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Austerity - Remaster finished

While working on The City of the Damned: Apocalypse and preparing further work on Blade of Agony, I had the time and motivation to finish up another Remaster for one of my old releases that I felt could need some tuning and improvements. So there it is: Austerity - A Simplicity Tribute in its new and (hopefully) final version 3.0. So what has been changed since 2011?

  • Added a new statusbar (base by NightFright)
  • Added widescreen graphics
  • Added a new palette
  • Added dynamic lights (removed sector light effects)
  • Added special effects (volumetric light, fire particles)
  • Added ambient sounds
  • Added brightmaps and gl-lights
  • Added gore effects (Nashgore)
  • Added new traps and improved gameplay
  • Added low-health effect
  • Improved colors for messages and statusbar graphics
  • Improved exteriors (grass)

Once more, Ozymandias81 had been a big help with finishing up the final version and polishing code and internal mechaincs to make it work as good as it looks. But I also want to thank everyone else at Doomworld and ZDoom again for joining the testing phase and supporting me with feedback. I hope the new version is as fun to play as it was for me to improve and fix up for this new and definite release.

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