Yes, good news, Realm667's very own project WolfenDoom : Blade of Agony is still going and under heavy progress. In the spirit of Laz Rojas' brilliant work in the late 90's we are currently working on the maps, settings and the main plot. Things are coming along nicely but it's not always easy if you have to handle things you have never touched before (arrays in scripts, SBARINFO, latest DECORATE features). As of now we have a compact team working on everything at the same time via GitHub but we are always looking for some support in the mapping- and spriting department. So if you are interested in joining, give us a shot in the forums, we'd be happy to have you onboard! It's definitely also worth checking for some more information and screenshots on the project - stay tuned!