Just noticed that the official PC GAMER posted an article about our project Blade of Agony and I have to say that it's a very decent review with very good and positive feedback. We are very proud to gain such an attention outside the doom community and hopefully this also brings some more attention to other mods, maps and engines from younger players or people who haven't been in touch with the latest development improvements of the Doom engine itself.
"It’s an amazing showcase of the malleability of GZDoom, and a fascinating clash of shooter styles into an ambitious campaign that somehow still feels cohesive. It’s not yet finished but these first two episodes are a great start, and well worth your time."