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Creativity through limitation in Oops! All Greyboxes!

Novelty ideas are the kind of ideas you do not think of at first, but when put in practice, they become surprisingly fresh and original despite the limitations it wields - a novelty. In this category ranks Oops! All Greyboxes, a recently announced community project led by Remilia Scarlet. The project centers on crafting maps using only prototype textures, for which a resource pack is provided. In doing so, your map achieves an unfinished look, mostly made out of solid colors. Further rules are:

  • You can ONLY use the provided textures - no stock textures, no other packs.  That's the whole point of this project :-P
  • This is for GZDoom using UDMF and the Doom 2 IWAD.
  • Deadline: November 30th 2020.  This is firm.
  • Pistol start on every map.
  • No slaughter maps, no Terry or joke maps.
  • Freelook will be allowed on all maps. Jumping and crouching will be up to each mapper, however.
  • Each mapper can submit up to two maps.
  • You MUST use long texture names on your maps or they will be rejected  outright.  This is a firm requirement.  When you first do File->New in UDB/GZDB, there's a check box that says "Use long texture names." 

Scarlet aims for "Finished and polished gameplay, and a prototype look."  Oops! All Greyboxes! is thus a project with a look all of its own, its idea indeed a novelty. And hopefully, its execution becomes a success.

 

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