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[SUBMISSION] Ultra Cyberdemon

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INFO:
Name: Ultra Cyberdemon
Difficulty: Extremely Hard
Connection: BFGDBall & BFGDExtra(BFG Projectile), BigRocket (Bigger version of the standard Rocket)
Summon: Ultra Cyberdemon
Melee: No
Distance: Projectiles
Type: Demon
Brightmaps: No
Actor modification: None
ACS: No
DESCRIPTION:
A gigantic cyberdemon with a beefed up rocket launcer, a somewhat nerfed BFG in comparison to the player's and a boatload of health.
It also can't be drawn into infighting with other monsters,just like other monsters can't be drawn to into infighting it.
It's therefore got all the makings of a final boss monster (and probably wouldn't fit into any other role).
CREDITS:
Submitted: epicyolomaster420
Decorate: epicyolomaster420
Sounds: (edits), id Software
Sprites: id Software, Tormentor667 (Annihilator sprites)
Idea Base: Doom's Cyberdemon & BFG9000, Amuscaria's Annihilator sprites
I'd also like to thank [Tech Support] Thingie! for fixing up my pk3 (It didn't work beforehand)
Last edit: 1 year 8 months ago by epicyolomaster420. Reason: had to retype the text after the zip update fucked it over...
1 year 11 months ago #1

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  • Posts: 982
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It's an interesting concept, but needs plenty of work.
Some of the sprites have white pixels that need to be erased, and the BFG projectile sprites need to have its offsets aligned. Use the original BFG sprites as a reference. I assume it is supposed to be blue but it wasn't properly converted to the Doom palette so that's why it's mostly gray. If you want to use the Doom palette colors, you can use the "Colour remap" function in Slade3:

Alternatively, you can just import the recolored sprites from outside without converting them to paletted PNGs.
That yellow thing under the BFG cannon is a bullet belt, which I don't think it actually uses to fire. You should recolor it red like the rest of the wires on the cyberdemon's body. And the bullet backpack attached to its leg should be given a more tech look.
Some of the firing sprites lack the BFG flash, and it looks like only the rocket launcher is firing.

Gameplay wise, even with the "weaker" BFG attack, I think it's a little too powerful, BFG like projectiles shouldn't be spammed too often because they're not as easy to avoid and deal lots of damage. Maybe it should have separate attacks for the rocket launcher and BFG cannon, similar to the Spider Demolisher. Or it could fire 3 rockets and then a BFG shot.
I think it should be scaled down a little so it can fit better on regular maps, maybe 1.3 or 1.4 instead of 1.7.
20000 for health is too much, even if it's supposed to be a powerful boss, I think it should be something below 10000 (for reference, the Annihilator and Moloch both have 7000, and the InfernoDemon has 5000)

The credits list Tormentor for making the Annihilator, but the sprites were made by Amuscaria, Tormentor only submitted the monster.
The following user(s) said Thank You: inkoalawetrust, epicyolomaster420
1 year 10 months ago #2

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OK, I'll fix these issues and post an update in a few days. Thanks for the feedback!
1 year 10 months ago #3

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Remember how I said in the previous post that I'll be posting an update after a few days? Whell a few days turned to a week and even after this week I still haven't gotten round to making the fixes I was supposed to (mainly because I've been busy making maps for two community mapping projects I'm currently a part of - work which I've only now managed to finnish) so as it turns out I'm gonna need a bit more time than I said I'd need (at least another few days though I'm not going to promise anything this time...)
1 year 10 months ago #4

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There, after 2 weeks I finnaly managed to get round to fixing most of the issues that were outlined (as I had a lot of things to do for college and couldn't do it any earlier), but still haven't had time to go into fixing the absence of the BFG flash and erasing of the white outline (as I simply haven't had time to go and painstakingly search for where the two are an issue and go into adressing them, and probably won't have it for at least another week or two). Also I have no idea where you saw any gray in the BFG ball sprites as I myself could see them neither in SLADE nor in game (I also don't have the original sprites anymore and also have no idea what exactly you want me to color remap to as the color remap window simply presents me with too many color ranges...)
(The edited version of the zip is in my first post...)
Last edit: 1 year 10 months ago by epicyolomaster420. Reason: forgot to provide some additional information
1 year 10 months ago #5

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Just posting a status update because it's now been more than a month since my last one: I'm almost done with erasing the white outline, and don't plan on changing anything else so I should be able to post the final version of this monster tommorow
1 year 8 months ago #6

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There I just updated the original post with the edited version of ther monster. I took out all the white outlines, but found some parts of the images that I had already erased in previous layers of the image when I was still editing them in photo filter that somehow survived being erased and only showed up once I converted the offending png images into their palleted form (which I needed to do to bring the file size down to an uploadable size).
I tried to fix the problem by erasing in the area where the offending parts of the image were but it didn't do anything, so I'm out of ideas on how to fix that and am giving up on the issue (at least until (if) I get help on the issue that is).
What this means is that the version of the file that's in the original post now is effectively my last version that I will not be making any more changes to, unless anyone here decides to be nice enough to take a look at the offending images for me and tell me how to fix the problem - in that case I might make more changes (the offending images are:
-UCYBE1 (where there is a problematic horizontal and vertical black line under the BFG arm),
-UCYBE8 (where there is yellow and grey stuff around the blue ammo cable that's not suppose to be there),
-UCYBF6 (where there is one flame to many next to the BFG arm),
-UCYBF8 (where there is more yellow and grey stuff around the blue ammo cable),
-UCYBG5 (where there is yet more grey stuff around the blue ammo cable),
-UCYBG7 &
-UCYBG8 (where there is the same problem as in UCYBE8 & UCYBF8) )
1 year 8 months ago #7

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Actually nevermind that last post, because I figured out a way to fix it and now had indeed fixed it. I updated the zip file in my first post (and had to retype the damn thing cause the text got all screwed up...) and am now done with this monster.
1 year 8 months ago #8

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I'd say this monster is far from being done, the sprites still need lots of work. The recolored wire looks bad, it still has yellow borders, and some frames have missing pixels. I really can't approve this on its current state, are you sure you're done with it?
1 year 8 months ago #9

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Yes I am done. I am sick and tired of making fixes to the monsters, as I've already done more than enough of those for my liking and therefore sure as hell don't intend on recoloring the wire in almost all the sprites again. I also most certainly don't care about individual mising pixels anymore either. I don't want to sound harsh or anything but this version is what you get, so you can either take it (upload it to the site) or leave it.
1 year 8 months ago #10

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Gothic : Read my instructions again, and learn how we do things here, because it's not hard at all.
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Unknown667 : There is still nothing! Why can't they make a 'Make a Submission' button somewhere on the site? Is it too easy for them? Or are they too retarded to do it?
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Unknown667 : RIPS?
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Unknown667 : This is a great place for resources for mods, but where is the goddamn option to upload something¬!? ****ing sort your site out please!!!
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Ak47fu2 : Okay. For whenever you come back or another mod gets to it I have made alot of Doom Eternal monster submissions
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Gothic : I'm gonna be with little to no internet conection for a couple of weeks, so uploads may slow down a bit unless the other mods show up. See you guys later
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Gothic : Yeah, my bad
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DeVloek : since the Light Gun doesn't have Doomguy hands, shouldn't it be in the "other" category?
4 months ago
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Gothic : Also the SPAS got nerfed, and the altfire actually uses ammo
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Gothic : 3 more sneaky updates: the SPAS-12, Pump Action Shotgun and Nerve Gas Launcher all have widescreen friendly sprites, courtesy of Dzierzan.
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Gothic : Isn't the WRW free for everyone to use? Much like the Armory here.
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CaptainToenail : What's the thought on some of these being submitted/updated for the Armory? I think a lot of the original authors are still around the ZDoom scene.
4 months ago
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CaptainToenail : I was looking through the old ZDoom Weapons Resource Wad from 2005 again for nostalgia reasons. There's some near stuff in there that may have been forgotten.
4 months ago
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CaptainToenail : Nice. Imagine if the Imp's head popped off when you killed it and started running around
4 months ago
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Kan3 : Very fitting and pretty scary too
4 months ago
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Gothic : Updated the Imp Trite, with new sounds
4 months ago
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Gothic : Are you sure you extracted them? GZDoom doesn't load pk3 files inside zips. Did you drag the pk3 file, or the zips?
4 months ago
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D.J. : Thank you for your answer, Gothic. So what if I restored my computer to an earlier version of Windows, like Windows 7 for example? Would that work?
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Gothic : ZDoom 2.8.1 is horribly outdated, lots of submissions here use more advanced features that will only work with the latest dev builds of GZDoom
4 months ago
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D.J. : I mean, I downloaded them, extracted them and everything and then I click and drag them onto the ZDoom icon. The game still won't let me summon them....
4 months ago
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D.J. : I just downloaded ZDoom 2.8.1 because it's compatible for my new Windows 10 desktop I recently purchased. How can I add custom monsters from here, it won't work
4 months ago
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DeVloek : it is, thanks.
5 months ago
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Gothic : Should be visible now
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DeVloek : btw I just noticed the item store submission rules don't have a template.
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DeVloek : alright, i was afraid my browser was acting up again.
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Gothic : Yeah, It's been a problem for a while now
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DeVloek : anyone else having problems with quoting posts? anything I put in a quote block doesn't show up at all
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Ozymandias81 : TCOTD2 remaster is out! Go check it out and have a spooky Halloween everyone :)
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Gothic : Does anybody else have that problem?
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Kan3 : Whenever I try to put a link in a post I get 403: access forbidden. Remote file inclusion attempted. :/ what's happening?
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Gothic : This forum doesn't have a PM function anyways
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DoctorBleed : That question was meant for BFG Major Mike. Terrible sorry, I can't find the PM function lmao
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DoctorBleed : oh sorry, I misunderstood what this was lol
5 months ago
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DoctorBleed : Did you ever get the Revenant Launchers working? If so, can you share the finished version?
5 months ago
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CaptainToenail : Whoever did those needs to be credited also. Cool monster btw
6 months ago
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CaptainToenail : I created the edit for the Forgotten One that the Chiller Soul sprites are based upon, however I did not create the frosty Chiller Soul sprites themselves.
6 months ago
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CaptainToenail : Hey - just a heads up - Chiller Soul thread is closed so I'll leave this here - the credits for the sprite edit aren't quite correct still - cont'd.
6 months ago
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7 months ago
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Gothic : I didn't, clean up your cookies if you can't see it
8 months ago
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Margaret Thatcher : You forgot to update the thumbnail for the ST Railgun, Gothic.
8 months ago
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Ganbare-Lucifer : I submitted the Gross Elemental, Craneo allowed and requested me to do it
8 months ago
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Gothic : I'm also gonna submit the Devastator from Demon Eclipse, also with SOF sprites. I remember it was submitted once in the old formus, I believe it was Ghastly
8 months ago
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Gothic : I plan to update the Pyro Cannon with SoniKOFan sprites, but they seem to be even bigger than the original sprites.
8 months ago
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Gothic : I never noticed that, I guess I never used that monster. It should be updated one of these days
8 months ago
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CaptainToenail : Is it a holdover from a DeHacked implementation? I know I first saw them in ActionDoom.
8 months ago
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CaptainToenail : Did you know that since it was submitted 15(!) years ago, the Imp Trite makes the Mancubus attack sound? That's pretty funny.
8 months ago
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anon : But visuals, like the clouds, somehow run smoothly and at a normal fps, in the background when the menu overlay is pulled up
8 months ago
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anon : Clean installs and purging configs changes nothing. The game's resource use is negligible. Lower than potato and higher than maximum settings run equally poorly
8 months ago
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anon : (ie. Ryzen 7 5800H, Radeon RX 6600XT, 16 GB of RAM)
8 months ago
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anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
8 months ago
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anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
8 months ago
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doomedarchviledemon : Ah, wonderful! Thank you. I'll try using that and see about updating one of my monsters later.
8 months ago
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nobody : Use A_Stop.
8 months ago
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doomedarchviledemon : Didn't mean to post that twice. But yeah, like a Cacodemon being shot and is now moving backwards. Is there something to force them to stop their movement?
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doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
8 months ago
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doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
8 months ago
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Gothic : hey salahmander
9 months ago
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Ganbare-Lucifer : Please check the WIP thread if you want to check all of them, I also uploaded the Hell Smith
9 months ago
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Ganbare-Lucifer : Okay, decided to port the rest of the Hell-Forged enemies by myself, not 100% accurate, some of them even are missing GLDefs but Amuscaria didn't done much.
9 months ago
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Gothic : as for the regular Blood Fiend and Devil, I decided to only use the new sprite sets, and tossed the old ones
9 months ago
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Gothic : BIG updates to the Super Devil and Cyber Fiend, now they look like the modern Blood Fiend and Devil, and gave them brightmaps
9 months ago
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Gunslahyer_Pi : Nah, imo I don't like it. Can't see 'New' posts and it looks too complicated. But hey, it's your site.
1 year ago
Kan3's Avatar
Kan3 : Imo it looks really coolo
1 year ago
Tormentor667's Avatar
Tormentor667 : Got a big bunch done, I hope it is already bettrr
1 year ago
Tormentor667's Avatar
Tormentor667 : Working on it right now
1 year ago
Gothic's Avatar
Gothic : People, please stop using Mediafire for hosting files, I'll reinforce this rule harder from now on
1 year ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : I saw, it's garbled AF on the page. Weird glitch?
1 year ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Enjoy another neat monster concept: The Rat King
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : The pages are way too crushed down horizontally now. The repository looks scuffed too https://prnt.sc/eNn7vSCXnJn2
1 year ago
Tormentor667's Avatar
Tormentor667 : Okay them - finished most of my overhaul of the page. How do you like it?
1 year ago
Kan3's Avatar
Kan3 : My fault that I left the replace thing after I tested it D: thanks for the update
1 year ago
Gothic's Avatar
Gothic : The Automatic Crossbow has been updated, I didn't notice it was replacing the Chaingun for some reason.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @Gothic Seems like you forgot to update the editor numbers document when you added Toenails' techno columns.
1 year ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : Sorry, didn't realise Enter posts. A lot of the weapon submissions need some tweaking and they'd be fantastic additions.
1 year ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : There are some good submissions, my sprite work isn't great or even good by comparison, however I can script decorate.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Man I haven't been active here in a long time. Maybe I should actually get off my ass and review some submissions again. And update the MVP submission again.
1 year ago
Kan3's Avatar
Kan3 : I'm loving what I'm seeing so far :D
1 year ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Neat work! A page rework is always not bad when it comes to good updated features ;)
1 year ago
Tormentor667's Avatar
Tormentor667 : Currently working on an overhaul of the page, don't worry if things are behaving strangely ;)
1 year ago
Gothic's Avatar
Gothic : The D'sparil staff has been updated, check the update log inside to see what's new.
1 year ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Oh, nevermind, I could access now, thank you! :D
1 year ago
's Avatar
Ganbare : Hello? It's me, Ganbare-Lucifer, can you delist me from the 'black list', everytime I try to log in it blocks my access and became annoying.
1 year ago
Infirnex's Avatar
Infirnex : Happy new year everyone!
1 year ago
's Avatar
Eisenfaust : Dans Blade of agony, je n'arrive pas à ouvrir le coffre fort. Je pense avoir la combinaison (la date anniversaire de l'officier allemand), mais...
1 year ago
Gothic's Avatar
Gothic : The Spray Cannon and BFG2704 have been updated. Besides the change of file, projectiles no longer bounce infinitely. Merry Christmas.
1 year ago
Gothic's Avatar
Gothic : Yeah, if you're using other people's stuff, make sure they gave permission for their use, or ask them for permission
1 year ago
Vandorian117's Avatar
Vandorian117 : What is the rules concerning it do I need to find the Authors and Include them in a Text Document in the Pk3?
1 year ago
Vandorian117's Avatar
Vandorian117 : I want to submit a Six Barrel Shotgun Decorate that I condensed down to work in Regular Projects from Brutal Doom, I cannot find any info on whom made it
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Yeah, I noticed that too, I sent Tormentor a message.
1 year ago
's Avatar
Gothic : Something is wrong with the site, the links are directing incorrectly, they should have /index.php/
1 year ago
ozymandias81's Avatar
ozymandias81 : Hi guys, it has been aeons I didn't peek here... I might come soon with texture pack. Life has been very harsh on my end, and there is still a lot to fight
1 year ago
SkeletronMK666's Avatar
SkeletronMK666 : I've submited a file to the besteary, someone let me know if there are problems with the monster, i'll fix em
1 year ago
Gothic's Avatar
Gothic : You can actually
1 year ago
's Avatar
DoubleU : You should be able to preview the audio files
1 year ago
's Avatar
Ramal : Safarov
1 year ago
Gothic's Avatar
Gothic : Patched Up textures ha been updated with a couple of new textures.
1 year ago
Gothic's Avatar
Gothic : Holy ****balls, old posts with Mediafire links completely break those pages.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : For reporting issues with BOA, you should instead put them up on its' GitHub issue tracker. https://github.com/Realm667/WolfenDoom/issues
1 year ago
's Avatar
jens : sorry for spam :(
1 year ago
's Avatar
Jens : Hi guys, i experience the problem, that the game will be displayed on the wrong monitor with fullscreen. What can i do?
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, seems like image embed on the forum are broken.
1 year ago
's Avatar
Vandorian : I don't suppose someone could program (I am not sure how to make them) a Battlelord Sentry from Duke Nukem 3D? I would love to use them as choke point bosses
1 year ago
mattbratt11's Avatar
mattbratt11 : Nevermind.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : What's the spam post, you mean the two messages below you ?
1 year ago
mattbratt11's Avatar
mattbratt11 : Don't worry folks, I've already reported the spam post in the Let us Know Thread while Torm is not around.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Maybe ask Tormentor ?
1 year ago
Gothic's Avatar
Gothic : i don't know why the Wild Demonic Leeches aren't showing up on the latest submissions
1 year ago
's Avatar
InnerConflict : https://youtu.be/3kl7trBcOVg?t=1179 - some issues like hitboxes and camera skips
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @Dingor We can't really help you with problems that have to do with BOA, you should report them on BOA's GitHub https://github.com/Realm667/WolfenDoom/issues
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @DBJ87 I'm definitely looking forward to that.
1 year ago
DBJ87's Avatar
DBJ87 : Happy Realm day R667. Ally Marine submission update in the works, inc Jetpack, Riot Shield, Tank, Quad SG, Hellstorm Cannon, Sonic RG & Freeze Rifle users
1 year ago
's Avatar
Dingor : Hi everyone! Can someone help with my problem? On fog maps I have very low fps and on Tunis mission I have black screen outdoors coz of sandstorm.
1 year ago
's Avatar
Sanxion : Thank you for making BOA, it makes really fun. I like that game. Great work!
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, are you talking to me ?
1 year ago
Gothic's Avatar
Gothic : i still need to finish my Hpack map https://imgur.com/t4epZVC
1 year ago
Gothic's Avatar
Gothic : wish I could check them again, i remember some of those being pretty good https://imgur.com/a/HVRp1br
1 year ago
Gothic's Avatar
Gothic : since nothing from the old site was saved, i'm saving even the rejected entries https://imgur.com/hLADHAS
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : I can split the weapon they drop pretty easily. But the other weapon that both the NPCs and players can use, is too intertwined with the NPC.
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : Would I need to split the weapon they drop, and the sort-of weapon that both the NPC and player can use into separate submissions ?
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : Alright, I finally finished a project of mine. But it includes an NPC, a weapon that the NPC drops, and a sort-of weapon, that both the NPC and players can use.
2 years ago
Gothic's Avatar
Gothic : Check the Staff forum, on my latest post, hopefully that answers your question
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : @Gothic I need your help, how do you manage to remove the duplicate file size, that appears on the download sections of new resource articles ?
2 years ago
's Avatar
doom : Das
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : I should really stop bothering with taking time to write replies. And just spit them out ASAP, and edit them later to add or fix anything on them.
2 years ago
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