Name: Allied Marines
Difficulty: Easy-Hard (If you disable Friendly Flag or enemy raises. They are intended to help the Player)
Connection: Doom, Ally Marines, Cooperative Gameplay in Single Player
Summon: Ally"xx" (Punch, Pistol, Machinegun, Chaingun, Shotgun, Minigun, Chainsaw, Plasmagun, RocketLauncher, BFG9000, SSG, Railgun, Bombardier, Grenadier, BFG10K, Flamethrower, Sniper, SonicRailgun, AutoSG, Hellstorm, QuadSG, FreezeRifle, Pistol2, RiotShield, Unmaker, Jetpack, Tank)
Melee: Melee Marine (Punch & uses a Charge attack) & Chainsaw Marine.
Distance: Hitscan, Projectile, Explosive, Railgun, Seeker, Fire.
Type: Human, Marines, Allies.
Submitted by: DBJ87
Decorate Created by: DBJ87
Palette: PNG Palette
Brightmaps: Yes
Sprites: ID Software, DBJ87, Mark Quinn, Anthony Cole, Xim, CaptainToenail, FuzzballFox, Alando1, Skulltag Team, Scalliano, Logan MTM.
Sprite Edit: DBJ87
Brightmaps Edit: DBJ87
SFX: Custom, That_One_Doom_Mod, Doom3, CthulhuCultist, Tormentor667, Skulltag Team, Eriance, Raven Software, Rise of the Triad, Xim's Marine Pack, Doom64, 3D Realms
Idea Base: Own Idea, yuraofthehairfan (Colour Blending & Captive Marines)
[Description]
27 Allied Marines with extensive behaviour changes including shooting, reaction timing, movement speed & parameters, tracking & targeting as well as a Large Arsenal of weapons to assist the Player. Also includes Captive Marines & Colour Blend templates to increase diversity as Allies or additional Enemies.
UPDATE 16/06/22
- Additional sounds added including a crushed state splatter like the PS1/N64 versions of Doom had. Gorey fun for all!
- Template added that has all default stats which allies inherit. Flags, Speed, Pain Chance modified with each Marine. This reduces decorate space & allows easier navigation.
- Original 17 Marine Actor Names (summon/spawning) renamed for better reference.
- Heat Seeking Missile & Grenade Launcher users renamed to Bombardier/Grenadier.
- +7 new & +3 marines previously cut from original submission added (see below).
- Decorate updated for several marines for more attack versatility.
- Updated INFO with information on new marines.
- GLDEF updated w/ the new Decorate Changes.
- Sprite alignment centre point checked over, tweaked if needed.
- Freeze Rifle Decal added **Other Changes to original submission** - Gib Death threshold increased from -30 to -50 HP
- Fist Marine has a fast combo attack to add stacking damage.
- Railgun Marine Damage boosted from 50 to 100, to 80 to 100.
- Ammo drops tweaked for marines using explosives to drop a box of rockets, except Rocket Launcher Marine obviously.
- Flamer Marine shoots up to 3x Vanilla Mancubus' "Fat Shot" as an extra attack. Will jump to default Flame Blanket if enemy closes in during Missile state.
- Custom SFX for Flamer Marine's Fat Shot. Origin unknown. Used in Meta Doom as well as many other WADs, author not made clear on Meta Doom, most recently downloaded user of set sound. (Help to get correct credits before updating online submission)
New Marines:
History? See Spoiler.
**New Marine Info (2022 New Recruits)**
//Sonic Railgun: AllySonicRailgun
A sniper that fires vollies of railshots similar to Chaingunners. Will also charge up the railgun to discharge a more powerful railshot.
//Auto Shotgun: AllyAutoSG
Fires rapid Shotgun blasts up to 8x before a quick reload. Very useful for mowing down weaker enemies while stalling bigger enemies such as Arachnotrons or the Mancubus who flinch almost every time a hitscan attack pops them.
//HellStorm Cannon: AllyHellstorm
Only attacks at mid-range. Fires 8 cluster bombs dealing huge damage to all that's in his range.
Will try to avoid targets early as they close in.
//QuadShotgun: AllyQuadSG
Fires either 4 tight spread & very accurate shotgun blasts in quick succession.
Or just unloads all 4 in a huge blast each attack dealing more damage than other Shotgun based marines.
//Freeze Rifle: AllyFreezeRifle
Similar to Plasma Marine except projectiles fired will deal Ice Damage & freeze targets when killed.
Stay near him to shatter his frozen kills so he will swap to a nearby fresh target quicker.
//Dual Pistols: AllyPistol2
2 Pistols, 2 attacks (3x Burst shot or a long-range pop-shot) & twice the damage output.
//Riot Shield: AllyRiotShield
A Pistol user with extra protection! The Riot shield dramatically reduces his speed but he has +25% extra health (Total 250) & is resistant
to a majority of enemy attacks ("Normal" damage, dealt by the majority of Vanilla enemies).
Attacks like the other Pistol Marines & will charge enemies at close range, bashing them w/ his shield until they knock him back or either is killed, melee damage stacks fast but it's not going to wipe out Hell Knights upwards quickly.
//Unmaker: AllyUnmaker
Where this guy got this weapon from(?), you don't care! As long as he's on your side, you've got a devastating force
fighting for you! Fires an extremely accurate hitscan attack for massive damage or unleashes a volley or railshots
after a brief charge. Just pray he's not killed near an Archvile...
//JetPack: AllyJetpack
Starts off as a typical dual wielding pistol user but after seeing his first hostile target a jetpack is equipped & this marine adds
aerial assistance! If killed whilst in flight, he cannot be revived but this marine is very hard to hit even with hitscan attacks.
//Tank: AllyTank
Deployed in a very heavily armoured tank, this unit can take a lot of damage!
Wielding heavy machineguns & rocket launchers, it offers an unbelievable amount of heavy firepower!
But the Tank will crush anything destroyable in its way and yes, that includes you!
It's large size also makes deploying it in small maps or sectors unadvisable. Best saved for softening up the higher tier Demons.
**New Marine Credits**
Sonic Railgun (originally cut from 2017 submission*)
Sprites: Id Software, Xim
Sounds: Id Software, Eriance
Idea Base: Auto SG Zombie by Scalliano
Brightmaps/GLDefs: DBJ87
Auto SG
Sprites: Id Software, Scalliano, Xim (Auto SG Zombie)
Sounds: Id Software, Eriance
Idea Base: Auto SG Zombie by Scalliano
Brightmaps/GLDefs: DBJ87
Hellstorm Cannon
Sprites: Id Software, Unknown*
Sounds: Id Software (Doom), Epic Games, The Funktasm
Idea Base: Hellstorm Cannon by Ghastly Dragon
Brightmaps/GLDefs: DBJ87
Quad SG
Sprites: Id Software, Logan MTM (Quad SG Zombie)
Sounds: Id Software (Doom & Doom 3)
Idea Base: Quad SG Zombie by Ghastly Dragon & Quad Shotgun by DBJ87
Brightmaps/GLDefs: DBJ87Freeze Rifle
Sprites: Id Software, Xim (Freeze Rifle Zombie)
Sounds: Id Software (Doom), TheDarkArchon (Freeze Rifle SFX)
Idea Base: Freezer Zombie by Xim
Brightmaps/GLDefs: DBJ87
Dual Pistol (originally cut from 2017 submission*)
Sprites: Id Software, Mark Quinn
Sounds: Id Software (Doom & Doom 3)
Idea Base: Dual Pistol Zombie, Pistol Marine
Brightmaps/GLDefs: DBJ87
Riot Shield
Sprites: 3D Realms, Id Software, Mark Quinn (Shotgun & Pistol Marines), DBJ87
Sprite Edit: DBJ87
Sounds: Id Software
Brightmaps/GLDefs: DBJ87
Idea Base: Own Idea*, Doom 3
Unmaker (originally cut from 2017 submission*)
Sprites: Id Software, Xim
Sounds: Id Software, Raven Software
Brightmaps/GLDefs: DBJ87 Idea base: Unmaker Zombie by Xim.
Jetpack Sprites: Id Software, 3D Realms
Sounds: Id Software, 3D Realms (Duke Nukem 3D)
GLDefs: DBJ87
Jetpack
Sprites: Id Software, 3D Realms
Sounds: Id Software, 3D Realms (Duke Nukem 3D)
GLDefs: DBJ87
Idea Base: Jetpack Zombie by Captain Toenail & Ghastly Dragon
Tank
Sprites: Id Software, 3D Realms
Sprite Edit: DBJ87
Sounds: Id Software, 3D Realms
GLDefs: DBJ87
Idea base: Zombie Tanks by Enjay.
https://imgur.com/gallery/u8SVxpk
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