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Since it wanders aimlessly if it doesn't have a target, it could get into a room as an "unwanted guest" where you're doing some fighting and catch you by surprise.
The monster might work in a survival/survival-horror setup where usually health and ammo are scarce
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Are there any changes you could suggest to make this monster a little more threatening/fitting? More health so it's slightly harder to kill perhaps? At least two SSG shots max I was thinking.
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Making it more durable might help a little, but beyond that, I don't know what else you can do.
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What about it being able to get a target when it touches it? A very small area of "sigh" could do that.
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