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Blind Pinky

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Name: Blind Pinky
Difficulty: Medium
Connections: Pinky Demon
Summon: BlindPinky
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No
Added States: No
ACS: No

Submitted: DoomedArchvileDemon
Decorate: DoomedArchvileDemon
Sounds: Doom 64
Sprites: HorrorMovieGuy
Idea Base: Enemy that reacts to sound

Description: This deformed pinky demon has adapted to living in areas of complete darkness. Unlike its cousin it has no eyes or horns. While this may seem like it would make for a less threatening creature, that's far from the truth. With lack of vision it has extremely good hearing and will use its superior speed to quickly attack its prey before they can escape. Additionally, it has sharper teeth which gives more ripping power. They wander around aimlessly but as long as you stay quite you should be safe... shh.



Blind Pinky

Note: Currently not happy with the sounds but wanted to get this up now to get any feedback on this while I'm figuring out something that will better fit for sounds.
Last edit: 5 years 8 months ago by doomedarchviledemon.
6 years 3 months ago #1

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Replied by Blue Shadow on topic Blind Pinky

I'm leaning towards "No" with this one. It's not much of a threat, even with the increased speed and damage. Fighting it is of little consequence. In fact, I find fighting and killing it is better than sneaking past it. Since it wanders aimlessly if it doesn't have a target, it could get into a room as an "unwanted guest" where you're doing some fighting and catch you by surprise. So you're better off killing it as soon as you see it, which again, is not a big deal and kind of defeats the point of it being blind.

The monster might work in a survival/survival-horror setup where usually health and ammo are scarce, but not in Doom, I feel.
6 years 3 months ago #2

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Replied by doomedarchviledemon on topic Blind Pinky

Since it wanders aimlessly if it doesn't have a target, it could get into a room as an "unwanted guest" where you're doing some fighting and catch you by surprise.

The monster might work in a survival/survival-horror setup where usually health and ammo are scarce

This is more or less the feel I was going for. A monster that exists as a sort of sound-based trap for the player, not a direct threat. Typically with more than one in a single room at a time, that way even if the player kills one of them the rest would be triggered and swarm the player very quickly on top of whatever else may be in the room. Also, I agree that it would fit more with a survival/survival-horror setup, but I feel like that's up for the modders to decide if they choose to use it.

Are there any changes you could suggest to make this monster a little more threatening/fitting? More health so it's slightly harder to kill perhaps? At least two SSG shots max I was thinking.
6 years 3 months ago #3

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Replied by Blue Shadow on topic Blind Pinky

Are there any changes you could suggest to make this monster a little more threatening/fitting? More health so it's slightly harder to kill perhaps? At least two SSG shots max I was thinking.
Making it more durable might help a little, but beyond that, I don't know what else you can do. Remember: it's a pinky demon, not a mancubus, archvile or baron of hell; you can only buff it so much before you get into "ridiculous territory".
6 years 3 months ago #4

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Replied by doomedarchviledemon on topic Blind Pinky

Making it more durable might help a little, but beyond that, I don't know what else you can do.

Well let's hope it is enough. I bumped its health up to 250 which allows it to withstand one SSG point blank and four SG point blank max. It's around the middle between the regular Pinky and a Hell Knight. I also lowered the max damage output to 45 instead of 50. The reason for the added health could be explained by due to their lack of sight their skin has toughed up to withstand accidentally bumping or ramming into walls while chasing their prey.

I also went ahead and tested a few maps on Doom 2 and placed a few groups of them in various areas. Usually around two or three per group. Among the more mid-sized areas with a few other enemies they seemed to make a normal fight a bit harder, even when focusing on them. Any higher number of them in a group I think would be a bit much.

Do these changes help it at all or is it still not that good?
6 years 3 months ago #5

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Replied by MagicWazard on topic Blind Pinky

I'm actually leaning towards the opposite of Blue Shadow's opinion...it's nothing too exotic, but that's OK; not every monster needs a major gimmick. And yes, it might be a little unpredictable due to its wandering nature, but if the mapper wants to use a predictable monster, there's plenty of them to choose from. (Besides, there are plenty of other monsters that offer similarly unpredictable behavior, not to mention mapping techniques involving sound propagation or teleporters to make more conventional monsters less predictable than usual.)

Anyways, I'd suggest lowering the health back down a notch. If it's not intended to be a major threat, and its combat behavior is straightforward, it doesn't need to absorb *too* much damage, especially if it benefits from a pack mentality. I'd also increase its wander speed, as it's pretty laid-back at its current value.
Warning: Spoiler!
6 years 3 months ago #6

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Replied by ravick on topic Blind Pinky

What about it being able to get a target when it touches it? A very small area of "sigh" could do that. :)

Also, I guess it is waaaay too slow when wandering. I agree that a lower health would be better.

Anyway, nice idea. it could be used for "wild" Hell areas. :)
6 years 2 months ago #7

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Replied by doomedarchviledemon on topic Blind Pinky

What about it being able to get a target when it touches it? A very small area of "sigh" could do that. :)

Good idea. It has now been implemented. It's actually a bit scarier now with this implemented because of the jump in speed. It's like ok, ok, sneaking past, getting through, OH GOD IT'S ON ME! :lol: The range is quite small though. Obviously this can be changed by a designer who decides to use this demon, but for now does the range seem good enough?

I have also made it a little faster while wandering, lowered its health from 250 to 200 which is still stronger than a regular Demon but not by too much, and adjusted its saturation to make it more albino. I still need to get some better sounds for this guy. Current sounds are... meh. In the meantime, any other feedback is very welcome.
6 years 2 months ago #8

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Replied by doomedarchviledemon on topic Blind Pinky

Update time!

The Blind Pinky now has some good sounds! Yay!...... That's about it really.

If you have any feedback please feel free to share.
6 years 1 week ago #9

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Replied by MagicWazard on topic Blind Pinky

I think his death animation plays a bit too fast, but I think that's my only feedback at this point. I think the Doom 64/PSX sounds work fine for him. I'd say "yes" to him, as long as there's no other objections.
5 years 11 months ago #10

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Unknown667 : I'll go to Doomworld Forums. All one has to do is select 'attach file' and it's on the site. this one site is too complicated!
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DeVloek : since the Light Gun doesn't have Doomguy hands, shouldn't it be in the "other" category?
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Gothic : Also the SPAS got nerfed, and the altfire actually uses ammo
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Gothic : Isn't the WRW free for everyone to use? Much like the Armory here.
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CaptainToenail : Nice. Imagine if the Imp's head popped off when you killed it and started running around
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Kan3 : Very fitting and pretty scary too
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Gothic : Updated the Imp Trite, with new sounds
3 months ago
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Gothic : Are you sure you extracted them? GZDoom doesn't load pk3 files inside zips. Did you drag the pk3 file, or the zips?
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D.J. : Thank you for your answer, Gothic. So what if I restored my computer to an earlier version of Windows, like Windows 7 for example? Would that work?
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Gothic : ZDoom 2.8.1 is horribly outdated, lots of submissions here use more advanced features that will only work with the latest dev builds of GZDoom
4 months ago
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D.J. : I mean, I downloaded them, extracted them and everything and then I click and drag them onto the ZDoom icon. The game still won't let me summon them....
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D.J. : I just downloaded ZDoom 2.8.1 because it's compatible for my new Windows 10 desktop I recently purchased. How can I add custom monsters from here, it won't work
4 months ago
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DeVloek : it is, thanks.
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Gothic : Should be visible now
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DeVloek : btw I just noticed the item store submission rules don't have a template.
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CaptainToenail : Whoever did those needs to be credited also. Cool monster btw
5 months ago
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CaptainToenail : I created the edit for the Forgotten One that the Chiller Soul sprites are based upon, however I did not create the frosty Chiller Soul sprites themselves.
5 months ago
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CaptainToenail : Hey - just a heads up - Chiller Soul thread is closed so I'll leave this here - the credits for the sprite edit aren't quite correct still - cont'd.
5 months ago
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Margaret Thatcher : You forgot to update the thumbnail for the ST Railgun, Gothic.
7 months ago
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Ganbare-Lucifer : I submitted the Gross Elemental, Craneo allowed and requested me to do it
7 months ago
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Gothic : I'm also gonna submit the Devastator from Demon Eclipse, also with SOF sprites. I remember it was submitted once in the old formus, I believe it was Ghastly
7 months ago
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Gothic : I plan to update the Pyro Cannon with SoniKOFan sprites, but they seem to be even bigger than the original sprites.
7 months ago
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Gothic : I never noticed that, I guess I never used that monster. It should be updated one of these days
7 months ago
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CaptainToenail : Is it a holdover from a DeHacked implementation? I know I first saw them in ActionDoom.
7 months ago
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CaptainToenail : Did you know that since it was submitted 15(!) years ago, the Imp Trite makes the Mancubus attack sound? That's pretty funny.
7 months ago
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anon : But visuals, like the clouds, somehow run smoothly and at a normal fps, in the background when the menu overlay is pulled up
7 months ago
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anon : Clean installs and purging configs changes nothing. The game's resource use is negligible. Lower than potato and higher than maximum settings run equally poorly
7 months ago
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anon : (ie. Ryzen 7 5800H, Radeon RX 6600XT, 16 GB of RAM)
7 months ago
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anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
7 months ago
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anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
7 months ago
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doomedarchviledemon : Ah, wonderful! Thank you. I'll try using that and see about updating one of my monsters later.
7 months ago
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nobody : Use A_Stop.
8 months ago
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doomedarchviledemon : Didn't mean to post that twice. But yeah, like a Cacodemon being shot and is now moving backwards. Is there something to force them to stop their movement?
8 months ago
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doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
8 months ago
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doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
8 months ago
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Gothic : hey salahmander
8 months ago
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Ganbare-Lucifer : Help I can't post replies
8 months ago
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Ganbare-Lucifer : Please check the WIP thread if you want to check all of them, I also uploaded the Hell Smith
9 months ago
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Ganbare-Lucifer : Okay, decided to port the rest of the Hell-Forged enemies by myself, not 100% accurate, some of them even are missing GLDefs but Amuscaria didn't done much.
9 months ago
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Gothic : as for the regular Blood Fiend and Devil, I decided to only use the new sprite sets, and tossed the old ones
9 months ago
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Gothic : BIG updates to the Super Devil and Cyber Fiend, now they look like the modern Blood Fiend and Devil, and gave them brightmaps
9 months ago
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Ganbare-Lucifer : Enjoy another neat monster concept: The Rat King
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11 months ago
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Gothic : The D'sparil staff has been updated, check the update log inside to see what's new.
1 year ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Oh, nevermind, I could access now, thank you! :D
1 year ago
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Ganbare : Hello? It's me, Ganbare-Lucifer, can you delist me from the 'black list', everytime I try to log in it blocks my access and became annoying.
1 year ago
Infirnex's Avatar
Infirnex : Happy new year everyone!
1 year ago
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Eisenfaust : Dans Blade of agony, je n'arrive pas à ouvrir le coffre fort. Je pense avoir la combinaison (la date anniversaire de l'officier allemand), mais...
1 year ago
Gothic's Avatar
Gothic : The Spray Cannon and BFG2704 have been updated. Besides the change of file, projectiles no longer bounce infinitely. Merry Christmas.
1 year ago
Gothic's Avatar
Gothic : Yeah, if you're using other people's stuff, make sure they gave permission for their use, or ask them for permission
1 year ago
Vandorian117's Avatar
Vandorian117 : What is the rules concerning it do I need to find the Authors and Include them in a Text Document in the Pk3?
1 year ago
Vandorian117's Avatar
Vandorian117 : I want to submit a Six Barrel Shotgun Decorate that I condensed down to work in Regular Projects from Brutal Doom, I cannot find any info on whom made it
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Yeah, I noticed that too, I sent Tormentor a message.
1 year ago
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Gothic : Something is wrong with the site, the links are directing incorrectly, they should have /index.php/
1 year ago
ozymandias81's Avatar
ozymandias81 : Hi guys, it has been aeons I didn't peek here... I might come soon with texture pack. Life has been very harsh on my end, and there is still a lot to fight
1 year ago
SkeletronMK666's Avatar
SkeletronMK666 : I've submited a file to the besteary, someone let me know if there are problems with the monster, i'll fix em
1 year ago
Gothic's Avatar
Gothic : You can actually
1 year ago
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DoubleU : You should be able to preview the audio files
1 year ago
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Ramal : Safarov
1 year ago
Gothic's Avatar
Gothic : Patched Up textures ha been updated with a couple of new textures.
1 year ago
Gothic's Avatar
Gothic : Holy ****balls, old posts with Mediafire links completely break those pages.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : For reporting issues with BOA, you should instead put them up on its' GitHub issue tracker. https://github.com/Realm667/WolfenDoom/issues
1 year ago
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jens : sorry for spam :(
1 year ago
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Jens : Hi guys, i experience the problem, that the game will be displayed on the wrong monitor with fullscreen. What can i do?
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, seems like image embed on the forum are broken.
1 year ago
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Vandorian : I don't suppose someone could program (I am not sure how to make them) a Battlelord Sentry from Duke Nukem 3D? I would love to use them as choke point bosses
1 year ago
mattbratt11's Avatar
mattbratt11 : Nevermind.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : What's the spam post, you mean the two messages below you ?
1 year ago
mattbratt11's Avatar
mattbratt11 : Don't worry folks, I've already reported the spam post in the Let us Know Thread while Torm is not around.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Maybe ask Tormentor ?
1 year ago
Gothic's Avatar
Gothic : i don't know why the Wild Demonic Leeches aren't showing up on the latest submissions
1 year ago
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InnerConflict : https://youtu.be/3kl7trBcOVg?t=1179 - some issues like hitboxes and camera skips
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @Dingor We can't really help you with problems that have to do with BOA, you should report them on BOA's GitHub https://github.com/Realm667/WolfenDoom/issues
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @DBJ87 I'm definitely looking forward to that.
1 year ago
DBJ87's Avatar
DBJ87 : Happy Realm day R667. Ally Marine submission update in the works, inc Jetpack, Riot Shield, Tank, Quad SG, Hellstorm Cannon, Sonic RG & Freeze Rifle users
1 year ago
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Dingor : Hi everyone! Can someone help with my problem? On fog maps I have very low fps and on Tunis mission I have black screen outdoors coz of sandstorm.
1 year ago
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Sanxion : Thank you for making BOA, it makes really fun. I like that game. Great work!
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, are you talking to me ?
1 year ago
Gothic's Avatar
Gothic : i still need to finish my Hpack map https://imgur.com/t4epZVC
1 year ago
Gothic's Avatar
Gothic : wish I could check them again, i remember some of those being pretty good https://imgur.com/a/HVRp1br
1 year ago
Gothic's Avatar
Gothic : since nothing from the old site was saved, i'm saving even the rejected entries https://imgur.com/hLADHAS
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : I can split the weapon they drop pretty easily. But the other weapon that both the NPCs and players can use, is too intertwined with the NPC.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Would I need to split the weapon they drop, and the sort-of weapon that both the NPC and player can use into separate submissions ?
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Alright, I finally finished a project of mine. But it includes an NPC, a weapon that the NPC drops, and a sort-of weapon, that both the NPC and players can use.
1 year ago
Gothic's Avatar
Gothic : Check the Staff forum, on my latest post, hopefully that answers your question
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @Gothic I need your help, how do you manage to remove the duplicate file size, that appears on the download sections of new resource articles ?
1 year ago
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doom : Das
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : I should really stop bothering with taking time to write replies. And just spit them out ASAP, and edit them later to add or fix anything on them.
2 years ago
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Vostyok : Hello! Just stopping by to give my thanks for this site and repositories. Has been a great help over the years. Hope all is well 3
2 years ago
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I am a fella : Can't seem to find a way to register for the forums.. Is there a way to turn off the lighting effect in BoA that casts rays off everything? It's a bit much ^^
2 years ago
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Boofus : I was wondering, I noticed a German spying from the bushes at the Allied HQ, is he just an easter egg or is there more to it?
2 years ago
Robot J's Avatar
Robot J : while i'm here, How are yall doin?
2 years ago
Robot J's Avatar
Robot J : damn it's been awhile since ive been here
2 years ago
Gothic's Avatar
Gothic : took care of the issue with the filesize showing twice
2 years ago
inkoalawetrust's Avatar
2 years ago
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Anna : WHO ERA YOU??????????????????2022
2 years ago
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Annna : how are you?
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : And I removed them because most of them were spam and/or nonsense.
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : We did.
2 years ago
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Jonathan : Hello I don't know if anyone received my posts or not how will I know if they did?
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, seems like the file size of the new Candlesticks resource appears in its' name for some reason. And I can't remove it.
2 years ago
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