header general

Blind Pinky

5 years 3 months ago - 4 years 8 months ago #1 by doomedarchviledemon
Name: Blind Pinky
Difficulty: Medium
Connections: Pinky Demon
Summon: BlindPinky
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No
Added States: No
ACS: No

Submitted: DoomedArchvileDemon
Decorate: DoomedArchvileDemon
Sounds: Doom 64
Sprites: HorrorMovieGuy
Idea Base: Enemy that reacts to sound

Description: This deformed pinky demon has adapted to living in areas of complete darkness. Unlike its cousin it has no eyes or horns. While this may seem like it would make for a less threatening creature, that's far from the truth. With lack of vision it has extremely good hearing and will use its superior speed to quickly attack its prey before they can escape. Additionally, it has sharper teeth which gives more ripping power. They wander around aimlessly but as long as you stay quite you should be safe... shh.



Blind Pinky

Note: Currently not happy with the sounds but wanted to get this up now to get any feedback on this while I'm figuring out something that will better fit for sounds.

Please Log in or Create an account to join the conversation.

5 years 3 months ago #2 by Blue Shadow
Replied by Blue Shadow on topic Blind Pinky
I'm leaning towards "No" with this one. It's not much of a threat, even with the increased speed and damage. Fighting it is of little consequence. In fact, I find fighting and killing it is better than sneaking past it. Since it wanders aimlessly if it doesn't have a target, it could get into a room as an "unwanted guest" where you're doing some fighting and catch you by surprise. So you're better off killing it as soon as you see it, which again, is not a big deal and kind of defeats the point of it being blind.

The monster might work in a survival/survival-horror setup where usually health and ammo are scarce, but not in Doom, I feel.

Please Log in or Create an account to join the conversation.

5 years 3 months ago #3 by doomedarchviledemon
Replied by doomedarchviledemon on topic Blind Pinky

Since it wanders aimlessly if it doesn't have a target, it could get into a room as an "unwanted guest" where you're doing some fighting and catch you by surprise.

The monster might work in a survival/survival-horror setup where usually health and ammo are scarce


This is more or less the feel I was going for. A monster that exists as a sort of sound-based trap for the player, not a direct threat. Typically with more than one in a single room at a time, that way even if the player kills one of them the rest would be triggered and swarm the player very quickly on top of whatever else may be in the room. Also, I agree that it would fit more with a survival/survival-horror setup, but I feel like that's up for the modders to decide if they choose to use it.

Are there any changes you could suggest to make this monster a little more threatening/fitting? More health so it's slightly harder to kill perhaps? At least two SSG shots max I was thinking.

Please Log in or Create an account to join the conversation.

5 years 3 months ago #4 by Blue Shadow
Replied by Blue Shadow on topic Blind Pinky

doomedarchviledemon wrote: Are there any changes you could suggest to make this monster a little more threatening/fitting? More health so it's slightly harder to kill perhaps? At least two SSG shots max I was thinking.

Making it more durable might help a little, but beyond that, I don't know what else you can do. Remember: it's a pinky demon, not a mancubus, archvile or baron of hell; you can only buff it so much before you get into "ridiculous territory".

Please Log in or Create an account to join the conversation.

5 years 3 months ago #5 by doomedarchviledemon
Replied by doomedarchviledemon on topic Blind Pinky

Making it more durable might help a little, but beyond that, I don't know what else you can do.


Well let's hope it is enough. I bumped its health up to 250 which allows it to withstand one SSG point blank and four SG point blank max. It's around the middle between the regular Pinky and a Hell Knight. I also lowered the max damage output to 45 instead of 50. The reason for the added health could be explained by due to their lack of sight their skin has toughed up to withstand accidentally bumping or ramming into walls while chasing their prey.

I also went ahead and tested a few maps on Doom 2 and placed a few groups of them in various areas. Usually around two or three per group. Among the more mid-sized areas with a few other enemies they seemed to make a normal fight a bit harder, even when focusing on them. Any higher number of them in a group I think would be a bit much.

Do these changes help it at all or is it still not that good?

Please Log in or Create an account to join the conversation.

5 years 3 months ago #6 by MagicWazard
Replied by MagicWazard on topic Blind Pinky
I'm actually leaning towards the opposite of Blue Shadow's opinion...it's nothing too exotic, but that's OK; not every monster needs a major gimmick. And yes, it might be a little unpredictable due to its wandering nature, but if the mapper wants to use a predictable monster, there's plenty of them to choose from. (Besides, there are plenty of other monsters that offer similarly unpredictable behavior, not to mention mapping techniques involving sound propagation or teleporters to make more conventional monsters less predictable than usual.)

Anyways, I'd suggest lowering the health back down a notch. If it's not intended to be a major threat, and its combat behavior is straightforward, it doesn't need to absorb *too* much damage, especially if it benefits from a pack mentality. I'd also increase its wander speed, as it's pretty laid-back at its current value.
Warning: Spoiler!

Please Log in or Create an account to join the conversation.

5 years 2 months ago #7 by ravick
Replied by ravick on topic Blind Pinky
What about it being able to get a target when it touches it? A very small area of "sigh" could do that. :)

Also, I guess it is waaaay too slow when wandering. I agree that a lower health would be better.

Anyway, nice idea. it could be used for "wild" Hell areas. :)

Please Log in or Create an account to join the conversation.

5 years 2 months ago #8 by doomedarchviledemon
Replied by doomedarchviledemon on topic Blind Pinky

What about it being able to get a target when it touches it? A very small area of "sigh" could do that. :)


Good idea. It has now been implemented. It's actually a bit scarier now with this implemented because of the jump in speed. It's like ok, ok, sneaking past, getting through, OH GOD IT'S ON ME! :lol: The range is quite small though. Obviously this can be changed by a designer who decides to use this demon, but for now does the range seem good enough?

I have also made it a little faster while wandering, lowered its health from 250 to 200 which is still stronger than a regular Demon but not by too much, and adjusted its saturation to make it more albino. I still need to get some better sounds for this guy. Current sounds are... meh. In the meantime, any other feedback is very welcome.

Please Log in or Create an account to join the conversation.

5 years 1 week ago #9 by doomedarchviledemon
Replied by doomedarchviledemon on topic Blind Pinky
Update time!

The Blind Pinky now has some good sounds! Yay!...... That's about it really.

If you have any feedback please feel free to share.

Please Log in or Create an account to join the conversation.

4 years 11 months ago #10 by MagicWazard
Replied by MagicWazard on topic Blind Pinky
I think his death animation plays a bit too fast, but I think that's my only feedback at this point. I think the Doom 64/PSX sounds work fine for him. I'd say "yes" to him, as long as there's no other objections.

Please Log in or Create an account to join the conversation.

Shoutbox

Gothic's Avatar Gothic - 5 days ago

The D'sparil staff has been updated, check the update log inside to see what's new.

Ganbare-Lucifer's Avatar Ganbare-Lucifer - 6 days ago

Oh, nevermind, I could access now, thank you! :D

's Avatar Ganbare - 6 days ago

Hello? It's me, Ganbare-Lucifer, can you delist me from the 'black list', everytime I try to log in it blocks my access and became annoying.

Infirnex's Avatar Infirnex - 2 months ago

Happy new year everyone!

's Avatar Eisenfaust - 3 months ago

Dans Blade of agony, je n'arrive pas à ouvrir le coffre fort. Je pense avoir la combinaison (la date anniversaire de l'officier allemand), mais...

Gothic's Avatar Gothic - 3 months ago

The Spray Cannon and BFG2704 have been updated. Besides the change of file, projectiles no longer bounce infinitely. Merry Christmas.

Gothic's Avatar Gothic - 3 months ago

Yeah, if you're using other people's stuff, make sure they gave permission for their use, or ask them for permission

Vandorian117's Avatar Vandorian117 - 3 months ago

What is the rules concerning it do I need to find the Authors and Include them in a Text Document in the Pk3?

Vandorian117's Avatar Vandorian117 - 3 months ago

I want to submit a Six Barrel Shotgun Decorate that I condensed down to work in Regular Projects from Brutal Doom, I cannot find any info on whom made it

inkoalawetrust's Avatar inkoalawetrust - 3 months ago

Yeah, I noticed that too, I sent Tormentor a message.

's Avatar Gothic - 3 months ago

Something is wrong with the site, the links are directing incorrectly, they should have /index.php/

ozymandias81's Avatar ozymandias81 - 4 months ago

Hi guys, it has been aeons I didn't peek here... I might come soon with texture pack. Life has been very harsh on my end, and there is still a lot to fight

SkeletronMK666's Avatar SkeletronMK666 - 4 months ago

I've submited a file to the besteary, someone let me know if there are problems with the monster, i'll fix em

Gothic's Avatar Gothic - 4 months ago

You can actually

's Avatar DoubleU - 4 months ago

You should be able to preview the audio files

's Avatar Ramal - 4 months ago

Safarov

Gothic's Avatar Gothic - 4 months ago

Patched Up textures ha been updated with a couple of new textures.

Gothic's Avatar Gothic - 5 months ago

Holy ****balls, old posts with Mediafire links completely break those pages.

inkoalawetrust's Avatar inkoalawetrust - 6 months ago

For reporting issues with BOA, you should instead put them up on its' GitHub issue tracker. https://github.com/Realm667/WolfenDoom/issues

's Avatar jens - 6 months ago

sorry for spam :(

's Avatar Jens - 6 months ago

Hi guys, i experience the problem, that the game will be displayed on the wrong monitor with fullscreen. What can i do?

inkoalawetrust's Avatar inkoalawetrust - 7 months ago

Hmm, seems like image embed on the forum are broken.

's Avatar Vandorian - 7 months ago

I don't suppose someone could program (I am not sure how to make them) a Battlelord Sentry from Duke Nukem 3D? I would love to use them as choke point bosses

mattbratt11's Avatar mattbratt11 - 7 months ago

Nevermind.

inkoalawetrust's Avatar inkoalawetrust - 8 months ago

What's the spam post, you mean the two messages below you ?

mattbratt11's Avatar mattbratt11 - 8 months ago

Don't worry folks, I've already reported the spam post in the Let us Know Thread while Torm is not around.

inkoalawetrust's Avatar inkoalawetrust - 9 months ago

Maybe ask Tormentor ?

Gothic's Avatar Gothic - 9 months ago

i don't know why the Wild Demonic Leeches aren't showing up on the latest submissions

's Avatar InnerConflict - 9 months ago

https://youtu.be/3kl7trBcOVg?t=1179 - some issues like hitboxes and camera skips

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

@Dingor We can't really help you with problems that have to do with BOA, you should report them on BOA's GitHub https://github.com/Realm667/WolfenDoom/issues

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

@DBJ87 I'm definitely looking forward to that.

DBJ87's Avatar DBJ87 - 10 months ago

Happy Realm day R667. Ally Marine submission update in the works, inc Jetpack, Riot Shield, Tank, Quad SG, Hellstorm Cannon, Sonic RG & Freeze Rifle users

's Avatar Dingor - 10 months ago

Hi everyone! Can someone help with my problem? On fog maps I have very low fps and on Tunis mission I have black screen outdoors coz of sandstorm.

's Avatar Sanxion - 10 months ago

Thank you for making BOA, it makes really fun. I like that game. Great work!

inkoalawetrust's Avatar inkoalawetrust - 11 months ago

Hmm, are you talking to me ?

Gothic's Avatar Gothic - 11 months ago

i still need to finish my Hpack map https://imgur.com/t4epZVC

Gothic's Avatar Gothic - 11 months ago

wish I could check them again, i remember some of those being pretty good https://imgur.com/a/HVRp1br

Gothic's Avatar Gothic - 11 months ago

since nothing from the old site was saved, i'm saving even the rejected entries https://imgur.com/hLADHAS

inkoalawetrust's Avatar inkoalawetrust - 11 months ago

I can split the weapon they drop pretty easily. But the other weapon that both the NPCs and players can use, is too intertwined with the NPC.

inkoalawetrust's Avatar inkoalawetrust - 11 months ago

Would I need to split the weapon they drop, and the sort-of weapon that both the NPC and player can use into separate submissions ?

inkoalawetrust's Avatar inkoalawetrust - 11 months ago

Alright, I finally finished a project of mine. But it includes an NPC, a weapon that the NPC drops, and a sort-of weapon, that both the NPC and players can use.

Gothic's Avatar Gothic - 11 months ago

Check the Staff forum, on my latest post, hopefully that answers your question

inkoalawetrust's Avatar inkoalawetrust - 11 months ago

@Gothic I need your help, how do you manage to remove the duplicate file size, that appears on the download sections of new resource articles ?

's Avatar doom - 1 year ago

Das

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I should really stop bothering with taking time to write replies. And just spit them out ASAP, and edit them later to add or fix anything on them.

's Avatar Vostyok - 1 year ago

Hello! Just stopping by to give my thanks for this site and repositories. Has been a great help over the years. Hope all is well 3

's Avatar I am a fella - 1 year ago

Can't seem to find a way to register for the forums.. Is there a way to turn off the lighting effect in BoA that casts rays off everything? It's a bit much ^^

's Avatar Boofus - 1 year ago

I was wondering, I noticed a German spying from the bushes at the Allied HQ, is he just an easter egg or is there more to it?

Robot J's Avatar Robot J - 1 year ago

while i'm here, How are yall doin?

Robot J's Avatar Robot J - 1 year ago

damn it's been awhile since ive been here

Gothic's Avatar Gothic - 1 year ago

took care of the issue with the filesize showing twice

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

????

's Avatar Anna - 1 year ago

WHO ERA YOU??????????????????2022

's Avatar Annna - 1 year ago

how are you?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

And I removed them because most of them were spam and/or nonsense.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

We did.

's Avatar Jonathan - 1 year ago

Hello I don't know if anyone received my posts or not how will I know if they did?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Hmm, seems like the file size of the new Candlesticks resource appears in its' name for some reason. And I can't remove it.

CaptainToenail's Avatar CaptainToenail - 1 year ago

Hopefully 2022 will be better than 2021! Have a happy New Year!

Gunslahyer_Pi's Avatar Gunslahyer_Pi - 1 year ago

Happy New year Slayers! I don't think I'll be here for that! But take care and be safe fam!

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Merry saturnalia.

Gothic's Avatar Gothic - 1 year ago

Merry late christmas to you as well

mattbratt11's Avatar mattbratt11 - 1 year ago

More like Better Never than Ever.

Tormentor667's Avatar Tormentor667 - 1 year ago

Merry Christmas to all of you, maybe a bit too late but better now than never :)

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

@Gothic When approving submissions, don't forget to add their editor numbers to the document.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Ooops

Gothic's Avatar Gothic - 1 year ago

fixed them now

CaptainToenail's Avatar CaptainToenail - 1 year ago

Anyway thanks for the quick response fixing this, appreciate it.

CaptainToenail's Avatar CaptainToenail - 1 year ago

'Large Fire Bowl' or 'Fire Cauldron' perhaps? I originally interpreted the ShadowCaster sprite as containing a mound of lava hence the weird name.

Gothic's Avatar Gothic - 1 year ago

they'll stay unpublished until i fix them both

Gothic's Avatar Gothic - 1 year ago

Or, do you wish to rename it to something else? I see the mention of coal, so it can't be lava, but it needs a different name from the existing fire bowl

Gothic's Avatar Gothic - 1 year ago

I'll fix that, I'll rename the Lava Cauldron to Lava Bowl so they don't get mixed

CaptainToenail's Avatar CaptainToenail - 1 year ago

zrrion's submission appears to have been replaced instead of the Lava Bowl.

CaptainToenail's Avatar CaptainToenail - 1 year ago

I believe the two have been mixed up - perhaps my submission should be relabled to 'Fire Bowl Large'

CaptainToenail's Avatar CaptainToenail - 1 year ago

my recent 'Fire Bowl' entry was to replace the existing 'Lava Cauldron' entry. However it seems there was already another Fire Bowl entry by zrrion the insect

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I don't know where to even start with everything I have to do both here and outside of the site. After a month of being stuck on a fossilized Optiplex 760.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I'm back on my actual PC, after a month of trying to get my CPU replaced.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Was the first thread that was made here about ripping the Juggernaut from PB as a standlone resource removed ? Because I can't find it anywhere.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I'm pretty sure I've spent about as much time, if not more, dealing with getting a working CPU, than I did actually using my new PC ever since getting it.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

As for my CPU, I was able to ship it back to Intel yesterday, now I have to wait 10 days to see if my refund is approved.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

And I bought it instead of a GTX 16xx card because it has at least primitive hardware real time ray tracing and DLSS, so it's more future proof.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Tell me about it, I had to buy an RTX 2060 for 400€, by now and with how weak it is compared to the rest of the RTX 20xx series, it should've cost 150€ by now.

Tormentor667's Avatar Tormentor667 - 1 year ago

Prizes for GPUs are... terrible

Tormentor667's Avatar Tormentor667 - 1 year ago

I hope you get this sorted. Was offline for a while as well, my GPU broke and currently it's one of the worst things that can happen.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I think I'm at the final stage of wrangling Intel into sending me a replacement under warranty, or at least I sure hope so. I can't afford paying another 200€.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Forgot to mention, but it turns out that the CPU had just died, my data and other hardware is sfae.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

In the meantime I'm stuck on the same god awful Optiplex 760 I've been on for the past 7 years. So I cannot even try out the submissions and updates to them.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I'll be going back to the shop that built it in the following hours, hopefully it can be fixed and I didn't lose any data.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I should probably mention that I haven't been active. Because long story short, my new PC stopped booting 2 days ago.

's Avatar FlyingDeath - 1 year ago

When I turned off view bob it seemed pretty seamless. Too busy (lazy) to test new version atm.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

It's meant to be used with some kind of barrier such as walls or hills between the skybox and playable area, otherwise the effect becomes obvious.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Yeah I don't really have the skill to make it as seamless as the 3D skyboxes in Source.

's Avatar FlyingDeath - 1 year ago

If you are close to objects in backdrop it is more obvious, but even distant things had a slightly uncanny look if you were paying attention. Will test soon.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

It's not that much better, AFAIK it does account for view bob now, but the difference from the bobbing is so minor that the camera doesn't even move from it.

's Avatar FlyingDeath - 1 year ago

@inkoalawetrust Stoked to try out the new sky camera.

's Avatar FlyingDeath - 1 year ago

@inkoalawetrust Stoked to try out the new sky camera.

CaptainToenail's Avatar CaptainToenail - 1 year ago

Appreciate you taking the time to review and fix my submissions, thanks :-)

Gothic's Avatar Gothic - 1 year ago

All updates crediting freesound(s).com instead of freesound.org have been fixed, I hope

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Now I can also upload my APC after making a new update to it, since it no longer has to rely on the modified version of the Allied Marines pack it uses.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I've finished my next submission. But before submitting it, I have to make the showcase video.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Honestly those submissions seem a bit too minor, it would've been better to just merge them all in one pack of human corpses.

CaptainToenail's Avatar CaptainToenail - 1 year ago

Great thanks Gothic

Gothic's Avatar Gothic - 1 year ago

I'll take care of them

CaptainToenail's Avatar CaptainToenail - 1 year ago

Just realised I have credited 'freesound.com' instead of 'freesound.org' in a few of my recent submissions. Do you want me to reupload these?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

@flyinddeath I also made a change that should make the camera account for view bobbing, and replaced the user variable with a custom argument.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I updated the Parallaxing Sky Camera submission, I replaced the thumbnail with a GIF that should hopefully do a better job of showing what the camera does.

Tormentor667's Avatar Tormentor667 - 1 year ago

@inkoalawetrust you can move threads, simply use the "moderate" functions on the forum

Tormentor667's Avatar Tormentor667 - 1 year ago

@Gothic what width would you like to have on desktop resolutions? I can change that

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Also I'll probably see about updating the thumbnail of my parallaxing sky camera submission to a small animated GIF. To actually show it in action.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Is there no way for us to move threads on the forum ?

Gothic's Avatar Gothic - 1 year ago

Screens keep getting wider, yet websites keep getting stretched :/

CaptainToenail's Avatar CaptainToenail - 1 year ago

Thanks for that. I forgot to fill that part in!

Gothic's Avatar Gothic - 1 year ago

I added the summon list, when there are many variants I use [these if at least 1 is needed] (and these if they're optional)

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

And CaptainToenail's info file just has no mention of the actor names since there's too many of them, I guess I'll just set it as "Too many to list".

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I'm uh, not too sure what to add on the "Summon" info for the Crystal Clusters submission, there's too many crystal actor variants on it.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Apparently I'm too controlling of how indentation and formatting on the submissions should be done, so I'll focus on that less.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Since that would actually be able to show what the resource does, unlike just using its' editor icon.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Also, could I replace the thumbnail for my parallaxing sky camera submission with a small animated GIF ?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Also whatever is going on here with how the previous posts on the reply page are shown looks pretty bad. https://i.imgur.com/7IENcub.png

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

There seems to be an issue, the changes I make to the SCAYT spellcheck aren't stored, be it adding words like ZDoom to the dictionary or even turning it on.

Tormentor667's Avatar Tormentor667 - 1 year ago

Glad that you are onboard!

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

It has taken me a long time to work on it let alone finish it for a lot of reasons.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I've finally made some progress on one of the submissions I'll make here in about a week or two.

Robot J's Avatar Robot J - 1 year ago

welcome

Tormentor667's Avatar Tormentor667 - 1 year ago

Welcome LoganMTM and inkoalawetrust, our new additional repo maintainers :)

Tormentor667's Avatar Tormentor667 - 1 year ago

Sorry for missing this, I had a lot of work to do for my job after being in vacation. Just wrote a line to you over at ZDoom, mail is info AT realm667 DOT com

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Even though currently he was last online about 4 days ago.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I've also noticed that for months now, some Salahmander dude keeps appearing as being online at the bottom of the main board page.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Yeah I've noticed that too.

Hexereticdoom's Avatar Hexereticdoom - 1 year ago

Hi there, just a small bug report for the Board... The Bestiary subforum topic counter seems to be broken, 'cause it just says permanently 'No topics' on it...

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

And was only able to find that long text string to add to the Git wiki template, I didn't even know it was called a commit hash, until I saw your summary lol.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I have no idea how Git or GitHub work, so I just tried to find whatever counts as the commit that the addition of the BF_ONLYVISIBLETHINGS flag was made on.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Also @BlueShadow I noticed the edit you made on the A_Blast article on the wiki and the Summary you left on it.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Any Zandronum-compatible DECORATE code has to use A_CustomMissile, which shows deprecation warnings in GZDoom. Because Zandro doesn't have A_SpawnProjectile.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

By the way you may want to add an exception to the tool tip saying that the code in a submission should run with no errors on the latest GZDoom build.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

@Tormentor667 I have JavaScript enabled for the site, but your address is still getting replaced with a message that it is being protected from spam bots.

Tormentor667's Avatar Tormentor667 - 1 year ago

The "There was an error completing the request."-error should be fixed as well.

Tormentor667's Avatar Tormentor667 - 1 year ago

@inkoalwetrust please send me an email to This email address is being protected from spambots. You need JavaScript enabled to view it. so we can discuss this there

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Hopefully my new PC can be completed this week, so I can begin modding again, I have a lot of stuff I want to make and submit here.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

@Tormentor667 You could make me a maintainer, I can look at the site basically every day an respond to a new thread in less than a day.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Anyway. I may not be able to update the sky camera until I get a new computer that ISN'T a SFF Optiplex 760, the parts for the new PC are already here.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

My messages here only appear after I reload the page.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Ok well it seems my reply was sent here after all, seems like the whole forum is borked lol.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

@flyingdeath I'll see if I can do anything to fix it, keep in mind I may not be able to though, since I didn't write the original code for it, drPyspy did.

Gothic's Avatar Gothic - 1 year ago

Also, an advice to other users, while this error occurs, do not send your message again, just refresh the page

Gothic's Avatar Gothic - 1 year ago

"There was an error completing the request. Please try again. If you see this error multiple times, please contact the administrator of the site." Ok. Hi Torm

's Avatar sad zmrd - 1 year ago

i need download doom luncger but i can not find direct download shiii.

Gothic's Avatar Gothic - 1 year ago

looks more intuitive than the tiny computers

Hexereticdoom's Avatar Hexereticdoom - 1 year ago

Greetings everyone, long time not logging in here! By the way, I have just made my first submission in the board, so please check it out! ;)

Tormentor667's Avatar Tormentor667 - 1 year ago

Should work again!

Tormentor667's Avatar Tormentor667 - 1 year ago

Thanks for the hint, I will fix that

Gothic's Avatar Gothic - 1 year ago

Seems like the closed submissions lost their approved/rejected flags

Tormentor667's Avatar Tormentor667 - 1 year ago

Additionally moved all submission threads which are older than 1 month into the closed submission. If something was still active, please repost it.

Tormentor667's Avatar Tormentor667 - 1 year ago

Important: Check the new rules on the left (including the corresponding tooltips)

Tormentor667's Avatar Tormentor667 - 1 year ago

Big news time: Models are allowed from now on!

Tormentor667's Avatar Tormentor667 - 1 year ago

Updated, the repo forums should be accessable again for users

Tormentor667's Avatar Tormentor667 - 1 year ago

...of the updates myself then, and maybe with the help of team members and volunteers. Wasnt online here for a while so I need to catch up first.

Tormentor667's Avatar Tormentor667 - 1 year ago

Currently the submission forums are locked because there is no team maintaining the submissions actually. I will open them though and see if I can take care

Gothic's Avatar Gothic - 1 year ago

I have the option to make new threads, but not sure if it is available to regular members. You should contact Tormentor about it.

CaptainToenail's Avatar CaptainToenail - 1 year ago

Hey guys it's CaptainToenail here. I am planning on making updates to my old submissions, but I don't seem to be able to make a new thread. Is the forum closed?

flyingdeath's Avatar flyingdeath - 1 year ago

Parallaxing Sky Viewpoint has a minor problem. it does not take view bob into account. Not sure it can be fixed, just thought inkoalawetrust would like to know.

's Avatar Kalensar - 1 year ago

Stupid technical difficulties

's Avatar Zug - 1 year ago

In the menu of the game you can choose between low normal standart high or very high quality for a better looping game. Sorry for my english :/

Blue Shadow's Avatar Blue Shadow - 1 year ago

@Zug, your message lacks context. What are you referring to here?

's Avatar Zug - 1 year ago

Hi,When details are set to high or very high in the menu, there is no filter for the textures.Thereforethe high quality setup is worse than the default .

Blue Shadow's Avatar Blue Shadow - 1 year ago

@gman829, see my post: https://www.realm667.com/index.php/en/kunena/closed-submissions/1616-submission-cyber-demon-lord#9017

's Avatar ScarewcrowofDOOM - 1 year ago

Does anyone have any ice textures I can conveniently use in GZDOOM builder for my WAD?

's Avatar Sergi - 1 year ago

The best game in the Wolfenstein series! Amazing, work, Thanks guys!

gman829's Avatar gman829 - 1 year ago

Why was my topic about the Cyber Demon Lord removed?

's Avatar mac - 1 year ago

i can't set high priority of BOA from task manager!

Gothic's Avatar Gothic - 1 year ago

I feel like I complain about loud sounds on submissions all the time, maybe I should stop

's Avatar Niko - 1 year ago

I had more questions, but if you think you can't help me, I'll try asking on the site you recommended. Thanks again.

's Avatar Niko - 1 year ago

Unfortunately cHeretic on DS console is a port of the old DOS ver. and does not support .deh files via "command line", but does support older vanilla megawads.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

You may be better off asking for how to use DeHackEd on Heretic over at Doomworld instead.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

However I have no idea how to use DeHackEd myself, I only really code Doom mods in (G)ZDoom, so I only know ZScript and DECORATE, and some basic ACS.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

But I don't know if any games besides Doom 1/2, like Heretic have had DeHackEd developed for them, but I'm guessing they do.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

The IWADs only contain the assets like music, audio, graphics and sprites. The only way to change the actual monster behaviour is by using DEHACKED.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

There are no files in the Heretic IWAD (Or any of the Doom engine game IWADS.) that store actual actor code, such as how much HP each monster has.

's Avatar Niko - 1 year ago

I visit this site through Android Chrome. At least, could you tell me which files inside Heretic.wad should be modified to change the enemy HPs ?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Also by using XWE, that basically means that almost nobody will be able to help you since AFAIK XWE is very different from SLADE.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Even my archaic SFF Optiplex 760 can run SLADE.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

What kind of computer are you even on, how can you even get on this site.

's Avatar Niko - 1 year ago

I would like to modify Heretic Iwad to decrease HP of some tough enemies (BigHead, Minotaur etc.). Where should I look and how to do it?

's Avatar Niko - 1 year ago

Hi. Unfortunately I couldn't get Slade to work as my pc lacks a necessary software, but I found XWE which works fine.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Oh alright lol.

's Avatar Niko - 1 year ago

Sorry. I wanted to thank you with an emoji, but it didn't go through.Thanks again.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

You asked me for a WAD editor that can run on Windows XP, so I gave you a link to one.

's Avatar Niko - 1 year ago

?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

SLADE 3.1.6 has working binaries for Windows XP: http://slade.mancubus.net/index.php?page=downloads

's Avatar Niko - 1 year ago

Thank you.I just have to try.Couldn't you recommend a wad editor that works with an old WindowsXP Pentium.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Sure you could probably use the sprite graphics themselves in a vanilla WAD by simply using them as a sprite replacement for the original weapon sprites.

's Avatar Niko - 1 year ago

Basically I'd like to use custom enemies/weapons/textures with cHeretic, a port for DS, and the only way is to use an .argv file containing the aforementioned "

's Avatar Niko - 1 year ago

Thank you for your answer.If I open a weapon wad (eg Emerald Wand) with a wad editor and replace the name of the graphic files in it to match those of the original Heretic wand, this should be replaced by the first one, using the dos command line argument "Heretic.exe -file EmeraldWand.wad". Is that right or am I wrong?

's Avatar Niko - 1 year ago

Thank you for your answer.If I open a weapon wad (eg Emerald Wand) with a wad editor and replace the name of the graphic files in it to match those of the original Heretic wand, this should be replaced by the first one, using the dos command line argument "Heretic.exe -file EmeraldWand.wad". Is that right or am I wrong?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

They are not, the submissions on this repository are meant for ZDoom and its' forks such as Zandronum and GZDoom. Not for the original Doom engine games.

's Avatar Niko - 1 year ago

Hi. Do any of you know if the custom weapons for Heretic (contained in the repository) are compatible with the original version (DOS) of Heretic, because I would like to use them on the port for nintendo DS through "command line parameters".Thanks.

's Avatar Niko - 1 year ago

Hi. Do any of you know if the custom weapons for Heretic (contained in the repository) are compatible with the original version (DOS) of Heretic, because I would like to use them on the port for nintendo DS through "command line parameters".Thanks.

's Avatar Nerevar - 1 year ago

Is Hitler bossfight doable on MeIn Leben difficulty? As without dmg boosts or/and that healing suitcase it seems imposible. Will have to replay level or all ch2

's Avatar Nerevar - 1 year ago

ah nevemind I figured it out, you have to shoot high over their heads when they are really far like with the bow xD

's Avatar Nerevar - 1 year ago

I am stacked in CH2 mission Stahlhimmel cant kill those snipers, seems like those 2 on right was too far, sniper rifle seems to have bugged reach or something.

Your browser does not support the HTML5 canvas tag.
Cancel
We use cookies

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.