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The black outlines on the sprite make it look cartoonish, so they probably have to go.
Why the arbitrary 250-health limit? Would it not be better if the player is healed up to their maximum health, whatever it may be?
Considering losing this item isn't going to break the game, like the case with keys, I don't see a need to set the DONTGIB flag. Remember, items that are map-spawned don't get destroyed by crushers or closing doors.
You don't need the ArmorConverterHealth actor class. You can heal the player directly with HealThing action special.
And on the subject of ZScript, for the fun of it, I converted the code to that:
https://www.dropbox.com/s/o0lsb748tlw5gyr/ArmorConverter_Z.wad?dl=1
Check it out. You don't have to use it if you don't want to, though.
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Is this property preserved if a player tosses the item?
I think I'll add both ACS/Decorate and ZScript codes (if that won't mess things up).
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