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[UPDATE] Allied Marines Pack (2022 Update)

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Name: Allied Marines 
Difficulty: Easy-Hard (If you disable Friendly Flag or enemy raises. They are intended to help the Player) 
Connection: Doom, Ally Marines, Cooperative Gameplay in Single Player 
Summon: Ally"xx" (Punch, Pistol, Machinegun, Chaingun, Shotgun, Minigun, Chainsaw, Plasmagun, RocketLauncher, BFG9000, SSG, Railgun, Bombardier, Grenadier, BFG10K, Flamethrower, Sniper, SonicRailgun, AutoSG, Hellstorm, QuadSG, FreezeRifle, Pistol2, RiotShield, Unmaker, Jetpack, Tank) 
Melee: Melee Marine (Punch & uses a Charge attack) & Chainsaw Marine. 
Distance: Hitscan, Projectile, Explosive, Railgun, Seeker, Fire. 
Type: Human, Marines, Allies.
Submitted by: DBJ87 
Decorate Created by: DBJ87 
Palette: PNG Palette 
Brightmaps: Yes 
Sprites: ID Software, DBJ87, Mark Quinn, Anthony Cole, Xim, CaptainToenail, FuzzballFox, Alando1, Skulltag Team, Scalliano, Logan MTM. 
Sprite Edit: DBJ87 
Brightmaps Edit: DBJ87 
SFX: Custom, That_One_Doom_Mod, Doom3, CthulhuCultist, Tormentor667, Skulltag Team, Eriance, Raven Software, Rise of the Triad, Xim's Marine Pack, Doom64, 3D Realms 
Idea Base: Own Idea, yuraofthehairfan (Colour Blending & Captive Marines)

 [Description] 
27 Allied Marines with extensive behaviour changes including shooting, reaction timing, movement speed & parameters, tracking & targeting as well as a Large Arsenal of weapons to assist the Player. Also includes Captive Marines & Colour Blend templates to increase diversity as Allies or additional Enemies. 

UPDATE 16/06/22 
- Additional sounds added including a crushed state splatter like the PS1/N64 versions of Doom had. Gorey fun for all! 
- Template added that has all default stats which allies inherit. Flags, Speed, Pain Chance modified with each Marine. This reduces decorate   space & allows easier navigation.
Warning: Spoiler!

- Original 17 Marine Actor Names (summon/spawning) renamed for better reference. 
- Heat Seeking Missile & Grenade Launcher users renamed to Bombardier/Grenadier. 
- +7 new & +3 marines previously cut from original submission added (see below). 
- Decorate updated for several marines for more attack versatility. 
- Updated INFO with information on new marines. 
- GLDEF updated w/ the new Decorate Changes. 
- Sprite alignment centre point checked over, tweaked if needed. 
- Freeze Rifle Decal added   **Other Changes to original submission** - Gib Death threshold increased from -30 to -50 HP
Warning: Spoiler!

- Fist Marine has a fast combo attack to add stacking damage. 
- Railgun Marine Damage boosted from 50 to 100, to 80 to 100. 
- Ammo drops tweaked for marines using explosives to drop a box of rockets, except Rocket Launcher Marine obviously. 
- Flamer Marine shoots up to 3x Vanilla Mancubus' "Fat Shot" as an extra attack. Will jump to default Flame Blanket if enemy closes in during Missile state. 
- Custom SFX for Flamer Marine's Fat Shot. Origin unknown. Used in Meta Doom as well as many other WADs, author not made clear on Meta Doom, most recently downloaded user of set sound. (Help to get correct credits before updating online submission)

New Marines: 
History? See Spoiler.
Warning: Spoiler!


**New Marine Info (2022 New Recruits)**
//Sonic Railgun: AllySonicRailgun 
A sniper that fires vollies of railshots similar to Chaingunners. Will also charge up the railgun to discharge a more powerful railshot. 

//Auto Shotgun: AllyAutoSG 
Fires rapid Shotgun blasts up to 8x before a quick reload. Very useful for mowing down weaker enemies while stalling bigger enemies such as Arachnotrons or the Mancubus who flinch almost every time a hitscan attack pops them.

//HellStorm Cannon: AllyHellstorm 
Only attacks at mid-range. Fires 8 cluster bombs dealing huge damage to all that's in his range.
Will try to avoid targets early as they close in.

//QuadShotgun: AllyQuadSG 
Fires either 4 tight spread & very accurate shotgun blasts in quick succession. 
Or just unloads all 4 in a huge blast each attack dealing more damage than other Shotgun based marines. 

//Freeze Rifle: AllyFreezeRifle 
Similar to Plasma Marine except projectiles fired will deal Ice Damage & freeze targets when killed.
Stay near him to shatter his frozen kills so he will swap to a nearby fresh target quicker.

//Dual Pistols: AllyPistol2 
2 Pistols, 2 attacks (3x Burst shot or a long-range pop-shot) & twice the damage output.

//Riot Shield: AllyRiotShield 
A Pistol user with extra protection! The Riot shield dramatically reduces his speed but he has +25% extra health (Total 250) & is resistant
to a majority of enemy attacks ("Normal" damage, dealt by the majority of Vanilla enemies).
Attacks like the other Pistol Marines & will charge enemies at close range, bashing them w/ his shield until they knock him back or either is killed, melee damage stacks fast but it's not going to wipe out Hell Knights upwards quickly.

//Unmaker: AllyUnmaker 
Where this guy got this weapon from(?), you don't care! As long as he's on your side, you've got a devastating force
fighting for you! Fires an extremely accurate hitscan attack for massive damage or unleashes a volley or railshots
after a brief charge. Just pray he's not killed near an Archvile...

//JetPack: AllyJetpack 
Starts off as a typical dual wielding pistol user but after seeing his first hostile target a jetpack is equipped & this marine adds
aerial assistance! If killed whilst in flight, he cannot be revived but this marine is very hard to hit even with hitscan attacks.

//Tank: AllyTank 
Deployed in a very heavily armoured tank, this unit can take a lot of damage! 
Wielding heavy machineguns & rocket launchers, it offers an unbelievable amount of heavy firepower!
But the Tank will crush anything destroyable in its way and yes, that includes you!
It's large size also makes deploying it in small maps or sectors unadvisable. Best saved for softening up the higher tier Demons.

**New Marine Credits** 
Sonic Railgun (originally cut from 2017 submission*) 
Sprites: Id Software, Xim 
Sounds: Id Software, Eriance 
Idea Base: Auto SG Zombie by Scalliano 
Brightmaps/GLDefs: DBJ87 
Warning: Spoiler!
Auto SG 
Sprites: Id Software, Scalliano, Xim (Auto SG Zombie) 
Sounds: Id Software, Eriance 
Idea Base: Auto SG Zombie by Scalliano 
Brightmaps/GLDefs: DBJ87

Hellstorm Cannon 
Sprites: Id Software, Unknown* 
Sounds: Id Software (Doom), Epic Games, The Funktasm 
Idea Base: Hellstorm Cannon by Ghastly Dragon 
Brightmaps/GLDefs: DBJ87 
Warning: Spoiler!
 Quad SG 
Sprites: Id Software, Logan MTM (Quad SG Zombie) 
Sounds: Id Software (Doom & Doom 3) 
Idea Base: Quad SG Zombie by Ghastly Dragon & Quad Shotgun by DBJ87 
Brightmaps/GLDefs: DBJ87Freeze Rifle 
Sprites: Id Software, Xim (Freeze Rifle Zombie) 
Sounds: Id Software (Doom), TheDarkArchon (Freeze Rifle SFX) 
Idea Base: Freezer Zombie by Xim 
Brightmaps/GLDefs: DBJ87 

Dual Pistol (originally cut from 2017 submission*) 
Sprites: Id Software, Mark Quinn 
Sounds: Id Software (Doom & Doom 3) 
Idea Base: Dual Pistol Zombie, Pistol Marine 
Brightmaps/GLDefs: DBJ87 
Warning: Spoiler!


Riot Shield
Sprites: 3D Realms, Id Software, Mark Quinn (Shotgun & Pistol Marines), DBJ87 
Sprite Edit: DBJ87 
Sounds: Id Software 
Brightmaps/GLDefs: DBJ87 
Idea Base: Own Idea*, Doom 3 
Warning: Spoiler!


Unmaker (originally cut from 2017 submission*) 
Sprites: Id Software, Xim 
Sounds: Id Software, Raven Software 
Brightmaps/GLDefs: DBJ87 Idea base: Unmaker Zombie by Xim. 
Warning: Spoiler!
 Jetpack Sprites: Id Software, 3D Realms 
Sounds: Id Software, 3D Realms (Duke Nukem 3D) 
GLDefs: DBJ87

Jetpack
Sprites: Id Software, 3D Realms
Sounds: Id Software, 3D Realms (Duke Nukem 3D)
GLDefs: DBJ87
Idea Base: Jetpack Zombie by Captain Toenail & Ghastly Dragon

Tank 
Sprites: Id Software, 3D Realms 
Sprite Edit: DBJ87 
Sounds: Id Software, 3D Realms 
GLDefs: DBJ87 
Idea base: Zombie Tanks by Enjay.
 https://imgur.com/gallery/u8SVxpk
File Attachment:

Download
Last edit: 1 year 9 months ago by DBJ87. Reason: Layout correction & updated comments in spoiler for Riot Shield Marine
1 year 10 months ago #1

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Aware that a new preview image is needed. I just thought I'd get the nitty-gritty up so everyone can have a look at the bulk of changes & additions.

It's been a very long time since I'd submitted anything (last submission was the Insanity Sphere) so format etc is very fuzzy. Hopefully the new marines add some extra variety after the Tank & Jetpack Marines sparked some interest.
Last edit: 1 year 9 months ago by DBJ87. Reason: Updated comments with more detail
1 year 10 months ago #2

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Alright, there's quite a few issues here, so I'll just make a list of them.

Code issues:
  1. The submission rules on the site have changed since the last time you put up this resource on the site. Now only PK3 archvies are allowed (Since Realm667 is already a ZDoom repository anyway.). So the resource should be repackaged in a PK3, I would also suggest organizing the sprite sets for each marine into subfolders such as "Sprites/Riot Shield" and "Sprites/Jetpack" etc. And to maybe also change the sounds to use proper file names instead of 8 character ones, since archives support that.
  2. Is this resource intended to work with Zandronum ? It uses anonymous functions in a few places, so I'm guessing not, in which case, it should probably be converted to ZScript, since DECORATE has been deprecated for 5 years now, and the indentation also changed to use TAB spaces . If it's not meant for Zandronum, it would also allow for some of the suggestions I'll make later in the list.
  3. All the marines have a separate patrol state in which they wander around,  since all the different versions of that state just do "(sprite name) AABBCCDD 3 A_Wander", you can just add a generic patrol state on the main marine class, and use a #### sprite name . Also, since you are using anonymous functions already, you could just put both A_Wander and A_Look in one state. Also also, a custom patrol state is arguably not even needed, as actors already have an optional native Idle state .
  4. In addition to the above, the patrolling mechanic doesn't actually work, because by default friendly monsters just follow the player they are assigned to, even when calling A_Wander(). If you aren't concerned with Zandronum compatibility though, you could give the marines the DONTFOLLOWPLAYERS flag I added to GZDoom 4.8.0 , to make them actually wander around. However that may be annoying for using them as player allies in particular, so you may also have to make a way to toggle the marines between following and not following the player. Which I could help with.
  5. Making the marines enter their patrol state the moment they lose sight of the player is not that good of an idea IMO, especially since it makes them immediately begin wandering (Or rather, following the player like mentioned above.) when no player is seeing them, even if fighting enemies. And in the case of the tank also causes an awkward sound loop when it loses sight of you, by going to the parking and then moving states constantly. that makes it sound like it's malfunctioning.
  6. The NOTAUTOAIMED flag screws with the info console command, and makes it impossible for players to get info relating to specific marines. In addition, ZDoom's autoaim already avoids hitting the players' allies. So this flag is not needed.
  7. The riot shield marines' attack is kinda weird and overpowered, riot marines begin doing their melee attack the moment their target is in melee range. But when they do their melee, it does a rapid amount of damage, which is weird, and also arguably makes the riot marines way more powerful as melee NPCs, since their melee attack is so much faster and more devastating than their pistols. Plus, since their melee range is so low, they don't really have time to do their charging attack to the enemy, so in practice they just stick to their target until it magically dies.
  8. The tanks' melee damage is very overpowered, the tank can currently kill an unarmored player with full health in only a second, by just approaching you. Which is at least in my opinion in a ridiculously large and unfair amount of damage for it to do, especially for such a visually small vehicle.

Sound and visual issues:
  1. The BOSS flag is not needed to produce a radio effect. You can do the same thing using the $attenuation command in SNDINFO for the marines' sounds.
  2. Weapons like the sonic railgun seem to have their sounds cut off when firing too fast, this is probably because the sounds don't have $Limit 0 in SNDINFO.
  3. The jetpack marines' visual effects are very awkward, when he is initially placed, he uses the normal dual pistol marine sprites, so when he begins flying, the jetpack just kinda pops up on his back, in addition, the jetpack has no visual effect when running like smoke or flames coming out, which is kinda odd. And when the jetpack marine is killed, the blood effect that spawns as he falls is incredibly awkward and weird.
  4. The riot shield marines should have a proper bashing animation, currently when they do their melee attack, they just kinda put their shield in front of their target and begin doing ridiculous amounts of damage by sticking on it.
  5. Tank currently has no actual moving animation, which causes it to propel itself around without visual moving at all, which looks very weird. It should have at least one moving frame to loop through when moving around.

Also, this is more of a subjective thing and my opinion, but using the riot tank sprites from Duke Nukem for tanks is kinda overdone in Doom mods, and we've already got a few resources here that use reskins of them. So using another sprite set like Brutal Doom's tank sprites would be more original. It would also allow for visually justifying how the tank has both an explosive and hitscan attack, despite currently having no cannons to shoot shells or rockets from, and it could also visually justify making the tank bigger (And why it can even run over things.), and justify giving it something like 1200-2000 health. As currently it's not that distinct from the rest of the marines, and doesn't even have more than twice the base health that the main marine class has, despite being a tank. It's basically just a marine with two extra attacks right now.
So using BD's tank sprites could make it a lot more distinct and actually tank like. However, you would need to merge the turret and chassis sprites together (Since making the turret and chassis independent of each other would obviously be much harder to code.), and you would also need to make animations for the tank blowing up, and also firing its' minigun and cannon.



If you need help with any of these, then I can help you. Not if you decide to use the BD tank sprites and can't make new sprites of it though, since I'm not much of an artist.
The following user(s) said Thank You: DBJ87
Last edit: 1 year 9 months ago by inkoalawetrust.
1 year 9 months ago #3

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Thanks for the feedback.
Full roster is in PK3 format so easily sorted & hopefully will make things better organised. Very basic knowledge in 2017 & sadly I don't consider myself any more experienced with it now. Have no idea how to set up with ZScript format for custom actors, mentioned this in the Advanced Ally Marines thread & was told it wouldn't be a problem to submit the decorate version. I'd have updated the original 17 to ZScript years ago if I could've gotten to grips with it then, but found it extremely confusing. Meant for GZDoom, never used Zandronum. I had considered just removing "Patrol state" given how useless it is, will do that.

Sound issues I can easily fix.
Jetpack Marine was copy/paste Zombie version decorate but the death is going to be overhauled, exploding into gore chunks instead. Adding the Jetpack to set marine before deployment is something I had planned but never got around to doing.

Riot Shield Marine was intended to just bash enemies but setting up the animation for that was proving difficult, but I do agree that it needs changing as the current melee attack was a bit rushed to finish & it's just a ridiculous attack.

Was hoping to keep the tank as it is but understandable why it needs a revamp. So will change it & remove the hitscan attacks just leaving it firing a slightly more powerful rocket based attack at a much slower rate so it's not going to wipe out Bosses in seconds.
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Last edit: 1 year 9 months ago by DBJ87.
1 year 9 months ago #4

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Directly converting actors to ZScript is fairly easy to actually do, the hard part is that it just gets tedious when you have to do it for many DECORATE actors, here's the base ally marine class converted to ZScript in about 3 minutes by me, with comments on the specifics of converting DECORATE to ZScript . Converting just the base class itself to ZScript is also acceptable, DECORATE actors can inherit from ZScript ones, just not the other way around, and doing so would also allow you to keep the marines' patrol states by just copy and pasting this code to the marines' base class, in a separate block outside Default{} or States{}:

    //This function is called by actors any time a player presses the use key on them.
    Override Bool Used (Actor User)
    {
        Super.Used (User); //Run any of the other code inside the base Actor class first.
        
        //Only run the code if the player that used the marine is friendly to him. (Useful for deathmatch, where friendly monsters can work for different players.)
        If (IsFriend (User))
        {
            //The marine isn't set to not follow players already.
            If (!bDontFollowPlayers)
            {
                bDontFollowPlayers = True; //So make him stop following the player.
                A_StartSound ("somesound"); //Can also play a sound cue or something if you want.
                Return True; //Marine was used.
            }
            //If the marine already isn't following the player anymore.
            Else
            {
                bDontFollowPlayers = False; //So make him start following the player again.
                A_StartSound ("somesound");
                Return True; //Marine was used.
            }
        }
    Return False;
    }


This will make all the marines (Except the tank) able to switch between following and not following the player when wandering,. any time you press the use key on them.

Of course, you can also just not convert the code to ZScript at all (Although like I said previously, DECORATE is very much obsolete.), in which case I just ask that you fix up the indentation of the code.

As for the riot shield marines, you could use the melee attack animation of Project Brutality's riot shield sergeants as a reference. Here's a ZIP file with those attack sprites.

Also, when you say that you will change the tank and remove the hitscan attack, do you mean that you will be changing it by doing just that, or that you will also be making more changes to it like changing the sprites to the ones from BD or something ?
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Last edit: 1 year 9 months ago by inkoalawetrust. Reason: Forgot to add returns to Used().
1 year 9 months ago #5

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Thank you for breaking down the ZScript format, I'm more than happy to covert everything to ZScript, if I can get it done for this then I'll update my other submitted Monsters to ZScript in due time too.

Hopefully the tank will be remade using the Brutal Doom tank sprites, if permission is granted*.

I do see why another Duke Nukem based Tank isn't appealing, there's 3 enemies with it & the tank firing rockets & using heavy machineguns as 2 separate attacks doesn't look right (alongside the buggy movement), it can wipe out crowds too easily & for it's size it's "crush" was unreasonable & overpowered.

*(If permission granted by SGTMK_IV, which is very unlikely**) The Tank will be set up with your suggested stats for health. Health will be set to 1800, keeping enemies like the Cyberdemon a decent threat still when a tank which (looking at the sprites again & seeing the minigun, so that will stay) can potentially deal more damage than it is slowly making it's way through everything.

**Other alternative is to stick with the Duke Nukem 3D model, fix the movement sprites, remove crush damage & dramatically reduce the firing rate of both attacks or remove rocket attack altogether... or for the sake of simplicity, remove the tank from the submitted update & just stick with humanoid allies.
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Last edit: 1 year 9 months ago by DBJ87. Reason: Updated comments with more detail
1 year 9 months ago #6

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Alright, I asked SGTMKIV about the sprites themselves, and you can use them as long as you provide credit.



Also I forgot to mention this, but in the two sprites I put together, I got the turret and chassis to match in size by making the latter 150% large.

And also, I had made a mistakes with the code for the Used() virtual, which I've fixed now in the previous message.
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Last edit: 1 year 9 months ago by inkoalawetrust.
1 year 9 months ago #7

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Thank you (seriously thank you, self-confidence is a huge problem, nerves make or break a lot of ideas, reaching out to people for help or advice in the past hasn't always ended well).

Started the PK3 format, current sprites added will be getting the ZScript for all done first before moving on to the changes to Jetpack Marine, Riot Shield & Tank.

The next update for here will be after the ZScripts are added so they can be checked over & tested alongside the sound issue's hopefuly being fixed & I'll be giving the Jetpack Marine a standing Spawn/Missile/Pain/Death sprite set before taking flight (So Jetpack on his back is not appearing out of nowhere, standing missile is last resort in retaliation to pain) as well as a new death sequence, exploding jetpack leaving a gory mess so he still can't be raised but removes the buggy Jetpack Zombie sequence of events.

While next update is on here I'll be working on the Riot Shield melee attack sprites & once that attack's given the OK, the Tank finally gets a much needed overhaul. So upcoming updates until work gets started on the Tank will have the Duke 3D tank in ZScript but just firing it's machineguns instead of alternative attacks & crush damage being available.
The following user(s) said Thank You: inkoalawetrust
Last edit: 1 year 9 months ago by DBJ87. Reason: Updated reply with more detail on upcoming plans for this project's timeline
1 year 9 months ago #8

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Has there been any more progress on this submission ?
1 year 8 months ago #9

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Has there been any more progress on this submission
Very slowly, have been dealing with a few personal issues since posting (not relevant to go into detail). ZScript set up but not tested yet for Base (that everyone inherits basic stats from) Fist & Pistol Marines it's proving a bit confusing to get set up & because I've not tested anything yet not sure if it's done right yet. Not sure if I've taken on more than I can handle alone opting to update this. Not helped that I've not worked with ZScript format for actors before, only getting used to some of the extra exploits it offers in maps (especially for multi switch puzzles or chain of events segments)

Intend on using the simple script shared above to replace Patrol states (commands to get Marines to wait or follow the player when needed so they're not constantly in the way, will make Flamethrower & BFG marines safer to use as dropped fire from attacks & BFG Spray hits all allies & players that are in the way) but no idea where to place it or how to set that up. 
1 year 8 months ago #10

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Ganbare-Lucifer : By the way, now I'm no longer shoutbox-locked! Yay! I want to mention that I submitted a new monster that I would like to be helped with if possible.
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Someone from Somewhere : In the Repository main page can you post not only new submissions but also updated ones?
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DeVloek : @Illusive_Design if you're still looking ror unarmed people sprites, check out DeeDeeOz sprites, I'm sure you can edit some to look like UAC personnel https://forum.zdoom.org/viewtopic.php?t=72748
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Illusive_Design : Nevermind, found the COLOURS text file in the wad through Slade...
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Illusive_Design : Anyone know how to use the color templates in the Allied Marines wad? Cannot find documentation about the implementation of that feature.
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DeVloek : it also has a ton of custom textures based on vanilla doom textures. Most of them are made by myself but there are also many from Cage's texture packs and some others, when I find the time I'll sort through them and make a pk3 with all my own textures and submit it to the texture stock.
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DeVloek : submitted the SRSG from my WIP project. That same project got a few enemies that I might submit at one point (or at least make a workshop post since they are mostly WIP as well)
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DeVloek : because you can never have enough shotguns xD
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DeVloek : I just saw the Riot Shotgun submission, reminded me of a double barrel drum fed riot shotgun I once made for an abandoned project - gimme a day or two and I'll submit it too.
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1 month ago
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doomedarchviledemon : Thank you very much for the fix, btw. ^_^
1 month ago
doomedarchviledemon's Avatar
doomedarchviledemon : Speaking of new thread, feel free to delete it if you'd like. It is in the Let Us Know section.
1 month ago
doomedarchviledemon's Avatar
doomedarchviledemon : I had my VPN on and did not experience any 403 errors during navigations, updating, or posting a new thread.
1 month ago
doomedarchviledemon's Avatar
doomedarchviledemon : It worked! Just updated my Zombie Head and Ceiling Drills post, and did another test on a new topic thread.
1 month ago
Tormentor667's Avatar
Tormentor667 : I mean, embedding links - I changed something about the firewall settings that might be responsible for that
1 month ago
Tormentor667's Avatar
Tormentor667 : @doomedarchviledemon can you check if it works now?
1 month ago
Gothic's Avatar
Gothic : Wow, I was more active here when I said I was gonna take a break. I'll see if I can check some submissions this week.
1 month ago
Margaret Thatcher's Avatar
Margaret Thatcher : *grabs you by the shoulders* PLAY STRIFE *begins shaking you* PLAY STRIFE
2 months ago
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DoomHans : Just finished Blade of Agony after discovering it about a month ago. Loved it. Just curious are there any similar games/mods that aren't 100% FPS all the time
2 months ago
Gothic's Avatar
Gothic : The Deadabus and the Vore are back again! Big thanks to Aerial and NeuralStunner for their help
3 months ago
doomedarchviledemon's Avatar
doomedarchviledemon : Ah, that worked. Thank you! Strange that the link function is having issues for me.
3 months ago
Gothic's Avatar
Gothic : Weird, it works for me. In the meantime, just paste the link instead of embedding it, or use attachments
3 months ago
doomedarchviledemon's Avatar
doomedarchviledemon : I also tried with and without my VPN connected. Still got the same thing both times.
3 months ago
doomedarchviledemon's Avatar
doomedarchviledemon : Unfortunately I am still getting the same error message. I just cleared my browser cache and everything as well. :/
3 months ago
Ak47fu2's Avatar
Ak47fu2 : I also made the Blood Maykr alot more interesting if anyone wants to see it.
3 months ago
flyingbrick's Avatar
flyingbrick : Hey Gothic, I fixed the behemoth that I submitted.
3 months ago
Gothic's Avatar
Gothic : Try it now, Tormentor seems to have fixed it
3 months ago
doomedarchviledemon's Avatar
doomedarchviledemon : I have tried with and without my VPN on as well. Same issue. Not sure what is happening.
3 months ago
doomedarchviledemon's Avatar
doomedarchviledemon : Heya, I am trying to post an update for my Chaos Cube but keep getting a 403 error message saying Remote file inclusion attempted. Any help to get passed this?
3 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Happy new year folks
3 months ago
Gothic's Avatar
Gothic : Happy new year to people already living in the future. 1 hour 30 minutes left here in Chile
3 months ago
Ak47fu2's Avatar
Ak47fu2 : which he said not that long ago
3 months ago
Ak47fu2's Avatar
Ak47fu2 : and Gothic (who runs stuff) is going to be without internet so do not expect instant results.
3 months ago
Ak47fu2's Avatar
Ak47fu2 : Unknown you do realize that there are very simple instructions to follow and they are needed or else the site would be flooded with garbage submissions.
3 months ago
Gothic's Avatar
Gothic : Why are you so angry? This site isn't going to dissapear by the end of the year, you have all the time in the world to learn Internet AND Social skills
3 months ago
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Unknown667 : ...d-ckheads who run the site! have to do it the impossible way and not let anyone but themselves upload things! the selfish parasites!
3 months ago
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Unknown667 : It bloody is complicated! Can't upload f**k all on this site! No easy explanation or help. a 'Make a Submission' button would be easy to do but no, not these...
3 months ago
DeVloek's Avatar
DeVloek : this error message keeps popping up under the shoutbox every few seconds
3 months ago
DeVloek's Avatar
DeVloek : "There was an error completing the request. Please try again. If you see this error multiple times, please contact the administrator of the site."
3 months ago
DeVloek's Avatar
DeVloek : sorry for double post... the site is a little bit bugged... but not really complicated xD
3 months ago
DeVloek's Avatar
DeVloek : LOL
3 months ago
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Unknown667 : I'll go to Doomworld Forums. All one has to do is select 'attach file' and it's on the site. this one site is too complicated!
3 months ago
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Unknown667 : I don't get what you mean. I can't find these subforums or whatever they are! everything here is confusing af!
3 months ago
Gothic's Avatar
Gothic : Read my instructions again, and learn how we do things here, because it's not hard at all.
3 months ago
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Unknown667 : There is still nothing! Why can't they make a 'Make a Submission' button somewhere on the site? Is it too easy for them? Or are they too retarded to do it?
3 months ago
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Unknown667 : RIPS?
3 months ago
Gothic's Avatar
Gothic : and please NO MORE RIPS FROM BRUTAL DOOM OR BRUTAL DOOM MODS
3 months ago
Gothic's Avatar
Gothic : You need to make an account, and make a post in the corresponding subforum. Make sure to read the big red [READ THIS] threads before posting
3 months ago
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Unknown667 : This is a great place for resources for mods, but where is the goddamn option to upload something¬!? ****ing sort your site out please!!!
3 months ago
Ak47fu2's Avatar
Ak47fu2 : Okay. For whenever you come back or another mod gets to it I have made alot of Doom Eternal monster submissions
3 months ago
Gothic's Avatar
Gothic : I'm gonna be with little to no internet conection for a couple of weeks, so uploads may slow down a bit unless the other mods show up. See you guys later
4 months ago
Gothic's Avatar
Gothic : Yeah, my bad
4 months ago
DeVloek's Avatar
DeVloek : since the Light Gun doesn't have Doomguy hands, shouldn't it be in the "other" category?
4 months ago
Gothic's Avatar
Gothic : Also the SPAS got nerfed, and the altfire actually uses ammo
4 months ago
Gothic's Avatar
Gothic : 3 more sneaky updates: the SPAS-12, Pump Action Shotgun and Nerve Gas Launcher all have widescreen friendly sprites, courtesy of Dzierzan.
4 months ago
DeVloek's Avatar
DeVloek : Yes, everything from WRW is free to be used as long as proper credit is given. No permission required.
4 months ago
Gothic's Avatar
Gothic : Isn't the WRW free for everyone to use? Much like the Armory here.
4 months ago
CaptainToenail's Avatar
CaptainToenail : What's the thought on some of these being submitted/updated for the Armory? I think a lot of the original authors are still around the ZDoom scene.
4 months ago
CaptainToenail's Avatar
CaptainToenail : I was looking through the old ZDoom Weapons Resource Wad from 2005 again for nostalgia reasons. There's some near stuff in there that may have been forgotten.
4 months ago
CaptainToenail's Avatar
CaptainToenail : Nice. Imagine if the Imp's head popped off when you killed it and started running around
4 months ago
Kan3's Avatar
Kan3 : Very fitting and pretty scary too
4 months ago
Gothic's Avatar
Gothic : Updated the Imp Trite, with new sounds
4 months ago
Gothic's Avatar
Gothic : Are you sure you extracted them? GZDoom doesn't load pk3 files inside zips. Did you drag the pk3 file, or the zips?
4 months ago
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D.J. : Thank you for your answer, Gothic. So what if I restored my computer to an earlier version of Windows, like Windows 7 for example? Would that work?
4 months ago
Gothic's Avatar
Gothic : ZDoom 2.8.1 is horribly outdated, lots of submissions here use more advanced features that will only work with the latest dev builds of GZDoom
4 months ago
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D.J. : I mean, I downloaded them, extracted them and everything and then I click and drag them onto the ZDoom icon. The game still won't let me summon them....
4 months ago
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D.J. : I just downloaded ZDoom 2.8.1 because it's compatible for my new Windows 10 desktop I recently purchased. How can I add custom monsters from here, it won't work
4 months ago
DeVloek's Avatar
DeVloek : it is, thanks.
5 months ago
Gothic's Avatar
Gothic : Should be visible now
5 months ago
DeVloek's Avatar
DeVloek : btw I just noticed the item store submission rules don't have a template.
5 months ago
DeVloek's Avatar
DeVloek : alright, i was afraid my browser was acting up again.
5 months ago
Gothic's Avatar
Gothic : Yeah, It's been a problem for a while now
5 months ago
DeVloek's Avatar
DeVloek : anyone else having problems with quoting posts? anything I put in a quote block doesn't show up at all
5 months ago
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Ozymandias81 : TCOTD2 remaster is out! Go check it out and have a spooky Halloween everyone :)
5 months ago
Gothic's Avatar
Gothic : Does anybody else have that problem?
5 months ago
Kan3's Avatar
Kan3 : Whenever I try to put a link in a post I get 403: access forbidden. Remote file inclusion attempted. :/ what's happening?
5 months ago
Gothic's Avatar
Gothic : This forum doesn't have a PM function anyways
5 months ago
DoctorBleed's Avatar
DoctorBleed : That question was meant for BFG Major Mike. Terrible sorry, I can't find the PM function lmao
5 months ago
DoctorBleed's Avatar
DoctorBleed : oh sorry, I misunderstood what this was lol
5 months ago
DoctorBleed's Avatar
DoctorBleed : Did you ever get the Revenant Launchers working? If so, can you share the finished version?
5 months ago
CaptainToenail's Avatar
CaptainToenail : Whoever did those needs to be credited also. Cool monster btw
6 months ago
CaptainToenail's Avatar
CaptainToenail : I created the edit for the Forgotten One that the Chiller Soul sprites are based upon, however I did not create the frosty Chiller Soul sprites themselves.
6 months ago
CaptainToenail's Avatar
CaptainToenail : Hey - just a heads up - Chiller Soul thread is closed so I'll leave this here - the credits for the sprite edit aren't quite correct still - cont'd.
6 months ago
Gothic's Avatar
Gothic : NOTICE: If I closed your thread due to innactivity and you don't feel like making a new one, give me a shout here so I'll reopen it (you must be logged to ask)
7 months ago
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Gothic : I didn't, clean up your cookies if you can't see it
8 months ago
Margaret Thatcher's Avatar
Margaret Thatcher : You forgot to update the thumbnail for the ST Railgun, Gothic.
8 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : I submitted the Gross Elemental, Craneo allowed and requested me to do it
8 months ago
Gothic's Avatar
Gothic : I'm also gonna submit the Devastator from Demon Eclipse, also with SOF sprites. I remember it was submitted once in the old formus, I believe it was Ghastly
8 months ago
Gothic's Avatar
Gothic : I plan to update the Pyro Cannon with SoniKOFan sprites, but they seem to be even bigger than the original sprites.
8 months ago
Gothic's Avatar
Gothic : I never noticed that, I guess I never used that monster. It should be updated one of these days
8 months ago
CaptainToenail's Avatar
CaptainToenail : Is it a holdover from a DeHacked implementation? I know I first saw them in ActionDoom.
8 months ago
CaptainToenail's Avatar
CaptainToenail : Did you know that since it was submitted 15(!) years ago, the Imp Trite makes the Mancubus attack sound? That's pretty funny.
8 months ago
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anon : But visuals, like the clouds, somehow run smoothly and at a normal fps, in the background when the menu overlay is pulled up
8 months ago
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anon : Clean installs and purging configs changes nothing. The game's resource use is negligible. Lower than potato and higher than maximum settings run equally poorly
8 months ago
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anon : (ie. Ryzen 7 5800H, Radeon RX 6600XT, 16 GB of RAM)
8 months ago
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anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
8 months ago
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anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
8 months ago
doomedarchviledemon's Avatar
doomedarchviledemon : Ah, wonderful! Thank you. I'll try using that and see about updating one of my monsters later.
8 months ago
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nobody : Use A_Stop.
8 months ago
doomedarchviledemon's Avatar
doomedarchviledemon : Didn't mean to post that twice. But yeah, like a Cacodemon being shot and is now moving backwards. Is there something to force them to stop their movement?
8 months ago
doomedarchviledemon's Avatar
doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
8 months ago
doomedarchviledemon's Avatar
doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
8 months ago
Gothic's Avatar
Gothic : hey salahmander
9 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Help I can't post replies
9 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Please check the WIP thread if you want to check all of them, I also uploaded the Hell Smith
9 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Okay, decided to port the rest of the Hell-Forged enemies by myself, not 100% accurate, some of them even are missing GLDefs but Amuscaria didn't done much.
9 months ago
Gothic's Avatar
Gothic : as for the regular Blood Fiend and Devil, I decided to only use the new sprite sets, and tossed the old ones
9 months ago
Gothic's Avatar
Gothic : BIG updates to the Super Devil and Cyber Fiend, now they look like the modern Blood Fiend and Devil, and gave them brightmaps
9 months ago
Amiga Angel's Avatar
Amiga Angel : new update to elven sorceress
9 months ago
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I6g9o5r1 : Bruh
10 months ago
Icws666oadw's Avatar
Icws666oadw : I live... AGAIN.
10 months ago
BadMojo's Avatar
BadMojo : Never Fear.. I Was Here :P
11 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : The site is improving further and further, keep going good!
11 months ago
Tormentor667's Avatar
Tormentor667 : Thanks for your feedback!
11 months ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : It's working better now. The "Latest" area is now my bookmark home. ? Sign in, and it automatically shows all the new stuff. Convenient
11 months ago
Tormentor667's Avatar
Tormentor667 : Did some more work today, that helps to indicate new posts in the overview and the categories. Also topic icons are working again
1 year ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : *Me trying to not click a new feature implemented so the bot doesn't ban my IP again. Seriously, I was trying to look a preview and the IP bot banned me again*
1 year ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : Nah, imo I don't like it. Can't see 'New' posts and it looks too complicated. But hey, it's your site.
1 year ago
Kan3's Avatar
Kan3 : Imo it looks really coolo
1 year ago
Tormentor667's Avatar
Tormentor667 : Got a big bunch done, I hope it is already bettrr
1 year ago
Tormentor667's Avatar
Tormentor667 : Working on it right now
1 year ago
Gothic's Avatar
Gothic : People, please stop using Mediafire for hosting files, I'll reinforce this rule harder from now on
1 year ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : I saw, it's garbled AF on the page. Weird glitch?
1 year ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Enjoy another neat monster concept: The Rat King
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : The pages are way too crushed down horizontally now. The repository looks scuffed too https://prnt.sc/eNn7vSCXnJn2
1 year ago
Tormentor667's Avatar
Tormentor667 : Okay them - finished most of my overhaul of the page. How do you like it?
1 year ago
Kan3's Avatar
Kan3 : My fault that I left the replace thing after I tested it D: thanks for the update
1 year ago
Gothic's Avatar
Gothic : The Automatic Crossbow has been updated, I didn't notice it was replacing the Chaingun for some reason.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @Gothic Seems like you forgot to update the editor numbers document when you added Toenails' techno columns.
1 year ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : Sorry, didn't realise Enter posts. A lot of the weapon submissions need some tweaking and they'd be fantastic additions.
1 year ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : There are some good submissions, my sprite work isn't great or even good by comparison, however I can script decorate.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Man I haven't been active here in a long time. Maybe I should actually get off my ass and review some submissions again. And update the MVP submission again.
1 year ago
Kan3's Avatar
Kan3 : I'm loving what I'm seeing so far :D
1 year ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Neat work! A page rework is always not bad when it comes to good updated features ;)
1 year ago
Tormentor667's Avatar
Tormentor667 : Currently working on an overhaul of the page, don't worry if things are behaving strangely ;)
1 year ago
Gothic's Avatar
Gothic : The D'sparil staff has been updated, check the update log inside to see what's new.
1 year ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Oh, nevermind, I could access now, thank you! :D
1 year ago
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Ganbare : Hello? It's me, Ganbare-Lucifer, can you delist me from the 'black list', everytime I try to log in it blocks my access and became annoying.
1 year ago
Infirnex's Avatar
Infirnex : Happy new year everyone!
1 year ago
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Eisenfaust : Dans Blade of agony, je n'arrive pas à ouvrir le coffre fort. Je pense avoir la combinaison (la date anniversaire de l'officier allemand), mais...
1 year ago
Gothic's Avatar
Gothic : The Spray Cannon and BFG2704 have been updated. Besides the change of file, projectiles no longer bounce infinitely. Merry Christmas.
1 year ago
Gothic's Avatar
Gothic : Yeah, if you're using other people's stuff, make sure they gave permission for their use, or ask them for permission
1 year ago
Vandorian117's Avatar
Vandorian117 : What is the rules concerning it do I need to find the Authors and Include them in a Text Document in the Pk3?
1 year ago
Vandorian117's Avatar
Vandorian117 : I want to submit a Six Barrel Shotgun Decorate that I condensed down to work in Regular Projects from Brutal Doom, I cannot find any info on whom made it
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Yeah, I noticed that too, I sent Tormentor a message.
1 year ago
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Gothic : Something is wrong with the site, the links are directing incorrectly, they should have /index.php/
1 year ago
ozymandias81's Avatar
ozymandias81 : Hi guys, it has been aeons I didn't peek here... I might come soon with texture pack. Life has been very harsh on my end, and there is still a lot to fight
1 year ago
SkeletronMK666's Avatar
SkeletronMK666 : I've submited a file to the besteary, someone let me know if there are problems with the monster, i'll fix em
1 year ago
Gothic's Avatar
Gothic : You can actually
1 year ago
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DoubleU : You should be able to preview the audio files
1 year ago
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Ramal : Safarov
1 year ago
Gothic's Avatar
Gothic : Patched Up textures ha been updated with a couple of new textures.
1 year ago
Gothic's Avatar
Gothic : Holy ****balls, old posts with Mediafire links completely break those pages.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : For reporting issues with BOA, you should instead put them up on its' GitHub issue tracker. https://github.com/Realm667/WolfenDoom/issues
1 year ago
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jens : sorry for spam :(
1 year ago
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Jens : Hi guys, i experience the problem, that the game will be displayed on the wrong monitor with fullscreen. What can i do?
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, seems like image embed on the forum are broken.
1 year ago
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Vandorian : I don't suppose someone could program (I am not sure how to make them) a Battlelord Sentry from Duke Nukem 3D? I would love to use them as choke point bosses
1 year ago
mattbratt11's Avatar
mattbratt11 : Nevermind.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : What's the spam post, you mean the two messages below you ?
1 year ago
mattbratt11's Avatar
mattbratt11 : Don't worry folks, I've already reported the spam post in the Let us Know Thread while Torm is not around.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Maybe ask Tormentor ?
1 year ago
Gothic's Avatar
Gothic : i don't know why the Wild Demonic Leeches aren't showing up on the latest submissions
1 year ago
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InnerConflict : https://youtu.be/3kl7trBcOVg?t=1179 - some issues like hitboxes and camera skips
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @Dingor We can't really help you with problems that have to do with BOA, you should report them on BOA's GitHub https://github.com/Realm667/WolfenDoom/issues
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @DBJ87 I'm definitely looking forward to that.
1 year ago
DBJ87's Avatar
DBJ87 : Happy Realm day R667. Ally Marine submission update in the works, inc Jetpack, Riot Shield, Tank, Quad SG, Hellstorm Cannon, Sonic RG & Freeze Rifle users
1 year ago
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Dingor : Hi everyone! Can someone help with my problem? On fog maps I have very low fps and on Tunis mission I have black screen outdoors coz of sandstorm.
1 year ago
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Sanxion : Thank you for making BOA, it makes really fun. I like that game. Great work!
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, are you talking to me ?
1 year ago
Gothic's Avatar
Gothic : i still need to finish my Hpack map https://imgur.com/t4epZVC
1 year ago
Gothic's Avatar
Gothic : wish I could check them again, i remember some of those being pretty good https://imgur.com/a/HVRp1br
1 year ago
Gothic's Avatar
Gothic : since nothing from the old site was saved, i'm saving even the rejected entries https://imgur.com/hLADHAS
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : I can split the weapon they drop pretty easily. But the other weapon that both the NPCs and players can use, is too intertwined with the NPC.
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : Would I need to split the weapon they drop, and the sort-of weapon that both the NPC and player can use into separate submissions ?
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : Alright, I finally finished a project of mine. But it includes an NPC, a weapon that the NPC drops, and a sort-of weapon, that both the NPC and players can use.
2 years ago
Gothic's Avatar
Gothic : Check the Staff forum, on my latest post, hopefully that answers your question
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : @Gothic I need your help, how do you manage to remove the duplicate file size, that appears on the download sections of new resource articles ?
2 years ago
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doom : Das
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : I should really stop bothering with taking time to write replies. And just spit them out ASAP, and edit them later to add or fix anything on them.
2 years ago
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Vostyok : Hello! Just stopping by to give my thanks for this site and repositories. Has been a great help over the years. Hope all is well 3
2 years ago
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