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Spawn:
DYNA A 3 Bright NoDelay A_StartSound("BURN",7,CHANF_LOOPING)
DYNA BCDEFGH 3 Bright
Loop
Death:
TNT1 A 0 A_Setscale(0.8)
TNT1 A 0 A_StopSound(7)
DYEX A 2 Bright A_Explode
DYEX BCDEFGHIJKLM 2 Bright
Stop
Spawn:
MARA P 2 A_Look
Loop
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Flickerlight TNT_TOSS
{
color 0.5 0.3 0.1
size 32
secondarySize 40
chance 0.7
}
Pointlight TNT_EXP_01
{
color 0.8 0.7 0.3
size 64
}
Pointlight TNT_EXP_02
{
color 0.8 0.7 0.3
size 72
}
Pointlight TNT_EXP_03
{
color 0.8 0.6 0.3
size 78
}
Pointlight TNT_EXP_04
{
color 0.8 0.5 0.2
size 82
}
Pointlight TNT_EXP_05
{
color 0.8 0.5 0.1
size 86
}
Pointlight TNT_EXP_06
{
color 0.8 0.5 0.1
size 90
}
Pointlight TNT_EXP_07
{
color 0.6 0.3 0.1
size 90
}
Pointlight TNT_EXP_08
{
color 0.6 0.3 0.1
size 84
}
Pointlight TNT_EXP_09
{
color 0.5 0.2 0.1
size 84
}
Pointlight TNT_EXP_10
{
color 0.5 0.2 0.1
size 78
}
Pointlight TNT_EXP_11
{
color 0.5 0.2 0.1
size 70
}
Pointlight TNT_EXP_12
{
color 0.4 0.1 0.1
size 60
}
Pointlight SGUN_CULTIST
{
color 0.6 0.4 0.2
size 40
}
Object Dynamit
{
Frame DYNA { light TNT_TOSS }
Frame DYEXA { light TNT_EXP_01 }
Frame DYEXB { light TNT_EXP_02 }
Frame DYEXC { light TNT_EXP_03 }
Frame DYEXD { light TNT_EXP_04 }
Frame DYEXE { light TNT_EXP_05 }
Frame DYEXF { light TNT_EXP_06 }
Frame DYEXG { light TNT_EXP_07 }
Frame DYEXH { light TNT_EXP_08 }
Frame DYEXI { light TNT_EXP_09 }
Frame DYEXJ { light TNT_EXP_09 }
Frame DYEXK { light TNT_EXP_10 }
Frame DYEXL { light TNT_EXP_11 }
Frame DYEXM { light TNT_EXP_12 }
}
Object ShotgunMonk
{
Frame MARAG { light SGUN_CULTIST }
}
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