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[SUBMISSION] Famine

  • Kan3
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[SUBMISSION] Famine was created by Kan3

Information
Name: Famine
Difficulty: Very Hard
Connection: Baron Of Hell
Summon: Famine
Melee: Yes
Distance: Projectile, Summon attack
Heal: Yes
Type: Magic Demon
Brightmaps: Yes
ACS: No
Actor modification: No

Credits
Code: Kan3
GLDefs: Kan3
Sounds: Kan3, Id Software
Sprites: Raven Software, Id Software
Sprite Edit: Kan3
Idea Base: Centaur from Hexen

Description
King of dearth and the devourer of the World,
it will drain mortals life with its hell fire and try to smash creatures
with its powerful fists. It is also able to summon the Hell Souls,
floating skulls engulfed in hell flames, that will rain from the sky and
explode on their targets.
Anyone approaching needs to be very careful when Famine gets injured,
because it will start ripping of its enemies life to heal itself!
It's very resistant to almost every weapon and that's the key...
If weapons do not work, perhaps your bare hands will!

Sprite
 

Download Link
Famine.zip
Last edit: 1 year 4 months ago by Kan3. Reason: Update Sounds
1 year 4 months ago #1
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Replied by Gunslahyer_Pi on topic [SUBMISSION] Famine

This dude sounds deadly AF. I'll test him out when I get a spare minute.
The following user(s) said Thank You: Kan3
1 year 4 months ago #2

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Replied by Kan3 on topic [SUBMISSION] Famine

This dude sounds deadly AF. I'll test him out when I get a spare minute.
That would be great, ty! Cause I do have some tiny doubts about a couple of things
1 year 4 months ago #3

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I like the concept of this monster and some of the mechanics of it. I like that it has two different healing states depending on how low health it has, one being a non-threatening healing state while the other damages the player as it heals. It gives it a nice feeling of the battle becoming progressively harder as the fight goes on, the monster fighting back more aggressively to stay alive. I also like the charge attack it does from time to time, giving the player a bit of a surprise seeing the normally slow moving monster suddenly zoom up to attack.
However, with that said, I do feel this monster is a bit off balanced. The amount of resistances to different damages it has is quite high, and with it having two healing states it's near impossible to kill it using any weapons even with full ammo. On the other hand it is very weak to melee attacks which I can see as being the balance factor to this monster, but with that I can just run up to it with a chainsaw or other fast-paced melee weapon and the monster is basically a huge pushover and no threat whatsoever. And while I do like the two different healing states for the feel of the fight becoming harder the lower its health drops, I feel that the healing is a bit too strong combined with the resistances. They erase any progression the player has made on the monster a bit too quickly.
I'd recommend lowering the resistances a bit to make non-melee weapons more viable, lower the pain chance for melee attacks so that it doesn't become a huge pushover if chainsawed, and lower the amount of healing on both of the healing states. This also might just be me, but I'd also not use the plasma sprites for the attack hit puffs. To me it just feels out of place considering this monster has more connections to hellfire and soul magic kind of atheistic rather than tech plasma.
The following user(s) said Thank You: Kan3
Last edit: 1 year 4 months ago by doomedarchviledemon.
1 year 4 months ago #4

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Replied by Kan3 on topic [SUBMISSION] Famine

Thanks for the testing!
What I had in mind with the melee weakness was a sort of counter to the healing, cause with the higher pain chance for that damage type, if a player wants to consistently stop him during the healing sequence he needs to punch him. That been said, I totally forgot that the freaking chainsaw deals melee damage! D: I'm really glad you pointed that out.
Now though I find myself in trouble x)  cause I don't know how to obtain this same effect, if I check if the player has the fist selected for the pain to happen, mod compatibility with other mods comes a bit less, on the other hand, reducing the pain chance could make hima punching bag while in the healing state.
Maybe I can find the right chance value, I'll make some testing, or perhaps add the NOPAIN flag after a certain amount of pain being triggered. Will see, and tweak resistances and healing amount too in process.
Also you might be right about the plasma sprite, cheap way to add a particle x) I'll see if I can replace it with some fire/fireball/explosion thing
1 year 4 months ago #5

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Replied by Gothic on topic [SUBMISSION] Famine

Another great monster. My only gripes are appearance wise, I'm generally not a big fan of scaling up monster sprites that weren't made to look giant. Boss monsters don't necessarily need to be big, like Azazel , Terminator , Pyro Demon and the more recent Celt . I'd say it should be scaled down to 1.2 or 1.3. I also agree with doomedarchviledemon regarding the use of plasma puffs for attacks. There's also a stray white pixel on sprite FAMNL0.
Balance wise, considering its many resistances and healing attacks, I think it should have its life reduced to 2000 or 3000.
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1 year 4 months ago #6

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Replied by Kan3 on topic [SUBMISSION] Famine

I like having a giant boss to fight, it gives a sense of oppression, though I'm not that skilled to make (or even properly upscale) decent sprites x)

I've taken into consideration every advice and here's the changes I made:
  • Hp reduced to 4000
  • Reduced healing for both Heal and Drain states (15-->10 and 20-->15)
  • Increased damage dealt by killing Hell Souls (60-->80)
  • Slightly reduces resistance to normal damage (0.35-->0.45)
  • Reduced Melee pain chance (128-->96)
  • Reduced size (2.0-->1.3)
  • Changed the plasma puff (see below) and added a new puff for his archvile-like drain attack
  • Added the NOPAIN flag during melee state
  • Tweaked the Dash state (no more use of A_SkullAttack cause it was causing some issue)
  • Added a sight check for the Dash to happen
  • Little tweak for the flames spawned on death
  • Erased wild white pixel
Here's the new particle: 
Warning: Spoiler!


Alright, let me know what you think!
1 year 4 months ago #7

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The reduced resistance to normal attacks and lowered max health definitely helps having the player gain some progression through the fight, however, I still feel that the healing is a bit too strong. Keep in mind that lowering the amount of health it regains isn't the only factor. The rate at which it regains health is also something to consider, and currently it heals itself very fast.
At its current rate it is regaining 10 health every 14 tics (about 20 per second) when in its healing state, and 15 health every 11 tics (about 30 per near-half a second) when in its draining state... if I am reading the code correctly and didn't miss anything that is. Still, that's quite a lot of healing in a very short amount of time and can still outpace a player's progression very quickly, especially as the fight goes on and their ammo starts to run low. It's a tricky balance but I think lowering the amount of health a tad more and/or maybe the healing rate a little higher might help.
I also think that both the healing and drain states trigger a bit too early. I think lowering the threshold to when these states become available to around 2000 for Heal and 750 for Drain might be better.
This is just my feelings on the balance so far though, I don't know how others feel about the current adjustments.
The following user(s) said Thank You: inkoalawetrust, Kan3
1 year 4 months ago #8

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Replied by Kan3 on topic [SUBMISSION] Famine

Every "feeling" is always welcomed, cause since I made the monster, I know how to handle him and fail to recognize off-balancing.
Now, about the healing rate I didn't want to lower it "too" much cause it would make the healing itself a negligible effect (imo), while I want it to be a fearful feature, that's why to balance it I added the "DamageMaster" to the Souls he spawns when a player kills them and the fact that they deal Melee damage, so have a high pain chance and therefore a high chance to make the monster abort the healing.
So goes for the doubled melee damage factor, a player can deal up to 400 dmg with a berserk fist and get out (almost) unscathed cause of the monster melee sequence being quite slow.
Well, that's what I had in mind, being able to transcribe it in a proper entity is a bit different x)
To "emphasize"  the soul "gimmick" and therefore the healing circle, I could make the souls deal another type of damage that has a 100% or near 100% chance to cause pain perhaps and maybe more damage.

About the hp threshold I think you're right, gonna adjust it immediatly
1 year 4 months ago #9

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Replied by Kan3 on topic [SUBMISSION] Famine

Minor [UPDATE]
  • reduced health threshold for the healing to happen (2500-->2000 and 1500-->1000)
  • Reduced healing rate (+1 tic for Heal state and +2 for Drain state)
  • Added a new damage type with a 100% pain chance triggered by killing Hell Souls
1 year 4 months ago #10

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CaptainToenail : Nice. Imagine if the Imp's head popped off when you killed it and started running around
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4 months ago
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Gothic : Updated the Imp Trite, with new sounds
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DeVloek : it is, thanks.
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Gothic : Should be visible now
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5 months ago
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CaptainToenail : Whoever did those needs to be credited also. Cool monster btw
6 months ago
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CaptainToenail : I created the edit for the Forgotten One that the Chiller Soul sprites are based upon, however I did not create the frosty Chiller Soul sprites themselves.
6 months ago
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CaptainToenail : Hey - just a heads up - Chiller Soul thread is closed so I'll leave this here - the credits for the sprite edit aren't quite correct still - cont'd.
6 months ago
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Gothic : I didn't, clean up your cookies if you can't see it
8 months ago
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Margaret Thatcher : You forgot to update the thumbnail for the ST Railgun, Gothic.
8 months ago
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Ganbare-Lucifer : I submitted the Gross Elemental, Craneo allowed and requested me to do it
8 months ago
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Gothic : I'm also gonna submit the Devastator from Demon Eclipse, also with SOF sprites. I remember it was submitted once in the old formus, I believe it was Ghastly
8 months ago
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Gothic : I plan to update the Pyro Cannon with SoniKOFan sprites, but they seem to be even bigger than the original sprites.
8 months ago
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Gothic : I never noticed that, I guess I never used that monster. It should be updated one of these days
8 months ago
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CaptainToenail : Is it a holdover from a DeHacked implementation? I know I first saw them in ActionDoom.
8 months ago
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CaptainToenail : Did you know that since it was submitted 15(!) years ago, the Imp Trite makes the Mancubus attack sound? That's pretty funny.
8 months ago
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anon : But visuals, like the clouds, somehow run smoothly and at a normal fps, in the background when the menu overlay is pulled up
8 months ago
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anon : Clean installs and purging configs changes nothing. The game's resource use is negligible. Lower than potato and higher than maximum settings run equally poorly
8 months ago
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anon : (ie. Ryzen 7 5800H, Radeon RX 6600XT, 16 GB of RAM)
8 months ago
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anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
8 months ago
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anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
8 months ago
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doomedarchviledemon : Ah, wonderful! Thank you. I'll try using that and see about updating one of my monsters later.
8 months ago
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nobody : Use A_Stop.
8 months ago
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doomedarchviledemon : Didn't mean to post that twice. But yeah, like a Cacodemon being shot and is now moving backwards. Is there something to force them to stop their movement?
8 months ago
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doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
8 months ago
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doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
8 months ago
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Gothic : hey salahmander
9 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Help I can't post replies
9 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Please check the WIP thread if you want to check all of them, I also uploaded the Hell Smith
9 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Okay, decided to port the rest of the Hell-Forged enemies by myself, not 100% accurate, some of them even are missing GLDefs but Amuscaria didn't done much.
9 months ago
Gothic's Avatar
Gothic : as for the regular Blood Fiend and Devil, I decided to only use the new sprite sets, and tossed the old ones
9 months ago
Gothic's Avatar
Gothic : BIG updates to the Super Devil and Cyber Fiend, now they look like the modern Blood Fiend and Devil, and gave them brightmaps
9 months ago
Amiga Angel's Avatar
Amiga Angel : new update to elven sorceress
9 months ago
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I6g9o5r1 : Bruh
10 months ago
Icws666oadw's Avatar
Icws666oadw : I live... AGAIN.
10 months ago
BadMojo's Avatar
BadMojo : Never Fear.. I Was Here :P
11 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : The site is improving further and further, keep going good!
11 months ago
Tormentor667's Avatar
Tormentor667 : Thanks for your feedback!
11 months ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : It's working better now. The "Latest" area is now my bookmark home. ? Sign in, and it automatically shows all the new stuff. Convenient
11 months ago
Tormentor667's Avatar
Tormentor667 : Did some more work today, that helps to indicate new posts in the overview and the categories. Also topic icons are working again
1 year ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : *Me trying to not click a new feature implemented so the bot doesn't ban my IP again. Seriously, I was trying to look a preview and the IP bot banned me again*
1 year ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : Nah, imo I don't like it. Can't see 'New' posts and it looks too complicated. But hey, it's your site.
1 year ago
Kan3's Avatar
Kan3 : Imo it looks really coolo
1 year ago
Tormentor667's Avatar
Tormentor667 : Got a big bunch done, I hope it is already bettrr
1 year ago
Tormentor667's Avatar
Tormentor667 : Working on it right now
1 year ago
Gothic's Avatar
Gothic : People, please stop using Mediafire for hosting files, I'll reinforce this rule harder from now on
1 year ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : I saw, it's garbled AF on the page. Weird glitch?
1 year ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Enjoy another neat monster concept: The Rat King
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : The pages are way too crushed down horizontally now. The repository looks scuffed too https://prnt.sc/eNn7vSCXnJn2
1 year ago
Tormentor667's Avatar
Tormentor667 : Okay them - finished most of my overhaul of the page. How do you like it?
1 year ago
Kan3's Avatar
Kan3 : My fault that I left the replace thing after I tested it D: thanks for the update
1 year ago
Gothic's Avatar
Gothic : The Automatic Crossbow has been updated, I didn't notice it was replacing the Chaingun for some reason.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @Gothic Seems like you forgot to update the editor numbers document when you added Toenails' techno columns.
1 year ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : Sorry, didn't realise Enter posts. A lot of the weapon submissions need some tweaking and they'd be fantastic additions.
1 year ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : There are some good submissions, my sprite work isn't great or even good by comparison, however I can script decorate.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Man I haven't been active here in a long time. Maybe I should actually get off my ass and review some submissions again. And update the MVP submission again.
1 year ago
Kan3's Avatar
Kan3 : I'm loving what I'm seeing so far :D
1 year ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Neat work! A page rework is always not bad when it comes to good updated features ;)
1 year ago
Tormentor667's Avatar
Tormentor667 : Currently working on an overhaul of the page, don't worry if things are behaving strangely ;)
1 year ago
Gothic's Avatar
Gothic : The D'sparil staff has been updated, check the update log inside to see what's new.
1 year ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Oh, nevermind, I could access now, thank you! :D
1 year ago
's Avatar
Ganbare : Hello? It's me, Ganbare-Lucifer, can you delist me from the 'black list', everytime I try to log in it blocks my access and became annoying.
1 year ago
Infirnex's Avatar
Infirnex : Happy new year everyone!
1 year ago
's Avatar
Eisenfaust : Dans Blade of agony, je n'arrive pas à ouvrir le coffre fort. Je pense avoir la combinaison (la date anniversaire de l'officier allemand), mais...
1 year ago
Gothic's Avatar
Gothic : The Spray Cannon and BFG2704 have been updated. Besides the change of file, projectiles no longer bounce infinitely. Merry Christmas.
1 year ago
Gothic's Avatar
Gothic : Yeah, if you're using other people's stuff, make sure they gave permission for their use, or ask them for permission
1 year ago
Vandorian117's Avatar
Vandorian117 : What is the rules concerning it do I need to find the Authors and Include them in a Text Document in the Pk3?
1 year ago
Vandorian117's Avatar
Vandorian117 : I want to submit a Six Barrel Shotgun Decorate that I condensed down to work in Regular Projects from Brutal Doom, I cannot find any info on whom made it
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Yeah, I noticed that too, I sent Tormentor a message.
1 year ago
's Avatar
Gothic : Something is wrong with the site, the links are directing incorrectly, they should have /index.php/
1 year ago
ozymandias81's Avatar
ozymandias81 : Hi guys, it has been aeons I didn't peek here... I might come soon with texture pack. Life has been very harsh on my end, and there is still a lot to fight
1 year ago
SkeletronMK666's Avatar
SkeletronMK666 : I've submited a file to the besteary, someone let me know if there are problems with the monster, i'll fix em
1 year ago
Gothic's Avatar
Gothic : You can actually
1 year ago
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DoubleU : You should be able to preview the audio files
1 year ago
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Ramal : Safarov
1 year ago
Gothic's Avatar
Gothic : Patched Up textures ha been updated with a couple of new textures.
1 year ago
Gothic's Avatar
Gothic : Holy ****balls, old posts with Mediafire links completely break those pages.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : For reporting issues with BOA, you should instead put them up on its' GitHub issue tracker. https://github.com/Realm667/WolfenDoom/issues
1 year ago
's Avatar
jens : sorry for spam :(
1 year ago
's Avatar
Jens : Hi guys, i experience the problem, that the game will be displayed on the wrong monitor with fullscreen. What can i do?
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, seems like image embed on the forum are broken.
1 year ago
's Avatar
Vandorian : I don't suppose someone could program (I am not sure how to make them) a Battlelord Sentry from Duke Nukem 3D? I would love to use them as choke point bosses
1 year ago
mattbratt11's Avatar
mattbratt11 : Nevermind.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : What's the spam post, you mean the two messages below you ?
1 year ago
mattbratt11's Avatar
mattbratt11 : Don't worry folks, I've already reported the spam post in the Let us Know Thread while Torm is not around.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Maybe ask Tormentor ?
1 year ago
Gothic's Avatar
Gothic : i don't know why the Wild Demonic Leeches aren't showing up on the latest submissions
1 year ago
's Avatar
InnerConflict : https://youtu.be/3kl7trBcOVg?t=1179 - some issues like hitboxes and camera skips
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @Dingor We can't really help you with problems that have to do with BOA, you should report them on BOA's GitHub https://github.com/Realm667/WolfenDoom/issues
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @DBJ87 I'm definitely looking forward to that.
1 year ago
DBJ87's Avatar
DBJ87 : Happy Realm day R667. Ally Marine submission update in the works, inc Jetpack, Riot Shield, Tank, Quad SG, Hellstorm Cannon, Sonic RG & Freeze Rifle users
1 year ago
's Avatar
Dingor : Hi everyone! Can someone help with my problem? On fog maps I have very low fps and on Tunis mission I have black screen outdoors coz of sandstorm.
1 year ago
's Avatar
Sanxion : Thank you for making BOA, it makes really fun. I like that game. Great work!
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, are you talking to me ?
1 year ago
Gothic's Avatar
Gothic : i still need to finish my Hpack map https://imgur.com/t4epZVC
1 year ago
Gothic's Avatar
Gothic : wish I could check them again, i remember some of those being pretty good https://imgur.com/a/HVRp1br
1 year ago
Gothic's Avatar
Gothic : since nothing from the old site was saved, i'm saving even the rejected entries https://imgur.com/hLADHAS
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : I can split the weapon they drop pretty easily. But the other weapon that both the NPCs and players can use, is too intertwined with the NPC.
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : Would I need to split the weapon they drop, and the sort-of weapon that both the NPC and player can use into separate submissions ?
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : Alright, I finally finished a project of mine. But it includes an NPC, a weapon that the NPC drops, and a sort-of weapon, that both the NPC and players can use.
2 years ago
Gothic's Avatar
Gothic : Check the Staff forum, on my latest post, hopefully that answers your question
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : @Gothic I need your help, how do you manage to remove the duplicate file size, that appears on the download sections of new resource articles ?
2 years ago
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doom : Das
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : I should really stop bothering with taking time to write replies. And just spit them out ASAP, and edit them later to add or fix anything on them.
2 years ago
's Avatar
Vostyok : Hello! Just stopping by to give my thanks for this site and repositories. Has been a great help over the years. Hope all is well 3
2 years ago
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