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Rule/Credits/Info changes for ZScript

5 years 1 month ago - 5 years 1 month ago #1 by Ghastly
With ZScript in a very usable state, I think we should overhaul the rules and things for these various sections in the repository to account for this. There's also a few things, rules-wise, that have bugged me for a bit that I don't think are nearly as valid as they used to be. So here are my suggestions:

  • Submission credits shouldn't be noted in the Credits lump in the wad itself. I think it's more of a book-keeping thing for the Repository itself; I don't think any modders really care who put it on the Repository, and it's nowhere near as important as who coded or sprited the thing.
  • No longer require 256-color paletted PNG. I think a chunk of submissions use truecolor PNG anyway, and it's just a limit that doesn't really need to exist anymore. Of course, I'd still keep the overall PNG requirement for ease-of-use swapping between the different games, and Slade 3 can easily convert to PNG anyway.
  • Take "Palette" out of info for all sections. I don't think it's really necessary, at this point. Made a lot more sense before we required that graphics be PNG.
  • In all sections, change "Decorate" credits to "Code" credits. This one's a no-brainer; not all code is Decorate anymore.
  • Change "Added States" info to "Added States/Functions." Virtual functions that we can override in ZScript open up a LOT that we can do. For example, for my Doom 3/4 resource project, I made an item that lets you double-jump, but it requires overriding the CheckJump function in the player class. Of course, I mean if it requires states or functions on OTHER actors; if a submitted monster has its own functions, they shouldn't count towards this because a modder has to do nothing extra to implement it.
  • In Item Store info, specify that if an item lasts for the entire map (a la Berserk), it should say map, but if it lasts forever (a la Backpack) it should say infinite.
  • Take "Documentation" out of info for the SFX Shoppe, and require documentation for how to use it.
  • In the rules for ACS, we say "include a copy of the script(s) in the INFO lump." We should just require that all the scripts be in their own lump separate from everything else.
  • I'd also suggest a new category for the Armory, for more real-life kind of weapons. If you click on Doom-style, these days, you end up with a lot of weapons that don't really fit in well with Doom's own weapon line up. In general, I think the categories are a bit of a mess right now, but overall the rest of that is a discussion for another time.

As always, any thoughts? Disagreements? Things I missed?

Also, once we've figured out any rule changes, I'm going to go through and convert the most popular and most usable resources in the repository to the new rules, and convert their Decorate to ZScript. I'll still keep a version of the Decorate in the wad (in a renamed lump, so it's not loaded as Decorate), for if users have to use Decorate for whatever reason.

(Before anyone offers help for that last bit, this is mostly to help me learn ZScript myself, so I'm happy to do it alone.)

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5 years 1 month ago #2 by Blue Shadow

Ghastly wrote:

  • No longer require 256-color paletted PNG.

How about converting into palette mode if the graphic doesn't use many colors (more than 256 colors)?

  • Take "Palette" out of info for all sections.

Personally, I like to know what palette is in use by a given submission.


As for the rest, I have no objection, apart from the armory one which I have no comment on.

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5 years 1 month ago #3 by MagicWazard

Ghastly wrote: Submission credits shouldn't be noted in the Credits lump in the wad itself. I think it's more of a book-keeping thing for the Repository itself; I don't think any modders really care who put it on the Repository, and it's nowhere near as important as who coded or sprited the thing.

I think we might as well keep the submission credits in the Credits lump; it's only 1 or 2 extra lines in a text file. After all, somebody had to make the effort to present the submission, even if it was just a few minutes formatting a topic.

Ghastly wrote: No longer require 256-color paletted PNG. I think a chunk of submissions use truecolor PNG anyway, and it's just a limit that doesn't really need to exist anymore. Of course, I'd still keep the overall PNG requirement for ease-of-use swapping between the different games, and Slade 3 can easily convert to PNG anyway.

I'd be in favor of encouraging folks to stick with paletted PNG due to memory/storage savings, if not specifically requiring it. The majority of sprites don't really benefit from truecolor; those that require colors outside of the normal palette ranges can use custom palettes. I think paletted sprites also tend to fit the Doom games' art style better. That's not to say that I'd refuse to accept truecolor sprites even when they are appropriate--just that I don't think they're appropriate (or at least necessary) all the time.
Warning: Spoiler!


Ghastly wrote: Take "Palette" out of info for all sections. I don't think it's really necessary, at this point. Made a lot more sense before we required that graphics be PNG.

For the above reason, I'd say we keep it. Or at least expand it to something like "Format/Palette" to cover more bases.

Ghastly wrote: In all sections, change "Decorate" credits to "Code" credits. This one's a no-brainer; not all code is Decorate anymore.

Agree!

Ghastly wrote: Change "Added States" info to "Added States/Functions."...

Agree!

Ghastly wrote: In Item Store info, specify that if an item lasts for the entire map (a la Berserk), it should say map, but if it lasts forever (a la Backpack) it should say infinite.

Agree.

Ghastly wrote: Take "Documentation" out of info for the SFX Shoppe, and require documentation for how to use it.

Mostly agree. I'd be open to keeping some documentation info on the SFX Shoppe, but mostly because I'm peculiar like that. Requiring documentation in the submission sounds great.

Ghastly wrote: In the rules for ACS, we say "include a copy of the script(s) in the INFO lump." We should just require that all the scripts be in their own lump separate from everything else.

Definitely agree! I didn't even realize we didn't require a separate lump for uncompiled scripts.

Ghastly wrote: I'd also suggest a new category for the Armory, for more real-life kind of weapons. If you click on Doom-style, these days, you end up with a lot of weapons that don't really fit in well with Doom's own weapon line up. In general, I think the categories are a bit of a mess right now, but overall the rest of that is a discussion for another time.

I'd agree with this too, though we might be opening up the door for untold numbers of CoD/Battlefield rip submissions. (Obviously we don't have to approve them, but they will probably happen.) Do we want to encourage multiple hand styles for generic/realistic type weapons if we aren't going to explicitly categorize them as "Doom" by default?

On a side note, do we want to have a specific category for Strife?

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5 years 1 month ago #4 by Blue Shadow

MagicWazard wrote: I'd be open to keeping some documentation info on the SFX Shoppe, but mostly because I'm peculiar like that. Requiring documentation in the submission sounds great.

I think what he meant is to remove the documentation entry from the INFO lump/Info tab and make documentation a requirement as opposed to being optional.

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5 years 1 month ago #5 by Ghastly

Blue Shadow wrote: I think what he meant is to remove the documentation entry from the INFO lump/Info tab and make documentation a requirement as opposed to being optional.

Yes, that's what I meant. Showing users "Does this have documentation? Yes" isn't really warranted if we require the answer to be yes in the first place.

MagicWazard wrote: On a side note, do we want to have a specific category for Strife?

We do on the Beastiary, but not the Armory.

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4 years 11 months ago #6 by Tormentor667
Just in case you think you need my approval for this: I am all okay, the suggestions from Ghastly make sense in most cases and the other ones have already been discussed by Blue shadow and MagicWazard :)

As I am not active a lot here, just drop me a line to This email address is being protected from spambots. You need JavaScript enabled to view it. if you need help with some changes in the Joomla CMS system, I can help you with that.

Thanks in general for this, it was about time to take care of some things that didn't age well.

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4 years 11 months ago #7 by Ghastly

Tormentor667 wrote: Just in case you think you need my approval for this

Well, I wouldn't want to make any huge changes without checking with the owner of the site first. :P

Anywho, yeah, I'll leave the current palette rules in place. Categories and stuff is probably a bag of worms that needs a bigger overhaul, so I'm not going to bother with the new Armory section right now.

I still want to make the change to the submission credits, though, because I feel like having the submission credits in the wad alongside the people who created the sprites and coded it kind of emphasizes the wrong thing. I feel like people might just submit things they didn't make just to get names in the credits. For example, I submitted the Super Shotgun, Grenade Launcher and Rifle from KDiZD, but I didn't do any of the work in actually creating those resources so why should my name be inside the wad next to the others? If I'm a modder who's using the KDiZD Rifle in my mod, why would I keep the Submitted field in the credits, since it really doesn't matter to my mod who put it on R667? I think it's important to keep on the Repository page itself, but I don't think it should be kept inside the wad.

Thoughts? Any other suggestions for changes?
The following user(s) said Thank You: Tormentor667

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4 years 11 months ago #8 by MagicWazard
Well, I wouldn't worry too much about people abusing submissions to gain credit for themselves. After all, they only get credit if the submission is accepted, so people can't build a positive reputation by submitting lots of trash. And like I said before, if someone puts forth the effort in preparing a valid submission that gets accepted, I say we might as well credit the effort.

And yeah, in regards to Documentation, what I was thinking of was having a full copy of the documentation in the SFX Shoppe tab (sort of like a "Description" tab that tells people what they are getting into on a technical level), not whether there was simply a "yes/no" field for submission. I absolutely think documentation should be mandatory, though I don't necessarily mind if it's in a separate lump or within the DECORATE/ZScript lump. So yes, I definitely agree with you on that one.

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4 years 11 months ago #9 by Ghastly

MagicWazard wrote: And like I said before, if someone puts forth the effort in preparing a valid submission that gets accepted, I say we might as well credit the effort.

But that's kind of what I'm referring to. We're crediting people for filling out a form and clicking a submit button, when the submission isn't important for modders using these resources; the resources are.

It makes perfect sense to keep it on the Repository page itself, for book-keeping, but I don't think it makes sense to put it in the Credits lump in the wad itself.

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4 years 11 months ago #10 by Tormentor667
I actually do not care if we remove the submitter from the credits lump as long as we keep it online on the page. It's also important for backtracking, and for some reason I even think that people combining and submitting something should be rewarded for their support.

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Shoutbox

Infirnex's Avatar Infirnex - 2 months ago

Happy new year everyone!

's Avatar Eisenfaust - 2 months ago

Dans Blade of agony, je n'arrive pas à ouvrir le coffre fort. Je pense avoir la combinaison (la date anniversaire de l'officier allemand), mais...

Gothic's Avatar Gothic - 3 months ago

The Spray Cannon and BFG2704 have been updated. Besides the change of file, projectiles no longer bounce infinitely. Merry Christmas.

Gothic's Avatar Gothic - 3 months ago

Yeah, if you're using other people's stuff, make sure they gave permission for their use, or ask them for permission

Vandorian117's Avatar Vandorian117 - 3 months ago

What is the rules concerning it do I need to find the Authors and Include them in a Text Document in the Pk3?

Vandorian117's Avatar Vandorian117 - 3 months ago

I want to submit a Six Barrel Shotgun Decorate that I condensed down to work in Regular Projects from Brutal Doom, I cannot find any info on whom made it

inkoalawetrust's Avatar inkoalawetrust - 3 months ago

Yeah, I noticed that too, I sent Tormentor a message.

's Avatar Gothic - 3 months ago

Something is wrong with the site, the links are directing incorrectly, they should have /index.php/

ozymandias81's Avatar ozymandias81 - 3 months ago

Hi guys, it has been aeons I didn't peek here... I might come soon with texture pack. Life has been very harsh on my end, and there is still a lot to fight

SkeletronMK666's Avatar SkeletronMK666 - 4 months ago

I've submited a file to the besteary, someone let me know if there are problems with the monster, i'll fix em

Gothic's Avatar Gothic - 4 months ago

You can actually

's Avatar DoubleU - 4 months ago

You should be able to preview the audio files

's Avatar Ramal - 4 months ago

Safarov

Gothic's Avatar Gothic - 4 months ago

Patched Up textures ha been updated with a couple of new textures.

Gothic's Avatar Gothic - 4 months ago

Holy ****balls, old posts with Mediafire links completely break those pages.

inkoalawetrust's Avatar inkoalawetrust - 5 months ago

For reporting issues with BOA, you should instead put them up on its' GitHub issue tracker. https://github.com/Realm667/WolfenDoom/issues

's Avatar jens - 6 months ago

sorry for spam :(

's Avatar Jens - 6 months ago

Hi guys, i experience the problem, that the game will be displayed on the wrong monitor with fullscreen. What can i do?

inkoalawetrust's Avatar inkoalawetrust - 6 months ago

Hmm, seems like image embed on the forum are broken.

's Avatar Vandorian - 7 months ago

I don't suppose someone could program (I am not sure how to make them) a Battlelord Sentry from Duke Nukem 3D? I would love to use them as choke point bosses

mattbratt11's Avatar mattbratt11 - 7 months ago

Nevermind.

inkoalawetrust's Avatar inkoalawetrust - 8 months ago

What's the spam post, you mean the two messages below you ?

mattbratt11's Avatar mattbratt11 - 8 months ago

Don't worry folks, I've already reported the spam post in the Let us Know Thread while Torm is not around.

inkoalawetrust's Avatar inkoalawetrust - 9 months ago

Maybe ask Tormentor ?

Gothic's Avatar Gothic - 9 months ago

i don't know why the Wild Demonic Leeches aren't showing up on the latest submissions

's Avatar InnerConflict - 9 months ago

https://youtu.be/3kl7trBcOVg?t=1179 - some issues like hitboxes and camera skips

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

@Dingor We can't really help you with problems that have to do with BOA, you should report them on BOA's GitHub https://github.com/Realm667/WolfenDoom/issues

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

@DBJ87 I'm definitely looking forward to that.

DBJ87's Avatar DBJ87 - 10 months ago

Happy Realm day R667. Ally Marine submission update in the works, inc Jetpack, Riot Shield, Tank, Quad SG, Hellstorm Cannon, Sonic RG & Freeze Rifle users

's Avatar Dingor - 10 months ago

Hi everyone! Can someone help with my problem? On fog maps I have very low fps and on Tunis mission I have black screen outdoors coz of sandstorm.

's Avatar Sanxion - 10 months ago

Thank you for making BOA, it makes really fun. I like that game. Great work!

inkoalawetrust's Avatar inkoalawetrust - 11 months ago

Hmm, are you talking to me ?

Gothic's Avatar Gothic - 11 months ago

i still need to finish my Hpack map https://imgur.com/t4epZVC

Gothic's Avatar Gothic - 11 months ago

wish I could check them again, i remember some of those being pretty good https://imgur.com/a/HVRp1br

Gothic's Avatar Gothic - 11 months ago

since nothing from the old site was saved, i'm saving even the rejected entries https://imgur.com/hLADHAS

inkoalawetrust's Avatar inkoalawetrust - 11 months ago

I can split the weapon they drop pretty easily. But the other weapon that both the NPCs and players can use, is too intertwined with the NPC.

inkoalawetrust's Avatar inkoalawetrust - 11 months ago

Would I need to split the weapon they drop, and the sort-of weapon that both the NPC and player can use into separate submissions ?

inkoalawetrust's Avatar inkoalawetrust - 11 months ago

Alright, I finally finished a project of mine. But it includes an NPC, a weapon that the NPC drops, and a sort-of weapon, that both the NPC and players can use.

Gothic's Avatar Gothic - 11 months ago

Check the Staff forum, on my latest post, hopefully that answers your question

inkoalawetrust's Avatar inkoalawetrust - 11 months ago

@Gothic I need your help, how do you manage to remove the duplicate file size, that appears on the download sections of new resource articles ?

's Avatar doom - 1 year ago

Das

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I should really stop bothering with taking time to write replies. And just spit them out ASAP, and edit them later to add or fix anything on them.

's Avatar Vostyok - 1 year ago

Hello! Just stopping by to give my thanks for this site and repositories. Has been a great help over the years. Hope all is well 3

's Avatar I am a fella - 1 year ago

Can't seem to find a way to register for the forums.. Is there a way to turn off the lighting effect in BoA that casts rays off everything? It's a bit much ^^

's Avatar Boofus - 1 year ago

I was wondering, I noticed a German spying from the bushes at the Allied HQ, is he just an easter egg or is there more to it?

Robot J's Avatar Robot J - 1 year ago

while i'm here, How are yall doin?

Robot J's Avatar Robot J - 1 year ago

damn it's been awhile since ive been here

Gothic's Avatar Gothic - 1 year ago

took care of the issue with the filesize showing twice

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

????

's Avatar Anna - 1 year ago

WHO ERA YOU??????????????????2022

's Avatar Annna - 1 year ago

how are you?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

And I removed them because most of them were spam and/or nonsense.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

We did.

's Avatar Jonathan - 1 year ago

Hello I don't know if anyone received my posts or not how will I know if they did?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Hmm, seems like the file size of the new Candlesticks resource appears in its' name for some reason. And I can't remove it.

CaptainToenail's Avatar CaptainToenail - 1 year ago

Hopefully 2022 will be better than 2021! Have a happy New Year!

Gunslahyer_Pi's Avatar Gunslahyer_Pi - 1 year ago

Happy New year Slayers! I don't think I'll be here for that! But take care and be safe fam!

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Merry saturnalia.

Gothic's Avatar Gothic - 1 year ago

Merry late christmas to you as well

mattbratt11's Avatar mattbratt11 - 1 year ago

More like Better Never than Ever.

Tormentor667's Avatar Tormentor667 - 1 year ago

Merry Christmas to all of you, maybe a bit too late but better now than never :)

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

@Gothic When approving submissions, don't forget to add their editor numbers to the document.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Ooops

Gothic's Avatar Gothic - 1 year ago

fixed them now

CaptainToenail's Avatar CaptainToenail - 1 year ago

Anyway thanks for the quick response fixing this, appreciate it.

CaptainToenail's Avatar CaptainToenail - 1 year ago

'Large Fire Bowl' or 'Fire Cauldron' perhaps? I originally interpreted the ShadowCaster sprite as containing a mound of lava hence the weird name.

Gothic's Avatar Gothic - 1 year ago

they'll stay unpublished until i fix them both

Gothic's Avatar Gothic - 1 year ago

Or, do you wish to rename it to something else? I see the mention of coal, so it can't be lava, but it needs a different name from the existing fire bowl

Gothic's Avatar Gothic - 1 year ago

I'll fix that, I'll rename the Lava Cauldron to Lava Bowl so they don't get mixed

CaptainToenail's Avatar CaptainToenail - 1 year ago

zrrion's submission appears to have been replaced instead of the Lava Bowl.

CaptainToenail's Avatar CaptainToenail - 1 year ago

I believe the two have been mixed up - perhaps my submission should be relabled to 'Fire Bowl Large'

CaptainToenail's Avatar CaptainToenail - 1 year ago

my recent 'Fire Bowl' entry was to replace the existing 'Lava Cauldron' entry. However it seems there was already another Fire Bowl entry by zrrion the insect

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I don't know where to even start with everything I have to do both here and outside of the site. After a month of being stuck on a fossilized Optiplex 760.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I'm back on my actual PC, after a month of trying to get my CPU replaced.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Was the first thread that was made here about ripping the Juggernaut from PB as a standlone resource removed ? Because I can't find it anywhere.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I'm pretty sure I've spent about as much time, if not more, dealing with getting a working CPU, than I did actually using my new PC ever since getting it.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

As for my CPU, I was able to ship it back to Intel yesterday, now I have to wait 10 days to see if my refund is approved.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

And I bought it instead of a GTX 16xx card because it has at least primitive hardware real time ray tracing and DLSS, so it's more future proof.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Tell me about it, I had to buy an RTX 2060 for 400€, by now and with how weak it is compared to the rest of the RTX 20xx series, it should've cost 150€ by now.

Tormentor667's Avatar Tormentor667 - 1 year ago

Prizes for GPUs are... terrible

Tormentor667's Avatar Tormentor667 - 1 year ago

I hope you get this sorted. Was offline for a while as well, my GPU broke and currently it's one of the worst things that can happen.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I think I'm at the final stage of wrangling Intel into sending me a replacement under warranty, or at least I sure hope so. I can't afford paying another 200€.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Forgot to mention, but it turns out that the CPU had just died, my data and other hardware is sfae.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

In the meantime I'm stuck on the same god awful Optiplex 760 I've been on for the past 7 years. So I cannot even try out the submissions and updates to them.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I'll be going back to the shop that built it in the following hours, hopefully it can be fixed and I didn't lose any data.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I should probably mention that I haven't been active. Because long story short, my new PC stopped booting 2 days ago.

's Avatar FlyingDeath - 1 year ago

When I turned off view bob it seemed pretty seamless. Too busy (lazy) to test new version atm.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

It's meant to be used with some kind of barrier such as walls or hills between the skybox and playable area, otherwise the effect becomes obvious.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Yeah I don't really have the skill to make it as seamless as the 3D skyboxes in Source.

's Avatar FlyingDeath - 1 year ago

If you are close to objects in backdrop it is more obvious, but even distant things had a slightly uncanny look if you were paying attention. Will test soon.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

It's not that much better, AFAIK it does account for view bob now, but the difference from the bobbing is so minor that the camera doesn't even move from it.

's Avatar FlyingDeath - 1 year ago

@inkoalawetrust Stoked to try out the new sky camera.

's Avatar FlyingDeath - 1 year ago

@inkoalawetrust Stoked to try out the new sky camera.

CaptainToenail's Avatar CaptainToenail - 1 year ago

Appreciate you taking the time to review and fix my submissions, thanks :-)

Gothic's Avatar Gothic - 1 year ago

All updates crediting freesound(s).com instead of freesound.org have been fixed, I hope

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Now I can also upload my APC after making a new update to it, since it no longer has to rely on the modified version of the Allied Marines pack it uses.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I've finished my next submission. But before submitting it, I have to make the showcase video.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Honestly those submissions seem a bit too minor, it would've been better to just merge them all in one pack of human corpses.

CaptainToenail's Avatar CaptainToenail - 1 year ago

Great thanks Gothic

Gothic's Avatar Gothic - 1 year ago

I'll take care of them

CaptainToenail's Avatar CaptainToenail - 1 year ago

Just realised I have credited 'freesound.com' instead of 'freesound.org' in a few of my recent submissions. Do you want me to reupload these?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

@flyinddeath I also made a change that should make the camera account for view bobbing, and replaced the user variable with a custom argument.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I updated the Parallaxing Sky Camera submission, I replaced the thumbnail with a GIF that should hopefully do a better job of showing what the camera does.

Tormentor667's Avatar Tormentor667 - 1 year ago

@inkoalawetrust you can move threads, simply use the "moderate" functions on the forum

Tormentor667's Avatar Tormentor667 - 1 year ago

@Gothic what width would you like to have on desktop resolutions? I can change that

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Also I'll probably see about updating the thumbnail of my parallaxing sky camera submission to a small animated GIF. To actually show it in action.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Is there no way for us to move threads on the forum ?

Gothic's Avatar Gothic - 1 year ago

Screens keep getting wider, yet websites keep getting stretched :/

CaptainToenail's Avatar CaptainToenail - 1 year ago

Thanks for that. I forgot to fill that part in!

Gothic's Avatar Gothic - 1 year ago

I added the summon list, when there are many variants I use [these if at least 1 is needed] (and these if they're optional)

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

And CaptainToenail's info file just has no mention of the actor names since there's too many of them, I guess I'll just set it as "Too many to list".

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I'm uh, not too sure what to add on the "Summon" info for the Crystal Clusters submission, there's too many crystal actor variants on it.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Apparently I'm too controlling of how indentation and formatting on the submissions should be done, so I'll focus on that less.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Since that would actually be able to show what the resource does, unlike just using its' editor icon.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Also, could I replace the thumbnail for my parallaxing sky camera submission with a small animated GIF ?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Also whatever is going on here with how the previous posts on the reply page are shown looks pretty bad. https://i.imgur.com/7IENcub.png

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

There seems to be an issue, the changes I make to the SCAYT spellcheck aren't stored, be it adding words like ZDoom to the dictionary or even turning it on.

Tormentor667's Avatar Tormentor667 - 1 year ago

Glad that you are onboard!

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

It has taken me a long time to work on it let alone finish it for a lot of reasons.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I've finally made some progress on one of the submissions I'll make here in about a week or two.

Robot J's Avatar Robot J - 1 year ago

welcome

Tormentor667's Avatar Tormentor667 - 1 year ago

Welcome LoganMTM and inkoalawetrust, our new additional repo maintainers :)

Tormentor667's Avatar Tormentor667 - 1 year ago

Sorry for missing this, I had a lot of work to do for my job after being in vacation. Just wrote a line to you over at ZDoom, mail is info AT realm667 DOT com

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Even though currently he was last online about 4 days ago.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I've also noticed that for months now, some Salahmander dude keeps appearing as being online at the bottom of the main board page.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Yeah I've noticed that too.

Hexereticdoom's Avatar Hexereticdoom - 1 year ago

Hi there, just a small bug report for the Board... The Bestiary subforum topic counter seems to be broken, 'cause it just says permanently 'No topics' on it...

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

And was only able to find that long text string to add to the Git wiki template, I didn't even know it was called a commit hash, until I saw your summary lol.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I have no idea how Git or GitHub work, so I just tried to find whatever counts as the commit that the addition of the BF_ONLYVISIBLETHINGS flag was made on.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Also @BlueShadow I noticed the edit you made on the A_Blast article on the wiki and the Summary you left on it.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Any Zandronum-compatible DECORATE code has to use A_CustomMissile, which shows deprecation warnings in GZDoom. Because Zandro doesn't have A_SpawnProjectile.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

By the way you may want to add an exception to the tool tip saying that the code in a submission should run with no errors on the latest GZDoom build.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

@Tormentor667 I have JavaScript enabled for the site, but your address is still getting replaced with a message that it is being protected from spam bots.

Tormentor667's Avatar Tormentor667 - 1 year ago

The "There was an error completing the request."-error should be fixed as well.

Tormentor667's Avatar Tormentor667 - 1 year ago

@inkoalwetrust please send me an email to This email address is being protected from spambots. You need JavaScript enabled to view it. so we can discuss this there

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Hopefully my new PC can be completed this week, so I can begin modding again, I have a lot of stuff I want to make and submit here.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

@Tormentor667 You could make me a maintainer, I can look at the site basically every day an respond to a new thread in less than a day.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Anyway. I may not be able to update the sky camera until I get a new computer that ISN'T a SFF Optiplex 760, the parts for the new PC are already here.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

My messages here only appear after I reload the page.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Ok well it seems my reply was sent here after all, seems like the whole forum is borked lol.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

@flyingdeath I'll see if I can do anything to fix it, keep in mind I may not be able to though, since I didn't write the original code for it, drPyspy did.

Gothic's Avatar Gothic - 1 year ago

Also, an advice to other users, while this error occurs, do not send your message again, just refresh the page

Gothic's Avatar Gothic - 1 year ago

"There was an error completing the request. Please try again. If you see this error multiple times, please contact the administrator of the site." Ok. Hi Torm

's Avatar sad zmrd - 1 year ago

i need download doom luncger but i can not find direct download shiii.

Gothic's Avatar Gothic - 1 year ago

looks more intuitive than the tiny computers

Hexereticdoom's Avatar Hexereticdoom - 1 year ago

Greetings everyone, long time not logging in here! By the way, I have just made my first submission in the board, so please check it out! ;)

Tormentor667's Avatar Tormentor667 - 1 year ago

Should work again!

Tormentor667's Avatar Tormentor667 - 1 year ago

Thanks for the hint, I will fix that

Gothic's Avatar Gothic - 1 year ago

Seems like the closed submissions lost their approved/rejected flags

Tormentor667's Avatar Tormentor667 - 1 year ago

Additionally moved all submission threads which are older than 1 month into the closed submission. If something was still active, please repost it.

Tormentor667's Avatar Tormentor667 - 1 year ago

Important: Check the new rules on the left (including the corresponding tooltips)

Tormentor667's Avatar Tormentor667 - 1 year ago

Big news time: Models are allowed from now on!

Tormentor667's Avatar Tormentor667 - 1 year ago

Updated, the repo forums should be accessable again for users

Tormentor667's Avatar Tormentor667 - 1 year ago

...of the updates myself then, and maybe with the help of team members and volunteers. Wasnt online here for a while so I need to catch up first.

Tormentor667's Avatar Tormentor667 - 1 year ago

Currently the submission forums are locked because there is no team maintaining the submissions actually. I will open them though and see if I can take care

Gothic's Avatar Gothic - 1 year ago

I have the option to make new threads, but not sure if it is available to regular members. You should contact Tormentor about it.

CaptainToenail's Avatar CaptainToenail - 1 year ago

Hey guys it's CaptainToenail here. I am planning on making updates to my old submissions, but I don't seem to be able to make a new thread. Is the forum closed?

flyingdeath's Avatar flyingdeath - 1 year ago

Parallaxing Sky Viewpoint has a minor problem. it does not take view bob into account. Not sure it can be fixed, just thought inkoalawetrust would like to know.

's Avatar Kalensar - 1 year ago

Stupid technical difficulties

's Avatar Zug - 1 year ago

In the menu of the game you can choose between low normal standart high or very high quality for a better looping game. Sorry for my english :/

Blue Shadow's Avatar Blue Shadow - 1 year ago

@Zug, your message lacks context. What are you referring to here?

's Avatar Zug - 1 year ago

Hi,When details are set to high or very high in the menu, there is no filter for the textures.Thereforethe high quality setup is worse than the default .

Blue Shadow's Avatar Blue Shadow - 1 year ago

@gman829, see my post: https://www.realm667.com/index.php/en/kunena/closed-submissions/1616-submission-cyber-demon-lord#9017

's Avatar ScarewcrowofDOOM - 1 year ago

Does anyone have any ice textures I can conveniently use in GZDOOM builder for my WAD?

's Avatar Sergi - 1 year ago

The best game in the Wolfenstein series! Amazing, work, Thanks guys!

gman829's Avatar gman829 - 1 year ago

Why was my topic about the Cyber Demon Lord removed?

's Avatar mac - 1 year ago

i can't set high priority of BOA from task manager!

Gothic's Avatar Gothic - 1 year ago

I feel like I complain about loud sounds on submissions all the time, maybe I should stop

's Avatar Niko - 1 year ago

I had more questions, but if you think you can't help me, I'll try asking on the site you recommended. Thanks again.

's Avatar Niko - 1 year ago

Unfortunately cHeretic on DS console is a port of the old DOS ver. and does not support .deh files via "command line", but does support older vanilla megawads.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

You may be better off asking for how to use DeHackEd on Heretic over at Doomworld instead.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

However I have no idea how to use DeHackEd myself, I only really code Doom mods in (G)ZDoom, so I only know ZScript and DECORATE, and some basic ACS.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

But I don't know if any games besides Doom 1/2, like Heretic have had DeHackEd developed for them, but I'm guessing they do.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

The IWADs only contain the assets like music, audio, graphics and sprites. The only way to change the actual monster behaviour is by using DEHACKED.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

There are no files in the Heretic IWAD (Or any of the Doom engine game IWADS.) that store actual actor code, such as how much HP each monster has.

's Avatar Niko - 1 year ago

I visit this site through Android Chrome. At least, could you tell me which files inside Heretic.wad should be modified to change the enemy HPs ?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Also by using XWE, that basically means that almost nobody will be able to help you since AFAIK XWE is very different from SLADE.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Even my archaic SFF Optiplex 760 can run SLADE.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

What kind of computer are you even on, how can you even get on this site.

's Avatar Niko - 1 year ago

I would like to modify Heretic Iwad to decrease HP of some tough enemies (BigHead, Minotaur etc.). Where should I look and how to do it?

's Avatar Niko - 1 year ago

Hi. Unfortunately I couldn't get Slade to work as my pc lacks a necessary software, but I found XWE which works fine.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Oh alright lol.

's Avatar Niko - 1 year ago

Sorry. I wanted to thank you with an emoji, but it didn't go through.Thanks again.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

You asked me for a WAD editor that can run on Windows XP, so I gave you a link to one.

's Avatar Niko - 1 year ago

?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

SLADE 3.1.6 has working binaries for Windows XP: http://slade.mancubus.net/index.php?page=downloads

's Avatar Niko - 1 year ago

Thank you.I just have to try.Couldn't you recommend a wad editor that works with an old WindowsXP Pentium.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Sure you could probably use the sprite graphics themselves in a vanilla WAD by simply using them as a sprite replacement for the original weapon sprites.

's Avatar Niko - 1 year ago

Basically I'd like to use custom enemies/weapons/textures with cHeretic, a port for DS, and the only way is to use an .argv file containing the aforementioned "

's Avatar Niko - 1 year ago

Thank you for your answer.If I open a weapon wad (eg Emerald Wand) with a wad editor and replace the name of the graphic files in it to match those of the original Heretic wand, this should be replaced by the first one, using the dos command line argument "Heretic.exe -file EmeraldWand.wad". Is that right or am I wrong?

's Avatar Niko - 1 year ago

Thank you for your answer.If I open a weapon wad (eg Emerald Wand) with a wad editor and replace the name of the graphic files in it to match those of the original Heretic wand, this should be replaced by the first one, using the dos command line argument "Heretic.exe -file EmeraldWand.wad". Is that right or am I wrong?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

They are not, the submissions on this repository are meant for ZDoom and its' forks such as Zandronum and GZDoom. Not for the original Doom engine games.

's Avatar Niko - 1 year ago

Hi. Do any of you know if the custom weapons for Heretic (contained in the repository) are compatible with the original version (DOS) of Heretic, because I would like to use them on the port for nintendo DS through "command line parameters".Thanks.

's Avatar Niko - 1 year ago

Hi. Do any of you know if the custom weapons for Heretic (contained in the repository) are compatible with the original version (DOS) of Heretic, because I would like to use them on the port for nintendo DS through "command line parameters".Thanks.

's Avatar Nerevar - 1 year ago

Is Hitler bossfight doable on MeIn Leben difficulty? As without dmg boosts or/and that healing suitcase it seems imposible. Will have to replay level or all ch2

's Avatar Nerevar - 1 year ago

ah nevemind I figured it out, you have to shoot high over their heads when they are really far like with the bow xD

's Avatar Nerevar - 1 year ago

I am stacked in CH2 mission Stahlhimmel cant kill those snipers, seems like those 2 on right was too far, sniper rifle seems to have bugged reach or something.

's Avatar TQ - 1 year ago

vehicles and flak guns all appear to be flattened in my install. Anybody seen this or know how t o fix?

's Avatar ZEB - 1 year ago

BUG-The projector screen in the briefing room has white bars coming off of it. (lens flares were causing it)

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Looks like I'll be waiting for my next submission to be reviewed.

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