Hello mates I really need help you are my last chance here.
Forgive me if my topic is in wrong place.
So I have made an M16 weapon with reload, sounds etc. I wanted to create some really HD sprites so in order to display right my weapon I used this code in textures lump just to know I'm using GZDoom UDFM format
/////////////////////////////////////////////////////////TEXTURES/////////////////////////////////
sprite M16GA0, 1000, 1000 // this is my sprite scales
{
xscale 3
yscale 3
offset 30, 450
patch M16GA0, 1, 1
}
So far so good, the big issue is that I can't properly spawn my casings I tried many, many ways but no luck
this is the different code lines I tried
///////////////////////////////////////////////////////////////////// DECORATE /////////////////////////////
TNT1 A 0 A_SpawnItemEx("CasingSpawner", CMF_AIMDIRECTION, CMF_AIMDIRECTION,5,0,10,10,45)
//M16F A 0 /*Offset (0,0)*/ A_FireCustomMissile("pistolCasingSpawner",-10,0,0,0,0,CMF_AIMDIRECTION)
//M16F A 0 A_customMissile("CasingSpawner", 32, 12, CMF_AIMDIRECTION,0, random(-1, 1)) //CMF_OFFSETPITCH
//M16F A 1 A_FireCustomMissile("CasingSpawner",30,450,CMF_AIMDIRECTION|CMF_AIMDIRECTION)
//M16F A 0 Offset(0, 0) A_FireCustomMissile("CasingSpawner",350,0,0,-5,1,CMF_OFFSETPITCH|CMF_AIMDIRECTION)
//M16F A 0 Offset(0, 0) A_FireCustomMissile("BulletChell",-90,0,10,10,FPF_NOAUTOAIM)
//M16F A 0 A_SpawnItemEx("CasingSpawner",5,10,CMF_AIMDIRECTION,5,0,5)
Keep in mind my sprites size and position on screen; is any way guys to make that beautiful correct spawn casings like so many wads out there?
By the way all that different ") " are several spawners I found from some wads