Yeah, my bad
since the Light Gun doesn't have Doomguy hands, shouldn't it be in the "other" category?
Another sneaky [UPDATE] the knife is now animated the way Scuba Steve wanted
Also the SPAS got nerfed, and the altfire actually uses ammo
3 more sneaky updates: the SPAS-12, Pump Action Shotgun and Nerve Gas Launcher all have widescreen friendly sprites, courtesy of Dzierzan.
Yes, everything from WRW is free to be used as long as proper credit is given. No permission required.
Isn't the WRW free for everyone to use? Much like the Armory here.
What's the thought on some of these being submitted/updated for the Armory? I think a lot of the original authors are still around the ZDoom scene.
I was looking through the old ZDoom Weapons Resource Wad from 2005 again for nostalgia reasons. There's some near stuff in there that may have been forgotten.
Nice. Imagine if the Imp's head popped off when you killed it and started running around
Very fitting and pretty scary too
Updated the Imp Trite, with new sounds
Are you sure you extracted them? GZDoom doesn't load pk3 files inside zips. Did you drag the pk3 file, or the zips?
Thank you for your answer, Gothic. So what if I restored my computer to an earlier version of Windows, like Windows 7 for example? Would that work?
ZDoom 2.8.1 is horribly outdated, lots of submissions here use more advanced features that will only work with the latest dev builds of GZDoom
I mean, I downloaded them, extracted them and everything and then I click and drag them onto the ZDoom icon. The game still won't let me summon them....
I just downloaded ZDoom 2.8.1 because it's compatible for my new Windows 10 desktop I recently purchased. How can I add custom monsters from here, it won't work
it is, thanks.
Should be visible now
btw I just noticed the item store submission rules don't have a template.
alright, i was afraid my browser was acting up again.
Yeah, It's been a problem for a while now
anyone else having problems with quoting posts? anything I put in a quote block doesn't show up at all
TCOTD2 remaster is out! Go check it out and have a spooky Halloween everyone :)
Does anybody else have that problem?
Whenever I try to put a link in a post I get 403: access forbidden. Remote file inclusion attempted. :/ what's happening?
This forum doesn't have a PM function anyways
That question was meant for BFG Major Mike. Terrible sorry, I can't find the PM function lmao
oh sorry, I misunderstood what this was lol
Did you ever get the Revenant Launchers working? If so, can you share the finished version?
Whoever did those needs to be credited also. Cool monster btw
I created the edit for the Forgotten One that the Chiller Soul sprites are based upon, however I did not create the frosty Chiller Soul sprites themselves.
Hey - just a heads up - Chiller Soul thread is closed so I'll leave this here - the credits for the sprite edit aren't quite correct still - cont'd.
NOTICE: If I closed your thread due to innactivity and you don't feel like making a new one, give me a shout here so I'll reopen it (you must be logged to ask)
I didn't, clean up your cookies if you can't see it
You forgot to update the thumbnail for the ST Railgun, Gothic.
I submitted the Gross Elemental, Craneo allowed and requested me to do it
I'm also gonna submit the Devastator from Demon Eclipse, also with SOF sprites. I remember it was submitted once in the old formus, I believe it was Ghastly
I plan to update the Pyro Cannon with SoniKOFan sprites, but they seem to be even bigger than the original sprites.
I never noticed that, I guess I never used that monster. It should be updated one of these days
Is it a holdover from a DeHacked implementation? I know I first saw them in ActionDoom.
Did you know that since it was submitted 15(!) years ago, the Imp Trite makes the Mancubus attack sound? That's pretty funny.
But visuals, like the clouds, somehow run smoothly and at a normal fps, in the background when the menu overlay is pulled up
Clean installs and purging configs changes nothing. The game's resource use is negligible. Lower than potato and higher than maximum settings run equally poorly
(ie. Ryzen 7 5800H, Radeon RX 6600XT, 16 GB of RAM)
The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
Ah, wonderful! Thank you. I'll try using that and see about updating one of my monsters later.
Use A_Stop.
Didn't mean to post that twice. But yeah, like a Cacodemon being shot and is now moving backwards. Is there something to force them to stop their movement?
Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
hey salahmander
Help I can't post replies
Please check the WIP thread if you want to check all of them, I also uploaded the Hell Smith
Okay, decided to port the rest of the Hell-Forged enemies by myself, not 100% accurate, some of them even are missing GLDefs but Amuscaria didn't done much.
as for the regular Blood Fiend and Devil, I decided to only use the new sprite sets, and tossed the old ones
BIG updates to the Super Devil and Cyber Fiend, now they look like the modern Blood Fiend and Devil, and gave them brightmaps
new update to elven sorceress
Bruh
I live... AGAIN.
Never Fear.. I Was Here :P
The site is improving further and further, keep going good!
Thanks for your feedback!
It's working better now. The "Latest" area is now my bookmark home. ? Sign in, and it automatically shows all the new stuff. Convenient
Did some more work today, that helps to indicate new posts in the overview and the categories. Also topic icons are working again
*Me trying to not click a new feature implemented so the bot doesn't ban my IP again. Seriously, I was trying to look a preview and the IP bot banned me again*
Nah, imo I don't like it. Can't see 'New' posts and it looks too complicated. But hey, it's your site.
Imo it looks really coolo
Got a big bunch done, I hope it is already bettrr
Working on it right now
People, please stop using Mediafire for hosting files, I'll reinforce this rule harder from now on
I saw, it's garbled AF on the page. Weird glitch?
Enjoy another neat monster concept: The Rat King
The pages are way too crushed down horizontally now. The repository looks scuffed too https://prnt.sc/eNn7vSCXnJn2
Okay them - finished most of my overhaul of the page. How do you like it?
My fault that I left the replace thing after I tested it D: thanks for the update
The Automatic Crossbow has been updated, I didn't notice it was replacing the Chaingun for some reason.
@Gothic Seems like you forgot to update the editor numbers document when you added Toenails' techno columns.
Sorry, didn't realise Enter posts. A lot of the weapon submissions need some tweaking and they'd be fantastic additions.
There are some good submissions, my sprite work isn't great or even good by comparison, however I can script decorate.
Man I haven't been active here in a long time. Maybe I should actually get off my ass and review some submissions again. And update the MVP submission again.
I'm loving what I'm seeing so far :D
Neat work! A page rework is always not bad when it comes to good updated features ;)
Currently working on an overhaul of the page, don't worry if things are behaving strangely ;)
The D'sparil staff has been updated, check the update log inside to see what's new.
Oh, nevermind, I could access now, thank you! :D
Hello? It's me, Ganbare-Lucifer, can you delist me from the 'black list', everytime I try to log in it blocks my access and became annoying.
Happy new year everyone!
Dans Blade of agony, je n'arrive pas à ouvrir le coffre fort. Je pense avoir la combinaison (la date anniversaire de l'officier allemand), mais...
The Spray Cannon and BFG2704 have been updated. Besides the change of file, projectiles no longer bounce infinitely. Merry Christmas.
Yeah, if you're using other people's stuff, make sure they gave permission for their use, or ask them for permission
What is the rules concerning it do I need to find the Authors and Include them in a Text Document in the Pk3?
I want to submit a Six Barrel Shotgun Decorate that I condensed down to work in Regular Projects from Brutal Doom, I cannot find any info on whom made it
Yeah, I noticed that too, I sent Tormentor a message.
Something is wrong with the site, the links are directing incorrectly, they should have /index.php/
Hi guys, it has been aeons I didn't peek here... I might come soon with texture pack. Life has been very harsh on my end, and there is still a lot to fight
I've submited a file to the besteary, someone let me know if there are problems with the monster, i'll fix em
You can actually
You should be able to preview the audio files
Safarov
Patched Up textures ha been updated with a couple of new textures.
Holy ****balls, old posts with Mediafire links completely break those pages.
For reporting issues with BOA, you should instead put them up on its' GitHub issue tracker. https://github.com/Realm667/WolfenDoom/issues
sorry for spam :(
Hi guys, i experience the problem, that the game will be displayed on the wrong monitor with fullscreen. What can i do?
Hmm, seems like image embed on the forum are broken.
I don't suppose someone could program (I am not sure how to make them) a Battlelord Sentry from Duke Nukem 3D? I would love to use them as choke point bosses
Nevermind.
What's the spam post, you mean the two messages below you ?
Don't worry folks, I've already reported the spam post in the Let us Know Thread while Torm is not around.
Maybe ask Tormentor ?
i don't know why the Wild Demonic Leeches aren't showing up on the latest submissions
https://youtu.be/3kl7trBcOVg?t=1179 - some issues like hitboxes and camera skips
@Dingor We can't really help you with problems that have to do with BOA, you should report them on BOA's GitHub https://github.com/Realm667/WolfenDoom/issues
@DBJ87 I'm definitely looking forward to that.
Happy Realm day R667. Ally Marine submission update in the works, inc Jetpack, Riot Shield, Tank, Quad SG, Hellstorm Cannon, Sonic RG & Freeze Rifle users
Hi everyone! Can someone help with my problem? On fog maps I have very low fps and on Tunis mission I have black screen outdoors coz of sandstorm.
Thank you for making BOA, it makes really fun. I like that game. Great work!
Hmm, are you talking to me ?
i still need to finish my Hpack map https://imgur.com/t4epZVC
wish I could check them again, i remember some of those being pretty good https://imgur.com/a/HVRp1br
since nothing from the old site was saved, i'm saving even the rejected entries https://imgur.com/hLADHAS
I can split the weapon they drop pretty easily. But the other weapon that both the NPCs and players can use, is too intertwined with the NPC.
Would I need to split the weapon they drop, and the sort-of weapon that both the NPC and player can use into separate submissions ?
Alright, I finally finished a project of mine. But it includes an NPC, a weapon that the NPC drops, and a sort-of weapon, that both the NPC and players can use.
Check the Staff forum, on my latest post, hopefully that answers your question
@Gothic I need your help, how do you manage to remove the duplicate file size, that appears on the download sections of new resource articles ?
Das
I should really stop bothering with taking time to write replies. And just spit them out ASAP, and edit them later to add or fix anything on them.
Hello! Just stopping by to give my thanks for this site and repositories. Has been a great help over the years. Hope all is well 3
Can't seem to find a way to register for the forums.. Is there a way to turn off the lighting effect in BoA that casts rays off everything? It's a bit much ^^
I was wondering, I noticed a German spying from the bushes at the Allied HQ, is he just an easter egg or is there more to it?
while i'm here, How are yall doin?
damn it's been awhile since ive been here
took care of the issue with the filesize showing twice
????
WHO ERA YOU??????????????????2022
how are you?
And I removed them because most of them were spam and/or nonsense.
We did.
Hello I don't know if anyone received my posts or not how will I know if they did?
Hmm, seems like the file size of the new Candlesticks resource appears in its' name for some reason. And I can't remove it.
Hopefully 2022 will be better than 2021! Have a happy New Year!
Happy New year Slayers! I don't think I'll be here for that! But take care and be safe fam!
Merry saturnalia.
Merry late christmas to you as well
More like Better Never than Ever.
Merry Christmas to all of you, maybe a bit too late but better now than never :)
@Gothic When approving submissions, don't forget to add their editor numbers to the document.
Ooops
fixed them now
Anyway thanks for the quick response fixing this, appreciate it.
'Large Fire Bowl' or 'Fire Cauldron' perhaps? I originally interpreted the ShadowCaster sprite as containing a mound of lava hence the weird name.
they'll stay unpublished until i fix them both
Or, do you wish to rename it to something else? I see the mention of coal, so it can't be lava, but it needs a different name from the existing fire bowl
I'll fix that, I'll rename the Lava Cauldron to Lava Bowl so they don't get mixed
zrrion's submission appears to have been replaced instead of the Lava Bowl.
I believe the two have been mixed up - perhaps my submission should be relabled to 'Fire Bowl Large'
my recent 'Fire Bowl' entry was to replace the existing 'Lava Cauldron' entry. However it seems there was already another Fire Bowl entry by zrrion the insect
I don't know where to even start with everything I have to do both here and outside of the site. After a month of being stuck on a fossilized Optiplex 760.
I'm back on my actual PC, after a month of trying to get my CPU replaced.
Was the first thread that was made here about ripping the Juggernaut from PB as a standlone resource removed ? Because I can't find it anywhere.
I'm pretty sure I've spent about as much time, if not more, dealing with getting a working CPU, than I did actually using my new PC ever since getting it.
As for my CPU, I was able to ship it back to Intel yesterday, now I have to wait 10 days to see if my refund is approved.
And I bought it instead of a GTX 16xx card because it has at least primitive hardware real time ray tracing and DLSS, so it's more future proof.
Tell me about it, I had to buy an RTX 2060 for 400€, by now and with how weak it is compared to the rest of the RTX 20xx series, it should've cost 150€ by now.
Prizes for GPUs are... terrible
I hope you get this sorted. Was offline for a while as well, my GPU broke and currently it's one of the worst things that can happen.
I think I'm at the final stage of wrangling Intel into sending me a replacement under warranty, or at least I sure hope so. I can't afford paying another 200€.
Forgot to mention, but it turns out that the CPU had just died, my data and other hardware is sfae.
In the meantime I'm stuck on the same god awful Optiplex 760 I've been on for the past 7 years. So I cannot even try out the submissions and updates to them.
I'll be going back to the shop that built it in the following hours, hopefully it can be fixed and I didn't lose any data.
I should probably mention that I haven't been active. Because long story short, my new PC stopped booting 2 days ago.
When I turned off view bob it seemed pretty seamless. Too busy (lazy) to test new version atm.
It's meant to be used with some kind of barrier such as walls or hills between the skybox and playable area, otherwise the effect becomes obvious.
Yeah I don't really have the skill to make it as seamless as the 3D skyboxes in Source.
If you are close to objects in backdrop it is more obvious, but even distant things had a slightly uncanny look if you were paying attention. Will test soon.
It's not that much better, AFAIK it does account for view bob now, but the difference from the bobbing is so minor that the camera doesn't even move from it.
@inkoalawetrust Stoked to try out the new sky camera.
@inkoalawetrust Stoked to try out the new sky camera.
Appreciate you taking the time to review and fix my submissions, thanks :-)
All updates crediting freesound(s).com instead of freesound.org have been fixed, I hope
Now I can also upload my APC after making a new update to it, since it no longer has to rely on the modified version of the Allied Marines pack it uses.
I've finished my next submission. But before submitting it, I have to make the showcase video.
Honestly those submissions seem a bit too minor, it would've been better to just merge them all in one pack of human corpses.
Great thanks Gothic
I'll take care of them
Just realised I have credited 'freesound.com' instead of 'freesound.org' in a few of my recent submissions. Do you want me to reupload these?
@flyinddeath I also made a change that should make the camera account for view bobbing, and replaced the user variable with a custom argument.
I updated the Parallaxing Sky Camera submission, I replaced the thumbnail with a GIF that should hopefully do a better job of showing what the camera does.
@inkoalawetrust you can move threads, simply use the "moderate" functions on the forum
@Gothic what width would you like to have on desktop resolutions? I can change that
Also I'll probably see about updating the thumbnail of my parallaxing sky camera submission to a small animated GIF. To actually show it in action.
Is there no way for us to move threads on the forum ?
Screens keep getting wider, yet websites keep getting stretched :/
Thanks for that. I forgot to fill that part in!
I added the summon list, when there are many variants I use [these if at least 1 is needed] (and these if they're optional)
And CaptainToenail's info file just has no mention of the actor names since there's too many of them, I guess I'll just set it as "Too many to list".
I'm uh, not too sure what to add on the "Summon" info for the Crystal Clusters submission, there's too many crystal actor variants on it.
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