Creating complex and convincing projects always requires a certain amount of custom resources. This doesn't only cost a lot of time, you are also supposed to have the skill and software to realise custom actors, new sprite sets and complete new content. If you can't do that on your own, you can still ask someone else to help you but in most of the cases you are left on your own, especially if you have just started mapping. The Realm667 Repositories are supposed to fill this gap by offering all kinds of resources a project might need - no matter if you are looking for weapons, items, props, textures, monsters or special effects, no matter if you need them for your Doom-, Heretic-, Hexen- or Strife-themed map - we have what you are looking for. But the repositories aren't only an opportunity for mappers, it's also a chance for modders and spriters to spread their work - it's a give and take.
For the various categories of resource-types, simply choose from the left menu (e.g. "Beastiary", "Armory", etc.) to get a full list of all entries. If you want to have the classic preview overview with details, simply choose the theme/subtype of the category (e.g. "Doom style", "Heretic/Hexen style", etc.).
For the various categories of resource-types, simply choose from the left menu (e.g. "Beastiary", "Armory", etc.) to get a full list of all entries. If you want to have the classic preview overview with details, simply choose the theme/subtype of the category (e.g. "Doom style", "Heretic/Hexen style", etc.).

Latest submissions
Glock 19
archive Glock19 (142 KB)
Wraith Corp Textures
archive Wraith Textures (1.59 MB)
Spirit Staff
Info
Name: Spirit Staff
Class: 1-7
Type: Light/Healing/Tracer
Palette: Custom
Summon: SpiritStaff
Ammo Type: StaffOrbAmmo
Powered Mode: No
Added States: No
ACS: Yes
Credits
Submitted: TheDoomedArchvile
Code: TheDoomedArchvile
GLDefs: TheDoomedArchvile
Sounds: Hexen, Freesounds
Sprites: Heretic, Neoworm
Sprite Edit: TheDoomedArchvile, Gothic
Idea Base: Healing and light utility weapon with a powerful attack
Description
The Spirit Staff is a very tall staff that absorbs the spiritual energies around the caster. When the caster holds the staff in front of them it will slowly absorb energy while lighting the area around them. Additionally, every time the orb absorbs energy it will heal the caster a tiny bit at a time. Once the orb is filled with enough energy the caster can fire the orb and release the trapped spirits within. The spirits inside the orb will be released over a series of five pulses, haunting any enemies that are within the area. It can be very useful in an area with a lot of enemies, but not at all reliable for constant use. It is more useful as a tool for exploring dark caverns and healing old wounds than
anything else.
archive Spirit Staff (640 KB)
UAC Pistol
archive UAC Pistol (177 KB)
Clusterfiend
Info
Name: Clusterfiend and Midasfiend
Difficulty: Medium
Connections: None
Summon: Clusterfiend, Midasfiend
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: Yes
Actor modification: No
ACS: No
archive Clusterfiend (252 KB)
Rat King
Info
Name: Rat King
Difficulty: Medium
Connection: Small Rat, Giant Rat (Included in the file if needed)
Summon: RatKing
Melee: Yes
Distance: Yes
Type: Animal, Demon
archive Rat King (435 KB)
Maggot
archive Maggot (251 KB)
Guardian Of Hell
archive Guardian of Hell (596 KB)
Automatic Crossbow
Info
Name: Automatic Crossbow
Class: 4
Type: Projectile
Palette: Doom
Summon: AutoCBow
Ammo Type: DartAmmo (Custom)
Reload: Yes
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: Yes
archive Auto Crossbow (867 KB)
Updated Apr 7tn, 2023
Fusion Cyber Imp
Info
Name: Fusion Cyber Imp
Difficulty: Medium
Connections: Cyber Imp, Rocket Imp
Summon: FusionCyberImp
Melee: Yes
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: No
Actor modification: No
ACS: No
archive Fusion CyberImp (341 KB)
Black Panther
Info
Name: Black Panther & Stalker of Rodem
Difficulty: Easy-Medium
Connection: Black Panther spawns a Stalker of Rodem
Summon: BlackPanther, StalkerOfRodem
Melee: Yes
Distance: Melee, Leap(Panther), Projectile(Stalker)
Type: Animal, Demon
GLDEFs: Yes
Actor modification: None
ACS: None
Credits
Submitted: Ganbare-Lucifer
Code: IMX, Ganbare-Lucifer
GLDEFs: Ganbare-Lucifer
Sounds: Lobotomy Software, IMX, Ganbare-Lucifer
Sprites: id Software, 3D Realms and Lobotomy Software. Gibs by Enjay and Fuzzballfox
Sprite Edit: IMX, Ganbare-Lucifer
Idea Base: The original Black Panther by IMX, along with the Shadow Warrior prototype sprites, decided to modify them into an entity that morphs into another after death so it looks less like a quick Hell Knight edit.
archive Black Panther (349 KB)
Obsidian Ravager
archive Obsidian Ravager (1.16 MB)
Floating Candles
Info
Name: Floating Candles
Connection: No
Palette: Doom(PNG)
Summon: FloatingCandleWhite, FloatingCandleBrick, FloatingCandleGreen, FloatingCandlePurple
Destroyable: No
Special Effects: No
ACS: No
archive Floating Candles (4 KB)
Large Techno Columns
Info
Name: Large Techno Columns
Connection: No
Palette: Custom
Summon: HugeTechnoPillar[Blue/Red/Green/Yellow/Orange/Grey/Purple]
Ambient Sound: Yes
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: Yes
Actor modification: Yes
ACS: No
archive Large Techno Pillars (809 KB)
War
Info
Name: War
Difficulty: Very Hard
Connection: None
Summon: War
Melee: Yes
Distance: Projectile, Shield
Type: Cybernetic, Demon
Brightmaps: Yes
ACS: No
Actor modification: No
Credits
Submitted: Kan3
Code: Kan3, Captain Toenail
GLDefs: Kan3
Sounds: Kan3, Id Software, freesound.org
Sprites: Id Software, Nanami, Virtue, Captain Toenail
Sprite Edit: Kan3
Idea Base: War from Apocalypse (Psx game)
Description
Lord of weapons and warfare, it possesses a powerful arsenal of destructive weapons, including: a massive minigun, two rocket launchers on its shoulders, a cybernetic arm that can electrocute in a few hits and grab its victims from afar, plus, it is equipped with a massive BFG!
If you're lucky enough to be able to deal some damage, it will activate its force shield to reflect anything thrown at it.
It has a high amount health and it's fairly resistent to most weapons, but, it seems that his meaty upper body is quite weak to poison...
archive War (1.60 MB)
Venor
archive Venor (285 KB)
RoboCain
Info
Name: RoboCain
Difficulty: Very Hard
Summon: RoboCain
Melee: Yes
Distance: Hitscan, Projectile
Type: Cyborg
Brightmaps: No
Credits
Submitted: SkeletronMK666
Code: SkeletronMK666, IDGames/Zdoom wiki source code, Virtue(Grenade code)
Sounds: Mortal Kombat II, Vectorman 2, Robocop 2, Quake 2
Sprites: Fabio D., Skulltag, RoboCop 2 Arcade game
Sprite Edit: SkeletronMK666
Idea Base: Robocain Villan form Robocop 2
Description
This Monstrocity of hydrolics and metal was made by the OCP Corperation as an attempt to create the second robocop: robocop 2, otherwise known as RoboCain! With the brain of a madman, and the tools of destruction, this beast has an arsenal of weapons at his desposal and is highly dangrous!
archive RoboCain (1.79 MB)
Yeti
Info
Name: Yeti
Difficulty: Medium
Connections: None
Summon: Yeti
Melee: Yes
Distance: Projectile, Dash, Jump
Type: Animal, Cryptid, Ice
Brightmaps: None
Actor modification: None
ACS: None
Credits
Submitted: Captain Toenail
Code: Captain Toenail, Gothic
Sounds: bananaboatman33, simon13666, Euphrosyyn, bevibeldesign, alegemaate, SypherZent, zatar, playednfaved-soundeffectss776
Sprites: Heretic, Doom, ShadowWarrior, Unsplash.com
Sprite Edit: Captain Toenail
Idea Base: Yeti enemy from Tomb Raider II
Description
Once thought to be just a legend, the elusive Yeti can be found roaming the remotest snowy mountaintops and coldest ice chasms. Also known as the Abominable Snowman or Snow Demon. The Yeti is naturally resistant to the cold and highly aggressive when provoked.
The Yeti is primarily a melee enemy. It will leap and dash at close range, and hurl chunks of ice from afar. If distance is maintained, or line-of-sight is broken, the Yeti will stop pursuing and wait in ambush.
archive Yeti (266 KB)
Bolt Rifle
archive Bolt Rifle (113 KB)
Updated Dec 25th, 2022
Double Barreled Pumpgun
Info
Name: Double barreled Pumpgun
Class: 5
Type: Hitscan
Palette: True Color png
Summon: DoubleBarrelPumpGun
Ammo Type: Shells
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
Credits
Submitted: Warchild
Code: Warchild (general), Gothic (very useful advices)
Sounds: Joblez (firing sound), Jerry Miculek & Captain J (reload sounds)
Sprites: Marty Kirra
Sprite Edit: Marty Kirra, Gothic
Idea Base: based on a real weapon model (I guess)
Description
An angled double barrel pumpgun, more powerful than the super shotgun but spreads too much and reload speed takes slightly longer. Kills a Hell Baron with only 4 shots and Pain Elementals with 2. Therefore it shines in close combat unless you are being overrun by high tier enemies. Weaker in mid range due to the spread and almost useless in wide range.
archive Double Barreled Pumpgun (198 KB)
Mech Plasma Demon
archive MechPlasmaDemon (140 KB)
Patriot
archive Patriot (56 KB)
Famine
Info
Name: Famine
Difficulty: Very Hard
Connection: Baron Of Hell
Summon: Famine
Melee: Yes
Distance: Projectile, Summon attack
Heal: Yes
Type: Magic Demon
Brightmaps: Yes
ACS: No
Actor modification: No
Credits
Submitted: Kan3
Code: Kan3
GLDefs: Kan3
Sounds: Kan3, Id Software
Sprites: Raven Software, Id Software
Sprite Edit: Kan3
Idea Base: Centaur from Hexen
Description
King of dearth and the devourer of the World, it will drain mortals life with its hell fire and try to smash creatures with its powerful fists. It is also able to summon the Hell Souls, floating skulls engulfed in hell flames, that will rain from the sky and explode on their targets.
Anyone approaching needs to be very careful when Famine gets injured, because it will start ripping of its enemies life to heal itself!
It's very resistant to almost every weapon and that's the key... If weapons do not work, perhaps your bare hands will!
archive Famine (474 KB)
Military Vehicles Pack
Info
Name: Military Vehicles Pack
Difficulty: Varies, Easy/Medium (Army Car), Very Easy/Medium (Army Truck)
Connections: AI/Smart Marines (Falls back to ZDoom marines otherwise, who completely suck, so use the AI Marines)
Summon: MVP_ArmyCar, MVP_ArmyCarProp, MVP_ArmyCarWreck, MVP_PainRayWreck, MVP_ArmyCarRuin
Melee: Army Truck (Optionally rams enemies)
Distance:
- Army Car: AOE: Pain Ray (Stuns weak enemies), Summon: Drops 3 marines
- Army Truck: Summon: Drops 14 marines
Type: Human, Military, Machine, Vehicle.
Brightmaps: No
Actor modification: No, only interfaces with the AI/Smart Marines (e.g to tell them to avoid vehicle AOE attacks)
ACS: No
Credits
Submitted: Inkoalawetrust
Code: Inkoalawetrust
GLDEFS: Inkoalawetrust
Sounds: GDC Audio Library, FreeSound.org, freesfx.co.uk, Inkoalawetrust
Sprites: Inkoalawetrust (All vehicle sprites), Duke Nukem 3D (Fire sprites), Tormentor667 and Solarsnowfall (Spark sprites)
Idea Base: I've had this project in my mind for years.
Description
A pack of military vehicle NPCs that can be used both as allies and as enemies. The pack currently only contains two vehicles. But more will be added in the future, it is HEAVILY recommended
that you use this resource along with the AI/Smart Marines resource for the best experience with vehicles that spawn troops.
Read the included documentation files for actual information on how to use the resource. And play through the included demonstration map to see them in action, and/or to get ideas on how to use the vehicles for scripted sequences.
archive Military Vehicles Pack (5.96 MB)
Carrionnette
Info
Name: Carrionnette
Difficulty: Easy/Medium
Connections: None
Summon: Carrionnette
Melee: Yes
Distance: Projectile, Leaping Attack
Type: Demon, Undead
Brightmaps: No
Actor modification: No
ACS: No
Credits
Submitted: Margaret Thatcher
Code: Inkoalawetrust
Sounds: Id Software (Doom/Doom II), Raven Software (Heretic), Valve Software (Half-Life 1)
Sprites: Id Software (Doom/Doom II), 3D Realms (Shadow Warrior prototypes), Amuscaria (Projectile)
Sprite Edit: PGE
Idea Base: Prototype Coolie Ghost looked like it would fit on Revenant legs
archive Carrionnette (145 KB)
Shotgun Monk
archive Shotgun Monk (415 KB)
Celt
Info
Name: Celt
Difficulty: Very Hard
Connections: None
Summon: KXCelt
Melee: Yes
Distance: Projectile, Summon
Type: Demon, Elemental
archive Celt (380 KB)
Pestilence
Info
Name: Pestilence
Difficulty: Medium - Hard
Connection: Mancubus
Summon: Pestilence
Melee: No
Distance: Projectile, Poison Cloud, Summon attack
Type: Poisonous Demon
Brightmaps: Yes
ACS: No
Actor modification: No
Credits
Submitted: Kan3
Code: Kan3
GLDefs: Kan3
Sounds: Kan3, The Skulltag Team
Sprites: Id Software
Sprite Edit: Kan3
Description
It lives in the rottenness and decay and it will poison any living being that it smells out. If it detects its victim, it shoots bursts of explosive toxic fireballs, if not, it will scatter spherical poisonous mines on the ground, but probably the most dangerous thing to do is dealing with its tentacles: they can travel underground and grab their targets from below,
poisoning them to death.
It has a great mouth in its abdomen and it's better not to know what would happen if someone got too close...
It really has a lot of health, but it's slow, a good strategy would possibly be to burn it down with fire...
archive Pestilence (629 KB)
Possessed Legs
archive Skeleton Legs (51 KB)
More Hexen Candles
Info
Name: More Hexen Candles
Connection: None
Palette: Hexen
Summon: Hexen[Stand/Wall]Candle[White/Red/Black/Tan/Green/Blue]
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No
archive More Hexen Candles (20 KB)
Walking Hand
archive WalkingHand (36.8 KB)
Checkpoint Disk
Info
Name: Checkpoint Disk / Save Disk
Type: Checkpoint / Powerup
Palette: Doom
Summon: sp_SaveDisk
Use type: Instant
Duration: 1 to 3 Seconds.
Brightmaps: No
Actor modification: No
ACS: Yes
archive Checkpoints (21 KB)
Updated Oct 4th, 2022
Cranium Shaker
Info
Name: Cranium Shaker
Class: 3
Type: Hitscan
Palette: Doom
Summon: CraniumShaker
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
archive Cranium Shaker (144 KB)
Rabbit
archive Rabbit (227 KB)
AI Marines
Info
Name: AI Marines
Difficulty: Easy/Medium, Hard (When on a turret or in groups and squads.)
Connections: None
Summon: SmartMarine, TurretMarine, SmartMarineMGTurret, SM_NoCrouchZone, VanillaRifle
Melee: Yes (Rifle swing, can also use berserk packs if they get in their inventory)
Distance: Hitscan (Rifle), Projectile (Grenades and turrets)
Type: Human, Military
Brightmaps: No
Actor modification: No
ACS: No
Credits
Submitted: Inkoalawetrust
Code: Inkoalawetrust, Lewisk3 (Base code for making turrets usable by players), Boondorl (Swimmable 3D floor detection)
GLDEFS: Inkoalawetrust
Sounds: Valve, freesound.org, GDC Audio Library, Call of Duty 2, edited by Inkoalawetrust
Sprites: Sergeant_Mark_IV, Ghastly_Dragon, Das M., Superdave938, Mryayayify, Tabijaky, Gorman Freebmane, Inkoalawetrust, TG5, Vader
Sprite Edit: TG5, Tabijaky, Inkoalawetrust
Idea Base: Having NPCs in Doom with a higher IQ than a wet towel. Half-Life 1 HECU (Partially)
Description
A Doom NPC with a brain for a change. They can do dozens of different things, such as avoid danger, work in groups, move in squads, dodge projectiles, take cover and so on, can easily be used as allies by being set to friendly, have multiple weapons, including turrets that both they and players can use, and are highly customizable. For more detailed information on all the stuff they are capable of (A lot), and how to properly and fully use them. Check the included Document.txt file.
archive AI Marines (1 MB)
Updated December 12th, 2022
Wild Demonic Leech
Info
Name: Wild Demonic Leech
Connection: None
Palette: PNG
Summon: WildLeech
Destroyable: Yes
Special Effects: None
archive Wild Demonic Leech (115 KB)
Crate Models
Info
Name: Crate Models
Connection: N/A
Palette: Doom
Summon: Cube[32, 64][Blue, Green, Brown], Crate[32, 64, 128][Clean, Plank, Cross]
Ambient Sound: N/A
De-/Activatable: N/A
Destroyable: N/A
Special Effects: N/A
archive Crate Models (113 KB)
Updated May 28th, 2022
Enforcer
archive Enforcer (194 KB)
Single Action Revolver
Info
Name: Single Action Revolver
Class: 2
Type: Hitscan
Palette: Custom
Summon: ColtSA
Ammo Type: Clip
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor Modification: No
archive Single Action Revolver (212 KB)
Marauder
Info
Name: Marauder
Difficulty: Hard/Very Hard (Depending on environment.)
Connections: None
Summon: Marauder
Melee: Yes
Distance: Projectile, Hitscan
Type: Demon, Night Sentinel
Brightmaps: No
Actor modification: No
ACS: No
archive Marauder (957 KB)