Creating complex and convincing projects always requires a certain amount of custom resources. This doesn't only cost a lot of time, you are also supposed to have the skill and software to realise custom actors, new sprite sets and complete new content. If you can't do that on your own, you can still ask someone else to help you but in most of the cases you are left on your own, especially if you have just started mapping. The Realm667 Repositories are supposed to fill this gap by offering all kinds of resources a project might need - no matter if you are looking for weapons, items, props, textures, monsters or special effects, no matter if you need them for your Doom-, Heretic-, Hexen- or Strife-themed map - we have what you are looking for. But the repositories aren't only an opportunity for mappers, it's also a chance for modders and spriters to spread their work - it's a give and take.
For the various categories of resource-types, simply choose from the left menu (e.g. "Beastiary", "Armory", etc.) to get a full list of all entries. If you want to have the classic preview overview with details, simply choose the theme/subtype of the category (e.g. "Doom style", "Heretic/Hexen style", etc.).
For the various categories of resource-types, simply choose from the left menu (e.g. "Beastiary", "Armory", etc.) to get a full list of all entries. If you want to have the classic preview overview with details, simply choose the theme/subtype of the category (e.g. "Doom style", "Heretic/Hexen style", etc.).

Latest submissions
Sideway SMG
archive Sideway Smg (32 KB)
AUG combat rifle
archive AUG Combat Rifle (63 KB)
More Skewered Corpses
Info
Name: More Skewered Corpses
Connection: No
Palette: Doom
Summon: SkeweredZombieman, HeadlessSkeweredZombieman, DecapdZombieman, SkeweredShotgunner, HeadlessSkeweredShotgunner, DecapdShotgunner, SkeweredMarine, HeadlessSkeweredMarine, DecapdMarine
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
archive Skewered Headless Corpses (18 KB)
Infantry Rifle
Info
Name: Infantry Rifle
Class: 3
Type: Hitscan
Palette: Doom
Summon: InfantryRifle
Ammo Type: Ammo30(Custom)
Credits
Submitted: Joblez
Code: Joblez
Sounds: Joblez, Cauldron, Infinity Ward
Sprites: TNT Team, Tripwire, Joblez, Sky_Hunter(Sketchfab), Id Software
Sprite Edit: Joblez
Idea Base: M1 Garand from Call of Duty 2
Description
Worn from generations of continuous use, the Infantry Rifle is an iconic and reliable service weapon. In practice, it's fairly accurate with decent damage, effective in both close and relatively far ranges. The only major trade-off is the rifle's limited clip capacity, which requires the weapon to be reloaded every eight rounds.
archive Infantry Rifle (99 KB)
Beholder
Info
Name: Beholder
Summon: Beholder
Difficulty: Medium
Melee: Yes
Distance: Projectile
Type: Demon, Magical
Brightmaps: No
Actor modification: No
ACS: No
Credits
Submitted: PGE
Code: PGE (with help from Werlynakadera)
Sounds: Nintendo (A Link To The Past), Blizzard Entertainment (Starcraft)
Sprites: Raven Software (Shadowcaster), Id Software (Doom/Doom II), Rogue Software (Strife) Team17 (Alien Breed 3D), NMN (Bug)
Sprite Edit: Dolphman
Idea Base: D&D Beholder
archive Beholder (169 KB)
.22 RL Rifle
archive .22RL Rifle (90 KB)
Summoner
Info
Name: Summoner
Difficulty: Hard
Connection: DoomImp, Demon, Spectre (can be changed to other monsters in the code)
Summon: Summoner
Melee: No
Distance: Projectile, Summon
Type: Demon, Arch-Vile
Brightmaps: No
Actor Modification: No
ACS: no
archive Summoner (187 KB)
Phalanx Laser Tank
Info
Name: Phalanx Laser Tank
Difficulty: Hard
Connections: Strife iwad required
Summon: LaserTank
Melee: No
Distance: Projectile
Type: Human, Cybernetic, Mechanical
Brightmaps: Yes
Actor modification: None
ACS: None
archive Phalanx Laser Tank (213 KB)
Nightmare Imp
Info
Name: Nightmare Imp
Difficulty: Easy
Connection: DoomImp
Summon: NImp
Melee: Yes
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No
archive Nightmare Imp (186 KB)
Bishop MK2
Info
Name: Bishop MK2
Difficulty: Hard
Connections: Strife iwad required
Summon: HoverBishopPlatform
Melee: No
Distance: Projectile
Type: Cyborg
Brightmaps: None
Actor modification: None
ACS: None
Credits
Submitted: Captain Toenail
Code: Captain Toenail
GLDefs: GZDoom (lights.pk3)
Sounds: Strife
Sprites: Strife
Sprite Edit: Captain Toenail
Idea Base: Heavy Hover Tank from Quake4
Description
After its defeat, the Bishop's design was revisited and retrofitted by the Order to create this new cybernetic transhuman nightmare.
The Bishop MK2 is armed with an explosive, shoulder-mounted energy torpedo cannon. The Bishop's torso is mounted atop an autonomous hover platform, forgoing the mechanised legs of the previous design.
The hover platform is a combination of technology derived from the Programmer's platform and the Sentinel robot. It is capable of moving independently from the Bishop's control. The platform is surrounded by rotating jets of flame which help keep it aloft, and it is armed with its own laser strip which it will fire rapidly when in close range.
archive Bishop mk2 (95 KB)
Cyber Satyr
Info
Name: Cyber-Satyr
Difficulty: Medium
Connection: None
Summon: CySatyr
Melee: No
Distance: Hitscan
Type: Demon, Cybernetic
Brightmaps: No
Actor modification: No
ACS: No
Credits
Submitted: PGE
Code: Vader, PGE
Sounds: Id Software (Doom/Doom II), BlueFireZ88 (H2P ZDoom Patch), Vader (KDiZD), Mattbrattll (Cyber Hell Knight) Tsran (Sound Edit)
Sprites: Id Software (Doom/Doom II)
Sprite Edit: Vader (KDiZD), Skelegant (Rocket Imp), PGE (Main Editing)
Idea Base: Mid tier demon with a hitscan attack
archive Cyber Satyr (213 KB)
Skull Key Gizmos
archive Skull Key Gizmos (25 KB)
Bog Beast
Info
Name: Bog Beast
Difficulty: Medium
Connections: Hexen iwad required
Summon: Bogbeast
Melee: No
Distance: Projectile
Type: Magical, Beast, Poison
Brightmaps: Yes
Actor modification: None
ACS: None
Credits
Submitted: Captain Toenail
Code: Captain Toenail
GLDEFs: GZDoom (lights.pk3)
Sounds: Freesound.org (Darsycho, EminYILDIRIM)
Sprites: Hexen, Heretic
Sprite Edit: Captain Toenail
Idea Base: Swamp Monster
Description
The frozen Wendigo's slimy, smelly, swamp-dwelling cousin. The Bog Beast can be found lurking in the misty depths of Cronos’s swamps, its glowing yellow eyes shining through the thick fog.
Watch out for its venomous dual magic projectile attack. The Bog Beast is resistant to poison damage and has a small chance of leaving behind a cloud of poisonous vapour upon death.
archive Bog Beast (134 KB)
Flasher
Credits
Submitted: Joblez
Code: Joblez
GLDefs: Joblez, Magdiel1012
Sounds: Joblez, Sidequesting, Astounded
Sprites: 3D Realms/Apogee, Id Software, Raven Software
Sprite Edit: Joblez
Description
The Flasher is an experimental weapon designed by the UAC to convert plasma cells into a devastating flamethrower-type weapon. In practice, the Flasher throws 3 large fireballs that explode on impact, making it a highly effective crowd control weapon but somewhat unwieldy in tight quarters. It is perfect for midrange opponents.
archive Flasher (225 KB)
Vanilla Doom Corpses
archive Vanilla Doom Corpses (847 B)
Xenodemon
archive Xenodemon (164 KB)
Tar Stalker
Info
Name: Tar Stalker
Difficulty: Medium
Connections: None
Summon: Tarman
Melee: Yes
Distance: Projectile
Type: Magical, Beast, Tar
Brightmaps: None
Actor modification: None
ACS: None
archive TarStalker (351 KB)
Quake Corpses
archive Quake Corpses (6 KB)
Nukeptyle
archive Nukeptyle (285 KB)
Nethersyst
archive Nethersyst (158 KB)
Lavamander
archive Lavamander (139 KB)
Hitodama
archive Hitodama (40 KB)
Drog
Info
Name: Drog
Difficulty: Easy
Connections: None
Summon: Drog
Melee: Yes
Distance: Projectile
Type: Demon
Gldefs: Yes
Credits
Submitted: Ganbare-Lucifer
Code: RaspberryJames, Hexereticdoom, Ganbare-Lucifer
Sounds: RaspberryJames, Hexereticdoom
Sprites: RaspberryJames, Raven Software
Sprite Edits: Hexereticdoom
Description
A nasty monster that is derived from a type of amphibian specimen, that once was infected by an abnormal amount of toxic waste from the UAC labs. Although it bears a small resemblance to a Cacodemon, it is NOT capable of floating in the air, but it can perform great leaps to attack whoever gets in front of it.
archive Drog (111 KB)
Console Doom Corpses
archive Console Doom Corpses (3 KB)
Auto Cannon
archive Auto Cannon (61 KB)
TEC-9
archive Tec-9 (41 KB)
Jackal
Info
Name: Jackal
Difficulty: Easy
Connection: None
Summon: Jackal
Melee: Yes
Distance: Projectile
Type: Animal, Egyptian, Demon, Magical
Brightmaps: No
Actor modification: No
ACS: No
Credits
Submitted: PGE
Code: Amuscaria and Skelegant, (Dark Devil code), PGE and JMartinez2098 (Code
modification)
Sounds: Raven Software (Hexen), Osiris TC
Sprites: Id Software (Doom/Doom II), Raven Software (Hexen), FormGen (Spear of Destiny Mission Packs), Vader (Skulltag Dark Imp), Captain Toenail (Jackal Dog)
Sprite Edit: PGE
Idea Base: Osiris Imp
archive Jackal (211 KB)
Spider Bot
Info
Name: Spider Bot
Difficulty: Very Easy
Connections: None
Summon: Spiderbot
Melee: No (Self destructs when close)
Distance: No
Type: Robotic
Brightmaps: No
Added States: No
ACS: No
archive SpiderBot (131 KB)
Sawcubus
archive Sawcubus (136 KB)
Cyber Hell Knight
Info
Name: Cyber Hell Knight
Difficulty: Hard
Connections: Cyber Baron
Summon: CyberHellKnight
Melee: Yes
Distance: Projectile
Type: Demon
Brightmaps: No
GLDefs: Yes
Actor modification: No
ACS: No
archive CyberHellKnight (263 KB)
Glock 19
archive Glock19 (142 KB)
Wraith Corp Textures
archive Wraith Textures (1.59 MB)
Spirit Staff
Info
Name: Spirit Staff
Class: 1-7
Type: Light/Healing/Tracer
Palette: Custom
Summon: SpiritStaff
Ammo Type: StaffOrbAmmo
Powered Mode: No
Added States: No
ACS: Yes
Credits
Submitted: TheDoomedArchvile
Code: TheDoomedArchvile
GLDefs: TheDoomedArchvile
Sounds: Hexen, Freesounds
Sprites: Heretic, Neoworm
Sprite Edit: TheDoomedArchvile, Gothic
Idea Base: Healing and light utility weapon with a powerful attack
Description
The Spirit Staff is a very tall staff that absorbs the spiritual energies around the caster. When the caster holds the staff in front of them it will slowly absorb energy while lighting the area around them. Additionally, every time the orb absorbs energy it will heal the caster a tiny bit at a time. Once the orb is filled with enough energy the caster can fire the orb and release the trapped spirits within. The spirits inside the orb will be released over a series of five pulses, haunting any enemies that are within the area. It can be very useful in an area with a lot of enemies, but not at all reliable for constant use. It is more useful as a tool for exploring dark caverns and healing old wounds than
anything else.
archive Spirit Staff (640 KB)
UAC Pistol
archive UAC Pistol (177 KB)
Clusterfiend
Info
Name: Clusterfiend and Midasfiend
Difficulty: Medium
Connections: None
Summon: Clusterfiend, Midasfiend
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: Yes
Actor modification: No
ACS: No
archive Clusterfiend (252 KB)
Rat King
Info
Name: Rat King
Difficulty: Medium
Connection: Small Rat, Giant Rat (Included in the file if needed)
Summon: RatKing
Melee: Yes
Distance: Yes
Type: Animal, Demon
archive Rat King (435 KB)
Maggot
archive Maggot (251 KB)
Guardian Of Hell
archive Guardian of Hell (596 KB)
Automatic Crossbow
Info
Name: Automatic Crossbow
Class: 4
Type: Projectile
Palette: Doom
Summon: AutoCBow
Ammo Type: DartAmmo (Custom)
Reload: Yes
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: Yes
archive Auto Crossbow (867 KB)
Updated Apr 7tn, 2023
Fusion Cyber Imp
Info
Name: Fusion Cyber Imp
Difficulty: Medium
Connections: Cyber Imp, Rocket Imp
Summon: FusionCyberImp
Melee: Yes
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: No
Actor modification: No
ACS: No
archive Fusion CyberImp (341 KB)