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Doom Style

This category displays only the monsters which are based on similar Doom monsters or fit better in Doom-style settings. This doesn't mean that you can't place them into Heretic, Hexen or Strife maps / mods as well, it is only meant as a little style guide and help.

Abaddon

1 1 1 1 1 1 1 1 1 1 Rating 4.38 (95 Votes)

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Abaddon

{tab=Info}
Name: Abaddon
Difficulty: Medium
Connections: None
Summon: Abaddon
Melee: Yes
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Gothic
Code: Skulltag, Gothic
GLDefs: Skulltag, Gothic
Sounds: id Software (Doom 3)
Sprites: Skulltag, 3DRealms (Octobrain bits), Midway (D64 Cacodemon bits), David G, Vader
Idea Base: Skulltag's Abaddon
{tab=Description}
At last, the whole Skulltag family is here. The Abaddon is a more powerful and faster variant of the cacodemon, it fires 2 fast red gas balls, or 3 smaller projectiles in a row, and sometimes making combo attacks.
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archive Abaddon  (157 KB)
Updated Jul 9th, 2020

Afrit

1 1 1 1 1 1 1 1 1 1 Rating 4.23 (204 Votes)

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Afrit

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Name: Afrit
Difficulty: Hard
Connections: None
Summon: Afrit
Melee: Yes
Distance: Projectile
Type: Demon
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Tormentor667
Code: Nanami, Ghastly_dragon
GLDefs: Keksdose, Herculine (Brightmaps)
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Espi, Ebola
{tab=Description}
A decently powerful flying monster with a fireball attack, a slower, stronger, explosive comet, and an arena-control attack where he lays a large carpet of fire across the ground for a short time. Doesn't have as much health as a player would expect, but still a nice challenge.
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archive Afrit  (376 KB)
Updated Nov 23rd, 2018

Agathodemon

1 1 1 1 1 1 1 1 1 1 Rating 4.16 (116 Votes)

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AgathoDemon

{tab=Info}
Name: Agathodemon
Difficulty: Medium
Connections: None
Summon: Agathodemon, AnotherAgathodemon
Melee: Yes
Distance: Projectile, Tracer
Type: Demon
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Jimmy
Code: Jimmy, Ghastly Dragon (ZScript conversion)
GLDefs: Ghastly Dragon, Sandypaper (Brightmaps)
Sounds: Id Software
Sprites: Id Software, Eriance (Projectiles), Vader (Projectiles)
Sprite Edit: Jimmy
{tab=Description}
A somewhat beefy monster with a fast projectile attack, and can also spit a pair of aggressively-homing projectiles. Occasionally, it also can become mostly transparent for a short while.
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archive Agathodemon  (92.9 KB)
Updated Nov 23rd, 2018

Agaures

1 1 1 1 1 1 1 1 1 1 Rating 3.97 (100 Votes)
{tab=Preview}
Agaures.png
{tab=Info} Name: Agaures
Difficulty:
Medium
Summon:
Agaures, GhostlyAgaures
Melee:
Yes
Distance:
Projectile
Type:
Demon, Undead
Brightmaps: Yes
{tab=Credits}
Submitted:
Dreadopp
Decorate:
Dreadopp
GLDEFs:
Dreadopp, Sandypaper (Brightmaps)
Sounds:
Id Software, Midway, Blizzard Entertainment, Eriance
Sprites:
Id Software, Eriance
Sprite Edit:
Dreadopp
Idea Base:
Eriance's Vulgar and Devil
Download
archive Agaures (278KB)
Updated Jun. 22nd, 2012

AI Marines

1 1 1 1 1 1 1 1 1 1 Rating 3.86 (33 Votes)

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AI Marines

{tab=Info}
Name: AI Marines
Difficulty:
Easy/Medium, Hard (When on a turret or in groups and squads.)
Connections:
None
Summon:
SmartMarine, TurretMarine, SmartMarineMGTurret, SM_NoCrouchZone, VanillaRifle
Melee:
Yes (Rifle swing, can also use berserk packs if they get in their inventory)
Distance:
Hitscan (Rifle), Projectile (Grenades and turrets)
Type:
Human, Military
Brightmaps:
No
Actor modification:
No
ACS:
No
{tab=Credits}
Submitted: Inkoalawetrust
Code: Inkoalawetrust, Lewisk3 (Base code for making turrets usable by players), Boondorl (Swimmable 3D floor detection)
GLDEFS:
Inkoalawetrust
Sounds:
Valve, freesound.org, GDC Audio Library, Call of Duty 2, edited by Inkoalawetrust
Sprites:
Sergeant_Mark_IV, Ghastly_Dragon, Das M., Superdave938, Mryayayify, Tabijaky, Gorman Freebmane, Inkoalawetrust, TG5, Vader
Sprite Edit:
TG5, Tabijaky, Inkoalawetrust
Idea Base:
Having NPCs in Doom with a higher IQ than a wet towel. Half-Life 1 HECU (Partially)
{tab=Description}
A Doom NPC with a brain for a change. They can do dozens of different things, such as avoid danger, work in groups, move in squads, dodge projectiles, take cover and so on, can easily be used as allies by being set to friendly, have multiple weapons, including turrets that both they and players can use, and are highly customizable. For more detailed information on all the stuff they are capable of (A lot), and how to properly and fully use them. Check the included Document.txt file.
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archive AI Marines (1 MB)
Updated December 12th, 2022

Allied Marines Pack

1 1 1 1 1 1 1 1 1 1 Rating 4.64 (238 Votes)

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Allied Marines Pack

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Name: Allied Marines
Difficulty: Easy-Hard (If you disable Friendly Flag. They are intended to help the Player)
Connection: Doom, Ally Marines, Cooperative Gameplay in Single Player
Summon: MarineAlly<weapon name> (See documentation for complete list of weapon types); CaptiveAlly
Melee: Melee Marine (Punch & uses a Charge attack) & Chainsaw Marine.
Distance: Hitscan, Projectile, Explosive, Railgun, Seeker, Fire.
Type: Human, Marines, Allies
{tab=Credits}
Submitted by: DBJ87
Decorate Created by: DBJ87
Palette: PNG Palette
Brightmaps: Yes
Sprites: ID Software, DBJ87, Mark Quinn, Anthony Cole, Xim, CaptainToenail, FuzzballFox, Alando1, Skulltag
Sprite Edit: DBJ87
Brightmaps Edit: DBJ87
SFX: Custom, That_One_Doom_Mod, Doom3, CthulhuCultist, Tormentor667, Skulltag Team, Eriance, Raven Software, Rise of the Triad,
Xim's Marine Pack, Doom64
Idea Base: Own Idea, yuraofthehairfan (Colour Blending & Captive Marines)

See Credits lump for more detailed credit attributions.
{tab=Description}
17 Allied Marines with extensive behaviour changes including shooting, reaction timing, movement speed & parameters, tracking & targeting as well as a Large Arsenal of weapons to assist the Player. Also includes Captive Marines & Colour Blend templates to increase diversity as Allies or additional Enemies.
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archive Allied Marines Pack  (1.2 MB)

Annihilator

1 1 1 1 1 1 1 1 1 1 Rating 4.39 (144 Votes)

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Annihilator

{tab=Info}
Name: Annihilator
Difficulty: Very Hard
Connection: None
Summon: Annihilator
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Tormentor667
Code: Eriance, Ghastly Dragon (ZScript conversion)
GLDefs: Ghastly Dragon, Sandypaper (Brightmaps)
Sounds: Id Software, Midway
Sprites: Id Software, Raven Software, Wolfendoom
Sprite Edit: Eriance
Idea Base: Doom Cyberdemon
{tab=Description}
A very powerful upgraded Cyberdemon that fires two rockets at a time. Additionally, it has a chance to fire two faster, homing rockets as well. A simple but difficult challenge for a player, but can get unfair.
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archive Annihilator  (495 KB)
Updated Nov 23rd, 2018

Arachnobaron

1 1 1 1 1 1 1 1 1 1 Rating 3.96 (110 Votes)
{tab=Preview}
Arachnobaron.png
{tab=Info} Name: Arachnobaron
Difficulty:
Medium
Connection:
None
Summon:
Arachnobaron
Melee:
No
Distance:
Projectile
Type:
Cybernetic, Demon
Brightmaps: Yes
{tab=Credits}
Submitted: WhoDaMan
Decorate:
WhoDaMan
GLDefs: Sandypaper (Brightmaps)
Sounds: Id Software,
Sprites:
Id Software
Sprite Edit:
WhoDaMan
Idea Base:
Doom Arachnotron and Baron of Hell
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archive Arachnobaron (145KB)
Updated Jun. 22nd, 2012

Arachnophyte

1 1 1 1 1 1 1 1 1 1 Rating 4.36 (106 Votes)

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Arachnophyte

{tab=Info}
Name: Arachnophyte
Difficulty: Medium
Connection: None
Summon: Arachnophyte
Melee: No
Distance: Hitscan
Type: Demon, Cybernetic
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Tormentor667
Code: Xaser, Quasar, Ghastly (ZScript conversion)
GLDefs: Dreadopp
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Xaser, Quasar
{tab=Description}
A flying, weaker version of the Spider Mastermind. Does as much damage and is more mobile, but has less health.
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archive Arachnophyte  (204 KB)
Updated Nov 23rd, 2018

Aracnorb

1 1 1 1 1 1 1 1 1 1 Rating 4.48 (111 Votes)

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Aracnorb.png

{tab=Info}
Name: Aracnorb
Difficulty:
Medium
Connection:
none
Summon:
Aracnorb
Melee:
Yes
Distance:
Tracer
Type:
Alien
{tab=Credits}
Submitted: Jimmy91
Code: Jimmy91, Ozymandias81 (ZScript conversion)
GLDEFs:
Jimmy91, Sandypaper (Brightmaps), Ozymandias81 (Colored Brightmaps)
Sounds:
Jimmy91 (edits), id Software, 3DRealms
Sprites:
id Software, 3DRealms
Sprite Edit:
Jimmy91, Yurithehairfan
Idea Base:
Duke Nukem 3D Octabrain
Download
archive Aracnorb (59 KB)
Updated Mar 29th, 2024

Aracnorb Queen

1 1 1 1 1 1 1 1 1 1 Rating 4.43 (110 Votes)

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AracnorbQueen

{tab=Info}
Name: Aracnorb Queen
Difficulty: Hard
Connection: Thamuz (BFG Projectile), Electro Gun
Summon: AracnorbQueen
Melee: Yes
Distance: Projectile
Type: Alien
Brightmaps: No
Added States: No
ACS: No
{tab=Credits}
Submitted: Yuraofthehairfan
Decorate: Yuraofthehairfan, MagicWazard
GLDEFs: Dreadopp, MagicWazard, Graf Zahl
Sounds: (edits), id Software, 3DRealms (Electro Gun sound), Monolith Producties
Sprites: id Software, 3DRealms (Electro Gun sprite), Jimmy, Beaublen (Thamuz BFG Projectile), Jimmy91
Idea Base: Duke Nukem 3D Octabrain, Jimmy91's Aracnorb
{tab=Description}
The mother of all the Aracnorbs. The Queen can project multiple forms of plasma attack, including a stream, scatter shot, or a powerful homing shot.
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archive Aracnorb Queen  (246 KB)
Updated Sep 10th, 2015

Archon of Hell

1 1 1 1 1 1 1 1 1 1 Rating 4.43 (140 Votes)

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ArchonOfHell

{tab=Info}
Name: Archon of Hell
Difficulty: Hard
Connection: None
Summon: ArchonOfHell
Melee: Yes
Distance: Projectile
Type: Demon
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Tormentor667
Code: Eriance, Ghastly Dragon (ZScript conversion)
GLDefs: Ghastly Dragon, Sandypaper (Brightmaps)
Sounds: Id Software, Eriance
Sprites: Id Software, Midway, Eriance
Sprite Edit: Eriance
Idea Base: Hellstorm Archon of Hell
{tab=Description}
A meaty mini-boss type similar in difficulty to the Bruiser Demon. It can throw varying spreads of fireballs, or a fast, heavily damaging comet. It can also take a large amount of punishment before finally succumbing.
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archive Archon of Hell  (248 KB)
Updated Nov 23rd, 2018

Augmented Arachno

1 1 1 1 1 1 1 1 1 1 Rating 4.19 (75 Votes)

{tab=Preview}

ArachnotronMK2

{tab=Info}Name: Augmented Arachnotron
Difficulty: Medium
Connections: Uses the resources from the original Arachnotron (not included in wad)
Summon: ArachnotronMK2
Melee: None
Distance: Projectile
Type: Demon, Cybernetic
Added States: None
ACS: None
{tab=Credits}Submitted: Zdude
Decorate: Jimmy, Zdude (minor edits)
GLDefs: Sandypaper (Brightmaps)
Sounds: None added, uses stock Doom sounds
Sprites: id Software
Sprite Edit: Jimmy
Idea Base: Upgraded version of the Arachnotron
{tab=Description}
Every time Hell launches an invasion, they always bring new toys to the fray and this Arachnotron is no exception. It may look like the original Arachnotron, but it has an extra Plasma Cannon installed to the chassis and the chassis itself is also far denser than the original Arachnotron.
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archive Augmented Arachnotron  (121KB)
Updated Aug. 27th, 2012

Auto Shotgun Guy

1 1 1 1 1 1 1 1 1 1 Rating 4.31 (67 Votes)

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AutoShotgunGuy

{tab=Info}
Name: Auto Shotgun Zombie
Difficulty: Easy(ish)
Connections: None
Summon: ASGGuy
Melee: No
Distance: Hitscan
Type: Undead
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: scalliano
Code: scalliano, Popsoap, Ghastly_dragon (ZScript conversion)
GLDefs: scalliano
Sounds: Eriance
Sprites: Id Software, Ghastly_dragon, Eriance, Xim
Sprite Edit: scalliano
Idea Base: Automatic Shotgun from Demon Eclipse & Stronghold
{tab=Description}
A zombie with an automatic shotgun that fires four shots in quick succession at a time and reloads after sixteen shots. Can take more damage than Doom's standard zombies, and can deal damage to the player very quickly at close ranges.
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archive Auto Shotgun Guy  (74.3 KB)
Updated Nov 23rd, 2018

Azazel

1 1 1 1 1 1 1 1 1 1 Rating 4.14 (89 Votes)
{tab=Preview}
Azazel.png
{tab=Info} Name: Azazel
Difficulty: Very Hard
Connection: None
Summon: Azazel
Melee:
No
Distance: Projectile
Type: Demon
{tab=Credits}
Submitted: DBThanatos
Decorate: DBThanatos
GLDEFs: Ghastly Dragon
Sounds: Blizzard (Diablo)
Sprites:
Vader
Sprite Edit:
DBThanatos
Idea Base: Classical image of Baphomet
Download
archive Azazel.zip  (490KB)

Baby Cacodemon

1 1 1 1 1 1 1 1 1 1 Rating 4.72 (134 Votes)

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BabyCaco

{tab=Info}
Name: Baby Cacodemon
Difficulty: Easy
Connection: Doom IWAD projecile sounds
Summon: BabyCaco
Melee: Yes
Distance: Projectile
Type: Demon
Brightmaps: No
Added States: No
ACS: No
{tab=Credits}
Submitted: Yuraofthehairfan
Code: Yuraofthehairfan, MagicWazard, IMX, Ozymandias81 (ZScript conversion)
GLDefs: MagicWazard, Ozymandias81 (colored brightmaps)
Sounds: Scroton, IMX, MagicWazard, id Software, Raven Software
Sprites: id Software
Sprite Edit: osjclatchford
Idea Base: A baby version of the Cacodemon from the ZDoom forums
Download
archive Baby Cacodemon  (51 KB)
Updated Mar 29th, 2024

Bad

1 1 1 1 1 1 1 1 1 1 Rating 3.84 (68 Votes)

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Bad

{tab=Info}
Name: Bad
Difficulty: Very Easy
Connections: Doom IWad (Sounds)
Summon: Bad
Melee: No
Distance: Projectile
Type: Demon
Added States: No
{tab=Credits}
Submitted: Jaeden
Code: Jaeden, Ozymandias81 (ZScript conversion)
GLDefs: Ozymandias81 (Brightmaps - auto folder)
Sounds: ID Software
Sprites: ID Software, Raven
Sprite Edit: Jaeden
Idea Base: Avenged Sevenfold Band Logo
{tab=Description}
A winged skull that fires two small projectiles from its eyes. Bads don't have melee attack.
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archive Bad (9 KB)
Updated Mar 29th, 2024

Baphomet's Eyes

1 1 1 1 1 1 1 1 1 1 Rating 3.88 (77 Votes)
{tab=Preview}
Eyes.png
{tab=Info} Name: Baphomet's Eyes
Difficulty: Easy
Connection: Summons Bat, included.
Summon: EyeEx, EyePoison, EyeSpider, EyeBat
Melee:
Yes
Distance: None
Type: Demon
{tab=Credits}
Submitted: Tormentor667, Supersonix07
Decorate: Osiris, Espi, Supersonix07, Popsoap
GLDEFs: Ghastly_dragon, Supersonix07
Sounds: Id Software, Raven Software, Monolith
Sprites:
Id Software, Raven Software
Idea Base: Doom floating eye decoration
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archive Baphomet's Eyes (105KB)
Updated Nov., 14th 2011

Beam Revenant

1 1 1 1 1 1 1 1 1 1 Rating 4.07 (52 Votes)
{tab=Preview}
BeamRevenant
{tab=Info}Name: Beam Revenant
Difficulty: Medium
Connections: Uses the default Arachnotron plasma sprites in its attack.
Summon: BeamRevenant
Melee: Yes
Distance: Projectile, albeit a quick one.
Type: Undead, Cybernetic
Brightmaps: No
Added States: No
ACS: No
{tab=Credits}Submitted: Captain Ventris
Decorate: Captain Ventris
GLDEFs: Captain Ventris
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Spectator
Idea Base: ZDoom Wars required sprites to allow players to tell Rail and Normal Revenants apart.
{tab=Description}
A Revenant with an alternate weapon. It fires a beam of energy, which is very fast moving but not perfectly accurate, so he won't be a complete murder-fest at long distances. Still, he deals a set, hefty chunk of damage with each hit, making him quite a dangerous fellow if he's unexpected.
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archive Beam Revenant (181KB)

Beam Zombie

1 1 1 1 1 1 1 1 1 1 Rating 4.13 (46 Votes)

{tab=Preview}

BeamZombie

{tab=Info}
Name: PlasmaBeam Zombie
Difficulty: Medium
Connection: None
Summon: BeamGuy
Melee: No
Distance: Projectile
Type: Human, Undead
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Captain Toenail
Code: Captain Toenail, Ghastly Dragon (ZScript conversion)
GLDefs: Sandypaper (Brightmaps)
Sounds: UT2K4, Quake2
Sprites: Id Software
Sprite Edit: Captain Toenail, Ghastly Dragon
{tab=Description}
A zombie with a Plasma Beam. Hard to avoid in open areas and does a lot of damage if sustained. Kill it quickly or take cover to avoid being forced down.

A quick note, its attack doesn't display properly in Skulltag. Best used in (G)ZDoom.
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archive Beam Zombie  (70.5 KB)
Updated Nov 24th, 2018

Beheaded Kamikaze

1 1 1 1 1 1 1 1 1 1 Rating 4.40 (84 Votes)
{tab=Preview}
BeheadedKamikazi.png
{tab=Info} Name: Beheaded Kamikaze
Difficulty:
Easy
Summon:
KamikaziGuy
Melee:
Yes
Distance:
None
Type:
Human, Undead
{tab=Credits}
Submitted:
Captain Toenail
Decorate:
Captain Toenail
Sounds:
Croteam
Sprites:
Id Software, Tormentor667
Sprite Edit:
Captain Toenail
Download
archive Beheaded Kamikaze (65KB)

Behemoth

1 1 1 1 1 1 1 1 1 1 Rating 4.70 (10 Votes)

{tab=Preview}

Behemoth

{tab=Info}
Name: Behemoth
Difficulty: Hard
Summon: Behemoth
Melee: No
Connections: fatso
Distance: Projectile (close and long)
Type: Demon/Mechanical
Brightmaps: No
ACS: No
{tab=Credits}
Submitted: Flyingbrick
Code: Amuscaria
GLDefs: SkyMarshall, SamVision
Sounds: DBThanatos, 3DRealms, id Software
Sprites: Amuscaria
{tab=Description}
A mancubus further enlarged and toughened up through the best of hell's rapidly advancing genetic and mechanical engineering. Instead of a couple crude flame thrower, it's armed with a pair of heavy basilisk cannons, being able to scorch hordes at close range, and blast them away at range with a mix of accuracy, speed, and power never seen before. It doesn't help demons have finally figured out how armor works.
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archive Behemoth  (558 KB)
Updated Mar 16th, 2024

Belphegor

1 1 1 1 1 1 1 1 1 1 Rating 4.15 (90 Votes)

{tab=Preview}

Belphegor

{tab=Info}
Name: Belphegor
Difficulty: Medium
Connection: None
Summon: BelphegorClone
Melee: No
Distance: Projectile
Type: Demon, Fire
Brightmaps: Yes
Actor modifications: No
ACS: No
{tab=Credits}
Submitted: Tormentor667
Code: Nanami, Ghastly Dragon (ZScript conversion)
GLDefs: Ghastly Dragon, Virtue (Brightmaps)
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Carnevil
Idea Base: Skulltag
{tab=Description}
A stronger Baron of Hell variant. Throws three stronger fireballs in quick succession, and has a bit more health, as well.
Download
archive Belphegor  (84 KB)
Updated Nov 24th, 2018

Berserker Commando

1 1 1 1 1 1 1 1 1 1 Rating 4.60 (10 Votes)

{tab=Preview}

BerserkerCommando

{tab=Info}
Name: Berserker Commando
Difficulty: medium
Connections: uses Doom 2 sounds
Summon: BerserkerCommando
Melee: yes
Distance: no
Type: Human, Undead
Brightmaps: yes
Actor modification: no
ACS: no
{tab=Credits}
Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sounds: id Software
Sprites: id Software, David G.
Sprite Edit: DeVloek
Idea Base: a zombie that used the Berserk pack
{tab=Description}
This former commando has been injected with an experimental Berserk serum.
Now he is twice as sturdy, very fast, extremely pain resistant and packs a deadly punch.
Can perform an attack combo, every 4th punch in a row is extra devastating. Keep your distance!
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archive Berserker Commando  (45 KB)

BFG Commando

1 1 1 1 1 1 1 1 1 1 Rating 4.49 (71 Votes)

{tab=Preview}

BFGCommando

{tab=Info}
Name: BFG Commando
Difficulty: Medium
Connections: None
Summon: BFGGuy
Melee: No
Distance: Projectile
Type: Undead
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: scalliano
Code: scalliano, Ghastly (ZScript conversion)
Sprites: Id Software
Sprite Edit: ItsNatureToDie, neoworm
Idea Base: Lack of a decent BFG zombie
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archive BFG Commando  (65.4 KB)
Updated Nov 24th, 2018

Black Panther

1 1 1 1 1 1 1 1 1 1 Rating 3.86 (22 Votes)

{tab=Preview}

Obsidian Ravager

{tab=Info}
Name: Black Panther & Stalker of Rodem
Difficulty:
Easy-Medium
Connection:
Black Panther spawns a Stalker of Rodem
Summon:
BlackPanther, StalkerOfRodem
Melee:
Yes
Distance:
Melee, Leap(Panther), Projectile(Stalker)
Type:
Animal, Demon
GLDEFs:
Yes
Actor modification:
None
ACS:
None
{tab=Credits}
Submitted: Ganbare-Lucifer
Code:
IMX, Ganbare-Lucifer
GLDEFs:
Ganbare-Lucifer
Sounds:
Lobotomy Software, IMX, Ganbare-Lucifer
Sprites:
id Software, 3D Realms and Lobotomy Software. Gibs by Enjay and Fuzzballfox
Sprite Edit:
IMX, Ganbare-Lucifer
Idea Base:
The original Black Panther by IMX, along with the Shadow Warrior prototype sprites, decided to modify them into an entity that morphs into another after death so it looks less like a quick Hell Knight edit.
{tab=Description}
A spirit entity that takes the shape of a black panther, which chases you until it finds its delicious meal. Make sure it dies in a blast, otherwise, it will revive and transform into its true form, known as the Stalker of Rodem, where it will be more pissed than before.
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archive Black Panther  (349 KB)

Blind Pinky

1 1 1 1 1 1 1 1 1 1 Rating 4.44 (62 Votes)

{tab=Preview}

BlindPinky

{tab=Info}
Name: Blind Pinky
Difficulty: Medium
Connections: None
Summon: BlindPinky
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: DoomedArchvileDemon
Code: DoomedArchvileDemon
Sounds: Doom 64
Sprites: HorrorMovieGuy
Idea Base: Enemy that reacts to sound
{tab=Description}
This deformed pinky demon has adapted to living in areas of complete darkness. Unlike its cousin it has no eyes or horns. While this may seem like it would make for a less threatening creature, that's far from the truth. With lack of vision it has extremely good hearing and will use its superior speed to quickly attack its prey before they can escape. Additionally, it has sharper teeth which gives more ripping power. They wander around aimlessly but as long as you stay quite you should be safe... shh.
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archive Blind Pinky  (141 KB)

Blood Demon

1 1 1 1 1 1 1 1 1 1 Rating 4.45 (87 Votes)

{tab=Preview}

BloodDemon

{tab=Info}
Name: Blood Demon
Difficulty: Medium
Connection: None
Summon: BloodDemonClone
Melee: Yes
Distance: No
Type: Demon, Cybernetic
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Tormentor667
Code: Carnevil, Ghastly (ZScript conversion)
GLDefs: Sandypaper (Brightmaps)
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Neoworm, Vader
Idea Base: Skulltag's Blood Demon by Cyb
{tab=Description}
A stronger version of Doom's Demon. It has more health, does more damage and has double the health. Fits better in tech base style environments than in hellish landscapes.
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archive Blood Demon  (110 KB)
Updated Nov 24th, 2018

Blood Fiend

1 1 1 1 1 1 1 1 1 1 Rating 4.34 (76 Votes)

{tab=Preview}

BloodFiend

{tab=Info}
Name: Bloodfiend
Difficulty: Medium
Connection: None
Summon: Bloodfiend, Lurker
Melee: Yes
Distance: Projectile
Type: Demon
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Tormentor667
Code: Amuscaria (Original, Hell-Forged), Ghastly (ZScript conversion), PGE (Grandfathered in Hell-Forged sprites, sounds & Obituaries)
Sounds: Id Software, Raven Software, Midway
GLDefs: Sandypaper (brightmaps), Gothic (new brightmaps)
Sprites: Id Software
Sprite Edit: Amuscaria
Idea Base: Doom Demon
Download
archive Blood Fiend  (157 KB)
Updated Jun 26th, 2023

Blood Ghost

1 1 1 1 1 1 1 1 1 1 Rating 4.48 (30 Votes)

{tab=Preview}

Blood Ghost

{tab=Info}
Name: Blood Ghost
Difficulty:
Easy
Connections:
None
Summon:
Bloodghost
Melee:
Yes
Distance:
Projectile
Type:
Demon, Ghost, Undead
Brightmaps:
No
Actor modification:
No
ACS:
No
{tab=Credits}
Submitted: KILLA DIO
Code:
KILLA DIO, Some death code from Gothic
GLDefs:
KILLA DIO
Sounds:
KILLA DIO, Freedoom, Librequake (sounds contributed to Librequake by KILLA DIO)
Sprites:
3D Realms
Sprite Edit:
KILLA DIO
Download
archive Blood Ghost (91 KB)

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