Type: Custom sky camera Connections: None Spawn Offsets: Where the camera will be is determined by the mapper themselves Spawn Ceiling: No, can be raised to it in-editor. Variants: None Summon: ParallaxingSkyViewpoint Brightmaps: No Actor Modification: No ACS: No
Submitted: inkoalawetrust Code: inkoalawetrust (Improved code), DrPyspy (Original base code) Sprite Edit: Custom sky camera graphic by Tabijaky, made from GZDB/UDB's sky viewpoint graphic. Idea Base: Source Engines' 3D skyboxes.
An improved variant of ZDoom's existing static sky viewpoint actor, unlike the ZDoom sky camera, this camera will move relative to the players' camera, making it so you can move closer or further from objects like distant hills that exist within a skybox sector, instead of the camera staying in place, similar to 3D skyboxes in the Source Engine.