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#  [Armory](https://www.realm667.com/forum/armory "View Category 'Armory'")  23 topics

 | With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules. |
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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/map.png)](https://www.realm667.com/forum/armory/5-read-this-armory-submission-rules) | [\[READ THIS\] Armory Submission Rules](https://www.realm667.com/forum/armory/5-read-this-armory-submission-rules "If you are submitting a weapon to the Realm667 Armory, please read these rules, and follow the submission template. It makes the job of adding them so much easier, and if a submission doesn't follow...")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 11 years 10 months ago, by Tormentor667       [Last Post](https://www.realm667.com/forum/armory/5-read-this-armory-submission-rules#5 "If you are submitting a weapon to the Realm667 Armory, please read these rules, and follow the submission template. It makes the job of adding them so much easier, and if a submission doesn't follow...") 11 years 10 months ago     by Tormentor667 | Replies:0  Views:14.1k | [Last Post](https://www.realm667.com/forum/armory/5-read-this-armory-submission-rules#5 "If you are submitting a weapon to the Realm667 Armory, please read these rules, and follow the submission template. It makes the job of adding them so much easier, and if a submission doesn't follow...") by Tormentor667      11 years 10 months ago |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_submission.png)](https://www.realm667.com/forum/armory/2339-submission-intratec) | [\[SUBMISSION\] Intratec](https://www.realm667.com/forum/armory/2339-submission-intratec "Name:  Intratec Class: 2 Type: Hitscan Palette: Doom Summon: Intratec Ammotype: Clip AltFire: No Powered Mode: No Added States: No  Darling of evidence lockers worldwide, this cheap, affordable machine pistol is made out of nothing but sheet metal and plastic. The Intratec exists as an in-between, an automatic pistol with high magazine-capacity, high recoil and low accuracy. An improvement over your average pea-shooter, but not by all that much. Code includes (redacted) reliability issues (random firerate hitches and chance of jamming) as a bonus.      ")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 2 months 1 week ago, by LossForWords       [Last Post](https://www.realm667.com/forum/armory/2339-submission-intratec#12991 "Name:  Intratec Class: 2 Type: Hitscan Palette: Doom Summon: Intratec Ammotype: Clip AltFire: No Powered Mode: No Added States: No  Darling of evidence lockers worldwide, this cheap, affordable machine pistol is made out of nothing but sheet metal and plastic. The Intratec exists as an in-between, an automatic pistol with high magazine-capacity, high recoil and low accuracy. An improvement over your average pea-shooter, but not by all that much. Code includes (redacted) reliability issues (random firerate hitches and chance of jamming) as a bonus.      ") 2 months 1 week ago     by LossForWords | Replies:0  Views:253 | [Last Post](https://www.realm667.com/forum/armory/2339-submission-intratec#12991 "Name:  Intratec Class: 2 Type: Hitscan Palette: Doom Summon: Intratec Ammotype: Clip AltFire: No Powered Mode: No Added States: No  Darling of evidence lockers worldwide, this cheap, affordable machine pistol is made out of nothing but sheet metal and plastic. The Intratec exists as an in-between, an automatic pistol with high magazine-capacity, high recoil and low accuracy. An improvement over your average pea-shooter, but not by all that much. Code includes (redacted) reliability issues (random firerate hitches and chance of jamming) as a bonus.      ") by LossForWords      2 months 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_submission.png)](https://www.realm667.com/forum/armory/2336-submission-pipe-bomb) | [\[SUBMISSION\] Pipe Bomb](https://www.realm667.com/forum/armory/2336-submission-pipe-bomb "Name: Pipe Bomb Class: 5 Type: Projectile Palette: Doom Summon: Pipebomb Ammotype: PipebombAmmo/PipebombLargeAmmo AltFire: Yes Powered Mode: No Added States: No  Marines wait for hand grenade shipments. Civilians make do. An electrically-primed improvised explosive device assembled by some of the more egg-headed members of the unit. Has a 4 second fuse upon landing, and releases a massive spread of pellets in a wide radius.  Primary throws it overhand, launching it further. Secondary throws it underhand, tossing it closer.  Comes with a remote version inside. Tapping primary tosses it underhand, holding it down will toss it overhand on release. Secondary triggers the detonator.       ")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 3 months 3 weeks ago, by LossForWords       [Last Post](https://www.realm667.com/forum/armory/2336-submission-pipe-bomb#12990 "Apparently there already is a set of pipebombs in the Armory, so if anyone's got a suggestion for a rename, i'm listening.  Also, fixed a small issue with the Remote version's Raise state.") 2 months 1 week ago     by LossForWords | Replies:3  Views:281 | [Last Post](https://www.realm667.com/forum/armory/2336-submission-pipe-bomb#12990 "Apparently there already is a set of pipebombs in the Armory, so if anyone's got a suggestion for a rename, i'm listening.  Also, fixed a small issue with the Remote version's Raise state.") by LossForWords      2 months 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_submission.png)](https://www.realm667.com/forum/armory/2338-submission-xm29-oicw-land-warrior) | [\[SUBMISSION\] XM29 OICW 'Land Warrior'](https://www.realm667.com/forum/armory/2338-submission-xm29-oicw-land-warrior "Name: XM29 OICW 'Land Warrior' Class: 6 Type: Hitscan/Projectile Palette: Doom Summon: XM29OICW Ammotype: 556Clip/20mmClip AltFire: Yes Powered Mode: No Added States: Yes  The XM29 OICW is one of the many attempts of the military to future-proof their loadouts by making a weapon that does everything while also being lightweight and cheap, which is the same as demanding a pizza with no cheese and no sauce. Nonetheless, it did give us a cool piece of hardware or two. In this case, a big effin' gun for the old new millenium. The OICW comes with a 30-round 5.56 kinetic energy module, a 5-round 20mm high-explosive module, and an enhanced scope bound to the Zoom key. The scope comes with night vision, and a laser sight that tracks where you're aiming at. The grenade launcher reloads automatically after every 5 rounds, and pressing the User 1 key remotely detonates the grenade round with the airburst function.  The ACTORS folder contains two versions. One counts the reserve ammo and magazine ammo of the assault rifle module as two separate resource pools,  and one counts the reserve ammo and magazine ammo of both weapons as one and the same, akin to DN3D's Pistol and Shadow Warrior's Uzis.      ")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 3 months 1 week ago, by LossForWords       [Last Post](https://www.realm667.com/forum/armory/2338-submission-xm29-oicw-land-warrior#12988 "Name: XM29 OICW 'Land Warrior' Class: 6 Type: Hitscan/Projectile Palette: Doom Summon: XM29OICW Ammotype: 556Clip/20mmClip AltFire: Yes Powered Mode: No Added States: Yes  The XM29 OICW is one of the many attempts of the military to future-proof their loadouts by making a weapon that does everything while also being lightweight and cheap, which is the same as demanding a pizza with no cheese and no sauce. Nonetheless, it did give us a cool piece of hardware or two. In this case, a big effin' gun for the old new millenium. The OICW comes with a 30-round 5.56 kinetic energy module, a 5-round 20mm high-explosive module, and an enhanced scope bound to the Zoom key. The scope comes with night vision, and a laser sight that tracks where you're aiming at. The grenade launcher reloads automatically after every 5 rounds, and pressing the User 1 key remotely detonates the grenade round with the airburst function.  The ACTORS folder contains two versions. One counts the reserve ammo and magazine ammo of the assault rifle module as two separate resource pools,  and one counts the reserve ammo and magazine ammo of both weapons as one and the same, akin to DN3D's Pistol and Shadow Warrior's Uzis.      ") 3 months 1 week ago     by LossForWords | Replies:0  Views:299 | [Last Post](https://www.realm667.com/forum/armory/2338-submission-xm29-oicw-land-warrior#12988 "Name: XM29 OICW 'Land Warrior' Class: 6 Type: Hitscan/Projectile Palette: Doom Summon: XM29OICW Ammotype: 556Clip/20mmClip AltFire: Yes Powered Mode: No Added States: Yes  The XM29 OICW is one of the many attempts of the military to future-proof their loadouts by making a weapon that does everything while also being lightweight and cheap, which is the same as demanding a pizza with no cheese and no sauce. Nonetheless, it did give us a cool piece of hardware or two. In this case, a big effin' gun for the old new millenium. The OICW comes with a 30-round 5.56 kinetic energy module, a 5-round 20mm high-explosive module, and an enhanced scope bound to the Zoom key. The scope comes with night vision, and a laser sight that tracks where you're aiming at. The grenade launcher reloads automatically after every 5 rounds, and pressing the User 1 key remotely detonates the grenade round with the airburst function.  The ACTORS folder contains two versions. One counts the reserve ammo and magazine ammo of the assault rifle module as two separate resource pools,  and one counts the reserve ammo and magazine ammo of both weapons as one and the same, akin to DN3D's Pistol and Shadow Warrior's Uzis.      ") by LossForWords      3 months 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_submission.png)](https://www.realm667.com/forum/armory/2337-submission-combat-stim-berserker-stim) | [\[SUBMISSION\] Combat Stim/Berserker Stim](https://www.realm667.com/forum/armory/2337-submission-combat-stim-berserker-stim "Name: Combat Stim Class: 0 Type: Projectile/Consumable Palette: Doom Summon: CombatStim Ammotype: CombatStimAmmo AltFire: Yes Powered Mode: No Added States: No  Basic combat stimulant. Used by U.A.C. armed forces to stay alert, or prevent them from going into shock. Primary consumes a stim, slowly healing you while giving you a speed and firerate boost. Secondary tosses an unused stimulant aside. Comes with an enhanced version (Health regeneration + doubled speed and firerate) and a simple version (Gives 20+ health)        Name: Berserker Stim Class: 0 Type: Projectile/Consumable/Melee Palette: Doom Summon: BerserkerStim Ammotype: BerserkerStimAmmo AltFire: Yes Powered Mode: No Added States: No  A combat enhancer made out of bull demon hormones and black-label anesthetics that U.A.C. medical staff turns a blind eye to. Primary pumps your system full of that vitriol, sending you into a violent red-tinted frenzy, dulling your pain receptors and increasing both muscle mass and speed, making you run faster and hit harder. Side effects include "zerk crashes", a state of breathlessness and exhaustion that comes down on the user after the high wears off. Secondary tosses an unused stimulant aside. Comes with an enhanced version (uses custom melee weapon) and a simple version (Gives vanilla Berserk powerup)      ")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 3 months 2 weeks ago, by LossForWords       [Last Post](https://www.realm667.com/forum/armory/2337-submission-combat-stim-berserker-stim#12987 "Fixed clashing names with the Stimpack sprite.") 3 months 1 week ago     by LossForWords | Replies:1  Views:258 | [Last Post](https://www.realm667.com/forum/armory/2337-submission-combat-stim-berserker-stim#12987 "Fixed clashing names with the Stimpack sprite.") by LossForWords      3 months 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_submission.png)](https://www.realm667.com/forum/armory/2335-submission-c4-charge) | [\[SUBMISSION\] C4 Charge](https://www.realm667.com/forum/armory/2335-submission-c4-charge "Name: C4 Charge Class: 5 Type: Projectile Palette: Doom Summon: C4 Charges Ammotype: C4ChargeAmmo/C4ChargeLargeAmmo AltFire: Yes Powered Mode: No Added States: No  A remotely detonated plastic explosive. Primary fire primes the detonator module and tosses the charge underhand. Holding Fire will throw it overhand at full-force upon release. Charges stick to enemies, ceilings and walls upon contact, arming the charge and preparing your clacker. Secondary pulls up the clacker and detonates the charges. You can also fidget with the clacker in it's inert state. Makes for a good stress toy.       ")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 3 months 3 weeks ago, by LossForWords       [Last Post](https://www.realm667.com/forum/armory/2335-submission-c4-charge#12984 "Added the throwing system of the Remote Pipebomb to the C4 Charges.") 3 months 3 weeks ago     by LossForWords | Replies:1  Views:220 | [Last Post](https://www.realm667.com/forum/armory/2335-submission-c4-charge#12984 "Added the throwing system of the Remote Pipebomb to the C4 Charges.") by LossForWords      3 months 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_submission.png)](https://www.realm667.com/forum/armory/2334-submission-flashbang) | [\[SUBMISSION\] Flashbang](https://www.realm667.com/forum/armory/2334-submission-flashbang "Name: Flashbang Class: 5 Type: Projectile Palette: Doom Summon: Flashbang Ammotype: FlashbangAmmo/FlashbangLargeAmmo AltFire: Yes Powered Mode: No Added States: No  A less-lethal weapon, and the best friend a breacher could ask for. The Flashbang explodes in a blinding, disorienting flash after a small delay, stunning all enemies in the surrounding area. Just be careful using this one up-close, since it can also blind you and other marines just as much as it can blind them. Primary launches it overhead for a longer reach, secondary launches it underhand for a quicker, more immediate deploy.        ")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 3 months 3 weeks ago, by LossForWords       [Last Post](https://www.realm667.com/forum/armory/2334-submission-flashbang#12980 "Name: Flashbang Class: 5 Type: Projectile Palette: Doom Summon: Flashbang Ammotype: FlashbangAmmo/FlashbangLargeAmmo AltFire: Yes Powered Mode: No Added States: No  A less-lethal weapon, and the best friend a breacher could ask for. The Flashbang explodes in a blinding, disorienting flash after a small delay, stunning all enemies in the surrounding area. Just be careful using this one up-close, since it can also blind you and other marines just as much as it can blind them. Primary launches it overhead for a longer reach, secondary launches it underhand for a quicker, more immediate deploy.        ") 3 months 3 weeks ago     by LossForWords | Replies:0  Views:208 | [Last Post](https://www.realm667.com/forum/armory/2334-submission-flashbang#12980 "Name: Flashbang Class: 5 Type: Projectile Palette: Doom Summon: Flashbang Ammotype: FlashbangAmmo/FlashbangLargeAmmo AltFire: Yes Powered Mode: No Added States: No  A less-lethal weapon, and the best friend a breacher could ask for. The Flashbang explodes in a blinding, disorienting flash after a small delay, stunning all enemies in the surrounding area. Just be careful using this one up-close, since it can also blind you and other marines just as much as it can blind them. Primary launches it overhead for a longer reach, secondary launches it underhand for a quicker, more immediate deploy.        ") by LossForWords      3 months 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_submission.png)](https://www.realm667.com/forum/armory/2333-submission-molotov-cocktail) | [\[SUBMISSION\] Molotov Cocktail](https://www.realm667.com/forum/armory/2333-submission-molotov-cocktail "Name: Molotov Cocktail Class: 5 Type: Projectile Palette: Doom Summon: MolotovCocktail Ammotype: MolotovAmmo/MolotovLargeAmmo AltFire: Yes Powered Mode: No Added States: No  A weapon so simple and easy to use, it's existence feels almost primordial. The Byzantine Empire called it "greek fire", the Spanish called it "ponche", we called it "firebomb", and the Finns called it "poltopullo". But coloquially, they would settle on "Molotov cocktail", and so would all of us, eventually. Molotov cocktails are cheap, handmade incendiary grenades that explode into a large, burning pool of fire. Don't play with this, and careful where you toss it, because it burns for quite a while.  Secondary tosses it underhand, at a short, but still relatively safe range, for more immediate area denial. Primary fire tosses it overhead like a burning baseball for a slightly straighter, further throw.          ")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 3 months 3 weeks ago, by LossForWords       [Last Post](https://www.realm667.com/forum/armory/2333-submission-molotov-cocktail#12979 "Fixed explosion not alerting enemies and deceivingly large range for the burning debris.") 3 months 3 weeks ago     by LossForWords | Replies:1  Views:220 | [Last Post](https://www.realm667.com/forum/armory/2333-submission-molotov-cocktail#12979 "Fixed explosion not alerting enemies and deceivingly large range for the burning debris.") by LossForWords      3 months 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_submission.png)](https://www.realm667.com/forum/armory/2331-submission-mk23-socom) | [\[SUBMISSION\] MK23 SOCOM](https://www.realm667.com/forum/armory/2331-submission-mk23-socom "Name: MK23 SOCOM Class: 3 Type: Hitscan Palette: Doom Summon: MK23 Ammotype: Clip AltFire: Yes Powered Mode: No Added States: No  The predecessor of the USP model, the Mark 23 SOCOM is custom-built for covert action. Comes with a suppressor and a laser aiming module integrated with a flashlight.  Primary fire shoots. The SOCOM can be rapid-fired by tapping the fire button. Alt-fire toggles between flashlight and laser-sight. The laser sight is affected by auto-aim and glows brighter when highlighting enemies.      ")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 4 months 1 week ago, by LossForWords       [Last Post](https://www.realm667.com/forum/armory/2331-submission-mk23-socom#12975 "That's the last silenced weapon with an integrated laser sight i'll submit, i just had to make a proper SOCOM. This also uses the same firing sounds as the Connector, if it is a problem, i can make new sounds.  Plus, there aren't many offensive weapons with built-in flashlights around.") 4 months 1 week ago     by LossForWords | Replies:1  Views:276 | [Last Post](https://www.realm667.com/forum/armory/2331-submission-mk23-socom#12975 "That's the last silenced weapon with an integrated laser sight i'll submit, i just had to make a proper SOCOM. This also uses the same firing sounds as the Connector, if it is a problem, i can make new sounds.  Plus, there aren't many offensive weapons with built-in flashlights around.") by LossForWords      4 months 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_submission.png)](https://www.realm667.com/forum/armory/2330-submission-angled-super-shotgun) | [\[SUBMISSION\] Angled Super Shotgun](https://www.realm667.com/forum/armory/2330-submission-angled-super-shotgun "Name: Angled Super Shotgun Class: 3 Type: Hitscan Palette: Doom Summon: AngledSSG/AngledSSGVanilla Ammotype: Shell AltFire: Yes Powered Mode: No Added States: No An angled, sawed-off, side-by-side double-barrel shotgun. Don't believe there's many of these around, so i made one. Comes with an enhanced version (Quick, single-barrel alt-fire, enhanced sounds) and a vanilla version (No altfire, as close to vanilla as possible)     ")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 4 months 1 week ago, by LossForWords       [Last Post](https://www.realm667.com/forum/armory/2330-submission-angled-super-shotgun#12973 "Name: Angled Super Shotgun Class: 3 Type: Hitscan Palette: Doom Summon: AngledSSG/AngledSSGVanilla Ammotype: Shell AltFire: Yes Powered Mode: No Added States: No An angled, sawed-off, side-by-side double-barrel shotgun. Don't believe there's many of these around, so i made one. Comes with an enhanced version (Quick, single-barrel alt-fire, enhanced sounds) and a vanilla version (No altfire, as close to vanilla as possible)     ") 4 months 1 week ago     by LossForWords | Replies:0  Views:280 | [Last Post](https://www.realm667.com/forum/armory/2330-submission-angled-super-shotgun#12973 "Name: Angled Super Shotgun Class: 3 Type: Hitscan Palette: Doom Summon: AngledSSG/AngledSSGVanilla Ammotype: Shell AltFire: Yes Powered Mode: No Added States: No An angled, sawed-off, side-by-side double-barrel shotgun. Don't believe there's many of these around, so i made one. Comes with an enhanced version (Quick, single-barrel alt-fire, enhanced sounds) and a vanilla version (No altfire, as close to vanilla as possible)     ") by LossForWords      4 months 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png)](https://www.realm667.com/forum/armory/2329-update-mg45) | [\[UPDATE\] MG45](https://www.realm667.com/forum/armory/2329-update-mg45 "Code: Doomperson 999, willkuer, BFGMajorMike, ZMC, elSebas54, Albertolas Sprites: Blackmore1014, Demirgon, willkuer, Captain j, Jazzmaster, The Railgunner, Carbine Dioxide, Albertolas Sounds: ZVX, Sgt. Mk. IV, willkuer, Sound Dogs, ZMC, Treyarch, Activision, Raven Software, VALVe Idea Base: Einheitsmaschinengewehr (The Universal Machine Gun Concept).  Description: In 1944, the material shortages of the Third Reich led to the development of a newer issue of the Einheitsmaschinengewehr, a material-saving simplified version of the MG 42, the MG 45 (or MG 42V). It fires at a faster rate than that of the MG-42, which, even with its original fire rate, could sever limbs and cut people in half with its bullet barrage, and has been modified by an unknown person or organization to chamber a modernized version of the 7.92x57mm Mauser cartridge, which employs the use of higher-power gunpowder materials and therefore generates much more energy per shot, rendering it a good choice against hellspawn and other such powerful creatures.  Creator's Description: This is, as said above, inspired by the Einheitsmaschinengewehr concept, along with the fact that I have not really seen the MG42 and its variants really featured in Doom mods, which goes as well for any other real-life weapon for some reason. In this update, I addressed and fixed some of the major flaws of the previous iteration of the weapon, like residual sprites, the absence of detailed animations, and some flaws in the spritework, along with the very barebones design of the weapon itself and how it functioned, with help from various different modders and organizations, whose contributions I took and amalgamated into this weapon (all of them being credited above). The firing animation is much more satisfying, the fire-rate has been halved (because the original one was ridiculous even by MG42 standards), its firing and pickup sprited have been made much more dark and gritty and now it finally has a reload mechanic, however inaccurate it may be (i know the weapon doesn't have detachable mags and is supposed to be opened up to reload, but I can't do anything about that since I can't sprite at all). Future ideas are to, of course, improve the reload animation and make it a more "accurate" one, and add an overheating/barrel-swapping mechanic (preferrably triggered using the Zoom key), but those are all pipe dreams as of now.  P.S.: Feels great to be back after such a long time. I'll continue making stuff like this pretty often. In the meantime, if there are any bugs around, please do inform me.")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 4 months 2 weeks ago, by Doomperson 999       [Last Post](https://www.realm667.com/forum/armory/2329-update-mg45#12972 "Code: Doomperson 999, willkuer, BFGMajorMike, ZMC, elSebas54, Albertolas Sprites: Blackmore1014, Demirgon, willkuer, Captain j, Jazzmaster, The Railgunner, Carbine Dioxide, Albertolas Sounds: ZVX, Sgt. Mk. IV, willkuer, Sound Dogs, ZMC, Treyarch, Activision, Raven Software, VALVe Idea Base: Einheitsmaschinengewehr (The Universal Machine Gun Concept).  Description: In 1944, the material shortages of the Third Reich led to the development of a newer issue of the Einheitsmaschinengewehr, a material-saving simplified version of the MG 42, the MG 45 (or MG 42V). It fires at a faster rate than that of the MG-42, which, even with its original fire rate, could sever limbs and cut people in half with its bullet barrage, and has been modified by an unknown person or organization to chamber a modernized version of the 7.92x57mm Mauser cartridge, which employs the use of higher-power gunpowder materials and therefore generates much more energy per shot, rendering it a good choice against hellspawn and other such powerful creatures.  Creator's Description: This is, as said above, inspired by the Einheitsmaschinengewehr concept, along with the fact that I have not really seen the MG42 and its variants really featured in Doom mods, which goes as well for any other real-life weapon for some reason. In this update, I addressed and fixed some of the major flaws of the previous iteration of the weapon, like residual sprites, the absence of detailed animations, and some flaws in the spritework, along with the very barebones design of the weapon itself and how it functioned, with help from various different modders and organizations, whose contributions I took and amalgamated into this weapon (all of them being credited above). The firing animation is much more satisfying, the fire-rate has been halved (because the original one was ridiculous even by MG42 standards), its firing and pickup sprited have been made much more dark and gritty and now it finally has a reload mechanic, however inaccurate it may be (i know the weapon doesn't have detachable mags and is supposed to be opened up to reload, but I can't do anything about that since I can't sprite at all). Future ideas are to, of course, improve the reload animation and make it a more "accurate" one, and add an overheating/barrel-swapping mechanic (preferrably triggered using the Zoom key), but those are all pipe dreams as of now.  P.S.: Feels great to be back after such a long time. I'll continue making stuff like this pretty often. In the meantime, if there are any bugs around, please do inform me.") 4 months 2 weeks ago     by Doomperson 999 | Replies:0  Views:259 | [Last Post](https://www.realm667.com/forum/armory/2329-update-mg45#12972 "Code: Doomperson 999, willkuer, BFGMajorMike, ZMC, elSebas54, Albertolas Sprites: Blackmore1014, Demirgon, willkuer, Captain j, Jazzmaster, The Railgunner, Carbine Dioxide, Albertolas Sounds: ZVX, Sgt. Mk. IV, willkuer, Sound Dogs, ZMC, Treyarch, Activision, Raven Software, VALVe Idea Base: Einheitsmaschinengewehr (The Universal Machine Gun Concept).  Description: In 1944, the material shortages of the Third Reich led to the development of a newer issue of the Einheitsmaschinengewehr, a material-saving simplified version of the MG 42, the MG 45 (or MG 42V). It fires at a faster rate than that of the MG-42, which, even with its original fire rate, could sever limbs and cut people in half with its bullet barrage, and has been modified by an unknown person or organization to chamber a modernized version of the 7.92x57mm Mauser cartridge, which employs the use of higher-power gunpowder materials and therefore generates much more energy per shot, rendering it a good choice against hellspawn and other such powerful creatures.  Creator's Description: This is, as said above, inspired by the Einheitsmaschinengewehr concept, along with the fact that I have not really seen the MG42 and its variants really featured in Doom mods, which goes as well for any other real-life weapon for some reason. In this update, I addressed and fixed some of the major flaws of the previous iteration of the weapon, like residual sprites, the absence of detailed animations, and some flaws in the spritework, along with the very barebones design of the weapon itself and how it functioned, with help from various different modders and organizations, whose contributions I took and amalgamated into this weapon (all of them being credited above). The firing animation is much more satisfying, the fire-rate has been halved (because the original one was ridiculous even by MG42 standards), its firing and pickup sprited have been made much more dark and gritty and now it finally has a reload mechanic, however inaccurate it may be (i know the weapon doesn't have detachable mags and is supposed to be opened up to reload, but I can't do anything about that since I can't sprite at all). Future ideas are to, of course, improve the reload animation and make it a more "accurate" one, and add an overheating/barrel-swapping mechanic (preferrably triggered using the Zoom key), but those are all pipe dreams as of now.  P.S.: Feels great to be back after such a long time. I'll continue making stuff like this pretty often. In the meantime, if there are any bugs around, please do inform me.") by Doomperson 999      4 months 2 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png)](https://www.realm667.com/forum/armory/2328-update-flak-cannon) | [\[Update\] Flak Cannon](https://www.realm667.com/forum/armory/2328-update-flak-cannon "Converted to PK3 and fully ZScriptified the Decorate. Cleaned the code up a little bit.")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 4 months 3 weeks ago, by Salahmander       [Last Post](https://www.realm667.com/forum/armory/2328-update-flak-cannon#12971 "Converted to PK3 and fully ZScriptified the Decorate. Cleaned the code up a little bit.") 4 months 3 weeks ago     by Salahmander | Replies:0  Views:240 | [Last Post](https://www.realm667.com/forum/armory/2328-update-flak-cannon#12971 "Converted to PK3 and fully ZScriptified the Decorate. Cleaned the code up a little bit.") by Salahmander      4 months 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_submission.png)](https://www.realm667.com/forum/armory/2308-submission-hm1a2-flame-rifle) | [\[Submission\] HM1A2 'Flame Rifle'](https://www.realm667.com/forum/armory/2308-submission-hm1a2-flame-rifle "Name: HM1A2 Flame Rifle  Class: 6 Type: Projectile Palette: Doom Summon: HM1A2 Ammo Type: Cells  Description:  The HM1A2 'Flame Rifle' is a Plasma Weapon built for the UAC's New Combat Units. What it lacks in ROF it makes up for in stopping power. Made to fire in 3-round bursts, the weapon fires two side-by-side plasma projectiles that tear through enemies.  Submitted: Joblez Code: Joblez Sounds: Joblez, Id Software Sprites: Cascade, Joblez, Tesefy, Id Software Sprite Edit: Joblez   ")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 7 months 2 weeks ago, by Joblez\_I       [Last Post](https://www.realm667.com/forum/armory/2308-submission-hm1a2-flame-rifle#12960 "I think these are good changes. The file the link sends you to has been updated with the edits you have suggested.") 5 months 4 days ago     by Joblez\_I | Replies:2  Views:455 | [Last Post](https://www.realm667.com/forum/armory/2308-submission-hm1a2-flame-rifle#12960 "I think these are good changes. The file the link sends you to has been updated with the edits you have suggested.") by Joblez\_I      5 months 4 days ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_submission.png)](https://www.realm667.com/forum/armory/2191-submission-dual-revolver) | [\[SUBMISSION\] Dual Revolver](https://www.realm667.com/forum/armory/2191-submission-dual-revolver "Name: DualRevolver Class: 2 Type: Hitscan Palette: Doom Summon: DualRevolver Ammotype: Clip AltFire: No Powered Mode: No Added States: Yes  Submitted: randyharry2009 Code: randyharry2009 Sounds: Croteam Sprites: Paul NMN Idea Base: Dual Revolver From Serious Sam       ")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 1 year 7 months ago, by randyharry2009       [Last Post](https://www.realm667.com/forum/armory/2191-submission-dual-revolver#12959 "Thanks, and i'm literally fine with your fixed version!") 5 months 5 days ago     by randyharry2009 | Replies:8  Views:1225 | [Last Post](https://www.realm667.com/forum/armory/2191-submission-dual-revolver#12959 "Thanks, and i'm literally fine with your fixed version!") by randyharry2009      5 months 5 days ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_submission.png)](https://www.realm667.com/forum/armory/2204-submission-sledgehammer) | [\[SUBMISSION\] Sledgehammer](https://www.realm667.com/forum/armory/2204-submission-sledgehammer "Name: Sledgehammer Class: 1 Type: Melee Palette: Doom Summon: Sledgehammer Ammo Type: No Altfire: No Powered Mode: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: LossForWords Sounds: TheAtomMace, Magmacow, LossForWords Sprites: LossForWords, TG5, Neoworm, Craneo  Description: The Sledgehammer is a slow, but extremely powerful melee weapon. Tap fire to swing it, or hold down the fire button to keep that swing primed. Holding fire after a swing, before the sledgehammer returns to idle, raises the Sledgehammer for another swing. It's a bit hard to master, but nothing makes a statement quite like it.        ")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 1 year 4 months ago, by LossForWords       [Last Post](https://www.realm667.com/forum/armory/2204-submission-sledgehammer#12956 "Toned down the damage from (65,150) to (60,110).") 6 months 2 weeks ago     by LossForWords | Replies:4  Views:1075 | [Last Post](https://www.realm667.com/forum/armory/2204-submission-sledgehammer#12956 "Toned down the damage from (65,150) to (60,110).") by LossForWords      6 months 2 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png)](https://www.realm667.com/forum/armory/2319-update-ems-rifle) | [\[Update\] EMS Rifle](https://www.realm667.com/forum/armory/2319-update-ems-rifle "Converted to PK3. Since the EMS Rifle requires ZScript for it's attack to function, I converted the Decorate part into ZScript. I renamed a few frames to avoid clashing with the Power Rifle.")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 6 months 3 weeks ago, by Salahmander       [Last Post](https://www.realm667.com/forum/armory/2319-update-ems-rifle#12953 "Converted to PK3. Since the EMS Rifle requires ZScript for it's attack to function, I converted the Decorate part into ZScript. I renamed a few frames to avoid clashing with the Power Rifle.") 6 months 3 weeks ago     by Salahmander | Replies:0  Views:256 | [Last Post](https://www.realm667.com/forum/armory/2319-update-ems-rifle#12953 "Converted to PK3. Since the EMS Rifle requires ZScript for it's attack to function, I converted the Decorate part into ZScript. I renamed a few frames to avoid clashing with the Power Rifle.") by Salahmander      6 months 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png)](https://www.realm667.com/forum/armory/2315-update-electro-gun) | [\[Update\] Electro Gun](https://www.realm667.com/forum/armory/2315-update-electro-gun "Converted to ZScript and PK3.")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 6 months 4 weeks ago, by Salahmander       [Last Post](https://www.realm667.com/forum/armory/2315-update-electro-gun#12945 "Converted to ZScript and PK3.") 6 months 4 weeks ago     by Salahmander | Replies:0  Views:241 | [Last Post](https://www.realm667.com/forum/armory/2315-update-electro-gun#12945 "Converted to ZScript and PK3.") by Salahmander      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png)](https://www.realm667.com/forum/armory/2222-update-semi-auto-shotgun) | [\[UPDATE\] Semi-Auto Shotgun](https://www.realm667.com/forum/armory/2222-update-semi-auto-shotgun "UPTADE AFTER (roughly) FOUR YEARS - replaced firing sound with three ones (from Origin-12 soundpack) by OneShotOfficial - remade the firing code from scratch (since the original one was "based" on GunLabs tutorial by wildweasel - modified the firing sprites offsets  Known problem - firing anim is kinda wonky because(?) of Flash definition I suppose  Download link:")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 1 year 2 months ago, by TyrannotitanFan       [Last Post](https://www.realm667.com/forum/armory/2222-update-semi-auto-shotgun#12942 "All done PS: Do I understand correctly, or anyone can edit other (non their own) submissions? I ask because of Salahmander's recent touch-ups of some weapons.") 6 months 4 weeks ago     by TyrannotitanFan | Replies:2  Views:730 | [Last Post](https://www.realm667.com/forum/armory/2222-update-semi-auto-shotgun#12942 "All done PS: Do I understand correctly, or anyone can edit other (non their own) submissions? I ask because of Salahmander's recent touch-ups of some weapons.") by TyrannotitanFan      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/armory/2276-update-skeletal-revenge) | [\[Update\] Skeletal Revenge](https://www.realm667.com/forum/armory/2276-update-skeletal-revenge "Name: Skull Rocket Launcher Class: Level 4 Type: Projectile, Seeker Summon: SkullRocketLauncher Ammotype: SkullRocketAmmoA/B/C AltFire: Yes  Submitted: TheDoomedArchvile Decorate: TheDoomedArchvile, PillowBlaster Sounds: Id Software, FreeDoom, Lobotomy Software, Pixabay.com (Floraphonic) Sprites: Id Software, Touhou Hisouten, Simpletonnn, Eriance, Neoworm, Maelstrom Sprite Edits: TheDoomedArchvile Idea Base: The utilizing of demon parts to make new weapons  Description: Mashed together by a particularly annoyed solider from the UAC who's had it with those annoying Lost Souls, this unique rocket launcher uses the flying flaming hell spawn as its still living ammo! It shoots out smaller rockets that deal less damage but at a faster fire rate, as well as a larger rocket that will occasionally spit out smaller rockets as it flies. Both rockets will home in onto nearby targets, but due to the Lost Souls still being alive, they will struggle to veer away from their demon brethren. All in vain of course, but their struggles results in them making loose or sharp turns at random. Their flight patterns are never the same, but eventually will hit their mark.  Updates: -Changed the Alt Fire completely. No longer shoots bouncing revenant skull as it did not really fit with being a 'rocket launcher'. Replaced with a larger lost soul rocket that spits out smaller rockets. -Changed the sprites of the weapon to make the horns closer colored to the skull and replaced boney fingers with bone plates down the shaft of the launcher. -Changed the name of the weapon from 'Skeletal Revenge' to 'Skull Rocket Launcher' -New animations for reloading the launcher after using the Alt Fire. -Added new sounds for that satisfying crunch when reloading. -Changed the code to ZScript and the file to a PK3. -Updated credits")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 8 months 3 weeks ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/armory/2276-update-skeletal-revenge#12937 "When you are out of ammo and use primary fire, it should switch to another weapon but nothing happens. Using secondary fire does the switch though.  Also, the Weapon.UpSound "weapons/gemiup" doesn't exist.") 6 months 4 weeks ago     by DeVloek | Replies:2  Views:363 | [Last Post](https://www.realm667.com/forum/armory/2276-update-skeletal-revenge#12937 "When you are out of ammo and use primary fire, it should switch to another weapon but nothing happens. Using secondary fire does the switch though.  Also, the Weapon.UpSound "weapons/gemiup" doesn't exist.") by DeVloek      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/armory/2289-update-rifle) | [\[Update\] Rifle](https://www.realm667.com/forum/armory/2289-update-rifle "Converted to ZScript and PK3. Been renamed to Power Rifle as quite frankly, Rifle is far too generic of a name.")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 8 months 1 week ago, by Salahmander       [Last Post](https://www.realm667.com/forum/armory/2289-update-rifle#12901 "Update pending") 7 months 1 day ago     by Gothic | Replies:3  Views:382 | [Last Post](https://www.realm667.com/forum/armory/2289-update-rifle#12901 "Update pending") by Gothic      7 months 1 day ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_submission.png)](https://www.realm667.com/forum/armory/2216-submission-dp-12) | [\[SUBMISSION\] DP-12](https://www.realm667.com/forum/armory/2216-submission-dp-12 "  Name: DP-12 Class: 3 Type: Shotgun Palette: Doom Summon: DP12Shotgun Ammo Type: custom, Shells Altfire: Yes Powered Mode: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: IJTC (Myself) Sounds: Pixabay Sound Repository Sprites: Commissar_Hal  (sketchfab), Doom Sprites guild's Discord  Description: The DP-12 is a bullpup 12-gauge pump action double-barrel shotgun designed by Standard Manufacturing. It has two tube magazines, each of which feeds its own barrel. -wikipedia.  use left click to single fire, for every 2 shots you had to pump it. use right click to shot both shots very quickly, beware of recoil. has a total capacity of 16 shots, always remember to reload.  UPDATE: fixed a bug whit altfire ")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 1 year 3 months ago, by IJTC       [Last Post](https://www.realm667.com/forum/armory/2216-submission-dp-12#12896 "Line 72 has a "return state(null); }" that should be deleted. If you die while reloading, this stays on screen:  You also forgot to give the weapon a Spawn state. The sounds should be converted to ogg.") 7 months 1 day ago     by Gothic | Replies:2  Views:683 | [Last Post](https://www.realm667.com/forum/armory/2216-submission-dp-12#12896 "Line 72 has a "return state(null); }" that should be deleted. If you die while reloading, this stays on screen:  You also forgot to give the weapon a Spawn state. The sounds should be converted to ogg.") by Gothic      7 months 1 day ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_submission.png)](https://www.realm667.com/forum/armory/2217-submission-calebs-little-friend) | [\[SUBMISSION\] Caleb's Little friend](https://www.realm667.com/forum/armory/2217-submission-calebs-little-friend "   Name: Caleb's Little friend Class: 3 Type: Revolver (hand gun) Palette: Blood Summon: CalebsRevolver Ammo Type: custom, Clip Altfire: Yes Powered Mode: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: IJTC (Myself) Sounds: Pixabay Sound Repository Sprites: Pieter Ferreira  (sketchfab), Monolith productions, Sunstorm entertainment  Description: When high noon strikes — or you just cornered something meaner than you — and it’s time to get to shooting, from targets to varmints, the Heritage Rough Rider® revolver is what you need in your holster. -Heritage manufacturing Co.  use left click to single fire, a really heavy shot. use right click to draw and spray. (hold alt fire to mantain it, i made a cool as hell effect for it)  as a good revolver has a total capacity of 6 shots, always remember to reload.")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 1 year 3 months ago, by IJTC       [Last Post](https://www.realm667.com/forum/armory/2217-submission-calebs-little-friend#12895 "Really well made. If you die while holding altfire, your left hand and the letterbox stay on screen:  You also forgot to give the weapon a Spawn state. The sounds should be converted to ogg. Also the pickup sprite looks bad, compare to the  Can you get a better shot from its source model?") 7 months 1 day ago     by Gothic | Replies:1  Views:684 | [Last Post](https://www.realm667.com/forum/armory/2217-submission-calebs-little-friend#12895 "Really well made. If you die while holding altfire, your left hand and the letterbox stay on screen:  You also forgot to give the weapon a Spawn state. The sounds should be converted to ogg. Also the pickup sprite looks bad, compare to the  Can you get a better shot from its source model?") by Gothic      7 months 1 day ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_submission.png)](https://www.realm667.com/forum/armory/2194-submission-sawed-off-shotgun) | [\[SUBMISSION\] Sawed-Off Shotgun](https://www.realm667.com/forum/armory/2194-submission-sawed-off-shotgun "Sawed Off Shotgun!     Description: The demon's experiments have gone too far! This time, they cut down the stock and barrel of a precious Super Shotgun. This cannot do. Show those demons how you feel by shoving this bad boy up their mouths and pull the trigger. You'll need to be that close anyways to get full damage, but you can one-shot a pinky demon, if you've got the skill. The reduced usage of ammo and the quicker draw speed is a silver lining.  Info: Name: Sawed-Off Shotgun Class: 2 Type: Hitscan Summon: Sawed-Off Shotgun AmmoType: Shells AltFire: No Powered Mode: No Brightmaps: No Added States: No ACS: No ")        Category: [Armory](https://www.realm667.com/forum/armory "With all of the powered-up monsters from the Beastiary, it's time to introduce some new ways to kill them! Enter the Armory and get what you need. If you want to submit your own weapons, make sure to read the rules.")     Topic started 1 year 7 months ago, by WigglyStuf       [Last Post](https://www.realm667.com/forum/armory/2194-submission-sawed-off-shotgun#12889 "I've been replaying Doom 3 lately, and I have to say I loathe the idea of a highly inaccurate shotgun, let alone a DOUBLE barrel shotgun (see Redneck Rampage for another dreadful shotgun) My suggestion would be ditching the current sprites and change it for a single barrel shotgun while keeping the current behavior, at least the single shell usage would be justified. I found this set of sprites made by Cardboard Marty that I think would fit, but if you can find other sprites I'd be okay with that.  ") 7 months 2 days ago     by Gothic | Replies:4  Views:977 | [Last Post](https://www.realm667.com/forum/armory/2194-submission-sawed-off-shotgun#12889 "I've been replaying Doom 3 lately, and I have to say I loathe the idea of a highly inaccurate shotgun, let alone a DOUBLE barrel shotgun (see Redneck Rampage for another dreadful shotgun) My suggestion would be ditching the current sprites and change it for a single barrel shotgun while keeping the current behavior, at least the single shell usage would be justified. I found this set of sprites made by Cardboard Marty that I think would fit, but if you can find other sprites I'd be okay with that.  ") by Gothic      7 months 2 days ago |

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