#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png) \[UPDATE\] Semi-Auto Shotgun

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- **TyrannotitanFan**
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   1 year 3 months ago - 1 year 3 months ago [\#12760](#12760) by TyrannotitanFan  *[\[UPDATE\] Semi-Auto Shotgun](https://www.realm667.com/forum/armory/2222-update-semi-auto-shotgun#12760 "UPTADE AFTER (roughly) FOUR YEARS

- replaced firing sound with three ones (from Origin-12 soundpack) by OneShotOfficial
- remade the firing code from scratch (since the original one was "based" on GunLabs tutorial by wildweasel
- modified the firing sprites offsets

Known problem - firing anim is kinda wonky because(?) of Flash definition I suppose

Download link:")* was created by *TyrannotitanFan*

 UPTADE AFTER (roughly) FOUR YEARS
- replaced firing sound with three ones (from Origin-12 soundpack) by OneShotOfficial
- remade the firing code from scratch (since the original one was "based" on GunLabs tutorial by wildweasel
- modified the firing sprites offsets

Known problem - firing anim is kinda wonky because(?) of Flash definition I suppose

Download link:

####  File Attachment:

 File Name: [ SemiAutoShotgun.zip](https://www.realm667.com/forum/attachment/2639 "SemiAutoShotgun.zip")
 File Size:1.56 MB

 Last edit: 1 year 3 months ago by TyrannotitanFan.

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- **Gothic**
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   8 months 1 week ago [\#12897](#12897) by Gothic  Replied by *Gothic* on topic *[\[UPDATE\] Semi-Auto Shotgun](https://www.realm667.com/forum/armory/2222-update-semi-auto-shotgun#12897 "UPTADE AFTER (roughly) FOUR YEARS

- replaced firing sound with three ones (from Origin-12 soundpack) by OneShotOfficial
- remade the firing code from scratch (since the original one was "based" on GunLabs tutorial by wildweasel
- modified the firing sprites offsets

Known problem - firing anim is kinda wonky because(?) of Flash definition I suppose

Download link:")*

 The animation looks weird because it calls for a non existent "ESSF C" sprite.
The frames play much slower now, you should try this: Code:

Fire: ESSG A 1 A_GunFlash ESSF B 2 Bright A_FireBullets(6, 5, 8, 3, "BulletPuff", 1) ESSF A 2 Bright ESSG A 8 Goto Ready Flash: TNT1 A 1 TNT1 A 2 A_Light2 TNT1 A 2 A_Light1 Goto LightDone

The sounds need to be converted to ogg.

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- **TyrannotitanFan**
- ![TyrannotitanFan's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11787.png?1787383053) Topic Author
- Lost Soul
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   8 months 5 days ago [\#12942](#12942) by TyrannotitanFan  Replied by *TyrannotitanFan* on topic *[\[UPDATE\] Semi-Auto Shotgun](https://www.realm667.com/forum/armory/2222-update-semi-auto-shotgun#12942 "UPTADE AFTER (roughly) FOUR YEARS

- replaced firing sound with three ones (from Origin-12 soundpack) by OneShotOfficial
- remade the firing code from scratch (since the original one was "based" on GunLabs tutorial by wildweasel
- modified the firing sprites offsets

Known problem - firing anim is kinda wonky because(?) of Flash definition I suppose

Download link:")*

 All done
PS: Do I understand correctly, or anyone can edit other (non their own) submissions? I ask because of Salahmander's recent touch-ups of some weapons.

- [ ...utoShotgun.zip ](https://www.realm667.com/forum/attachment/2832?download=1 "...utoShotgun.zip") [ ](https://www.realm667.com/forum/attachment/2832?download=1 "...utoShotgun.zip")

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