#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_submission.png) \[SUBMISSION\] Pipe Bomb

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- **LossForWords**
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- Chaingunner
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   3 months 3 weeks ago - 2 months 1 week ago [\#12982](#12982) by LossForWords  *[\[SUBMISSION\] Pipe Bomb](https://www.realm667.com/forum/armory/2336-submission-pipe-bomb#12982 "Name: Pipe Bomb

Class: 5
Type: Projectile
Palette: Doom
Summon: Pipebomb
Ammotype: PipebombAmmo/PipebombLargeAmmo
AltFire: Yes
Powered Mode: No
Added States: No

Marines wait for hand grenade shipments. Civilians make do.
An electrically-primed improvised explosive device assembled by some of the more egg-headed members of the unit.
Has a 4 second fuse upon landing, and releases a massive spread of pellets in a wide radius.

Primary throws it overhand, launching it further.
Secondary throws it underhand, tossing it closer.

Comes with a remote version inside.
Tapping primary tosses it underhand, holding it down will toss it overhand on release.
Secondary triggers the detonator.

  

 ")* was created by *LossForWords*

 **Name:** Pipe Bomb
**Class:** 5
**Type:** Projectile
**Palette:** Doom
**Summon:** Pipebomb
**Ammotype:** PipebombAmmo/PipebombLargeAmmo
**AltFire:** Yes
**Powered Mode:** No
**Added States:** No

Marines wait for hand grenade shipments. Civilians make do.
An electrically-primed improvised explosive device assembled by some of the more egg-headed members of the unit.
Has a 4 second fuse upon landing, and releases a massive spread of pellets in a wide radius.

Primary throws it overhand, launching it further.
Secondary throws it underhand, tossing it closer.

Comes with a remote version inside.
Tapping primary tosses it underhand, holding it down will toss it overhand on release.
Secondary triggers the detonator.

 [ ![PIPBA0.png](https://www.realm667.com/forum/attachment/2902) ](https://www.realm667.com/forum/attachment/2902 "PIPBA0.png")

 [ ![PIPPB0.png](https://www.realm667.com/forum/attachment/2903) ](https://www.realm667.com/forum/attachment/2903 "PIPPB0.png")

####  File Attachment:

 File Name: [ PipeBomb.zip](https://www.realm667.com/forum/attachment/2941 "PipeBomb.zip")
 File Size:208.07 KB

 Last edit: 2 months 1 week ago by LossForWords.

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- **LossForWords**
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- Chaingunner
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   3 months 3 weeks ago [\#12983](#12983) by LossForWords  Replied by *LossForWords* on topic *[\[SUBMISSION\] Pipe Bomb](https://www.realm667.com/forum/armory/2336-submission-pipe-bomb#12983 "Name: Pipe Bomb

Class: 5
Type: Projectile
Palette: Doom
Summon: Pipebomb
Ammotype: PipebombAmmo/PipebombLargeAmmo
AltFire: Yes
Powered Mode: No
Added States: No

Marines wait for hand grenade shipments. Civilians make do.
An electrically-primed improvised explosive device assembled by some of the more egg-headed members of the unit.
Has a 4 second fuse upon landing, and releases a massive spread of pellets in a wide radius.

Primary throws it overhand, launching it further.
Secondary throws it underhand, tossing it closer.

Comes with a remote version inside.
Tapping primary tosses it underhand, holding it down will toss it overhand on release.
Secondary triggers the detonator.

  

 ")*

 Added a Duke3D-styled remotely detonated version inside the file as PipebombRemote.

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- **LossForWords**
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- Chaingunner
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   3 months 3 weeks ago [\#12985](#12985) by LossForWords  Replied by *LossForWords* on topic *[\[SUBMISSION\] Pipe Bomb](https://www.realm667.com/forum/armory/2336-submission-pipe-bomb#12985 "Name: Pipe Bomb

Class: 5
Type: Projectile
Palette: Doom
Summon: Pipebomb
Ammotype: PipebombAmmo/PipebombLargeAmmo
AltFire: Yes
Powered Mode: No
Added States: No

Marines wait for hand grenade shipments. Civilians make do.
An electrically-primed improvised explosive device assembled by some of the more egg-headed members of the unit.
Has a 4 second fuse upon landing, and releases a massive spread of pellets in a wide radius.

Primary throws it overhand, launching it further.
Secondary throws it underhand, tossing it closer.

Comes with a remote version inside.
Tapping primary tosses it underhand, holding it down will toss it overhand on release.
Secondary triggers the detonator.

  

 ")*

 Fixed infinite remote bombs, and renamed the remote detonator sprites as not to clash with the C4's clackers.

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- **LossForWords**
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- Chaingunner
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   2 months 1 week ago - 2 months 1 week ago [\#12990](#12990) by LossForWords  Replied by *LossForWords* on topic *[\[SUBMISSION\] Pipe Bomb](https://www.realm667.com/forum/armory/2336-submission-pipe-bomb#12990 "Name: Pipe Bomb

Class: 5
Type: Projectile
Palette: Doom
Summon: Pipebomb
Ammotype: PipebombAmmo/PipebombLargeAmmo
AltFire: Yes
Powered Mode: No
Added States: No

Marines wait for hand grenade shipments. Civilians make do.
An electrically-primed improvised explosive device assembled by some of the more egg-headed members of the unit.
Has a 4 second fuse upon landing, and releases a massive spread of pellets in a wide radius.

Primary throws it overhand, launching it further.
Secondary throws it underhand, tossing it closer.

Comes with a remote version inside.
Tapping primary tosses it underhand, holding it down will toss it overhand on release.
Secondary triggers the detonator.

  

 ")*

 Apparently there already is a set of pipebombs in the Armory, so if anyone's got a suggestion for a rename, i'm listening.

Also, fixed a small issue with the Remote version's Raise state.

 Last edit: 2 months 1 week ago by LossForWords.

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