#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_submission.png) \[SUBMISSION\] Combat Stim/Berserker Stim

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- **LossForWords**
- ![LossForWords's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12192.png?1714782788) Topic Author
- Chaingunner
- ![Chaingunner](https://www.realm667.com/media/kunena/ranks/rank_6_chaingunner.png)

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   4 months 3 weeks ago - 4 months 3 weeks ago [\#12986](#12986) by LossForWords  *[\[SUBMISSION\] Combat Stim/Berserker Stim](https://www.realm667.com/forum/armory/2337-submission-combat-stim-berserker-stim#12986 "Name: Combat Stim

Class: 0
Type: Projectile/Consumable
Palette: Doom
Summon: CombatStim
Ammotype: CombatStimAmmo
AltFire: Yes
Powered Mode: No
Added States: No

Basic combat stimulant. Used by U.A.C. armed forces to stay alert, or prevent them from going into shock.
Primary consumes a stim, slowly healing you while giving you a speed and firerate boost.
Secondary tosses an unused stimulant aside.
Comes with an enhanced version (Health regeneration + doubled speed and firerate) and a simple version (Gives 20+ health)

  
 

Name: Berserker Stim
Class: 0
Type: Projectile/Consumable/Melee
Palette: Doom
Summon: BerserkerStim
Ammotype: BerserkerStimAmmo
AltFire: Yes
Powered Mode: No
Added States: No

A combat enhancer made out of bull demon hormones and black-label anesthetics that U.A.C. medical staff turns a blind eye to.
Primary pumps your system full of that vitriol, sending you into a violent red-tinted frenzy, dulling your pain receptors and increasing both muscle mass and speed, making you run faster and hit harder.
Side effects include "zerk crashes", a state of breathlessness and exhaustion that comes down on the user after the high wears off.
Secondary tosses an unused stimulant aside.
Comes with an enhanced version (uses custom melee weapon) and a simple version (Gives vanilla Berserk powerup)

  
 ")* was created by *LossForWords*

 **Name:** Combat Stim
**Class:** 0
**Type:** Projectile/Consumable
**Palette:** Doom
**Summon:** CombatStim
**Ammotype:** CombatStimAmmo
**AltFire:** Yes
**Powered Mode:** No
**Added States:** No

Basic combat stimulant. Used by U.A.C. armed forces to stay alert, or prevent them from going into shock.
Primary consumes a stim, slowly healing you while giving you a speed and firerate boost.
Secondary tosses an unused stimulant aside.
Comes with an enhanced version (Health regeneration + doubled speed and firerate) and a simple version (Gives 20+ health)

 [ ![STIMA0.png](https://www.realm667.com/forum/attachment/2912) ](https://www.realm667.com/forum/attachment/2912 "STIMA0.png")

 [ ![STIPA0.png](https://www.realm667.com/forum/attachment/2909) ](https://www.realm667.com/forum/attachment/2909 "STIPA0.png")

####  File Attachment:

 File Name: [ CombatStim.zip](https://www.realm667.com/forum/attachment/2915 "CombatStim.zip")
 File Size:186.92 KB

**Name:** Berserker Stim
**Class:** 0
**Type:** Projectile/Consumable/Melee
**Palette:** Doom
**Summon:** BerserkerStim
**Ammotype:** BerserkerStimAmmo
**AltFire:** Yes
**Powered Mode:** No
**Added States:** No

A combat enhancer made out of bull demon hormones and black-label anesthetics that U.A.C. medical staff turns a blind eye to.
Primary pumps your system full of that vitriol, sending you into a violent red-tinted frenzy, dulling your pain receptors and increasing both muscle mass and speed, making you run faster and hit harder.
Side effects include "zerk crashes", a state of breathlessness and exhaustion that comes down on the user after the high wears off.
Secondary tosses an unused stimulant aside.
Comes with an enhanced version (uses custom melee weapon) and a simple version (Gives vanilla Berserk powerup)

 [ ![ZTIMA0.png](https://www.realm667.com/forum/attachment/2910) ](https://www.realm667.com/forum/attachment/2910 "ZTIMA0.png")

 [ ![ZTIPA0.png](https://www.realm667.com/forum/attachment/2911) ](https://www.realm667.com/forum/attachment/2911 "ZTIPA0.png")

####  File Attachment:

 File Name: [ BerserkerStim.zip](https://www.realm667.com/forum/attachment/2914 "BerserkerStim.zip")
 File Size:477.53 KB

 Last edit: 4 months 3 weeks ago by LossForWords.

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- **LossForWords**
- ![LossForWords's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12192.png?1714782788) Topic Author
- Chaingunner
- ![Chaingunner](https://www.realm667.com/media/kunena/ranks/rank_6_chaingunner.png)

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   4 months 3 weeks ago [\#12987](#12987) by LossForWords  Replied by *LossForWords* on topic *[\[SUBMISSION\] Combat Stim/Berserker Stim](https://www.realm667.com/forum/armory/2337-submission-combat-stim-berserker-stim#12987 "Name: Combat Stim

Class: 0
Type: Projectile/Consumable
Palette: Doom
Summon: CombatStim
Ammotype: CombatStimAmmo
AltFire: Yes
Powered Mode: No
Added States: No

Basic combat stimulant. Used by U.A.C. armed forces to stay alert, or prevent them from going into shock.
Primary consumes a stim, slowly healing you while giving you a speed and firerate boost.
Secondary tosses an unused stimulant aside.
Comes with an enhanced version (Health regeneration + doubled speed and firerate) and a simple version (Gives 20+ health)

  
 

Name: Berserker Stim
Class: 0
Type: Projectile/Consumable/Melee
Palette: Doom
Summon: BerserkerStim
Ammotype: BerserkerStimAmmo
AltFire: Yes
Powered Mode: No
Added States: No

A combat enhancer made out of bull demon hormones and black-label anesthetics that U.A.C. medical staff turns a blind eye to.
Primary pumps your system full of that vitriol, sending you into a violent red-tinted frenzy, dulling your pain receptors and increasing both muscle mass and speed, making you run faster and hit harder.
Side effects include "zerk crashes", a state of breathlessness and exhaustion that comes down on the user after the high wears off.
Secondary tosses an unused stimulant aside.
Comes with an enhanced version (uses custom melee weapon) and a simple version (Gives vanilla Berserk powerup)

  
 ")*

 Fixed clashing names with the Stimpack sprite.

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