#library "AsaaultGunSpawn"
#include "zcommon.acs"

Script "AssaultGunSpawn" ENTER
{
Switch(PlayerClass(0))
{
case 0:
SpawnForced("ClassicChaingun", GetActorX(0), GetActorY(0), GetActorZ(0), 0, GetActorAngle(0) );
break;

case 1:
SpawnForced("Machinegun", GetActorX(0), GetActorY(0), GetActorZ(0), 0, GetActorAngle(0) );
break;

case 2:
SpawnForced("MP40", GetActorX(0), GetActorY(0), GetActorZ(0), 0, GetActorAngle(0) );
break;
}
}