#library "PlasmaRifleSpawn"
#include "zcommon.acs"

Script "PlasmaRifleSpawn" ENTER
{
Switch(PlayerClass(0))
{
case 0:
SpawnForced("ClassicPlasmaRifle", GetActorX(0), GetActorY(0), GetActorZ(0), 0, GetActorAngle(0) );
break;

case 1:
SpawnForced("AlphaPlasmaRifle", GetActorX(0), GetActorY(0), GetActorZ(0), 0, GetActorAngle(0) );
break;

case 2:
SpawnForced("PlasmagunSpawner", GetActorX(0), GetActorY(0), GetActorZ(0), 0, GetActorAngle(0) );
break;
}
}