#library "FlameSpawn"
#include "zcommon.acs"

Script "FlameSpawn" ENTER
{
Switch(PlayerClass(0))
	{
		case 0:
		SpawnForced("ClassicUnmaker", GetActorX(0), GetActorY(0), GetActorZ(0), 0, GetActorAngle(0) );
		break;

		case 1:
		SpawnForced("AlphaUnmaker", GetActorX(0), GetActorY(0), GetActorZ(0), 0, GetActorAngle(0) );
		break;

		case 2:
		SpawnForced("FlameCannon", GetActorX(0), GetActorY(0), GetActorZ(0), 0, GetActorAngle(0) );
		break;
	}
}