#library "RifleSpawn"
#include "zcommon.acs"

Script "RifleSpawn" ENTER
{
Switch(PlayerClass(0))
	{
		case 0:
		SpawnForced("0.45ACPClassic", GetActorX(0), GetActorY(0), GetActorZ(0), 0, GetActorAngle(0) );
		break;

		case 1:
		SpawnForced("HeavyCarbine", GetActorX(0), GetActorY(0), GetActorZ(0), 0, GetActorAngle(0) );
		break;

		case 2:
		SpawnForced("Rifle", GetActorX(0), GetActorY(0), GetActorZ(0), 0, GetActorAngle(0) );
		break;
	}
}