===========================================================================
Archive Maintainer      : Hello,this is Damage FX version 4.2 that provied
                          you variety of cool on screen effects on damage and
                          is fully customisable.
Advanced engine needed  : Latest GzDoom,latest Zandronum(check the ACS
                          unloading,this may be a problem)
Primary purpose         : No levels included
===========================================================================
Title                   : Damage FX version 4.2
Filename                : DamageFX4.2.wad
Release date            : 22/12/2016
Author                  : CaptainManiac,BadMojo91,Buu342,Blue
                          Shadow,Scifista42,MaxED
Email Address           : f1sya81f@abv.bg
Other Files By Author   : Hell returns for last time(HRFLT.pk3)
Misc. Author Info       : A 17 year old bastard.

Description             : A cool addon to Doom 2 that adds variety of
                          on-screen effects that can be customised in a
                          hackish way pr with commands and CVARS.
                          Commands and their default values:
                          fd_enable = 1 	toggles screen fade
                          bs_enable = 1	toggles blood splats
                          ds_enable = 1 	toggles death splats
                          hb_enable = 1   toggles heart beat
                          bs_devmode = 0 	toggles dev mode
                          hb_starthp = 30 sets the max amount of health that
                          triggers the heart beat 
                          hb_delay = 30   sets the delay between heart beats
                          ds_amount = 20 	sets the amount of blood splats on
                          death
                          bs_minamount = 2 Minimum amount of blood
                          bs_maxamount = 5 Maximum amount of blood
                          bs_speed = 2 	Blood appearance speed
                          bsfdDefaults = 0 Set to 1 to reset cvars back to
                          default values
                          setdmgfx for opening the settings menu from console
                          also binded to a key
                          worls with almost all mods.This is for free use!

Additional Credits to   : BadMojo91 for the playtesting,scripting,sprites and
                          sounds
                          Blue Shadow for playtesting
                          Scifista42 for sctipting
                          Buu342 for scripting
                          MaxED for scripting
===========================================================================
* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : ACS scripts
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Absolutely new from Scratch
Build Time              : whole year
Editor(s) used          : SLADE!
Known Bugs              : The heartbeat sound cannot be heard when there are
                          louder sounds
                          The mod does not work with some BD versions
                          partially or fully because the ACS are unloaded or
                          the graphics/sound are not found by the engine.
May Not Run With        : Zandronum versions tht unload the ACS on start of
                          levels
Tested With             : Zandronum 3.0,latest GZDOOM,GZDOOM 1.9.1


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: will come up soon on www.realm667.com and as well as here