fader BFGFade
{
	Decaystart 3
	Decaytime 10
}

decal BFGScorch1
{
	pic BFGSCRC1
	shade "00 00 00"
	randomflipx
	randomflipy
}

decal BFGScorch2
{
	pic BFGSCRC2
	shade "00 00 00"
	randomflipx
	randomflipy
}

decalgroup BFGScorch
{
	BFGScorch1	1
	BFGScorch2	1
}

decal BFGLightning1
{
	pic BFGLITE1
	shade "80 ff 80"
	fullbright
	randomflipx
	randomflipy
	animator BFGFade
	lowerdecal BFGScorch
}

decal BFGLightning2
{
	pic BFGLITE2
	shade "80 ff 80"
	fullbright
	randomflipx
	randomflipy
	animator BFGFade
	lowerdecal BFGScorch
}

decal BFGLightning3
{
	pic BFGLITE3
	shade "80 ff 80"
	fullbright
	randomflipx
	randomflipy
	animator BFGFade
	lowerdecal BFGScorch
}

decalgroup BFGLightning
{
	BFGLightning1	1
	BFGLightning2	1
	BFGLightning3	1
}

decal BFGScorch
{
	pic BFGSCRC7
	animator ToBlack
	shade "80 ff 80"
	randomflipx
	randomflipy
	x-scale 0.5
	y-scale 0.5
}

decal BFGScorch2
{
	pic BFGSCRC2
	animator ToBlack
	shade "80 ff 80"
	randomflipx
	randomflipy
	x-scale 0.8
	y-scale 0.8
}

decal BFGScorch3
{
	pic BFGSCRC3
	animator ToBlack
	shade "50 ff 50"
	randomflipx
	randomflipy
	x-scale 0.8
	y-scale 0.8
}

colorchanger BFGScorchFade
{
	color "ff ff ff"
	Fadestart 0.5
	FadeTime 3.5
}

decalgroup BFGScorch_
{
	BFGScorch1	1
	BFGScorch2	1
	BFGScorch3	1
}