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#  [Beastiary](https://www.realm667.com/forum/beastiary "View Category 'Beastiary'")  15 topics

 | The Beastiary is your source for all kinds of monsters, zombies, demons and other treats. Feel free to submit your own creations, if they behave or look interesting, but be sure to read the rules for submitting a new entry! |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/map.png)](https://www.realm667.com/forum/beastiary/3-read-this-beastiary-submission-rules) | [\[READ THIS\] Beastiary Submission Rules](https://www.realm667.com/forum/beastiary/3-read-this-beastiary-submission-rules "If you are submitting a monster to the Realm667 Beastiary, please read these rules, and follow the submission template. It makes the job of adding them so much easier, and if a submission doesn't...")        Category: [Beastiary](https://www.realm667.com/forum/beastiary "The Beastiary is your source for all kinds of monsters, zombies, demons and other treats. Feel free to submit your own creations, if they behave or look interesting, but be sure to read the rules for submitting a new entry!")     Topic started 11 years 10 months ago, by Tormentor667       [Last Post](https://www.realm667.com/forum/beastiary/3-read-this-beastiary-submission-rules#3 "If you are submitting a monster to the Realm667 Beastiary, please read these rules, and follow the submission template. It makes the job of adding them so much easier, and if a submission doesn't...") 11 years 10 months ago     by Tormentor667 | Replies:0  Views:12.9k | [Last Post](https://www.realm667.com/forum/beastiary/3-read-this-beastiary-submission-rules#3 "If you are submitting a monster to the Realm667 Beastiary, please read these rules, and follow the submission template. It makes the job of adding them so much easier, and if a submission doesn't...") by Tormentor667      11 years 10 months ago |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_submission.png)](https://www.realm667.com/forum/beastiary/2340-submission-werewolf) | [\[SUBMISSION\] Werewolf](https://www.realm667.com/forum/beastiary/2340-submission-werewolf "Name: Werewolf Difficulty: Easy Connection: none Summon: Werewolf Melee: Yes Distance: None Type: Human, Beast Decorate: Martin Howe Sounds: Rareware Sprites: Id Software, Digital ﻿Tome, Vader﻿ Sprite Edit: Ganbare-Lucifer, Vader, David G﻿﻿, Finalizer, Kalinus  Name: Wildman Difficulty: Very Easy Connection: none Summon: Wildman Melee: Yes Distance: None Type: Human, Beast Decorate: Martin Howe Sounds: Rareware Sprites: Id Software, Monolith Productions Sprite Edit: Ganbare-Lucifer, DrPyspy, Desfar, DeeDeeOZ  A fierce human that acts like a carnivore animal, very hostile that hunts at Doomguy upon being on his sight. Once defeated, he transforms into his beastly wolf form for a round two, more hostile than ever.  https://www.dropbox.com/scl/fi/jlhj85esv17wf4j6j45zd/werewolf.zip?rlkey=hhgfumn1ig6hlcv9sf71985ow&st=60ta607z&dl=0")        Category: [Beastiary](https://www.realm667.com/forum/beastiary "The Beastiary is your source for all kinds of monsters, zombies, demons and other treats. Feel free to submit your own creations, if they behave or look interesting, but be sure to read the rules for submitting a new entry!")     Topic started 1 month 3 weeks ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/beastiary/2340-submission-werewolf#12992 "Name: Werewolf Difficulty: Easy Connection: none Summon: Werewolf Melee: Yes Distance: None Type: Human, Beast Decorate: Martin Howe Sounds: Rareware Sprites: Id Software, Digital ﻿Tome, Vader﻿ Sprite Edit: Ganbare-Lucifer, Vader, David G﻿﻿, Finalizer, Kalinus  Name: Wildman Difficulty: Very Easy Connection: none Summon: Wildman Melee: Yes Distance: None Type: Human, Beast Decorate: Martin Howe Sounds: Rareware Sprites: Id Software, Monolith Productions Sprite Edit: Ganbare-Lucifer, DrPyspy, Desfar, DeeDeeOZ  A fierce human that acts like a carnivore animal, very hostile that hunts at Doomguy upon being on his sight. Once defeated, he transforms into his beastly wolf form for a round two, more hostile than ever.  https://www.dropbox.com/scl/fi/jlhj85esv17wf4j6j45zd/werewolf.zip?rlkey=hhgfumn1ig6hlcv9sf71985ow&st=60ta607z&dl=0") 1 month 3 weeks ago     by Ganbare-Lucifer | Replies:0  Views:221 | [Last Post](https://www.realm667.com/forum/beastiary/2340-submission-werewolf#12992 "Name: Werewolf Difficulty: Easy Connection: none Summon: Werewolf Melee: Yes Distance: None Type: Human, Beast Decorate: Martin Howe Sounds: Rareware Sprites: Id Software, Digital ﻿Tome, Vader﻿ Sprite Edit: Ganbare-Lucifer, Vader, David G﻿﻿, Finalizer, Kalinus  Name: Wildman Difficulty: Very Easy Connection: none Summon: Wildman Melee: Yes Distance: None Type: Human, Beast Decorate: Martin Howe Sounds: Rareware Sprites: Id Software, Monolith Productions Sprite Edit: Ganbare-Lucifer, DrPyspy, Desfar, DeeDeeOZ  A fierce human that acts like a carnivore animal, very hostile that hunts at Doomguy upon being on his sight. Once defeated, he transforms into his beastly wolf form for a round two, more hostile than ever.  https://www.dropbox.com/scl/fi/jlhj85esv17wf4j6j45zd/werewolf.zip?rlkey=hhgfumn1ig6hlcv9sf71985ow&st=60ta607z&dl=0") by Ganbare-Lucifer      1 month 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png)](https://www.realm667.com/forum/beastiary/2327-update-chainsaw-zombie) | [\[UPDATE\] Chainsaw Zombie](https://www.realm667.com/forum/beastiary/2327-update-chainsaw-zombie "Name: Chainsaw Zombie Difficulty: Very Easy Connection: none Summon: ChainsawZombie Melee: Yes Distance: None Type: Human, Undead Decorate: Bouncy, Graf Zahl Sounds: Id Software Sprites: Id Software Sprite Edit: NMN  Obviously, zombie with a chainsaw. Low health, and low damage, but attacks very quickly. If they corner the player, they can do a lot of damage really quickly.  Converted file from wad to pk3, added new sprites from Knee Deep in ZDoom to stand it out from a normal Zombieman, and added in extra sounds from KDiZD  https://www.dropbox.com/scl/fi/8tvm5yul1q1hnbzi6pcxo/ChainsawZombie.pk3?rlkey=2e7y3qqxdofe03l53nfbexq59&st=3o5xu606&dl=0")        Category: [Beastiary](https://www.realm667.com/forum/beastiary "The Beastiary is your source for all kinds of monsters, zombies, demons and other treats. Feel free to submit your own creations, if they behave or look interesting, but be sure to read the rules for submitting a new entry!")     Topic started 4 months 3 weeks ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/beastiary/2327-update-chainsaw-zombie#12970 "Name: Chainsaw Zombie Difficulty: Very Easy Connection: none Summon: ChainsawZombie Melee: Yes Distance: None Type: Human, Undead Decorate: Bouncy, Graf Zahl Sounds: Id Software Sprites: Id Software Sprite Edit: NMN  Obviously, zombie with a chainsaw. Low health, and low damage, but attacks very quickly. If they corner the player, they can do a lot of damage really quickly.  Converted file from wad to pk3, added new sprites from Knee Deep in ZDoom to stand it out from a normal Zombieman, and added in extra sounds from KDiZD  https://www.dropbox.com/scl/fi/8tvm5yul1q1hnbzi6pcxo/ChainsawZombie.pk3?rlkey=2e7y3qqxdofe03l53nfbexq59&st=3o5xu606&dl=0") 4 months 3 weeks ago     by Ganbare-Lucifer | Replies:0  Views:347 | [Last Post](https://www.realm667.com/forum/beastiary/2327-update-chainsaw-zombie#12970 "Name: Chainsaw Zombie Difficulty: Very Easy Connection: none Summon: ChainsawZombie Melee: Yes Distance: None Type: Human, Undead Decorate: Bouncy, Graf Zahl Sounds: Id Software Sprites: Id Software Sprite Edit: NMN  Obviously, zombie with a chainsaw. Low health, and low damage, but attacks very quickly. If they corner the player, they can do a lot of damage really quickly.  Converted file from wad to pk3, added new sprites from Knee Deep in ZDoom to stand it out from a normal Zombieman, and added in extra sounds from KDiZD  https://www.dropbox.com/scl/fi/8tvm5yul1q1hnbzi6pcxo/ChainsawZombie.pk3?rlkey=2e7y3qqxdofe03l53nfbexq59&st=3o5xu606&dl=0") by Ganbare-Lucifer      4 months 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png)](https://www.realm667.com/forum/beastiary/2326-update-nailborg-commando) | [\[UPDATE\] Nailborg Commando](https://www.realm667.com/forum/beastiary/2326-update-nailborg-commando "Name: Nailborg Commando Difficulty: Medium Connection: NailBorg Summon: NailBorgCommando Melee: No Distance: Projectile Type: Undead, Cybernetic Brightmaps: Yes Submitted: Ganbare-Lucifer Code: Mechadon, Xim GLDEFs: Dreadopp Sounds: Midway, id Software, Raven Software Sprites: id Software Sprite Edit: David G, Captain J, Xim, Cardboard Marty Idea Base: Original Nailborg by Mechadon https://www.dropbox.com/scl/fi/3xs9oocbj7ro4toojif1m/NailBorgCommando.pk3?rlkey=2l1j967tz9bal93khfabeb9ds&st=9cp0ppil&dl=0  Updated with new sprites by Captain J, and added brightmaps by me")        Category: [Beastiary](https://www.realm667.com/forum/beastiary "The Beastiary is your source for all kinds of monsters, zombies, demons and other treats. Feel free to submit your own creations, if they behave or look interesting, but be sure to read the rules for submitting a new entry!")     Topic started 4 months 4 weeks ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/beastiary/2326-update-nailborg-commando#12969 "Name: Nailborg Commando Difficulty: Medium Connection: NailBorg Summon: NailBorgCommando Melee: No Distance: Projectile Type: Undead, Cybernetic Brightmaps: Yes Submitted: Ganbare-Lucifer Code: Mechadon, Xim GLDEFs: Dreadopp Sounds: Midway, id Software, Raven Software Sprites: id Software Sprite Edit: David G, Captain J, Xim, Cardboard Marty Idea Base: Original Nailborg by Mechadon https://www.dropbox.com/scl/fi/3xs9oocbj7ro4toojif1m/NailBorgCommando.pk3?rlkey=2l1j967tz9bal93khfabeb9ds&st=9cp0ppil&dl=0  Updated with new sprites by Captain J, and added brightmaps by me") 4 months 4 weeks ago     by Ganbare-Lucifer | Replies:0  Views:252 | [Last Post](https://www.realm667.com/forum/beastiary/2326-update-nailborg-commando#12969 "Name: Nailborg Commando Difficulty: Medium Connection: NailBorg Summon: NailBorgCommando Melee: No Distance: Projectile Type: Undead, Cybernetic Brightmaps: Yes Submitted: Ganbare-Lucifer Code: Mechadon, Xim GLDEFs: Dreadopp Sounds: Midway, id Software, Raven Software Sprites: id Software Sprite Edit: David G, Captain J, Xim, Cardboard Marty Idea Base: Original Nailborg by Mechadon https://www.dropbox.com/scl/fi/3xs9oocbj7ro4toojif1m/NailBorgCommando.pk3?rlkey=2l1j967tz9bal93khfabeb9ds&st=9cp0ppil&dl=0  Updated with new sprites by Captain J, and added brightmaps by me") by Ganbare-Lucifer      4 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png)](https://www.realm667.com/forum/beastiary/2325-update-despicable) | [\[UPDATE\] Despicable](https://www.realm667.com/forum/beastiary/2325-update-despicable "Name: Despicable Difficulty: Easy Connections: Demon Summon: Despicable Melee: Yes Distance: None Type: Demon Actor modification: No Brightmaps: Yes ACS: No Submitted: Ganbare-Lucifer Decorate: Anonymoose GLDEFs: Ganbare-Lucifer Sounds: Soundsnap Sprites: Id Software Sprite Edit: Anonymoose, Impie, Ganbare-Lucifer Idea Base: Pre-existing 'nether' variants of Mancubus, Arachnotron and Revenant with black armor/metal, darker flesh, and chains / shackles.  This is a touch-up of the pinky demon which features a 'tainted' flesh-tone skin, red eyes, and black horns/nails. This pinky-variant is shackled around the ankles with a chain hanging between. It is also shackled (with broken chains) around the wrists. He's had his health increased to 220 (from the default 150 Pinky health value). Still low enough to reliably one-shot with the SSG. Actor speed has been decreased from 10 (default) to 7 as it is shackled, and will perform 2 quick bites in rapid succession. Pain chance has been increased from 180 to 220 because this Pinky likes being degraded.  https://www.dropbox.com/scl/fi/281kvs3fbrddbmppjfa8d/Despicable.pk3?rlkey=atgxaxotctfkzspvismp503sg&st=y434btdh&dl=0  New sprites and brightmaps edited from the Despondent from 8 Eyes by Impie with red eyes so it can be more different from a simple chained Pinky, and made new sounds for it")        Category: [Beastiary](https://www.realm667.com/forum/beastiary "The Beastiary is your source for all kinds of monsters, zombies, demons and other treats. Feel free to submit your own creations, if they behave or look interesting, but be sure to read the rules for submitting a new entry!")     Topic started 4 months 4 weeks ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/beastiary/2325-update-despicable#12968 "Name: Despicable Difficulty: Easy Connections: Demon Summon: Despicable Melee: Yes Distance: None Type: Demon Actor modification: No Brightmaps: Yes ACS: No Submitted: Ganbare-Lucifer Decorate: Anonymoose GLDEFs: Ganbare-Lucifer Sounds: Soundsnap Sprites: Id Software Sprite Edit: Anonymoose, Impie, Ganbare-Lucifer Idea Base: Pre-existing 'nether' variants of Mancubus, Arachnotron and Revenant with black armor/metal, darker flesh, and chains / shackles.  This is a touch-up of the pinky demon which features a 'tainted' flesh-tone skin, red eyes, and black horns/nails. This pinky-variant is shackled around the ankles with a chain hanging between. It is also shackled (with broken chains) around the wrists. He's had his health increased to 220 (from the default 150 Pinky health value). Still low enough to reliably one-shot with the SSG. Actor speed has been decreased from 10 (default) to 7 as it is shackled, and will perform 2 quick bites in rapid succession. Pain chance has been increased from 180 to 220 because this Pinky likes being degraded.  https://www.dropbox.com/scl/fi/281kvs3fbrddbmppjfa8d/Despicable.pk3?rlkey=atgxaxotctfkzspvismp503sg&st=y434btdh&dl=0  New sprites and brightmaps edited from the Despondent from 8 Eyes by Impie with red eyes so it can be more different from a simple chained Pinky, and made new sounds for it") 4 months 4 weeks ago     by Ganbare-Lucifer | Replies:0  Views:307 | [Last Post](https://www.realm667.com/forum/beastiary/2325-update-despicable#12968 "Name: Despicable Difficulty: Easy Connections: Demon Summon: Despicable Melee: Yes Distance: None Type: Demon Actor modification: No Brightmaps: Yes ACS: No Submitted: Ganbare-Lucifer Decorate: Anonymoose GLDEFs: Ganbare-Lucifer Sounds: Soundsnap Sprites: Id Software Sprite Edit: Anonymoose, Impie, Ganbare-Lucifer Idea Base: Pre-existing 'nether' variants of Mancubus, Arachnotron and Revenant with black armor/metal, darker flesh, and chains / shackles.  This is a touch-up of the pinky demon which features a 'tainted' flesh-tone skin, red eyes, and black horns/nails. This pinky-variant is shackled around the ankles with a chain hanging between. It is also shackled (with broken chains) around the wrists. He's had his health increased to 220 (from the default 150 Pinky health value). Still low enough to reliably one-shot with the SSG. Actor speed has been decreased from 10 (default) to 7 as it is shackled, and will perform 2 quick bites in rapid succession. Pain chance has been increased from 180 to 220 because this Pinky likes being degraded.  https://www.dropbox.com/scl/fi/281kvs3fbrddbmppjfa8d/Despicable.pk3?rlkey=atgxaxotctfkzspvismp503sg&st=y434btdh&dl=0  New sprites and brightmaps edited from the Despondent from 8 Eyes by Impie with red eyes so it can be more different from a simple chained Pinky, and made new sounds for it") by Ganbare-Lucifer      4 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png)](https://www.realm667.com/forum/beastiary/2324-update-terror) | [\[UPDATE\] Terror](https://www.realm667.com/forum/beastiary/2324-update-terror "Name: Terror Difficulty: Easy Connection: none Summon: Terror Melee: Yes Distance: Charge Type: Demon, Undead Brightmaps: Yes Submitted: Ganbare-Lucifer Decorate: Tormentor667 GLDEFs: Ganbare-Lucifer Sounds: Midway Sprites: Id Software Sprite Edits: Rei, Neoworm  https://www.dropbox.com/scl/fi/6l88p8dqedft74x81xqlv/Terror.pk3?rlkey=8b44uivw3c6dqb33drnyi7gia&st=ss980t7m&dl=0  New sprites so it can be more different from a Lost Soul, made brightmaps, and made new sounds in .ogg format")        Category: [Beastiary](https://www.realm667.com/forum/beastiary "The Beastiary is your source for all kinds of monsters, zombies, demons and other treats. Feel free to submit your own creations, if they behave or look interesting, but be sure to read the rules for submitting a new entry!")     Topic started 4 months 4 weeks ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/beastiary/2324-update-terror#12967 "Name: Terror Difficulty: Easy Connection: none Summon: Terror Melee: Yes Distance: Charge Type: Demon, Undead Brightmaps: Yes Submitted: Ganbare-Lucifer Decorate: Tormentor667 GLDEFs: Ganbare-Lucifer Sounds: Midway Sprites: Id Software Sprite Edits: Rei, Neoworm  https://www.dropbox.com/scl/fi/6l88p8dqedft74x81xqlv/Terror.pk3?rlkey=8b44uivw3c6dqb33drnyi7gia&st=ss980t7m&dl=0  New sprites so it can be more different from a Lost Soul, made brightmaps, and made new sounds in .ogg format") 4 months 4 weeks ago     by Ganbare-Lucifer | Replies:0  Views:223 | [Last Post](https://www.realm667.com/forum/beastiary/2324-update-terror#12967 "Name: Terror Difficulty: Easy Connection: none Summon: Terror Melee: Yes Distance: Charge Type: Demon, Undead Brightmaps: Yes Submitted: Ganbare-Lucifer Decorate: Tormentor667 GLDEFs: Ganbare-Lucifer Sounds: Midway Sprites: Id Software Sprite Edits: Rei, Neoworm  https://www.dropbox.com/scl/fi/6l88p8dqedft74x81xqlv/Terror.pk3?rlkey=8b44uivw3c6dqb33drnyi7gia&st=ss980t7m&dl=0  New sprites so it can be more different from a Lost Soul, made brightmaps, and made new sounds in .ogg format") by Ganbare-Lucifer      4 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png)](https://www.realm667.com/forum/beastiary/2323-update-psychic-soul) | [\[UPDATE\] Psychic Soul](https://www.realm667.com/forum/beastiary/2323-update-psychic-soul "Name: Psychic Soul Difficulty: Easy Connection: None Summon: PsychicSoul Melee: Yes Distance: Projectile, Hitscan Type: Demon, Undead Brightmaps: Yes Submitted: Ganbare-Lucifer Decorate: Maelstrom GLDEFs: Dreadopp Sounds: Id Software, Monolith Games Sprites: Id Software Sprite Edit: Neoworm, Maelstrom, Ganbare-Lucifer Idea Base: Poison Soul by Neoworm https://www.dropbox.com/scl/fi/mlkgelrx2md917njn6ue1/PsychicSoul.pk3?rlkey=b6anw7c4aq1l2ihzcw2c6k97g&st=ol7n4su4&dl=0  New sprites with removed horn so it can be more different from a Lost Soul (and Ghoul), made brightmaps, and converted sounds from .wav to .ogg")        Category: [Beastiary](https://www.realm667.com/forum/beastiary "The Beastiary is your source for all kinds of monsters, zombies, demons and other treats. Feel free to submit your own creations, if they behave or look interesting, but be sure to read the rules for submitting a new entry!")     Topic started 4 months 4 weeks ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/beastiary/2323-update-psychic-soul#12966 "Name: Psychic Soul Difficulty: Easy Connection: None Summon: PsychicSoul Melee: Yes Distance: Projectile, Hitscan Type: Demon, Undead Brightmaps: Yes Submitted: Ganbare-Lucifer Decorate: Maelstrom GLDEFs: Dreadopp Sounds: Id Software, Monolith Games Sprites: Id Software Sprite Edit: Neoworm, Maelstrom, Ganbare-Lucifer Idea Base: Poison Soul by Neoworm https://www.dropbox.com/scl/fi/mlkgelrx2md917njn6ue1/PsychicSoul.pk3?rlkey=b6anw7c4aq1l2ihzcw2c6k97g&st=ol7n4su4&dl=0  New sprites with removed horn so it can be more different from a Lost Soul (and Ghoul), made brightmaps, and converted sounds from .wav to .ogg") 4 months 4 weeks ago     by Ganbare-Lucifer | Replies:0  Views:214 | [Last Post](https://www.realm667.com/forum/beastiary/2323-update-psychic-soul#12966 "Name: Psychic Soul Difficulty: Easy Connection: None Summon: PsychicSoul Melee: Yes Distance: Projectile, Hitscan Type: Demon, Undead Brightmaps: Yes Submitted: Ganbare-Lucifer Decorate: Maelstrom GLDEFs: Dreadopp Sounds: Id Software, Monolith Games Sprites: Id Software Sprite Edit: Neoworm, Maelstrom, Ganbare-Lucifer Idea Base: Poison Soul by Neoworm https://www.dropbox.com/scl/fi/mlkgelrx2md917njn6ue1/PsychicSoul.pk3?rlkey=b6anw7c4aq1l2ihzcw2c6k97g&st=ol7n4su4&dl=0  New sprites with removed horn so it can be more different from a Lost Soul (and Ghoul), made brightmaps, and converted sounds from .wav to .ogg") by Ganbare-Lucifer      4 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png)](https://www.realm667.com/forum/beastiary/2322-update-nethersyst) | [\[UPDATE\] Nethersyst](https://www.realm667.com/forum/beastiary/2322-update-nethersyst "Name: Nethersyst Difficulty: Medium Connections: None Summon: Nethersyst Melee: Yes Distance: Projectile Type: Demon GLDEFs: No Submitted: Ganbare-Lucifer Decorate: Hexereticdoom, Ganbare-Lucifer Sounds: Unholypimpin, Amuscaria, Ganbare-Lucifer Sprites: id Software Sprite Edits: Unholypimpin, Amuscaria, Dusted https://www.dropbox.com/scl/fi/ncwpc009u2idu6txw7xq6/Nethersyst.pk3?rlkey=v0bin4yi1u1rfwrpos5nc4835&st=8ccn7kbm&dl=0  Updated with Dusted's sprites remake   ")        Category: [Beastiary](https://www.realm667.com/forum/beastiary "The Beastiary is your source for all kinds of monsters, zombies, demons and other treats. Feel free to submit your own creations, if they behave or look interesting, but be sure to read the rules for submitting a new entry!")     Topic started 4 months 4 weeks ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/beastiary/2322-update-nethersyst#12965 "Name: Nethersyst Difficulty: Medium Connections: None Summon: Nethersyst Melee: Yes Distance: Projectile Type: Demon GLDEFs: No Submitted: Ganbare-Lucifer Decorate: Hexereticdoom, Ganbare-Lucifer Sounds: Unholypimpin, Amuscaria, Ganbare-Lucifer Sprites: id Software Sprite Edits: Unholypimpin, Amuscaria, Dusted https://www.dropbox.com/scl/fi/ncwpc009u2idu6txw7xq6/Nethersyst.pk3?rlkey=v0bin4yi1u1rfwrpos5nc4835&st=8ccn7kbm&dl=0  Updated with Dusted's sprites remake   ") 4 months 4 weeks ago     by Ganbare-Lucifer | Replies:0  Views:237 | [Last Post](https://www.realm667.com/forum/beastiary/2322-update-nethersyst#12965 "Name: Nethersyst Difficulty: Medium Connections: None Summon: Nethersyst Melee: Yes Distance: Projectile Type: Demon GLDEFs: No Submitted: Ganbare-Lucifer Decorate: Hexereticdoom, Ganbare-Lucifer Sounds: Unholypimpin, Amuscaria, Ganbare-Lucifer Sprites: id Software Sprite Edits: Unholypimpin, Amuscaria, Dusted https://www.dropbox.com/scl/fi/ncwpc009u2idu6txw7xq6/Nethersyst.pk3?rlkey=v0bin4yi1u1rfwrpos5nc4835&st=8ccn7kbm&dl=0  Updated with Dusted's sprites remake   ") by Ganbare-Lucifer      4 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png)](https://www.realm667.com/forum/beastiary/2220-update-cyber-hell-knight) | [\[UPDATE\] Cyber Hell Knight](https://www.realm667.com/forum/beastiary/2220-update-cyber-hell-knight "Name: Cyber Hell Knight Difficulty: Hard Connections: Cyber Baron Summon: CyberHellKnight Melee: Yes Distance: Projectile Type: Demon Brightmaps: No GLDefs: Yes Actor modification: No ACS: No  Submitted: Ganbare-Lucifer Code: Ben2k9, mattbratt11 Sounds: id Software Sound Edits: mattbratt11 Sprites: id Software Sprite Edits: Ben2k9, mattbratt11, Ganbare-Lucifer Idea Base: Cyber Baron  A cyber-enhanced counterpart of the Hell Knight, and weaker Cyber Baron of Hell.  Updated sprites to match faithful the colors of the original Hell Knight  https://www.dropbox.com/scl/fi/jrjt8mcxybqx3dhq8kt75/Cyber-Hell-Knight.pk3?rlkey=45weeie7bejxgwxeaoycnvbnq&st=0nheyu92&dl=0  (No more Google Drive links as I'm slowly hitting size limit there)")        Category: [Beastiary](https://www.realm667.com/forum/beastiary "The Beastiary is your source for all kinds of monsters, zombies, demons and other treats. Feel free to submit your own creations, if they behave or look interesting, but be sure to read the rules for submitting a new entry!")     Topic started 1 year 2 months ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/beastiary/2220-update-cyber-hell-knight#12963 "Fixed") 4 months 4 weeks ago     by Ganbare-Lucifer | Replies:2  Views:767 | [Last Post](https://www.realm667.com/forum/beastiary/2220-update-cyber-hell-knight#12963 "Fixed") by Ganbare-Lucifer      4 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png)](https://www.realm667.com/forum/beastiary/2188-update-allied-marines-pack) | [\[Update\] Allied Marines Pack](https://www.realm667.com/forum/beastiary/2188-update-allied-marines-pack "Firstly apologies to Admin for lack of feedback when a different version of this was submitted in 2022 or 2023. The 17 Marines now consist of 25 Marines. Intention with the update now is to keep the...")        Category: [Beastiary](https://www.realm667.com/forum/beastiary "The Beastiary is your source for all kinds of monsters, zombies, demons and other treats. Feel free to submit your own creations, if they behave or look interesting, but be sure to read the rules for submitting a new entry!")     Topic started 1 year 9 months ago, by DBJ87       [Last Post](https://www.realm667.com/forum/beastiary/2188-update-allied-marines-pack?start=10#12962 "Thanks for the reply, it's been so long since I've seen any responses after last update, I assumed this was going to be dropped at times, I didn't want to keep dropping replies to try & grab attention, thought it would be more polite to wait until someone had the free time to look at everything. I'll look into these issues ASAP") 5 months 44 minutes ago     by DBJ87   - [1](https://www.realm667.com/forum/beastiary/2188-update-allied-marines-pack?start=0 "Page:1") - [2](https://www.realm667.com/forum/beastiary/2188-update-allied-marines-pack?start=10 "Page:2") | Replies:13  Views:2201 | [Last Post](https://www.realm667.com/forum/beastiary/2188-update-allied-marines-pack?start=10#12962 "Thanks for the reply, it's been so long since I've seen any responses after last update, I assumed this was going to be dropped at times, I didn't want to keep dropping replies to try & grab attention, thought it would be more polite to wait until someone had the free time to look at everything. I'll look into these issues ASAP") by DBJ87      5 months 44 minutes ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_submission.png)](https://www.realm667.com/forum/beastiary/2195-submission-drake-husk) | [\[SUBMISSION\] Drake Husk](https://www.realm667.com/forum/beastiary/2195-submission-drake-husk "Name: Drake Husk Difficulty: Medium Connections: None Summon: DrakeHusk Melee: Yes Distance: Projectile Type: Undead Brightmaps: No Actor modification: No ACS: No  Credits: Code: Ganbare-Lucifer, Ak47fu2 Sounds: Free Sound Effect Gallery (on Youtube), YılmazR Films (on Youtube), MSH STUDIOS (on Youtube), Techno Mania (on Youtube), and Sound Ideas Sprites: Desfar and Raven Software. Idea base: Seeing Drake Husk sprites.  Description: An undead Drake. Has a melee attack, railgun attack, and healing ability within a certain distance.  I saw potential in this fella, so I did my best to improve and clean up some code to make it at least acceptable, like demon head particles upon healing nearby monsters.  https://www.dropbox.com/scl/fi/bl86ivmohwo714agyn63f/DrakeHusk.pk3?rlkey=w4d5gzm7zw32aicv5kjjpmwq9&st=plleue01&dl=0")        Category: [Beastiary](https://www.realm667.com/forum/beastiary "The Beastiary is your source for all kinds of monsters, zombies, demons and other treats. Feel free to submit your own creations, if they behave or look interesting, but be sure to read the rules for submitting a new entry!")     Topic started 1 year 6 months ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/beastiary/2195-submission-drake-husk#12961 "Now that forums have been fixed (and upgraded), I can do the required fixes of this now.  Also changing to Dropbox since I am now hitting storage limit on my Drive, and I want to clear out some space.") 5 months 1 hour ago     by Ganbare-Lucifer | Replies:3  Views:1103 | [Last Post](https://www.realm667.com/forum/beastiary/2195-submission-drake-husk#12961 "Now that forums have been fixed (and upgraded), I can do the required fixes of this now.  Also changing to Dropbox since I am now hitting storage limit on my Drive, and I want to clear out some space.") by Ganbare-Lucifer      5 months 1 hour ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png)](https://www.realm667.com/forum/beastiary/2320-update-auto-shotgun-guy) | [\[Update\] Auto Shotgun Guy](https://www.realm667.com/forum/beastiary/2320-update-auto-shotgun-guy "Converted to PK3.")        Category: [Beastiary](https://www.realm667.com/forum/beastiary "The Beastiary is your source for all kinds of monsters, zombies, demons and other treats. Feel free to submit your own creations, if they behave or look interesting, but be sure to read the rules for submitting a new entry!")     Topic started 6 months 3 weeks ago, by Salahmander       [Last Post](https://www.realm667.com/forum/beastiary/2320-update-auto-shotgun-guy#12954 "Converted to PK3.") 6 months 3 weeks ago     by Salahmander | Replies:0  Views:257 | [Last Post](https://www.realm667.com/forum/beastiary/2320-update-auto-shotgun-guy#12954 "Converted to PK3.") by Salahmander      6 months 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png)](https://www.realm667.com/forum/beastiary/2318-update-aracnorb) | [\[Update\] Aracnorb](https://www.realm667.com/forum/beastiary/2318-update-aracnorb "Fixes the brightmaps not working on 2,3,4,6,7 and 8 C frames.")        Category: [Beastiary](https://www.realm667.com/forum/beastiary "The Beastiary is your source for all kinds of monsters, zombies, demons and other treats. Feel free to submit your own creations, if they behave or look interesting, but be sure to read the rules for submitting a new entry!")     Topic started 6 months 3 weeks ago, by Salahmander       [Last Post](https://www.realm667.com/forum/beastiary/2318-update-aracnorb#12952 "Fixes the brightmaps not working on 2,3,4,6,7 and 8 C frames.") 6 months 3 weeks ago     by Salahmander | Replies:0  Views:226 | [Last Post](https://www.realm667.com/forum/beastiary/2318-update-aracnorb#12952 "Fixes the brightmaps not working on 2,3,4,6,7 and 8 C frames.") by Salahmander      6 months 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png)](https://www.realm667.com/forum/beastiary/2317-update-devil) | [\[Update\] Devil](https://www.realm667.com/forum/beastiary/2317-update-devil "Converted to ZScript. Also fixed a typo in a couple of brightmaps frames.")        Category: [Beastiary](https://www.realm667.com/forum/beastiary "The Beastiary is your source for all kinds of monsters, zombies, demons and other treats. Feel free to submit your own creations, if they behave or look interesting, but be sure to read the rules for submitting a new entry!")     Topic started 6 months 3 weeks ago, by Salahmander       [Last Post](https://www.realm667.com/forum/beastiary/2317-update-devil#12947 "Converted to ZScript. Also fixed a typo in a couple of brightmaps frames.") 6 months 3 weeks ago     by Salahmander | Replies:0  Views:243 | [Last Post](https://www.realm667.com/forum/beastiary/2317-update-devil#12947 "Converted to ZScript. Also fixed a typo in a couple of brightmaps frames.") by Salahmander      6 months 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png)](https://www.realm667.com/forum/beastiary/2316-update-tortured-soul) | [\[Update\] Tortured Soul](https://www.realm667.com/forum/beastiary/2316-update-tortured-soul "Converted to ZScript and PK3, also included the credits and info.")        Category: [Beastiary](https://www.realm667.com/forum/beastiary "The Beastiary is your source for all kinds of monsters, zombies, demons and other treats. Feel free to submit your own creations, if they behave or look interesting, but be sure to read the rules for submitting a new entry!")     Topic started 6 months 3 weeks ago, by Salahmander       [Last Post](https://www.realm667.com/forum/beastiary/2316-update-tortured-soul#12946 "Converted to ZScript and PK3, also included the credits and info.") 6 months 3 weeks ago     by Salahmander | Replies:0  Views:240 | [Last Post](https://www.realm667.com/forum/beastiary/2316-update-tortured-soul#12946 "Converted to ZScript and PK3, also included the credits and info.") by Salahmander      6 months 3 weeks ago |

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