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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

|---|---|---|---|
| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2241-update-electric-bolt-bundle) | [\[Update\] Electric Bolt Bundle](https://www.realm667.com/forum/closed-submissions/2241-update-electric-bolt-bundle "Simple ZScript Conversion for the Electric Bolt Bundle, also been reorganised into a PK3.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 months 3 weeks ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2241-update-electric-bolt-bundle#12944 "Ooops. Corrected. ") 6 months 3 weeks ago     by Salahmander | Replies:2  Views:380 | [Last Post](https://www.realm667.com/forum/closed-submissions/2241-update-electric-bolt-bundle#12944 "Ooops. Corrected. ") by Salahmander      6 months 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2243-update-greater-mace-sphere) | [\[Update\] Greater Mace Sphere](https://www.realm667.com/forum/closed-submissions/2243-update-greater-mace-sphere "Simple ZScript Conversion for the Greater Mace Sphere, also been reorganised into a PK3.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 months 3 weeks ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2243-update-greater-mace-sphere#12943 "Oops") 6 months 3 weeks ago     by Salahmander | Replies:2  Views:325 | [Last Post](https://www.realm667.com/forum/closed-submissions/2243-update-greater-mace-sphere#12943 "Oops") by Salahmander      6 months 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2282-update-medical-backpack) | [\[Update\] Medical Backpack](https://www.realm667.com/forum/closed-submissions/2282-update-medical-backpack "Converted to ZScript and PK3. No longer needs ACS to function and dropping the medical backpack now drops the whole thing instead of just one unit. Also been renamed in the code for consistency. I...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 months 1 week ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2282-update-medical-backpack#12935 "Yeah, the icons aren't necessary, the sprite itself fits well, so I deleted them. Update pending.") 6 months 4 weeks ago     by Gothic | Replies:2  Views:260 | [Last Post](https://www.realm667.com/forum/closed-submissions/2282-update-medical-backpack#12935 "Yeah, the icons aren't necessary, the sprite itself fits well, so I deleted them. Update pending.") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2246-update-megapack) | [\[Update\] Megapack](https://www.realm667.com/forum/closed-submissions/2246-update-megapack "The usual ZScript and PK3 conversions, with the Uberpack giving a higher increase in ammo capacity than a normal backpack, I felt that the Uberpack's function of giving max ammo I feel would work well...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 months 3 weeks ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2246-update-megapack#12934 "Update pending.") 6 months 4 weeks ago     by Gothic | Replies:1  Views:335 | [Last Post](https://www.realm667.com/forum/closed-submissions/2246-update-megapack#12934 "Update pending.") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2235-update-combat-pack) | [\[Update\] Combat Pack](https://www.realm667.com/forum/closed-submissions/2235-update-combat-pack "ZScript Conversion for the Ammo Belt, also been reorganised into a PK3. Also will increase your max capacity for ammo types by 150%.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 months 3 weeks ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2235-update-combat-pack#12933 "Update pending. Leaving this here as a reminder to update the description.") 6 months 4 weeks ago     by Gothic | Replies:1  Views:292 | [Last Post](https://www.realm667.com/forum/closed-submissions/2235-update-combat-pack#12933 "Update pending. Leaving this here as a reminder to update the description.") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2233-update-ammo-belt) | [\[Update\] Ammo Belt](https://www.realm667.com/forum/closed-submissions/2233-update-ammo-belt "Simple ZScript Conversion for the Ammo Belt, also been reorganised into a PK3. Also will increase your max capacity for fitting ammo types by 50%, unless you already have the backpack.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 months 4 weeks ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2233-update-ammo-belt#12932 "Update pending. Leaving this here as a reminder to update the description.") 6 months 4 weeks ago     by Gothic | Replies:1  Views:297 | [Last Post](https://www.realm667.com/forum/closed-submissions/2233-update-ammo-belt#12932 "Update pending. Leaving this here as a reminder to update the description.") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2236-update-uberpack) | [\[Update\] Uberpack](https://www.realm667.com/forum/closed-submissions/2236-update-uberpack "Simple update that increases the max ammo capacity by triple. Also gives 25% of max ammo.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 months 3 weeks ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2236-update-uberpack#12931 "Update pending. Leaving this as a reminder to update the description.") 6 months 4 weeks ago     by Gothic | Replies:1  Views:294 | [Last Post](https://www.realm667.com/forum/closed-submissions/2236-update-uberpack#12931 "Update pending. Leaving this as a reminder to update the description.") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2221-update-superdemon) | [\[UPDATE\] Superdemon](https://www.realm667.com/forum/closed-submissions/2221-update-superdemon "Name: Super Demon Difficulty: Hard Connection: None Summon: SuperDemon Melee: No Distance: Projectile Type: Demon  Submitted: Xim, Ganbare-Lucifer (Update Resubmission) Code: Xim GLDefs: Xim Sounds: id Software, 3D Realms Sprites: id Software Sprite edit: Molten Ice, Xim, David G, Craneo, JoeyTD Idea base: Cyberdemon, Baron Of Hell  Description: A cyberdemon before being enhanced with cybernetics. They are weaker than their cybernetic counterparts, their power is in-between that of a cyberdemon and a baron of hell.  Updated death sprites with better frames thanks to JoeyTD's Vanilla as Frick  https://www.dropbox.com/scl/fi/11jnv77ykpj0z5k2w7439/SuperDemon.pk3?rlkey=c4r4kl62p1wbfqk5x9k0jo59n&st=8wbbgz10&dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 2 months ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2221-update-superdemon#12930 "I fixed the problem with the sprite names, and as a bonus the old death sprites will be included in a separate folder, in case some people like them better. Update pending") 6 months 4 weeks ago     by Gothic | Replies:4  Views:884 | [Last Post](https://www.realm667.com/forum/closed-submissions/2221-update-superdemon#12930 "I fixed the problem with the sprite names, and as a bonus the old death sprites will be included in a separate folder, in case some people like them better. Update pending") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2219-enhanced-cyberdemon) | [Enhanced Cyberdemon](https://www.realm667.com/forum/closed-submissions/2219-enhanced-cyberdemon "Name: Enhanced Cyberdemon Difficulty: hard Connections: Cyberdemon (Base) Summon: Enhanced_Cyberdemon Melee: Yes Distance: Projectile Type: Demon Brightmaps: No Actor modification: No ACS: No  [object Object] Hello, I decided to make a semblance of my custom monster. I thought to make a zombi with a gun or a knight from Quake on the basis, but I decided to think and do a more complex job. Improved cyberdemon based on sprites and sounds of bd and pb, d4v, d4t mods. used decorate coding, I made him several moves. Namely: close attack rocket series rocket vashot ray 2016 dash with damage emotion of rage also, I made him a specific death scene, if I may say so, or in my case write.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 2 months ago, by Primeslayer       [Last Post](https://www.realm667.com/forum/closed-submissions/2219-enhanced-cyberdemon#12929 "Please no more stuff ripped from Brutal Doom or Project Brutality") 6 months 4 weeks ago     by Gothic | Replies:2  Views:750 | [Last Post](https://www.realm667.com/forum/closed-submissions/2219-enhanced-cyberdemon#12929 "Please no more stuff ripped from Brutal Doom or Project Brutality") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2309-update-enhanced-cacodemon) | [\[Update\] Enhanced Cacodemon](https://www.realm667.com/forum/closed-submissions/2309-update-enhanced-cacodemon "Converted to ZScript and PK3.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 months 2 weeks ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2309-update-enhanced-cacodemon#12928 "Update pending") 6 months 4 weeks ago     by Gothic | Replies:1  Views:296 | [Last Post](https://www.realm667.com/forum/closed-submissions/2309-update-enhanced-cacodemon#12928 "Update pending") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2302-update-hazmat-zombie) | [\[Update\] Hazmat Zombie](https://www.realm667.com/forum/closed-submissions/2302-update-hazmat-zombie "Converted to PK3, added brightmaps.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 months 4 days ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2302-update-hazmat-zombie#12927 "Update pending") 6 months 4 weeks ago     by Gothic | Replies:1  Views:277 | [Last Post](https://www.realm667.com/forum/closed-submissions/2302-update-hazmat-zombie#12927 "Update pending") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2301-update-rail-arachnotron) | [\[Update\] Rail Arachnotron](https://www.realm667.com/forum/closed-submissions/2301-update-rail-arachnotron "Converted into PK3. Modified one of the firing sprites so the fire flash matches some of the other frames, also added brightmaps.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 months 4 days ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2301-update-rail-arachnotron#12926 "Update pending") 6 months 4 weeks ago     by Gothic | Replies:1  Views:285 | [Last Post](https://www.realm667.com/forum/closed-submissions/2301-update-rail-arachnotron#12926 "Update pending") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2295-update-shadow-trooper) | [\[Update\] Shadow Trooper](https://www.realm667.com/forum/closed-submissions/2295-update-shadow-trooper "Converted into ZScript and PK3. Cleaned the code up a little bit by creating new functions that combined A_Fadeto and A_Chase, giving the code a less cluttered look.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 months 6 days ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2295-update-shadow-trooper#12925 "Update pending") 6 months 4 weeks ago     by Gothic | Replies:1  Views:270 | [Last Post](https://www.realm667.com/forum/closed-submissions/2295-update-shadow-trooper#12925 "Update pending") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2291-update-double-chaingunner) | [\[Update\] Double Chaingunner](https://www.realm667.com/forum/closed-submissions/2291-update-double-chaingunner "Simple conversion into PK3.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 months 6 days ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2291-update-double-chaingunner#12924 "Update pending") 6 months 4 weeks ago     by Gothic | Replies:1  Views:236 | [Last Post](https://www.realm667.com/forum/closed-submissions/2291-update-double-chaingunner#12924 "Update pending") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2290-update-chaingun-major) | [\[Update\] Chaingun Major](https://www.realm667.com/forum/closed-submissions/2290-update-chaingun-major "Simple conversion into PK3.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 months 1 week ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2290-update-chaingun-major#12923 "Update pending") 6 months 4 weeks ago     by Gothic | Replies:1  Views:281 | [Last Post](https://www.realm667.com/forum/closed-submissions/2290-update-chaingun-major#12923 "Update pending") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2278-update-nightmare-imp) | [\[Update\] Nightmare Imp](https://www.realm667.com/forum/closed-submissions/2278-update-nightmare-imp "Converted to ZScript.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 months 2 weeks ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2278-update-nightmare-imp#12922 "Update pending") 6 months 4 weeks ago     by Gothic | Replies:1  Views:290 | [Last Post](https://www.realm667.com/forum/closed-submissions/2278-update-nightmare-imp#12922 "Update pending") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2257-update-nightmare-spectre) | [\[Update\] Nightmare Spectre](https://www.realm667.com/forum/closed-submissions/2257-update-nightmare-spectre "Simple ZScript conversion.   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 months 4 weeks ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2257-update-nightmare-spectre#12921 "Update pending.") 6 months 4 weeks ago     by Gothic | Replies:1  Views:349 | [Last Post](https://www.realm667.com/forum/closed-submissions/2257-update-nightmare-spectre#12921 "Update pending.") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2225-submission-plague-rat) | [\[SUBMISSION\]Plague Rat](https://www.realm667.com/forum/closed-submissions/2225-submission-plague-rat "INFO Name: Plague Rat Difficulty: Very Easy Connections: None Summon: plaguerat Melee: Yes Type: Critter Brightmaps: Yes Added States: Yes Palette: Dark Forces Wait  Description: Dirty and smelly, this rat is the vector of the plague! Beware when a mischief of rats decides to bite your ankles.  CREDITS Submitted: Kan3 Code: Kan3 Sounds: FindSounds.com, Heretic, Sound Effects (youtube), ProSounds (youtube), Halloween Fx Productions (youtube), Bethesda (TES: Skyrim), Kan3 Sprites: Operation Bodycount Brightmaps: Kan3 Sprite Edit: Kan3 Idea Base: Disease carrying rat")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 months 2 weeks ago, by Kan3       [Last Post](https://www.realm667.com/forum/closed-submissions/2225-submission-plague-rat#12920 "Really good. Approval pending.") 6 months 4 weeks ago     by Gothic | Replies:1  Views:505 | [Last Post](https://www.realm667.com/forum/closed-submissions/2225-submission-plague-rat#12920 "Really good. Approval pending.") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2212-update-arachnotron-mk2) | [\[Update\] Arachnotron MK2](https://www.realm667.com/forum/closed-submissions/2212-update-arachnotron-mk2 "Just a smallish update, converted to both ZScript and into PK3, I also added a newish attack based on the Arachnotrons in Doom 64.   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 4 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2212-update-arachnotron-mk2#12918 "Update pending") 6 months 4 weeks ago     by Gothic | Replies:2  Views:683 | [Last Post](https://www.realm667.com/forum/closed-submissions/2212-update-arachnotron-mk2#12918 "Update pending") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2211-submission-hunter-demon-doom-3-4-hell-knight) | [\[SUBMISSION\] Hunter Demon (Doom 3/4 Hell Knight)](https://www.realm667.com/forum/closed-submissions/2211-submission-hunter-demon-doom-3-4-hell-knight "Name: Hunter Difficulty: Medium Connections: Hell Knight (Base) Summon: Hunter Melee: Yes Distance: Projectile Type: Demon Brightmaps: Yes Actor modification: No ACS: No  Credits: Code: DoctorBleed GLDefs: DBThanatos (Edited by DoctorBleed) Sounds: ID Software Sprites: DBThanatos Sprite Edit: Noiser Idea Base: Hell Knights from Doom 2016 & Hunters from Doom 3: Resurrection of Evil.  Description: A modified version of the Hell Knight that leaps at the player from long ranges, causing a shockwave of damage in a small radius, it also fires two fireballs instead of one. However, dodging the creature will send it flying in the wrong direction, giving you an opening to flank it. The radius damage dealt by its landing will hurt other enemies, causing infighting. Its double fireball attack will also leave it stationary for longer.But beware of your attacks getting blocked by his jumps  Meant to be a mid-level threat like the Hell Knight or Mancubus, with extra mobility.   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 4 months ago, by DoctorBleed       [Last Post](https://www.realm667.com/forum/closed-submissions/2211-submission-hunter-demon-doom-3-4-hell-knight#12916 "According to the readme file in DFT: "Authors MAY NOT use the contents of this file as a base for modification or reuse without permission by the developers."") 6 months 4 weeks ago     by Gothic | Replies:1  Views:818 | [Last Post](https://www.realm667.com/forum/closed-submissions/2211-submission-hunter-demon-doom-3-4-hell-knight#12916 "According to the readme file in DFT: "Authors MAY NOT use the contents of this file as a base for modification or reuse without permission by the developers."") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2173-submission-crawler) | [\[SUBMISSION\] Crawler](https://www.realm667.com/forum/closed-submissions/2173-submission-crawler "Info: Name: Crawler Difficulty: Very Easy Connections: None Summon: Crawler Melee: Yes Distance: Thrust Type: Demon Brightmaps: No Actor modification: No ACS: No  Description: A small, crawling, fast demon that can leap towards the player. Dangerous in bigger groups.  Credits: Code: Haban Sounds: id Software Sprites: Haban  This is my first submission on this site, I've been trying to make various Doom related stuff for a while now and finally decided to share some of my work online.     ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by Haban       [Last Post](https://www.realm667.com/forum/closed-submissions/2173-submission-crawler#12914 "Closing this") 6 months 4 weeks ago     by Gothic | Replies:7  Views:1293 | [Last Post](https://www.realm667.com/forum/closed-submissions/2173-submission-crawler#12914 "Closing this") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2127-mauler) | [Mauler](https://www.realm667.com/forum/closed-submissions/2127-mauler "Information: Name: Mauler Difficulty: Medium Connections: none Summon: GigaDemon Melee: Yes Distance: No Type: Demon, Brute Brightmaps: No Actor modification: No ACS: No  Credits: Code: Craneo Sounds: Kalisto Entertainment, Id Software Sprites: Id Software, Hidfan, Dunkelschwann Sprite Edit: Craneo Idea Base: melee-only boss  Description: A massive pinky demon with a lot of health, chases the player around trying to bite them, after enough damage is dealt it will enter a spectral mode that negates pain, best used as an early game boss and on an open arena.  https://drive.google.com/file/d/1FyNdobxsImfkZZ0hFjv76Gb-ZdgUhjZ7/view?usp=sharing")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by Craneo       [Last Post](https://www.realm667.com/forum/closed-submissions/2127-mauler?start=10#12913 "Closing this") 6 months 4 weeks ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/2127-mauler?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/2127-mauler?start=10 "Page:2") | Replies:11  Views:2199 | [Last Post](https://www.realm667.com/forum/closed-submissions/2127-mauler?start=10#12913 "Closing this") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2286-update-flashlight) | [\[Update\] Flashlight](https://www.realm667.com/forum/closed-submissions/2286-update-flashlight "Now uses a dynamic spotlight instead so it feels more like an actual flashlight. I also gave the angled pickup sprite a little more detail.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 months 1 week ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2286-update-flashlight#12912 "Update pending") 6 months 4 weeks ago     by Gothic | Replies:3  Views:304 | [Last Post](https://www.realm667.com/forum/closed-submissions/2286-update-flashlight#12912 "Update pending") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2313-update-black-hole-generator) | [\[Update\] Black Hole Generator](https://www.realm667.com/forum/closed-submissions/2313-update-black-hole-generator "Converted to ZScript.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 months 3 days ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2313-update-black-hole-generator#12911 "Update pending") 6 months 4 weeks ago     by Gothic | Replies:1  Views:294 | [Last Post](https://www.realm667.com/forum/closed-submissions/2313-update-black-hole-generator#12911 "Update pending") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2311-update-grenade-launcher) | [\[Update\] Grenade Launcher](https://www.realm667.com/forum/closed-submissions/2311-update-grenade-launcher "Converted to PK3.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 months 1 week ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2311-update-grenade-launcher#12910 "Update pending.  I added Seth Gorden to the sprite credits and set the Weapon.SlotNumber property to 5.") 6 months 4 weeks ago     by Gothic | Replies:1  Views:262 | [Last Post](https://www.realm667.com/forum/closed-submissions/2311-update-grenade-launcher#12910 "Update pending.  I added Seth Gorden to the sprite credits and set the Weapon.SlotNumber property to 5.") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2310-update-ionspray) | [\[Update\] Ionspray](https://www.realm667.com/forum/closed-submissions/2310-update-ionspray "Converted to ZScript and PK3.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 months 2 weeks ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2310-update-ionspray#12909 "Update pending") 6 months 4 weeks ago     by Gothic | Replies:1  Views:294 | [Last Post](https://www.realm667.com/forum/closed-submissions/2310-update-ionspray#12909 "Update pending") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2213-update-40mm-grenade-launcher) | [\[Update\] 40mm Grenade Launcher](https://www.realm667.com/forum/closed-submissions/2213-update-40mm-grenade-launcher "-Added Brightmaps -Converted Into ZScript -Put A_Explode Into The First Explosion Frame Instead Of The Second -Put All Instances Of "40mm" In Actor Names At The End Due To ZScript Issues With Numbers Being Used First")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 4 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2213-update-40mm-grenade-launcher#12908 "Any actor name that starts with a number in ZScript will crash basically.") 7 months 9 hours ago     by Salahmander | Replies:2  Views:573 | [Last Post](https://www.realm667.com/forum/closed-submissions/2213-update-40mm-grenade-launcher#12908 "Any actor name that starts with a number in ZScript will crash basically.") by Salahmander      7 months 9 hours ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2307-update-infantry-rifle) | [\[Update\] Infantry Rifle](https://www.realm667.com/forum/closed-submissions/2307-update-infantry-rifle "Hello everyone, this is an updated version of the Infantry Rifle I submitted a few years ago. It uses the same code but has new sprites using rips of a 3D model I made based on the real-life M1 Rifle.  Name: Infantry Rifle Class: 3 Type: Hitscan Palette: Doom Summon: InfantryRifle Ammo Type: Ammo30(Custom)  Description:  Worn from generations of continuous use, the Infantry Rifle is an iconic and reliable service weapon. In practice, it's fairly accurate with decent stopping power, effective in both close and relatively far ranges. The only major trade-off is the rifle's limited clip capacity, which requires the weapon to be reloaded every eight rounds.  CREDITS:  Submitted: Joblez Code: Joblez Sounds: Joblez, Cauldron, Infinity Ward Sprites: Tripwire, Joblez, Cardboard Marty, Fahran, Id Software Sprite Edit: Joblez Idea Base: M1 Garand from Call of Duty 2")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 months 2 weeks ago, by Joblez\_I       [Last Post](https://www.realm667.com/forum/closed-submissions/2307-update-infantry-rifle#12905 "Update pending") 7 months 10 hours ago     by Gothic | Replies:1  Views:272 | [Last Post](https://www.realm667.com/forum/closed-submissions/2307-update-infantry-rifle#12905 "Update pending") by Gothic      7 months 10 hours ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2306-update-railgun) | [\[Update\] Railgun](https://www.realm667.com/forum/closed-submissions/2306-update-railgun "Converted to ZScript, also added brightmaps and used the flash states.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 months 3 weeks ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2306-update-railgun#12904 "Update pending") 7 months 10 hours ago     by Gothic | Replies:1  Views:292 | [Last Post](https://www.realm667.com/forum/closed-submissions/2306-update-railgun#12904 "Update pending") by Gothic      7 months 10 hours ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2296-update-dual-laser) | [\[Update\] Dual Laser](https://www.realm667.com/forum/closed-submissions/2296-update-dual-laser "Converted to ZScript and PK3, also added brightmaps.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 months 5 days ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2296-update-dual-laser#12903 "Update pending") 7 months 10 hours ago     by Gothic | Replies:1  Views:354 | [Last Post](https://www.realm667.com/forum/closed-submissions/2296-update-dual-laser#12903 "Update pending") by Gothic      7 months 10 hours ago |

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