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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2163-update-bio-pipebomb-launcher) | [\[Update\] Bio Pipebomb Launcher](https://www.realm667.com/forum/closed-submissions/2163-update-bio-pipebomb-launcher "-Converted Into PK3 -Increased Attack Speed -Secondary Fire No Longer Alerts Enemies -Renamed Gun Sprites To Avoid Clashing Sprite Names With RodemBall")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2163-update-bio-pipebomb-launcher#12550) 1 year 10 months ago     by Gothic | Replies:3  Views:520 | [Last Post](https://www.realm667.com/forum/closed-submissions/2163-update-bio-pipebomb-launcher#12550) by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2160-update-jetpack-zombie) | [\[UPDATE\] Jetpack Zombie](https://www.realm667.com/forum/closed-submissions/2160-update-jetpack-zombie "Update:  Fixes:  * Pk3 instead of wad  * reduced filesize of sounds and graphics  * Zscript instead of Decorate (old code still included)  * Adjusted sprite offsets  * Fixed death sound stacking  * Added deathheight to prevent clipping into ceilings on death  * Replaced the blood actors that are spawned during the death explosion with textured particles  * Death explosions now cause damage and spawn blood decals on walls  * Replaced FLOATBOB with A_Weave (allows more control and imo looks better)  * Fixed ice death not clearing the NOGRAVITY flag (probably because of DONTFALL. I only noticed this when I was letting him infight the Cryocubus)  * Added INFO and CREDITS lumps  Rebalance:  * Reduced health from 300 to 200  * Removed all measures that prevented infighting  * Added telegraph to snipe attack (stops weaving)  * Increased spread of snipe attack from 2 to 3  * Reduced spread of close ranged spray attack from 16 to 12  * Reduced dodge speed from 8 to 7 (horizontal) and 16 to 14 (vertical)  * Can now dodge at any distance to the target. At distances below 512 the dodge will go left and right as before, at longer distances it will have a 45° angle towards the target  Before you update the repo entry, please take a look at my re-balancing attempts. Since there wasn't a description, I don't know what role the original authors imagined for this monster so I might be off-track here or there.  * I completely removed any measures to prevent infighting among each other because that's not very Doom-like. Imo, hitscan monsters should always be able to infight, no exceptions.  * I reduced the health because while playing with the original monster I had the feeling that he is way too beefy for a zombie, even if he looks like he's armored.  * The close range bullet spray attack was too inaccurate to be a threat, while the snipe attack was always a hit. So I brought those a little bit closer together.  * I tried to keep the irratic dodging behavior of the original, although I felt he was dodging a bit too fast so I slightly reduced the speed. I didn't bother to exactly replicate all the Decorate state jumps in my code, but it feels close enough.  * Also the lack of dodging at long distances to the target made it very easy to counter snipe him. With the new behavior he will dodge left and right at any distance, while closing in faster when he's still further away,  If you have any feedback on these points let me know.  ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2160-update-jetpack-zombie#12545) 1 year 10 months ago     by Gothic | Replies:2  Views:603 | [Last Post](https://www.realm667.com/forum/closed-submissions/2160-update-jetpack-zombie#12545) by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2161-submission-undead-warrior) | [\[SUBMISSION\] Undead Warrior](https://www.realm667.com/forum/closed-submissions/2161-submission-undead-warrior "It's basically a reskin of Heretic's Undead Knight, to match Hexen's darker, more barbaric tone. Throws flaming axes, similar to the original, in slightly random volleys and angles. Useful if you want...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/2161-submission-undead-warrior#12544) 1 year 10 months ago     by Gothic | Replies:3  Views:527 | [Last Post](https://www.realm667.com/forum/closed-submissions/2161-submission-undead-warrior#12544) by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2162-update-aug-combat-rifle) | [\[Update\] AUG Combat Rifle](https://www.realm667.com/forum/closed-submissions/2162-update-aug-combat-rifle "Fixes the Muzzle Is Lacking Rotation Frames Error. Nothing else for now.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2162-update-aug-combat-rifle#12543) 1 year 10 months ago     by Gothic | Replies:1  Views:470 | [Last Post](https://www.realm667.com/forum/closed-submissions/2162-update-aug-combat-rifle#12543) by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2158-update-plasma-pipebomb) | [\[UPDATE\] Plasma Pipebomb](https://www.realm667.com/forum/closed-submissions/2158-update-plasma-pipebomb "Update:   * adjusted arm movement for the primary fire mode (it looked kinda awkward how it moved to the middle, now it moves more to the side. It's still not perfect but now it should look more like how a real person would lob a grenade)  * added more pickup checks, now the player will only switch to the plasma pipebomb if the current weapon is weak (has the WIMPY_WEAPON flag). This prevents the weapon from always being selected when picking it up, as well as when using cheats that give ammo or weapons (such as 'give all')  * changed SlotNumber from 5 to 9, the 5 slot should be kept to actual rocketlaunchers  * changed SelectionOrder to 1850 so it's selected before the pistol when ammo runs out  edit: turns out the code to detect cheats isn't working as expected. It only works when the player is using cheats like godmode or noclip, inventory cheats like 'IDFA' and 'give all' are apparentely handled differently so player.cheats doesn't detect it. I'll try to find a solution but if nothing works, I'll remove that part entirely.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2158-update-plasma-pipebomb#12532) 1 year 10 months ago     by Gothic | Replies:2  Views:583 | [Last Post](https://www.realm667.com/forum/closed-submissions/2158-update-plasma-pipebomb#12532) by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2159-update-plasma-elemental) | [\[UPDATE\] Plasma Elemental](https://www.realm667.com/forum/closed-submissions/2159-update-plasma-elemental "Update:  * pk3 instead of wad  * zscript instead of decorate (old code with the awful sound overlap still included)  * added slight random spread to the attack  * the death explosion attack doesn't happen in a single frame anymore. Also the projectiles now fly in random directions, but generally more towards the target (which is usually whoever killed it)  * increased attack sound limit to 4 and reduced the volume to 0.9  * added the Plasma Elemental to the Arachnotron species because they use the same projectile. Feel free to remove that line if you disagree with this.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2159-update-plasma-elemental#12531) 1 year 10 months ago     by Gothic | Replies:1  Views:490 | [Last Post](https://www.realm667.com/forum/closed-submissions/2159-update-plasma-elemental#12531) by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2116-submission-cryocubus) | [\[SUBMISSION\] Cryocubus](https://www.realm667.com/forum/closed-submissions/2116-submission-cryocubus "Name: Cryocubus Difficulty: Medium Connections: None Summon: Cryocubus Melee: No Distance: Short-distance projectile Type: Demon Brightmaps: No Added States: No ACS: No Submitted: Ganbare-Lucifer Decorate: Thanuris Sounds: Id software Sprites: Id software Sprite Edit: 00_Zombie_00 & Eriance (death animation)  Description: Ice variant of the Mancubus that you know about. While it lacks the fiery ranged fireballs, don't get near it or else you'll end up being where hell freezes over.  https://drive.google.com/file/d/19BcbN6GiuVrSs1SL8-xUB6cviPECZ9kA/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2116-submission-cryocubus?start=10#12530) 1 year 10 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/2116-submission-cryocubus?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/2116-submission-cryocubus?start=10 "Page:2") | Replies:12  Views:1936 | [Last Post](https://www.realm667.com/forum/closed-submissions/2116-submission-cryocubus?start=10#12530) by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2156-update-auto-cannon) | [\[Update\] Auto Cannon](https://www.realm667.com/forum/closed-submissions/2156-update-auto-cannon "Very minor update, I noticed that bullet puff was errenously used as a decal instead of a bullet chip. It now uses the correct decal.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2156-update-auto-cannon#12519) 1 year 10 months ago     by Gothic | Replies:1  Views:429 | [Last Post](https://www.realm667.com/forum/closed-submissions/2156-update-auto-cannon#12519) by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2157-update-bfg10k) | [\[Update\] BFG10K](https://www.realm667.com/forum/closed-submissions/2157-update-bfg10k "Very simple update, adds bright to the hold fire frames as it is rather strange if used in the dark.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2157-update-bfg10k#12518) 1 year 10 months ago     by Gothic | Replies:1  Views:413 | [Last Post](https://www.realm667.com/forum/closed-submissions/2157-update-bfg10k#12518) by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2143-submission-wither) | [\[SUBMISSION\] Wither](https://www.realm667.com/forum/closed-submissions/2143-submission-wither "Information: Name: Wither Difficulty: very easy Connections: none Summon: Wither Melee: yes Distance: projectile Type: Demon, Undead Brightmaps: no Actor modification: no ACS: no  Description: Some Imps stay in Hell for so long, they become weaker and slower as their flesh withers away. But when the time comes, they will be sent to the frontlines to serve as cannon fodder.  Credits: Code: DeVloek Sounds: id Software Sprites: Burgish, id Software Sprite Edit: DeVloek Idea base: random idea after seeing Burgish's original sprites  Sprite:    Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2143-submission-wither#12516) 1 year 10 months ago     by Gothic | Replies:4  Views:730 | [Last Post](https://www.realm667.com/forum/closed-submissions/2143-submission-wither#12516) by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2155-update-arachnophyte) | [\[UPDATE\] Arachnophyte](https://www.realm667.com/forum/closed-submissions/2155-update-arachnophyte "One of the most disappointing monsters currently in the repo is the Arachnophyte. I guess in 2006 when this monster came out alongside Zen Dynamics the standards weren't nearly as high as they are...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2155-update-arachnophyte#12515 "Made a small change to its pain state, it played its pain sound twice so I removed one of the A_Pain functions.") 1 year 10 months ago     by Gothic | Replies:1  Views:636 | [Last Post](https://www.realm667.com/forum/closed-submissions/2155-update-arachnophyte#12515 "Made a small change to its pain state, it played its pain sound twice so I removed one of the A_Pain functions.") by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2154-update-railgun) | [\[Update\] Railgun](https://www.realm667.com/forum/closed-submissions/2154-update-railgun "All it does is adds sounds during the reloading animation, it felt oddly weird without any. Everything is as is. Sounds are in OGG format.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2154-update-railgun#12509) 1 year 10 months ago     by Gothic | Replies:1  Views:444 | [Last Post](https://www.realm667.com/forum/closed-submissions/2154-update-railgun#12509) by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2152-update-40mm-grenade-launcher) | [\[Update\] 40mm Grenade Launcher](https://www.realm667.com/forum/closed-submissions/2152-update-40mm-grenade-launcher "Extremely minor, adds a decal and makes the altfire now have the same amount of frames as the fire frames.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2152-update-40mm-grenade-launcher#12508) 1 year 10 months ago     by Gothic | Replies:1  Views:446 | [Last Post](https://www.realm667.com/forum/closed-submissions/2152-update-40mm-grenade-launcher#12508) by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2153-update-bfg2704) | [\[Update\] BFG2704](https://www.realm667.com/forum/closed-submissions/2153-update-bfg2704 "Only change is adding BM at the start of the brightmap frames so that there are no duplicate names. Nothing else has been touched.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2153-update-bfg2704#12506) 1 year 10 months ago     by Gothic | Replies:1  Views:413 | [Last Post](https://www.realm667.com/forum/closed-submissions/2153-update-bfg2704#12506) by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2151-update-explosive-super-shotgun) | [\[Update\] Explosive Super Shotgun](https://www.realm667.com/forum/closed-submissions/2151-update-explosive-super-shotgun "Extremely minor change, all it soley does is has A_Explode at the start of the explosion instead of the next frame as it bugged me. Also made the explosion radius slightly bigger. ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2151-update-explosive-super-shotgun#12505 "When updating an entry in wad format, please make sure to repackage it as a pk3") 1 year 10 months ago     by Gothic | Replies:1  Views:443 | [Last Post](https://www.realm667.com/forum/closed-submissions/2151-update-explosive-super-shotgun#12505 "When updating an entry in wad format, please make sure to repackage it as a pk3") by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2115-submission-doom-rpg-fiend) | [\[SUBMISSION\] Doom RPG Fiend](https://www.realm667.com/forum/closed-submissions/2115-submission-doom-rpg-fiend "Name: Doom RPG Fiend Difficulty: Medium Connection: None Summon: RevFiend Melee: Yes Distance: Projectile Type: Demon, Undead Brightmaps: Yes GLDefs: Yes ACS: No Submitted: Ganbare-Lucifer Decorate: IMX Sounds: id Software, Raven Software Sound Edits: IMX, Ganbare-Lucifer Sprites: id Software, Raven Software, IMX Sprite Edit: IMX, MagicWazard, osjclatchford Brightmaps: Ganbare-Lucifer GLDefs: Ganbare-Lucifer Idea Base: Own idea  A less strong variant of the Revenant that fires Cacodemon fireballs. It can be fought easily but still take caution for its ferocity.  https://drive.google.com/file/d/1kLW81kp0nrhXmaCkWLchHa2QZQ8EBGb6/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2115-submission-doom-rpg-fiend?start=10#12504) 1 year 10 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/2115-submission-doom-rpg-fiend?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/2115-submission-doom-rpg-fiend?start=10 "Page:2") | Replies:11  Views:1572 | [Last Post](https://www.realm667.com/forum/closed-submissions/2115-submission-doom-rpg-fiend?start=10#12504) by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1929-submission-mind-elemental) | [\[SUBMISSION\] Mind Elemental](https://www.realm667.com/forum/closed-submissions/1929-submission-mind-elemental "Name: Mind Elemental Difficulty: Medium Connections: None Summon: MindElemental Melee: No Distance: Projectile Type: Demon GLDEFs: Yes Submitted: Ganbare-Lucifer  Mind Elemental Credits: Decorate: Xaser, Ganbare-Lucifer GLDEFs: Dreadopp, Ganbare-Lucifer Sounds: Id Software Sprites: Id Software Sprite Edit: Assmaster, Ganbare-Lucifer Psychic Soul Credits: Decorate: Maelstrom GLDEFs: Dreadopp Sounds: Id Software, Monolith Games Sprites: Id Software Sprite Edit: Neoworm, Maelstrom, Ganbare-Lucifer  An Elemental that has been mouth-sealed due to its dangerous mind-damaging psychopathy, which is set loose once killed, releasing the annoying hitscanning Psychic Souls.  (The new Psychic Soul sprites are optional, you can update them if you like)  https://drive.google.com/file/d/1lfPKz5T7rmo3k1C4CEyMcdwnf77D_M4d/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 11 months ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/1929-submission-mind-elemental#12484 "Closing this due to lack of activity. Also still not sold on it.") 1 year 10 months ago     by Gothic | Replies:9  Views:1939 | [Last Post](https://www.realm667.com/forum/closed-submissions/1929-submission-mind-elemental#12484 "Closing this due to lack of activity. Also still not sold on it.") by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2146-submission-uberpack) | [\[Submission\] Uberpack](https://www.realm667.com/forum/closed-submissions/2146-submission-uberpack "Hiya, while the Megapack is an interesting powerup, I feel the megapack giving you a backpack having infinite ammo is a touch pointless given the ammo sphere exists, so instead, I felt it'd be better...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2146-submission-uberpack?start=10#12483 "Also the got updated") 1 year 10 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/2146-submission-uberpack?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/2146-submission-uberpack?start=10 "Page:2") | Replies:11  Views:1744 | [Last Post](https://www.realm667.com/forum/closed-submissions/2146-submission-uberpack?start=10#12483 "Also the got updated") by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2015-submission-improved-torches-heretic-edition) | [\[SUBMISSION\] Improved Torches - Heretic Edition](https://www.realm667.com/forum/closed-submissions/2015-submission-improved-torches-heretic-edition "This is my own update to the vainilla Heretic torches and light sources, as well as some new ones based on the original game light sources.  INFO  Name: Heretic Torches Connection: None Palette: Heretic Ambient Sound: Yes - fireflicker sounds De-/Activatable: Yes - FireBraziers, SerpentTorches and WallTorches Destroyable: No Special Effects: dynamic lights added to every single light sources, and the hazardous fires which damage player on touch Brightmaps: No Actor modification: Dynamic lights added to original Heretic Chandelier, the only light source without a new version ACS: No  Summons:  * WallTorch2  * BlueWallTorch  * RedWallTorch  * PurpleWallTorch  * GreenWallTorch  * WallTorchOff  * FireBrazier2  * BlueFireBrazier  * RedFireBrazier  * PurpleFireBrazier  * GreenFireBrazier  * FireBrazierOff  * SerpentTorch2  * BlueSerpentTorch  * RedSerpentTorch  * PurpleSerpentTorch  * GreenSerpentTorch  * SerpentTorchOff  * Fire  * BlueFire  * RedFire  * PurpleFire  * GreenFire  * HazardousFire  * BlueHazardousFire  * RedHazardousFire  * PurpleHazardousFire  * GreenHazardousFire  CREDITS  Code: Skies Sprites: Raven Sofware Sprite Edit: Skies, Gothic Sounds: Solarsnowfall, Tormentor667, Ghastly_dragon (Fire sounds) / Raven Software Decorate: Skies GLDEFS: Skies Idea base: Rifleman's Improved Torches  DESCRIPTION  * Original Heretic light sources (Chandelier, Wall Torch, Fire Brazier, Serpent Torch) updated with dynamic lights  * Wall Torch 2, a version of the Wall Torch with the sprite size reduced to just the torch. Easy to be placed in different spaces and heights, even in tight places  * Fire Braziers, Wall Torches and Serpent Torches in four different colors: blue, red, purple and green, with their respective dynamic lights  * Unlit torches (Fire Brazier, Serpent Torch and Wall Torch holders)  * Fires: damaging and non-damaging flames, with the same sprites as the Fire Brazier flames. Includes ambient fire sound. Available in the same four colors plus the original  PREVIEW: and also attached  CHANGELOG 3/7/24  * Added the Bright modifier to all Serpent Torches' frames  * Changed the hazardous fire sound's attenuation from NORM to STATIC.  * Removed useless NoDelay modifiers from some frames  CHANGELOG 3/29/24  * All DECORATE code converted into ZSCRIPT code  * Multiple code improvements, including custom functions and a better use of inheritance to avoid repetition  * All dynamic light bindings moved to the ZSCRIPT code. Only the Vanilla Heretic objects with added lights remain in GLDEFS  * Five new actors: non-damaging fires. Now there are regular Fires and Hazardous Fires, one from each colour  CHANGELOG 4/1/24  * Several code refactors and improvements. This includes the creation of two new classes, FireBrazier2 and SerpentTorch2.  * Vanilla Heretic FireBrazier and SerpentTorch do not receive dynamic lights anymore.  * FireBraziers, SerpentTorches and WallTorches now use the same looping fire sound as the Fires, but with different volume levels according to their flames' size.  * FireBraziers, SerpentTorches and WallTorches can now be Activated and DeActivated. By default, they spawn Activated. Deactivations make them behave as their Off versions.  * Fixed a bug where editor keys where placed outside the Default block, making them illegible for UDB  CHANGELOG 4/11/24  * Improved sprites for red flames (fires and braziers) and purple wall torches. Thanks Gothic.  IMPORTANT:  this is not a final version. I still need to fix the other observed issues and improvements.  I've also included a test.wad file with the editor numbers added and a little map to facilitate testing.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 5 months ago, by SSkies       [Last Post](https://www.realm667.com/forum/closed-submissions/2015-submission-improved-torches-heretic-edition?start=10#12482 "Closing this due to lack of activity") 1 year 10 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/2015-submission-improved-torches-heretic-edition?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/2015-submission-improved-torches-heretic-edition?start=10 "Page:2") | Replies:10  Views:2129 | [Last Post](https://www.realm667.com/forum/closed-submissions/2015-submission-improved-torches-heretic-edition?start=10#12482 "Closing this due to lack of activity") by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2135-grenade-zombie) | [Grenade Zombie](https://www.realm667.com/forum/closed-submissions/2135-grenade-zombie "Information: Name: Grenade Zombie Difficulty: Very Easy Connection: Rocket Zombie Summon: GrenadeZombie Melee: No Distance: Projectile Type: Human, Undead Brightmaps: No Actor modifications: No ACS: No  Credits: Code: Warhawk Sounds: Id Software Sprites: Id Software Sprite Edit: Skulltag Team, Xim, and The Innocent Crew  Description: A zombie with a grenade launcher. It won't attack unless you're within it's range. Uses GZDoom's 'Grenade' actor.     ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by Warhawk       [Last Post](https://www.realm667.com/forum/closed-submissions/2135-grenade-zombie#12470) 1 year 11 months ago     by Gothic | Replies:5  Views:913 | [Last Post](https://www.realm667.com/forum/closed-submissions/2135-grenade-zombie#12470) by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2131-submission-holodoomguy) | [\[SUBMISSION\] HoloDoomguy](https://www.realm667.com/forum/closed-submissions/2131-submission-holodoomguy "Info Name: HoloDoomguy Type: Decoy Palette: Doom Summon: HoloDoomguy Use type: Inventory Duration: Toggle / 60 seconds Brightmaps: No Actor modification: No ACS: No  Description: A portable gadget that deploys a hologram of Doomguy when used. - All nearby monsters forget their current target and attack the hologram instead - Hologram cannot be destroyed, all attacks go right through it - Can be turned on and off anytime, turning it off stops the timer - Monsters may still switch targets if they are attacked (allows infighting and retaliation against the player) - Can perform rude one-liners and obscene hand gestures to provoke monsters repeatedly - See holodoomguy.txt to configure range, duration and provoking intervals  Credits Code: DeVloek, Gothic, Player701 GLDefs: DeVloek Sounds: 3D Realms, ZeroXDiamond Sprites: id Software, 3D Realms, Mark Quinn, Kinsie Sprite Edit: DeVloek Idea base: HoloDuke​​​​​​​  Sprite Preview     Download  One thing regarding the doomguy sprites. They are based on an unarmed doomguy from a mod called "Third Person". The author credited Skulltag, but it's not from there afaik. So if anyone knows who actually created the melee marine sprite set, please let me know so I can add them to the credits. The "obscene hand gesture" poses were inspired by a spritesheet of a doomguy doing an uppercut that I got off Deviantart, which actually gave me the idea for the gesture ;-) The author probably used the same sprites as a base, but they didn't give credit either...  added Mark Quinn to the credits  btw I had much fun making this, if you try this out you'll probably understand why :lol: ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2131-submission-holodoomguy?start=20#12465) 1 year 11 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/2131-submission-holodoomguy?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/2131-submission-holodoomguy?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/2131-submission-holodoomguy?start=20 "Page:3") | Replies:21  Views:2605 | [Last Post](https://www.realm667.com/forum/closed-submissions/2131-submission-holodoomguy?start=20#12465) by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2147-update-quad-shotgun) | [\[Update\] Quad Shotgun](https://www.realm667.com/forum/closed-submissions/2147-update-quad-shotgun "Hiya, just a minor edit.  -Added a few unused frames for slightly smoother animated while keeping the timing as is. -Fixed the alt fire flash frames offsets.  Exactly the same otherwise. And I included the old reload animation just in case.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2147-update-quad-shotgun#12460) 1 year 11 months ago     by Gothic | Replies:1  Views:536 | [Last Post](https://www.realm667.com/forum/closed-submissions/2147-update-quad-shotgun#12460) by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2148-update-hand-cannon) | [\[Update\] Hand Cannon.](https://www.realm667.com/forum/closed-submissions/2148-update-hand-cannon "Hiya, just a very simple update, all it does is add GLDEFs to the handcannonpuff, uses the plasmaball lights as a base but smaller. Nothing else has been changed.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2148-update-hand-cannon#12459) 1 year 11 months ago     by Gothic | Replies:1  Views:637 | [Last Post](https://www.realm667.com/forum/closed-submissions/2148-update-hand-cannon#12459) by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2145-submission-ballistic-plating) | [\[SUBMISSION\] Ballistic Plating](https://www.realm667.com/forum/closed-submissions/2145-submission-ballistic-plating "Info Name: Ballistic Plating Type: Armor Palette: Doom / Custom Summon: BallisticPlating Use type: Instant Duration: Instant Brightmaps: No Actor modification: No ACS: No  Description: Upgrades the player's armor with Ballistic Plating. Adds 50 armor (can go over the current armor's maximum) and increases protection by 20%. Applies to body-worn armor only, has no effect on any Armor Bonuses. Only one Ballistic Plating can be used at once, but damaged Ballistic Plating can be repaired by simply picking up another one. Ballistic Plating does not carry over if another armor is picked up. Works with vanilla armors (Green, Blue, Megasphere) as well as custom armors from these Realm667 files: - ArmorBelt.wad - HeavyArmor.wad - QuakeItemPack.wad  Credits Code: DeVloek GLDEFS: DeVloek Sounds: DeVloek Sprites: id Software, DeVloek, TOMISURRO, Captain Toenail, Fuzzyblaze Sprite Edit: DeVloek Idea base: irl ballistic armor plates  Sprite    Download  Let me know if I should make this compatible with other armors. I think I covered all custom armors found on R667, at least those that make sense being upgraded. Armors like the Tech Armor and Super Shield are already quite overpowered without further upgrades so I left them out.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2145-submission-ballistic-plating#12457) 1 year 11 months ago     by Gothic | Replies:4  Views:693 | [Last Post](https://www.realm667.com/forum/closed-submissions/2145-submission-ballistic-plating#12457) by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2137-submission-calamity-blade) | [\[Submission\] Calamity Blade](https://www.realm667.com/forum/closed-submissions/2137-submission-calamity-blade "Info: Name: Calamity Blade (a.k.a Heat Wave Gun) Class: 7 Type: Projectile Palette: Doom Summon: CalamityBlade Ammo Type: Custom / Cell, depends on what you want to use as ammo. Altfire: No Powered Mode: No Brightmaps: No Actor Modification: No ACS: No  Credits: Submitted: Samuzero15tlh Code: Samuzero15tlh Sounds: Nightdive Studios, Bethesda, ID Software Sprites: Nightdive Studios, Bethesda, ID Software Sprite Edit: nope. Idea Base: Pretty much the answer of the slautherfest maps tbh.  Description: Extracted from Legacy Of Rust.  The Calamity Blade is a charge-based weapon that spews a sharp fire in a range up to 35 degrees from both sides of your FOV. The longer you press the trigger, the  longer area is covered.  The projectiles are rippers, great for crowd control, and they deal a  lot of damage on close combat, powerful enough to 2 shot a Cyberdemon.  Each time you charge your shot, 10 ammo is used, up to 5 charge levels  (consuming up to 50 ammo).  Includes the fuel custom ammo in the decorate file for your mapping or modding needs.   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by Samuzero15tlh       [Last Post](https://www.realm667.com/forum/closed-submissions/2137-submission-calamity-blade#12422 "No need to recreate it, it would be like adding the SSG to Doom 1. If you do that, do it for your own mod, but we're not accepting it here.") 1 year 11 months ago     by Gothic | Replies:3  Views:792 | [Last Post](https://www.realm667.com/forum/closed-submissions/2137-submission-calamity-blade#12422 "No need to recreate it, it would be like adding the SSG to Doom 1. If you do that, do it for your own mod, but we're not accepting it here.") by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2130-submission-portable-teleport-device) | [\[SUBMISSION\] Portable Teleport Device](https://www.realm667.com/forum/closed-submissions/2130-submission-portable-teleport-device "My first submission to the new Gadgets section in the Item Store, this one was inspired by Captain Toenail's Sigil Scroll which teleports the player back to the start of the map. I wanted to have...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2130-submission-portable-teleport-device#12409) 1 year 11 months ago     by Gothic | Replies:5  Views:788 | [Last Post](https://www.realm667.com/forum/closed-submissions/2130-submission-portable-teleport-device#12409) by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2129-submission-cryotron) | [\[SUBMISSION\] Cryotron](https://www.realm667.com/forum/closed-submissions/2129-submission-cryotron "I thought the Cryocubus was really neat and could use a friend so I made an ice-themed Arachnotron. This one launches bouncing ice balls in a spread pattern. Can be quite chaotic in areas with lots of...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/2129-submission-cryotron#12401 "Forgot to mention, I took that method from Rifleman's monsters, so credit goes to him as well.") 1 year 11 months ago     by Gothic | Replies:7  Views:922 | [Last Post](https://www.realm667.com/forum/closed-submissions/2129-submission-cryotron#12401 "Forgot to mention, I took that method from Rifleman's monsters, so credit goes to him as well.") by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2134-submission-smc-blaster) | [\[SUBMISSION\] SMC Blaster](https://www.realm667.com/forum/closed-submissions/2134-submission-smc-blaster "This is the Blaster from Quake 2, similar to Q2 I designed this as a starter/fallback weapon with unlimited ammo. Not sure if the damage is too high for that purpose, but then again nobody wants to...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2134-submission-smc-blaster#12395) 1 year 11 months ago     by Gothic | Replies:1  Views:436 | [Last Post](https://www.realm667.com/forum/closed-submissions/2134-submission-smc-blaster#12395) by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2110-submission-wrath-demon) | [\[SUBMISSION\] Wrath Demon](https://www.realm667.com/forum/closed-submissions/2110-submission-wrath-demon "Name: Wrath Demon Difficulty: Hard Connection: None Summon: WrathDemon Melee: No Distance: Charge, Projectile Type: Demon, Undead Brightmaps: No GLDefs: No Submitted: Ganbare-Lucifer Decorate: ravage Sounds: ravage, CA Sound Library, Articulated Sounds Library Sprites: id Software Sprite Edit: ravage  Description: A tough floating giant demonic skull from boss ranks, with a mortal arsenal of homing eyes and a ramming charge, can decimate every unprepared marine.  https://drive.google.com/file/d/1WMmljQHjJ9JmEfjEPzxNovLWA-Dc_Wdb/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 1 hour ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2110-submission-wrath-demon#12391) 1 year 11 months ago     by Gothic | Replies:6  Views:1080 | [Last Post](https://www.realm667.com/forum/closed-submissions/2110-submission-wrath-demon#12391) by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2126-update-chaingun-spider) | [\[UPDATE\] Chaingun Spider](https://www.realm667.com/forum/closed-submissions/2126-update-chaingun-spider "Following discussion from the Mindweaver thread, to further differentiate the Chaingun Spider from the Mindweaver from the new Doom release, the previous hitscan attack has been replaced with a fast...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/2126-update-chaingun-spider#12388) 1 year 11 months ago     by Gothic | Replies:3  Views:975 | [Last Post](https://www.realm667.com/forum/closed-submissions/2126-update-chaingun-spider#12388) by Gothic      1 year 11 months ago |

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