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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2128-submission-arachnocortex) | [\[SUBMISSION\] Arachnocortex](https://www.realm667.com/forum/closed-submissions/2128-submission-arachnocortex "Information: Name: Arachnocortex Difficulty: medium Connections: uses Arachnotron/Spidermastermind/Bossbrain sounds Summon: Arachnocortex Melee: No Distance: Projectile Type: Demon, Cybernetic Brightmaps: no Actor modification: no ACS: no  Description: This Spiderdemon subspecies is smaller than a Mastermind, but larger than an Arachnotron and shouldn't be underestimated. The Arachnocortex fires barrages of unstable plasma projectiles that home in on the target. It can use its unnatural brain power to teleport at will, not only to ambush its target but also to escape tight situations.  Credits: Code: DeVloek GLDefs: DeVloek Sounds: 3D Realms, DeVloek Sprites: id Software, Sun Madcat Sprite Edit: DeVloek Idea Base: Captain Toenail had the idea of a mid-sized Spiderdemon  Sprite:    Download Link:  Based on CaptainToenail's idea of a mid-sized Spiderdemon, I tried to give this one a unique ability, which is teleporting around. Well, not so unique to me since I took parts of the code from another, yet unreleased "final boss" monster of mine (one day it will be finished... damn sprites are taking me ages X-\| ), but I thought this concept works well for a mini-boss too so here we go. Thinking of it, I might even make a cannon fodder monster that can teleport... so many ideas, so little time ':-J")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2128-submission-arachnocortex#12387) 1 year 11 months ago     by Gothic | Replies:3  Views:875 | [Last Post](https://www.realm667.com/forum/closed-submissions/2128-submission-arachnocortex#12387) by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2111-submission-toxic-afrit) | [\[SUBMISSION\] Toxic Afrit](https://www.realm667.com/forum/closed-submissions/2111-submission-toxic-afrit "Name: Toxic Afrit Difficulty: Hard Connection: Uses ArchonComet from ArchonOfHell actor Summon: ToxicAfrit Melee: No Distance: Projectile Type: Demon Brightmaps: No GLDefs: No ACS: No Submitted: Ganbare-Lucifer Decorate: Nanami, Ghastly_dragon, mattbratt11 Sounds: Id Software Sprites: Id Software Sprite Edit: Espi, Ebola, mattbratt11 (Recolor) Idea Base: Afrit from Realm667  Description: You thought the Afrit was a pain in your bottom? Think again. Here comes its cousin the Toxic Afrit, using poisonous projectiles to make your time even worse.  https://drive.google.com/file/d/1L9qEh_J_azJ1SJ1FHMGP0VvEoXuQqZrf/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 1 hour ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2111-submission-toxic-afrit#12385 "Basically everything should be remade from the ground up., and seeing the lack of quality control put into your other submissions, I don't think this could happen any time soon. Closing this.") 1 year 11 months ago     by Gothic | Replies:6  Views:924 | [Last Post](https://www.realm667.com/forum/closed-submissions/2111-submission-toxic-afrit#12385 "Basically everything should be remade from the ground up., and seeing the lack of quality control put into your other submissions, I don't think this could happen any time soon. Closing this.") by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2123-submission-nightmare-fiend) | [\[SUBMISSION\] Nightmare Fiend](https://www.realm667.com/forum/closed-submissions/2123-submission-nightmare-fiend "Nightmare Fiend Name: Nightmare Fiend Difficulty: Easy Connection: Blood Fiend Summon: NightmareFiend Melee: Yes Distance: Projectile Type: Demon Brightmaps: Yes GLDefs: No ACS: No Submitted: Ganbare-Lucifer Code: Amuscaria, Dragonfly, Ganbare-Lucifer Sounds: id Software, Raven Software, Midway Brightmaps: Gothic Sprites: id Software Sprite Edit: Amuscaria, Eris Falling Idea Base: Blood Fiend + Eviternity Nightmare Demon  Fearsome variant of the Blood Fiend where it runs faster and shoots more projectile ooze.  https://drive.google.com/file/d/1nqaGLnFe8NTvoaMYE7O21Gb5NvsicFyr/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2123-submission-nightmare-fiend#12382 "Oh, never saw this readme.  Guess this submission it's done for.") 1 year 11 months ago     by Ganbare-Lucifer | Replies:6  Views:920 | [Last Post](https://www.realm667.com/forum/closed-submissions/2123-submission-nightmare-fiend#12382 "Oh, never saw this readme.  Guess this submission it's done for.") by Ganbare-Lucifer      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2105-submission-guardian-and-sentinel) | [\[SUBMISSION\] Guardian and Sentinel](https://www.realm667.com/forum/closed-submissions/2105-submission-guardian-and-sentinel "Guardian Name: Guardian Difficulty: Easy Connections: Sentinel Summon: HFGuardian Melee: No Distance: Projectile Type: Demon, Cybernetic Brightmaps: Yes Actor modification: No ACS: No Submitted: Ganbare-Lucifer Decorate: Amuscaria Sounds: id Software Sound Edits: Amuscaria Sprites: id Software Sprite Edits: Amuscaria  Description: A deadly flying Hell-Forged drone that shoots any poor unfortunate man who crosses by.  Sentinel Name: Sentinel Difficulty: Hard Connections: Guardian Summon: HFSentinel Melee: No Distance: Projectile Type: Demon, Cybernetic Brightmaps: Yes Actor modification: No ACS: No Submitted: Ganbare-Lucifer Decorate: Amuscaria Sounds: id Software Sound Edits: Amuscaria Sprites: id Software Sprite Edits: Amuscaria  Description: A very lethal Hell-Forged sentry protector, able to pulverize anybody in sight thanks to its magic shots and Guardian summons.  (You can optionally replace the Heretic/Hexen styled old versions if you want) https://drive.google.com/file/d/18ZGCFfiROnj_6thR5U7DyDhVddrQi5H3/view?usp=drive_link  ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 1 day ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2105-submission-guardian-and-sentinel#12381 "None of the sound issues I reported were fixed, so I did it myself. They were simple typos. Please test your submissions properly before posting them.") 1 year 11 months ago     by Gothic | Replies:8  Views:843 | [Last Post](https://www.realm667.com/forum/closed-submissions/2105-submission-guardian-and-sentinel#12381 "None of the sound issues I reported were fixed, so I did it myself. They were simple typos. Please test your submissions properly before posting them.") by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2132-update-doom-3-keycards) | [\[UPDATE\] Doom 3 Keycards](https://www.realm667.com/forum/closed-submissions/2132-update-doom-3-keycards "Updated submission: Doom 3 Keycards  Info Name: Doom 3 Keys Type: Keys Palette: Doom Summon: D3BlackCard, D3BlueCard, D3BrownCard, D3GreenCard, D3OrangeCard, D3RedCard, D3VioletCard, D3WhiteCard, D3YellowCard Use type: Instant Duration: One level Brightmaps: No Added modification: No ACS: No  Credits Submitted: Blue Shadow Code: Blue Shadow Sprites: Blue Shadow Sprite Edit: Infirnex (brown and violet cards) Idea Base: Keycards from Doom 3  This is mostly an under-the-hood update. Changes include:  * Converted the archive from WAD to PK3.  * Utilized LANGUAGE for pickup and lock messages.  * Utilized TEXTURES to create the sprites and icons for the keys from a single patch.  * All keys have their own locks now. Previously, the blue, red and yellow keys shared locks with the original Doom keycards.  * Took advantage of the removed upper limit on the number of locks, and used lock numbers above 255.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/closed-submissions/2132-update-doom-3-keycards#12378 "I see. Thanks again.") 1 year 11 months ago     by Blue Shadow | Replies:4  Views:527 | [Last Post](https://www.realm667.com/forum/closed-submissions/2132-update-doom-3-keycards#12378 "I see. Thanks again.") by Blue Shadow      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2103-submission-draugr) | [\[SUBMISSION\] Draugr](https://www.realm667.com/forum/closed-submissions/2103-submission-draugr "Name: Draugr Difficulty: Hard Connections: Revenant Summon: Draugr Melee: Yes Distance: Projectile Type: Demon, Undead Brightmaps: No Actor modification: No ACS: No Submitted: Ganbare-Lucifer Decorate: Amuscaria Sounds: id Software Sound Edits: Amuscaria Sprites: id Software Sprite Edits: Amuscaria  https://drive.google.com/file/d/1Enk51ItViLBhu4OrfbiWq_XljMpDWbJH/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 3 days ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2103-submission-draugr#12373) 1 year 11 months ago     by Gothic | Replies:4  Views:911 | [Last Post](https://www.realm667.com/forum/closed-submissions/2103-submission-draugr#12373) by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2104-submission-aracknight) | [\[SUBMISSION\] Aracknight](https://www.realm667.com/forum/closed-submissions/2104-submission-aracknight "Name: Aracknight Difficulty: Hard Connections: Arachnotron Summon: Aracknight Melee: No Distance: Projectile Type: Demon, Cybernetic Brightmaps: No GLDefs: Yes Actor modification: No ACS: No Submitted: Ganbare-Lucifer Decorate: Amuscaria Sounds: id Software Sound Edits: Amuscaria Sprites: id Software Sprite Edits: Amuscaria  https://drive.google.com/file/d/1b2zRXPPSnd_C3gcRNlkE4PV1qPEEzO8k/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 3 days ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2104-submission-aracknight#12372) 1 year 11 months ago     by Gothic | Replies:6  Views:930 | [Last Post](https://www.realm667.com/forum/closed-submissions/2104-submission-aracknight#12372) by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2112-submission-bruiser-afrit) | [\[SUBMISSION\] Bruiser Afrit](https://www.realm667.com/forum/closed-submissions/2112-submission-bruiser-afrit "Name: Bruiser Afrit Difficulty: Very Hard Connections: Afrit Summon: BruiserAfrit Melee: Yes Distance: Projectile Type: Demon Brightmaps: No GLDefs: Yes ACS: No Submitted: Ganbare-Lucifer Decorate: Finny Sounds: Id software Sound Edits: Finny Sprites: Id software Sprite Edits: Vader, Espi, Ebola, agaures, SpaceyStrife, Finny, Ganbare-Lucifer  Description: Bad news: the Afrit has a stronger variant. Worse news: it's a flying Bruiser Demon. Its projectiles make it a deadlier boss.  (Comes in two versions: Classic Decorate and ZScript, pick the one you like most)  https://drive.google.com/file/d/1uIKl2VY84wkCLUnAqN3Os7jDVDnPxBUI/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 1 hour ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2112-submission-bruiser-afrit#12371) 1 year 11 months ago     by Gothic | Replies:6  Views:826 | [Last Post](https://www.realm667.com/forum/closed-submissions/2112-submission-bruiser-afrit#12371) by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2109-submission-phantom-fiend) | [\[SUBMISSION\] Phantom Fiend](https://www.realm667.com/forum/closed-submissions/2109-submission-phantom-fiend "Name: Phantom Fiend Difficulty: Easy Connections: Blood Fiend Summon: PhantomFiend Melee: Yes Distance: Projectile Type: Spectre, Demon Brightmaps: No GLDefs: No Actor modification: No ACS: No Submitted: Ganbare-Lucifer Decorate: Amuscaria Sounds: id Software Sound Edits: Amuscaria Sprites: id Software Sprite Edits: Amuscaria  https://drive.google.com/file/d/1AfU0aEDLt62xJaOMVWl485Qzj8QS0nuO/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 5 hours ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2109-submission-phantom-fiend#12321) 1 year 11 months ago     by Gothic | Replies:7  Views:786 | [Last Post](https://www.realm667.com/forum/closed-submissions/2109-submission-phantom-fiend#12321) by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2117-submission-director) | [\[SUBMISSION\] Director](https://www.realm667.com/forum/closed-submissions/2117-submission-director "Name: Director Difficulty: Hard Connection: Spider Mastermind Summon: Director Melee: No Distance: Projectile Type: Demon, Cybernetic Brightmaps: No GLDefs: No ACS: No Submitted: Ganbare-Lucifer Decorate: Amuscaria, Comet1337 Sounds: id Software Sound Edits: Amuscaria Sprites: id Software Sprite Edits: Amuscaria  Description: A more upgraded variant of the deadly Spider Mastermind, where instead of cybernetic machinery, hell-forged machinery was used to build it. Watch out and be careful about obliterating it, or it will turn you into confetti with its nailgun projectiles.  https://drive.google.com/file/d/1zUzhuieiKhuzcv5tg8niv0g5tpqHod1N/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2117-submission-director#12320 "Gave it back its armor and gldefs.") 1 year 11 months ago     by Gothic | Replies:6  Views:789 | [Last Post](https://www.realm667.com/forum/closed-submissions/2117-submission-director#12320 "Gave it back its armor and gldefs.") by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2125-submission-mindweaver) | [\[SUBMISSION\] Mindweaver](https://www.realm667.com/forum/closed-submissions/2125-submission-mindweaver "   This is the Mindweaver (the beta-Arachnotron) as it appears in Legacy Of Rust. LoR uses a DeHacked lump to replace the Arachnotron (for the most part) with this version, meaning that if you did not want to replace the original Arachnotron in your mod, you'd have a lot more work to do. I have done this work for you.  Included in this zip is a wad that includes both a ZSCRIPT and a DECORATE lump, a SNDINFO, MAPINFO, and a CREDITS lump, depending on your preference and your sourceport versions, one of these two versions should be simple enough to implement. The original LoR DeHacked works great for LoR, but may not be suitable for everyone due to the limitations of DeHacked. This should offer a lot more flexibility for mods. The DECORATE and ZSCRIPT lumps are written a bit differently from each other but achieve the same result, the reason for this being that certain functions compatible with Zscript are not always compatible with Decorate.  INFORMATION: Mindweaver Name: Mindweaver Difficulty: Hard Connection: Arachnotron / Spider Mastermind Summon: Mindweaver Melee: No Distance: Projectile Type: Demon Brightmaps: No GLDefs: No ACS: No Submitted: Cacodoomonic Code: Cacodoomonic Sounds: id Software Brightmaps: No Sprites: id Software, Machine Games, Nightdive Sprite Edit: None Idea Base: Spider Mastermind / Arachnotron (beta version)   The Mindweaver is the scrapped beta-version of the Arachnotron that made its first official appearance in Legacy Of Rust.     ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by Cacodoomonic       [Last Post](https://www.realm667.com/forum/closed-submissions/2125-submission-mindweaver?start=10#12316 "I was about to keep this thread open in the Workshop, but Captain Toenail made a , so I'm closing this.") 1 year 11 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/2125-submission-mindweaver?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/2125-submission-mindweaver?start=10 "Page:2") | Replies:14  Views:1631 | [Last Post](https://www.realm667.com/forum/closed-submissions/2125-submission-mindweaver?start=10#12316 "I was about to keep this thread open in the Workshop, but Captain Toenail made a , so I'm closing this.") by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2113-submission-tek-imp) | [\[SUBMISSION\] Tek Imp](https://www.realm667.com/forum/closed-submissions/2113-submission-tek-imp "Name: Tek Imp Difficulty: Easy Connections: None Summon: TekImp Melee: Yes Distance: Projectile Type: Demon, Cybernetic Brightmaps: No GLDefs: Yes ACS: No Submitted: Ganbare-Lucifer Decorate: agaures, Ganbare-Lucifer Sounds: Id software Sound Edit: agaures Sprites: Id software Sprite Edit: agaures, Ganbare-Lucifer  Description: A genetically modified Imp that is DNA hybridized with a Demon, inheriting their health and fast speed from one.  https://drive.google.com/file/d/1xd3Q--5a_nSelYsJ2-go6oHnHd_DAb0T/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 37 minutes ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2113-submission-tek-imp#12297) 1 year 11 months ago     by Gothic | Replies:4  Views:725 | [Last Post](https://www.realm667.com/forum/closed-submissions/2113-submission-tek-imp#12297) by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2107-submission-infernal) | [\[SUBMISSION\] Infernal](https://www.realm667.com/forum/closed-submissions/2107-submission-infernal "Name: Infernal Difficulty: Hard Connections: Cacodemon Summon: Infernal Melee: Yes Distance: Projectile Type: Demon Brightmaps: No GLDefs: Yes Actor modification: No ACS: No Submitted: Ganbare-Lucifer Decorate: Amuscaria Sounds: id Software Sound Edits: Amuscaria Sprites: id Software Sprite Edits: Amuscaria  An upgraded version of the Inferno (who uses edited Pain Elemental sprites), replace if you want  https://drive.google.com/file/d/1wpB4I5du_9U83reUQ8-3t2ilLqAHSdXE/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 1 day ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2107-submission-infernal#12292 "Try it now. If it's still showing the old image, clean up your cache.") 1 year 11 months ago     by Gothic | Replies:7  Views:899 | [Last Post](https://www.realm667.com/forum/closed-submissions/2107-submission-infernal#12292 "Try it now. If it's still showing the old image, clean up your cache.") by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2119-submission-slayer-knight) | [\[SUBMISSION\] Slayer Knight](https://www.realm667.com/forum/closed-submissions/2119-submission-slayer-knight "Name: Slayer Knight Difficulty: Medium Connection: None Summon: SlayerKnight Melee: Yes Distance: Projectile Type: Demon, Undead Brightmaps: Yes GLDefs: Yes Submitted: Ganbare-Lucifer Decorate: Strife GLDefs: Strife Sounds: Voice by Zippy, flame from Warlords Battlecry Sprites: Id Software, Amuscaria, Strife Sprite Edit: Strife, Ganbare-Lucifer  Description: A Hell Knight who has been honored in war will ascend into a Slayer Knight in the afterlife to keep fighting, having more health, and now using a blade to slay their enemies.  https://drive.google.com/file/d/1VqiCNPnYKiTwERltmFi89dxnOOLLpv_F/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2119-submission-slayer-knight#12288 "For pk3s, the brightmap needs to be pointed with a complete path:  Or you can use auto assignment by putting the graphics inside "Brightmaps/Auto" or "Materials/Brightmaps/Auto". For this one to work, the brightmap needs to have the same name as the sprite it goes over.") 1 year 11 months ago     by Gothic | Replies:5  Views:902 | [Last Post](https://www.realm667.com/forum/closed-submissions/2119-submission-slayer-knight#12288 "For pk3s, the brightmap needs to be pointed with a complete path:  Or you can use auto assignment by putting the graphics inside "Brightmaps/Auto" or "Materials/Brightmaps/Auto". For this one to work, the brightmap needs to have the same name as the sprite it goes over.") by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2108-submission-berserk-powerups) | [\[SUBMISSION\] Berserk PowerUps](https://www.realm667.com/forum/closed-submissions/2108-submission-berserk-powerups "Info Name: Berserk PowerUps Type: Berserk, Protection, Regeneration, Drain Palette: Doom Summon: BerserkMedipackRegen, BerserkStimpack, BerserkStimpackDrain, BerserkStimpackProtect, BerserkPotion, BerserkPotionRegen, BerserkPotionSmall, BerserkPotionSmallDrain, BerserkPotionSmallProtect Use type: Instant Duration: Varies Brightmaps: No Actor modification: No ACS: No  Description: Several variants of the Berserk pack, some of which grant additional powers. Each item comes as a pack and as a potion, so mappers can chose the style that fits best. All items are compatible with each other and any item that uses PowerStrength (eg. the R667 Berserk Sphere), this means a timed berserk will not override infinite berserk, and the extra powers have their own timer.  * BerserkPotion: gives 100 health and lasts for the map (same as the original berserk item)  * BerserkStimpack, BerserkPotionSmall: gives 50 health and lasts for 30 seconds  * BerserkMedipackRegen, BerserkPotionRegen: gives 100 health and lasts for the map, also regenerates 5 health per second for 60 seconds  * BerserkStimpackDrain, BerserkPotionSmallDrain: gives 50 health and lasts for 30 seconds, also drains life equal to 25% of the damage dealt  * BerserkStimpackProtection, BerserkPotionSmallProtect: gives 50 health and lasts for 30 seconds, also reduces incoming damage by 50%  Credits Code: DeVloek Sprites: id Software, Dreadopp, Biskit222 Sprite Edit: DeVloek Idea base: berserk stimpack sprite and potion sprites from the id vault, Medipack, SuperStim  Sprite Preview     Download  Update: Combined the packs and the potions into one file for convenience")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 23 hours ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2108-submission-berserk-powerups?start=10#12272) 1 year 11 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/2108-submission-berserk-powerups?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/2108-submission-berserk-powerups?start=10 "Page:2") | Replies:15  Views:1914 | [Last Post](https://www.realm667.com/forum/closed-submissions/2108-submission-berserk-powerups?start=10#12272) by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2089-pump-action-double-barrel-shotgun) | [Pump-Action Double-Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/2089-pump-action-double-barrel-shotgun "Information: Name: Pump-Action Double-Barrel Shotgun Class: 3 Type: Hitscan Palette: Doom Summon: PADBShotgun Ammo Type: Shell Altfire: No Powered Mode: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Hydro Gaming GLDefs: None Sounds: Unreal Gold Sprites: Chasm: The Rift, 3D Realms, ZDoom forums Hand and MuzzleFlash Sheet Sprite Edit: Hydro Gaming, made using a screenshot from Garrys mod Idea Base: Super Shotgun from Chasm: The Rift  Download Link:     ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 1 month ago, by Hydro Gaming       [Last Post](https://www.realm667.com/forum/closed-submissions/2089-pump-action-double-barrel-shotgun#12251) 1 year 11 months ago     by Gothic | Replies:8  Views:1068 | [Last Post](https://www.realm667.com/forum/closed-submissions/2089-pump-action-double-barrel-shotgun#12251) by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2091-submission-cheerleaders) | [\[SUBMISSION\] Cheerleaders](https://www.realm667.com/forum/closed-submissions/2091-submission-cheerleaders "...   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 2 weeks ago, by Mad Dal       [Last Post](https://www.realm667.com/forum/closed-submissions/2091-submission-cheerleaders#12250 "The process is not confusing as fuck. Just read the submission rules. Anyway, seeing as you nuked your thread, I'm closing this.") 1 year 11 months ago     by Gothic | Replies:3  Views:738 | [Last Post](https://www.realm667.com/forum/closed-submissions/2091-submission-cheerleaders#12250 "The process is not confusing as fuck. Just read the submission rules. Anyway, seeing as you nuked your thread, I'm closing this.") by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/map.png)](https://www.realm667.com/forum/closed-submissions/2120-submission-berserk-potions) | [\[SUBMISSION\] Berserk Potions](https://www.realm667.com/forum/closed-submissions/2120-submission-berserk-potions "Info Name: Berserk Potions Type: Berserk Palette: Doom Summon: BerserkPotion, BerserkPotionBig, BerserkPotionSmall Use type: Instant Duration: 60 seconds / one map Brightmaps: No Actor modification: Berserk item ACS: No  Description: Small Berserk Potion: gives 50 health and lasts for one minute Berserk Potion: gives 100 health and lasts for the map Big Berserk Potion: gives 100 health and lasts for the map, also gives 2 health every second  Credits Code: DeVloek Sprites: id Software Sprite Edit: DeVloek Idea base: potion sprites from the id vault  Sprite Preview  Download   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2120-submission-berserk-potions#12244 "Submission merged in") 1 year 11 months ago     by Gothic | Replies:3  Views:813 | [Last Post](https://www.realm667.com/forum/closed-submissions/2120-submission-berserk-potions#12244 "Submission merged in") by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2114-update-superstim) | [\[UPDATE\] SuperStim](https://www.realm667.com/forum/closed-submissions/2114-update-superstim "New graphics, pk3 and converted to zscript. The original Decorate code and sprite are still included in the package. I've included a few extra sprite variants also, with red/green/white crosses for...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/2114-update-superstim#12198) 1 year 11 months ago     by Gothic | Replies:3  Views:517 | [Last Post](https://www.realm667.com/forum/closed-submissions/2114-update-superstim#12198) by Gothic      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2106-submission-alpha-super-shotgun) | [\[SUBMISSION\] Alpha Super Shotgun](https://www.realm667.com/forum/closed-submissions/2106-submission-alpha-super-shotgun "Info Name: Alpha Super Shotgun Class: 3 Type: Hitscan Palette: Doom Summon: AlphaSSG Ammo Type: Shell Altfire: No Powered Mode: No Brightmaps: No Actor modification: No ACS: No  Description: The Alpha Super Shotgun, based on sprites from the id vault. Behaves exactly like Doom 2's Super Shotgun.  Credits Code: DeVloek Sprites: id Software Idea Base: Alpha sprites from the id vault  Sprite Preview  Download   Apart from the sprites, there are 2 differences to the good old SSG: For the muzzle flash I used a dynamic light, and for the pump action sound I used Doom's weapon pickup sound (the normal shotgun's pump action sound doesn't really fit imo). Otherwise it behaves exactly the same as the SSG. But if that's too boring I could change a few values like fire rate and bullet spread.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 1 day ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2106-submission-alpha-super-shotgun#12188 "oops i forgot about that one, you may close this thread.") 1 year 11 months ago     by DeVloek | Replies:2  Views:738 | [Last Post](https://www.realm667.com/forum/closed-submissions/2106-submission-alpha-super-shotgun#12188 "oops i forgot about that one, you may close this thread.") by DeVloek      1 year 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2102-submission-corpulent) | [\[SUBMISSION\] Corpulent](https://www.realm667.com/forum/closed-submissions/2102-submission-corpulent "Name: Corpulent Difficulty: Hard Connections: Mancubus Summon: Corpulent Melee: No Distance: Projectile Type: Demon Brightmaps: No Actor modification: No ACS: No Submitted: Ganbare-Lucifer Decorate: Amuscaria Sounds: id Software Sound Edits: Amuscaria Sprites: id Software Sprite Edits: Amuscaria  https://drive.google.com/file/d/1oOBgtpf-j_htPrto-td_YUKmmifYO5VP/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 3 days ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2102-submission-corpulent#12166) 2 years 1 day ago     by Gothic | Replies:3  Views:524 | [Last Post](https://www.realm667.com/forum/closed-submissions/2102-submission-corpulent#12166) by Gothic      2 years 1 day ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2098-submission-minotaur) | [\[SUBMISSION\] Minotaur](https://www.realm667.com/forum/closed-submissions/2098-submission-minotaur "Name: Minotaur Difficulty: Medium Connections: Maulotaur Summon: Taur Melee: Yes Distance: Charge Type: Minotaur Brightmaps: No Actor modification: No ACS: No  Code: Ganbare-Lucifer Sounds: Sound Ideas Sprites: Raven Software Sprite Edit: SunMadCat, Craneo, Ganbare-Lucifer Idea Base: Low Tier for the Maulotaurs  Description: The Minotaur is a low tier version of the Maulotaur, while they lack any weapon for fighting, they still pack power to battle.  https://drive.google.com/file/d/1ATlWlvOEZZeUGkkBAykJxSzeXikwXa9M/view?usp=drive_link  ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 5 days ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2098-submission-minotaur#12165) 2 years 1 day ago     by Gothic | Replies:3  Views:700 | [Last Post](https://www.realm667.com/forum/closed-submissions/2098-submission-minotaur#12165) by Gothic      2 years 1 day ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2099-submission-lost-ghoul) | [\[SUBMISSION\] Lost Ghoul](https://www.realm667.com/forum/closed-submissions/2099-submission-lost-ghoul "Name: Lost Ghoul Difficulty: Easy Connections: Lost Soul Summon: LostGhoul Melee: No Distance: Projectile Type: Demon, Undead Brightmaps: No Actor modification: No ACS: No Code: id Software, Ganbare-Lucifer Sounds: id Software Sprites: id Software  Description: What has been described as an early derivate of the Lost Soul, but unlike them, the Lost Ghoul fires spark projectiles instead of ramming.  A direct port of the Ghoul from Legacy of Rust wad, featuring modified beta Lost Soul sprites. Named Lost Ghoul to differentiate it from the Golem Ghoul and the Revenant Ghoul seen in the site  https://drive.google.com/file/d/15GeUyXwzanxvU5tW75J-l-UmU8tBzMUH/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 days ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2099-submission-lost-ghoul#12148 "Sorry, but I've been told not to accept resources from Legacy of Rust in the Repository just yet.") 2 years 3 days ago     by Gothic | Replies:2  Views:669 | [Last Post](https://www.realm667.com/forum/closed-submissions/2099-submission-lost-ghoul#12148 "Sorry, but I've been told not to accept resources from Legacy of Rust in the Repository just yet.") by Gothic      2 years 3 days ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2100-submission-banshee-soul) | [\[SUBMISSION\] Banshee Soul](https://www.realm667.com/forum/closed-submissions/2100-submission-banshee-soul "Name: Banshee Soul Difficulty: Easy Connections: None Summon: BansheeSoul Melee: Yes Distance: Melee Type: Demon, Undead Brightmaps: No Actor modification: No ACS: No Code: id Software, Ganbare-Lucifer Sounds: id Software, Sound Ideas Sound Edits: Ganbare-Lucifer Sprites: id Software  A direct port of the Banshee from Legacy of Rust wad. Named Banshee Soul to differentiate it from the Banshee seen in the site  https://drive.google.com/file/d/1NJrnXgzdbfy7rr7NwMutBDmcO-ujH-bo/view?usp=drive_link  ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 days ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2100-submission-banshee-soul#12147 "Sorry, but I've been told not to accept resources from Legacy of Rust in the Repository just yet.") 2 years 3 days ago     by Gothic | Replies:2  Views:697 | [Last Post](https://www.realm667.com/forum/closed-submissions/2100-submission-banshee-soul#12147 "Sorry, but I've been told not to accept resources from Legacy of Rust in the Repository just yet.") by Gothic      2 years 3 days ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2092-submission-possessed-gibs) | [\[SUBMISSION\] Possessed Gibs](https://www.realm667.com/forum/closed-submissions/2092-submission-possessed-gibs "This monster's code is actually based on my mod, it uses the same framework to attach actors to another actor, but this time with a twist. Since the monster itself only uses the sprites of a gibbed imp, here's a short clip that shows it in action   Sorry for the low quality, youtube did that for some reason.  Information: Name: Possessed Gibs Difficulty: medium Connections: none Summon: PossessedGibs, GibbedZombieMan, GibbedShotgunGuy, GibbedDoomImp, GibbedChaingunGuy Melee: no Distance: projectile Type: Demon, Spirit Brightmaps: no Actor modification: no ACS: no  Credits: Code: DeVloek Sounds: id Software, 3D Realms, Valve Sprites: id Software, 3D Realms, Randi Idea Base: flesh golem, poltergeist folklore  Description: A demonic entity that has possessed the gibbed remains of an Imp. Once alerted, it will start possessing other nearby gibbed corpses. Once possessed, these extra gibs hover around the Possessed Gibs in the middle and shoot bloody body parts at their target. Those gibbed corpses also protect the monster, this allows it to quickly increase damage output and sturdiness.  For this monster to be effective, make sure there are enough gibbed corpses to possess in the vicinity. You can set the amount of extra gibs to spawn around it, place more gibbed corpses on the map, or gib some monsters during gameplay. Gibbed corpses must be either in their XDeath state, or be on the list of allowed actors (see config section in possessedgibs.txt).  Sprite:    Download Link:  I stated the difficulty as medium, but it's actually quite variable, anything from easy to hard. It really depends on the amount of gibbed corpses it can utilize, which of course is up to the mapper. If there are just a few gibs around it's gonna be easy, if there are a lot it might become a really hard foe to beat.  Note that sometimes the extra gibs may be visible thru thin walls and 3D floors, I'll try to find a way to fix that but the way warp works I'm not sure if that's even fixable. Please let me know if you find any other issues.  edit: updated credits to include Randi who made the decals in zdoom.pk3, which I used as a base for the blood floor sprites.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 1 week ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2092-submission-possessed-gibs#12134) 2 years 1 week ago     by Gothic | Replies:3  Views:638 | [Last Post](https://www.realm667.com/forum/closed-submissions/2092-submission-possessed-gibs#12134) by Gothic      2 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2088-submission-hanging-asriel) | [\[SUBMISSION\] Hanging Asriel](https://www.realm667.com/forum/closed-submissions/2088-submission-hanging-asriel "Name: Hanging Asriel Connection: None Palette: Doom Summon: HangingAsriel Destroyable: Yes  Submitted: PGE Decorate: PGE Sounds: Toby Fox Sprites: iD Software Sprite Edit: PGE Idea Base: I thought it was funny  This is actually the root structure of some demonic plant. Sadly you can't eat it, since it withers away into dust almost immediately. Shame, since the plant looks hardy enough to keep growing...  Functions the same as a regular Commander Keen.   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 1 month ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/closed-submissions/2088-submission-hanging-asriel#12131 "I saw it, I was just waiting for your answer.") 2 years 1 week ago     by Gothic | Replies:7  Views:817 | [Last Post](https://www.realm667.com/forum/closed-submissions/2088-submission-hanging-asriel#12131 "I saw it, I was just waiting for your answer.") by Gothic      2 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1957-submission-m2-browning) | [\[SUBMISSION\] M2 Browning](https://www.realm667.com/forum/closed-submissions/1957-submission-m2-browning "INFO: Name: M2-Browning Class: Level 4 Type: Hitscan Palette: Doom Summon: HMG Ammotype: HiCal AltFire: No  CREDITS: Uploaded: Doomperson 999 Edited: Doomperson 999 Sprites: Sgt. Shivers, Yholl, tabijaky, elSebas54 Sounds: Sgt. Shivers, Yholl, Magmacow, elSebas54 Code: Doomperson 999, elSebas54 ACS: No Idea Base: M2 Browning from FINAL DOOMER  Description: A Heavy Machine Gun sitting for an unknown amount of time scavenged from a destroyed war vehicle out in the middle of a dense forest. Surprisingly, it still works perfectly.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by Doomperson 999       [Last Post](https://www.realm667.com/forum/closed-submissions/1957-submission-m2-browning?start=10#12124 "Closing this due to lack of activity") 2 years 1 week ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1957-submission-m2-browning?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1957-submission-m2-browning?start=10 "Page:2") | Replies:16  Views:3077 | [Last Post](https://www.realm667.com/forum/closed-submissions/1957-submission-m2-browning?start=10#12124 "Closing this due to lack of activity") by Gothic      2 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2007-unmaykr) | [Unmaykr](https://www.realm667.com/forum/closed-submissions/2007-unmaykr "Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.  credits go to Zrrion The Insect for the sprites (was given permission to use)  I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 5 months ago, by PhoenixCyanFire       [Last Post](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=30#12123 "Sorry, while it is well made, it's not 100% accurate to the actual Unmaker, which it can be made as JGP proved.  Anyway, closing this due to lack of activity.") 2 years 1 week ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=20 "Page:3") - [4](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=30 "Page:4") | Replies:39  Views:4863 | [Last Post](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=30#12123 "Sorry, while it is well made, it's not 100% accurate to the actual Unmaker, which it can be made as JGP proved.  Anyway, closing this due to lack of activity.") by Gothic      2 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2090-submission-jump-reaver) | [\[SUBMISSION\] Jump Reaver](https://www.realm667.com/forum/closed-submissions/2090-submission-jump-reaver "  A new minion for Strife. It's similar to the standard Reaver, but equipped with a jump pack that lets it do small bursts of flight like the Inquisitor, and it has a lasergun like the Sentinel.  Information: Name: Jump Reaver Difficulty: Medium Connections: Strife iwad required Summon: JumpReaver Melee: Yes Distance: Projectile Type: Cybernetic Brightmaps: Yes Actor modification: No ACS: No  Credits: Code: Captain Toenail, GZDoom.pk3 GLDefs: Captain Toenail, lights.pk3 Sounds: Strife Sprites: Strife Sprite Edit: Captain Toenail Idea Base: Assault Trooper Automaton from Helldivers 2  Description:     Distinguished by its ruddy red armor, the Jump Reaver is a formidable      variant of the standard Reaver, equipped with a laser blaster and a jump      pack.      With its jump pack, it makes short, powerful leaps through the air,      allowing it to quickly ambush and flank rebel scum with deadly precision.   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 3 weeks ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/2090-submission-jump-reaver#12121 "Added") 2 years 1 week ago     by Gothic | Replies:1  Views:796 | [Last Post](https://www.realm667.com/forum/closed-submissions/2090-submission-jump-reaver#12121 "Added") by Gothic      2 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1958-submission-the-holt-gore-props) | [\[SUBMISSION\] The Holt Gore Props](https://www.realm667.com/forum/closed-submissions/1958-submission-the-holt-gore-props "Name: The Holt Gore Props Connection: No Palette: Doom Summon: ArchvileLeg, BloodMaykrHeadOnStaff, BloodMaykrSeveredWing, ArchvileGetsWhatHeDeserves, BloodMaykrSuffered, BloodMaykrCorpse, SeveredBloodMaykr, StaffStabbedCacodemon, StaffStabbedMarine, and WarDamagedTree Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Ak47fu2 Sprites: Mryayayify and Id Software. Sprite Edit: Ak47fu2 Idea Base: My mod needing some props for The Holt from Doom Eternal DLC.  Description: Gore props for The Holt. Also thanks to Killuglyradio for helping with some bugs that I encountered.  Sprite:  Download Link: https://drive.google.com/file/d/1bcHNwUOCb21icOwI7Zi-Ml2sBgcTDh_t/view?usp=sharing")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by Ak47fu2       [Last Post](https://www.realm667.com/forum/closed-submissions/1958-submission-the-holt-gore-props#12119 "Closing this due to lack of activity") 2 years 1 week ago     by Gothic | Replies:4  Views:1300 | [Last Post](https://www.realm667.com/forum/closed-submissions/1958-submission-the-holt-gore-props#12119 "Closing this due to lack of activity") by Gothic      2 years 1 week ago |

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