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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2093-submission-i-m-meen-textures) | [\[SUBMISSION\] I.M. Meen Textures](https://www.realm667.com/forum/closed-submissions/2093-submission-i-m-meen-textures "Source: I.M. Meen Count: 193 Palette: Custom Format: TX_ Markers Anims/Switches: ZDoom Compatible  Conversion: YouTube Poop Games Author: Animation Magic Inc. Submitted: PGE  Description: Textures from I.M. Meen, a 1995 first-person educational dungeon crawler by Animation Magic.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 1 week ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/closed-submissions/2093-submission-i-m-meen-textures#12116 "Added. Next time if you're submitting a texture pack that doesn't use TEXTURE1-PNAMES lumps, please use the folders format, like you did with the RotT update.") 2 years 1 week ago     by Gothic | Replies:1  Views:497 | [Last Post](https://www.realm667.com/forum/closed-submissions/2093-submission-i-m-meen-textures#12116 "Added. Next time if you're submitting a texture pack that doesn't use TEXTURE1-PNAMES lumps, please use the folders format, like you did with the RotT update.") by Gothic      2 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2096-update-rise-of-the-triad-textures) | [\[Update\] Rise of the Triad Textures](https://www.realm667.com/forum/closed-submissions/2096-update-rise-of-the-triad-textures "   Source: Rise of the Triad (CD-ROM version), Rise of the Triad: Ludicrous Edition Count: 467 Palette: Custom Format: TEXTURES lump Anims/Switches: Yes, ZDoom Compatible  Conversion: PGE Author: Susan Singer (creator of RotT's textures) Submitted: PGE Special Thanks: Ceeb (For authoring the original conversion and its ANIMDEFS)  Description: Textures from Apogee Software's "Rise of the Triad" and its remaster, "Rise of the Triad: Ludicrous Edition".")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 1 week ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/closed-submissions/2096-update-rise-of-the-triad-textures#12115 "Updated") 2 years 1 week ago     by Gothic | Replies:1  Views:557 | [Last Post](https://www.realm667.com/forum/closed-submissions/2096-update-rise-of-the-triad-textures#12115 "Updated") by Gothic      2 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/map.png)](https://www.realm667.com/forum/closed-submissions/2094-update-rise-of-the-triad-textures) | [\[Update\] Rise of the Triad Textures](https://www.realm667.com/forum/closed-submissions/2094-update-rise-of-the-triad-textures "   Source: Rise of the Triad (CD-ROM version), Rise of the Triad: Ludicrous Edition Count: 467 Palette: Custom Format: TEXTURES lump Anims/Switches: Yes, ZDoom Compatible  Conversion: PGE Author: Susan Singer (creator of RotT's textures) Submitted: PGE Special Thanks: Ceeb (For authoring the original conversion and its ANIMDEFS)  Description: Textures from Apogee Software's "Rise of the Triad" and its remaster, "Rise of the Triad: Ludicrous Edition".   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 1 week ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/closed-submissions/2094-update-rise-of-the-triad-textures#12111 "   Source: Rise of the Triad (CD-ROM version), Rise of the Triad: Ludicrous Edition Count: 467 Palette: Custom Format: TEXTURES lump Anims/Switches: Yes, ZDoom Compatible  Conversion: PGE Author: Susan Singer (creator of RotT's textures) Submitted: PGE Special Thanks: Ceeb (For authoring the original conversion and its ANIMDEFS)  Description: Textures from Apogee Software's "Rise of the Triad" and its remaster, "Rise of the Triad: Ludicrous Edition".   ") 2 years 1 week ago     by Margaret Thatcher | Replies:0  Views:395 | [Last Post](https://www.realm667.com/forum/closed-submissions/2094-update-rise-of-the-triad-textures#12111 "   Source: Rise of the Triad (CD-ROM version), Rise of the Triad: Ludicrous Edition Count: 467 Palette: Custom Format: TEXTURES lump Anims/Switches: Yes, ZDoom Compatible  Conversion: PGE Author: Susan Singer (creator of RotT's textures) Submitted: PGE Special Thanks: Ceeb (For authoring the original conversion and its ANIMDEFS)  Description: Textures from Apogee Software's "Rise of the Triad" and its remaster, "Rise of the Triad: Ludicrous Edition".   ") by Margaret Thatcher      2 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2046-submission-energy-saw) | [\[Submission\] Energy Saw](https://www.realm667.com/forum/closed-submissions/2046-submission-energy-saw "Hiya, going for a somewhat unique submission, this one actually uses most of the Gauntlets from Heretic as a base from the GZDoom PK3 but does have some suitable graphics for the weapon, all the...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2046-submission-energy-saw?start=10#12104 "Oh well") 2 years 1 week ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/2046-submission-energy-saw?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/2046-submission-energy-saw?start=10 "Page:2") | Replies:14  Views:2354 | [Last Post](https://www.realm667.com/forum/closed-submissions/2046-submission-energy-saw?start=10#12104 "Oh well") by Gothic      2 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2025-submission-general-purpose-machine-gun) | [\[SUBMISSION\] General Purpose Machine Gun](https://www.realm667.com/forum/closed-submissions/2025-submission-general-purpose-machine-gun "INFO:  Name: General Purpose Machine Gun Class: 4 Type: Hitscan Palette: Doom Summon: gpmg Ammo Type: Custom Altfire: No Powered Mode: No Brightmaps: No Actor Modification: No ACS: No  CREDITS:  Submitted: edgymemester Code: edgymemester Sounds: LucasArts, Gray Matter Studios, CeeJay, FormGen, 3D Realms Sprites: Id Software, Laz Rojas, Captain J, edgymemester Sprite Edit: edgymemester Idea Base: Original. Designed for a project of mine which may or may not see the light of day.  DESCRIPTION:  A heavy-hitting machine gun similar in design to the MG 34 and the M60.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by edgymemester       [Last Post](https://www.realm667.com/forum/closed-submissions/2025-submission-general-purpose-machine-gun#12083 "Closing this due to inactivity") 2 years 1 month ago     by Gothic | Replies:9  Views:1481 | [Last Post](https://www.realm667.com/forum/closed-submissions/2025-submission-general-purpose-machine-gun#12083 "Closing this due to inactivity") by Gothic      2 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1987-submission-700-nitro-elephant-gun) | [\[SUBMISSION\]: .700 NITRO Elephant Gun](https://www.realm667.com/forum/closed-submissions/1987-submission-700-nitro-elephant-gun "INFO: Name: Elephant Gun Class: Level 3 Type: Hitscan Palette: Global Summon: ElGun Ammotype: Nitro AltFire: No  CREDITS: Uploaded: Doomperson 999 Edited: Doomperson 999 Sprites: PillowBlaster, Batandy, Tripwire Entertainment, lolo_is_cool Sounds: PillowBlaster Code: Doomperson 999, PillowBlaster, lolo_is_cool  Description:  Being the epitome of Destruction via shotguns, the Elephant Gun has enough power to brutally murder anything that tries to be big and mean to you.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 7 months ago, by Doomperson 999       [Last Post](https://www.realm667.com/forum/closed-submissions/1987-submission-700-nitro-elephant-gun#12082 "Closing this due to inactivity") 2 years 1 month ago     by Gothic | Replies:9  Views:1507 | [Last Post](https://www.realm667.com/forum/closed-submissions/1987-submission-700-nitro-elephant-gun#12082 "Closing this due to inactivity") by Gothic      2 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1880-ranger-assault-rifle) | [Ranger Assault Rifle](https://www.realm667.com/forum/closed-submissions/1880-ranger-assault-rifle "I made a new gun called the Ranger Assault Rifle! It's a burst rifle that is 100% accurate on the first shot, but the other 2 act as a sort of smg. It's essentially a gun for all of your demon destroying needs!  RangerRifleDemo.wad is for those who just want to load it up and play.  Ranger sprites (img tag didn't work :\|)  Specs: Damage: Per Shot: 15, Per Burst: 45, DPS: 135. Summon name: RangerRifle Ammo type: Clip Ammo amount: 20 Slot: 4 Hitscan  Credit: I used Fortnite's Assault Rifle as the gunshot sound, and I [strike]stole[/strike] borrowed the ground sprite from the first result of "assault rifle zdoom sprites" on Google Images.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 1 month ago, by YourAverageMoron       [Last Post](https://www.realm667.com/forum/closed-submissions/1880-ranger-assault-rifle?start=10#12081 "Closing this due to inactivity") 2 years 1 month ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1880-ranger-assault-rifle?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1880-ranger-assault-rifle?start=10 "Page:2") | Replies:15  Views:3409 | [Last Post](https://www.realm667.com/forum/closed-submissions/1880-ranger-assault-rifle?start=10#12081 "Closing this due to inactivity") by Gothic      2 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2084-tactical-chaingun) | [Tactical Chaingun](https://www.realm667.com/forum/closed-submissions/2084-tactical-chaingun "INFO:  Name: Tactical Chaingun Class: 4 Type: Hitscan Palette: Doom Summon: TacticalChaingun AmmoType: Clip Altfire: Yes Powered Mode: No Brightmaps: No Actor Modifications: No ACS: No  DESCRIPTION:  A stealthy chaingun tailored specifically for the UAC Spec-Ops needs, it comes with a silencer and a scope, when fired it won't alert enemy units,  unlike the normal chaingun, it's not full-auto, instead firing in bursts, it is also more accurate than the normal chaingun, despite not dealing as much damage, great for infiltration & assasination missions.  CREDITS:  Submitted: Craneo Code: Craneo, Z86, Perkistan GLDefs: none Sounds: 3DRealms Sprites: Zrrion the Insect, Midway, Id Software, JoeyTD, Tesefy, Sgt. Shivers Sprite Edit: Craneo Idea Base: Tacticool     ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 1 month ago, by Craneo       [Last Post](https://www.realm667.com/forum/closed-submissions/2084-tactical-chaingun#12080 "Added") 2 years 1 month ago     by Gothic | Replies:9  Views:1052 | [Last Post](https://www.realm667.com/forum/closed-submissions/2084-tactical-chaingun#12080 "Added") by Gothic      2 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2087-silenced-cv-47) | [Silenced CV-47](https://www.realm667.com/forum/closed-submissions/2087-silenced-cv-47 "Information: Name: Silenced CV-47 Class: 4 Type: Hitscan Palette: Doom Summon: SilencedCV47 Ammo Type: Bullets Altfire: No Powered Mode: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Based on pistol code GLDefs: None Sounds: Valve Sprites: Redneck Rampage Sprite Edit: Me, and hands edit by Zdoom Community Idea Base: CV-47 from Redneck Rampage with silencer  Description: CV-47 (aka AK-47) Soviet assault rifle,possibly the most widely used shoulder weapon in the world. The initials AK represent Avtomat Kalashnikova, Russian for “automatic Kalashnikov,” for its designer, Mikhail Timofeyevich Kalashnikov, who designed the accepted version of the weapon in 1947.  Download Link:     ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 1 month ago, by Hydro Gaming       [Last Post](https://www.realm667.com/forum/closed-submissions/2087-silenced-cv-47#12079 "Added") 2 years 1 month ago     by Gothic | Replies:6  Views:920 | [Last Post](https://www.realm667.com/forum/closed-submissions/2087-silenced-cv-47#12079 "Added") by Gothic      2 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2072-submission-ettin-phantom) | [\[SUBMISSION\] Ettin Phantom](https://www.realm667.com/forum/closed-submissions/2072-submission-ettin-phantom "Another one in the 'make Ettin better' series. This time with experimental 'legs' :)  Information: Name: Ettin Phantom Difficulty: Easy Connections: Ettins Summon: EttinPhantom Melee: Yes Distance: Charge Type: Demon/Undead/Magical Brightmaps: No Actor modification: No ACS: No  Credits: Code: Rifleman GLDefs: N/A Sounds: Heretic and Hexen Sprites: Hexen Sprite Edit: Rifleman Idea Base: Afrit(the one in repo), Dark Cardinal  Description: For some Ettin, the service does not end in death. Evil magics of Korax and his followers bring these back in unlife, to once more hunt his enemies. Now they are no longer bound to the dirt below their feet and know nothing but hate.       ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 2 months ago, by 9Rifleman       [Last Post](https://www.realm667.com/forum/closed-submissions/2072-submission-ettin-phantom#12078 "Updated Also fixed a typo in one frame of the Great Familiar, it used a sprite from the regular Familiar.") 2 years 1 month ago     by Gothic | Replies:7  Views:1713 | [Last Post](https://www.realm667.com/forum/closed-submissions/2072-submission-ettin-phantom#12078 "Updated Also fixed a typo in one frame of the Great Familiar, it used a sprite from the regular Familiar.") by Gothic      2 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2076-submission-pancor-jackhammer) | [\[SUBMISSION\] PANCOR Jackhammer](https://www.realm667.com/forum/closed-submissions/2076-submission-pancor-jackhammer "Name: PANCOR Jackhammer Class: 3 Type: Hitscan Palette: Doom Summon: Jackhammer Ammo Type: Shell (Reserve), PANCORLoaded (Magazine) Altfire: No Powered Mode: No Brightmaps: No Actor modification: No ACS: No  THE prototype bullpup-revolver-shotgun, somehow brought to life through dark magic and pure charm. Holds 10 shots, but has a high recoil and a relatively slow reload speed. Not disassemble-half-the-gun slow, but reloading-a-10-rounder-drum-below-your-armpit slow.  Credits in file.        ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 2 months ago, by LossForWords       [Last Post](https://www.realm667.com/forum/closed-submissions/2076-submission-pancor-jackhammer#12058 "Added") 2 years 1 month ago     by Gothic | Replies:2  Views:953 | [Last Post](https://www.realm667.com/forum/closed-submissions/2076-submission-pancor-jackhammer#12058 "Added") by Gothic      2 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2082-submission-m79-pirate-pistol) | [\[SUBMISSION\] M79 'Pirate Pistol'](https://www.realm667.com/forum/closed-submissions/2082-submission-m79-pirate-pistol "Name: M79 'Pirate Pistol' Class: 5 Type: Projectile/Explosive Palette: Doom Summon: M79Pirate Ammo Type: RocketAmmo (Reserve), M79Loaded (Magazine) Altfire: No Powered Mode: No Brightmaps: No Actor modification: No ACS: No  The 60's classic, sawed to it's bare essentials for the modern age. Fires a grenade that flies at an arc, and explodes in a wide radius, pushing back enemies.  Credits in file.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 1 month ago, by LossForWords       [Last Post](https://www.realm667.com/forum/closed-submissions/2082-submission-m79-pirate-pistol#12057 "Added") 2 years 1 month ago     by Gothic | Replies:3  Views:912 | [Last Post](https://www.realm667.com/forum/closed-submissions/2082-submission-m79-pirate-pistol#12057 "Added") by Gothic      2 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2083-submission-mp5ksd) | [\[SUBMISSION\] MP5kSD](https://www.realm667.com/forum/closed-submissions/2083-submission-mp5ksd "Name: MP5kSD Class: 4 Type: Hitscan Palette: Doom Summon: MP5kSD Ammo Type: Clip (Reserve), MP5Loaded (Magazine) Altfire: Yes Powered Mode: No Brightmaps: No Actor modification: No ACS: No  A compact german submachinegun, completely suppressed. Altfire swaps between modes, Auto, Burst and Semi, with increasing accuracy for each mode. Holds 30 in the magazine. Comes with a slap.  Credits in file.   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 1 month ago, by LossForWords       [Last Post](https://www.realm667.com/forum/closed-submissions/2083-submission-mp5ksd#12056 "Added") 2 years 1 month ago     by Gothic | Replies:5  Views:890 | [Last Post](https://www.realm667.com/forum/closed-submissions/2083-submission-mp5ksd#12056 "Added") by Gothic      2 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1988-submission-the-lewis-gun) | [\[SUBMISSION\] The Lewis Gun](https://www.realm667.com/forum/closed-submissions/1988-submission-the-lewis-gun "Name: Lewis Gun Class: 4 Type: Hitscan Palette: Doom Summon: LewisLightmachinegun Ammo Type: Clip Altfire: No Powered Mode: No Brightmaps: No Actor modification: No ACS: No  Code: BFGMajorMike/AdrianConagher Sounds: Freesound.org, SoundBible, BayonetRifle Sprites: BFGMajorMike/AdrianConagher Idea Base: The Great War  Description: Brought back from the depths of hell that is the mud and blood of Passchendaele, this British Beaut is now yours to, wield, it has a high fire rate, the only draw back is it drowns ammo out fast")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 7 months ago, by BFG Major Mike       [Last Post](https://www.realm667.com/forum/closed-submissions/1988-submission-the-lewis-gun#12046 "Closing this") 2 years 1 month ago     by Gothic | Replies:9  Views:1246 | [Last Post](https://www.realm667.com/forum/closed-submissions/1988-submission-the-lewis-gun#12046 "Closing this") by Gothic      2 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2058-update-auto-9-update-proposal-includes-dual-wield-mode) | [\[UPDATE\] AUTO-9 Update proposal (includes dual-wield mode)](https://www.realm667.com/forum/closed-submissions/2058-update-auto-9-update-proposal-includes-dual-wield-mode "INFORMATION: Name: AUTO-9 Class: Level 2 Type: Hitscan Palette: Custom PNG Summon: AUTO-9 (AUTO-9weapon for dual-wield mode) Ammo Type: Clip AltFire: Yes Powered Mode: None Brightmaps: Not needed Actor modification: None ACS: None  CREDITS: Code: Hexereticdoom (taken from own HXRTC Project mod) GLDefs: Not used Sounds: Ripped from Robocop movies, mixed by Hexereticdoom Sprites: Tuuttipingu, Denisbelmondo, Joblez Sprite Edit: CaptainJ, Gothic, Hexereticdoom Idea Base: Robocop's main weapon  DESCRIPTION: This is a proposed upgrade of the existing AUTO-9 weapon, originally submitted by Gothic. Includes new and enhanced sprites and sounds, improvements in code to give a little more realism and an extra dual-wield mode to double the fun.  Single Weapon Mode: The AUTO-9 now fires random bursts between six and four shots instead of fixed three, similar to the first Robocop movie. When using AltFire, the player performs the Robocop's finger-twirling movement of the gun, and then takes it ready again... Perfect for mocking your defeated enemies!  Dual-Wield Mode: Mostly the same behaviour as in single mode, but with one in each hand. Primary fire mode fires the guns alternating the shots fired between them, and secondary fire mode shoot both simultaneously. Note that you may use them this way carefully, or your ammo will run out very quickly!  Sprites preview:  Download link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 3 months ago, by Hexereticdoom       [Last Post](https://www.realm667.com/forum/closed-submissions/2058-update-auto-9-update-proposal-includes-dual-wield-mode#12016) 2 years 1 month ago     by Gothic | Replies:8  Views:1223 | [Last Post](https://www.realm667.com/forum/closed-submissions/2058-update-auto-9-update-proposal-includes-dual-wield-mode#12016) by Gothic      2 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2026-submission-rail-gun-prototype) | [\[SUBMISSION\] Rail Gun Prototype](https://www.realm667.com/forum/closed-submissions/2026-submission-rail-gun-prototype "INFO:  Name: Rail Gun Prototype Class: 6 Type: Projectile Palette: Doom Summon: railgunprototype Ammo Type: Custom Altfire: No Powered Mode: No Brightmaps: No Actor Modification: No ACS: No  CREDITS:  Submitted: edgymemester Code: edgymemester Sounds: LucasArts, Gray Matter Studios, 3D Realms Sprites: Id Software, Laz Rojas, Rogue Entertainment, ImpieTwo, edgymemester Sprite Edit: edgymemester Idea Base: The functionality of this weapon is based on the 'Mako' Gauss Pistol from ImpieTwo's Project Einherjar. Designed for a project of mine which may or may not see the light of day.  DESCRIPTION:  An old battle rifle jury-rigged with experimental rail gun technology.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by edgymemester       [Last Post](https://www.realm667.com/forum/closed-submissions/2026-submission-rail-gun-prototype#12014) 2 years 1 month ago     by Gothic | Replies:6  Views:1077 | [Last Post](https://www.realm667.com/forum/closed-submissions/2026-submission-rail-gun-prototype#12014) by Gothic      2 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2003-submission-drake-husk) | [\[SUBMISSION\] Drake Husk](https://www.realm667.com/forum/closed-submissions/2003-submission-drake-husk "Name: Drake Husk Difficulty: Medium Connections: None Summon: DrakeTroop Melee: Yes Distance: Railgun Type: Undead Brightmaps: No Actor modification: No ACS: No  Credits: Code: Ak47fu2 Sounds: Free Sound Effect Gallery (on Youtube), YılmazR Films (on Youtube), MSH STUDIOS (on Youtube), and Techno Mania (on Youtube) Sprites: Desfar and Raven Software. Idea base: Seeing Drake Husk sprites.  Description: A undead Drake. Has a melee attack, railgun attack, and healing ability within a certain distance.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 6 months ago, by Ak47fu2       [Last Post](https://www.realm667.com/forum/closed-submissions/2003-submission-drake-husk#12010 "Sorry, but this is too low quality") 2 years 1 month ago     by Gothic | Replies:1  Views:1130 | [Last Post](https://www.realm667.com/forum/closed-submissions/2003-submission-drake-husk#12010 "Sorry, but this is too low quality") by Gothic      2 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2000-submission-zombie-head) | [\[Submission\] Zombie Head](https://www.realm667.com/forum/closed-submissions/2000-submission-zombie-head "Name: Zombie Heads Connection: None Palette: PNG Summon: ZombieHeadBlood, ZombieHeadFH, ZombieHeadFS, ZombieHeadFC Destroyable: Yes Special Effects: None  Submitted: TheDoomedArchvile Decorate: TheDoomedArchvile GLDefs: TheDoomedArchvile Sounds: TheDoomedArchvile, Raven Software, ID Software, Freesounds Sprites: Dzierzan, Monolith Studio, SystemSoft Alpha, ID Software Sprite Edits: TheDoomedArchvile Idea Base: More living undead props fitting for graveyards and other spooky settings.  Description: Severed heads that mindlessly roll or hop around and groan.  This was probably the most fun I had making sounds for something. XD")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 6 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/2000-submission-zombie-head#12009) 2 years 1 month ago     by Gothic | Replies:9  Views:933 | [Last Post](https://www.realm667.com/forum/closed-submissions/2000-submission-zombie-head#12009) by Gothic      2 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2070-update-uac-battle-rifle) | [\[UPDATE\] UAC Battle Rifle](https://www.realm667.com/forum/closed-submissions/2070-update-uac-battle-rifle "It's been a while, huh?  Name: UAC Battle Rifle Class: 4 Type: Hitscan Palette: Doom Summon: UACBattleRifle Ammo Type: Clip  Submitted: TyrannotitanFan Code: TyrannotitanFan Sounds: Firearms Source Team, Triune Digital, Navaro Sprites: Mike12 Idea Base: Battle Rifle from Brutal Doom, Zombieman Rifle from Realm667  Description: The good ol' UAC Standard Battle Rifle, this time with faster rate of fire and is able to reload after 20 shots.  Download link: https://www.dropbox.com/scl/fi/3rz1ore7ldsfgo5bdxulq/UAC_Battle_Rifle.pk3?rlkey=kf4swokicjld47jyh9tlas9oy&st=4yu5o00b&dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 2 months ago, by TyrannotitanFan       [Last Post](https://www.realm667.com/forum/closed-submissions/2070-update-uac-battle-rifle#11982) 2 years 2 months ago     by Gothic | Replies:3  Views:789 | [Last Post](https://www.realm667.com/forum/closed-submissions/2070-update-uac-battle-rifle#11982) by Gothic      2 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2066-update-super-riot-shotgun) | [\[UPDATE\] Super Riot Shotgun](https://www.realm667.com/forum/closed-submissions/2066-update-super-riot-shotgun "This update adds the RicoShell ammotype and rubberpellets projectile from to my Super Riot Shotgun. Thanks again to Resident!  Changelog: - added ricoshells from Resident's Riot Shotgun as secondary ammotype - added reload animation and altfire for switching the ammotype - rubber pellets: removed vertical autoaim, added kickback, reduced puff alpha, added new decal - hitscan: reduced average damage and vertical spread a tiny bit - made gunfire sounds a little louder  Updated info: Name: Super Riot Shotgun Class: 3 Type: Hitscan, Projectile (secondary firemode) Palette: Custom Summon: SRSG Ammo Type: Shell, Ricoshell (custom) Altfire: Yes, toggle mode Powered Mode: No Brightmaps: Yes Actor modification: No ACS: No  Description: A drum-fed, double-barreled riot shotgun, useful for crowd control. Consumes 2 shells per shot, has twice the fire rate of the SSG but pellets deal less damage. Altfire switches ammo type to ricochet rounds. Rubber pellets deal even less damage, but push enemies back.  Updated credits: Code: DeVloek, Resident GLDefs: DeVloek, Resident Sounds: id Software, DeVloek, Bungie Sprites: Carbine Dioxide, Mr.Enchanter, id Software, Melodica (tracer texture), HorrorMovieRei (tracer model) Sprite Edit: DeVloek, Resident Idea Base: the weapon itself is from an unfinished project, ricoshells and rubber pellets are from Resident's Riot Shotgun  Download:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 2 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2066-update-super-riot-shotgun#11979 "along with the") 2 years 2 months ago     by Gothic | Replies:3  Views:1046 | [Last Post](https://www.realm667.com/forum/closed-submissions/2066-update-super-riot-shotgun#11979 "along with the") by Gothic      2 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1961-submission-familiar) | [\[SUBMISSION\] Familiar](https://www.realm667.com/forum/closed-submissions/1961-submission-familiar "Information:  Name: Familiar / Greater Familiar Difficulty: Easy / Medium Connections: Afrit on steroids Summon: Familiar / GFamiliar Melee: No Distance: Projectile Type: Demon/Magical Brightmaps: No Actor modification: No ACS: No  Credits:  Code: Rifleman Sounds: Hexen/Afrit, Heretic/Imp and alonsotm -- https://freesound.org/s/396499/ Sprites: Hexen/Afrit and Heretic/Imp Sprite Edit: Rifleman Idea Base: The Phoenix and its resurrection  Description: This monster is similar to Afrit, except it will sometimes 'blink' before firing and can sacrifice its body to possess a worthy corpse. When the host is killed, it'll spawn a new body for the Familiar. There is 5% chance a Familiar will become a Greater Familiar through resurrection. Greater Familiar can possess and buff living monsters.  Sprite:Download Link: Attached")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by 9Rifleman       [Last Post](https://www.realm667.com/forum/closed-submissions/1961-submission-familiar?start=40#11977) 2 years 2 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1961-submission-familiar?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1961-submission-familiar?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/1961-submission-familiar?start=20 "Page:3") - <a class="disabled">...</a> - [5](https://www.realm667.com/forum/closed-submissions/1961-submission-familiar?start=40 "Page:5") | Replies:41  Views:5696 | [Last Post](https://www.realm667.com/forum/closed-submissions/1961-submission-familiar?start=40#11977) by Gothic      2 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2063-update-plasma-pipebomb-and-blightlord-and-nitromite-again) | [\[UPDATE\] Plasma Pipebomb (and Blightlord, and Nitromite again)](https://www.realm667.com/forum/closed-submissions/2063-update-plasma-pipebomb-and-blightlord-and-nitromite-again "Sorry to bother you with yet another update, I really should get into the habit of testing my stuff more thoroughly before submitting :roll: So yeah I gave the Plasma pipebomb another test run and noticed a serious bug and a few things that annoyed me.  Changelog:  * bombs on upwards moving lifts no longer bounce forever  * monsters are now alerted by the explosion  * the spray sprite is no longer stretched to the monster's size, this looked cool on normal sized monsters but really bad on large ones like the Spidermastermind. Now it's the same size for every monster just like the original BFG spray  * made the particles from the spray brighter  * removed a short plop from the explosion sound, it didn't bother me in the original BFG sound but in my pitched up edit it was really annoying especially when I was spamming bombs all over the place  Also made another edit to the Blightlord, but if you have already updated it after my shoutbox message please don't bother with this version, the only change is the method to randomly select the particle sprites (which didn't work at all in the version I initially submitted).")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 3 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2063-update-plasma-pipebomb-and-blightlord-and-nitromite-again#11960) 2 years 2 months ago     by Gothic | Replies:4  Views:962 | [Last Post](https://www.realm667.com/forum/closed-submissions/2063-update-plasma-pipebomb-and-blightlord-and-nitromite-again#11960) by Gothic      2 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2068-update-plasma-globes) | [\[UPDATE\] Plasma Globes](https://www.realm667.com/forum/closed-submissions/2068-update-plasma-globes "new colours taller ones brightmaps and dynamic lights transparent glass effect better scaling editor keys pk3 format crushed sprites still Zandronum compatible  Information: Name: Plasma Globes Connection: None Palette: Custom Summon: PlasmaGlobe[Blue/Red/Green/Teal](Tall) Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: Yes Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sounds: None Sprites: Doom, Doom64 Sprite Edit: Captain Toenail Idea Base: Plasma globe lamp toy")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 2 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/2068-update-plasma-globes#11959) 2 years 2 months ago     by Gothic | Replies:1  Views:643 | [Last Post](https://www.realm667.com/forum/closed-submissions/2068-update-plasma-globes#11959) by Gothic      2 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2067-update-seamine) | [\[UPDATE\] SeaMine](https://www.realm667.com/forum/closed-submissions/2067-update-seamine "An update to the old dusty SeaMine prop  - Added missing dynamic lights - Fixed the obituary message - No longer snags autoaim - Editor keys - Optional idle animation toggleable in map editor - Tidied up code - Repacked in pk3 format - Crushed sprites - Retains DECORATE format for Zandronum compatibility  Information: Name: SeaMine Connection: None Palette: Custom Summon: SeaMine Ambient Sound: No De-/Activatable: No Destroyable: Yes Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: lights.pk3 Sounds: Doom Sprites: Duke Nukem 3D, Doom Sprite Edit: Captain Toenail Idea Base: Duke Nukem 3D  Description: A floating naval mine, chained to the seabed. Explodes on contact with an enemy or the player.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 2 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/2067-update-seamine#11957) 2 years 2 months ago     by Gothic | Replies:1  Views:639 | [Last Post](https://www.realm667.com/forum/closed-submissions/2067-update-seamine#11957) by Gothic      2 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2065-submission-44-amp) | [\[SUBMISSION\] .44 AMP](https://www.realm667.com/forum/closed-submissions/2065-submission-44-amp "Name: .44 AMP Class: 2 Type: Hitscan Palette: Doom Summon: 44AMP Ammo Type: 44Clip (Reserve), AutoMagLoaded (Magazine) Altfire: No Powered Mode: No Brightmaps: No Actor modification: No ACS: No  An accurate and powerful automatic pistol, chambered in .44 Magnum, popularized by action films. It overpenetrates targets and makes even the nastiest demon flinch, but holds only 7 rounds in the magazine, kicks like a mule, has a slower rate of fire, and a small 28/42 reserve capacity. With this in your hands, you've gotta ask yourself a question. 'Do you feel lucky?'  Credits in file.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 2 months ago, by LossForWords       [Last Post](https://www.realm667.com/forum/closed-submissions/2065-submission-44-amp#11952 "Also congrats on dethroning the 40mm grenade launcher from being the 1st result in the armory.") 2 years 2 months ago     by Gothic | Replies:3  Views:645 | [Last Post](https://www.realm667.com/forum/closed-submissions/2065-submission-44-amp#11952 "Also congrats on dethroning the 40mm grenade launcher from being the 1st result in the armory.") by Gothic      2 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2048-submission-super-shorty) | [\[SUBMISSION\] Super Shorty](https://www.realm667.com/forum/closed-submissions/2048-submission-super-shorty "Name: Super Shorty Class: 3 Type: Hitscan Palette: Doom Summon: SuperShorty Ammo Type: Shell (Reserve), ShortyLoaded (Magazine) Altfire: No Powered Mode: No Brightmaps: No Actor modification: No ACS: No  A Super Shorty sawn-off shotgun. Technically not legal. Easier to draw and pump due to it's compact size and deals good damage, but holds only three shots, and has a ludicrous spread.  Requires pumping after loading the first round on a dry magazine, but the reloading is interruptible.  Credits in file.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 3 months ago, by LossForWords       [Last Post](https://www.realm667.com/forum/closed-submissions/2048-submission-super-shorty#11918) 2 years 3 months ago     by Gothic | Replies:8  Views:1133 | [Last Post](https://www.realm667.com/forum/closed-submissions/2048-submission-super-shorty#11918) by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2060-submission-plasma-pipebomb) | [\[SUBMISSION\] Plasma Pipebomb](https://www.realm667.com/forum/closed-submissions/2060-submission-plasma-pipebomb "Info Name: Plasma Pipebomb Class: 5 Type: Projectile Palette: Doom Summon: PlasmaPipebomb Ammo Type: PlasmaPipebombAmmo (Custom) Altfire: Yes Powered Mode: No Brightmaps: Yes Actor modification: No ACS: No  Description: Another prototype from the UAC labs, this time the lunatics tried to fuse experimental BFG tech into a handheld grenade. As field studies on Cyberdemons have shown, the Plasma Pipebomb shines where conventional explosives reach their limits. Similar to the BFG9000, the most damage will be dealt at point blank, which in this case is at the center of the blast. But caution is advised, even at the outer blast radius the damage can still be deadly for anyone caught in it.  Primary fire lobs the Plasma Pipebomb in an arc, secondary fire throws it in a straight line. Holding down the button increases lob/throw power. The following behavior is toggleable: - thrown bombs can be picked back up - exploding bombs cause chain reactions - bombs explode when detecting monsters - bombs selfdestruct after a countdown  Credits Code: DeVloek GLDefs: DeVloek Sounds: id Software, Digital Extremes Sprites: Captain J, id Software Sprite Edit: DeVloek Idea Base: Captain J's Fusion Pipebomb sprites  Sprite Preview  Download")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 3 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2060-submission-plasma-pipebomb#11917) 2 years 3 months ago     by Gothic | Replies:1  Views:601 | [Last Post](https://www.realm667.com/forum/closed-submissions/2060-submission-plasma-pipebomb#11917) by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2059-submission-blacktail-covert) | [\[SUBMISSION\] Blacktail Covert](https://www.realm667.com/forum/closed-submissions/2059-submission-blacktail-covert "Name: Blacktail Connector Class: 2 Type: Hitscan Palette: Doom Summon: BTConnector Ammo Type: Clip (Reserve), BTLoaded (Magazine) Altfire: Yes Powered Mode: No Brightmaps: No Actor modification: No ACS: No  A classic American model, fitted with a suppressor, an 8x scope, and a red dot for stealth assignments. The red dot is affected by auto aim, and glows brighter when targeting enemies. The suppressor makes the gun dead silent, and the gun shoots faster when tapping fire instead of holding. Altfire uses the scope.  Credits in file.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 3 months ago, by LossForWords       [Last Post](https://www.realm667.com/forum/closed-submissions/2059-submission-blacktail-covert?start=10#11916) 2 years 3 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/2059-submission-blacktail-covert?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/2059-submission-blacktail-covert?start=10 "Page:2") | Replies:10  Views:1747 | [Last Post](https://www.realm667.com/forum/closed-submissions/2059-submission-blacktail-covert?start=10#11916) by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2057-submission-lock-keys) | [\[SUBMISSION\] Lock Keys](https://www.realm667.com/forum/closed-submissions/2057-submission-lock-keys "INFO: Name: Lock Keys Type: Keys Palette: Custom Summon: (Color)(Lock/Hell)Key (ex: BlueLockKey, RedHellKey) Use Type: Inventory Duration: N/A Brightmaps: None ACS: None  CREDITS: Submitted: JossTheFox Decorate: JossTheFox GLDefs: JossTheFox, Graf Zahl (from GZDoom's lights.pk3) Sprites: Raven Software (Hexen), id Software (Doom Beta) Sprite Edit: JossTheFox Idea Base: I haven't seen anyone make normal keys.  Description: Ever thought it's weird that you still find keycards and skullkeys when running around in a (presumably) completely normal city? I did, too, so I made this. The keys come in four colors: blue, red, yellow, and gray. You can use the gray key as a base to make your own colors, if you wish. There's alternate inventory icons for every key color in case you like them horizontal instead of vertical. There's also alternate keys with a skull handle, for those cities that've been occupied by Hell's forces just a bit too long!")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 3 months ago, by JossTheFox       [Last Post](https://www.realm667.com/forum/closed-submissions/2057-submission-lock-keys#11903) 2 years 3 months ago     by Gothic | Replies:3  Views:635 | [Last Post](https://www.realm667.com/forum/closed-submissions/2057-submission-lock-keys#11903) by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2054-update-spider-turret) | [\[UPDATE\] Spider Turret](https://www.realm667.com/forum/closed-submissions/2054-update-spider-turret "Small update  - fixed translucent pixel holes in eye textures - added missing dynamic lighting to explosion actor")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 3 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/2054-update-spider-turret#11889) 2 years 3 months ago     by Gothic | Replies:1  Views:662 | [Last Post](https://www.realm667.com/forum/closed-submissions/2054-update-spider-turret#11889) by Gothic      2 years 3 months ago |

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