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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2002-submission-ceiling-drills) | [\[Submission\] Ceiling Drills](https://www.realm667.com/forum/closed-submissions/2002-submission-ceiling-drills "Name: Ceiling Drills Connection: None Palette: PNG Summon: Props: CeilingDrillHolding/Empty/Broken1-6, CDrillBuried/Dud \| Hazards: CeilingDrillDriller/Exploder, PrimedDrill \| Activatables: CeilingDrillDrillerActive, CeilingDrillExploderActive, CeilingDrillDrillerSwitch Ambient Sound: None De-/Activatable: Yes Destroyable: No Special Effects: None  Submitted: TheDoomedArchvile ZScript: TheDoomedArchvile, Jekyll Grim Payne, Gothic Sprites: Zrrion the Insect Sprite Edits: TheDoomedArchvile Sounds: Freesounds (xxqmanxx), Capcom, Bulletstorm GLEDFS: TheDoomedArchvile Idea Base: Environmental tech hazards  Description: Ceiling Drills that can drop down on the player or enemies. This pack comes with eight ceiling props, two ground props, two hazard drills that will drop automatically when walking under them, three activatable drills that will drop when used with Activate/Deactivate Thing, and one ground drill already primed. There are two types of drills. One that falls and deals minor damage on its way down only, and one that will also prime itself to explode when an actor gets too close after landing.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 6 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/2002-submission-ceiling-drills?start=10#11888 "Don't worry, the typos were addressed when I uploaded it.") 2 years 3 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/2002-submission-ceiling-drills?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/2002-submission-ceiling-drills?start=10 "Page:2") | Replies:13  Views:2027 | [Last Post](https://www.realm667.com/forum/closed-submissions/2002-submission-ceiling-drills?start=10#11888 "Don't worry, the typos were addressed when I uploaded it.") by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2052-submission-blight-lord) | [\[SUBMISSION\] Blight Lord](https://www.realm667.com/forum/closed-submissions/2052-submission-blight-lord "Info Name: Blight Lord Difficulty: hard Connections: none Summon: Blightlord, BlightlordWasphive Melee: Yes Distance: Projectile Type: Demon Brightmaps: yes Actor modification: no ACS: no  Description: Blight Lords are the malevolent rulers of fetid marshlands, hellish morasses and accursed quagmires. They are semi-boss type monsters that deal poison damage and are immune to it. Their abilities include conjuring toxic clouds and summoning wasp swarms at close to mid distance, and launching fast projectiles at any distance to their unfortunate victims. The wasps have a limited lifetime which is further reduced when they deal damage. They hunt down their targets relentlessly, but can be shot down.  Includes wasp hive prop. Hangs from the ceiling and spawns wasps when threatened.  Credits Code: DeVloek GLDefs: DeVloek Sounds: darsycho, bajko, 3D Realms, DeVloek Sprites: Cybermonday, 3D Realms, DeVloek, Tomoyoshi Yamane Sprite Edit: DeVloek Idea Base: various evil creatures from the swamps  Preview  Download  Let me know if I should make a seperate submission for the wasp hive and remove it from this one.  edit: dammit, why do I always find the typos and small errors only after submitting the files... minor update uploaded, so if someone managed to download this in the last few minutes, please get the file again")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 3 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2052-submission-blight-lord#11883) 2 years 3 months ago     by Gothic | Replies:1  Views:700 | [Last Post](https://www.realm667.com/forum/closed-submissions/2052-submission-blight-lord#11883) by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2051-submission-despicable-formerly-bdemonsm-50-shades-of-pinky) | [\[SUBMISSION\] Despicable (formerly BDemonSM (50 Shades of Pinky))](https://www.realm667.com/forum/closed-submissions/2051-submission-despicable-formerly-bdemonsm-50-shades-of-pinky "This is a simple re-color / touch-up of the pinky demon which features a 'tainted' flesh-tone skin, red eyes, and black horns/nails. This pinky-variant is shackled around the ankles with a chain hanging between. It is also shackled (with broken chains) around the wrists.  He's had his health increased to 220 (from the default 150 Pinky health value). Still low enough to reliably one-shot with the SSG. Actor speed has been decreased from 10 (default) to 7 as it is shackled, and will perform 2 quick bites in rapid succession. Pain chance has been increased from 180 to 220 because this Pinky likes being degraded.  I chose to include 2 versions, the default version, and a pk3 with Truecolor PNGs to be used as a resource in other mods which forego software mode support (such as Project Brutality). I did this because It wasn't possible for me to generate a palette which accurately reflected the look I wanted in 256 colors. This Demon concept is based off a concept I had for a matching family of demons:  Name: Despicable (Formerly BDemonSM (50 Shades of Pinky))Difficulty: Medium Connections: Demon Summon: Despicable Melee: Yes Distance: None Type: DemonBrightmaps: Yes Actor modification: No ACS: No Code: Graf Zahl (GZDoom), ID Software Sounds: None / ID Software Sprites: Id Software Sprite Edit: Anonymous Idea Base: Pre-existing 'nether' variants of Mancubus, Arachnotron and Revenant with black armor/metal, darker flesh, and chains / shackles")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 3 months ago, by anonymoose       [Last Post](https://www.realm667.com/forum/closed-submissions/2051-submission-despicable-formerly-bdemonsm-50-shades-of-pinky#11882) 2 years 3 months ago     by Gothic | Replies:8  Views:1017 | [Last Post](https://www.realm667.com/forum/closed-submissions/2051-submission-despicable-formerly-bdemonsm-50-shades-of-pinky#11882) by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2050-submission-soul-reaper) | [\[SUBMISSION\] Soul Reaper](https://www.realm667.com/forum/closed-submissions/2050-submission-soul-reaper "Name: Soul Reaper Difficulty: Medium Connections: None Summon: SoulReaper Melee: Yes Distance: Projectile Type: Demon, Undead GLDEFs: Yes Brightmaps: Yes ACS: No Submitted: Ganbare-Lucifer  Soul Reaper Credits: Code: esselfortium, Ganbare-Lucifer Sounds: id Software, David Fienup, Austin Hindman, Neil Goldsmith, Reeko Smith Sprites: id Software Sprite Edit: Vader Idea Base: Soul Reaper from KDiKDiZD  A bruiser-type undead demon with aggressively-homing fireballs, and grim ripping claws.  https://drive.google.com/file/d/1XgLS5dwsCI9HOl1UAlp19oKUrE8xRzcF/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 3 months ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2050-submission-soul-reaper#11881) 2 years 3 months ago     by Gothic | Replies:5  Views:996 | [Last Post](https://www.realm667.com/forum/closed-submissions/2050-submission-soul-reaper#11881) by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2034-update-beheaded-kamikazi) | [\[UPDATE\] Beheaded Kamikazi](https://www.realm667.com/forum/closed-submissions/2034-update-beheaded-kamikazi "As the title say, did another fancy simple update for a cool enemy that exists in this website for age, the crazy Beheaded Kamikaze. Here you are what's new:  * Crushed all sprites, reduce their size from 59kb to 29kb  * Converted wav sounds to ogg format, saved various kbs  * Converted the actor to ZSCRIPT and made sure to replace deprecated functions with modern ones (PlaySound/PlaySoundEx with StartSound)  * Improved monster AI (smoother and rapid movement, Idle state now is used), Melee attack (standalone function) and Death state (standalone function)  * Put Attenuate on GLDEFS for better explosion light effect on modern ports (GZDoom and VKDoom mainly)  * Added INFO and CREDITS lumps  * Converted the whole thing to pk3 format  That's all folks, here you are the link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/2034-update-beheaded-kamikazi#11874 "I guess that will do for now.") 2 years 3 months ago     by Gothic | Replies:5  Views:972 | [Last Post](https://www.realm667.com/forum/closed-submissions/2034-update-beheaded-kamikazi#11874 "I guess that will do for now.") by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1996-submission-former-riot-soldier) | [\[SUBMISSION\] Former Riot Soldier](https://www.realm667.com/forum/closed-submissions/1996-submission-former-riot-soldier "Name: Former Riot Soldier Difficulty: Easy Connections: None Summon: FormerRiotSoldier Melee: No Distance: Hitscan Type: Undead, Human Brightmaps: No Actor modification: No ACS: No  Credits: Code: Ak47fu2 Sounds: Freedoom Sprites: Freedoom. Shield was gotten from HorrorMoiveRei's NU-DOOM ENEMIES resource. Credits go to Id Software, HorrorMovieRei, Craneo, Amuscaria, DrPyspy, and Kinsie. Sprite Edit (shield): Edited by Ak47fu2. Idea Base: Doom Eternal Riot Soldier (chaingunner with shield) and Freedoom.  Description: A former riot soldier. Has a hitscan attack and energy shield.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 6 months ago, by Ak47fu2       [Last Post](https://www.realm667.com/forum/closed-submissions/1996-submission-former-riot-soldier#11873 "Closing this for now. You can resubmit it when you can make it resemble more the enemy it's based on.") 2 years 3 months ago     by Gothic | Replies:4  Views:1226 | [Last Post](https://www.realm667.com/forum/closed-submissions/1996-submission-former-riot-soldier#11873 "Closing this for now. You can resubmit it when you can make it resemble more the enemy it's based on.") by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2049-update-haedexebus) | [\[UPDATE\] Haedexebus](https://www.realm667.com/forum/closed-submissions/2049-update-haedexebus "Back to this dude, I felt it needed a good facelift since it also had a lot of junk code and terrible spaghettified-decorate (there was even an unused actor, thanks to Misery that PM'd me on ZDForums...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 3 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/2049-update-haedexebus#11866) 2 years 3 months ago     by Gothic | Replies:6  Views:905 | [Last Post](https://www.realm667.com/forum/closed-submissions/2049-update-haedexebus#11866) by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1975-submission-painkiller-shotgun) | [\[SUBMISSION\] Painkiller Shotgun](https://www.realm667.com/forum/closed-submissions/1975-submission-painkiller-shotgun "Info: Name: Painkiller Shotgun Class: Level 3 Type: Hitscan, projectile Palette: Doom Summon: PKShotgun Ammotype: shell, cell AltFire: yes  Credits: Submitted: Doomperson 999, lolo_is_cool Decorate: Doomperson 999, lolo_is_cool Sprites: lolo_is_cool Sounds: DreamCatcher Idea Base: Shotgun from the game Painkiller.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by Doomperson 999       [Last Post](https://www.realm667.com/forum/closed-submissions/1975-submission-painkiller-shotgun#11857) 2 years 3 months ago     by Gothic | Replies:5  Views:1165 | [Last Post](https://www.realm667.com/forum/closed-submissions/1975-submission-painkiller-shotgun#11857) by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2047-update-hotchkiss-m1914) | [\[UPDATE\] Hotchkiss M1914](https://www.realm667.com/forum/closed-submissions/2047-update-hotchkiss-m1914 "-Fixed sprites... again")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by BFG Major Mike       [Last Post](https://www.realm667.com/forum/closed-submissions/2047-update-hotchkiss-m1914#11856) 2 years 3 months ago     by Gothic | Replies:1  Views:762 | [Last Post](https://www.realm667.com/forum/closed-submissions/2047-update-hotchkiss-m1914#11856) by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony) | [\[SUBMISSION\] Icon Of Agony](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony "Name: Icon Of Agony Difficulty: Very Hard Connections: Baron of Hell (fireball shares some sounds) Summon: IconOfAgony Melee: No Distance: Projectile Type: Demon Brightmaps: No Actor modification: No ACS: No  Credits: Code: Ak47fu2 Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video). Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin  Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 7 months ago, by Ak47fu2       [Last Post](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony?start=10#11854 "Closing this for now.") 2 years 3 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony?start=10 "Page:2") | Replies:19  Views:2917 | [Last Post](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony?start=10#11854 "Closing this for now.") by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1986-submission-carcass) | [\[SUBMISSION\] Carcass](https://www.realm667.com/forum/closed-submissions/1986-submission-carcass "Name: Carcass Difficulty: Easy Connections: None (Unless dropping Plasma Cells counts) Summon: Carcass Melee: No Distance: Projectile Type: Cybernetic demon Brightmaps: No Actor modification: No ACS: No  Credits: Code: Ak47fu2 Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video). Sprites: ID Software, Skulltag Team, Freedoom Team, Amuscaria, and Craneo. Idea Base: Doom Eternal Carcass.  Description:The Doom Eternal Carcass but without the annoying shield.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 7 months ago, by Ak47fu2       [Last Post](https://www.realm667.com/forum/closed-submissions/1986-submission-carcass?start=10#11853 "Closing this for now. You can resubmit it when you can make it resemble more the enemy it's based on.") 2 years 3 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1986-submission-carcass?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1986-submission-carcass?start=10 "Page:2") | Replies:13  Views:2903 | [Last Post](https://www.realm667.com/forum/closed-submissions/1986-submission-carcass?start=10#11853 "Closing this for now. You can resubmit it when you can make it resemble more the enemy it's based on.") by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1985-submission-whiplash) | [\[SUBMISSION\] Whiplash](https://www.realm667.com/forum/closed-submissions/1985-submission-whiplash "Name: Whiplash Difficulty: Easy Connections: None Summon: Whiplash Melee: Yes Distance: No Type: Cybernetic demon Brightmaps: No Actor modification: No ACS: No  Credits: Code: Ak47fu2 Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video). Sprites: ID Software, Vader, Finalizer, HorrorMovieGuy, Raymoohawk, Damien Daurio, and Craneo. Idea Base: Doom Eternal whiplash.  Description:The Doom Eternal whiplash!")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 7 months ago, by Ak47fu2       [Last Post](https://www.realm667.com/forum/closed-submissions/1985-submission-whiplash?start=20#11852 "Closing this for now. You can resubmit it when you can make it resemble more the enemy it's based on.") 2 years 3 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1985-submission-whiplash?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1985-submission-whiplash?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/1985-submission-whiplash?start=20 "Page:3") | Replies:22  Views:3251 | [Last Post](https://www.realm667.com/forum/closed-submissions/1985-submission-whiplash?start=20#11852 "Closing this for now. You can resubmit it when you can make it resemble more the enemy it's based on.") by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr) | [\[SUBMISSION\] Blood Maykr](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr "Name: Blood Maykr Difficulty: Medium Connections: None Summon: BloodMaykr Melee: No Distance: Projectile Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol. Brightmaps: No Actor modification: No ACS: No  Credits: Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO) Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video). Sprites: Mryayayify, Id Software, and Bethesda Idea Base: Doom Eternal Blood Maykr  Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 7 months ago, by Ak47fu2       [Last Post](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr?start=10#11851 "Closing this for now. You can resubmit it when you can make it resemble more the enemy it's based on.") 2 years 3 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr?start=10 "Page:2") | Replies:19  Views:2784 | [Last Post](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr?start=10#11851 "Closing this for now. You can resubmit it when you can make it resemble more the enemy it's based on.") by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1982-submission-dread-knight) | [\[SUBMISSION\] Dread Knight](https://www.realm667.com/forum/closed-submissions/1982-submission-dread-knight "Name: Dread Knight Difficulty: Medium Connections: Hell knight Summon: Dreadknight Melee: Yes Distance: Projectile Type: Demon Cybernetic Brightmaps: No Actor modification: No ACS: No  Credits: Code: Werlyñakadera Code Edit: Ak47fu2 Sounds: Id Software Sprites: Id Software, Bethesda, Raven Software, Craneo, and Werlyñakadera Idea Base: Doom Eternal Dread Knight Extra thanks to Werlyñakadera for letting me edit the code for my mod and post the whole Dread knight here.  Description: The Dread Knight from Doom Eternal!")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 7 months ago, by Ak47fu2       [Last Post](https://www.realm667.com/forum/closed-submissions/1982-submission-dread-knight#11850 "Closing this for now. You can resubmit it when you can make it resemble more the enemy it's based on.") 2 years 3 months ago     by Gothic | Replies:8  Views:1431 | [Last Post](https://www.realm667.com/forum/closed-submissions/1982-submission-dread-knight#11850 "Closing this for now. You can resubmit it when you can make it resemble more the enemy it's based on.") by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1995-submission-skinwalker) | [\[SUBMISSION\] Skinwalker](https://www.realm667.com/forum/closed-submissions/1995-submission-skinwalker "Name: Skinwalker Difficulty: Medium (although best to only ever use one in your mod because of the way they are) Connections: Super Shotgun (shares some sounds) Summon: Skinwalker Melee: No Distance: Short ranged hitscan Type: Demon, Human Brightmaps: No Actor modification: No ACS: No  Credits: Code: Ak47fu2 Sounds: Id Software, Ak47fu2, and Brand Name Audio. Sprites: Xim, The Skulltag Team, Stopsignal, and Id Software. Idea Base: Skinwalkers  Description: A skinwalker. Looks like a innocent friendly until you find out it's not.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 7 months ago, by Ak47fu2       [Last Post](https://www.realm667.com/forum/closed-submissions/1995-submission-skinwalker?start=10#11849 "I don't think we can add this. Closing.") 2 years 3 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1995-submission-skinwalker?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1995-submission-skinwalker?start=10 "Page:2") | Replies:13  Views:2589 | [Last Post](https://www.realm667.com/forum/closed-submissions/1995-submission-skinwalker?start=10#11849 "I don't think we can add this. Closing.") by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1944-submission-oni-babycaco) | [\[SUBMISSION\] ONI &amp; BABYCACO](https://www.realm667.com/forum/closed-submissions/1944-submission-oni-babycaco "Name: Oni Difficulty: Medium Summon: Oni Melee: Yes Distance: Projectile Type: Demon, Baronofhell Brightmaps: No  Submitted: hunghoang92 Decorate: IMX, Realms Sounds: Lobotomy Software, IMX Sprites: id software and Lobotomy Software Sprite Edit: Lobotomy Software Idea Base: Japanese Oni Monster  Description: Appearaces as a lion faced Baron (Similar Cyber Paladin). His skin is red and he has high HP . He throws the fireball which similar Afrit's one. He sometimes can shoot multiple fireballs at one time and can summon BabyCaco for supporting to attack. When he dies, he also can releases 1 or 2 BabyCaco base on lucky rates.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 9 months ago, by hunghoang92       [Last Post](https://www.realm667.com/forum/closed-submissions/1944-submission-oni-babycaco#11848 "Closing") 2 years 3 months ago     by Gothic | Replies:6  Views:1258 | [Last Post](https://www.realm667.com/forum/closed-submissions/1944-submission-oni-babycaco#11848 "Closing") by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1909-submission-s-96-strife-rifle) | [\[SUBMISSION\] S-96 (Strife Rifle)](https://www.realm667.com/forum/closed-submissions/1909-submission-s-96-strife-rifle "Information: Name: S-96 Class: 4 Type: Hitscan Palette: Truecolour,Doom,Strife Summon: StrifeRifle Ammo Type: Clip Altfire: Yes, it's a charged shot that fires a LOT of shrapnel. Horrible with single target but great in groups. Uses 40 bullets. Powered Mode: None Brightmaps: None Actor modification: None ACS: None  Credits: Code: YourAverageMoron Sounds: Ghastly_Dragon's Strife Pistol, Youtube Sprites: Strife Sprite Edit: YourAverageMoron Idea Base: I want other games to be compatible with Doom.  Description: It's a heavily modified Strife rifle. It has a much faster firing rate, and has the same damage as the Chaingun per shot. It has a equip/dequip animation and sound, which might be a little bit weird for some people. There's an optional roll knockback option for those who want powerful recoil. I tried to learn from my previous frick-ups so I followed everybody's feedback.  This is submitted on behalf of YourAverageMoron, as he's busy with school.  Sprites:  New version (with altfire)")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 1 week ago, by WimpyDoomguy       [Last Post](https://www.realm667.com/forum/closed-submissions/1909-submission-s-96-strife-rifle?start=10#11847 "Closing this due to inactivity") 2 years 3 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1909-submission-s-96-strife-rifle?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1909-submission-s-96-strife-rifle?start=10 "Page:2") | Replies:10  Views:2356 | [Last Post](https://www.realm667.com/forum/closed-submissions/1909-submission-s-96-strife-rifle?start=10#11847 "Closing this due to inactivity") by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1891-submission-m903-uac-light-machine-gun) | [\[SUBMISSION\] M903-UAC (light machine gun)](https://www.realm667.com/forum/closed-submissions/1891-submission-m903-uac-light-machine-gun "Name: M903-UAC Class: 4 Type: Hitscan Palette: Doom Summon: M903 Ammo Type: Clip Altfire: None Powered Mode: None Brightmaps: None Actor modification: None ACS: None  Description: The M903-UAC is a light machine gun that trades high fire power for limited movement. This comes in 3 types: -Classic Doom (ver 1) (no recoil, no reload, normal speed) -Regular (ver 2) (light recoil, no reload, you're slower while holding it) -Advanced (ver 3) (reload, a lot of recoil, slowness)  Credits: Code: YourAverageMoron Sounds: Fortnite Sprites: YourAverageMoron  In my last submission I didn't follow any of the rules, so I'm trying again with a better gun. Sorry about that.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 4 weeks ago, by YourAverageMoron       [Last Post](https://www.realm667.com/forum/closed-submissions/1891-submission-m903-uac-light-machine-gun#11846 "Closing this due to inactivity") 2 years 3 months ago     by Gothic | Replies:8  Views:1570 | [Last Post](https://www.realm667.com/forum/closed-submissions/1891-submission-m903-uac-light-machine-gun#11846 "Closing this due to inactivity") by Gothic      2 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1941-submission-mg-45) | [\[SUBMISSION\] MG-45](https://www.realm667.com/forum/closed-submissions/1941-submission-mg-45 "Info: Name: MG-45 Class: Level 4 Type: Hitscan Palette: Doom Summon: MG45 Ammotype: HiCal AltFire: No  Credits: Uploaded: Doomperson 999 Edited: Doomperson 999, BFGMajorMike Sprites: Blackmore1014, Demirgon, willkuer Sounds: ZVX, Sgt. Mk. IV, willkuer, Sound Dogs, ZMC Code: Doomperson 999, willkuer, BFGMajorMike, ZMC, elSebas54 Idea Base: Einheitsmaschinengewehr (The Universal Machine Gun Concept).  It's pretty much a rip of the MG-42 from Brutal Doom: Black Edition, but with some changes to make it a standalone weapon. It fires at a ludicrously fast speed and sounds punchy while being punchy. It doesn't need reloading and uses a special ammo type.  Description: In 1944, the material shortages of the Third Reich led to the development of a newer material-saving simplified version of the MG 42, the MG 45 (or MG 42V). It fires at a faster rate than that of the MG-42, which, even with its original fire rate, could sever limbs and cut people in half with its bullet barrage.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 9 months ago, by Doomperson 999       [Last Post](https://www.realm667.com/forum/closed-submissions/1941-submission-mg-45?start=30#11800) 2 years 4 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1941-submission-mg-45?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1941-submission-mg-45?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/1941-submission-mg-45?start=20 "Page:3") - [4](https://www.realm667.com/forum/closed-submissions/1941-submission-mg-45?start=30 "Page:4") | Replies:31  Views:4283 | [Last Post](https://www.realm667.com/forum/closed-submissions/1941-submission-mg-45?start=30#11800) by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2041-submission-warpscourge-experimental-plasma-rifle) | [\[SUBMISSION\] 'Warpscourge' Experimental Plasma Rifle](https://www.realm667.com/forum/closed-submissions/2041-submission-warpscourge-experimental-plasma-rifle "Information:  Name: 'Warpscourge' Experimental Plasma Rifle Class: 6++ Type: Projectile Palette: Doom / Hexen mix Summon: WarpScourge Ammo Type: Cell Altfire: Homing projectile Powered Mode: No Brightmaps: No Actor modification: No ACS: No  Credits:  Code: Rifleman Sounds: Doom / Hexen mostly + "Energy Burst" by SilverIllusionist Sprites: Doom / Hexen / Hacx Sprite Edit: Rifleman Idea Base: Random idea  Description:  A mystical artifact was found during one of UAC's expeditions. While seemingly broken and non-functional, a bored scientist tried to hook it up to Plasma Rifle energy source and thus WarpScourge Rifle was born. It amplifies the power of a regular Plasma by drawing upon the life energies of the nearby beings, but it also seems to have retained some if its former abilities...  Download:  Sprites:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by 9Rifleman       [Last Post](https://www.realm667.com/forum/closed-submissions/2041-submission-warpscourge-experimental-plasma-rifle#11799) 2 years 4 months ago     by Gothic | Replies:5  Views:842 | [Last Post](https://www.realm667.com/forum/closed-submissions/2041-submission-warpscourge-experimental-plasma-rifle#11799) by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2045-submission-power-sphere) | [\[Submission\] Power Sphere](https://www.realm667.com/forum/closed-submissions/2045-submission-power-sphere "Name: Power Sphere Type: Weapon Level 2 Palette: Doom Summon: PowerSphere Use Type: Instant Duration: 45 seconds Added States: No  Submitted: RichardDS90 Decorate: Amuscaria, RichardDS90 GLDefs: The Skulltag Team Sprites: Amuscaria Idea Base: Doom Themed Tome Of Power  Description: Basically A Doom Themed Tome Of Power.  Decorate from Demon Eclipse.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2045-submission-power-sphere#11794 "I had a feeling that could possibly be the case. If it is going to be redundant, then I say this submission may as well be closed.") 2 years 4 months ago     by Salahmander | Replies:2  Views:708 | [Last Post](https://www.realm667.com/forum/closed-submissions/2045-submission-power-sphere#11794 "I had a feeling that could possibly be the case. If it is going to be redundant, then I say this submission may as well be closed.") by Salahmander      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2044-update-breakable-hydrant-variants) | [\[UPDATE\] Breakable Hydrant Variants](https://www.realm667.com/forum/closed-submissions/2044-update-breakable-hydrant-variants "This has been one of the first actors I have submitted here, looong time ago... And it was about time also to update it. Let's take a look what has been improved so far:  * Converted actors to ZSCRIPT, replaced deprecated functions and used mixins for HSBase  * Updated INFO and CREDITS lumps, then included UPDATES  * Converted the whole thing to pk3 format  Sprites were already crushed, maybe the mixin might contain the call for the looping breakable sound and the nukage hydrant could hurt actors going through... But I think it is good as it is now.  Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/2044-update-breakable-hydrant-variants#11793) 2 years 4 months ago     by Gothic | Replies:1  Views:752 | [Last Post](https://www.realm667.com/forum/closed-submissions/2044-update-breakable-hydrant-variants#11793) by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2042-submission-hexen-n64-foliage) | [\[SUBMISSION\] Hexen N64 Foliage](https://www.realm667.com/forum/closed-submissions/2042-submission-hexen-n64-foliage "Name: Hexen N64 Foliage Palette: Hexen Connection: None Summon: HexenN64Tree1, HexenN64Tree2, HexenN64Leaf1, HexenN64Leaf2, HexenN64LeafSpawner Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: Yes ACS: No  Submitted: PGE Decorate: PGE, Rage Saprk (randomization code on HexenN64LeafSpawner) Sprites: Raven Software (Hexen) Sprite Edit: Software Creations Ltd. (Hexen for Nintendo 64)  Description: The trees and leaves from Hexen's Nintendo 64 port, as their own distinct actor. Leaves cannot be spawned on their own, only by HexenN64LeafSpawner (same with regular leaves only being spawnable by LeafSpawner). The angle of HexenN64LeafSpawner dictates the direction in which it spawns leaves.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/closed-submissions/2042-submission-hexen-n64-foliage#11786) 2 years 4 months ago     by Gothic | Replies:5  Views:706 | [Last Post](https://www.realm667.com/forum/closed-submissions/2042-submission-hexen-n64-foliage#11786) by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2043-update-40mm-grenade-launcher) | [\[Update\] 40mm Grenade Launcher](https://www.realm667.com/forum/closed-submissions/2043-update-40mm-grenade-launcher "Hiya, just a mostly minor update, has new sprites that are centered that fit a bit better, of course the original sprites are in. Also the secondary fire is a bit faster. And the primary fire grenades...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2043-update-40mm-grenade-launcher#11785) 2 years 4 months ago     by Gothic | Replies:1  Views:716 | [Last Post](https://www.realm667.com/forum/closed-submissions/2043-update-40mm-grenade-launcher#11785) by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2040-update-hotchkiss-m1914) | [\[UPDATE\] Hotchkiss M1914](https://www.realm667.com/forum/closed-submissions/2040-update-hotchkiss-m1914 "-Made Sprites better")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by BFG Major Mike       [Last Post](https://www.realm667.com/forum/closed-submissions/2040-update-hotchkiss-m1914#11772) 2 years 4 months ago     by Gothic | Replies:1  Views:546 | [Last Post](https://www.realm667.com/forum/closed-submissions/2040-update-hotchkiss-m1914#11772) by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2009-submission-wendigolem) | [\[SUBMISSION\] Wendigolem](https://www.realm667.com/forum/closed-submissions/2009-submission-wendigolem "I'm submitting my Heretic Wendigolem.  INFO Name: Wendigolem Difficulty: Easy/Medium Connections: Uses the Heretic Golem as base, and Ghastly_Dragon's Frostfang projectiles Summon: Wendigolem Melee: Yes Distance: Medium Type: Ice, Magical Added States: Yes ACS: No  CREDITS Submitted: Skies Decorate: Skies, Ghastly_dragon Sprite Edit: Skies, Ghastly_dragon GLDefs: Ghastly_dragon Sounds: Blizzard Entertainment, CutmanMike (GvH), Ghastly_dragon, Raven Software Sprites: Eriance, Raven Software Idea Base: Ghastly_dragon's Ice Golem and Frostfang  DESCRIPTION It's inspired by Ghastly_dragon's Ice Golem, but unlike it this one has two magic attacks (using projectiles created by that same author for his Frostfang weapon). Looks like a standard golem, but with an ice-like recolour. Can use three different attacks: melee attacks, regular missile attacks (Ghastly_dragon's Frostfang ice shards) and a super missile attack (Powered Frostfang ice ball). It's stronger and faster than regular Nitrogolems and the super attack, although it happens with low probability, is an almost sure one-shot, so use with care.  CHANGELOG 3/20/24  * Health increased from 160 to 220  * Ice shards and ice ball firing sounds do not play on the weapon channel anymore; instead, they were moved to the SeeSound attribute from the projectiles themselves  * The super attack casting sequence now lasts 4 frames longer  * Random function calls replaced by FRandom function calls when using noninteger values  * Identical frames now are written on a single line  * Fixed a broken sprite in one of the projectiles  * A_Jump now only redirects to SuperMissile state with a 25% probability  CHANGELOG 3/22/24  * Monster code written in ZScript. DECORATE code marked as OLDCODE. ZMAPINFO added to include the editor code.  * Custom damage formulas implemented for most attacks, except regular melee hits  * Fixed a bug in the super attack; for some reason he was only spawning the projectile instead of performing a combo attack  * The melee hit of the super attack is now super destructive and its damage type is Ice  I'm also considering adding the ghost version of this guy, and make it more aggressive.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 5 months ago, by SSkies       [Last Post](https://www.realm667.com/forum/closed-submissions/2009-submission-wendigolem#11768) 2 years 4 months ago     by Gothic | Replies:6  Views:993 | [Last Post](https://www.realm667.com/forum/closed-submissions/2009-submission-wendigolem#11768) by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2029-submission-loot-imp) | [\[SUBMISSION\] Loot Imp](https://www.realm667.com/forum/closed-submissions/2029-submission-loot-imp "Info Name: Loot Imp Difficulty: easy Connections: none Summon: LootImp_Random, LootImp_Generic, LootImp_Weapons, LootImp_Ammo, LootImp_Health, LootImp_Armor, LootImp_Powerups, LootImp_Golden Melee: no Distance: no Type: Demon Brightmaps: yes Actor modification: no ACS: no  Description: This thievish little Imp carries a backpack full of stolen goodies around. He may drop a few items when hit, but to get all the loot you have to kill him. He doesn't fight back, but he's very quick and tries to escape! He also taunts you relentlessly...  The dropped loot is randomized, the items will be selected from different loot tables. Pre-defined Loot Imp variants, loot tables and color translations are included, the framework allows for easy addition of more.  Credits Code: DeVloek GLDefs: DeVloek Sounds: SnowFightStudios Sprites: Vader, Nmn Sprite Edit: DeVloek Idea Base: Thieves from Golden Axe, Treasure Goblins & Loot Gnomes from various games  Preview  Download  I hope this will be useful for modders who have tons of custom items and want to give the player a not too serious way of aquiring them :D I included instructions how to add your custom items to your own loot imp, let me know if something is unclear.  edit: quick update, I forgot to add the Soulsphere to the loot tables. I added it to the health table, and moved the berserk pack to the powerups. Also played around with replacers a bit, but commented out the code for this release. Try and try to get 100% kills and items on Map01 :P")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2029-submission-loot-imp#11767) 2 years 4 months ago     by Gothic | Replies:5  Views:811 | [Last Post](https://www.realm667.com/forum/closed-submissions/2029-submission-loot-imp#11767) by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2035-update-wind-wind-sounds-pack) | [\[UPDATE\] Wind (Wind Sounds Pack)](https://www.realm667.com/forum/closed-submissions/2035-update-wind-wind-sounds-pack "Went through this nice pack of wind sounds to reduce their filesize, without (I think) noticeable quality decrease. As per final result, now filesize is about 3.2mb-ish. Also included INFO, CREDITS...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/2035-update-wind-wind-sounds-pack#11765) 2 years 4 months ago     by Gothic | Replies:1  Views:641 | [Last Post](https://www.realm667.com/forum/closed-submissions/2035-update-wind-wind-sounds-pack#11765) by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2031-submission-nitromite) | [\[SUBMISSION\] Nitromite](https://www.realm667.com/forum/closed-submissions/2031-submission-nitromite "Here is the "jumping spider" I was talking about the other day. I had this idea for a long while (I love spiders, they are among my favorite animals), but when I looked around for fitting sprites I never could find anything that I liked so when I started working on the code a few weeks ago I used some placeholder sprites (the good old imp trite). After the jumping behavior was mostly done I looked once more for better sprites and I finally saw the Mite sprites made by Amuscaria. That was a perfect fit, and of course it inspired the final name of the Nitromite. Had to rewrite some of the code to make it fit the animations that were now available but I think it turned out great. Well, I let you be the judge :)  Info Name: Nitromite Difficulty: easy Connections: none Summon: Nitromite Melee: Explosion Distance: no Type: Demon, Explosive Brightmaps: yes Actor modification: no ACS: no  Description: This evil critter is a cross between a jumping spider and a landmine. By some demonic machinations, the Nitromite is full of nitroglycerin and ready to detonate any moment. It can easily traverse any terrain by jumping over ledges and moving on ceilings. Once close enough to the target, it will sacrifice itself and explode. If killed before detonating itself, the volatile nitro in its body will explode after a short delay.  Credits Code: DeVloek GLDefs: DeVloek Sounds: Raven Software, 3D Realms, DeVloek Sprites: Amuscaria, id Software Sprite Edit: DeVloek Idea Base: Jumping spiders, Mite from Hellforged 2  Preview  Download  PS. I don't know exactly how the original Mite works in Hellforged 2 where it is from, never played it. But I read that it is spawned by a bigger monster, which is something I'd like to do as well, maybe a boss kinda like the Mother Spider from Blood. The Defiler that spawns the Mites in HF2 doesn't really fit the theme though, so I'm looking for some other sprites, any ideas are welcome.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2031-submission-nitromite#11761 "You're right, sorry, I was looking at the ZDoom forums thread and I didn't notice the resource pack was released at Doomworld.") 2 years 4 months ago     by Gothic | Replies:3  Views:779 | [Last Post](https://www.realm667.com/forum/closed-submissions/2031-submission-nitromite#11761 "You're right, sorry, I was looking at the ZDoom forums thread and I didn't notice the resource pack was released at Doomworld.") by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2039-submission-spider-turret) | [\[SUBMISSION\] Spider Turret](https://www.realm667.com/forum/closed-submissions/2039-submission-spider-turret "We have 3D props now, so why not a 3D monster? This one is designed to blend in with the map architecture and provide a stationary, Arachnotron-type turret enemy.  Credits: Code: Captain Toenail GLDefs: GZDoom (lights.pk3), Captain Toenail Sounds: Doom64 Sprites: Doom Sprite Edit: Captain Toenail Idea Base: Helldivers 2 sentry turrets  Information: Name: Spider Turret Difficulty: Medium Connections: Doom2 iwad Summon: Turret_Base Melee: No Distance: Projectile Type: Demon, Cybernetic Brightmaps: Yes Actor modification: None ACS: None  Description:  The Spider Turret is an extension of the Spider Mastermind's power, used to remotely view and defend key areas from the human counter-invasion.  This biomechanical horror is comprised of a demon-brain targeting system and ever-watchful eye, fused to a mounted plasma gun emplacement.  Take advantage of the turret’s limited turning speed to outmanoeuvre its deadly line of fire, and bombard it with heavy weapons to make it flinch.  This is a 3D enemy and is only visible in Hardware mode.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/2039-submission-spider-turret#11760) 2 years 4 months ago     by Gothic | Replies:1  Views:621 | [Last Post](https://www.realm667.com/forum/closed-submissions/2039-submission-spider-turret#11760) by Gothic      2 years 4 months ago |

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