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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2038-update-baby-caco) | [\[UPDATE\] Baby Caco](https://www.realm667.com/forum/closed-submissions/2038-update-baby-caco "Since I am into an update mood, I thought it was cool to retouch this cutie and put also nice colored brightmaps for it. What's new:  * Added colored brightmaps and put them into materials/brightmaps/auto folder without the need to define them under GLDEFS  * Crushed all sprites, reduce their size from 76kb to 37kb  * Optimized ogg sounds, saved from 35kb to 28kb  * Converted the actor to ZSCRIPT and put some advices for modders  * Applied BRIGHT flag to BabyCacoBall and removed it from BabyCaco attack (to not override bmaps)  * Applied Attenuate on GLDEFS for better light effects on modern ports (GZDoom and VKDoom mainly)  * Updated INFO and CREDITS lumps  * Converted the whole thing to pk3 format  Download link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/2038-update-baby-caco#11756 "The and have been updated") 2 years 4 months ago     by Gothic | Replies:1  Views:671 | [Last Post](https://www.realm667.com/forum/closed-submissions/2038-update-baby-caco#11756 "The and have been updated") by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2023-hotchkiss-hmg) | [Hotchkiss HMG](https://www.realm667.com/forum/closed-submissions/2023-hotchkiss-hmg "Info:  Name: Hotchkiss M1914 Class: 4 Type: Hitscan Palette: DooM Summon: HotchkissHMG Ammo Type: Clip Altfire: No Powered Mode: No Brightmaps: No Actor Modification: No ACS: No  Credits: Submitted: BFGMajorMike Code: BFGMajorMike Sounds: Winchester Yellowboy, (Page 6 of the Doom Armory), Ubisoft's Call of Juarez Sprites: BFGMajorMike Idea Base: The Project im doing, the Doughboys in WWI (God bless the USMC)  Description:  One combatant may have arrived late, but not too late to be able to change the outcome of the war. Unexpectedly, it seems that this unit is actually excited about entering the conflict. And that unit is you. Thanks to the ingenious Hotchkiss et Cie company, you can now wield this beaut, but instead of clips, you use a box for sustained fire, high damage but chews up ammo fast. And while your allies are in retreat, hell has just arrived")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by BFG Major Mike       [Last Post](https://www.realm667.com/forum/closed-submissions/2023-hotchkiss-hmg#11753) 2 years 4 months ago     by Gothic | Replies:3  Views:770 | [Last Post](https://www.realm667.com/forum/closed-submissions/2023-hotchkiss-hmg#11753) by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2033-update-insane-plasma-array) | [\[Update\] Insane Plasma Array](https://www.realm667.com/forum/closed-submissions/2033-update-insane-plasma-array "Hiya, very minor update, all this does is renames the brightmaps to having BM at the start, simply so should Slade find resources with the same name, this one will avoid that issue.  Nothing else has been touched otherwise.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2033-update-insane-plasma-array#11749) 2 years 4 months ago     by Gothic | Replies:2  Views:663 | [Last Post](https://www.realm667.com/forum/closed-submissions/2033-update-insane-plasma-array#11749) by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2036-update-aracnorb) | [\[UPDATE\] Aracnorb](https://www.realm667.com/forum/closed-submissions/2036-update-aracnorb "I still remember seeing this dude ages ago in a mod (can't recall which one) and immediately fell in love with it... Specially for this reason, I think it was time to update it and make every modder...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/2036-update-aracnorb#11744 "welcome back Ozymandias, nice work on all those updates! :)") 2 years 4 months ago     by DeVloek | Replies:1  Views:643 | [Last Post](https://www.realm667.com/forum/closed-submissions/2036-update-aracnorb#11744 "welcome back Ozymandias, nice work on all those updates! :)") by DeVloek      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2032-update-bad) | [\[UPDATE\] Bad](https://www.realm667.com/forum/closed-submissions/2032-update-bad "After years being pretty inactive here, it is time to return with some updates here and there now that I am getting into zscript. This thread has been opened to update the creature Bad, which is...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/2032-update-bad#11740 "Put missing extension filenames for sprites, I think I am done with this.") 2 years 4 months ago     by ozymandias81 | Replies:1  Views:680 | [Last Post](https://www.realm667.com/forum/closed-submissions/2032-update-bad#11740 "Put missing extension filenames for sprites, I think I am done with this.") by ozymandias81      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2030-update-energy-ballista-also-known-as-cryo-bow-and-plasma-ballista) | [\[Update\] Energy Ballista (Also Known As Cryo Bow And Plasma Ballista)](https://www.realm667.com/forum/closed-submissions/2030-update-energy-ballista-also-known-as-cryo-bow-and-plasma-ballista "Hiya, decided to see fit to combine both the Ballista weapons into one instead of having them seperate, there was a lot of the same stuff between the two so decided to get rid of the duplicates and...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2030-update-energy-ballista-also-known-as-cryo-bow-and-plasma-ballista#11735) 2 years 4 months ago     by Gothic | Replies:1  Views:791 | [Last Post](https://www.realm667.com/forum/closed-submissions/2030-update-energy-ballista-also-known-as-cryo-bow-and-plasma-ballista#11735) by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2020-submission-riot-shotgun) | [\[SUBMISSION\] Riot Shotgun](https://www.realm667.com/forum/closed-submissions/2020-submission-riot-shotgun "--Information: Name: Riot Shotgun Class: 3 Type: Hitscan (primary), projectile (secondary) Palette: Custom Summon: RiotShotgun Ammo Type: Shell, Ricoshell (custom, included) Altfire: Yes; toggle mode Powered Mode: None Brightmaps: Yes (automatic) Actor modification: None ACS: None  --Credits: Code: Resident GLDefs: Resident Sounds: Valve, Bungie, id Software Sprites: TSF/TypicalSonicFan, id Software, Melodica (tracer texture), HorrorMovieRei (tracer model) Sprite Edit: Resident (muzzle flash edits, pickup sprite edit), Devloek (ammo and alternate loading edits) Idea Base: Shotgun from the Halo games, the real-life Benelli M3, Unreal's Flak Cannon  --Description: Designed specifically for riot control situations. Its primary fire is similar to your average run-of-the-mill pump action shotgun, but with a much larger bore to widen the weapon's spread. While this severely hinders accuracy, its wider area of effect and increased number of pellets makes it much easier to hit several targets at once in small groups. Its secondary fire switches from standard buckshot rounds to heavier, slower shot that ricochets off of walls, at the cost of overall damage and much, much slower travel speed.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by Resident       [Last Post](https://www.realm667.com/forum/closed-submissions/2020-submission-riot-shotgun?start=10#11734) 2 years 4 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/2020-submission-riot-shotgun?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/2020-submission-riot-shotgun?start=10 "Page:2") | Replies:13  Views:2111 | [Last Post](https://www.realm667.com/forum/closed-submissions/2020-submission-riot-shotgun?start=10#11734) by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2011-submission-b-p-r-d-textures) | [\[SUBMISSION\] B.P.R.D Textures](https://www.realm667.com/forum/closed-submissions/2011-submission-b-p-r-d-textures "Source: Community Chest 2, Equinox, Grove Count: 248 (total), 154 (Equinox), 67 (Grove), 27 (Mucus Flow) Palette: Doom Format: TX Markers Anims/Switches: Yes, ZDoom compatible  Conversion: PGE Author: B.P.R.D. Submitted: PGE  Description: Textures by B.P.R.D, author of Equinox, Grove, The Mucus Flow, and the Nuts trilogy.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 5 months ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/closed-submissions/2011-submission-b-p-r-d-textures#11730 "Sorry, but I'll have to reject this one. If people want to use stuff from BPRD's wads then I can't stop them, but I'm not gonna approve a resource pack with his stuff if it's not clear if he approves its distribution.") 2 years 4 months ago     by Gothic | Replies:3  Views:898 | [Last Post](https://www.realm667.com/forum/closed-submissions/2011-submission-b-p-r-d-textures#11730 "Sorry, but I'll have to reject this one. If people want to use stuff from BPRD's wads then I can't stop them, but I'm not gonna approve a resource pack with his stuff if it's not clear if he approves its distribution.") by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2028-update-skulltag-minigun) | [\[Update\] Skulltag Minigun](https://www.realm667.com/forum/closed-submissions/2028-update-skulltag-minigun "Hiya, just a smallish update, differences are mainly that the WAD has been converted to PK3. Sounds converted to OGG, sprites converted to PNG Paletted and changed the offsets of the minigun very...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2028-update-skulltag-minigun#11711) 2 years 4 months ago     by Gothic | Replies:1  Views:664 | [Last Post](https://www.realm667.com/forum/closed-submissions/2028-update-skulltag-minigun#11711) by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2027-update-double-bladed-chainsaw) | [\[Update\] Double Bladed Chainsaw](https://www.realm667.com/forum/closed-submissions/2027-update-double-bladed-chainsaw "Hiya, decided to make an update that uses sprites and sounds from Demon Eclipse as I feel it would give the double bladed chainsaw a bit more of a distinct look from it's vanilla graphics. I also...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2027-update-double-bladed-chainsaw#11710) 2 years 4 months ago     by Gothic | Replies:1  Views:729 | [Last Post](https://www.realm667.com/forum/closed-submissions/2027-update-double-bladed-chainsaw#11710) by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2021-submission-super-riot-shotgun) | [\[SUBMISSION\] Super Riot Shotgun](https://www.realm667.com/forum/closed-submissions/2021-submission-super-riot-shotgun "As promised, here is the Super Riot Shotgun from one of my WIP projects that will likely never be finished at this rate of progress... :roll: I originally intended this weapon to be given to the player during the "endgame" phase, long after they got the SSG and most other weapons. For this submission I toned down the damage of individual pellets to bring it more in line with vanilla weapons. It is still a quick killer but it drains your ammo quickly too so I think that balances it out. I gave it a classification of 3-4 since it's a bit more powerful than regular class 3 weapons and the increased rate of fire makes it a decent pain distributor. Shoutout to Resident for their Riot Shotgun submission which gave me the incentive to submit this one. Because you can never have enough shotguns! :evil:  Info Name: Super Riot Shotgun Class: 3-4 Type: Hitscan Palette: Doom Summon: SRSG Ammo Type: Shell Altfire: No Powered Mode: No Brightmaps: Yes Actor modification: No ACS: No  Description: A drum-fed, double-barreled riot shotgun, useful for crowd control. Consumes 2 shells per shot, has twice the fire rate of the SSG but pellets deal less damage.  Credits Code: DeVloek GLDefs: DeVloek Sounds: id Software, DeVloek Sprites: Carbine Dioxide, Mr.Enchanter Sprite Edit: DeVloek Idea Base: you can never have enough shotguns!  Sprite Preview  Download")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 4 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2021-submission-super-riot-shotgun#11676) 2 years 4 months ago     by Gothic | Replies:3  Views:694 | [Last Post](https://www.realm667.com/forum/closed-submissions/2021-submission-super-riot-shotgun#11676) by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2018-submission-cacomancer) | [\[SUBMISSION\] Cacomancer](https://www.realm667.com/forum/closed-submissions/2018-submission-cacomancer "Info Name: Cacomancer Difficulty: Medium Connections: none Summon: Cacomancer Melee: no Distance: projectile Type: Demon, healer, support Brightmaps: yes Actor modification: no ACS: no  Description: The Cacomancer is a smaller and less sturdy Cacodemon subspecies that can turn the tide of a battle with several support abilities: - emits a protective aura that makes monsters more resilient and heals them - casts a buff on individual monsters that increases their speed and damage - resurrects dead monsters (but cannot be resurrected itself) - prioritizes healing and buffing monsters over attacking enemies - tends to stay above the battlefield and tries to dodge attackers  Credits Code: DeVloek GLDefs: DeVloek Sounds: id Software, Aubrey Hodges, juanricardom Sprites: id Software, Midway, 3DRealms, Jimmy91, Yurithehairfan, Craneo Sprite Edit: DeVloek Idea Base: Ettin Royal Guard, Aura Spheres  Preview  Download  This one was inspired by Rifleman's Ettin Royal Guard and my own aura sphere powerups. Basically a support/medic unit that doesn't actively engage in the fight unless being cornered or with nothing better to do. Which usually is resurrecting dead monsters and buffing the living ones. Buffed monsters receive a dynamic light and a particle effect, but I think the visuals could be improved so suggestions are welcome.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 5 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2018-submission-cacomancer#11671 "Nice job, no complains.") 2 years 4 months ago     by Gothic | Replies:1  Views:832 | [Last Post](https://www.realm667.com/forum/closed-submissions/2018-submission-cacomancer#11671 "Nice job, no complains.") by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2017-submission-hell-duke) | [\[SUBMISSION\] Hell Duke](https://www.realm667.com/forum/closed-submissions/2017-submission-hell-duke "INFO Name: Hell Duke Difficulty: Hard Summon: Hellduke Melee: Yes connections: Cyberdemon Distance: projectile (close and long) Type: Demon/cyborg/boss brightmaps: no ACS: No Credits DBThanatos: Sound Amuscaria: sprites and decorate Id Software, raven software, monolith entertainment, banjo software, and blizzard entertainment: other graphics, sounds, and inspiration SkyMarshall and SamVision: GLDEFS flyingbrick: decorate edits and sprite adjustments Description A much tougher relative of hell nobles that underwent cybernetic treatment. Too bad this species is intelligent enough for hell to trust with a slightly more versatile Arm cannon, so have fun dodging grenades if your lucky and survive a round at close quarters with this monstrosity.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 5 months ago, by flyingbrick       [Last Post](https://www.realm667.com/forum/closed-submissions/2017-submission-hell-duke#11670 "I also updated the Behemoth to include his missing GLDEFS") 2 years 4 months ago     by Gothic | Replies:6  Views:840 | [Last Post](https://www.realm667.com/forum/closed-submissions/2017-submission-hell-duke#11670 "I also updated the Behemoth to include his missing GLDEFS") by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2010-submission-hereticcorpses) | [\[SUBMISSION\] HereticCorpses](https://www.realm667.com/forum/closed-submissions/2010-submission-hereticcorpses "Nothing else to say. These are all the player and monsters corpses from Heretic, as decorations.INFO:Name: Heretic CorpsesConnection: NonePalette: HereticAmbient Sound: NoDe-/Activatable:...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 5 months ago, by SSkies       [Last Post](https://www.realm667.com/forum/closed-submissions/2010-submission-hereticcorpses#11669) 2 years 4 months ago     by Gothic | Replies:9  Views:929 | [Last Post](https://www.realm667.com/forum/closed-submissions/2010-submission-hereticcorpses#11669) by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2016-update-edited-strife-textures) | [\[UPDATE\] Edited Strife Textures](https://www.realm667.com/forum/closed-submissions/2016-update-edited-strife-textures "Realized far too late that a bunch of stuff needed ANIMDEFS, so I decided to make some overhauls: * New entries in ANIMDEFS (Force fields, pipe fan, and sewage bubbles) * New thumbnail that better shows off the texture set's quality (I really need to go back and fix that Oracle texture) * Deleted the TEXTURES lump (since nothing used patches) and added TX markers instead * Made the needed changes to the INFO and CREDITS files  Source: Rogue Entertainment (Strife) Count: 158 Palette: Strife Format: TX Markers Anims/Switches: Yes, ZDoom compatible  Author: Rogue Entertainment, PGE, Dolphman (helped with glass) Submitted by: PGE  Description: Several edits of Strife textures. All-New: Stained Glass Windows ala Hexen Expanded: boxes, doors, force fields, pipes, plaster Edited: Hanging signs, sewage bubbles, and stair steps")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 5 months ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/closed-submissions/2016-update-edited-strife-textures#11656) 2 years 4 months ago     by Gothic | Replies:1  Views:715 | [Last Post](https://www.realm667.com/forum/closed-submissions/2016-update-edited-strife-textures#11656) by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1978-submission-an-94) | [\[SUBMISSION\] AN-94](https://www.realm667.com/forum/closed-submissions/1978-submission-an-94 "Submitted: Watermelon666 Decorate: Watermelon666 Sounds: New World Interactive Sprites: Watermelon666, Monolith Productions, ID software Idea Base: AN-94 from Battlefield IV Name: AN-94 Class: 4 Type: Hitscan Palette: Doom Summon: E_AN94 Ammo Type: Clip Powered Mode: No Added States: No ACS: No  The AN-94 is my favorite AR, I did the sprite long time ago so I recently do the weapon for gzdoomThe An94 is a Russian Assault Rifle with a special burst mode, This assault rifle, besides being fully automatic, can also fire a burst of two shots almost simultaneously, feeling the recoil of a single shot.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by Watermelon666       [Last Post](https://www.realm667.com/forum/closed-submissions/1978-submission-an-94#11653) 2 years 4 months ago     by Gothic | Replies:6  Views:947 | [Last Post](https://www.realm667.com/forum/closed-submissions/1978-submission-an-94#11653) by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1926-the-devastator) | [The Devastator](https://www.realm667.com/forum/closed-submissions/1926-the-devastator "The Devastator  Info:  Name: Devastator Class: 7 Type: Projectile Palette: Doom Summon: Devastator Ammotype: Cell AltFire: No  Credits:  Code: BFGMajorMike Sounds: Eriance/Devastator Guy Sprites: Sonik.o.fan from a Doomworld Spriting Carnival, Eriance, ID Software Sprite Edit: ItsNatureToDie, neoworm, Captain Toenail, Xim, Ghastly_dragon, scalliano  Description: Ever felt angered, sad, or just any other emotion that there's a Devastator guy in the Beastiary but no Devastator to go with it? Well guess what, Now there is, with sheer luck I found a Devastator Sprite sheet on a Doomworld Spriting Carnival, I made the code, Sonik.o.fan from Doomworld made the sprites, and now the Devastator is yours to use!")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 11 months ago, by BFG Major Mike       [Last Post](https://www.realm667.com/forum/closed-submissions/1926-the-devastator#11652) 2 years 4 months ago     by Gothic | Replies:9  Views:1318 | [Last Post](https://www.realm667.com/forum/closed-submissions/1926-the-devastator#11652) by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1964-update-freeze-rifle) | [\[Update\] Freeze Rifle](https://www.realm667.com/forum/closed-submissions/1964-update-freeze-rifle "I just downloaded the Freeze Rifle from the armory and noticed a small bug. The Deselect state has the wrong sprite, it displays the vanilla plasma rifle instead. Since it was an easy fix, here is the update.  https://drive.google.com/file/d/1JWbeKhgu_n3kgkGgtjNVBHRBsC99MNnf/view?usp=sharing")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/1964-update-freeze-rifle#11651 "Let's not scrap what little improvement this had.") 2 years 4 months ago     by Gothic | Replies:7  Views:1038 | [Last Post](https://www.realm667.com/forum/closed-submissions/1964-update-freeze-rifle#11651 "Let's not scrap what little improvement this had.") by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1977-dark-claw) | [Dark Claw](https://www.realm667.com/forum/closed-submissions/1977-dark-claw "1")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1977-dark-claw#11650 "Is this guy a bot? Anyway,") 2 years 4 months ago     by Gothic | Replies:5  Views:1107 | [Last Post](https://www.realm667.com/forum/closed-submissions/1977-dark-claw#11650 "Is this guy a bot? Anyway,") by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1895-the-terminator-shotgun) | [The Terminator Shotgun](https://www.realm667.com/forum/closed-submissions/1895-the-terminator-shotgun "The Terminator Shotgun  Name: TerminatorShotgun Class: 3 Type: Hitscan Palette: Doom Summon: TerminatorShotgun Ammotype: Shells AltFire: No  Code: BFGMajorMike Sounds: Winchester Yellow Boy from the 5th Page of the Armory Sprites: Lossforwords, Navaro Sprite Re-Edit: BFGMajorMike  Description: Pretty much a Model 1887 Reskin, it's the Terminator shotgun from Terminator 2, the one the T-800 uses, slightly more powerful, it actually comes with a spin reload animation, now it's time to look for the rose box that goes with it")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 3 weeks ago, by BFG Major Mike       [Last Post](https://www.realm667.com/forum/closed-submissions/1895-the-terminator-shotgun#11646) 2 years 4 months ago     by Gothic | Replies:4  Views:1267 | [Last Post](https://www.realm667.com/forum/closed-submissions/1895-the-terminator-shotgun#11646) by Gothic      2 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2012-venor) | [Venor](https://www.realm667.com/forum/closed-submissions/2012-venor "I have updated the Venor code with the following:  * "Cleaned up" the States  * The Venor is now killable only when awake  * Added an improved target acquiring function  * Added the capability of passing through anything  * Improved pulling function  * Added a new chasing function  * Added a new "ranged attack" that will drag the Venor target into the floor to then teleport him closer to the Venor itself  * Added new sounds  * Improved Hands actor handling  * Speed reduced by a lot to balance the ability to pass through walls and the target teleporting "attack"  * Raised Melee damage resistance  * Cleaned up gibs actors code  Sprites haven't been changed, so I won't put a new png here for it  Here's the link:  I tried to test it as thoroughly as possible, but having quite some game breaking and soft locking mechanics, I might have missed something along the way.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 5 months ago, by Kan3       [Last Post](https://www.realm667.com/forum/closed-submissions/2012-venor#11616) 2 years 5 months ago     by Gothic | Replies:1  Views:587 | [Last Post](https://www.realm667.com/forum/closed-submissions/2012-venor#11616) by Gothic      2 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1992-submission-behemoth) | [\[SUBMISSION\] Behemoth](https://www.realm667.com/forum/closed-submissions/1992-submission-behemoth "INFO Name: Behemoth Difficulty: Hard Summon: Behemoth Melee: no connections: fatso Distance: projectile (close and long) Type: Demon/mechanical/boss brightmaps: no ACS: No  Credits: DBThanatos: Sound Amuscaria: sprites and decorate Id Software, raven software, monolith entertainment, banjo software, and blizzard entertainment: other graphics, sounds, and inspiration flyingbrick: decorate edits and sprite adjustments  Description: A mancubus further enlarged and toughened up through the best of hell's rapidly advancing genetic and mechanical engineering. Instead of a couple crude flame thrower, it's armed with a pair of heavy basilisk cannons, being able to scorch hordes at close range, and blast them away at range with a mix of accuracy, speed, and power never seen before. It doesn't help demons have finally figured out how armor works.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 7 months ago, by flyingbrick       [Last Post](https://www.realm667.com/forum/closed-submissions/1992-submission-behemoth?start=10#11615) 2 years 5 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1992-submission-behemoth?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1992-submission-behemoth?start=10 "Page:2") | Replies:14  Views:2458 | [Last Post](https://www.realm667.com/forum/closed-submissions/1992-submission-behemoth?start=10#11615) by Gothic      2 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1813-update-military-vehicles-pack-0-3-0) | [\[UPDATE\] Military Vehicles Pack 0.3.0](https://www.realm667.com/forum/closed-submissions/1813-update-military-vehicles-pack-0-3-0 "This is an update to . It adds a new vehicle to the pack, the APC, which is the first vehicle in the pack that can be armed. It can either have an autocannon turret (And a small MG mounted on top), or...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 7 months ago, by inkoalawetrust       [Last Post](https://www.realm667.com/forum/closed-submissions/1813-update-military-vehicles-pack-0-3-0?start=10#11614 "I'm only closing this to free space in this subforum. Inkoalawatrust, If you want to update you own submissions, feel free to do so without the need of making a thread, just let us know in the shoutbox.") 2 years 5 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1813-update-military-vehicles-pack-0-3-0?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1813-update-military-vehicles-pack-0-3-0?start=10 "Page:2") | Replies:15  Views:3528 | [Last Post](https://www.realm667.com/forum/closed-submissions/1813-update-military-vehicles-pack-0-3-0?start=10#11614 "I'm only closing this to free space in this subforum. Inkoalawatrust, If you want to update you own submissions, feel free to do so without the need of making a thread, just let us know in the shoutbox.") by Gothic      2 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1857-update-elven-sorceress-updated-22nd-of-june-2023) | [\[UPDATE\] elven sorceress - updated 22nd of June 2023](https://www.realm667.com/forum/closed-submissions/1857-update-elven-sorceress-updated-22nd-of-june-2023 "Info:  Name: elven sorceress  Difficulty: easy  Connection: N/A  Summon: elvensorceress  Melee: yes  Distance: fireball  Type: elven sorceress  Game: doom, heretic, hexen, strife  Credits:  Submitted: Amiga Angel  Decorate: N/A  ZScript: Amiga Angel with help from Linus, JediMB and Boondorl  Sprites: doom 2 by id software + ripped from might and magic 7 by cyrus annihilator  Sprite Adaption: Amiga Angel  Sounds: ripped from eldar scrolls 3 high elf female  Idea Base: Amiga Angel  GLDEFs: N/A  Editor Number: 7777  Description:  This elven sorceress will kill you on sight unless she is neutral.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 3 months ago, by Amiga Angel       [Last Post](https://www.realm667.com/forum/closed-submissions/1857-update-elven-sorceress-updated-22nd-of-june-2023?start=10#11613 "Closing this due to inactivity.") 2 years 5 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1857-update-elven-sorceress-updated-22nd-of-june-2023?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1857-update-elven-sorceress-updated-22nd-of-june-2023?start=10 "Page:2") | Replies:11  Views:3081 | [Last Post](https://www.realm667.com/forum/closed-submissions/1857-update-elven-sorceress-updated-22nd-of-june-2023?start=10#11613 "Closing this due to inactivity.") by Gothic      2 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1814-firedemon) | [FireDemon](https://www.realm667.com/forum/closed-submissions/1814-firedemon "Info: Name: FireDemon Difficulty: Easy Connection: Demon Summon: Firedemon20 Melee: Yes Distance: Yes, 3 Imp Fire Balls Type: Demon Credits: Submitted: herif6688 Decorate: herif6688 GLDEFs: N/A Sounds: idsoftware Sprites: id Software Sprite Edit: herif6688 Idea Base: demon that shoots fireballs Description: Basically just Projectile Demon Come From Hell Not Much Say About It More Tanky Throws 3 FireBalls And Bit Faster Sprite:  Download:https://www.m*diafire.com/file/zv1xpg9ivppopb6/Firedemon.pk3/file  ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 7 months ago, by herif6688       [Last Post](https://www.realm667.com/forum/closed-submissions/1814-firedemon?start=10#11612 "Sorry, but I don't think this could be included in the beastiary in its current condition. Closing.") 2 years 5 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1814-firedemon?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1814-firedemon?start=10 "Page:2") | Replies:13  Views:3925 | [Last Post](https://www.realm667.com/forum/closed-submissions/1814-firedemon?start=10#11612 "Sorry, but I don't think this could be included in the beastiary in its current condition. Closing.") by Gothic      2 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1762-update-robobrain) | [\[UPDATE\] ROBOBRAIN](https://www.realm667.com/forum/closed-submissions/1762-update-robobrain "Information: Name: Robobrain Difficulty: Easy Connection: None Summon: Robobrain Melee: NoDistance: HitscanType: Cybernetic Brightmaps: Yes Code: Boorka GLDefs: Sandypaper (Brightmaps) Sounds: Obsidian Entertainment, Running With Scissors Sprites: Id Software, Captain Toenail Sprite Edit: Boorka Idea Base: Chaingun Spider by Captain Toenail, Arachnotron from Doom Description: A brain attached to spider-like frame, equipped with submachine gun. Turns almost invisible when engaged in fight. Changes: - changed barrel sprites, as to make it more fitting for small enemy type - robobrain now goes invisible when fighting - changed sound effects (30/04/23) - new sound effects - reworked code (RB now wanders around when not engaged, changed the way how it goes invisible)")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 1 month ago, by Boorka       [Last Post](https://www.realm667.com/forum/closed-submissions/1762-update-robobrain?start=10#11611 "Sorry, but I don't think this could get added to the beastiary.") 2 years 5 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1762-update-robobrain?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1762-update-robobrain?start=10 "Page:2") | Replies:16  Views:4854 | [Last Post](https://www.realm667.com/forum/closed-submissions/1762-update-robobrain?start=10#11611 "Sorry, but I don't think this could get added to the beastiary.") by Gothic      2 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2001-submission-osiris-props) | [\[SUBMISSION\] Osiris Props](https://www.realm667.com/forum/closed-submissions/2001-submission-osiris-props "Egypt themed maps are always popular, so I have collated the props from the old Osiris TC so they are ready to use in GZDoom. I've thrown in some new edits too for variety.  Name: Osiris Props Connection: None Palette: Doom Summon: Osiris_Short_[Stone/Obsidian/Fire]_Column Osiris_[Stone/Obsidian]_[Pillar/Monolith] Osiris_Nefertiti(_Column) Osiris_Brazier(_Column) Osiris_Burning_Barrel Osiris_Explosive_Barrel_[Nukage/Blood] Osiris_[Stone/Obsidian]_KeyMarker_[Red/Green/Yellow/Blue] Ambient Sound: N/A De-/Activatable: N/A Destroyable: N/A Special Effects: N/A Brightmaps: Yes Actor modification: N/A ACS: N/A  Credits: Code: Captain Toenail GLDefs: Captain Toenail, GZDoom (lights.pk3) Sounds: N/A Sprites: Osiris, Doom Sprite Edit: Glen Payne, Marshal Bostwick, Captain Toenail Idea Base: https://www.doomworld.com/idgames/levels/doom2/m-o/osiris  Description: A collection of Ancient Egypt themed props from 1996's Osiris TC, packaged ready to use with GZDoom. Includes some new edits and variations.  Contains pillars, columns, flaming braziers, barrels, key gizmos and more.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 6 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/2001-submission-osiris-props#11609) 2 years 5 months ago     by Gothic | Replies:3  Views:777 | [Last Post](https://www.realm667.com/forum/closed-submissions/2001-submission-osiris-props#11609) by Gothic      2 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1999-submission-doom-psx-textures) | [\[SUBMISSION\] Doom PSX Textures](https://www.realm667.com/forum/closed-submissions/1999-submission-doom-psx-textures "Source: JAG Doom, PSX Doom, PSX Final Doom Count: 609 (Whole), 90 (Unique), 10 (PC) Palette: Doom Format: TX Markers Anims/Switches: Yes, ZDoom compatible  Conversion: Team GEC, PGE Author: Harry Teasley, PGE Submitted: PGE  Description: Textures taken from the ports of Doom and Final Doom to the Atari Jaguar and Sony PlayStation.  Comes in 3 packages. WHOLE: Every single texture from PlayStation Doom. UNIQUE: Only the unique ones (ie. ones that aren't PC textures with a sharpening filter). PC: A set of textures edited to look more like their DOS counterparts.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 6 months ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/closed-submissions/1999-submission-doom-psx-textures#11606 "On a side note, if anyone wants to make a better "alpha/beta/press-release" texture pack than the iDTex Pack, feel free to do so, as that one is pretty outdated and doesn't contain the stuff released by Romero.") 2 years 5 months ago     by Gothic | Replies:3  Views:959 | [Last Post](https://www.realm667.com/forum/closed-submissions/1999-submission-doom-psx-textures#11606 "On a side note, if anyone wants to make a better "alpha/beta/press-release" texture pack than the iDTex Pack, feel free to do so, as that one is pretty outdated and doesn't contain the stuff released by Romero.") by Gothic      2 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2005-submission-3d-hero-tao-textures) | [\[SUBMISSION\] 3D Hero/TAO Textures](https://www.realm667.com/forum/closed-submissions/2005-submission-3d-hero-tao-textures "Source: 3D Hero, TAO Count: 436 Palette: Hexen Format: TX_Markers Anims/Switches: ZDoom Compatible  Conversion: Diodeus Author: ENGINE Technology Submitted: PGE  Description: Textures from the Taiwanese 3D Shooters "3D Hero" and "TAO" by ENGINE Technology. Mostly themed around ancient China.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 5 months ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/closed-submissions/2005-submission-3d-hero-tao-textures#11582) 2 years 5 months ago     by Gothic | Replies:1  Views:727 | [Last Post](https://www.realm667.com/forum/closed-submissions/2005-submission-3d-hero-tao-textures#11582) by Gothic      2 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1911-submission-turbo-grenade-launcher) | [\[SUBMISSION\] Turbo Grenade Launcher](https://www.realm667.com/forum/closed-submissions/1911-submission-turbo-grenade-launcher "Information: Name: Turbo Grenade Launcher Class: 5 Type: Explosive,Projectile Palette: Technically Truecolour Summon: TGrenadeLauncher Ammo Type: RocketAmmo Altfire: None Powered Mode: None Brightmaps: None Actor modification: ...ExplosivePistol? I don't really know. ACS: No.  Credits: Code: YourAverageMoron, WimpyDoomguy Sounds: Youtube, Doom IWAD Sprites: Doom 64 Beta Sprite Edit: YourAverageMoron Idea Base: "Yeah, pretty much a joke weapon, but the code is pretty good. If you want to resubmit this as some kind of explosive projectile, I'd be up for including it in the armory, but not like this." -Gothic, 2023  Description: Essentially the same as the Normal Pistol, but *slightly* more balanced.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 1 week ago, by WimpyDoomguy       [Last Post](https://www.realm667.com/forum/closed-submissions/1911-submission-turbo-grenade-launcher#11563 "closing this due to inactivity") 2 years 5 months ago     by Gothic | Replies:7  Views:1334 | [Last Post](https://www.realm667.com/forum/closed-submissions/1911-submission-turbo-grenade-launcher#11563 "closing this due to inactivity") by Gothic      2 years 5 months ago |

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