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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1848-the-spider-chaingun) | [The Spider Chaingun](https://www.realm667.com/forum/closed-submissions/1848-the-spider-chaingun "Information: Name: The Spider Chaingun Class: 4 Type: Hitscan Summon: Spiderchaingun Ammotype: Clip  Credits: Code: BFGMajorMike Sounds: 3DRealms (From SuperChaingun) Sprites: Brutal Doom, Sergeant Mark IV Sprite Edits: BFGMajorMike Idea Base: The fact the brutal doom weapons don't have classic glove forms which is really annoying for people who want to retain classic gloves  Description: After the brutal brawl with the spider demon after the events of the first DooM, the UAC Recovered the spider mastermind parts and gibs, but took the chaingun in specialty, they have remade it to shoot 20-35 pellets per shot, all incendiary and armor penetrating, while some would consider this a joke weapon, it's best to be put at the end game to make it not over powered.  (Other Information) This is my first gun im truly happy with and I want all criticism, good or bad so I can improve, thanks, and enjoy  Download: https://drive.google.com/file/d/1OYeGyrXzFU9MuoiRdu6i8IupMpr_nKle/view?usp=sharing  Sprite: REMOVED")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 4 months ago, by BFG Major Mike       [Last Post](https://www.realm667.com/forum/closed-submissions/1848-the-spider-chaingun?start=20#11562 "Closing this due to inactivity.") 2 years 5 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1848-the-spider-chaingun?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1848-the-spider-chaingun?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/1848-the-spider-chaingun?start=20 "Page:3") | Replies:20  Views:3747 | [Last Post](https://www.realm667.com/forum/closed-submissions/1848-the-spider-chaingun?start=20#11562 "Closing this due to inactivity.") by Gothic      2 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1993-submission-infernal-beast) | [\[SUBMISSION\] Infernal Beast](https://www.realm667.com/forum/closed-submissions/1993-submission-infernal-beast "Info: Name: Infernal Beast Difficulty: medium Connections: none Summon: Infernalbeast Melee: yes Distance: projectile Type: Demon Brightmaps: no Actor modification: no ACS: no  Description: The Infernal Beast emerged from the fiery depths of hell to hunt down its prey. Not as sturdy as a Hellknight but much faster. Highly resistant to fire. Shoots barrages of fireballs while moving quickly into melee range.  Credits: Code: DeVloek GLDefs: DeVloek Sounds: JamesFarrell_97, cylon8472, magnuswaker, hykenfreak Sprites: Nmn, Midway, Freedoom Sprite Edit: DeVloek Idea Base: Hellhound mythology  Preview sprite:  Download link: https://drive.google.com/file/d/11zIKeaf01YT6t4kJQsio5F_9CDoQM4oj/view?usp=sharing")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 7 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/1993-submission-infernal-beast#11517) 2 years 6 months ago     by Gothic | Replies:8  Views:985 | [Last Post](https://www.realm667.com/forum/closed-submissions/1993-submission-infernal-beast#11517) by Gothic      2 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1990-asmd-mk-ii-update) | [ASMD Mk.II \[Update\]](https://www.realm667.com/forum/closed-submissions/1990-asmd-mk-ii-update "Name: ASMD Class: 6 - 7 Type: Fast Projectile Palette: Doom, Custom Summon: ASMD Ammo Type: ShockCharge (custom) Altfire: Slow explosive projectile/Shock Combo Powered Mode: No Brightmaps: No Actor modification: No ACS: No  Code: Rifleman GLDefs: Rifleman Sounds: Unreal Tournament, Doom Sprites: Gothic, Rifleman Sprite Edit: Rifleman Idea Base: ASMD Shock Rifle from UT99  Primary fire shoots superfast energy bolt, secondary fires slow explosive ball. It's possible to combine the attacks to create a devastating explosion.  Sprites:  Attached to the thread.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 7 months ago, by 9Rifleman       [Last Post](https://www.realm667.com/forum/closed-submissions/1990-asmd-mk-ii-update#11516) 2 years 6 months ago     by Gothic | Replies:8  Views:1314 | [Last Post](https://www.realm667.com/forum/closed-submissions/1990-asmd-mk-ii-update#11516) by Gothic      2 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1904-submission-doom-64-cacodemon) | [\[SUBMISSION\] Doom 64 Cacodemon](https://www.realm667.com/forum/closed-submissions/1904-submission-doom-64-cacodemon "Information: Name: Doom 64 Cacodemon Difficulty: Easy for Vanilla, Medium for the modified version Connections: Cacodemon (duh) Summon: D64Cacodemon (Beholder for the old cacodemon) Melee: Yes Distance: Shoots ball lightning. Has added effects in the modified variant, and can occassionally leave a fart cloud Type: Demon Brightmaps: Yes Actor modification: Replaces cacodemon ACS: No  Credits: Code: VikingBoyBilly GLDefs: VikingBoyBilly Sounds: fart noises were sounds i found on random free stock sound sites, electric sounds came from heretic and quake Sprites: VikingBoyBilly made them in Aseprite from scratch Sprite Edit: None Idea Base: The doom 1 cacodemon with slight doom64 aesthetic  Description: This is my take on a look for the doom 64 cacodemon that more closely resembles its appearance in doom 1 and 2. I worked on its sprites, doing multiple revisions, for a month. There was no 3d model; just aseprite. 3d modeling software like blender and magicavoxel are still too much for me to get to grips with how to use them so I grit my teeth and made the frames, one by one, in aseprite. I included the .ase files for anyone with aseprite to go ahead and look at and make adjustments if they want. Feel free to work on it more and edit it for whatever mod you like. I'm satisfied with my work and I hope you like it too.  I could have stopped with a bare replacement, but I got a bit carried away with the magic you can do in ZSCRIPT. I gave it additional behavior and mechancs to give it a new flavor, and I hope you hate them just as much as pain elementals. This differentiates it from the old doom64 cacodemon, that you can summon as "beholder" and now has 200 hp, but no map editor number so you will have to define it yourself if you still want to use it in your mods.  If all you want is a vanilla cacodemon replacement, that's what the _Vanilla.pk3s are for. 64Cacodemon is compatible with doom64 retribution and brutal doom 64, but if you're playing with doom64CE with a Doom64 iwad, you need to use D64CECacodemon.pk3 or D64CECacodemon_vanilla.pk3.  Author: VikingBoyBilly Email me at: Files: 64Cacodemon.pk3, 64Cacodemon_Vanilla.pk3, D64CECacodemon.pk3, D64CECacodemon_Vanilla.pk3, cacodemon.aseprite, ballightning.aseprite Release date: July 29, 2023 for iWads: Doom, Doom2, Doom64 works for: Doom64 retribution project, Brutal Doom 64, Doom64 CE. source port: Must use GZDoom v4.10.0 and up  Sprite:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 1 week ago, by VikingBoyBilly       [Last Post](https://www.realm667.com/forum/closed-submissions/1904-submission-doom-64-cacodemon#11502 "Well, nothing came out of this. Closing.") 2 years 6 months ago     by Gothic | Replies:7  Views:1775 | [Last Post](https://www.realm667.com/forum/closed-submissions/1904-submission-doom-64-cacodemon#11502 "Well, nothing came out of this. Closing.") by Gothic      2 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1994-update-chaos-cube) | [\[Update\] Chaos Cube](https://www.realm667.com/forum/closed-submissions/1994-update-chaos-cube "Name: Chaos Cube Difficulty: Medium Connection: None Summon: ChaosCube Melee: No Distance: Projectile Type: Mechanical, Magical Brightmaps: None Actor Modification: None ACS: None  Submitted: TheDoomedArchvile Decorate: TheDoomedArchvile, Eriance GLDefs: TheDoomedArchvile Sounds: Raven Software Sprites: Neoworm Idea Base: Guardian Cube and Neoworm's sprite sheet of this enemy Updated: TheDoomedArchvile 1/6/2024  Description: Large cubes that have been filled with so much magical energy that they have become sentient. Bent to the wills of their creators, these cubes will attack their enemies with a variety of spells. They telegraph their attacks with different movement patterns. Rearing up like a cobra, teleporting around like a magician, freezing in place like ice, and dancing like fire. They are as dangerous as their dances are captivating.  Updates:  * Now a PK3 file.  * Updated the code using A_Stop for better control over the telegraph movements for each attack.  * Updated the telegraph movement patterns for each attack.  * Credits updated to reflect name change.  * New Description.  Download link here: https://www.dropbox.com/scl/fi/i0fx4b3n0r24632k0adz0/ChaosCube_Updated.pk3?rlkey=4atdiswmz0ba47mqaw4m2tfl4&dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 7 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/1994-update-chaos-cube#11478) 2 years 7 months ago     by Gothic | Replies:1  Views:710 | [Last Post](https://www.realm667.com/forum/closed-submissions/1994-update-chaos-cube#11478) by Gothic      2 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1979-submission-ice-crystal-gun) | [\[SUBMISSION\] Ice Crystal Gun](https://www.realm667.com/forum/closed-submissions/1979-submission-ice-crystal-gun "Ok here is the updated Ice Crystal Gun from the Weapons Resource Wad thread.  What I have done:  - recreated the weapon sprites with a new frosty theme, animation and hands. They are now widescreen friendly - recoded in zscript - editor tags - decal added - dynamic lighting added - brightmaps added - png & ogg files - pk3 format - added a kick altfire to smash frozen enemies - ice shards now embed in enemies first before exploding  Code: Daniel, Kan3, Sir Robin, Captain Toenail GLDefs: lights.pk3, Captain Toenail Sounds: Unknown (wrw.wad) Sprites: DukeNukem3D, Heretic, Hexen, HacX, Daniel, Marty Kira, Sgt_Mark_IV, Craneo Sprite Edit: Captain Toenail Idea Base: Daniel's Crystal Gun from the Weapons Resource Wad.  Name: Ice Crystal Gun Class: 5 Type: Projectile Palette: Custom Summon: CrystalGun Ammo Type: CrystalAmmo Altfire: Yes Powered Mode: No Brightmaps: Yes Actor modification: No ACS: No  Description: Daniel's Ice Crystal Gun from the Weapons Resource Wad. Now with new graphics, effects and a kick attack!  This frigid weapon thrusts spikes of magical crystalline ice towards the enemy. These will seek out and embed themselves in their target, before promptly exploding, dealing additional ice damage.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1979-submission-ice-crystal-gun?start=10#11401 "I understand Gunslahyer_Pi. If there's demand I can make an additional simplified Zandro compatible version of the weapon.  In the meantime the original can always be grabbed from the Weapons Resource Wad.") 2 years 7 months ago     by CaptainToenail   - [1](https://www.realm667.com/forum/closed-submissions/1979-submission-ice-crystal-gun?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1979-submission-ice-crystal-gun?start=10 "Page:2") | Replies:10  Views:1956 | [Last Post](https://www.realm667.com/forum/closed-submissions/1979-submission-ice-crystal-gun?start=10#11401 "I understand Gunslahyer_Pi. If there's demand I can make an additional simplified Zandro compatible version of the weapon.  In the meantime the original can always be grabbed from the Weapons Resource Wad.") by CaptainToenail      2 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1981-tainted-spheres) | [Tainted Spheres](https://www.realm667.com/forum/closed-submissions/1981-tainted-spheres "Creating the corrupted soulsphere made me want to finish the set.  Information: Name: Tainted Spheres Type: Health, Powerup Palette: Doom, Hexen(Blur), Strife(Mega) Summon: RedSoul, BlackBlur, GoldInv, DarkMega Use type: Instant Duration: Instant Brightmaps: No Actor modification: No ACS: No  Credits: Code: Rifleman GLDefs: Rifleman Sprites: Doom/Hexen/Strife Sprite Edit: Rifleman Idea Base: I wanted to make a powerup that's been tainted by something unholy and give it some negative properties.  Description: These spheres work similarly to the normal ones. But pick them up quick, because they have unpleasant area effects! Particle effects added to visualize them.  Soulsphere that gives 150 HP instead of 100. But it also slowly hurts you when you get close and will tear out the souls of dead demons nearby and unleash them upon you.  Megasphere heals you quickly over 30 seconds, but it quickly heals the surrounding demons as well.  Invulnerability has no inverted map and reflects projectiles, but the monsters around it are invincible.  Invisibility hides the monsters around, but it lasts longer and makes you almost completely invisible. And you can't be hit by seekers.  Attached to the thread.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 7 months ago, by 9Rifleman       [Last Post](https://www.realm667.com/forum/closed-submissions/1981-tainted-spheres#11390) 2 years 7 months ago     by Gothic | Replies:4  Views:953 | [Last Post](https://www.realm667.com/forum/closed-submissions/1981-tainted-spheres#11390) by Gothic      2 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1912-submission-and-update-updated-vanilla-styled-m16) | [\[SUBMISSION\] and \[UPDATE\] Updated, Vanilla styled M16](https://www.realm667.com/forum/closed-submissions/1912-submission-and-update-updated-vanilla-styled-m16 "Information:Name: M16 Assault Rifle (Vanilla Style)Class: 4Type: HitscanPalette: DooMSummon: M16Ammo Type: ClipAltfire: NoPowered Mode: NoBrightmaps: NoActor modification: NoACS: NoCredits:Code:...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 1 week ago, by OKgo5555       [Last Post](https://www.realm667.com/forum/closed-submissions/1912-submission-and-update-updated-vanilla-styled-m16?start=10#11375) 2 years 7 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1912-submission-and-update-updated-vanilla-styled-m16?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1912-submission-and-update-updated-vanilla-styled-m16?start=10 "Page:2") | Replies:14  Views:2844 | [Last Post](https://www.realm667.com/forum/closed-submissions/1912-submission-and-update-updated-vanilla-styled-m16?start=10#11375) by Gothic      2 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1965-submission-fire-aura-sphere) | [\[SUBMISSION\] Fire Aura Sphere](https://www.realm667.com/forum/closed-submissions/1965-submission-fire-aura-sphere "Info Name: Fire Aura Sphere Type: Damage Aura Palette: Doom Summon: FireAuraSphere Use type: Instant Duration: Instant Brightmaps: No Actor modification: No ACS: No  Description: Gives the player a fiery aura that deals medium damage to all monsters within its radius and eventually incinerates them. Corpses will be burned to ashes as well. Most effective against large mobs.  Credits Code: DeVloek GLDEFS: DeVloek Sounds: id Software, GSC Game World Sprites: id Software Sprite Edit: DeVloek Idea base: Elemental damage auras from Grim Dawn  Sprite Preview  Download https://drive.google.com/file/d/1eXR4fdfu6pNYPLvYOx0LZL59SodgPWFY/view?usp=sharing  edit: fixed editor keys.  Also here's a pk3 that includes all 3 auras (Fire, Frost, Electric). Let me know which submission method is preferable, seperate or all in one pack. https://drive.google.com/file/d/1nx3kxHynRvL9R6a9H9Nw8J-1GcaOeLQj/view?usp=sharing")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/1965-submission-fire-aura-sphere#11300) 2 years 8 months ago     by Gothic | Replies:7  Views:836 | [Last Post](https://www.realm667.com/forum/closed-submissions/1965-submission-fire-aura-sphere#11300) by Gothic      2 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1962-tainted-soulsphere) | [Tainted Soulsphere](https://www.realm667.com/forum/closed-submissions/1962-tainted-soulsphere "Information:Name: Tainted SoulsphereType: HealthPalette: DoomSummon: RedSoulUse type: InstantDuration: InstantBrightmaps: NoActor modification: NoACS: NoCredits:Code: RiflemanGLDefs: RiflemanSprites:...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by 9Rifleman       [Last Post](https://www.realm667.com/forum/closed-submissions/1962-tainted-soulsphere#11299) 2 years 8 months ago     by Gothic | Replies:5  Views:918 | [Last Post](https://www.realm667.com/forum/closed-submissions/1962-tainted-soulsphere#11299) by Gothic      2 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1960-the-auto-9) | [The Auto 9](https://www.realm667.com/forum/closed-submissions/1960-the-auto-9 "1")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1960-the-auto-9#11285) 2 years 8 months ago     by Gothic | Replies:5  Views:823 | [Last Post](https://www.realm667.com/forum/closed-submissions/1960-the-auto-9#11285) by Gothic      2 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1969-update-sniper-rifle) | [\[update\] Sniper Rifle](https://www.realm667.com/forum/closed-submissions/1969-update-sniper-rifle "1")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1969-update-sniper-rifle#11284) 2 years 8 months ago     by Gothic | Replies:5  Views:935 | [Last Post](https://www.realm667.com/forum/closed-submissions/1969-update-sniper-rifle#11284) by Gothic      2 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1976-submission-blaster-pistol) | [\[SUBMISSION\] Blaster Pistol](https://www.realm667.com/forum/closed-submissions/1976-submission-blaster-pistol "The updated Blaster Pistol from the Weapons Resource Wad thread.  Code: Inuyasha_989, ctlcdn, Captain Toenail GLDefs: lights.pk3, Captain Toenail Sounds: Unknown (wrw.wad) Sprites: Doom, SiN, Inuyasha_989, Don Tello Sr. Sprite Edit: Inuyasha_989, Don Tello Sr., Captain Toenail Idea Base: Inuyasha_989's Blaster Pistol from the Weapons Resource Wad.  Name: Blaster Pistols Class: 2 Type: Projectile Palette: Doom Summon: BlasterPickup, BlasterPistols Ammo Type: Cell Altfire: Yes Powered Mode: No Brightmaps: Yes Actor modification: No ACS: No  Description: Inuyasha_989's Blaster Pistol from the Weapons Resource Wad. Now with new graphics, effects, and the ability to dual-wield!")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1976-submission-blaster-pistol#11283) 2 years 8 months ago     by Gothic | Replies:1  Views:793 | [Last Post](https://www.realm667.com/forum/closed-submissions/1976-submission-blaster-pistol#11283) by Gothic      2 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1967-submission-electric-aura-sphere) | [\[SUBMISSION\] Electric Aura Sphere](https://www.realm667.com/forum/closed-submissions/1967-submission-electric-aura-sphere "Info Name: Electric Aura Sphere Type: Damage Aura Palette: Doom Summon: ElectricAuraSphere Use type: Instant Duration: Instant Brightmaps: No Actor modification: No ACS: No  Description: Gives the player an electric aura that zaps random monsters within its radius and deals high damage to them. The zapped monster will be stunned for a brief moment. Most effective against small mobs and single monsters.  Credits Code: DeVloek GLDEFS: DeVloek Sounds: id Software, GSC Game World Sprites: id Software, Square Sprite Edit: DeVloek Idea base: Elemental damage auras from Grim Dawn  Sprite Preview  Download https://drive.google.com/file/d/1NLq5aanseEPVVfM-4nyjYRfqQU4kkZJG/view?usp=sharing  edit: fixed editor keys.  Also here's a pk3 that includes all 3 auras (Fire, Frost, Electric). Let me know which submission method is preferable, seperate or all in one pack. https://drive.google.com/file/d/1nx3kxHynRvL9R6a9H9Nw8J-1GcaOeLQj/view?usp=sharing")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/1967-submission-electric-aura-sphere#11282) 2 years 8 months ago     by Gothic | Replies:2  Views:680 | [Last Post](https://www.realm667.com/forum/closed-submissions/1967-submission-electric-aura-sphere#11282) by Gothic      2 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1966-submission-frost-aura-sphere) | [\[SUBMISSION\] Frost Aura Sphere](https://www.realm667.com/forum/closed-submissions/1966-submission-frost-aura-sphere "Info Name: Frost Aura Sphere Type: Damage Aura Palette: Doom Summon: FrostAuraSphere Use type: Instant Duration: Instant Brightmaps: No Actor modification: No ACS: No  Description: Gives the player a frosty aura that deals low damage to all monsters within its radius, slows them down and eventually freezes them. Corpses will be frozen as well and can be shattered. Most effective against large mobs.  Credits Code: DeVloek GLDEFS: DeVloek Sounds: id Software, GSC Game World Sprites: id Software Sprite Edit: DeVloek Idea base: Elemental damage auras from Grim Dawn  Sprite Preview  Download https://drive.google.com/file/d/1PyyiDwLHe6Q9quXlCOFjfE0uJTkMSNFV/view?usp=sharing  edit: fixed editor keys.  Also here's a pk3 that includes all 3 auras (Fire, Frost, Electric). Let me know which submission method is preferable, seperate or all in one pack. https://drive.google.com/file/d/1nx3kxHynRvL9R6a9H9Nw8J-1GcaOeLQj/view?usp=sharing")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/1966-submission-frost-aura-sphere#11281) 2 years 8 months ago     by Gothic | Replies:3  Views:776 | [Last Post](https://www.realm667.com/forum/closed-submissions/1966-submission-frost-aura-sphere#11281) by Gothic      2 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1932-slime-monster) | [Slime Monster](https://www.realm667.com/forum/closed-submissions/1932-slime-monster "1")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 10 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1932-slime-monster#11265) 2 years 8 months ago     by Gothic | Replies:9  Views:1245 | [Last Post](https://www.realm667.com/forum/closed-submissions/1932-slime-monster#11265) by Gothic      2 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1963-ettin-royal-guard) | [Ettin Royal Guard](https://www.realm667.com/forum/closed-submissions/1963-ettin-royal-guard "Information:  Name: Ettin Royal Guard Difficulty: Easy/Medium Connections: Ettin Summon: EttinRoyal Melee: Yes Distance: No Type: Demon/Magical Brightmaps: Yes Actor modification: No ACS: No  Credits:  Code: Rifleman Sounds: Hexen/Ettin Sprites: Hexen/Ettin Sprite Edit: Rifleman Idea Base: Wanted to make Ettins less useless, so I created a support actor for them.  Description:Only the strongest and most loyal amongst the Ettin get to become a Royal Guard.These hulking brutes inspire nearby Ettin to endure pain and chase enemies with more vigor,but can also slip through ranks to the front where the fighting's thickest. They will try to take you with them from behind the grave.  Sprite:  Download: Attached")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by 9Rifleman       [Last Post](https://www.realm667.com/forum/closed-submissions/1963-ettin-royal-guard#11264) 2 years 8 months ago     by Gothic | Replies:9  Views:1180 | [Last Post](https://www.realm667.com/forum/closed-submissions/1963-ettin-royal-guard#11264) by Gothic      2 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1974-update-claymore-mines) | [\[UPDATE\] Claymore Mines](https://www.realm667.com/forum/closed-submissions/1974-update-claymore-mines "Another old submission updated with modern GZDoom capabilities.  Changes: - New HUD and pickup sprites (now facing the right way :XD: ) - Recoded in zscript - dynamic lights - editor tags - pk3 format - 3D model for Hardware mode - New detonation behaviour - explodes in a 90 degree arc to the front only - New laser effect reveals detonation arc - Now cannot be targeted by enemies and autoaim - Short delay added before arming so it doesn't explode in your face  Code: Captain Toenail GLDefs: GZDoom (lights.pk3) Sounds: 3D Realms, insanity54 Sprites: Id Software, TNTTeam Sprite Edit: Captain Toenail Idea Base: Call of Duty and NAM  Name: Claymore Class: Level 8 Type: Placeable Mine Palette: Doom Summon: ClaymoreMine, PlacedClaymore, EnemyClaymore Ammotype: ClaymoreAmmo AltFire: No Powered Mode: No  Description: A 20th century bomb rigged with proximity sensors. Explodes in a cone shaped arc. Use them to set traps.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1974-update-claymore-mines#11263 "Updated the and") 2 years 8 months ago     by Gothic | Replies:1  Views:608 | [Last Post](https://www.realm667.com/forum/closed-submissions/1974-update-claymore-mines#11263 "Updated the and") by Gothic      2 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1973-update-aa-12-mp40-smasher) | [\[UPDATE\] AA-12, MP40, Smasher](https://www.realm667.com/forum/closed-submissions/1973-update-aa-12-mp40-smasher "Nothing too exciting here...  Changes: - weapons converted to zscript - editor tags added - updated to pk3 format  Otherwise they are the same as before, just repackaged in a more modern format.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1973-update-aa-12-mp40-smasher#11259 "Nothing too exciting here...  Changes: - weapons converted to zscript - editor tags added - updated to pk3 format  Otherwise they are the same as before, just repackaged in a more modern format.") 2 years 8 months ago     by CaptainToenail | Replies:0  Views:802 | [Last Post](https://www.realm667.com/forum/closed-submissions/1973-update-aa-12-mp40-smasher#11259 "Nothing too exciting here...  Changes: - weapons converted to zscript - editor tags added - updated to pk3 format  Otherwise they are the same as before, just repackaged in a more modern format.") by CaptainToenail      2 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1972-update-toaster) | [\[UPDATE\] Toaster](https://www.realm667.com/forum/closed-submissions/1972-update-toaster "This old buggy submission has now been updated.  Changes: - recoded in zscript - editor tags added - new muzzle flash graphics - dynamic lighting added - decal added - damage rebalanced - recoil pushback effect added - flame effect tidied up and fixed - flame missile no longer replaces plasmaball(!) - new pickup sprite - new fuel ammo and pickups added - repackaged in pk3 format  New updated info:  Code: Captain Toenail GLDefs: Captain Toenail Sounds: Timesplitters, Serious Sam Sprites: Explosion Generator, IPoG, Doom, Skulltag Sprite Edit: Captain Toenail Idea Base: Flamethrower weapons  Name: Toaster Class: 6 Type: Projectile Palette: Custom Summon: Toaster Ammo Type: ToasterFuel Altfire: No Powered Mode: No Brightmaps: No Actor modification: No ACS: No  Description: This scorcher projects a face-melting wall of flame ahead of the user. Careful, this weapon will burn through your fuel reserves in no time at all.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1972-update-toaster#11258 "This old buggy submission has now been updated.  Changes: - recoded in zscript - editor tags added - new muzzle flash graphics - dynamic lighting added - decal added - damage rebalanced - recoil pushback effect added - flame effect tidied up and fixed - flame missile no longer replaces plasmaball(!) - new pickup sprite - new fuel ammo and pickups added - repackaged in pk3 format  New updated info:  Code: Captain Toenail GLDefs: Captain Toenail Sounds: Timesplitters, Serious Sam Sprites: Explosion Generator, IPoG, Doom, Skulltag Sprite Edit: Captain Toenail Idea Base: Flamethrower weapons  Name: Toaster Class: 6 Type: Projectile Palette: Custom Summon: Toaster Ammo Type: ToasterFuel Altfire: No Powered Mode: No Brightmaps: No Actor modification: No ACS: No  Description: This scorcher projects a face-melting wall of flame ahead of the user. Careful, this weapon will burn through your fuel reserves in no time at all.") 2 years 8 months ago     by CaptainToenail | Replies:0  Views:882 | [Last Post](https://www.realm667.com/forum/closed-submissions/1972-update-toaster#11258 "This old buggy submission has now been updated.  Changes: - recoded in zscript - editor tags added - new muzzle flash graphics - dynamic lighting added - decal added - damage rebalanced - recoil pushback effect added - flame effect tidied up and fixed - flame missile no longer replaces plasmaball(!) - new pickup sprite - new fuel ammo and pickups added - repackaged in pk3 format  New updated info:  Code: Captain Toenail GLDefs: Captain Toenail Sounds: Timesplitters, Serious Sam Sprites: Explosion Generator, IPoG, Doom, Skulltag Sprite Edit: Captain Toenail Idea Base: Flamethrower weapons  Name: Toaster Class: 6 Type: Projectile Palette: Custom Summon: Toaster Ammo Type: ToasterFuel Altfire: No Powered Mode: No Brightmaps: No Actor modification: No ACS: No  Description: This scorcher projects a face-melting wall of flame ahead of the user. Careful, this weapon will burn through your fuel reserves in no time at all.") by CaptainToenail      2 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1971-submission-light-gun) | [\[SUBMISSION\] Light Gun](https://www.realm667.com/forum/closed-submissions/1971-submission-light-gun "Its basically the pistol, but a bit more powerful, and is a NES Zapper.  Credits: Code: JetteBoyTV Sounds: Nintendo, Free High Quality Sound FX, DEM-Tec Sprites: Mike12, ID Software Sprite Edit: JetteBoyTV Idea Base: The nintendo zapper  Info: Name: Light Gun Class: 2 Type: Hitscan Palette: Doom Summon: Lightgun Ammo Type: Cell Altfire: No Powered Mode: No Brightmaps: No Actor modification: No ACS: No")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by JetteBoy122       [Last Post](https://www.realm667.com/forum/closed-submissions/1971-submission-light-gun#11247) 2 years 8 months ago     by Gothic | Replies:3  Views:740 | [Last Post](https://www.realm667.com/forum/closed-submissions/1971-submission-light-gun#11247) by Gothic      2 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1968-submission-trident-tri-launcher) | [\[SUBMISSION\] Trident Tri-Launcher](https://www.realm667.com/forum/closed-submissions/1968-submission-trident-tri-launcher "It's been a while since I made a weapon for Doom, but I've been inspired to make something since seeing all these new awesome submissions recently.  This one is a fairly standard rocket launcher type weapon, but it has the option to fire three rockets at once, and some extra special effects.  Code: Captain Toenail GLDefs: GZDoom (lights.pk3) Sounds: simon13666, Mozfoo, 18hiltc Sprites: TimeSplitters (HUD weapon), Eriance (rocket), Doom Sprite Edit: Captain Toenail Idea Base: The rocket launcher from TimeSplitters  Name: Trident Tri-Launcher Class: 5 Type: Projectile Palette: Doom Summon: TripleLauncher Ammo Type: TripleRocketAmmo, TripleRocketBox Altfire: Yes Powered Mode: No Brightmaps: No Actor modification: No ACS: No  Description: The Trident Tri-Launcher is rumoured to be an offshoot of the shoulder cannon from the UAC's classified Revenant program.  While it may be less powerful than the conventional rocket launcher, it can fire a spread of three erratic missiles at once to devastating effect.  Dodge that!")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1968-submission-trident-tri-launcher?start=10#11245) 2 years 8 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1968-submission-trident-tri-launcher?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1968-submission-trident-tri-launcher?start=10 "Page:2") | Replies:11  Views:1933 | [Last Post](https://www.realm667.com/forum/closed-submissions/1968-submission-trident-tri-launcher?start=10#11245) by Gothic      2 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1871-the-super-grenade-launcher-submission) | [The Super Grenade Launcher Submission.](https://www.realm667.com/forum/closed-submissions/1871-the-super-grenade-launcher-submission "The Super Grenade Launcher Name: Super Grenade Launcher Class: 5 Type: Projectile Palette: Doom Summon: SuperGrenadeLauncher Ammotype: RocketAmmo AltFire: No  Credits  Code: BFGMajorMike Sounds: Valve Software, FreeDoom, the KDIZD Grenade Launcher Sprites: Killer-Frosty from Brutal Doom Insanity Nightmare Sprite Re-Edit: BFGMajorMike  Description: In a rapid need for Rapid Fire Explosives, the UAC came up with a simple yet lethal and effective idea, the Super Grenade Launcher, no reload needed, relatively fast rate of fire, reliable, the same damage as the rocket launcher, Rocket Launcher can kill a Baron in 5 Shots, so can this in 5 shots, but faster")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 2 months ago, by BFG Major Mike       [Last Post](https://www.realm667.com/forum/closed-submissions/1871-the-super-grenade-launcher-submission#11236) 2 years 8 months ago     by Gothic | Replies:9  Views:1285 | [Last Post](https://www.realm667.com/forum/closed-submissions/1871-the-super-grenade-launcher-submission#11236) by Gothic      2 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1948-submission-1897-trenchgun) | [\[SUBMISSION\] 1897 Trenchgun](https://www.realm667.com/forum/closed-submissions/1948-submission-1897-trenchgun "Info  Name: Trenchgun Class: 3 Type: Hitscan Palette: Doom Summon: Trenchgun, TrenchgunVanilla Ammo Type: Shell Altfire: No Powered Mode: No Brightmaps: No Actor modification: No ACS: No  Credits  Submitted: LossForWords Code: LossForWords Sprites: Sonik.O.Fan, Joblez, iD Software Sprite Edit: LossForWords Sounds: Fistful of Frags Team Idea base: 1897 Trenchgun  Description:  The notorious beast of the trenches, now yours to use. Tap fire to slam-fire, with less accuracy, but more damage. Comes with reloadable, and vanilla versions.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 9 months ago, by LossForWords       [Last Post](https://www.realm667.com/forum/closed-submissions/1948-submission-1897-trenchgun?start=10#11203) 2 years 8 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1948-submission-1897-trenchgun?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1948-submission-1897-trenchgun?start=10 "Page:2") | Replies:15  Views:2154 | [Last Post](https://www.realm667.com/forum/closed-submissions/1948-submission-1897-trenchgun?start=10#11203) by Gothic      2 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1959-submission-medic-commando) | [\[SUBMISSION\] Medic Commando](https://www.realm667.com/forum/closed-submissions/1959-submission-medic-commando "Information: Name: Medic Commando Difficulty: Medium Connections: Doom2 iwad Summon: MedicCommando Melee: No Distance: Projectile Type: Human, Undead Brightmaps: No Actor modification: None ACS: None  Description: This crafty commando swapped his bullet-spewing chaingun for a techno-magical, demon-healing dartgun.  The medic restores other enemies with healing darts, or can target you and steal your lifeforce and add it to his own!  And you thought the Archvile was bad news?  Credits: Code: Captain Toenail GLDefs: GZDoom (lights.pk3), Captain Toenail Sounds: FreeSound.org (loudernoises, tonnonic, MATRIXXX_) Sprites: Doom2, Hexen Sprite Edit: Captain Toenail Idea Base: Medic from Team Fortress 2")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1959-submission-medic-commando#11202) 2 years 8 months ago     by Gothic | Replies:2  Views:735 | [Last Post](https://www.realm667.com/forum/closed-submissions/1959-submission-medic-commando#11202) by Gothic      2 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1951-submission-vital-essence-vital-extract) | [\[SUBMISSION\] Vital Essence / Vital Extract](https://www.realm667.com/forum/closed-submissions/1951-submission-vital-essence-vital-extract "Info Name: Vital Essence / Vital Extract Type: Health Palette: Doom Summon: VitalEssence / VitalExtract Use type: Instant Duration: Instant Brightmaps: No Actor modification: No ACS: No  Description: Vital Essence and Vital Extract are the life blood sapped from torture victims in Hell. They work exactly like Medikit and Stimpack, put them in maps where UAC-issued first-aid kits break the immersion.  Credits Code: DeVloek Sprites: id Software Sprite Edit: DeVloek Idea base: an alternative to vanilla medikits  Sprite preview  Download https://drive.google.com/file/d/1xvxbST-HYHCGxgmDJUof73cEj6lIHhs4/view?usp=sharing")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 9 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/1951-submission-vital-essence-vital-extract#11173 "Yeah, sorry, I meant dynamic lights.") 2 years 8 months ago     by Gothic | Replies:5  Views:867 | [Last Post](https://www.realm667.com/forum/closed-submissions/1951-submission-vital-essence-vital-extract#11173 "Yeah, sorry, I meant dynamic lights.") by Gothic      2 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1927-submission-springfield-bolt-action-rifle) | [\[SUBMISSION\] Springfield Bolt-Action rifle](https://www.realm667.com/forum/closed-submissions/1927-submission-springfield-bolt-action-rifle "Submitted: Doomperson 999 Updated: Doomperson 999, Gothic Code: lolo_is_cool Sounds: Wild Weasel, EA games Sprites: lolo_is_cool, Blood, Gothic (ammo), Jaclyn Nash (pickup) Sprite Edit: Gothic Idea Base: The Kar98 by lolo_is_cool, inspired by the Kar98 from Call of Duty  The term "Springfield rifle" may refer to any one of several types of small arms produced by the Springfield Armory in Springfield, Massachusetts, for the United States armed forces. In modern usage, the term "Springfield rifle" most commonly refers to the Springfield Model 1903 for its use in both world wars. There were also numerous limited production, experimental, marksmanship, and sporting rifles produced by the Springfield Armory which are referred to as "Springfield rifles." Some examples of the smoothbore Springfield Model 1842 musket that were later modified with rifling and used during the American Civil War may also be called "Springfield rifles."")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 11 months ago, by Doomperson 999       [Last Post](https://www.realm667.com/forum/closed-submissions/1927-submission-springfield-bolt-action-rifle#11172) 2 years 8 months ago     by Gothic | Replies:5  Views:1067 | [Last Post](https://www.realm667.com/forum/closed-submissions/1927-submission-springfield-bolt-action-rifle#11172) by Gothic      2 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1956-submission-melter) | [\[SUBMISSION\] Melter](https://www.realm667.com/forum/closed-submissions/1956-submission-melter "Info Name: Melter Class: 6 Type: Beam Palette: Doom Summon: Melter Ammo Type: Cell Altfire: No Powered Mode: No Brightmaps: Yes Actor modification: No ACS: No  Description: Originally developed by the UAC as a mining tool, they quickly realised the Melter's deadly potential. Powered by standard UAC cell packs, it fires a highly concentrated plasma beam within a limited range. The weapon is prone to overheating, the built-in display will warn the user of high temperatures. If the temperature reaches dangerous levels, the weapon will shut down until it has cooled off. Allows installation of up to 3 heatsinks, each heatsink will prolong the firing duration by 33%. Heatsinks will be automatically installed when picked up.  Credits Submitted: DeVloek Code: DeVloek GLDefs: DeVloek Sounds: Aegersum, Reinsamba, Wildweasel, Verum384, DeVloek Sprites: Zrrion, id Software, DeVloek Sprite Edit: DeVloek Idea Base: Thunderbolt from Quake  Sprite preview  Download https://drive.google.com/file/d/1Ij0aFR7ishc2xs9jlLNTVm5cDTWssKuP/view?usp=sharing  The weapon's display doesn't show actual temperatures, it's just a simple gauge that goes from green to red when you keep holding the fire button. I added the °C only for the flavor, american modders can easily replace it with an °F, instructions are at the top of the ZSCRIPT file. Heatsinks are separate items that have to be picked up. The small red lights on the weapon indicate how many heatsinks are installed.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 8 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/1956-submission-melter?start=10#11171) 2 years 8 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1956-submission-melter?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1956-submission-melter?start=10 "Page:2") | Replies:14  Views:2195 | [Last Post](https://www.realm667.com/forum/closed-submissions/1956-submission-melter?start=10#11171) by Gothic      2 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1824-update-bow) | [\[Update\] Bow](https://www.realm667.com/forum/closed-submissions/1824-update-bow "Very awesome update to the bow overall. I love all the changes. The only thing I noticed while testing this is that if the player has a spell selected and dies, the enchanted arrow will remain on...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 6 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/1824-update-bow?start=10#11169 "Well, I'm pretty satisfied at how this turned out, so I'll go ahead and this.") 2 years 8 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1824-update-bow?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1824-update-bow?start=10 "Page:2") | Replies:11  Views:3257 | [Last Post](https://www.realm667.com/forum/closed-submissions/1824-update-bow?start=10#11169 "Well, I'm pretty satisfied at how this turned out, so I'll go ahead and this.") by Gothic      2 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1938-update-utnt-pyro-cannon) | [\[update\] UTNT Pyro Cannon](https://www.realm667.com/forum/closed-submissions/1938-update-utnt-pyro-cannon "1")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 9 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1938-update-utnt-pyro-cannon#11168 "And because I edited the DropFlame actor a bit, the has also been updated") 2 years 8 months ago     by Gothic | Replies:2  Views:887 | [Last Post](https://www.realm667.com/forum/closed-submissions/1938-update-utnt-pyro-cannon#11168 "And because I edited the DropFlame actor a bit, the has also been updated") by Gothic      2 years 8 months ago |

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