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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1635-uacg-12) | [UACG-12](https://www.realm667.com/forum/closed-submissions/1635-uacg-12 "Info: Name: UACG - 12 Class: 6 Type: Hitscan/Projectile Palette: Doom Summon: UACG12 Ammo Type: UACGEnergy (Custom) Altfire: Yes Powered Mode: No Brightmaps: Yes Added States: Yes ACS: No ZScript: Yes Description: UAC has made new type of plasmagun, the UACG-12. This weapon have 3 different firing modes, and regenerating ammo.  Credits: Submitted: Oxin ZScript: Oxin Sounds: ID Software Sprites: ID Software, Oxin Gldefs: Oxin   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 1 week ago, by Oxin       [Last Post](https://www.realm667.com/forum/closed-submissions/1635-uacg-12#10961 "No activity so far here, closing.") 2 years 11 months ago     by Gothic | Replies:8  Views:3656 | [Last Post](https://www.realm667.com/forum/closed-submissions/1635-uacg-12#10961 "No activity so far here, closing.") by Gothic      2 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1907-uac-smg) | [UAC Smg](https://www.realm667.com/forum/closed-submissions/1907-uac-smg "Name: UAC Smg Class: 4 Type: Hitscan Palette: Doom Summon: SidewaySmg Ammo Type: Clip Altfire: No Powered Mode: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: DoomDev667 Sounds: Id Software Sprites: Dr. Cosmobyte Sprite Edit: DoomDev667 Idea Base: A fast, and Souped up SMG.  Description: A rlly fast smg to clear out rooms in seconds.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 1 week ago, by Icws666oadw       [Last Post](https://www.realm667.com/forum/closed-submissions/1907-uac-smg#10956) 2 years 11 months ago     by Gothic | Replies:4  Views:983 | [Last Post](https://www.realm667.com/forum/closed-submissions/1907-uac-smg#10956) by Gothic      2 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1923-aug-combat-rifle) | [AUG Combat Rifle](https://www.realm667.com/forum/closed-submissions/1923-aug-combat-rifle "Name: AUG combat rifle Class: 4 Type: Hitscan Palette: Doom Summon: AUGRifle Ammo Type: Clip Powered Mode: No Added States: No ACS: No Altfire: Zoom  Credits: Submitted: Watermelon666 Decorate: Watermelon666 Sounds: Valve, Forgotten Hope 2 Sprites: Watermelon666, Ac!d, Doomguy5th, Escape From Tarkov, ID software Idea Base: AUG rifle")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 11 months ago, by Watermelon666       [Last Post](https://www.realm667.com/forum/closed-submissions/1923-aug-combat-rifle#10946) 2 years 11 months ago     by Gothic | Replies:6  Views:1155 | [Last Post](https://www.realm667.com/forum/closed-submissions/1923-aug-combat-rifle#10946) by Gothic      2 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1922-submission-kneeling-impaled-corpses) | [\[SUBMISSION\] Kneeling Impaled Corpses](https://www.realm667.com/forum/closed-submissions/1922-submission-kneeling-impaled-corpses "Name: More Skewered Corpses Connection: No Palette: Doom Summon: SkeweredZombieman, HeadlessSkeweredZombieman, Decap'dZombieman, SkeweredShotgunner, HeadlessSkeweredShotgunner, Decap'dShotgunner, SkeweredMarine, HeadlessSkeweredMarine, Decap'dMarine Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No  Submitted: PGE Decorate: PGE Sprites: AltGibDeaths (Kinsie, Phi108, and Minigunner for Shotgunner ItsNatureToDie and Minigunner for Zombieman) Sprite Edit: PGE Idea Base: Thought the unused death sprites for DG would look nice on a stick  Description: 9 sprites of kneeling corpses impaled on a spike. Three corpses to choose from (Marine, Zombieman, and Shotgunner), each with three sprites (Spike going through head, Headless, and Decapitated with head atop spike).")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 11 months ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/closed-submissions/1922-submission-kneeling-impaled-corpses#10919) 2 years 11 months ago     by Gothic | Replies:2  Views:799 | [Last Post](https://www.realm667.com/forum/closed-submissions/1922-submission-kneeling-impaled-corpses#10919) by Gothic      2 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1920-submission-infantry-rifle) | [\[SUBMISSION\] Infantry Rifle](https://www.realm667.com/forum/closed-submissions/1920-submission-infantry-rifle "Name: Infantry Rifle Class: 3 Type: Hitscan Palette: Doom Summon: InfantryRifle Ammo Type: Ammo30(Custom)  Description: Worn from generations of continuous use, the Infantry Rifle is an iconic and reliable service weapon. In practice, it's fairly accurate with decent damage, effective in both close and relatively far ranges. The only major trade-off is the rifle's limited clip capacity, which requires the weapon to be reloaded every eight rounds.  Submitted: Joblez Code: Joblez Sounds: Joblez, Cauldron, Infinity Ward Sprites: TNT Team, Tripwire, Joblez, Id Software, Sky_Hunter(Sketchfab) Sprite Edit: Joblez Idea Base: M1 Garand from Call of Duty 2")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 11 months ago, by Joblez\_I       [Last Post](https://www.realm667.com/forum/closed-submissions/1920-submission-infantry-rifle#10918) 2 years 11 months ago     by Gothic | Replies:2  Views:916 | [Last Post](https://www.realm667.com/forum/closed-submissions/1920-submission-infantry-rifle#10918) by Gothic      2 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1893-submission-beholder) | [\[SUBMISSION\] Beholder](https://www.realm667.com/forum/closed-submissions/1893-submission-beholder "Name: Beholder Summon: Beholder Melee: Yes Distance: Disintegration/Petrification Rays (functionally a fast projectile) Type: Demon, Magical Brightmaps: No Actor modification: No ACS: No  Code: PGE (with help from Werlynakadera) Sounds: Nintendo (A Link To The Past), Blizzard Entertainment (Starcraft) Sprites: Raven Software (Shadowcaster), Id Software (Doom/Doom II), Rogue Software (Strife) Team17 (Alien Breed 3D), NMN (Bug) Sprite Edit: Dolphman Idea Base: D&D Beholder  Description: Everyone's favorite racist balloon monster! Shoots disintegration and petrification rays (Disintegration is fast and does good damage, while petrification is faster at the cost of less damage), but also bites you when you get too close.  Meant for Heretic/Hexen maps, but works fine in Doom. Thanks to my friend Dolphman for the sprites!")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 3 weeks ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/closed-submissions/1893-submission-beholder?start=10#10903) 2 years 11 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1893-submission-beholder?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1893-submission-beholder?start=10 "Page:2") | Replies:14  Views:2256 | [Last Post](https://www.realm667.com/forum/closed-submissions/1893-submission-beholder?start=10#10903) by Gothic      2 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1916-update-railgun) | [\[UPDATE\] Railgun](https://www.realm667.com/forum/closed-submissions/1916-update-railgun "Name: Railgun Class: 6 Type: Rail Palette: Doom Summon: STRailgun Ammo Type: Cell Altfire: No Powered Mode: No  Submitted: Ghastly_dragon Decorate: Carnevil, PGE Sprites: Risen, Tesefy, Gothic Idea Base: Quake series' Railgun  Updated to use Tesefy's sexy new sprites. Functionally the same otherwise")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 3 days ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/closed-submissions/1916-update-railgun#10893) 3 years 10 hours ago     by Gothic | Replies:7  Views:1049 | [Last Post](https://www.realm667.com/forum/closed-submissions/1916-update-railgun#10893) by Gothic      3 years 10 hours ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1915-22rl-rifle) | [.22RL Rifle](https://www.realm667.com/forum/closed-submissions/1915-22rl-rifle "hello! this is my first post here, I bring you, a .22LR caliber semi-automatic sporting rifle, (uses regular pistol ammo for doom), the sprite was taken from a screenshot I made of the game "No more room in hell".  Name: .22 RL Rifle Class: 2 Type: Hitscan Palette: Custom Summon: RLRifle Ammo Type: Clip Powered Mode: No Added States: Fire ACS: No  Credits:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 4 days ago, by Watermelon666       [Last Post](https://www.realm667.com/forum/closed-submissions/1915-22rl-rifle#10892 "I think it is ok as it is now, if the author wants to update it later, feel free to do so.") 3 years 10 hours ago     by Gothic | Replies:2  Views:913 | [Last Post](https://www.realm667.com/forum/closed-submissions/1915-22rl-rifle#10892 "I think it is ok as it is now, if the author wants to update it later, feel free to do so.") by Gothic      3 years 10 hours ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1914-submission-summoner-doom-2016) | [\[SUBMISSION\] Summoner (Doom 2016)](https://www.realm667.com/forum/closed-submissions/1914-submission-summoner-doom-2016 "Name: Summoner Difficulty: Hard Connection: DoomImp, Demon, Spectre (can be changed to other monsters in the code) Summon: Summoner Melee: No Distance: Projectile, Summon Type: Demon, Arch-Vile Brightmaps: No Actor Modification: No ACS: no  Submitted: PGE Decorate: Craneo Sounds: Id Software, Bethesda, DBThanatos, Noiser\Phobos867 Sprites: Id Software, Eriance/Amuscaria, Sprite Edit: Craneo Idea Base: Doom 2016 Summoner  Description: The Summoner from Doom 2016. Hurls balls of Argent energy and can summon low-tier demons. Prioritize these pests, unless you want a wall of fodder blocking out your escape route.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 6 days ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/closed-submissions/1914-submission-summoner-doom-2016#10876 "I had to remove the Doomednum because it was too big.") 3 years 4 days ago     by Gothic | Replies:1  Views:880 | [Last Post](https://www.realm667.com/forum/closed-submissions/1914-submission-summoner-doom-2016#10876 "I had to remove the Doomednum because it was too big.") by Gothic      3 years 4 days ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1903-submission-phalanx-laser-tank) | [\[SUBMISSION\] Phalanx Laser Tank](https://www.realm667.com/forum/closed-submissions/1903-submission-phalanx-laser-tank "I always liked the zombie tank so I have made one for Strife.  Information: Name: Phalanx Laser Tank Difficulty: Hard Connections: Strife iwad required Summon: LaserTank Melee: No Distance: Projectile Type: Human, Cybernetic, Mechanical Brightmaps: Yes Actor modification: None ACS: None  Description: The Phalanx Laser Tank is a small armoured vehicle, piloted by an Acolyte of the Order. It is equipped with four heavy laser cannons and a top-mounted mortar. If its armour is breached it will detonate in a fiery explosion.  Credits: Code: Captain Toenail GLDefs: GZDoom (lights.pk3), Captain Toenail (brightmaps) Sounds: Strife, Freesound.org (ReadeOnly, alphatone, C3Sabertooth, IanM32) Sprites: Strife, DN3D Sprite Edit: Captain Toenail Idea Base: Enjay's Zombie Tank")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 1 week ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1903-submission-phalanx-laser-tank#10875 "I actually had to convert them, then translate the problematic colors to something I could identify later:  https://imgur.com/Ggt4Rge The colors in the last row glow in the dark. Then I had to do some copy paste in Paint.net with the original sprites and your edits. Now it looks good in software, and great in hardware render. Truecolor users will have to deal with the lights turned off, though. Anyway,") 3 years 4 days ago     by Gothic | Replies:7  Views:919 | [Last Post](https://www.realm667.com/forum/closed-submissions/1903-submission-phalanx-laser-tank#10875 "I actually had to convert them, then translate the problematic colors to something I could identify later:  https://imgur.com/Ggt4Rge The colors in the last row glow in the dark. Then I had to do some copy paste in Paint.net with the original sprites and your edits. Now it looks good in software, and great in hardware render. Truecolor users will have to deal with the lights turned off, though. Anyway,") by Gothic      3 years 4 days ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1902-submission-nightmare-imp) | [\[SUBMISSION\] Nightmare Imp](https://www.realm667.com/forum/closed-submissions/1902-submission-nightmare-imp "Name: Nightmare Imp Difficulty: Easy Connection: DoomImp Summon: NImp Melee: Yes Distance: Projectile Type: Demon Brightmaps: No Actor modification: No ACS: No  The Nightmare Imp from Doom 64. Behaves how an Imp behaves on Nightmare, but on other difficulties. Set your game to Nightmare, you're in for a real treat once you see a double Nightmare Imp ;).  Code: (whoever did the Imp code for ZDoom, Gothic please add in whoever did it), PGE Sounds: Id Software (Doom/Doom II), Midway Games (Doom 64) Sprites: Id Software (Doom/Doom II) Sprite Edit: Shallow B Idea Base: Doom 64 Nightmare Imp (no duh)  EDIT: Changed projectile, added DECALDEFs and GLDEFs (kept the Melee the same, since that's how it works in D64)")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 2 weeks ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/closed-submissions/1902-submission-nightmare-imp#10874) 3 years 4 days ago     by Gothic | Replies:6  Views:943 | [Last Post](https://www.realm667.com/forum/closed-submissions/1902-submission-nightmare-imp#10874) by Gothic      3 years 4 days ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1899-submission-bishop-mk2) | [\[SUBMISSION\] Bishop MK2](https://www.realm667.com/forum/closed-submissions/1899-submission-bishop-mk2 "I decided to dip my toes into zscript for this one - it is a new boss enemy for Strife. It is a multipart monster consisting of two actors stuck together. Let me tell you it was a pain to get working correctly.  Credits: Code: Captain Toenail GLDefs: GZDoom (lights.pk3) Sounds: Strife Sprites: Strife Sprite Edit: Captain Toenail Idea Base: Heavy Hover Tank from Quake4  Information: Name: Bishop MK2 Difficulty: Hard Connections: Strife iwad required Summon: HoverBishopPlatform Melee: No Distance: Projectile Type: Cyborg Brightmaps: None Actor modification: None ACS: None  Description: After its defeat, the Bishop's design was revisited and retrofitted by the Order to create this new cybernetic transhuman nightmare.  The Bishop MK2 is armed with an explosive, shoulder-mounted energy torpedo cannon. The Bishop's torso is mounted atop an autonomous hover platform, forgoing the mechanised legs of the previous design.  The hover platform is a combination of technology derived from the Programmer's platform and the Sentinel robot. It is capable of moving independently from the Bishop's control. The platform is surrounded by rotating jets of flame which help keep it aloft, and it is armed with its own laser strip which it will fire rapidly when in close range.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 2 weeks ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1899-submission-bishop-mk2#10848 "That looks amazing.") 3 years 1 week ago     by Gothic | Replies:4  Views:909 | [Last Post](https://www.realm667.com/forum/closed-submissions/1899-submission-bishop-mk2#10848 "That looks amazing.") by Gothic      3 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1900-submission-cyber-satyr) | [\[SUBMISSION\] Cyber Satyr](https://www.realm667.com/forum/closed-submissions/1900-submission-cyber-satyr "Name: Cyber-Satyr Difficulty: Medium Connection: None Summon: CySatyr Melee: No (You probably wouldn't want to get close to a shotgun anyway) Distance: Hitscan Type: Demon, Cybernetic Brightmaps: No Actor modification: No ACS: No  Description: Apparently, Hell's higher-ups weren't pleased with the satyr's performance, so they lopped off their forearm and gave them a shotgun. Window Sniper/Early Mini-Boss/Infighter Supremo.  Code: Vader, PGE Sounds: Id Software (Doom/Doom II), BlueFireZ88 (H2P ZDoom Patch), Vader (KDiZD), Mattbrattll (Cyber Hell Knight) Tsran (Sound Edit) Sprites: Id Software (Doom/Doom II) Sprite Edit: Vader (KDiZD), Skelegant (Rocket Imp), PGE (Main Editing) Idea Base: Mid tier demon with a hitscan attack")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 2 weeks ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/closed-submissions/1900-submission-cyber-satyr#10842 "I had to fix a typo in a directory, the sounds folder must be called "Sounds", not "Sound"") 3 years 1 week ago     by Gothic | Replies:2  Views:866 | [Last Post](https://www.realm667.com/forum/closed-submissions/1900-submission-cyber-satyr#10842 "I had to fix a typo in a directory, the sounds folder must be called "Sounds", not "Sound"") by Gothic      3 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1906-submission-skull-key-gizmos) | [\[SUBMISSION\] Skull Key Gizmos](https://www.realm667.com/forum/closed-submissions/1906-submission-skull-key-gizmos "Name: Skull Key Gizmos Connection: No Palette: Doom Summon: RedSkullGizmo, BluSkullGizmo, YelSkullGizmo Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Description: Some Doom-style key gizmos for doors/objects activated by skull keys.  Submitted: PGE Decorate: PGE Sprites: id Software Sprite Edit: PGE Idea Base: Heretic Key Gizmos, absence of Skull Key Gizmos on R667")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 1 week ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/closed-submissions/1906-submission-skull-key-gizmos#10841) 3 years 1 week ago     by Gothic | Replies:3  Views:769 | [Last Post](https://www.realm667.com/forum/closed-submissions/1906-submission-skull-key-gizmos#10841) by Gothic      3 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1894-submission-bog-beast) | [\[SUBMISSION\] Bog Beast](https://www.realm667.com/forum/closed-submissions/1894-submission-bog-beast "Information: Name: Bog Beast Difficulty: Medium Connections: Hexen iwad required Summon: Bogbeast Melee: No Distance: Projectile Type: Magical, Beast, Poison Brightmaps: Yes Actor modification: None ACS: None  Description: The frozen Wendigo's slimy, smelly, swamp-dwelling cousin. The Bog Beast can be found lurking in the misty depths of Cronos’s swamps, its glowing yellow eyes shining through the thick fog.  Watch out for its venomous dual magic projectile attack. The Bog Beast is resistant to poison damage and has a small chance of leaving behind a cloud of poisonous vapour upon death.  Credits: Code: Captain Toenail GLDEFs: GZDoom (lights.pk3) Sounds: Freesound.org (Darsycho, EminYILDIRIM) Sprites: Hexen, Heretic Sprite Edit: Captain Toenail Idea Base: https://tvtropes.org/pmwiki/pmwiki.php/Main/SwampMonster")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 3 weeks ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1894-submission-bog-beast#10832) 3 years 1 week ago     by Gothic | Replies:1  Views:885 | [Last Post](https://www.realm667.com/forum/closed-submissions/1894-submission-bog-beast#10832) by Gothic      3 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1817-king-scape) | [King Scape](https://www.realm667.com/forum/closed-submissions/1817-king-scape "So , this started as a inside joke with me and a friend talking about how I look like a doom final boss. And so i went off to scripting a Fatso annoying enough to make you cry, shit and bleed all your happiness away.  * He has a hefty 2500 HP with an insane attack speed thanks to MISSILEMORE and MISSILEEVENMORE, 3 abilities , of which one is passive, And he can float his ass into outer space ( but limited to around 512 Z because i hate shooting monsters high in the air ).  * The first ability lets him fire off Homing Missiles marked with a particle fountain that slowly follows you till it either hits a ceiling that is not "F_SKY1", or till it reaches you, where then it will fire off 4 missiles towards your current location.  * The second ability lets my fatass go invisible and relocate when it gets hurt. With a simple formula (Maxhealth-CurrentHealth/100) and a A_Jump function, gives ZKingScape a max chance of 25 to go invisible for 10 seconds , relocate and then flame your ass from behind. Tho this can be avoided if you make it feel pain , after which it will start attacking again.  * Now the third ability lets it spawn minions around it every 2000 ticks or so ( around 57 seconds ) and distract you from your main goal.  I hope you enjoy this madness-fueled monster.  PS: If you wanna test him out first , load in the zip file and go to MAP00 ( console "map map00" ). It's a small testing arena i made.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 7 months ago, by Scape       [Last Post](https://www.realm667.com/forum/closed-submissions/1817-king-scape#10831 "Rejected due to lack of interest.") 3 years 1 week ago     by Gothic | Replies:5  Views:1482 | [Last Post](https://www.realm667.com/forum/closed-submissions/1817-king-scape#10831 "Rejected due to lack of interest.") by Gothic      3 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1908-submission-normal-pistol) | [\[Submission\] Normal Pistol](https://www.realm667.com/forum/closed-submissions/1908-submission-normal-pistol "Name: Pistol Class: 5 Type: Pistol Palette: Doom Summon: ExplosivePistol Ammo Type: Clip Altfire: None Brightmaps: None Actor modification: None  Credits: Code: ME Sounds: Doom IWAD, youtube Sprites: Doom IWAD, Brutal Doom Idea Base: I want explosive pistol.  Description: It's a pistol. That's all you need to know.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 1 week ago, by WimpyDoomguy       [Last Post](https://www.realm667.com/forum/closed-submissions/1908-submission-normal-pistol#10830 "Yeah, pretty much a joke weapon, but the code is pretty good. If you want to resubmit this as some kind of explosive projectile, I'd be up for including it in the armory, but not like this.") 3 years 1 week ago     by Gothic | Replies:2  Views:904 | [Last Post](https://www.realm667.com/forum/closed-submissions/1908-submission-normal-pistol#10830 "Yeah, pretty much a joke weapon, but the code is pretty good. If you want to resubmit this as some kind of explosive projectile, I'd be up for including it in the armory, but not like this.") by Gothic      3 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1896-submission-flasher) | [\[SUBMISSION\] Flasher](https://www.realm667.com/forum/closed-submissions/1896-submission-flasher "Description: The Flasher is an experimental weapon designed by the UAC to convert plasma cells into a devastating flamethrower-type weapon. In practice, the Flasher throws 3 large fireballs that...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 3 weeks ago, by Joblez\_I       [Last Post](https://www.realm667.com/forum/closed-submissions/1896-submission-flasher#10826) 3 years 1 week ago     by Gothic | Replies:4  Views:865 | [Last Post](https://www.realm667.com/forum/closed-submissions/1896-submission-flasher#10826) by Gothic      3 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1861-quake-corpses) | [Quake Corpses](https://www.realm667.com/forum/closed-submissions/1861-quake-corpses "Name: Quake Corpses Connection: No Palette: Doom Summon: QuakeCorpse(1-5), HookedDopefish Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Submitted: Gothic Code: Gothic Sprites: id Software (Quake 1&2) Sprite Edit: Gothic  Description: The corpses from textures used in the DM Quake map "Place of Two Deaths", recolored to fit the other Doom corpses. Also included is the Dopefish easter egg from Quake II.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 3 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1861-quake-corpses#10724 "So far no complains or suggestions, and people like this, so to speed things up, I'm gonna upload this myself https://www.realm667.com/en/repository-18489/prop-stop-mainmenu-163-64831/gore-a-corpses-mainmenu-167-96249/2542-quake-corpses  And as a bonus, I updated the Blood Skull, with new sounds and sprites for the projectiles https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/1641-blood-skull") 3 years 3 weeks ago     by Gothic | Replies:2  Views:982 | [Last Post](https://www.realm667.com/forum/closed-submissions/1861-quake-corpses#10724 "So far no complains or suggestions, and people like this, so to speed things up, I'm gonna upload this myself https://www.realm667.com/en/repository-18489/prop-stop-mainmenu-163-64831/gore-a-corpses-mainmenu-167-96249/2542-quake-corpses  And as a bonus, I updated the Blood Skull, with new sounds and sprites for the projectiles https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/1641-blood-skull") by Gothic      3 years 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1860-console-doom-corpses) | [Console Doom Corpses](https://www.realm667.com/forum/closed-submissions/1860-console-doom-corpses "Name: Console Doom Corpses Connection: No Palette: Doom Summon: ConsoleCorpse(1-2) Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Submitted: Gothic Code: Gothic Sprites: id Software (Doom Jaguar) Sprite Edit: Gothic  Description: The corpses from the console versions of Doom edited as props.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 3 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1860-console-doom-corpses#10723 "So far no complains or suggestions, and people like this, so to speed things up, I'm gonna upload this myself https://www.realm667.com/en/repository-18489/prop-stop-mainmenu-163-64831/gore-a-corpses-mainmenu-167-96249/2536-console-doom-corpses") 3 years 3 weeks ago     by Gothic | Replies:3  Views:978 | [Last Post](https://www.realm667.com/forum/closed-submissions/1860-console-doom-corpses#10723 "So far no complains or suggestions, and people like this, so to speed things up, I'm gonna upload this myself https://www.realm667.com/en/repository-18489/prop-stop-mainmenu-163-64831/gore-a-corpses-mainmenu-167-96249/2536-console-doom-corpses") by Gothic      3 years 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1882-submission-hitodama) | [\[SUBMISSION\] Hitodama](https://www.realm667.com/forum/closed-submissions/1882-submission-hitodama "Name: Hitodama Connection: None Palette: PNG Summon: HitoBlue, HitoRed, HitoOrange Destroyable: No Special Effects: None Submitted: PGE Code: PGE, JMartinez2098 Sounds: Valve Software (Half-Life) Sprites: id Software (Doom/Doom II) Sprite Edit: PGE Idea Base: Japanese Hitodama Description: A soul separated from its body, all it can do is float about,crying out in vain hope to return to the land of the living.  Comes in blue, orange, and red.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 1 month ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/closed-submissions/1882-submission-hitodama#10722 "Added https://www.realm667.com/en/repository-18489/prop-stop-mainmenu-163-64831/hell-a-magic-mainmenu-168-40302/2538-hitodama") 3 years 3 weeks ago     by Gothic | Replies:7  Views:1072 | [Last Post](https://www.realm667.com/forum/closed-submissions/1882-submission-hitodama#10722 "Added https://www.realm667.com/en/repository-18489/prop-stop-mainmenu-163-64831/hell-a-magic-mainmenu-168-40302/2538-hitodama") by Gothic      3 years 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1881-submission-more-monster-corpses) | [\[SUBMISSION\] More Monster Corpses](https://www.realm667.com/forum/closed-submissions/1881-submission-more-monster-corpses "Sorry, if I'm breaking some submission rules here, the submission template is missing. This mod simply completes the selection of monster corpses for your doom maps, just in case you really wanted a dead Mancubus in your level! This mod contains: Arachnotron Archvile BaronOfHell CyberDemon Spectre ChaingunGuy Fatso Revenant SpiderMasterMind WolfensteinSS PainElemental was excluded because it doesn't have a corpse. Credits:There isn't any art in this .pk3, it just uses the corpses of whatever Doom mod you have.DECORATE is by me, though.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 1 month ago, by YourAverageMoron       [Last Post](https://www.realm667.com/forum/closed-submissions/1881-submission-more-monster-corpses#10721 "Added https://www.realm667.com/en/repository-18489/prop-stop-mainmenu-163-64831/gore-a-corpses-mainmenu-167-96249/2545-vanilla-doom-corpses") 3 years 3 weeks ago     by Gothic | Replies:6  Views:1023 | [Last Post](https://www.realm667.com/forum/closed-submissions/1881-submission-more-monster-corpses#10721 "Added https://www.realm667.com/en/repository-18489/prop-stop-mainmenu-163-64831/gore-a-corpses-mainmenu-167-96249/2545-vanilla-doom-corpses") by Gothic      3 years 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1884-submission-lavamander) | [\[SUBMISSION\] Lavamander](https://www.realm667.com/forum/closed-submissions/1884-submission-lavamander "Name: Lavamander Difficulty: Hard Connection: none Summon: Lavamander Melee: Yes Distance: Yes Type: Reptile, Mutant GLDEFs: Yes Submitted: Ganbare-Lucifer Decorate: Hexereticdoom, Ganbare-Lucifer Sounds: Hexereticdoom Sprites: Raymoohawk Sprite Edits: HorrorMovieRei  https://drive.google.com/file/d/17YZw9iAwD23tO_dkC-_0CcTh-qVjq9LK/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 1 month ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/1884-submission-lavamander#10720 "Added https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/other-style/2539-lavamander") 3 years 3 weeks ago     by Gothic | Replies:3  Views:856 | [Last Post](https://www.realm667.com/forum/closed-submissions/1884-submission-lavamander#10720 "Added https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/other-style/2539-lavamander") by Gothic      3 years 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1885-submission-xenodemon) | [\[SUBMISSION\] Xenodemon](https://www.realm667.com/forum/closed-submissions/1885-submission-xenodemon "Name: Xenodemon Difficulty: Medium Connections: None Summon: Xenodemon Melee: Yes Distance: Projectile Type: Demon GLDEFs: Yes Submitted: Ganbare-Lucifer Decorate: Captain Toenail Sounds: Doom64, HalfLife, Strife Sprites: Doom, Doom64 Sprite Edit: Captain Toenail Idea Base: Xen aliens from Half Life  A deadly Cacodemon powered by electricity  https://drive.google.com/file/d/1M5tguTSCeqxZKYgkMVSnMH_ZPRfpTb3h/view?usp=drive_link  I noticed Captain Toenail tried to submit this one, however, no idea what happened to the submission since it vanished in thin air.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 1 month ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/1885-submission-xenodemon#10719 "Added https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/2544-xenodemon") 3 years 3 weeks ago     by Gothic | Replies:7  Views:891 | [Last Post](https://www.realm667.com/forum/closed-submissions/1885-submission-xenodemon#10719 "Added https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/2544-xenodemon") by Gothic      3 years 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1883-submission-nukeptyle) | [\[SUBMISSION\] Nukeptyle](https://www.realm667.com/forum/closed-submissions/1883-submission-nukeptyle "Name: Nukeptyle Difficulty: Hard Connection: none Summon: Nukeptyle Melee: Yes Distance: Yes Type: Reptile, Mutant GLDEFs: Yes Submitted: Ganbare-Lucifer Decorate: Hexereticdoom, Ganbare-Lucifer Sounds: Hexereticdoom Sprites: Raymoohawk Sprite Edits: HorrorMovieRei  https://drive.google.com/file/d/12w5DED6NepnOlYC3gyhf1jGyXLt7gV6Y/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 1 month ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/1883-submission-nukeptyle#10718 "Added https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/other-style/2541-nukeptyle") 3 years 3 weeks ago     by Gothic | Replies:3  Views:788 | [Last Post](https://www.realm667.com/forum/closed-submissions/1883-submission-nukeptyle#10718 "Added https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/other-style/2541-nukeptyle") by Gothic      3 years 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1888-submission-tar-stalker) | [\[SUBMISSION\] Tar Stalker](https://www.realm667.com/forum/closed-submissions/1888-submission-tar-stalker "Information: Name: Tar Stalker Difficulty: Medium Connections: None Summon: Tarman Melee: Yes Distance: Projectile Type: Magical, Beast, Tar Brightmaps: None Actor modification: None ACS: None  Description: A living sentient puddle of evil oily ooze. When in liquid form it cannot be targeted. It will take a beastly humanoid form to attack - when in this state it is vulnerable to damage.  Credits: Code: Captain Toenail Sounds: Freesound.org, Hexen Sprites: Hexen Sprite Edit: Captain Toenail Idea Base: Armus from Star Trek TnG and Hexen's Stalker")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 1 month ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1888-submission-tar-stalker#10717 "Added https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/heretic-hexen-style-mainmenu-137-49102/2543-tar-stalker") 3 years 3 weeks ago     by Gothic | Replies:1  Views:761 | [Last Post](https://www.realm667.com/forum/closed-submissions/1888-submission-tar-stalker#10717 "Added https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/heretic-hexen-style-mainmenu-137-49102/2543-tar-stalker") by Gothic      3 years 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1887-submission-nethersyst) | [\[SUBMISSION\] Nethersyst](https://www.realm667.com/forum/closed-submissions/1887-submission-nethersyst "Name: Nethersyst Difficulty: Medium Connections: None Summon: Nethersyst Melee: Yes Distance: Projectile Type: Demon GLDEFs: No Submitted: Ganbare-Lucifer Decorate: Hexereticdoom, Ganbare-Lucifer Sounds: Unholypimpin, Amuscaria, Ganbare-Lucifer Sprites: id Software Sprite Edits: Unholypimpin, Amuscaria  https://drive.google.com/file/d/1DXzjlSXOmAdSAZ7SLu3Dzghs-tJixJsB/view?usp=drive_link  Noticed this also was another attempted submission, this time by Unholypimpin, will try to get feedback to polish it a bit.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 1 month ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/1887-submission-nethersyst#10716 "Added https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/2540-nethersyst") 3 years 3 weeks ago     by Gothic | Replies:3  Views:838 | [Last Post](https://www.realm667.com/forum/closed-submissions/1887-submission-nethersyst#10716 "Added https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/2540-nethersyst") by Gothic      3 years 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1886-submission-drog) | [\[SUBMISSION\] Drog](https://www.realm667.com/forum/closed-submissions/1886-submission-drog "Name: Drog Difficulty: Easy Connections: None Summon: Drog Melee: Yes Distance: Projectile Type: Demon GLDEFs: Yes Submitted: Ganbare-Lucifer Decorate: Hexereticdoom, RaspberryJames, Ganbare-Lucifer Sounds: RaspberryJames, Hexereticdoom Sprites: id Software Sprite Edits: RaspberryJames, RaspberryJames  A nasty monster that is derived from a type of amphibian specimen, that once was infected by an abnormal amount of toxic waste from the UAC labs. Although it bears a small resemblance to a Cacodemon, it is NOT capable of floating in the air, but it can perform great leaps to attack whoever gets in front of it.  https://drive.google.com/file/d/1obyopXzxeaeRN5vl4R7_DTcXiwSrnsqN/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 1 month ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/1886-submission-drog?start=10#10715 "Added https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/2537-drog") 3 years 3 weeks ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1886-submission-drog?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1886-submission-drog?start=10 "Page:2") | Replies:10  Views:2240 | [Last Post](https://www.realm667.com/forum/closed-submissions/1886-submission-drog?start=10#10715 "Added https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/2537-drog") by Gothic      3 years 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1867-auto-cannon-submission) | [Auto Cannon Submission](https://www.realm667.com/forum/closed-submissions/1867-auto-cannon-submission "Info:  Name: Auto Cannon Class: 3ish Type: Hitscan Palette: Doom Summon: AutoCannon Ammotype: Shells Altfire: No PoweredMode: No Brightmaps: No AddedStates: No ACS: No  Credits:  Original Sprites: Martinez2098 Decorate: BFGMajorMike Sounds: Pump action shotgun from the 4th page of the Armory Shell Casings: SmoothDoom Sprite Edit: BFGMajorMike Idea: The Auto Cannon on US Marine Ships if it was hand held  Description:After the success of their big guns like The Heavy Machine Gun, Light Machine gun, Repeater, Etc, the UAC decided to put a green light for a heavy modification of the US Navy's Auto Cannons, now in Heavy Grade for decimating buildings, cars, and medium sized battalions, but now in the War against hell, it is now essentially spat out like halloween candy to all troops, including you which is now yours to wield.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 3 months ago, by BFG Major Mike       [Last Post](https://www.realm667.com/forum/closed-submissions/1867-auto-cannon-submission?start=30#10714 "Added https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/2535-auto-cannon") 3 years 3 weeks ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1867-auto-cannon-submission?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1867-auto-cannon-submission?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/1867-auto-cannon-submission?start=20 "Page:3") - [4](https://www.realm667.com/forum/closed-submissions/1867-auto-cannon-submission?start=30 "Page:4") | Replies:33  Views:4051 | [Last Post](https://www.realm667.com/forum/closed-submissions/1867-auto-cannon-submission?start=30#10714 "Added https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/2535-auto-cannon") by Gothic      3 years 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1838-gansta-tec-9) | [Gansta TEC-9](https://www.realm667.com/forum/closed-submissions/1838-gansta-tec-9 "Name: TEC-9 Class: 2 Type: Hitscan Palette: Custom Summon: Ghat Ammo Type: Clip Powered Mode: No Added States: No Submitted: DoomDev667 Decorate: DoomDev667 Sounds: ScubaSteve Sprites: YukesVonFaust Idea Base: auto tec-9 smg ACS: No Info: I hope you like blasting zombiemen with a auto smg! This tec-9 ain't nothing to fuck with!")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 5 months ago, by Icws666oadw       [Last Post](https://www.realm667.com/forum/closed-submissions/1838-gansta-tec-9#10648 "Changed the summon name to Tec9 to keep things simple") 3 years 1 month ago     by Gothic | Replies:7  Views:1301 | [Last Post](https://www.realm667.com/forum/closed-submissions/1838-gansta-tec-9#10648 "Changed the summon name to Tec9 to keep things simple") by Gothic      3 years 1 month ago |

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