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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1830-submission-venor) | [\[SUBMISSION\] Venor](https://www.realm667.com/forum/closed-submissions/1830-submission-venor "Information Name: Venor Difficulty: Easy Connection: None Summon: Venor Melee: Yes Distance: No Type: Rotten Demon Brightmaps: Yes ACS: No Actor modification: No  Credits Code: Kan3 GLDefs: Kan3 Sounds: Kan3, Id Software Sprites: Kan3 Sprite Edit: Kan3  Description Limbs under ground Beneath your feet Will have you bound And begun to eat  Sprite    Download Link  I'll write a bit more info here for the submission: This is a "trap monster" (no pun). It's flat, laying in the ground in the dark waiting for a victim, any type of victim! It will attack any living being that enters his perception field and it will devour it from below dragging it with its ghostly rotten hands.  I tested this thing thoroughly in several environments and scenarios, I found no real glitch or bug, but since this is the first time I try making something with a different AI than a normal Doom monster, I still have doubts about its performance (even if, personally, I'm greatly satisfied and proud about it). Let me know!")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 7 months ago, by Kan3       [Last Post](https://www.realm667.com/forum/closed-submissions/1830-submission-venor#10269) 3 years 7 months ago     by Gothic | Replies:8  Views:1208 | [Last Post](https://www.realm667.com/forum/closed-submissions/1830-submission-venor#10269) by Gothic      3 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1825-update-parallaxing-sky-viewpoint) | [\[UPDATE\] Parallaxing Sky Viewpoint](https://www.realm667.com/forum/closed-submissions/1825-update-parallaxing-sky-viewpoint "Information: Code: inkoalawetrust (Rewritten code), DrPyspy (Original code) GLDEFS: N/A Sounds: N/A Sprite Edit: Custom sky camera graphic by Tabijaky, made from GZDB/UDB's sky viewpoint graphic. Idea Base: The Source engines' 3D skyboxes.  This is an update to the  submission. It fixes two big problems that the original submission had back when I didn't know what I was doing. Practically all of DrPyspys' code has now also been replaced by mine in doing these fixes.  The first fix is that the camera now tracks the position and camera height of whichever actor is the players' current viewpoint, including monsters and camera actors. Instead of always moving relative to the player themselves.  https://streamable.com/kwy4fu Before, the sky camera would still move around the skybox sector even when the view changes to the aiming camera instead of the player, but now the sky camera is static, since the camera tracking the player itself is not moving. Also don't mind the music, I had just casually recorded that vide to show to a few people on Discord initially.  The other fix is that the camera can now properly traverse static portals instead of phasing right through them.  However, there is a bug caused by near Z clipping where if the camera is very close to a portal line, but not fully through, you can see behind the portal. I cannot do anything about this without just natively integrating this actor to GZDoom (Which I think I can't do), to be able to get rid of the view clipping.  Download: https://drive.google.com/file/d/1a_dyULMPJKP2Id9bZEcYfLzInMklt4EB/view?usp=share_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 7 months ago, by inkoalawetrust       [Last Post](https://www.realm667.com/forum/closed-submissions/1825-update-parallaxing-sky-viewpoint#10268) 3 years 7 months ago     by Gothic | Replies:1  Views:1135 | [Last Post](https://www.realm667.com/forum/closed-submissions/1825-update-parallaxing-sky-viewpoint#10268) by Gothic      3 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1827-bug-chaos-wyvern-missing-a-noblocking-in-crash-frames) | [\[BUG\] Chaos Wyvern missing A\_NoBlocking in crash frames](https://www.realm667.com/forum/closed-submissions/1827-bug-chaos-wyvern-missing-a-noblocking-in-crash-frames "Can't respond to the original post, but I found a bug with the Chaos Wyvern that makes it block movement if it dies on steps. For some reason because it is +BOSS it always enters the crash frames when...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 7 months ago, by peewee\_RotA       [Last Post](https://www.realm667.com/forum/closed-submissions/1827-bug-chaos-wyvern-missing-a-noblocking-in-crash-frames#10263 "Thanks for reporting this.") 3 years 7 months ago     by Gothic | Replies:1  Views:998 | [Last Post](https://www.realm667.com/forum/closed-submissions/1827-bug-chaos-wyvern-missing-a-noblocking-in-crash-frames#10263 "Thanks for reporting this.") by Gothic      3 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1779-submission-the-eyes-pack-wander-eye-update) | [\[Submission\] The Eyes Pack (Wander Eye Update)](https://www.realm667.com/forum/closed-submissions/1779-submission-the-eyes-pack-wander-eye-update "Name: Wandering Eye Connection: Evileye Palette: Doom Summon: Wanderingeye Ambient Sounds: No De-/Activatable: No Destroyable: Yes Special Effects: None Brightmaps: None Actor Modifications: None ACS: None  Descrpition: A floating eye that wanders the planes of hell. Unlike its more developed kin these eyes typically do not engage with others and simply keep watch over the hellscape.  Name: Hungry Eye Difficulty: Easy Connection: Wandering Eye and Evileye Palette: Doom Summon: Hungryeye Melee: Yes Distance: No Brightmaps: None Added States: No ACS: None  Description: A slightly older Wandering Eye that has grown a mouth behind its eye. It hangs around younger Wandering Eyes and hides among them and acts as defenders of the pack. They are very effective at hiding due to their mouths being completely hidden until a threat gets too close, at which they will expose their mouths in a blink of an eye, quite literally. This makes them excellent stealth hunters while in groups of other eyes since they will only attack when enemies get too close.  Credits: Wandering and Hungry Eyes Submitted: TheDoomedArchvile Decorate: TheDoomedArchvile Sounds: Doom 2, Doom 64, TheDoomedArchvile Sprites: JoeyTD Sprite Edits: TheDoomedArchvile Idea Base (Wandering Eye): Population critter fitting for hell or other-worldly areas Idea Base (Hungry Eye): An older and more developed Wandering Eye Note: This pack comes with 1 prop creature (Wandering Eye) and 1 enemy monster (Hungry Eye)")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 10 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/1779-submission-the-eyes-pack-wander-eye-update#10243 "Merged with the Wandering Eyes, and moved to the Beastiary") 3 years 7 months ago     by Gothic | Replies:9  Views:1825 | [Last Post](https://www.realm667.com/forum/closed-submissions/1779-submission-the-eyes-pack-wander-eye-update#10243 "Merged with the Wandering Eyes, and moved to the Beastiary") by Gothic      3 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1806-submission-robocain-robocop-2) | [\[SUBMISSION\] RoboCain (Robocop 2)](https://www.realm667.com/forum/closed-submissions/1806-submission-robocain-robocop-2 "Information: Name: RoboCain Difficulty: Very Hard Summon: RoboCain Melee: yes Distance: Hitscan and projectile Type: Cyborg Brightmaps: NO  Credits:  ============ Sounds:           SPARK SOUND FOR CAIN'S WELD ATTACK RIPPED FORM Mortal Kombat II                HIT SOUND FOR CAIN'S BATTERING RAM RIPPED FROM VECOTORMAN2                OTHER CAIN SOUNDS RIPPED STRAIGHT FORM ROBOCOP2                  Pain Sounds: kaapeli47          Connections:           DSBAREXP is used, skulltag grenade sprites and sounds are used and provided, Brutal Doom Explosion and fire sprites  Sprite:                  https://3dwarehouse.sketchup.com/model/u0a9fdab8-c973-4fa4-9d24-714861e61181/ROBOCOP-2-ROBOCAIN?hl=en  Sprite Edit:           skeletronMK666  Code:          SkeletronMK666, IDGames/Zdoom wiki source code, Virtue(Grenade code)            Idea Base:  Robocain Villan form Robocop 2  Description:   This Monstrocity of hydrolics and metal was made by the OCP Corperation as an attempt to create the second robocop: robocop 2, otherwise known as RoboCain! With the brain of a madman, and the tools of destruction, this beast has an arsenal of weapons at his desposal and is highly dangrous!  ///'Let's step outside cain.'- robocop          ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 8 months ago, by SkeletronMK666       [Last Post](https://www.realm667.com/forum/closed-submissions/1806-submission-robocain-robocop-2?start=60#10242 "I made some minor edits not worth reporting, like making it skulltag compatible and optimized PNGs.") 3 years 7 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1806-submission-robocain-robocop-2?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1806-submission-robocain-robocop-2?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/1806-submission-robocain-robocop-2?start=20 "Page:3") - <a class="disabled">...</a> - [7](https://www.realm667.com/forum/closed-submissions/1806-submission-robocain-robocop-2?start=60 "Page:7") | Replies:61  Views:8673 | [Last Post](https://www.realm667.com/forum/closed-submissions/1806-submission-robocain-robocop-2?start=60#10242 "I made some minor edits not worth reporting, like making it skulltag compatible and optimized PNGs.") by Gothic      3 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1822-update-juggernaut) | [\[UPDATE\] Juggernaut](https://www.realm667.com/forum/closed-submissions/1822-update-juggernaut "Tweaked its stats slightly and added a new gimmick where it gets faster at lower health. New sprite edit to differentiate it from the original Necrodome enemy. Repackaged in modern format....")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 7 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1822-update-juggernaut#10241 "The , and have been all updated") 3 years 7 months ago     by Gothic | Replies:1  Views:1105 | [Last Post](https://www.realm667.com/forum/closed-submissions/1822-update-juggernaut#10241 "The , and have been all updated") by Gothic      3 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1823-update-hell-growth) | [\[UPDATE\] Hell Growth](https://www.realm667.com/forum/closed-submissions/1823-update-hell-growth "Repackaged in pk3 format with a new, additional large growth.  Information: Name: Hell Growth Connection: None Palette: Doom Summon: HellGrowth, BigHellGrowth Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: Doom, Doom Beta Sprite Edit: Captain Toenail  Description:     Hell has corrupted and contorted the local vegetation into horrifying forms.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 7 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1823-update-hell-growth#10236 "This is so cooool! Great job!") 3 years 7 months ago     by Gunslahyer\_Pi | Replies:1  Views:1005 | [Last Post](https://www.realm667.com/forum/closed-submissions/1823-update-hell-growth#10236 "This is so cooool! Great job!") by Gunslahyer\_Pi      3 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1821-update-dog-pack) | [\[UPDATE\] Dog Pack](https://www.realm667.com/forum/closed-submissions/1821-update-dog-pack "This is an update to the existing Rottweiler entry. It is repackaged in a more modern format, everything else remains largely unchanged. I've bundled in an variant also. It behaves largely the same...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 7 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1821-update-dog-pack#10233 "This is an update to the existing Rottweiler entry. It is repackaged in a more modern format, everything else remains largely unchanged. I've bundled in an variant also. It behaves largely the same...") 3 years 7 months ago     by CaptainToenail | Replies:0  Views:928 | [Last Post](https://www.realm667.com/forum/closed-submissions/1821-update-dog-pack#10233 "This is an update to the existing Rottweiler entry. It is repackaged in a more modern format, everything else remains largely unchanged. I've bundled in an variant also. It behaves largely the same...") by CaptainToenail      3 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1803-z-sec-thumbnail-update) | [Z Sec Thumbnail Update](https://www.realm667.com/forum/closed-submissions/1803-z-sec-thumbnail-update "Noticed the Z Sec didn't have the little D3 in the corner, so I fixed that. ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 8 months ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/closed-submissions/1803-z-sec-thumbnail-update#10229 "I don't think this is necessary.") 3 years 7 months ago     by Gothic | Replies:1  Views:1127 | [Last Post](https://www.realm667.com/forum/closed-submissions/1803-z-sec-thumbnail-update#10229 "I don't think this is necessary.") by Gothic      3 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1819-submission-yeti) | [\[SUBMISSION\] Yeti](https://www.realm667.com/forum/closed-submissions/1819-submission-yeti "A snow-themed enemy for winter levels. Merry Christmas :-)  Information: Name: Yeti Difficulty: Medium Connections: Doom iwad required Summon: Yeti Melee: Yes Distance: Projectile Type: Animal, Cryptid, Ice Brightmaps: None Actor modification: None ACS: None  Description:     Once thought to be just a legend, the elusive Yeti can be found roaming     the remotest snowy mountaintops and coldest ice chasms. Also known as the     Abominable Snowman or Snow Demon. The Yeti is naturally resistant to the     cold and highly aggressive when provoked.          The Yeti is primarily a melee enemy. It will leap and dash at close range,     and hurl chunks of ice from afar. If distance is maintained, or     line-of-sight is broken, the Yeti will stop pursuing and wait in ambush.           Credits: Code: Captain Toenail Sounds: bananaboatman33, simon13666, Euphrosyyn, bevibeldesign, alegemaate,         SypherZent, zatar, playednfaved-soundeffectss776 Sprites: Heretic, Doom, ShadowWarrior, Unsplash.com Sprite Edit: Captain Toenail Idea Base: Yeti enemy from Tomb Raider II")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 7 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1819-submission-yeti#10227) 3 years 7 months ago     by Gothic | Replies:3  Views:1000 | [Last Post](https://www.realm667.com/forum/closed-submissions/1819-submission-yeti#10227) by Gothic      3 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1820-update-bolt-rifle-update) | [\[UPDATE\] Bolt Rifle Update](https://www.realm667.com/forum/closed-submissions/1820-update-bolt-rifle-update "Hi! I just wanted to update the Bolt Rifle so it is Zandronum-compatible. I discovered Zandronum does not support using A_QuakeEX and wanted to fix it so it is usable across different source ports. As well, I updated the ammo to have an inventory icon so it shows up on the alternate HUD in GZDoom and Zandronum.   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 7 months ago, by Joblez\_I       [Last Post](https://www.realm667.com/forum/closed-submissions/1820-update-bolt-rifle-update#10226 "Updated") 3 years 7 months ago     by Gothic | Replies:4  Views:952 | [Last Post](https://www.realm667.com/forum/closed-submissions/1820-update-bolt-rifle-update#10226 "Updated") by Gothic      3 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1810-submission-double-barrel-pumpgun) | [\[SUBMISSION\] Double Barrel Pumpgun](https://www.realm667.com/forum/closed-submissions/1810-submission-double-barrel-pumpgun "Information:  Name: Double barreled Pumpgun Class: 5 Type: Hitscan Palette: True Color png Summon: DoubleBarrelPumpGun Ammo Type: shells Altfire: no Powered Mode: no Brightmaps: no Actor modification: no ACS: no  Credits: Code: Warchild (general), Gothic (very useful advices) GLDefs: none Sounds: Joblez (firing sound), Jerry Miculek & Captain J (reload sounds) Sprites: Marty Kirra Sprite Edit: Marty Kirra Idea Base: based on a real weapon model (I guess)  Description: An angled double barrel pumpgun, more powerful than the super shotgun but  spreads too much and reload speed takes slightly longer. Kills a Hell Baron with only 4 shots and Pain Elementals with 2. Therefore it shines in close combat unless you are being overrun by high tier enemies. Weaker in mid range due to the spread and almost useless in wide range.  Sprite:  hud sprite: https://tinypic.host/i/dbpga0.OIp5e Pickup sprite: https://tinypic.host/i/shotm0.OIKj5  Download Link: https://drive.google.com/file/d/1SytHAhEVKoD1hMT_r8RnziD7DOlm-XjY/view?usp=share_link  watch it in action (deprecated v1.0): https://www.youtube.com/watch?v=IS_sHLm6w94")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 8 months ago, by Warchild       [Last Post](https://www.realm667.com/forum/closed-submissions/1810-submission-double-barrel-pumpgun#10213) 3 years 7 months ago     by Gothic | Replies:6  Views:1560 | [Last Post](https://www.realm667.com/forum/closed-submissions/1810-submission-double-barrel-pumpgun#10213) by Gothic      3 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1815-submission-bolt-rifle) | [\[SUBMISSION\] Bolt Rifle](https://www.realm667.com/forum/closed-submissions/1815-submission-bolt-rifle "Name:Bolt Rifle Class: 3 Type: Hitscan Palette: Doom Summon: BoltRifle Ammo Type: (Custom)RifleBullets  Actor modification: Custom Bulletpuff  Credits: Code: Joblez Sounds: Remedy, Freesound.org, Joblez Sprites: No More Room in Hell, Joblez Idea Base: Hunting Rifle from Dusk  Description: A standard .308 hunting rifle. Highly accurate and does moderate damage but has to be  rechambered with each shot.   Download  ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 7 months ago, by Joblez\_I       [Last Post](https://www.realm667.com/forum/closed-submissions/1815-submission-bolt-rifle#10212) 3 years 7 months ago     by Gothic | Replies:8  Views:1382 | [Last Post](https://www.realm667.com/forum/closed-submissions/1815-submission-bolt-rifle#10212) by Gothic      3 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1714-submission-mechplasmademon) | [\[Submission\] MechPlasmaDemon](https://www.realm667.com/forum/closed-submissions/1714-submission-mechplasmademon "info: Name: CyberPlasmaDemon Difficulty: Medium Connection: PlasmaDemon Summon: mechplasmademon, mechpld Melee: yes Distance: yes, a orange ball from plasma demon but it deals more damage Type: Demon/Cybernetic credits Submitted: herif6677 Decorate: herif6677 GLDEFs: N/A Sounds: idsoftware Sprites: id Software Sprite Edit: Warhawk idea base: we need stronger plasmademon. Description: stronger version of plasma demon he's fast hard to kill throws more plasma ball eats you faster sprite:  download:https://drive.google.com/file/d/1jnlr0eKdN9yk0jz9spR_e5RQQH9QXaf0/view  ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 8 months ago, by herif6677       [Last Post](https://www.realm667.com/forum/closed-submissions/1714-submission-mechplasmademon?start=30#10186 "Apologies for the delay. I was gonna upload this yesterday, but I was so tired.") 3 years 7 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1714-submission-mechplasmademon?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1714-submission-mechplasmademon?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/1714-submission-mechplasmademon?start=20 "Page:3") - [4](https://www.realm667.com/forum/closed-submissions/1714-submission-mechplasmademon?start=30 "Page:4") | Replies:32  Views:8794 | [Last Post](https://www.realm667.com/forum/closed-submissions/1714-submission-mechplasmademon?start=30#10186 "Apologies for the delay. I was gonna upload this yesterday, but I was so tired.") by Gothic      3 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/map.png)](https://www.realm667.com/forum/closed-submissions/1811-submission-the-patriot) | [\[SUBMISSION\] The Patriot](https://www.realm667.com/forum/closed-submissions/1811-submission-the-patriot "Information: Name: The Patriot Class: 4 Type: Hitscan Palette: Doom Summon: Patriot Ammo Type: None Altfire: None Powered Mode: None Brightmaps: None Actor modification: None ACS: None  Credits: Submitted: Joblez Code: Joblez Sounds: Remedy, Joblez, Konami Sprites: Joblez, Konami Idea Base: The Patriot from MGS 3: Snake Eater  Description: The Patriot is a modified XM16E1 with the barrel cut down and stock removed, making it high-recoil. It does not require ammunition as a result of the internal feed  mechanism being crafted in the shape of an infinity symbol.   Sprite:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 7 months ago, by Joblez\_I       [Last Post](https://www.realm667.com/forum/closed-submissions/1811-submission-the-patriot#10168) 3 years 7 months ago     by inkoalawetrust | Replies:7  Views:1163 | [Last Post](https://www.realm667.com/forum/closed-submissions/1811-submission-the-patriot#10168) by inkoalawetrust      3 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1770-submission-military-vehicles-pack) | [\[SUBMISSION\] Military Vehicles Pack](https://www.realm667.com/forum/closed-submissions/1770-submission-military-vehicles-pack "Information: Name: Military Vehicles Pack Difficulty: Varies, Easy/Medium (Army Car), Very Easy/Medium (Army Truck) Connections: AI/Smart Marines (Falls back to ZDoom marines otherwise, who completely suck, so use the AI Marines) Summon: MVP_ArmyCar, MVP_ArmyCarProp, MVP_ArmyCarWreck, MVP_PainRayWreck, MVP_ArmyCarRuin Melee: Army Truck (Optionally rams enemies) Distance: - Army Car: AOE: Pain Ray (Stuns weak enemies), Summon: Drops 3 marines - Army Truck: Summon: Drops 14 marines Type: Human, Military (No way), Machine, Vehicle (:O) Brightmaps: No Actor modification: No, only interfaces with the AI/Smart Marines (e.g to tell them to avoid vehicle AOE attacks) ACS: No  Credits: Code: Inkoalawetrust GLDEFS: Inkoalawetrust Sounds: GDC Audio Library, FreeSound.org, freesfx.co.uk, Inkoalawetrust Sprites: Inkoalawetrust (All vehicle sprites), Duke Nukem 3D (Fire sprites), Tormentor667 and Solarsnowfall (Spark sprites) Idea Base: I've had this project in my mind for years.  Description: A pack of military vehicle NPCs that can be used both as allies and as enemies. The pack currently only contains two vehicles. But more will be added in the future, it is HEAVILY recommended that you use this resource along with the AI/Smart Marines resource for the best experience with vehicles that spawn troops. Read the included documentation files for actual information on how to use the resource. And play through the included demonstration map to see them in action, and/or to get ideas on how to use the vehicles for scripted sequences.  Sprite:  (Embeds are currently broken.) Army Car Showcase Video:  Army Truck Showcase Video:  Download link: https://drive.google.com/file/d/13alVDvsYqB1Hqn9DXeBIvNiVBmpWEmOv/view?usp=sharing  Here is my latest project, currently only the Army Car and Truck finished, but I'll be adding more vehicles in the future. The are 100% NEEDED for the MVP to work correctly, otherwise, the resource will fall back to using the default ZDoom marines, who are WAY more of a liability than actual allies that the troop carrying vehicles move around and drop.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 11 months ago, by inkoalawetrust       [Last Post](https://www.realm667.com/forum/closed-submissions/1770-submission-military-vehicles-pack#10147) 3 years 8 months ago     by Gothic | Replies:5  Views:1964 | [Last Post](https://www.realm667.com/forum/closed-submissions/1770-submission-military-vehicles-pack#10147) by Gothic      3 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1807-submission-famine) | [\[SUBMISSION\] Famine](https://www.realm667.com/forum/closed-submissions/1807-submission-famine "Information Name: Famine Difficulty: Very Hard Connection: Baron Of Hell Summon: Famine Melee: Yes Distance: Projectile, Summon attack Heal: Yes Type: Magic Demon Brightmaps: Yes ACS: No Actor modification: No  Credits Code: Kan3 GLDefs: Kan3 Sounds: Kan3, Id Software Sprites: Raven Software, Id Software Sprite Edit: Kan3 Idea Base: Centaur from Hexen  Description King of dearth and the devourer of the World, it will drain mortals life with its hell fire and try to smash creatures with its powerful fists. It is also able to summon the Hell Souls, floating skulls engulfed in hell flames, that will rain from the sky and explode on their targets. Anyone approaching needs to be very careful when Famine gets injured, because it will start ripping of its enemies life to heal itself! It's very resistant to almost every weapon and that's the key... If weapons do not work, perhaps your bare hands will!  Sprite    Download Link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 8 months ago, by Kan3       [Last Post](https://www.realm667.com/forum/closed-submissions/1807-submission-famine?start=10#10146) 3 years 8 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1807-submission-famine?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1807-submission-famine?start=10 "Page:2") | Replies:12  Views:2958 | [Last Post](https://www.realm667.com/forum/closed-submissions/1807-submission-famine?start=10#10146) by Gothic      3 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1804-carrionnette) | [Carrionnette](https://www.realm667.com/forum/closed-submissions/1804-carrionnette "Name: Carrionnette Difficulty: Easy/Medium Connections: Uses same projectiles as Mauler Demon Summon: Carrionette Melee: Yes Distance: Projectile, Leaping Attack Type: Demon, Undead Brightmaps: No Actor modification: No ACS: No  Credits: Code: Inkoalawetrust Sounds: Id Software (Doom/Doom II), Raven Software (Heretic), Valve Software (Half-Life 1) Sprites: Id Software (Doom II), 3D Realms (Shadow Warrior prototypes), Eriance (Projectile) Sprite Edit: PGE Idea Base: Prototype Coolie Ghost looked like it would fit on Revenant legs  Description: This walking corpse was once Hell's go-to option for reanimated soldiers before the technology for revenants was acquired. It can lunge to close the gap between you and their hip bone. Watch out, they've got the Evil Eye!  Sprite:    Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 8 months ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/closed-submissions/1804-carrionnette#10100) 3 years 8 months ago     by Gothic | Replies:8  Views:1275 | [Last Post](https://www.realm667.com/forum/closed-submissions/1804-carrionnette#10100) by Gothic      3 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1802-submission-blue-imp) | [\[SUBMISSION} Blue Imp](https://www.realm667.com/forum/closed-submissions/1802-submission-blue-imp "   Name: Blue Imp Difficulty: Medium. On par with Imp Connections: Doom Imp for Imp Ball Summon:  BlueImp Melee: Yes. Slightly faster than vanilla Imp Distance: Doom Imp Ball Type: Doom Imp Brightmaps:None but should work with other Brightmaps for Imps Actor modification: Suggested to use as Imp replacement but can be used anywhere really ACS: none  Credits: Code: Kalensar. ZDoom Wiki reference and personal tweaking. Sounds: Vanilla Imp sounds. Sprites: Originally from FREEDOOM Project Dark Soldier. Sprite Edit: Kalensar, for coloring and formatting Idea Base: I just wanted a better imp.   Description: This guy performs very vanilla as he is implemeted as an alternate Imp concept. His coloring gives him excellent camoflagein Software lighting making him passively better than normal Imps.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 8 months ago, by kalensar       [Last Post](https://www.realm667.com/forum/closed-submissions/1802-submission-blue-imp#10062 "No worries. I threw him together for one of my mods and just wanted to share him because I was impressed with his vanilla style performance when all the Light effects and Fog of GZD or ZDoom were in...") 3 years 8 months ago     by kalensar | Replies:2  Views:1254 | [Last Post](https://www.realm667.com/forum/closed-submissions/1802-submission-blue-imp#10062 "No worries. I threw him together for one of my mods and just wanted to share him because I was impressed with his vanilla style performance when all the Light effects and Fog of GZD or ZDoom were in...") by kalensar      3 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1793-submission-shotgun-monk) | [\[SUBMISSION\] Shotgun Monk](https://www.realm667.com/forum/closed-submissions/1793-submission-shotgun-monk "Information: Name: Shotgun Monk Difficulty: Easy (unless you got hit by Dynamite) Connection: none Melee: No Summon: ShotgunMonk Distance: hitscan and Dynamite (projectile) Type: Human Credits: Code: TyrannotitanFan Sounds: Monolith Productions Sprites: Monolith Productions Idea Base: Cultists from Blood  Description: One-eyed shotgun welding Tchernobog cultist who'll throw sticks of dynamite at you.  Sprite: https://www.dropbox.com/s/z8if6izvh5s3cuv/MARAA8A2.png?dl=0  Download Link: https://www.dropbox.com/s/lx2tokt8m5q5pr3/Shotgun_Monk.zip?dl=0  Thrivia: If someone will ask about "Why are the sprites named like MARAA8A2?" it's because Blood sprites are rotated in opposite direction to the Doom ones.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 9 months ago, by TyrannotitanFan       [Last Post](https://www.realm667.com/forum/closed-submissions/1793-submission-shotgun-monk?start=10#10042 ". There was a typo but I fixed it.") 3 years 8 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1793-submission-shotgun-monk?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1793-submission-shotgun-monk?start=10 "Page:2") | Replies:11  Views:2963 | [Last Post](https://www.realm667.com/forum/closed-submissions/1793-submission-shotgun-monk?start=10#10042 ". There was a typo but I fixed it.") by Gothic      3 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/map.png)](https://www.realm667.com/forum/closed-submissions/1782-submission-celt) | [\[SUBMISSION\] Celt](https://www.realm667.com/forum/closed-submissions/1782-submission-celt "Information: Name: Celt Difficulty: Very Hard Connections: Pyro demon Summon: KXCelt Melee: No Distance: Summon, Projectile Type: Ice, Demon, Elemental Brightmaps: No Actor modification: None ACS: None  Credits: Code: Gaia74 Sounds: Blizzard Entertainment, Riot Games Sprites: Amuscaria - Eriance, Maelstrom Sprite Edit: Gaia74 (just the recolor :')) Idea Base: I tried to do with just recolors the pyro demon in a Ice one :)  Description: Those who dared to challenge the demons, met this type of demon, a freezing beast that is said was once a subordinate of a god, with high-level powers and ice mastery as well as being difficult to dodge, Celt is a creature terrible and quite fearsome    Download:  https://drive.google.com/file/d/1g9ASRe4j7lAGz0dEbmccMR86566wN2-v/view?usp=sharing  I used it at first for one of my maps, but I decided to share it, maybe it's not a big thing but it's something simple and maybe someone will like it, cheers! :)")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 9 months ago, by Gaia74       [Last Post](https://www.realm667.com/forum/closed-submissions/1782-submission-celt?start=10#10039 ", I also added summons on the list of distance attacks. Didn't change the file itself though.") 3 years 9 months ago     by inkoalawetrust   - [1](https://www.realm667.com/forum/closed-submissions/1782-submission-celt?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1782-submission-celt?start=10 "Page:2") | Replies:11  Views:2893 | [Last Post](https://www.realm667.com/forum/closed-submissions/1782-submission-celt?start=10#10039 ", I also added summons on the list of distance attacks. Didn't change the file itself though.") by inkoalawetrust      3 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1771-submission-johnny-5-custom-monster) | [\[SUBMISSION\] Johnny 5 - custom monster](https://www.realm667.com/forum/closed-submissions/1771-submission-johnny-5-custom-monster "Here is a custom monster of Johnny 5 from the movie Short Circuit. You have permission to modify and use in your own games.  Name: Johnny 5 Difficulty: None Connections: None Summon: number5 Melee: No Distance: Projectile. Shoots you if you shoot him. Type: Nova Brightmaps: No Actor modification: No ACS: Yes  CREDITS  Submitted: Captain Mobius Code: Captain Mobius GLDefs: - Sounds: Movie sounds Sprites: 3D model  DESCRIPTION  Johnny 5 from the movie Short Circuit. Included - original 3D model.  Get It Here; https://drive.google.com/file/d/1GmS8Zw_rwFA9ar-VHozwbMSaG56yVx8w/view?usp=sharing      ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 11 months ago, by Captain Mobius       [Last Post](https://www.realm667.com/forum/closed-submissions/1771-submission-johnny-5-custom-monster#10011 "Sorry, but I don't think this would fit the Beastiary.") 3 years 9 months ago     by Gothic | Replies:3  Views:1515 | [Last Post](https://www.realm667.com/forum/closed-submissions/1771-submission-johnny-5-custom-monster#10011 "Sorry, but I don't think this would fit the Beastiary.") by Gothic      3 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1777-submission-pestilence) | [\[SUBMISSION\] Pestilence](https://www.realm667.com/forum/closed-submissions/1777-submission-pestilence "Information: Name: Pestilence Difficulty: Medium - Hard Connection: Mancubus Summon: Pestilence Melee: No Distance: Projectile, Poison Cloud, Summon attack Type: Poisonous Demon Brightmaps: Yes ACS: No Actor modification: No  Credits: Code: Kan3 GLDefs: Kan3 Sounds: Kan3, The Skulltag Team Sprites: Id Software Sprite Edit: Kan3  Description: It lives in the rottenness and decay and it will poison any living being that it smells out. If it detects its victim, it shoots bursts of explosive toxic fireballs, if not, it will scatter spherical poisonous mines on the ground, but probably the most dangerous thing to do is dealing with its tentacles: they can travel underground and grab their targets from below, poisoning them to death. It has a great mouth in its abdomen and it's better not to know what would happen if someone got too close...  It really has a lot of health, but it's slow, a good strategy would possibly be to burn it down with fire...  Sprite:  Download link:  ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 10 months ago, by Kan3       [Last Post](https://www.realm667.com/forum/closed-submissions/1777-submission-pestilence?start=10#10007 ". If there are more problems with 3rd party mods, it should be solved later.") 3 years 9 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1777-submission-pestilence?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1777-submission-pestilence?start=10 "Page:2") | Replies:14  Views:3305 | [Last Post](https://www.realm667.com/forum/closed-submissions/1777-submission-pestilence?start=10#10007 ". If there are more problems with 3rd party mods, it should be solved later.") by Gothic      3 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1797-submission-possessed-legs) | [\[SUBMISSION\] Possessed Legs](https://www.realm667.com/forum/closed-submissions/1797-submission-possessed-legs "Information:Name: Possessed Legs Difficulty: EasyConnection: None Summon: SkeletonLegs Melee: Yes Distance: No Type: Skeleton Brightmaps: No ACS: No Actor modification: No  Credits: Code: Kan3 Sounds: Kan3, Id Software Sprites: Id Software Sprite Edit: Kan3 Idea Base: Revenant Legs from Brutal Doom  Description: Raised from the dead, Wandering the graveyards, In search for his body...  Sprite:   Download link:   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 9 months ago, by Kan3       [Last Post](https://www.realm667.com/forum/closed-submissions/1797-submission-possessed-legs#10003 "Such a silly concept, but it works well.") 3 years 9 months ago     by Gothic | Replies:1  Views:1094 | [Last Post](https://www.realm667.com/forum/closed-submissions/1797-submission-possessed-legs#10003 "Such a silly concept, but it works well.") by Gothic      3 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1780-update-checkpoint-disk) | [\[UPDATE\] Checkpoint Disk](https://www.realm667.com/forum/closed-submissions/1780-update-checkpoint-disk "[UPDATE] Changes: + Checkpoints now supports LZDoom and ZDoom (Removed redundant source port checks.)  Information: Name: Checkpoint Disk / Save Disk Type: Checkpoint / Powerup Palette: Doom Summon: sp_SaveDisk Use type: Instant Duration: 1 to 3 Seconds. Brightmaps: No Actor modification: No ACS: Yes  Credits: Submitted: Matacrat Code: Matacrat (and a bit of Korshun) GLDefs: Matacrat Sounds: EarthBound's Healing Sound and Tomb Raider's Secret Sound Sprites: Save Disk Graphic (STDISK) from Id Software Sprite Edit: None Idea Base: Exl's Save Disk System and BioHazard's Checkpoint System  Description: When touched, the game will save and the player will respawn in that location when they die. Additionally, it resurrects all players in survival. (Zandronum-Compatible)  Download Link: [UPDATE]")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 10 months ago, by Matacrat       [Last Post](https://www.realm667.com/forum/closed-submissions/1780-update-checkpoint-disk#9941 "Updated") 3 years 10 months ago     by Gothic | Replies:1  Views:1090 | [Last Post](https://www.realm667.com/forum/closed-submissions/1780-update-checkpoint-disk#9941 "Updated") by Gothic      3 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1776-submission-more-hexen-candles) | [\[SUBMISSION\] More Hexen Candles](https://www.realm667.com/forum/closed-submissions/1776-submission-more-hexen-candles "Information: Name: More Hexen Candles Connection: None Palette: Hexen Summon: Hexen[Stand/Wall]Candle[White/Red/Black/Tan/Green/Blue] Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sprites: Hexen Sprite Edit: Captain Toenail  Description:     The cluster of candles from hexen in a variety of colours. Includes wall     and stand mounted versions.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 10 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1776-submission-more-hexen-candles#9929) 3 years 10 months ago     by Gothic | Replies:1  Views:1125 | [Last Post](https://www.realm667.com/forum/closed-submissions/1776-submission-more-hexen-candles#9929) by Gothic      3 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/map.png)](https://www.realm667.com/forum/closed-submissions/1774-submission-walking-hand) | [\[Submission\] Walking Hand](https://www.realm667.com/forum/closed-submissions/1774-submission-walking-hand "Name: Walking Hand Connection: None Palette: PNG Summon: WalkingHand Destroyable: Yes Special Effects: None  Credits: Submitted: TheDoomedArchvile Code: TheDoomedArchvile Sounds: Hexen Sprites: Blood Idea Base: Blood's Choking Hand  Description: A severed hand that wanders around graveyards and other areas where dead things lurk about.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 11 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/1774-submission-walking-hand#9922) 3 years 11 months ago     by inkoalawetrust | Replies:4  Views:1249 | [Last Post](https://www.realm667.com/forum/closed-submissions/1774-submission-walking-hand#9922) by inkoalawetrust      3 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1766-ai-marines-1-3-3-update) | [AI Marines 1.3.3 update](https://www.realm667.com/forum/closed-submissions/1766-ai-marines-1-3-3-update "This is an update to the AI Marine submission, bumping it up to version 1.3.2, and also fixing the .zip file the resource comes in to include all the other stuff it should've, and not just the resource itself and the demo map.  Here is the link to the file itself: https://drive.google.com/file/d/1fPOmjK8vYN1EHka4ilxlSoQ1EkwtXVaz/view?usp=sharing  Also would it be possible for me to not have to make new threads any time I do a minor update like this one ?  Edit: The marines have been updated to version 1.3.3.  The download link is the exact same as above still. This update is mostly made so that the marines can work alongside, without merging both mods into one.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 5 days ago, by inkoalawetrust       [Last Post](https://www.realm667.com/forum/closed-submissions/1766-ai-marines-1-3-3-update#9906 "That's good, since I've got more updates up ahead, mostly minor ones for more compatibility with .") 3 years 11 months ago     by inkoalawetrust | Replies:2  Views:1385 | [Last Post](https://www.realm667.com/forum/closed-submissions/1766-ai-marines-1-3-3-update#9906 "That's good, since I've got more updates up ahead, mostly minor ones for more compatibility with .") by inkoalawetrust      3 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1772-update-checkpoint-disk) | [\[UPDATE\] Checkpoint Disk](https://www.realm667.com/forum/closed-submissions/1772-update-checkpoint-disk "[UPDATE] Changes:  + Realm 667 Typos Fixed + Preview picture now properly maintains aspect ratio + Fixed 2 Fountain Spawners appearing when 2 Disks are touched at the same time. + Checkpoints no longer crashes Zandronum at all. + Fixed Z-Cancelling still partially working when disabled + Fixed sp_checkpoint_warp applying to the world when a player disconnects + Fixed "Waiting to Warp..." being off centered with CVAR sp_ZCancel disabled + Fixed Inventory.PickupMessage not pointing to it's respective Language string + Save Disk Now occupies 32035 as it's Reserved TID and Ednum + Randomized Float Bobbing  Mostly fixes. Like that mispelled survival in Checkpoint Disk's description. It's been driving me nuts.  Information: [UPDATE] Name: Checkpoint Disk / Save Disk Type: Checkpoint / Powerup Palette: Doom Summon: sp_SaveDisk Use type: Instant Duration: 1 to 3 Seconds. Brightmaps: No Actor modification: No ACS: Yes  Credits: Submitted: Matacrat Code: Matacrat (and a bit of Korshun) GLDefs: Matacrat Sounds: EarthBound's Healing Sound and Tomb Raider's Secret Sound Sprites: Save Disk Graphic (STDISK) from Id Software Sprite Edit: None Idea Base: Exl's Save Disk System and BioHazard's Checkpoint system  Description: Please [UPDATE] When touched, the game will save and the player will respawn in that location when they die. Additionally, it resurrects all players in survival. (Zandronum-Compatible)  Sprite: [UPDATE]  Download Link: [UPDATE] https://github.com/Matacrat/Checkpoints/releases/download/1.2/Checkpoints_v667.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 11 months ago, by Matacrat       [Last Post](https://www.realm667.com/forum/closed-submissions/1772-update-checkpoint-disk#9904 "Updated") 3 years 11 months ago     by Gothic | Replies:1  Views:999 | [Last Post](https://www.realm667.com/forum/closed-submissions/1772-update-checkpoint-disk#9904 "Updated") by Gothic      3 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/map.png)](https://www.realm667.com/forum/closed-submissions/1769-submission-checkpoint-disk) | [\[SUBMISSION\] Checkpoint Disk](https://www.realm667.com/forum/closed-submissions/1769-submission-checkpoint-disk "Information: Name:                        Checkpoint Disk Type:                          Checkpoint / Powerup Palette:                       Doom Summon:                    sp_SaveDisk Use type:                    Instant Duration:                    1.5 to 3 Seconds. Brightmaps:                No Actor modification:      No ACS:                           Yes  Credits: Code:                          Matacrat (and a bit of Korshun) GLDefs:                      Matacrat Sounds:                      EarthBound's Healing Sound and Tomb Raider's Secret Sound Sprites:                       Save Disk Graphic (STDISK) from Id Software Sprite Edit:                  None Idea Base:                  Exl's Save Disk System and BioHazard's Checkpoint system.  Description: When a Save Disk is touched, the game will save and the player will respawn in that location when they die. Additionally, it resurrects all players in surival. (Zandronum-Compatible)  Sprite:  Download Link:   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 3 years 11 months ago, by Matacrat       [Last Post](https://www.realm667.com/forum/closed-submissions/1769-submission-checkpoint-disk#9900) 3 years 11 months ago     by inkoalawetrust | Replies:3  Views:1181 | [Last Post](https://www.realm667.com/forum/closed-submissions/1769-submission-checkpoint-disk#9900) by inkoalawetrust      3 years 11 months ago |

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