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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1758-submission-ultra-cyberdemon) | [\[SUBMISSION\] Ultra Cyberdemon](https://www.realm667.com/forum/closed-submissions/1758-submission-ultra-cyberdemon "INFO: Name: Ultra Cyberdemon Difficulty: Extremely Hard Connection: BFGDBall & BFGDExtra(BFG Projectile), BigRocket (Bigger version of the standard Rocket) Summon: Ultra Cyberdemon Melee: No Distance: Projectiles Type: Demon Brightmaps: No Actor modification: None ACS: No DESCRIPTION: A gigantic cyberdemon with a beefed up rocket launcer, a somewhat nerfed BFG in comparison to the player's and a boatload of health. It also can't be drawn into infighting with other monsters,just like other monsters can't be drawn to into infighting it. It's therefore got all the makings of a final boss monster (and probably wouldn't fit into any other role). CREDITS: Submitted: epicyolomaster420 Decorate: epicyolomaster420 Sounds: (edits), id Software Sprites: id Software, Tormentor667 (Annihilator sprites) Idea Base: Doom's Cyberdemon & BFG9000, Amuscaria's Annihilator sprites I'd also like to thank [Tech Support] Thingie! for fixing up my pk3 (It didn't work beforehand)")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 3 months ago, by epicyolomaster420       [Last Post](https://www.realm667.com/forum/closed-submissions/1758-submission-ultra-cyberdemon?start=10#9870 "Sorry to hear that") 4 years 1 week ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1758-submission-ultra-cyberdemon?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1758-submission-ultra-cyberdemon?start=10 "Page:2") | Replies:10  Views:4634 | [Last Post](https://www.realm667.com/forum/closed-submissions/1758-submission-ultra-cyberdemon?start=10#9870 "Sorry to hear that") by Gothic      4 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1753-submission-cranium-shaker) | [\[Submission\] Cranium Shaker](https://www.realm667.com/forum/closed-submissions/1753-submission-cranium-shaker "Information: Name: Cranium Shaker Class: 3 - Shotgun Type: Hitscan Palette: Doom Summon: CraniumShaker Ammo Type: Shell Altfire: No Powered Mode: No Brightmaps: No Actor modification: No ACS: Still no  Credits: Code: GreenyOfficial Sounds: Vanilla Doom, Soundbible Sprites: The actual gun is original, but the doom hands were from a spritesheet i found on PngWing Sprite Edit: GreenyOfficial  Description: Essentially the vanilla shotgun with extra steps, slightly faster fire rate, decently higher damage, reloading and dry fire when gun is empty. Honestly i'm kinda nervous posting this but I figure posting it would at least be good for feedback, and who knows, i might get into the repository!  Changes in Chad Edition: -Added muzzle flash -Updated SHTRB and SHTRA to look a bit less weird -New sound effects -The gun is a bit more fast paced thanks to said sound effects  Images:    - Virgin Edition (Old) - Chad Edition (New)  also the captcha isn't appearing for me despite me accepting cookies so i can't reply to stuff rn")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 3 months ago, by GreenyOfficial       [Last Post](https://www.realm667.com/forum/closed-submissions/1753-submission-cranium-shaker#9852) 4 years 3 weeks ago     by Gothic | Replies:4  Views:1814 | [Last Post](https://www.realm667.com/forum/closed-submissions/1753-submission-cranium-shaker#9852) by Gothic      4 years 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1656-submission-charge-sniper) | [\[SUBMISSION\] Charge Sniper](https://www.realm667.com/forum/closed-submissions/1656-submission-charge-sniper "Information: Name: Charge Sniper Class: 5-6 Type: Hitscan Palette: Doom/Custom Summon: Chargesniper Ammo Type: Cells Altfire: Yes (Zoom) Powered Mode: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: KILLA DIO Sounds: Bungee Sprites: Corridor 8 by Capstone Software, Id software, 3D realms Sprite Edit: KILLA DIO  Description: A sniper rifle that gets more powerful the more you charge it  Download: https://www.dropbox.com/s/vmhsgkx34a48997/Charge%20Sniper.pk3?dl=0  Sprite:  NOTE:  This was made about a year ago but never uploaded, so the code might feel a bit newbie-ish")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by KILLA DIO       [Last Post](https://www.realm667.com/forum/closed-submissions/1656-submission-charge-sniper?start=10#9851 "Closing this for now. If you want to actually improve it, feel free to resubmit in the future.") 4 years 3 weeks ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1656-submission-charge-sniper?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1656-submission-charge-sniper?start=10 "Page:2") | Replies:10  Views:4806 | [Last Post](https://www.realm667.com/forum/closed-submissions/1656-submission-charge-sniper?start=10#9851 "Closing this for now. If you want to actually improve it, feel free to resubmit in the future.") by Gothic      4 years 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1761-submission-rabbit) | [\[Submission\] Rabbit](https://www.realm667.com/forum/closed-submissions/1761-submission-rabbit "Name: Rabbit Connection: None Palette: PNG Summon: Rabbit Destroyable: Yes Special Effects: None  Submitted: TheDoomedArchvile Code: TheDoomedArchvile Sounds: FreeSounds Sprites: Osjclatchford Sprite Edits: TheDoomedArchvile Idea Base: Daisy the rabbit  Description: Doomguy's favorite animal and once beloved pet. Look at how it hops around all cute and adorable like. Don't you dare harm it! >:C")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 1 month ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/1761-submission-rabbit#9848) 4 years 3 weeks ago     by Gothic | Replies:1  Views:1312 | [Last Post](https://www.realm667.com/forum/closed-submissions/1761-submission-rabbit#9848) by Gothic      4 years 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1755-submission-ai-marines-intelligent-marine-npcs) | [\[SUBMISSION\] AI Marines (Intelligent marine NPCs)](https://www.realm667.com/forum/closed-submissions/1755-submission-ai-marines-intelligent-marine-npcs "Information: Name: AI Marines Difficulty: Easy/Medium, Hard (When on a turret or in groups and squads.) Connections: None Summon: SmartMarine, TurretMarine, SmartMarineMGTurret, SM_NoCrouchZone, VanillaRifle Melee: Yes (Rifle swing, can also use berserk packs if they get in their inventory) Distance: Hitscan (Rifle), Projectile (Grenades and turrets) Type: Human, Military Brightmaps: No Actor modification: No ACS: No  Credits: Code: Inkoalawetrust, Lewisk3 (Base code for making turrets usable by players), Boondorl (Swimmable 3D floor detection) GLDEFS: inkoalawetrust Sounds: Valve, FreeSound, GDC Audio Library, edited by Inkoalawetrust etc, check credits.txt Sprites: id Software, Sergeant_Mark_IV, Ghastly_Dragon, Das M., Superdave938, Mryayayify, Tabijaky, Gorman Freebmane, Inkoalawetrust, TG5, Vader, etc, check credits.txt Sprite edit: TG5, Tabijaky, inkoalawetrust Idea Base: Having NPCs in Doom with a higher IQ than a wet towel. Half-Life 1 HECU (Partially)  Description: A Doom NPC with a brain for a change. They can do dozens of different things, such as avoid danger, work in groups, move in squads, dodge projectiles, take cover and so on, can easily be used as allies by being set to friendly, have multiple weapons, including turrets that both they and players can use, and are highly customizable. For more detailed information on all the stuff they are capable of (A lot), and how to properly and fully use them. Check the included Document.txt file.  Sprite:  Showcase video: https://www.youtube.com/watch?v=PlZSs5XyEdU  Download Link (Includes a demo map): https://drive.google.com/file/d/1EIVL8G8sLCLaAOwdDNtrSgNgVAPxoF9B/view?usp=sharing  This is my latest major project, the marines included in this resource are far more intelligent than any of the vanilla monsters, and can do A TON of things, here's a list of most of them, from 's readme:  * Attack stuff by:  * Bashing it with their rifle. But they normally avoid it if they can help it. (Melee)  * Can also use berserk packs, if one is somehow in their inventory, which triple their melee damage, and make them more likely to engage in melee.  * Shoot at it, with a random chance of changing position while doing so. (Ranged)  * Throw a grenade at it, more likely to throw it at crowds of enemies. (Area of effect)  * They avoid firing their rifles, grenades, or turrets if their line of fire to the target is blocked by obstacles or allies.  * Run away from the grenades they throw, if those grenades are about to explode.  * Intelligently dodge enemy or extremely harmful projectiles heading their way. More information can be found inside Document.txt  * Dynamically take cover behind sufficiently tall level geometry or shootable actors when attacking enemies. More information can be found inside Document.txt  * Can be set up into squads in which they stick together and follow a designated leader. And can change leaders if the previous one died. More information can be found inside Document.txt  * They have multiple death animations that can play randomly.  * Reload their rifles for every 20 rounds they fire in total.  * They first try a few times to run away from their target until out of sight, to not reload while vulnerable.  * Chase around their target for some time before losing track of it, if they can't hear or see it for too long.  * When not set to friendly, they attack friendly NPCs on sight, unlike normal enemy NPCs/monsters, that don't attack friendly NPCs unless provoked by them first.  * Alert other marines that are on their side of their current target, if the other marines have no target they are dealing with already. They can also hear the alerts of enemy marines.  * Retreat and keep a distance away from very powerful or large enemies like Cyberdemons. Or enemy players and marines on turrets.  * Marines friendly to the player can be ordered to stand still or wander around by pressing use on them. This only works if they aren't currently fighting.  * They work with ZDoom's built-in patrol system, so you can have them walk around set paths. To do stuff like guard areas.*  * Has placeable machine gun turrets that both players and the marines can use, you can press the use key on a friendly marine to get him off of one.  * Includes a separate marine that permanently stays on the turret until killed, who can also be colored like below. Pressing use on them will get them off, if they are friendly, and User_DisobeyCommands is off.  * Can be colored with a variety of colors:  * Red  * Gray  * White  * Black  * Blue  * Yellow  * Orange  * Pink  * Dark Green  * Random (Randomly pick a color.)  * Default (Use the default shade of green. Similar to just leaving User_Color empty.)  * Most of the marines' behaviour can be configured on a per actor basis using user variables.  * They also have a rifle that they sometimes drop, which you can pick up and use yourself.  * The rifle fires at full auto, and needs reloading after firing 20 rounds, just like when the marines use them. You can reload before the magazine fully runs out too.  * It also features animated digital sights complete with an animation for looking in and out of them, using the sights increases your accuracy as well.  * The rifle can be entirely disabled from dropping from dead marines, by enabling User_NoRifleDrop on the marine.  Information on all the user variables they have can be found inside Document.txt. If I need to split the rifle weapon they drop into a separate submission on the armory section for Realm667, I can do that. But the turret, which is a weapon both the player and the marine NPCs can use, is pretty much inseparable from the rest of the resource.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 3 months ago, by inkoalawetrust       [Last Post](https://www.realm667.com/forum/closed-submissions/1755-submission-ai-marines-intelligent-marine-npcs?start=10#9847) 4 years 3 weeks ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1755-submission-ai-marines-intelligent-marine-npcs?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1755-submission-ai-marines-intelligent-marine-npcs?start=10 "Page:2") | Replies:16  Views:5494 | [Last Post](https://www.realm667.com/forum/closed-submissions/1755-submission-ai-marines-intelligent-marine-npcs?start=10#9847) by Gothic      4 years 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1759-wild-demonic-leech) | [Wild Demonic Leech](https://www.realm667.com/forum/closed-submissions/1759-wild-demonic-leech "Name: Wild Demonic Leech Connection: None Palette: PNG Summon: WildLeech Destroyable: Yes Special Effects: None  Submitted: TheDoomedArchvile Code: TheDoomedArchvile Sounds: TheDoomedArchvile Sprites: HorrorMovieGuy Sprite Edits: TheDoomedArchvile Idea Base: Demonic Leech weapon but now as a dedicated population creature  Description: A small and grotesque leech-like creature that wanders the plains of hell. They are not strong enough to go hunting for their own prey yet and act as scavengers that feast on any dead bodies left behind by more powerful demons.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 2 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/1759-wild-demonic-leech#9819) 4 years 2 months ago     by Gothic | Replies:1  Views:1746 | [Last Post](https://www.realm667.com/forum/closed-submissions/1759-wild-demonic-leech#9819) by Gothic      4 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/map.png)](https://www.realm667.com/forum/closed-submissions/1757-submission-crate-models-md3) | [\[SUBMISSION\] Crate models(MD3)](https://www.realm667.com/forum/closed-submissions/1757-submission-crate-models-md3 "Information: Name: Crate Models(MD3) Connection: N/A Palette: Doom Summon: Cube[32, 64][Blue, Green, Brown], Crate[32, 64, 128][Clean, Plank, Cross] Ambient Sound: N/A De-/Activatable: N/A Destroyable: N/A Special Effects: N/A Brightmaps: N/A Actor modification: N/A ACS: N/A  Credits: Code: Rifleman GLDefs: N/A Sounds: N/A Texture: OTEX by ukiro Models: Rifleman Idea Base: The need to make crates with sectors.  Description: 15 models(MD3) of crates - no need to draw sectors or use 3d floors. Uses OTEX textures of metal and wooden crates(included). Dimensions 32x32x32, 64x64x64 and 128x128x128 for wooden crates.  Model sprites(side view):              Download link: https://1drv.ms/u/s!Ah6QW7KGO2TPuZRR2cAjRrrLnpyzfg?e=VSKoYM")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 3 months ago, by 9Rifleman       [Last Post](https://www.realm667.com/forum/closed-submissions/1757-submission-crate-models-md3#9818 "Oh shit, I forgot to check the editor number sheet. And yeah, that thumbnail you made without Rifleman's approval does look much better, and shows that the submission is a model from first glance.") 4 years 2 months ago     by inkoalawetrust | Replies:8  Views:1936 | [Last Post](https://www.realm667.com/forum/closed-submissions/1757-submission-crate-models-md3#9818 "Oh shit, I forgot to check the editor number sheet. And yeah, that thumbnail you made without Rifleman's approval does look much better, and shows that the submission is a model from first glance.") by inkoalawetrust      4 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1756-update-prison-guard) | [\[UPDATE\] Prison Guard](https://www.realm667.com/forum/closed-submissions/1756-update-prison-guard "* New, cleaner sprite edit - now with full rotations and muzzle flash  * Tidied up code, formatting, editor tags etc.  * Tweaked some actor properties  * pk3 format  * Thingid 16380  Information: Name: Prison Guard Difficulty: Easy Connections: Strife iwad required Summon: PrisonGuard Melee: None Distance: Hitscan Type: Human Brightmaps: None Actor modification: None ACS: None  Credits: Code: Captain Toenail Sprites: Blake Stone, Strife Sprite Edit: Captain Toenail  Description:      Judged unworthy of Acolyte status by The Order, these lowly human recruits     are handed a scattergun and sent to the most menial and unpleasant posts.      They behave the same as other Strife NPCs - they will be passive and wander     at random until attacked or alerted.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 3 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1756-update-prison-guard#9790) 4 years 3 months ago     by inkoalawetrust | Replies:1  Views:1618 | [Last Post](https://www.realm667.com/forum/closed-submissions/1756-update-prison-guard#9790) by inkoalawetrust      4 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1754-update-rot-wraith) | [\[UPDATE\] Rot Wraith](https://www.realm667.com/forum/closed-submissions/1754-update-rot-wraith "What's new;  * Palette-friendly sprites with rusted armour  * Improved projectile and gas effects  * New sound effects  * Gas and fly effects on monster  * Buried variant  * PK3 format  * Editor tags  * Zandronum compatible code included  Credits: Code: Captain Toenail GLDefs: GZDoom Sounds: Freesound.org (acclivity, bradsimkisshill, l4red0, tvlaudio) Sprites: Hexen, GZDoom Sprite Edit: Captain Toenail Idea Base: Nurgle's minions from Warhammer  Information: Name: Rot Wraith Difficulty: Medium Connections: Hexen iwad required Summon: RotWraith, RotWraithBuried Melee: Yes Distance: Projectile Type: Magical, Undead Brightmaps: None Actor modification: None ACS: None  Description:     This undead corpse is the embodiment of death, disease and decay.     Exuding noxious fumes and buzzing with flies, the Rot Wraith causes     everything it touches to wither and rot.          This monster is a variant of Hexen's Reaver. It launches projectiles at a     distance that explode into a cloud of poison gas. It can leech health with     a melee attack to heal itself. Included is a variant that emerges from the     ground like a buried corpse. File also contains a simplified version of the     monster compatible with Zandronum.  ThingIds 12338 & 12339")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 3 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1754-update-rot-wraith#9781 "Added an extra note regarding Zandronum compatibility.") 4 years 3 months ago     by Gothic | Replies:1  Views:1981 | [Last Post](https://www.realm667.com/forum/closed-submissions/1754-update-rot-wraith#9781 "Added an extra note regarding Zandronum compatibility.") by Gothic      4 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1752-submission-enforcer) | [\[SUBMISSION\] Enforcer](https://www.realm667.com/forum/closed-submissions/1752-submission-enforcer "Credits: Code: KILLA DIO GLDefs: None Sprites: 3d Realms, Apogee software, The developers of Incredible Power Sounds: Apogee software, The developers of Incredible Power, ID Software, Freedoom Project Sprite Edit: None Idea Base: Rise of the Triad Enforcers  Information: Name: Enforcer Difficulty: Easy Connections: None Summon: Enforcer Melee: No Distance: Hitscan, Projectile Type: Human Brightmaps: None Actor modification: None ACS: None  Download: https://drive.google.com/file/d/1yYAQWEDUx2ZJq4stK1ibzBkVwYkU4t_J/view?usp=sharing  Sprite:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 4 months ago, by KILLA DIO       [Last Post](https://www.realm667.com/forum/closed-submissions/1752-submission-enforcer#9765) 4 years 4 months ago     by inkoalawetrust | Replies:3  Views:1828 | [Last Post](https://www.realm667.com/forum/closed-submissions/1752-submission-enforcer#9765) by inkoalawetrust      4 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1748-update-imp-bat) | [\[UPDATE\] Imp Bat](https://www.realm667.com/forum/closed-submissions/1748-update-imp-bat "This is an update to the existing Giant Bat entry.  What's new?  * Revised attack and movement behaviour  * Updated sprites - now has an imp head to make it a bit more 'Doomy'  * Cleaner code  * PK3 format  * Editor keys  Information: Name: Imp Bat Difficulty: Very Easy Connections: None Summon: ImpBat, SleepingImpBat Melee: Yes Distance: No Type: Demon, Animal Brightmaps: None Actor modification: None ACS: None  Credits: Code: Captain Toenail Sounds: Blood, Heretic Sprites: Wolf3D Spear Mission Pack, Doom Sprite Edit: Captain Toenail Idea Base: Giant bats, the Imp Trite  Description:     A giant bloodthirsty bat with the head of an imp. Swoops towards player to     attack like a lost soul. Contains a variant that sleeps on the ceiling and     wakes up to attack when the player gets too close.  ThingIds 14770 and 14771  Should be useful for novelty Halloween wads")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 4 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1748-update-imp-bat#9739) 4 years 4 months ago     by Gothic | Replies:3  Views:1947 | [Last Post](https://www.realm667.com/forum/closed-submissions/1748-update-imp-bat#9739) by Gothic      4 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1745-update-zombie-plasma-tank) | [\[UPDATE\] Zombie Plasma Tank](https://www.realm667.com/forum/closed-submissions/1745-update-zombie-plasma-tank "Updates: -New blue paintjob -Pilot is ChaingunGuy instead of Zombieman (now each zombie has a tank) -File is now pk3 instead of wad  Info Name: Zombie Plasma Tank Difficulty: Medium Connection: None Summon: ZombiePlasmaTank Melee: No Distance: Projectile Type: Human, Undead, Mechanic  Credits Submitted: Xim Decorate: Xim, Enjay GLDEFs: Dreadopp, Xim Sounds: Id Software, 3DRealms Sprites: Id Software, 3DRealms Sprite Edit: Xim, Enjay Idea Base: Pig Tank from Duke Nukem 3D  Image  File    ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 5 months ago, by Xim       [Last Post](https://www.realm667.com/forum/closed-submissions/1745-update-zombie-plasma-tank?start=10#9732 "Updated, again") 4 years 4 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1745-update-zombie-plasma-tank?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1745-update-zombie-plasma-tank?start=10 "Page:2") | Replies:10  Views:5068 | [Last Post](https://www.realm667.com/forum/closed-submissions/1745-update-zombie-plasma-tank?start=10#9732 "Updated, again") by Gothic      4 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1740-submission-powerup-item-space-rebreather) | [\[SUBMISSION\] Powerup/Item: Space Rebreather](https://www.realm667.com/forum/closed-submissions/1740-submission-powerup-item-space-rebreather "Item post removed  Reason: Item was coded and .pk3 file packed identically to similar item already in gallery.  Creator's notes: Though it was my first attempt, I've decided to rework the sprite and keep it exclusively for my megawad.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 6 months ago, by Gunslahyer\_Pi       [Last Post](https://www.realm667.com/forum/closed-submissions/1740-submission-powerup-item-space-rebreather#9686 "I understand your broad definition and point, however making every item do the exact same thing without authenticity is monotonous and quite frankly boring.  A radiation suit serves for lava, slime etc etc. A rebreather listed in the gallery is suitable for water yes, but let's face it, it would look ridiculous in a space themed map or episode.  As for format of the .pk3. I copied the guidelines and adhered to them also using the water rebreather Decorate as a template to code my own item.  Thank you for your honest feedback but I honestly think you were grasping at invisible straws.  Item removed.") 4 years 6 months ago     by Gunslahyer\_Pi | Replies:2  Views:2348 | [Last Post](https://www.realm667.com/forum/closed-submissions/1740-submission-powerup-item-space-rebreather#9686 "I understand your broad definition and point, however making every item do the exact same thing without authenticity is monotonous and quite frankly boring.  A radiation suit serves for lava, slime etc etc. A rebreather listed in the gallery is suitable for water yes, but let's face it, it would look ridiculous in a space themed map or episode.  As for format of the .pk3. I copied the guidelines and adhered to them also using the water rebreather Decorate as a template to code my own item.  Thank you for your honest feedback but I honestly think you were grasping at invisible straws.  Item removed.") by Gunslahyer\_Pi      4 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1739-update-singleactionrevolver) | [\[UPDATE\] SingleActionRevolver](https://www.realm667.com/forum/closed-submissions/1739-update-singleactionrevolver "Update:  * Changed file format to .pk3  * Changed sound files to .ogg  * Revamped sounds, replaced reloading sounds and recreated some, all with a bit higher rate.  * Added a nicer out of ammo animation  * Changed the mag counter's sprite  * Tweaked the Fire and reload animations  * Just noticed the "SingleActionRevoler" typo  Information: Name: SingleActionRevolver Class: 3 Type: Hitscan Palette: Custom Summon: ColtSA Ammo Type: Clip Altfire: Yes Powered Mode: No Btightmaps: No Actor Modification: No ACS: No  Credits: Code: elSebas54 GLDefs: none Sounds: Magmacow and some yt videos, edited by elSebas54 Sprites: batandy Sprite Edit: elSebas54 Idea Base: ThunderHawk from High Noon Drifter and realistic weapon handling.  Description: A single action revolver that reloads, uses 2 clip ammo per round, and requires you cock back the hammer with Altfire. You can also fan it by holding Fire while spaming Altfire, I recommend binding altfire to alt for fanning speed and comfort.  Sprites:  Download Link: ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 6 months ago, by elSebas54       [Last Post](https://www.realm667.com/forum/closed-submissions/1739-update-singleactionrevolver#9678) 4 years 6 months ago     by Gothic | Replies:4  Views:2322 | [Last Post](https://www.realm667.com/forum/closed-submissions/1739-update-singleactionrevolver#9678) by Gothic      4 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1729-marauder) | [Marauder](https://www.realm667.com/forum/closed-submissions/1729-marauder "Information: Name: Marauder Difficulty: Hard/Very Hard depending on environment Connections: None Summon: Marauder Melee: Yes Distance: Projectile, Hitscan Type: Demon, Night Sentinel Brightmaps: No Actor modification: No ACS: No  Credits: Code: Spectre, OkDoomer174 Sounds: Doom Eternal Sprites: Spectre Idea Base: Marauder from Doom Eternal  Description: A corrupt Night Sentinel out to kill the Slayer. Or, uh, Doomguy. Originally from Doom Eternal.  Sprite: (attached)  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 7 months ago, by OkDoomer174       [Last Post](https://www.realm667.com/forum/closed-submissions/1729-marauder#9647) 4 years 7 months ago     by inkoalawetrust | Replies:8  Views:2814 | [Last Post](https://www.realm667.com/forum/closed-submissions/1729-marauder#9647) by inkoalawetrust      4 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1734-update-super-demon) | [\[UPDATE\] Super Demon](https://www.realm667.com/forum/closed-submissions/1734-update-super-demon "What's new -New attacking sprites by Craneo -Secondary attack, throws multiple projectiles in a spread -Updated credits -File is now in PK3 -Updates to code while still being compatible with Zandronum  Information: Name: Super Demon Difficulty: Hard Connection: None Summon: SuperDemon Melee: No Distance: Projectile Type: Demon  Credits: Submitted: Xim Code: Xim GLDefs: Xim Sounds: iD software, 3D Realms Sprites: iD software Sprite edit: Molten Ice, Xim (main edit), David G, Craneo (attacking frames) Idea base: Cyberdemon, Baron Of Hell  Description: A cyberdemon before being enhanced with cybernetics. They are weaker than their cybernetic counterparts, their power is in-between that of a cyberdemon and a baron of hell.  Sprite: https://imgur.com/YCTLuOq")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 7 months ago, by Xim       [Last Post](https://www.realm667.com/forum/closed-submissions/1734-update-super-demon#9646 ", but I had to remove the middle frame on the new thumbnail, so it doesn't appear distorted on the repository. Thumbnails must 250x140 in size.") 4 years 7 months ago     by inkoalawetrust | Replies:5  Views:2400 | [Last Post](https://www.realm667.com/forum/closed-submissions/1734-update-super-demon#9646 ", but I had to remove the middle frame on the new thumbnail, so it doesn't appear distorted on the repository. Thumbnails must 250x140 in size.") by inkoalawetrust      4 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1732-submission-candlesticks) | [\[SUBMISSION\] Candlesticks](https://www.realm667.com/forum/closed-submissions/1732-submission-candlesticks "Information: Name: Candlesticks Connection: None Palette: Doom Summon: CandelabraStand[2-11], CandelabraShort[1-11], Candlestick[1-11] Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sprites: Doom Sprite Edit: Captain Toenail  Description:     A selection of candlesticks and candelabras in various colours and sizes.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 7 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1732-submission-candlesticks#9632) 4 years 7 months ago     by inkoalawetrust | Replies:1  Views:1788 | [Last Post](https://www.realm667.com/forum/closed-submissions/1732-submission-candlesticks#9632) by inkoalawetrust      4 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1719-submission-plasma-caster) | [\[Submission\] Plasma Caster](https://www.realm667.com/forum/closed-submissions/1719-submission-plasma-caster "Information: Name: Plasma Caster Class: 6 Type: Projectile Summon: PlasmaCaster Ammo Type: Cell  Credits: Code/GLDEFS/Sprite Edit: XLightningStormL Sounds: Interplay Sprites: Midway, ID Software, Robot J, SilentZora, johnny, Captain Toenail, zirron Idea Base: Plasma Caster from Fallout 1/2  Description: UAC Plasma Caster for when you absolutely, positively have to liquify someone or something into a puddle of Goo. Uses 5 cells per shot.  Sprite: https://i.imgur.com/6KGAmod.png  Download Link: https://drive.google.com/file/d/1GC8E8X_g5HY6_7uTh6977_JCrgqVu8XP")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 8 months ago, by XLightningStormL       [Last Post](https://www.realm667.com/forum/closed-submissions/1719-submission-plasma-caster?start=10#9624) 4 years 7 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1719-submission-plasma-caster?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1719-submission-plasma-caster?start=10 "Page:2") | Replies:11  Views:5896 | [Last Post](https://www.realm667.com/forum/closed-submissions/1719-submission-plasma-caster?start=10#9624) by Gothic      4 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1724-update-mushrooms) | [\[UPDATE\] Mushrooms](https://www.realm667.com/forum/closed-submissions/1724-update-mushrooms "This is an update to the existing Mushrooms entry  What's new?  - New original sprites - Giant, large, medium and small sizes - Randomised scale and orientation - 9 different colour variants including glowing ones for dark areas - PK3 format, editor tags etc. - includes a simple version with the randomisation code removed which is compatible with Zandronum - test map included - also includes glowing variants of the stock Hexen mushrooms when that iwad is loaded  Information: Name: Mushrooms Connection: None Palette: Heretic Summon: [Giant/Big/Medium/Small]Mushroom[Red/Green/Olive/Brown/Teal/Purple/Blue/Yellow/Glowing] Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sprites: Captain Toenail Idea Base: The Elder Scrolls/ShadowCaster  Description:     Giant magical mushrooms in a variety of psychedelic colours. The size of the     mushrooms is randomised at spawn. Includes an area spawner to quickly create     a randomised mushroom forest. Includes a simplified version for     Zandronum compatibility. Glowing variants of the stock Hexen mushrooms will     also be available when mapping for that iwad.  ThingId list")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 8 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1724-update-mushrooms#9603 "Both and have been updated. And since it no longer uses ShadowCaster sprites, I updated the as well to change some actor's names.") 4 years 7 months ago     by Gothic | Replies:5  Views:2224 | [Last Post](https://www.realm667.com/forum/closed-submissions/1724-update-mushrooms#9603 "Both and have been updated. And since it no longer uses ShadowCaster sprites, I updated the as well to change some actor's names.") by Gothic      4 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1727-submission-impactor-gauntlet) | [\[Submission\] Impactor Gauntlet](https://www.realm667.com/forum/closed-submissions/1727-submission-impactor-gauntlet "Information: Name: Impactor Gauntlet Class: 2 Type: Melee Palette: Doom Summon: Impactor Ammo Type: None Powered Mode: No Added States: No  Credits: Submitted: TheDoomedArchvile Decorate: TheDoomedArchvile GLDefs: None Sounds: Capcom Sprites: HacX Sprite Edit: TheDoomedArchvile Idea Base: Big mechanical punchy arm ACS: No  Description: The Impactor Gauntlet was created with the aim to give space marines a permanent powerful melee weapon in case they run out of ammo. This heavy beast packs a serious punch which can knock back some foes when up close. This weapon also includes a boost thruster which allows the wearer to speed forward a ways to cross gaps and hit enemies multiple times, but deals significantly less damage. With careful timing, the primary fire can even punch away projectiles!")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 8 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/1727-submission-impactor-gauntlet#9595) 4 years 8 months ago     by Gothic | Replies:1  Views:2205 | [Last Post](https://www.realm667.com/forum/closed-submissions/1727-submission-impactor-gauntlet#9595) by Gothic      4 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1726-update-dsparil-statue) | [\[UPDATE\] D'Sparil Statue](https://www.realm667.com/forum/closed-submissions/1726-update-dsparil-statue "An update to the D'Sparil Statue entry. New sprites, dynamic lights, pk3, editors tags etc.  Information: Name: D'Sparil Statue Connection: None Palette: Heretic Summon: DSparilStatue(Red/Blue/Green) Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sprites: Heretic Sprite Edit: Captain Toenail  Description:     A statue of D'Sparil with arms outstretched, magical flame in each hand.  DSparilStatueRed 10300 DSparilStatueBlue 10301 DSparilStatueGreen 10302")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 8 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1726-update-dsparil-statue#9594) 4 years 8 months ago     by Gothic | Replies:1  Views:2004 | [Last Post](https://www.realm667.com/forum/closed-submissions/1726-update-dsparil-statue#9594) by Gothic      4 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1721-update-serpent-braziers) | [\[UPDATE\] Serpent Braziers](https://www.realm667.com/forum/closed-submissions/1721-update-serpent-braziers "What's new?  - Now switchable and can be lit/unlit - Sound effects - PK3 format - Editor tags - Optimised PNG  Information: Name: Serpent Braziers Connection: None Palette: Heretic Summon: SerpentBrazierBronze, SerpentBrazierGreen, SerpentBrazierGold Ambient Sound: Yes De-/Activatable: Yes Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sounds: Freesound.org (PhreaKsAccount, kingsrow, 16FThumaF) Sprites: Hexx Sprite Edit: Captain Toenail  Description:     Snake themed torches from Hexx. Can be switched between lit and unlit.  SerpentBrazierBronze 10100 SerpentBrazierGreen 10101 SerpentBrazierGold 10102  ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 8 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1721-update-serpent-braziers#9583) 4 years 8 months ago     by Gothic | Replies:1  Views:2021 | [Last Post](https://www.realm667.com/forum/closed-submissions/1721-update-serpent-braziers#9583) by Gothic      4 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1722-update-casing-sounds-for-magnum) | [\[UPDATE\] Casing sounds for Magnum](https://www.realm667.com/forum/closed-submissions/1722-update-casing-sounds-for-magnum "I haven't properly fixed the casing drop sounds for my magnum (they were silent, it slipped past me), so I would like to address that: https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing  Original submission:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 8 months ago, by Deon       [Last Post](https://www.realm667.com/forum/closed-submissions/1722-update-casing-sounds-for-magnum#9581) 4 years 8 months ago     by Gothic | Replies:1  Views:2001 | [Last Post](https://www.realm667.com/forum/closed-submissions/1722-update-casing-sounds-for-magnum#9581) by Gothic      4 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1712-update-bushes) | [\[UPDATE\] Bushes](https://www.realm667.com/forum/closed-submissions/1712-update-bushes "Nov 14, 2021 update: -Added more variants, thanks to osjclatchford. -Re-organized actors. -Added shootable variants. -Converted the wad to pk3.  Name: Bushes Connection: None Palette: Doom Summon: Bush[1-7,U,A,C], BushDmg[1-11], ShootBush[1-7] Ambient Sound: No De-/Activatable: No Destroyable: Yes Special Effects: No Brightmaps: No ACS: No  Code: Gothic Sprites: id Software (ripped by Xaser, Jimmy & Minigunner), osjclatchford Sprite Edit: Gothic Sounds: Freesound.org (LampEight)   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 8 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1712-update-bushes#9576) 4 years 8 months ago     by inkoalawetrust | Replies:4  Views:2309 | [Last Post](https://www.realm667.com/forum/closed-submissions/1712-update-bushes#9576) by inkoalawetrust      4 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1717-update-blot) | [\[UPDATE\] Blot](https://www.realm667.com/forum/closed-submissions/1717-update-blot "What's new  * New spooky sprites  * New sounds  * Improved behaviour - will wait for player if sight is lost instead of bobbing about randomly. Will no longer continue to attack dead players.  * Monster now passes through players and other actors like a ghost  * Tidier code  * Editor tags  * PK3 format  * Optimised PNGs  New description, file and preview pic  Information: Name: Blot Difficulty: Very Easy Connections: None Summon: Blot Melee: Yes Distance: No Type: Demon, Ghost Brightmaps: None Actor modification: None ACS: None  Credits: Code: Captain Toenail Sounds: Doom, Captain Toenail Sprites: Doom, Hexen Sprite Edit: Captain Toenail  Description:     Roiling ink stains of unliving shadow - the Blot is a dark soul from the      deepest crevasses of the Umbral Plains.          They lurk in the darkness and pass from place to place with a bouncing      motion. To attack they will leap through their victims, engulfing them in      shadow.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 8 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1717-update-blot#9572) 4 years 8 months ago     by Gothic | Replies:1  Views:2177 | [Last Post](https://www.realm667.com/forum/closed-submissions/1717-update-blot#9572) by Gothic      4 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1720-submission-disciple-statues) | [\[SUBMISSION\] Disciple Statues](https://www.realm667.com/forum/closed-submissions/1720-submission-disciple-statues "Apologies for spamming your board with prop submissions but I have one more this time for Hexen/Heretic.  Information: Name: Disciple Statues Connection: No Palette: Custom Summon: DiscipleStatue[1-10] Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: Heretic, Hexen Sprite Edit: Captain Toenail  Description:     A tall statue of a Disciple of the Serpent Riders. This pack contains      several variants for different themes e.g. fire, ice, swamp, metallic etc.  DiscipleStatue1 15740 DiscipleStatue2 15741 DiscipleStatue3 15742 DiscipleStatue4 15743 DiscipleStatue5 15744 DiscipleStatue6 15745 DiscipleStatue7 15746 DiscipleStatue8 15747 DiscipleStatue9 15748 DiscipleStatue10 15749")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 8 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1720-submission-disciple-statues#9570 "and the were added") 4 years 8 months ago     by Gothic | Replies:1  Views:2002 | [Last Post](https://www.realm667.com/forum/closed-submissions/1720-submission-disciple-statues#9570 "and the were added") by Gothic      4 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver) | [\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver "Information: Name: Magnum Revolver Class: 3 Type: Hitscan Palette: PNG Summon: Magnum Ammo Type: Ammo44 Altfire: No Powered Mode: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Deon GLDefs: - Sounds: Uzver, Lippeth Sprites: Doom Nukem Sprite Edit: Carbine Dioxide, Deon Idea Base: -  Description: There are three ZScript files here: - ZScript.Magnum: One with the actual Magnum definition - ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod  Sprite: Various HUD sprites including a couple from reload sequence, plus a pickup sprite:   Download Link: https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 9 months ago, by Deon       [Last Post](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver?start=20#9568) 4 years 8 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver?start=20 "Page:3") | Replies:20  Views:8341 | [Last Post](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver?start=20#9568) by Gothic      4 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1715-update-metallic-stand-gizmos) | [\[UPDATE\] Metallic Stand Gizmos](https://www.realm667.com/forum/closed-submissions/1715-update-metallic-stand-gizmos "This is an update to the existing Gold Stand Gizmos entry.  What's new?  * Added two new colours of orb - purple and steel blue  * Added two new colours of stand - silver and bronze  * Orbs now do not separate from stand on moving floors  * Orbs are now transparent like glass  * Tighter actor radius/height  * Improved code  * PK3 format  * Editor tags  * Optimized PNG  Information: Name: Metallic Stand Gizmos Connection: No Palette: Heretic Summon: (bronze/silver/gold)standgizmo(red/green/blue/yellow/purple/steel) Ambient No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: Hexx Sprite Edit: Captain Toenail  Description:     A metal stand holding a crystal ball. There are several combinations of orb     and stand colour to choose from.  ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 8 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1715-update-metallic-stand-gizmos#9566) 4 years 8 months ago     by inkoalawetrust | Replies:5  Views:2147 | [Last Post](https://www.realm667.com/forum/closed-submissions/1715-update-metallic-stand-gizmos#9566) by inkoalawetrust      4 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1718-submission-techno-columns) | [\[SUBMISSION\] Techno Columns](https://www.realm667.com/forum/closed-submissions/1718-submission-techno-columns "Some basic tech column variants in a few different colours. You could maybe use them like Heretic gizmos to mark locked doors.  Information Name Techno Columns Connection No Palette Custom Summon TechnoPillar[1-6] Ambient Sound No De-Activatable No Destroyable No Special Effects No Brightmaps No Actor modification No ACS No  Credits Code Captain Toenail Sprites Doom Sprite Edit Captain Toenail  Description     Tall tech columns with a computer circuit design. Pack contains several      different colours.  TechnoPillar1    15000 TechnoPillar2    15001 TechnoPillar3    15002 TechnoPillar4    15003 TechnoPillar5    15004 TechnoPillar6    15005")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 8 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1718-submission-techno-columns#9564 "Some basic tech column variants in a few different colours. You could maybe use them like Heretic gizmos to mark locked doors.  Information Name Techno Columns Connection No Palette Custom Summon TechnoPillar[1-6] Ambient Sound No De-Activatable No Destroyable No Special Effects No Brightmaps No Actor modification No ACS No  Credits Code Captain Toenail Sprites Doom Sprite Edit Captain Toenail  Description     Tall tech columns with a computer circuit design. Pack contains several      different colours.  TechnoPillar1    15000 TechnoPillar2    15001 TechnoPillar3    15002 TechnoPillar4    15003 TechnoPillar5    15004 TechnoPillar6    15005") 4 years 8 months ago     by CaptainToenail | Replies:0  Views:1961 | [Last Post](https://www.realm667.com/forum/closed-submissions/1718-submission-techno-columns#9564 "Some basic tech column variants in a few different colours. You could maybe use them like Heretic gizmos to mark locked doors.  Information Name Techno Columns Connection No Palette Custom Summon TechnoPillar[1-6] Ambient Sound No De-Activatable No Destroyable No Special Effects No Brightmaps No Actor modification No ACS No  Credits Code Captain Toenail Sprites Doom Sprite Edit Captain Toenail  Description     Tall tech columns with a computer circuit design. Pack contains several      different colours.  TechnoPillar1    15000 TechnoPillar2    15001 TechnoPillar3    15002 TechnoPillar4    15003 TechnoPillar5    15004 TechnoPillar6    15005") by CaptainToenail      4 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1708-update-black-hole-generator) | [\[UPDATE\] Black Hole Generator](https://www.realm667.com/forum/closed-submissions/1708-update-black-hole-generator "Nov 9, 2021 update:  * Tried to do some balance, dealing less damage but the gravity increased, and the gun fires more slowly.  * Reworked sprites and sounds.  * Converted the wad to pk3.  Download:  ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 9 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1708-update-black-hole-generator#9539) 4 years 8 months ago     by inkoalawetrust | Replies:5  Views:2683 | [Last Post](https://www.realm667.com/forum/closed-submissions/1708-update-black-hole-generator#9539) by inkoalawetrust      4 years 8 months ago |

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