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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1706-update-power-nailgun) | [\[UPDATE\] (Power) Nailgun](https://www.realm667.com/forum/closed-submissions/1706-update-power-nailgun "Nov 06, 2021 Update:  * Added Widescreen friendly sprites.  * Sounds converted to OGG.  * Graphics converted to PNG.  * Removed KEYCONF.  * Code: Added a Tag and Weapon.SlotNumber, also the nail shots are more centered.      ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 9 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1706-update-power-nailgun#9538) 4 years 9 months ago     by inkoalawetrust | Replies:7  Views:2270 | [Last Post](https://www.realm667.com/forum/closed-submissions/1706-update-power-nailgun#9538) by inkoalawetrust      4 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1710-update-stone-torch) | [\[UPDATE\] Stone Torch](https://www.realm667.com/forum/closed-submissions/1710-update-stone-torch " What's new;  * PK3  * Editor tags  * New texture variants  * New blue flame variants  * New sound effects  * Optimised PNG  * Better actor dimensions  Information: Name: Stone Torch Connection: None Palette: Hexen Summon: StoneTorch[1-4](Blue) Ambient Sound: Yes De-/Activatable: Yes Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sounds: Freesound.org (PhreaKsAccount, kingsrow, 16FThumaF) Sprites: Necrodome Sprite Edit: Captain Toenail  Description:     A stone torch from Necrodome. Can be lit and extinguished. This pack      contains several different textured torches with yellow or blue flames.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 9 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1710-update-stone-torch#9531 "Updated both and the") 4 years 9 months ago     by Gothic | Replies:1  Views:2003 | [Last Post](https://www.realm667.com/forum/closed-submissions/1710-update-stone-torch#9531 "Updated both and the") by Gothic      4 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1709-update-bone-pile) | [\[UPDATE\] Bone Pile](https://www.realm667.com/forum/closed-submissions/1709-update-bone-pile "​​​​​​​What's new;  * PK3  * Editor tags  * Some new colour variants  * Reduced blocking width and height  Information: Name: Bone Pile Connection: No Palette: Various (Doom, Heretic, Hexen) Summon: BonePile(1-6) Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: ShadowCaster Sprite Edit: Captain Toenail, Gez  Description: A pile of bones from ShadowCaster. Several different bone colours are included  in this pack.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 9 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1709-update-bone-pile#9523 "​​​​​​​What's new;  * PK3  * Editor tags  * Some new colour variants  * Reduced blocking width and height  Information: Name: Bone Pile Connection: No Palette: Various (Doom, Heretic, Hexen) Summon: BonePile(1-6) Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: ShadowCaster Sprite Edit: Captain Toenail, Gez  Description: A pile of bones from ShadowCaster. Several different bone colours are included  in this pack.") 4 years 9 months ago     by CaptainToenail | Replies:0  Views:2083 | [Last Post](https://www.realm667.com/forum/closed-submissions/1709-update-bone-pile#9523 "​​​​​​​What's new;  * PK3  * Editor tags  * Some new colour variants  * Reduced blocking width and height  Information: Name: Bone Pile Connection: No Palette: Various (Doom, Heretic, Hexen) Summon: BonePile(1-6) Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: ShadowCaster Sprite Edit: Captain Toenail, Gez  Description: A pile of bones from ShadowCaster. Several different bone colours are included  in this pack.") by CaptainToenail      4 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1643-submission-powerslave-corpses) | [\[SUBMISSION\] Powerslave Corpses](https://www.realm667.com/forum/closed-submissions/1643-submission-powerslave-corpses "Information: Name: Powerslave Corpses Connection: No Palette: Doom Summon: PowCorp1-PowCorp16 Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: KILLA DIO Sprites: Lobotomy Software  Download: https://www.dropbox.com/s/w4smpoyse2f1vqx/Powerslave%20Corpses.pk3?dl=0  Sprite:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 6 days ago, by KILLA DIO       [Last Post](https://www.realm667.com/forum/closed-submissions/1643-submission-powerslave-corpses#9519 "Sorry, but the style clashes too much with the main games.") 4 years 9 months ago     by Gothic | Replies:5  Views:2952 | [Last Post](https://www.realm667.com/forum/closed-submissions/1643-submission-powerslave-corpses#9519 "Sorry, but the style clashes too much with the main games.") by Gothic      4 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1629-submission-doomed-buildings-actors) | [\[SUBMISSION\] Doomed Buildings actors](https://www.realm667.com/forum/closed-submissions/1629-submission-doomed-buildings-actors)        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 1 week ago, by kfpopeye       [Last Post](https://www.realm667.com/forum/closed-submissions/1629-submission-doomed-buildings-actors?start=10#9518 "Rejected due to lack of interest") 4 years 9 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1629-submission-doomed-buildings-actors?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1629-submission-doomed-buildings-actors?start=10 "Page:2") | Replies:19  Views:6755 | [Last Post](https://www.realm667.com/forum/closed-submissions/1629-submission-doomed-buildings-actors?start=10#9518 "Rejected due to lack of interest") by Gothic      4 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1704-update-limestone-cave-formations) | [\[UPDATE\] Limestone Cave Formations](https://www.realm667.com/forum/closed-submissions/1704-update-limestone-cave-formations "Tidied up and organised the old code. Added some different rock texture reskins.  Information: Name: Limestone Cave Formations Connection: None Palette: Heretic Summon: (Limestone/Brown/Tan/Volcanic)(Floor/Ceiling)(Big[1/2/3) (Small[Long/1/2/3])(Knobbly[Big/Medium/Small]) Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: Daggerfall Sprite Edit: Captain Toenail  Description: Limestone stalactites and stalagmites for ceilings and floors. Contains four sets with different rock textures.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 9 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1704-update-limestone-cave-formations#9489) 4 years 9 months ago     by Gothic | Replies:3  Views:2173 | [Last Post](https://www.realm667.com/forum/closed-submissions/1704-update-limestone-cave-formations#9489) by Gothic      4 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1699-black-obelisk-md3-model) | [Black Obelisk (MD3 model)](https://www.realm667.com/forum/closed-submissions/1699-black-obelisk-md3-model "Information: Name: Black Obelisk Connection: No Palette: Doom Summon: BlackObelisk, BlackObeliskNoBase, BlackObeliskFloat Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: Yes Actor modification: No ACS: No  Credits: Code: Rifleman GLDefs: N/A Sounds: N/A Textures/Materials: Ola Bjorling/ukiro Sprites: Rifleman Sprite Edit: N/A Idea Base: Not many obelisks in Doom  Description: This is a model(MD3) of an obelisk, intended purely as a decoration. It uses several black marble textures from OTEX(included) and a brightmap created by me so the inscription glows. Model is low poly so it should fit nicely.  Sprite and model:           Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 9 months ago, by 9Rifleman       [Last Post](https://www.realm667.com/forum/closed-submissions/1699-black-obelisk-md3-model?start=10#9485) 4 years 9 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1699-black-obelisk-md3-model?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1699-black-obelisk-md3-model?start=10 "Page:2") | Replies:19  Views:6236 | [Last Post](https://www.realm667.com/forum/closed-submissions/1699-black-obelisk-md3-model?start=10#9485) by Gothic      4 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1702-update-fire-bowl) | [\[UPDATE\] Fire Bowl](https://www.realm667.com/forum/closed-submissions/1702-update-fire-bowl "This is an update to the existing Lava Cauldron entry  What's new  * Tweaked sprites  * New colour variants  * Regular and spitter types now consolidated into one actor - behaviour now toggled in map editor  * Ember effects  * New sound effects  * More appropriate name  * Improved code, editor tags etc.  Information: Name: Fire Bowl Connection: Heretic iwad required Palette: Heretic Summon: FireBowl(Green/Orange) Ambient Sound: Yes De-/Activatable: No Destroyable: No Special Effects: Yes (fire embers) Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sounds: freesound.org (cribbler) Sprites: ShadowCaster Sprite Edit: Captain Toenail  Description: A large metal fire bowl filled with magical smouldering hot coals. Can be toggled in the map editor to sporadically spit fireballs.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 9 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1702-update-fire-bowl#9478 "Reuploaded as , to avoid confusion with the current") 4 years 9 months ago     by Gothic | Replies:4  Views:1928 | [Last Post](https://www.realm667.com/forum/closed-submissions/1702-update-fire-bowl#9478 "Reuploaded as , to avoid confusion with the current") by Gothic      4 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1700-update-metallic-lamps) | [\[UPDATE\] Metallic Lamps](https://www.realm667.com/forum/closed-submissions/1700-update-metallic-lamps "This is an update to the existing Bronze Lamps entry.  * Lamps can now be switched on and off  * Added new silver versions  * New code, editor tags etc.  Information: Name: Metallic Lamps Connection: None Palette: Doom Summon: BronzeColumn[1-3], SilverColumn[1-3] Ambient Sound: When switching De-/Activatable: Yes Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sounds: Freesound.org (TheSoundcatcher) Sprites: Doom Sprite Edit: Captain Toenail")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 9 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1700-update-metallic-lamps#9458) 4 years 9 months ago     by Gothic | Replies:3  Views:2331 | [Last Post](https://www.realm667.com/forum/closed-submissions/1700-update-metallic-lamps#9458) by Gothic      4 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1698-update-marble-urns) | [\[UPDATE\] Marble Urns](https://www.realm667.com/forum/closed-submissions/1698-update-marble-urns "An update to the old Marble urns entry  * Urns are now shootable and pushable. When destroyed they will smash into pieces and there is a chance for items to be dropped. They now function in a similar manner to the pots from Hexen.  * Pk3 format  * Optimised pngs  * A large variety of new and unusual colours provided with translations  * The old sprites are still in the wad for use with non-zdoom ports  * New code including editor tags  Information: Name: Marble Urns Connection: None Palette: Doom Summon: MarbleUrn, (color)Urn Ambient Sound: No De-/Activatable: No Destroyable: Yes Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sounds: Freesound.org (Kinoton) Sprites: Captain Toenail, Hexen Sprite Edit: Captain Toenail Idea Base: Hexen smashable vases  Description: A marble urn in a large variety of colours. Can be pushed and is shootable.  Smashing them open may reveal bonus items hidden inside.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 9 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1698-update-marble-urns#9444) 4 years 9 months ago     by Gothic | Replies:4  Views:2161 | [Last Post](https://www.realm667.com/forum/closed-submissions/1698-update-marble-urns#9444) by Gothic      4 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1697-update-tech-barrels) | [\[UPDATE\] Tech Barrels](https://www.realm667.com/forum/closed-submissions/1697-update-tech-barrels "Updating another old entry to more modern standards.  * Cleaner code  * Editor keys  * Dynamic lights  * Pushable toggle  * Pk3 format  * Optimised pngs  Information: Name: Tech Barrels Connection: None Palette: Doom Summon: TechBarrel[Grey/Tan/Green] Ambient Sound: No De-/Activatable: No Destroyable: Yes Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sprites: Doom, DukeNukem3D Sprite Edit: Captain Toenail  Description: Hi-tech barrels containing unstable BFG energy. Explodes with larger damage  radius than regular barrels. Can be toggled to be pushable in map editor.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 9 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1697-update-tech-barrels#9439) 4 years 9 months ago     by inkoalawetrust | Replies:1  Views:2278 | [Last Post](https://www.realm667.com/forum/closed-submissions/1697-update-tech-barrels#9439) by inkoalawetrust      4 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1696-submission-white-marble-columns) | [\[SUBMISSION\] White Marble Columns](https://www.realm667.com/forum/closed-submissions/1696-submission-white-marble-columns "Information: Name: White Marble Columns Connection: None Palette: Doom Summon: ShortWhiteColumn(Skull(Gold/Blue/Red)/Heart/Book/Gem(Red/Green/Blue/         Yellow), TallWhiteColumn(Gem(Red/Green/Blue/Yellow)) Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sprites: Doom, Doom Beta Sprite Edit: Captain Toenail Idea Base: OTEX white and gold 'heavenly' texture set  Description:     White and gold marble columns. Includes variants with coloured skulls,      gems and more.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 10 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1696-submission-white-marble-columns#9427) 4 years 10 months ago     by Gothic | Replies:1  Views:2249 | [Last Post](https://www.realm667.com/forum/closed-submissions/1696-submission-white-marble-columns#9427) by Gothic      4 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1694-submission-improved-torches) | [\[SUBMISSION\] Improved Torches](https://www.realm667.com/forum/closed-submissions/1694-submission-improved-torches "Information: Name: Improved Torches (aka Better Flame Animations) Connection: Uses edited version of Ceiling Brazier Palette: Doom Summon: XTallBrazier, XTallBrazier2, XShortBrazier, XShortBrazier2, XCandles, XChandelier, XFlame, XFireBarrel, XWallTorch, XFlamingSkull, XCeilingBrazier, XRedTorch, XBlueTorch, XGreenTorch, XPurpleTorch Ambient Sound: Yes, flame sound De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Rifleman GLDefs: Rifleman Sounds: Unknown, had it on my PC for ages Sprites: Doom, Strife, Hexen. Ceiling Brazier by Gothic Sprite Edit: Rifleman Idea Base: I was curious if I could improve the look of flames in various torches without using high-res assets - I wanted to preserve the vanilla aesthetic.  Description:A collection of torches, braziers and firesticks from Doom clones with (IMO) improved animation of the flame, dynamic lights and ambient sound for better atmosphere.  Sprites(some of):    Download Link: ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 10 months ago, by 9Rifleman       [Last Post](https://www.realm667.com/forum/closed-submissions/1694-submission-improved-torches#9426) 4 years 10 months ago     by Gothic | Replies:6  Views:2561 | [Last Post](https://www.realm667.com/forum/closed-submissions/1694-submission-improved-torches#9426) by Gothic      4 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1685-submission-hand-cannon) | [\[SUBMISSION\] Hand Cannon](https://www.realm667.com/forum/closed-submissions/1685-submission-hand-cannon "Information: Name: Hand Cannon Class: 2 Type: Hitscan Palette: Doom Summon: HandCannon Ammo Type: Clip  Credits: Code: TyrannotitanFan Sounds: Navaro Sprites: Neccronixis Idea Base: Pistol from DOOM (2016)  Sprite: as attachment  Download Link: https://drive.google.com/file/d/1cbNsSf-kqx4bxYIxoeeYL-Y8I4sm0VSZ/view?usp=sharing  ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by TyrannotitanFan       [Last Post](https://www.realm667.com/forum/closed-submissions/1685-submission-hand-cannon?start=10#9417) 4 years 10 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1685-submission-hand-cannon?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1685-submission-hand-cannon?start=10 "Page:2") | Replies:16  Views:6765 | [Last Post](https://www.realm667.com/forum/closed-submissions/1685-submission-hand-cannon?start=10#9417) by Gothic      4 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1695-submission-traffic-cones) | [\[SUBMISSION\] Traffic Cones](https://www.realm667.com/forum/closed-submissions/1695-submission-traffic-cones "Information: Name: Traffic Cones Connection: None Palette: Doom Summon: TrafficCone(Green/Yellow/Blue/Red) Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: Yes Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sprites: Captain Toenail  Description:     Traffic cones in a variety of colours. Can be toggled to be pushable     in map editor. Reflective strip glows in dark.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 10 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1695-submission-traffic-cones#9413 "Both the and added") 4 years 10 months ago     by Gothic | Replies:1  Views:2035 | [Last Post](https://www.realm667.com/forum/closed-submissions/1695-submission-traffic-cones#9413 "Both the and added") by Gothic      4 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1692-update-liquid-fountains) | [\[UPDATE\] Liquid Fountains](https://www.realm667.com/forum/closed-submissions/1692-update-liquid-fountains "* More colours. Improved existing colours. I am not responsible for any immature usage of the yellow and brown fountains lol  * Better sound  * Better code, editor keys, toggle sound  * Pk3  Information: Name: Liquid Fountains Connection: None Palette: Doom Summon: Fountain[Water/Nukage/Blood/Slime/Purple/Red/Clear/Green/Yellow] Ambient Sound: Yes De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sounds: freesound.org (kwahmah_02) Sprites: Duke Nukem 3D Sprite Edit: Captain Toenail  Description:     A liquid fountain jet in a variety of colours. Has toggleable ambient sound.   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 10 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1692-update-liquid-fountains#9412) 4 years 10 months ago     by Gothic | Replies:1  Views:2162 | [Last Post](https://www.realm667.com/forum/closed-submissions/1692-update-liquid-fountains#9412) by Gothic      4 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1682-submission-machine-gun) | [\[SUBMISSION\] Machine Gun](https://www.realm667.com/forum/closed-submissions/1682-submission-machine-gun "Information: Name: Machine Gun Class: 4 Type: Hitscan Palette: Doom Summon: MachineGun Ammo Type: Clip Altfire: No Powered Mode: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: OkDoomer174 Sounds: id Software, edited by OkDoomer174 Sprites: id Software Idea Base: Machine gun from Doom alphas, Suppressor from QuakeStyle ZX  Description: An old standard-issue machine gun from the early days of the UAC. It's a little stuttery, but it should do just fine.  Sprite:   Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by OkDoomer174       [Last Post](https://www.realm667.com/forum/closed-submissions/1682-submission-machine-gun#9401 "Closing due to lack of feedback") 4 years 10 months ago     by Gothic | Replies:2  Views:2653 | [Last Post](https://www.realm667.com/forum/closed-submissions/1682-submission-machine-gun#9401 "Closing due to lack of feedback") by Gothic      4 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1693-submission-fire-extinguisher) | [\[SUBMISSION\] Fire Extinguisher](https://www.realm667.com/forum/closed-submissions/1693-submission-fire-extinguisher "Information: Name: Fire Extinguisher Connection: None Palette: Doom Summon: FireExtinguisher(Floor), CryoExtinguisher(Floor) Ambient Sound: No De-/Activatable: No Destroyable: Yes Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: Captain Toenail, Doom Sprite Edit: Captain Toenail Idea Base: Exploding fire extinguishers in Duke Nukem 3D  Description:     A fire extinguisher. Explodes when shot. Blue cryo extinguishers freeze     targets. Place wall extinguishers directly on linedef with zheight. Floor     extinguishers are placed as regular props. Can be toggled to be pushable.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 10 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1693-submission-fire-extinguisher#9399 "Information: Name: Fire Extinguisher Connection: None Palette: Doom Summon: FireExtinguisher(Floor), CryoExtinguisher(Floor) Ambient Sound: No De-/Activatable: No Destroyable: Yes Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: Captain Toenail, Doom Sprite Edit: Captain Toenail Idea Base: Exploding fire extinguishers in Duke Nukem 3D  Description:     A fire extinguisher. Explodes when shot. Blue cryo extinguishers freeze     targets. Place wall extinguishers directly on linedef with zheight. Floor     extinguishers are placed as regular props. Can be toggled to be pushable.") 4 years 10 months ago     by CaptainToenail | Replies:0  Views:2241 | [Last Post](https://www.realm667.com/forum/closed-submissions/1693-submission-fire-extinguisher#9399 "Information: Name: Fire Extinguisher Connection: None Palette: Doom Summon: FireExtinguisher(Floor), CryoExtinguisher(Floor) Ambient Sound: No De-/Activatable: No Destroyable: Yes Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: Captain Toenail, Doom Sprite Edit: Captain Toenail Idea Base: Exploding fire extinguishers in Duke Nukem 3D  Description:     A fire extinguisher. Explodes when shot. Blue cryo extinguishers freeze     targets. Place wall extinguishers directly on linedef with zheight. Floor     extinguishers are placed as regular props. Can be toggled to be pushable.") by CaptainToenail      4 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1691-submission-skull-braziers) | [\[SUBMISSION\] Skull Braziers](https://www.realm667.com/forum/closed-submissions/1691-submission-skull-braziers "Information: Name: Skull Braziers Connection: None Palette: Doom Summon: SkullBrazier[Red/Blue/Green/Yellow/White] Ambient Sound: Yes De-/Activatable: Yes Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sounds: Freesound.org (PhreaKsAccount, kingsrow, 16FThumaF) Sprites: Doom, Doom Beta Sprite Edit: Captain Toenail  Description:     A ceiling brazier made from a giant skull. Perfect for all gothic interiors.     Can be lit/unlit. Has a looping fire sound. Features a variety of flame colours.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 10 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1691-submission-skull-braziers#9391) 4 years 10 months ago     by Gothic | Replies:1  Views:1916 | [Last Post](https://www.realm667.com/forum/closed-submissions/1691-submission-skull-braziers#9391) by Gothic      4 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1688-update-uac-sniper-rifle) | [\[UPDATE\] UAC Sniper Rifle](https://www.realm667.com/forum/closed-submissions/1688-update-uac-sniper-rifle "CONSIDERABLY SMALL UPDATE  Submitted: Super Piter Decorate: Super Piter GLDefs: N/A Sprites: iD Software, Kinsie, Finalizer, xLightningStormL Sprite Edit: Super Piter Sounds: Valve Inc, Gearbox Software  It's a slight revamp... But still no ZScript going on 'ere. Weapon is still good in decorate.  Now, what DOES the update have? Well, it's simple really: - REVAMPED SPRITES! There are no more of those weird artifacts and obsolete Alpha Arms (as there is new ones based on them already) - NEW SOUNDS! The TF2 sounds didn't seem really nice with this, so instead, how about HL:OF sounds instead? - Uh... Slight changes in the code. Now the weapon doesn't fire way TOO fast for a strong rifle like this one.   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by SuperPiter\_Official\_Realm667       [Last Post](https://www.realm667.com/forum/closed-submissions/1688-update-uac-sniper-rifle#9389) 4 years 10 months ago     by Gothic | Replies:7  Views:2602 | [Last Post](https://www.realm667.com/forum/closed-submissions/1688-update-uac-sniper-rifle#9389) by Gothic      4 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1689-update-raygun) | [\[UPDATE\] Raygun](https://www.realm667.com/forum/closed-submissions/1689-update-raygun "* Cleaner code  * Editor tags  * Improved pickup sprite  * New original sound effects  * New decal effect  * Changed ammo use count to 2  Information: Name: Raygun Class: 2 Type: Projectile Palette: Doom Summon: Raygun Ammo Type: Cell Altfire: No Powered Mode: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sounds: Freesound.org (IanM32) Sprites: Doom, Hexen, Strife, Cyclones Sprite Edit: Captain Toenail Idea Base: Cod W@W/Fallout 3 Rayguns  Description:     A sci-fi raygun. Shoots rays that can travel through enemies.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1689-update-raygun#9384) 4 years 11 months ago     by Gothic | Replies:1  Views:2141 | [Last Post](https://www.realm667.com/forum/closed-submissions/1689-update-raygun#9384) by Gothic      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1633-update-coachgun) | [\[UPDATE\] Coachgun](https://www.realm667.com/forum/closed-submissions/1633-update-coachgun "Small update - just replaced the ripped sound effects.  Submitted: Captain Toenail Decorate: Captain Toenail GLDefs: N/A Sprites: Doom64, KDiZD, Captain Toenail Sprite Edit: Captain Toenail Sounds: Freedoom")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 1 week ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1633-update-coachgun#9379 "Closing this for now, the current sounds are fine. We really don't have any problem with ripped sounds, at least not from old games.") 4 years 11 months ago     by Gothic | Replies:3  Views:2783 | [Last Post](https://www.realm667.com/forum/closed-submissions/1633-update-coachgun#9379 "Closing this for now, the current sounds are fine. We really don't have any problem with ripped sounds, at least not from old games.") by Gothic      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1686-submission-wall-lamps) | [\[SUBMISSION\] Wall Lamps](https://www.realm667.com/forum/closed-submissions/1686-submission-wall-lamps "Just more lamp props.  Information: Name: Wall Lamps Connection: None Palette: Doom Summon: [Bronze/Grey]WallLamp[Blue/White/Green/Red/Orange/Yellow/Purple] Ambient Sound: When switching De-/Activatable: Yes Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Description:     Wall mounted fluorescent tube lights. To use place directly on wall with a      custom z height. Light can be turned on/off.   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1686-submission-wall-lamps#9373) 4 years 11 months ago     by Gothic | Replies:1  Views:1993 | [Last Post](https://www.realm667.com/forum/closed-submissions/1686-submission-wall-lamps#9373) by Gothic      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1687-submission-office-chairs) | [\[SUBMISSION\] Office Chairs](https://www.realm667.com/forum/closed-submissions/1687-submission-office-chairs "It's a pimped up version of the existing Doom Beta chair. It's interactive and comes in different colours.  Information: Name: Office Chairs Connection: None Palette: Doom Summon: OfficeChair[Black/White/Gray/Red/Maroon/Olive/Green/Purple/Teal/Navy/             Blue/Yellow/Cyan/Magenta/DoomGreen/DoomGray/DoomBrown/             DoomRed] Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: Yes (Spin when shot) Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: Doom Beta Sprite Edit: Captain Toenail  Description:     Office chairs in a large variety of colours (standard RGB colours and      default Doom translations).      Can be pushed about and spin when damaged.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1687-submission-office-chairs#9372 "The spinning was a nice feature") 4 years 11 months ago     by Gothic | Replies:1  Views:2101 | [Last Post](https://www.realm667.com/forum/closed-submissions/1687-submission-office-chairs#9372 "The spinning was a nice feature") by Gothic      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1676-update-mega-map) | [\[UPDATE\] Mega Map](https://www.realm667.com/forum/closed-submissions/1676-update-mega-map "* New sprites  * GLDefs  * Tidied up code, map keys etc.  Information: Name: Mega Map Type: Scanner Palette: Doom Summon: MegaMap Use type: Instant Duration: Till map end Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sprites: Captain Toenail Idea Base: IDDT cheat code  Description:     A superior version of the computer map. Not only reveals the map but all     items and enemies too.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1676-update-mega-map#9363) 4 years 11 months ago     by Gothic | Replies:1  Views:2184 | [Last Post](https://www.realm667.com/forum/closed-submissions/1676-update-mega-map#9363) by Gothic      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1683-update-tesla-coil) | [\[UPDATE\] Tesla Coil](https://www.realm667.com/forum/closed-submissions/1683-update-tesla-coil "* New improved and animated sprites  * New sound effects  * New special effects  * New cleaner code and behaviour  * Editor keys  * GLDefs  * Ceiling variant  Information: Name: Tesla Coil Difficulty: Easy Connections: None Summon: TeslaCoil, TeslaCoilCeiling Melee: No Distance: Rail Type: Cybernetic Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sounds: Freesound.org (kev_durr, InspectorJ, DominikBraun, JavierZumer) Sprites: Doom, Doom Beta Sprite Edit: Captain Toenail Idea Base: Command and Conquer Red Alert  Description:     Functioning as a mid-range turret, the tesla coil zaps targets with bolts of      electricity. Can be mounted on both the ceiling and floor.   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1683-update-tesla-coil#9362) 4 years 11 months ago     by Gothic | Replies:1  Views:2005 | [Last Post](https://www.realm667.com/forum/closed-submissions/1683-update-tesla-coil#9362) by Gothic      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1681-update-skewered-corpses) | [\[UPDATE\] Skewered Corpses](https://www.realm667.com/forum/closed-submissions/1681-update-skewered-corpses "Tidied up code and added map editor keys  Information: Name: Skewered Corpses Connection: None Palette: Doom Summon: ChestSkewered[1,2,3] Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: Doom Sprite Edit: Captain Toenail")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1681-update-skewered-corpses#9360) 4 years 11 months ago     by Gothic | Replies:1  Views:1942 | [Last Post](https://www.realm667.com/forum/closed-submissions/1681-update-skewered-corpses#9360) by Gothic      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1680-update-hanging-marines-2) | [\[UPDATE\] Hanging Marines 2](https://www.realm667.com/forum/closed-submissions/1680-update-hanging-marines-2 "Tidied up code and added map definitions  Information: Name: Hanging Marines 2 Connection: No Palette: Doom Summon: HangingPlayer1, HangingPlayer2 Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: Doom Sprite Edit: Captain Toenail")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1680-update-hanging-marines-2#9357 "Tidied up code and added map definitions  Information: Name: Hanging Marines 2 Connection: No Palette: Doom Summon: HangingPlayer1, HangingPlayer2 Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: Doom Sprite Edit: Captain Toenail") 4 years 11 months ago     by CaptainToenail | Replies:0  Views:1839 | [Last Post](https://www.realm667.com/forum/closed-submissions/1680-update-hanging-marines-2#9357 "Tidied up code and added map definitions  Information: Name: Hanging Marines 2 Connection: No Palette: Doom Summon: HangingPlayer1, HangingPlayer2 Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: Doom Sprite Edit: Captain Toenail") by CaptainToenail      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1679-update-hanging-marine-meat) | [\[UPDATE\] Hanging Marine Meat](https://www.realm667.com/forum/closed-submissions/1679-update-hanging-marine-meat "Tidied up code and added map editor keys  Information: Name: Hanging Marine Meat Connection: None Palette: Doom Summon: HangingMarineLeg(s) Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: Doom Sprite Edit: Captain Toenail")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1679-update-hanging-marine-meat#9356 "Tidied up code and added map editor keys  Information: Name: Hanging Marine Meat Connection: None Palette: Doom Summon: HangingMarineLeg(s) Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: Doom Sprite Edit: Captain Toenail") 4 years 11 months ago     by CaptainToenail | Replies:0  Views:1923 | [Last Post](https://www.realm667.com/forum/closed-submissions/1679-update-hanging-marine-meat#9356 "Tidied up code and added map editor keys  Information: Name: Hanging Marine Meat Connection: None Palette: Doom Summon: HangingMarineLeg(s) Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: Doom Sprite Edit: Captain Toenail") by CaptainToenail      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1678-update-bound-marines) | [\[UPDATE\] Bound Marines](https://www.realm667.com/forum/closed-submissions/1678-update-bound-marines "Tidied up code and added map editor keys.  Information: Name: Bound Marines Connection: None Palette: Doom Summon: BoundPlayerA, BoundPlayerB Ambient Sound: No De-/Activatable: No Destroyable: Yes Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: Doom, Skulltag Sprite Edit: Captain Toenail  Description:     Space marines taken prisoner by the demons. Can be made shootable by setting     first Argument to 1.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1678-update-bound-marines#9355 "Tidied up code and added map editor keys.  Information: Name: Bound Marines Connection: None Palette: Doom Summon: BoundPlayerA, BoundPlayerB Ambient Sound: No De-/Activatable: No Destroyable: Yes Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: Doom, Skulltag Sprite Edit: Captain Toenail  Description:     Space marines taken prisoner by the demons. Can be made shootable by setting     first Argument to 1.") 4 years 11 months ago     by CaptainToenail | Replies:0  Views:2034 | [Last Post](https://www.realm667.com/forum/closed-submissions/1678-update-bound-marines#9355 "Tidied up code and added map editor keys.  Information: Name: Bound Marines Connection: None Palette: Doom Summon: BoundPlayerA, BoundPlayerB Ambient Sound: No De-/Activatable: No Destroyable: Yes Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: Doom, Skulltag Sprite Edit: Captain Toenail  Description:     Space marines taken prisoner by the demons. Can be made shootable by setting     first Argument to 1.") by CaptainToenail      4 years 11 months ago |

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