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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1657-sumbission-sting-cannon) | [\[SUMBISSION\] Sting Cannon](https://www.realm667.com/forum/closed-submissions/1657-sumbission-sting-cannon "Information: Name: Sting Cannon Class: 4-5 Type: Projectile Palette: Doom/Custom Summon: StingCannon Ammo Type: Clip Altfire: Yes Powered Mode: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: KILLA DIO Sounds: Epic Games Sprites: Corridor 8 by Capstone Software, Id software, KILLA DIO Sprite Edit: KILLA DIO  Description: A weapon that fires small sharp projectiles at high velocity  Download: https://www.dropbox.com/s/zwpujmpvlvrnqe2/Sting%20Cannon.pk3?dl=0  Image:  NOTE: This was made about a year ago, so the code may be a bit newbie-ish")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by KILLA DIO       [Last Post](https://www.realm667.com/forum/closed-submissions/1657-sumbission-sting-cannon#9351) 4 years 11 months ago     by Gothic | Replies:7  Views:2657 | [Last Post](https://www.realm667.com/forum/closed-submissions/1657-sumbission-sting-cannon#9351) by Gothic      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1671-submission-uac-battle-rifle) | [\[SUBMISSION\] UAC Battle Rifle](https://www.realm667.com/forum/closed-submissions/1671-submission-uac-battle-rifle "Information: Name: UAC Battle Rifle Class: 4 Type: Hitscan Palette: Doom Summon: uacbattlerifle Ammo Type: Clip  Credits: Code: TyrannotitanFan Sounds: Ubisoft Sprites: Mike12 Idea Base: Battle Rifle from Brutal Doom, Zombieman Rifle from Realm667  Description: The good ol' UAC Standard Battle Rifle.   Sprite: as attachment  Download Link: https://www.dropbox.com/s/z2dn7ire8u1kpbc/UAC_Battle_Rifle.zip?dl=0  ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by TyrannotitanFan       [Last Post](https://www.realm667.com/forum/closed-submissions/1671-submission-uac-battle-rifle#9345 ", but there seems to be an issue with how the ZIP file was upload to the site that I can't fix.  Edit: Done, Gothic fixed it.") 4 years 11 months ago     by inkoalawetrust | Replies:6  Views:2385 | [Last Post](https://www.realm667.com/forum/closed-submissions/1671-submission-uac-battle-rifle#9345 ", but there seems to be an issue with how the ZIP file was upload to the site that I can't fix.  Edit: Done, Gothic fixed it.") by inkoalawetrust      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1668-update-double-damage-sphere) | [\[UPDATE\] Double Damage Sphere](https://www.realm667.com/forum/closed-submissions/1668-update-double-damage-sphere "* Improved graphics  * Improved code  * Sound effect  * Editor keys  * Chucked in a quad damage variant because why not  Information: Name: Double Damage Sphere Type: Damage Multiplier Palette: Custom Summon: DoubleSphere, QuadSphere Use type: Instant Duration: 30 Seconds Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Scalliano Sounds: Freesound.com Sprites: Doom Sprite Edit: Captain Toenail Idea Base: Skulltag's DoomSphere  Description: A sphere powerup that grants double damage for 30 seconds.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1668-update-double-damage-sphere#9343) 4 years 11 months ago     by inkoalawetrust | Replies:3  Views:2087 | [Last Post](https://www.realm667.com/forum/closed-submissions/1668-update-double-damage-sphere#9343) by inkoalawetrust      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1672-update-shield-sphere) | [\[UPDATE\] Shield Sphere](https://www.realm667.com/forum/closed-submissions/1672-update-shield-sphere "Updated sprites and code  Information: Name: Shield Sphere Type: Reflective Invulnerability Palette: Custom Summon: ShieldSphere Use type: Instant Duration: 30 Seconds Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sprites: Captain Toenail  Description: A sphere powerup that grants invulnerability but also reflects enemy projectiles")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1672-update-shield-sphere#9335) 4 years 11 months ago     by inkoalawetrust | Replies:1  Views:1940 | [Last Post](https://www.realm667.com/forum/closed-submissions/1672-update-shield-sphere#9335) by inkoalawetrust      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1673-update-bio-sphere) | [\[UPDATE\] Bio Sphere](https://www.realm667.com/forum/closed-submissions/1673-update-bio-sphere "Updated sprites and code  Information: Name: Bio Sphere Type: Ironfoot (protection from nukage, lava etc.) Palette: Custom Summon: BioSphere Use type: Instant Duration: 120 Seconds Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sprites: Captain Toenail Idea Base: Doom64's radsuit pickup  Description: A sphere powerup that provides protection from slime, lava etc. for 120 seconds.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1673-update-bio-sphere#9334) 4 years 11 months ago     by inkoalawetrust | Replies:1  Views:1996 | [Last Post](https://www.realm667.com/forum/closed-submissions/1673-update-bio-sphere#9334) by inkoalawetrust      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1669-update-rage-sphere) | [\[UPDATE\] Rage Sphere](https://www.realm667.com/forum/closed-submissions/1669-update-rage-sphere "* New graphics  * Cleaner code  * Editor keys  Information: Name: Rage Sphere Type: Firing Speed Multiplier Palette: Custom Summon: RageSphere Use type: Instant Duration: 60 Seconds Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sprites: Doom Sprite Edit: Captain Toenail Idea Base: Unreal's Berserk PowerUp  Description: A sphere powerup that doubles fire rate for 60 seconds.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1669-update-rage-sphere#9333) 4 years 11 months ago     by inkoalawetrust | Replies:1  Views:2075 | [Last Post](https://www.realm667.com/forum/closed-submissions/1669-update-rage-sphere#9333) by inkoalawetrust      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1670-submission-duke-nukems-head) | [\[SUBMISSION\] Duke Nukem's Head](https://www.realm667.com/forum/closed-submissions/1670-submission-duke-nukems-head "my first prop :> Information: Name: Duke Nukem's Head Palette: Custom(?) Summon: DukeNukemHead, CycloidEmperorHead  Credits: Code: TyrannotitanFan Sprites: 3D Realms Idea Base: Cycloid Emperor Holographic Head Sprite: added as files Download Link: https://www.dropbox.com/s/7pj1erz8zzurm5c/Duke%20Nukem%27s%20Head.zip?dl=0 (test map included)")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by TyrannotitanFan       [Last Post](https://www.realm667.com/forum/closed-submissions/1670-submission-duke-nukems-head#9326 "you know i might do a Office Prop Pack with Boomer Shooters assets") 4 years 11 months ago     by TyrannotitanFan | Replies:9  Views:2127 | [Last Post](https://www.realm667.com/forum/closed-submissions/1670-submission-duke-nukems-head#9326 "you know i might do a Office Prop Pack with Boomer Shooters assets") by TyrannotitanFan      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1652-submission-semi-auto-shotgun) | [\[SUBMISSION\] Semi-Auto Shotgun](https://www.realm667.com/forum/closed-submissions/1652-submission-semi-auto-shotgun "(this is my first submission, so it's bad) Information: Name: Semi-Auto Shotgun Class: 3 Type: Hitscan Palette: Doom Summon: sashotgun Ammo Type: shells  Credits: Code: TyrannotitanFan, wojtthedoomer Sounds: Valve Sprites: Cardboard Marty, Scuba Steve Sprites Edit: Gothic Idea Base: Basic Semiautomatic Shotgun  (for HUD and pick up sprite) https://www.dropbox.com/s/7kb51n9znbg9hdd/ASGGA0.png?dl=0 https://www.dropbox.com/s/v5vqgxlhbsqxtyf/ESGTA0.png?dl=0 Description: Your averange semiauto shotgun https://drive.google.com/file/d/1Fj7jAvv2nAUaIQ7rzvDOxPwM75DpSr1K/view?usp=sharing")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by TyrannotitanFan       [Last Post](https://www.realm667.com/forum/closed-submissions/1652-submission-semi-auto-shotgun?start=40#9307 "thanks") 4 years 11 months ago     by TyrannotitanFan   - [1](https://www.realm667.com/forum/closed-submissions/1652-submission-semi-auto-shotgun?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1652-submission-semi-auto-shotgun?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/1652-submission-semi-auto-shotgun?start=20 "Page:3") - <a class="disabled">...</a> - [5](https://www.realm667.com/forum/closed-submissions/1652-submission-semi-auto-shotgun?start=40 "Page:5") | Replies:45  Views:11.7k | [Last Post](https://www.realm667.com/forum/closed-submissions/1652-submission-semi-auto-shotgun?start=40#9307 "thanks") by TyrannotitanFan      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1665-submission-flame-traps) | [\[SUBMISSION\] Flame Traps](https://www.realm667.com/forum/closed-submissions/1665-submission-flame-traps "Information: Type: Wall and floor mounted traps that shoot flames. Connections: None Spawn Offsets: Arguments Spawn Ceiling: No Summon: FireballSpitter, FireballSpitterInactive, FlameJetter,          FlameJetterInactive, FlameJetterToggle, FloorGrill, FloorGrillInactive,          FloorGrillToggle Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sounds: freesounds.com (liamg-sfx, highpixel, cubicApocalypse), edited by          Captain Toenail Sprites: Doom Sprite Edit: Captain Toenail Idea Base: 3D platforming games like Tomb Raider  Description:     This pack contains several fire themed traps to place in your map. Use      sparingly or players will hate you ;-)          Fireball spitters - these periodically launch fireballs in a straight line.     Place them directly on walls with a custom zheight.          Flame jetters - these shoot a jet of flame, approximately 192 units long.     Place them directly on walls like the fireball spitters.          Floor grills - these periodically shoot flames upwards from the floor.          The toggle variants are similar to the others except they shoot flame      forever as long as they are active. Will stop when manually deactivated.          For some of the traps you can also specify projectile speed, projectile      delay and fire duration.          See included test map for examples.  If you don't feel like setting up traps the original way using ACS and custom textures then you can simply place these in your map.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1665-submission-flame-traps#9306) 4 years 11 months ago     by Gothic | Replies:4  Views:2024 | [Last Post](https://www.realm667.com/forum/closed-submissions/1665-submission-flame-traps#9306) by Gothic      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1666-update-ice-stalagmites) | [\[UPDATE\] Ice Stalagmites](https://www.realm667.com/forum/closed-submissions/1666-update-ice-stalagmites "This is intended to replace the existing Ice Stalagmites entry.  * New original graphics  * Blue and white variants for Doom palette  * Ceiling and floor icicles  * Editor keys, cleaned up code etc.  These go well with the ice and snow textures found in OTEX  Information: Name: Ice Stalagmites/Stalactites Connection: None Palette: Doom Summon: Icicle[Floor/Ceiling][Big/Medium/Small/Tiny/Cluster](Blue) Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: None Sounds: None Sprites: unsplash.com Sprite Edit: Captain Toenail Idea Base: Hexen icicle props")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1666-update-ice-stalagmites#9302) 4 years 11 months ago     by Gothic | Replies:3  Views:2007 | [Last Post](https://www.realm667.com/forum/closed-submissions/1666-update-ice-stalagmites#9302) by Gothic      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1655-update-slime-worm) | [\[UPDATE\] Slime Worm](https://www.realm667.com/forum/closed-submissions/1655-update-slime-worm "Slime Worm has had a glow up.  * Monster sprites edited to further differentiate it from Freedoom Pinkydemon  * New original graphics and sounds. No more rips.  * Code cleaned up  * New gloopy decals  * Improved behaviour - monster now blankets areas in green goo which serves as an area-denial attack. Also releases projectiles upon death.  * Decreased file size  Information: Name: Slime Worm Difficulty: Easy Connections: None Summon: Slimeworm Melee: Yes Distance: Projectile vomit Type: Demon, Poison Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Dreadopp Sounds: Freedoom, freesounds.com Sprites:  Freedoom (Fredrik Johanson), Captain Toenail, Doom Sprite Edit: Captain Toenail  Description:     A disgusting demon that lurks in toxic areas. When close it spits gobs of      acidic slime. These splatter against surfaces leaving corrosive puddles.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1655-update-slime-worm?start=10#9287 "Fixed that") 4 years 11 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1655-update-slime-worm?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1655-update-slime-worm?start=10 "Page:2") | Replies:11  Views:5783 | [Last Post](https://www.realm667.com/forum/closed-submissions/1655-update-slime-worm?start=10#9287 "Fixed that") by Gothic      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1662-update-wall-torches) | [\[UPDATE\] Wall Torches](https://www.realm667.com/forum/closed-submissions/1662-update-wall-torches "* New colour variants  * Can now be activated/deactivated  * Ambient sounds  * Cleaned up code  * Map editor settings  Name: Wall Torches Connection: No Palette: Doom Summon: [Blue/Red/Green/Purple/DarkRed/Yellow/White]WallTorch(Unlit) Ambient Sound: Yes De-/Activatable: Yes Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Code: Captain Toenail GLDefs: Captain Toenail Sounds: freesound.com (kingsrow, phreaksaccount) Sprites: Doom Sprite Edit: Captain Toenail")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1662-update-wall-torches#9282) 4 years 11 months ago     by Gothic | Replies:1  Views:1993 | [Last Post](https://www.realm667.com/forum/closed-submissions/1662-update-wall-torches#9282) by Gothic      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1661-update-flesh-pillars) | [\[UPDATE\] Flesh Pillars](https://www.realm667.com/forum/closed-submissions/1661-update-flesh-pillars "This is intended to replace the existing Flesh Pillar entry.  * New original graphics  * Cleaner code, map editor stuff etc.  * Alternative colours  * Shootable, pulsing variant  Ideal for any flesh hive level.  Information: Name: Flesh Pillars Connection: None Palette: Doom Summon: FleshPillar[pink-tan-red](pulse) Ambient Sound: Yes (pulsing variant) De-/Activatable: No Destroyable: No Special Effects: Pulsing variant is shootable and bleeds Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sounds: freesounds.com (RenzoGen), Captain Toenail Sprites: Doom, Captain Toenail")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1661-update-flesh-pillars#9281) 4 years 11 months ago     by Gothic | Replies:1  Views:1929 | [Last Post](https://www.realm667.com/forum/closed-submissions/1661-update-flesh-pillars#9281) by Gothic      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1660-update-lamps) | [\[UPDATE\] Lamps](https://www.realm667.com/forum/closed-submissions/1660-update-lamps "* Can now be switched on/off  * New colour variants  * Tidied up code, map editor gubbins etc.  Information: Name: Lamps Connection: None Palette: Doom Summon: Lamp[Tall-Short-Squat][Yellow-Green-Blue-Orange-Red-White] Ambient Sound: When switching De-/Activatable: Yes Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sounds: Freesound.com (TheSoundcatcher), Captain Toenail Sprites: Doom, Strife Sprite Edit: Captain Toenail")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1660-update-lamps#9278) 4 years 11 months ago     by Gothic | Replies:1  Views:1896 | [Last Post](https://www.realm667.com/forum/closed-submissions/1660-update-lamps#9278) by Gothic      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1650-submission-marble-skeleton-statues) | [\[SUBMISSION\] Marble Skeleton Statues](https://www.realm667.com/forum/closed-submissions/1650-submission-marble-skeleton-statues "Information: Name: Marble Skeleton Statues Connection: No Palette: Doom Summon: MarbleSkeletonA, MarbleSkeletonB, MarbleSkeletonAGrey, MarbleSkeletonBGrey,         MarbleSkeletonARed, MarbleSkeletonBRed, MarbleSkeletonATan, MarbleSkeletonBTan,         MarbleSkeletonABlack, MarbleSkeletonBBlack, MarbleSkeletonABlue, MarbleSkeletonBBlue Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail Sprites: unsplash.com, Doom Sprite Edit: Captain Toenail  Description: Some skeleton statues made of Doom's Hell marble in meditation poses.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1650-submission-marble-skeleton-statues#9277) 4 years 11 months ago     by Gothic | Replies:5  Views:2406 | [Last Post](https://www.realm667.com/forum/closed-submissions/1650-submission-marble-skeleton-statues#9277) by Gothic      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1644-update-uac-holograms) | [\[UPDATE\] UAC Holograms](https://www.realm667.com/forum/closed-submissions/1644-update-uac-holograms "This is an update to*. It's a total rewrite of the original submissions' DECORATE, using ZScript instead. It merges all the separate hologram actors to a single hologram and particle actor. That can be customized in multiple combinations using 5 user variables detailed inside the included DOCUMENT file in the ZIP archive. These variables also add new features like making the hologram into a flat sprite instead of a normal billboard sprite, holograms that spawn no particles etc.  I've had written all of this code some months ago, so I decided to just submit it here as an update.  Credits: Code: inkoalawetrust Sprites: id Software Sprite Edit: Gothic, Tormentor667  Information: Name: UAC Holograms Connection: No Palette: Doom/Custom Summon: UACHologramCustom Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: Spawns particles, can be disabled with User_NoParticles Brightmaps: No Actor modification: No ACS: No  Description: A single, customizable hologram actor, can be changed to different colors, spin, changed between the classic and modern UAC logo etc, in any combination.  Sprite:  Download link: https://drive.google.com/file/d/1DE3m9ljzyY7BDaQiQB9WXLkfp1EK2Qsx/view?usp=sharing  *Why does the URL have the word food in it ?")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 4 days ago, by inkoalawetrust       [Last Post](https://www.realm667.com/forum/closed-submissions/1644-update-uac-holograms#9275) 4 years 11 months ago     by Gothic | Replies:8  Views:2367 | [Last Post](https://www.realm667.com/forum/closed-submissions/1644-update-uac-holograms#9275) by Gothic      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1658-submission-crystal-clusters) | [\[SUBMISSION\] Crystal Clusters](https://www.realm667.com/forum/closed-submissions/1658-submission-crystal-clusters "Information: Name: Crystal Clusters Connection: None Palette: Doom Summon:  Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: Random sprite flip Brightmaps: No Actor modification: No ACS: No  Credits: Code: Captain Toenail GLDefs: Captain Toenail Sprites: Captain Toenail  Description:     Crystal formations in various sizes and colours. Can be placed on both the      floor and the ceiling.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1658-submission-crystal-clusters#9261) 4 years 11 months ago     by inkoalawetrust | Replies:4  Views:2246 | [Last Post](https://www.realm667.com/forum/closed-submissions/1658-submission-crystal-clusters#9261) by inkoalawetrust      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1640-update-rocks) | [\[UPDATE\] Rocks](https://www.realm667.com/forum/closed-submissions/1640-update-rocks "This is intended to replace the previous 'Necrodome Rocks' entry  * New original sprites  * Colour variants  * Randomisation effect  * Includes spawners for map editors to cover large circular areas quickly with random rocks  Information:Name: RocksConnection: NonePalette: DoomSummon: RockGrey, RockBrown, RockTan, RockBlackAmbient Sound: noDe-/Activatable: noDestroyable: noSpecial Effects: random scale, orientation and sprite Brightmaps: noActor modification: Each rock colour has a spawner.                    These accept arguments in map editor.                     Arg 0 = number of rocks                    Arg 1 = max radius to spawnACS: noCredits:Submitted: Captain ToenailDecorate: Captain ToenailSprites: Captain Toenail")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 5 days ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1640-update-rocks?start=10#9245 "That's not a bad idea gman. I'll see if I can rustle up some crystals or something similar as a new submission.") 4 years 11 months ago     by CaptainToenail   - [1](https://www.realm667.com/forum/closed-submissions/1640-update-rocks?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1640-update-rocks?start=10 "Page:2") | Replies:16  Views:6124 | [Last Post](https://www.realm667.com/forum/closed-submissions/1640-update-rocks?start=10#9245 "That's not a bad idea gman. I'll see if I can rustle up some crystals or something similar as a new submission.") by CaptainToenail      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1648-submission-medusa-head) | [\[SUBMISSION\] Medusa Head](https://www.realm667.com/forum/closed-submissions/1648-submission-medusa-head "Information: Name: Medusa Head Type: Offensive Ability / Projectile Palette: Hexen Summon: MedusaHead Use type: Inventory Duration: Instant / Infinite Brightmaps: No Actor modification: No ACS: No  Credits: Code: KILLA DIO, Jarewill Sounds: Freesound.org Sprites: New World Computing, ID software, Raven Software Sprite Edit: KILLA DIO  Description: The head of a powerful gorgon, Use its last remaining drops of power to petrify your foes.  Download: https://www.dropbox.com/s/54197kt0190ps50/MedusaHead.pk3?dl=0  Sprite:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by KILLA DIO       [Last Post](https://www.realm667.com/forum/closed-submissions/1648-submission-medusa-head#9169 "Honestly I might take this down and re-upload it later when it's in a state I'm happy with, this was pretty rushed because I had the idea and wanted to make something of it before I forgot") 4 years 11 months ago     by KILLA DIO | Replies:2  Views:2428 | [Last Post](https://www.realm667.com/forum/closed-submissions/1648-submission-medusa-head#9169 "Honestly I might take this down and re-upload it later when it's in a state I'm happy with, this was pretty rushed because I had the idea and wanted to make something of it before I forgot") by KILLA DIO      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1649-update-soul-spawner) | [\[UPDATE\] Soul Spawner](https://www.realm667.com/forum/closed-submissions/1649-update-soul-spawner "* New graphics and sounds  * Colour variations  * Now switchable  * Cleaned up code  * Added dynamic lights  * Editor tags  See latest post for new version.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 4 years 11 months ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1649-update-soul-spawner#9167) 4 years 11 months ago     by Gothic | Replies:4  Views:2232 | [Last Post](https://www.realm667.com/forum/closed-submissions/1649-update-soul-spawner#9167) by Gothic      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1645-update-shield-gun) | [\[UPDATE\] Shield Gun](https://www.realm667.com/forum/closed-submissions/1645-update-shield-gun "Small update. Replaced the sounds/sprites with original content. See updated credits below.  Submitted: Captain Toenail Decorate: Captain Toenail GLDEFs: N/A Sprites: Doom Sprite Edit: Captain Toenail Sounds: Freesound.com Base Idea: Resistance 2 Wraith minigun force barrier   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 1 day ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1645-update-shield-gun#9152 "Due to a rushed action, I accidentally uploaded this file as it is, but there was the issue that you still used a KEYCONF file to define its slot, instead of using "Weapon.SlotNumber", or just not using either. I fixed that myself, but next time if you're updating another old weapon, take note of that.") 4 years 11 months ago     by Gothic | Replies:1  Views:2221 | [Last Post](https://www.realm667.com/forum/closed-submissions/1645-update-shield-gun#9152 "Due to a rushed action, I accidentally uploaded this file as it is, but there was the issue that you still used a KEYCONF file to define its slot, instead of using "Weapon.SlotNumber", or just not using either. I fixed that myself, but next time if you're updating another old weapon, take note of that.") by Gothic      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1639-update-strobe-lights) | [\[UPDATE\] Strobe Lights](https://www.realm667.com/forum/closed-submissions/1639-update-strobe-lights "* New original graphics  * Can now be activated/deactivated  * Alarm sound added  * Fixed dynmaic light strobe effect (2 tic light was not working in latest GZDoom for some reason)  Name: Strobe Lights Connection: none Palette: Custom Summon: strobelight[red/green/blue/yellow] Ambient Sound: Yes De-/Activatable: Yes Destroyable: No Special Effects: Rotating dynamic light strobe  Submitted: Captain Toenail Decorate: Captain Toenail GLDefs: Captain Toenail Sprites: Captain Toenail Sounds: Freesounds.com SpriteEdit: Captain Toenail")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 6 days ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1639-update-strobe-lights#9139 "I can't move around topics, only manage the repository.") 5 years 2 days ago     by Gothic | Replies:5  Views:2521 | [Last Post](https://www.realm667.com/forum/closed-submissions/1639-update-strobe-lights#9139 "I can't move around topics, only manage the repository.") by Gothic      5 years 2 days ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1636-submission-reflective-potion) | [\[SUBMISSION\] Reflective potion](https://www.realm667.com/forum/closed-submissions/1636-submission-reflective-potion "Information: Name: Reflective potion Type: Reflector Palette: Custom\Blasphemer Summon: ReflectivePotion Use type: Is the powerup used immediately when you grab it (Instant), or is it stored for later (Inventory)? Duration: 20s Brightmaps: No Actor modification: no ACS: Yes  Description: A potion that temporarily reflects projectiles and prevents other forms of damage  Credits: Code: KILLA DIO, Jarewill (Zdoom forums) Sounds: KILLA DIO, 3D realms, Raven software Sprites: Neoworm GLdefs: KILLA DIO Idea Base: Blood's reflective shots  Download: https://www.dropbox.com/s/ptltqgvwy43g41x/Reflective%20Potion%20.pk3?dl=0  Sprite:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 1 week ago, by KILLA DIO       [Last Post](https://www.realm667.com/forum/closed-submissions/1636-submission-reflective-potion?start=10#9122) 5 years 5 days ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1636-submission-reflective-potion?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1636-submission-reflective-potion?start=10 "Page:2") | Replies:10  Views:5955 | [Last Post](https://www.realm667.com/forum/closed-submissions/1636-submission-reflective-potion?start=10#9122) by Gothic      5 years 5 days ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1641-update-bubbles) | [\[UPDATE\] Bubbles](https://www.realm667.com/forum/closed-submissions/1641-update-bubbles "* New sprite  * Sound effect added  * Can now be activated/deactivated  * Can now specify spawn radius with argument  * Demo map updated  Information: Type: Underwater bubbles spawner Spawn Offsets: Arg[0] (radius) Summon: BubbleSpawner  Credits: Code: Captain Toenail Sounds: Freesounds.com Sprites: Unsplash.com Sprite Edit: Captain Toenail")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 5 days ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1641-update-bubbles#9120) 5 years 5 days ago     by Gothic | Replies:1  Views:1999 | [Last Post](https://www.realm667.com/forum/closed-submissions/1641-update-bubbles#9120) by Gothic      5 years 5 days ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1630-update-cacti) | [\[UPDATE\] Cacti](https://www.realm667.com/forum/closed-submissions/1630-update-cacti "Information: Name: Cacti Connection: None Palette: Doom Summon: cactus1, cactus2, cactus3 Ambient Sound: no De-/Activatable: no Destroyable: no Special Effects: Touching cactus causes 1 damage. Brightmaps: no Actor modification: no ACS: no  Credits: Code: Captain Toenail GLDefs: none Sounds: none Sprites: unsplash.com Sprite Edit: Captain Toenail Idea Base: none  Description: A selection of three different cacti that can be placed in map. Causes damage when touched. Includes three spawners that can spawn a cluster of cacti in map editor using radius and amount variables.  Note: This is supposed to be a replacement for the existing Cacti (slim) entry as it uses new, original, free-to-use graphics.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 1 week ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1630-update-cacti#9103 "If you prefer the originals I have drawn these extras in a similar style. I can update the pack again with these if you like.") 5 years 6 days ago     by CaptainToenail | Replies:4  Views:2390 | [Last Post](https://www.realm667.com/forum/closed-submissions/1630-update-cacti#9103 "If you prefer the originals I have drawn these extras in a similar style. I can update the pack again with these if you like.") by CaptainToenail      5 years 6 days ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1638-update-seaweed) | [\[UPDATE\] Seaweed](https://www.realm667.com/forum/closed-submissions/1638-update-seaweed "* New original graphics  * Colour variants  * Includes spawners for use in map editor - cover areas quickly with random weeds  Information: Name: Seaweed Connection: None Palette: Doom Summon: seaweed[1-6], seaweedpatch[1-6] Ambient Sound: no De-/Activatable: no Destroyable: no Special Effects: warping effect Brightmaps: no Actor modification: seaweedpatch[1-6] accept arguments in map editor.                     Arg 0 = number of weeds                     Arg 1 = radius of patch ACS: no  Credits: Code: Captain Toenail GLDefs: none Sounds: none Sprites: Captain Toenail Sprite Edit: Captain Toenail Idea Base: none")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 1 week ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1638-update-seaweed#9097) 5 years 1 week ago     by Gothic | Replies:1  Views:2150 | [Last Post](https://www.realm667.com/forum/closed-submissions/1638-update-seaweed#9097) by Gothic      5 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1637-update-oildrum) | [\[UPDATE\] OilDrum](https://www.realm667.com/forum/closed-submissions/1637-update-oildrum "* New sound effects.  * Added Pushable variants.  * Added acid barrel variant.  Name: Oil Drum Connection: none Palette: Doom Summon: oildrum, oildrumpushable, acidbarrel, acidbarrelpushable Ambient Sound: Yes De-/Activatable: No Destroyable: Yes Special Effects: No  Submitted: Captain Toenail Decorate: Captain Toenail Sprites: Doom SpriteEdit: Captain Toenail Sounds: Freesounds.com Idea Base: Worms 2 Armageddon oil drums")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 1 week ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1637-update-oildrum#9095) 5 years 1 week ago     by Gothic | Replies:1  Views:2050 | [Last Post](https://www.realm667.com/forum/closed-submissions/1637-update-oildrum#9095) by Gothic      5 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1632-update-microuzi) | [\[UPDATE\] MicroUzi](https://www.realm667.com/forum/closed-submissions/1632-update-microuzi "Just a small update. Stripped out the ripped graphics and sounds and replaced them with original content.Submitted: Captain ToenailDecorate: Captain ToenailSprites: Captain ToenailSpriteEdit: Captain ToenailSounds: Freedoom ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 1 week ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1632-update-microuzi#9084) 5 years 1 week ago     by Gothic | Replies:4  Views:2365 | [Last Post](https://www.realm667.com/forum/closed-submissions/1632-update-microuzi#9084) by Gothic      5 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1631-update-machinegun) | [\[UPDATE\] Machinegun](https://www.realm667.com/forum/closed-submissions/1631-update-machinegun "Just a small update to the existing Machinegun entry. Reduced the shaking recoil effect slightly and replaced the ripped sound effect.  Name: Machinegun Class: Level 4 Type: Hitscan Palette: Doom Summon: Machinegun Ammotype: Clip AltFire: No  Submitted: Captain Toenail Decorate: Captain Toenail Sprites: Doom Beta Sprites Edit: Captain Toenail Sounds: Freedoom Idea Base: Quake 2 Machinegun")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 1 week ago, by CaptainToenail       [Last Post](https://www.realm667.com/forum/closed-submissions/1631-update-machinegun#9073) 5 years 1 week ago     by Gothic | Replies:1  Views:2254 | [Last Post](https://www.realm667.com/forum/closed-submissions/1631-update-machinegun#9073) by Gothic      5 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1621-submission-vulcen-the-skeletal-fire-demon) | [\[SUBMISSION\]:Vulcen, the skeletal fire demon](https://www.realm667.com/forum/closed-submissions/1621-submission-vulcen-the-skeletal-fire-demon " Information: Name: Vulcen Difficulty: medium Connections:archvile and mancubus, it was drawn by tracing over the archvile and uses a custom verison of the mancubus projecitle sprite Summon: Vulcen Distance: melee, projectle Type: demon Actor modification: this monster does not replace any monsters, it is a standalone  Credits: Code: SkeletronMK666 GLDefs:none Sounds: pain and death sounds come form a "boss" noise form VECTORMAN 2, the rest is form doom 2 pre-defined code Sprites: i drew the sprites form tracing over an archvile with keyboard and mouse Sprite Edit: archvile Idea Base: unique  Description: the vulcan is a skeletal fire demon witch summons a fire axe that melees and shoots projecitles, he has the health of a hellknight and is very quick  Sprite:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 2 months ago, by SkeletronMK666       [Last Post](https://www.realm667.com/forum/closed-submissions/1621-submission-vulcen-the-skeletal-fire-demon#9058 "If you plan to finish this monster, feel free to resubmit it when you're ready. For now this thread will be closed.") 5 years 1 week ago     by Gothic | Replies:4  Views:3564 | [Last Post](https://www.realm667.com/forum/closed-submissions/1621-submission-vulcen-the-skeletal-fire-demon#9058 "If you plan to finish this monster, feel free to resubmit it when you're ready. For now this thread will be closed.") by Gothic      5 years 1 week ago |

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