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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1266-urban-props) | [Urban Props](https://www.realm667.com/forum/closed-submissions/1266-urban-props "Various urban decorations such as tire piles, garbage bags, cinder blocks, street lights, etc.  Name: Urban Props Connection: None Palette: Custom Summon: HazardSign[2, bent], StreetLight, LightPole, StreetLamp, Hydrant, Garbage, CinderBlock[2], Meter[Short], Tires[Pole], Buoy[Lit], Wreckage[2, Fire], SteelPillar, RadarDish, UrbanBarrel[Black, Brown, Fire], Pipe[Dirty, 2, 3, 4, 5, 6], Valve[Short, Short2], SludgePump Ambient Sound: No De-/Activatable: Yes (some) Destroyable: Yes (some) Special Effects: No Brightmaps: No ACS: No  Submitted: whirledtsar Decorate: whirledtsar Sprites: Raven Sounds: Raven")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 3 months ago, by whirl       [Last Post](https://www.realm667.com/forum/closed-submissions/1266-urban-props#9056 "One year, no update, closed.") 5 years 1 week ago     by Tormentor667 | Replies:7  Views:7567 | [Last Post](https://www.realm667.com/forum/closed-submissions/1266-urban-props#9056 "One year, no update, closed.") by Tormentor667      5 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1622-submission-blood-ghost) | [\[SUBMISSION\] Blood Ghost](https://www.realm667.com/forum/closed-submissions/1622-submission-blood-ghost "Info: Name: Blood Ghost Difficulty: Easy Connections: None Summon: Bloodghost Melee: Yes Distance: Projectile Type: Demon, Ghost, Undead Brightmaps: No Actor modification: No ACS: No  Credits: Code: KILLA DIO GLDefs: KILLA DIO Sounds: KILLA DIO, Freedoom, Librequake (sounds contributed to Librequake by KILLA DIO) Sprites: 3d realms Sprite Edit: KILLA DIO  Sprite:  Download: https://www.dropbox.com/s/wgoaocqvoz18i27/Blood%20Ghost.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 2 months ago, by KILLA DIO       [Last Post](https://www.realm667.com/forum/closed-submissions/1622-submission-blood-ghost#9044) 5 years 1 month ago     by Gothic | Replies:6  Views:2667 | [Last Post](https://www.realm667.com/forum/closed-submissions/1622-submission-blood-ghost#9044) by Gothic      5 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1598-submission-uac-sniper-rifle) | [\[Submission\] UAC Sniper Rifle](https://www.realm667.com/forum/closed-submissions/1598-submission-uac-sniper-rifle "Information: Name: UAC Sniper Rifle Class: 3 Type: Hitscan Palette: Custom Summon: UACSniperRifle Ammo Type: Shell  Credits: Submitter: Super Piter Decorate: Super Piter GLDefs: None Sounds: Valve Inc. Sprites: xLightningStormL, iD Software Idea Base: Very basic Sniper Rifle.  Description: A Sniper Rifle made by the UAC, it functions like a sniper rifle, howerver using shells with projectiles that somehow come into a single spot, causing a lot of damage.  Sprite:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 3 months ago, by SuperPiter\_Official\_Realm667       [Last Post](https://www.realm667.com/forum/closed-submissions/1598-submission-uac-sniper-rifle#9038) 5 years 2 months ago     by Gothic | Replies:1  Views:2623 | [Last Post](https://www.realm667.com/forum/closed-submissions/1598-submission-uac-sniper-rifle#9038) by Gothic      5 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1615-update-dsparil-staff) | [\[UPDATE\] D'sparil Staff](https://www.realm667.com/forum/closed-submissions/1615-update-dsparil-staff "Name: D'sparil Staff Class: 5 Type: Projectile Palette: Heretic Summon: DsparilStaff Ammo Type: BlasterAmmo Altfire: Yes Powered Mode: Yes Added States: No ACS: Yes  Submitted: Gothic Code: Gothic GLDefs: Gothic Sounds: Raven Software, Rogue Entertainment, id Software Sprites: Gothic, Raven Software (Heretic, Hexen, Cyclones, Necrodome, Black Crypt), Rogue Entertainment (Strife), Jaeden Sprites Edit: Gothic Idea Base: Carnage Galore 3, D'sparil from Heretic  The staff used by the great D'sparil, now it belongs to you. Blast the demonic hordes with lightning, or summon your own Disciples to help you (you can only summon 2 at a time), or an Iron Lich if you're using a Tome of Power (only one at a time).  What's new:  * Sprites remade from scratch.  * Code reworked:  * You can summon Wizards without a Tome of Power.  * Powered mode remade: Powered fire shoots a super fast projectile that spawns seeking projectiles on impact. Powered altfire summons an Iron Lich.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 2 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1615-update-dsparil-staff#9037 "Thanks. I usually don't upload my own stuff, but due to the current state of things, I did it for the sake of time.") 5 years 2 months ago     by Gothic | Replies:3  Views:2860 | [Last Post](https://www.realm667.com/forum/closed-submissions/1615-update-dsparil-staff#9037 "Thanks. I usually don't upload my own stuff, but due to the current state of things, I did it for the sake of time.") by Gothic      5 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1617-submission-demon-head-jumpscare) | [\[SUBMISSION\] Demon head / Jumpscare](https://www.realm667.com/forum/closed-submissions/1617-submission-demon-head-jumpscare "Information: Name: Demon Head / Jumpscare Difficulty: N/A Connections: None Summon: Jumpscare Melee: N/A Distance: N/A Type: The type and/or subtype of monster it is. Demon, Monster Brightmaps: No Actor modification: No ACS: No  Credits: Code: KILLA DIO Sounds: ID software, KILLA DIO Sprites: Capstone Software, 13 Days in hell (Developers Unknown)  Sprite Edit: KILLA DIO Idea Base: Witchhaven random jumpscares  Description: An Unconventional Monster, Arguably not an enemy at all, this Actor functions as an invisible trigger that when activated will alert nearby enemies and obscure the player's vision  Sprite:  Download Link: https://www.dropbox.com/s/3duxgvwusnb0yhu/Demon%20Head%20Jumpscare.zip?dl=0  ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 2 months ago, by KILLA DIO       [Last Post](https://www.realm667.com/forum/closed-submissions/1617-submission-demon-head-jumpscare#9033 "Gotta be honest, while this is well made, I think it's more of an annoyance than a cool feature, so I'll see what other people has to say about this. And yeah, this feels more like a special effect than a monster.") 5 years 2 months ago     by Gothic | Replies:4  Views:2979 | [Last Post](https://www.realm667.com/forum/closed-submissions/1617-submission-demon-head-jumpscare#9033 "Gotta be honest, while this is well made, I think it's more of an annoyance than a cool feature, so I'll see what other people has to say about this. And yeah, this feels more like a special effect than a monster.") by Gothic      5 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1616-submission-cyber-demon-lord) | [\[Submission\] Cyber Demon Lord](https://www.realm667.com/forum/closed-submissions/1616-submission-cyber-demon-lord "Name: Cyber Demon Lord Difficulty: Hard Summon: CyberDemonLord Melee: Yes Distance: Projectile Type: Demon, Cybernetic Brightmaps: No  Submitted: gman829 Decorate: Sargeant Mark IV Sounds: 3D Realms, Brutal Doom Sprites: Id Software, Brutal Doom Sprite Edit: Eriance Idea Base: A more powerful Cyberdemon  Description: This tall, red brute is what stands between you and the gates of Hell. He's got a wide range of abilities and attacks, like the ability to fire 2 rockets at once, the ability to breathe fire, and he can stomp you because he can walk faster than you can run! Also when he dies, you should step back because his death explosion WILL kill you if you're too close. A good idea for an endgame boss or simply a giant meat-shield. Sprite:   Download Link: ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 2 months ago, by gman829       [Last Post](https://www.realm667.com/forum/closed-submissions/1616-submission-cyber-demon-lord#9017 "Since no permission was given, I'm rejecting this.") 5 years 2 months ago     by Blue Shadow | Replies:3  Views:4145 | [Last Post](https://www.realm667.com/forum/closed-submissions/1616-submission-cyber-demon-lord#9017 "Since no permission was given, I'm rejecting this.") by Blue Shadow      5 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1609-burst-fire-assault-rifle) | [Burst Fire Assault Rifle](https://www.realm667.com/forum/closed-submissions/1609-burst-fire-assault-rifle "Information:Name: Assault Rifle Class: 2 Type: Hitscan Palette: Doom Summon: AssaultRifle Ammo Type: Clip Altfire: no ACS:  Code: DoomDude Sounds: Bayonet Rifle Sprites: DoomDude, SGT_Mark_IVI dea Base: Assault Rifle From the old alpha doom/ Burst rifle in coop build Description:Assault Rifle, Small Damage, Burst Fire, Dropped By the Zombiemen Sprite: ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 2 months ago, by DoomDude       [Last Post](https://www.realm667.com/forum/closed-submissions/1609-burst-fire-assault-rifle#9016 "There's still no download link...") 5 years 2 months ago     by Blue Shadow | Replies:5  Views:3053 | [Last Post](https://www.realm667.com/forum/closed-submissions/1609-burst-fire-assault-rifle#9016 "There's still no download link...") by Blue Shadow      5 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1580-submission-m4a1) | [Submission: M4A1](https://www.realm667.com/forum/closed-submissions/1580-submission-m4a1 "I was surprised that no one had taken weapons from other Terminator games  Name: M4A1 Class: 4 Type: Hitscan Palette: Doom/Other Summon: M4A1 Ammotype: Clip AltFire: No Powered Mode: No Added States: No  Submitted: HawkwithGlock Decorate: Joker_Studios Sprites: Terminator Skynet (Future Shock) Sounds: Terminator Skynet (Future Shock) Sprite Edit: Captain J  Description: Skynet M4A1 is now obtained by Doomguy!  Sprite: https://imgur.com/MGBZE5L https://imgur.com/4aH6Ddj  Download Link: https://www.dropbox.com/s/g6b0kvukgmhxivd/M4A1.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 4 months ago, by HawkwithGlock       [Last Post](https://www.realm667.com/forum/closed-submissions/1580-submission-m4a1#9015 "No response. Closing.") 5 years 2 months ago     by Blue Shadow | Replies:3  Views:3495 | [Last Post](https://www.realm667.com/forum/closed-submissions/1580-submission-m4a1#9015 "No response. Closing.") by Blue Shadow      5 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1286-marauder) | [Marauder](https://www.realm667.com/forum/closed-submissions/1286-marauder "Name: Marauder Difficulty: Medium Connections: None Summon: Marauder Melee: Yes Distance: Hitscan Type: Demon Brightmaps: No Added States: No ACS: No  Credits: ZScript: The Nate with some help from Skelegant Sounds: Heretic, Doom 64 Sprites: The Nate Idea Base: Marauder from Doom Eternal  Description: You thought demons only worshipped weapons, did you? Think again, because this bad boy will chop you to bits with his Argent axe! If that didn't do the job, his sawed-off will! Good thing he's not very tough.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 1 month ago, by The Nate       [Last Post](https://www.realm667.com/forum/closed-submissions/1286-marauder#9007 "Agreed. I would highly suggest you copy some of the sound effect from Doom Eternal, and maybe borrow some of its behavior, like his indestructible shield, the ability to dash, the ability to summon...") 5 years 2 months ago     by gman829 | Replies:2  Views:7619 | [Last Post](https://www.realm667.com/forum/closed-submissions/1286-marauder#9007 "Agreed. I would highly suggest you copy some of the sound effect from Doom Eternal, and maybe borrow some of its behavior, like his indestructible shield, the ability to dash, the ability to summon...") by gman829      5 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1611-submission-omega-lich) | [\[Submission\] Omega Lich](https://www.realm667.com/forum/closed-submissions/1611-submission-omega-lich "Hi, new here. Just wanted to share a monster I created. Probably would fit in the Other or DOOM category.  Information: Name: Omega Lich Difficulty: Hard Connection: None Summon: OmegaLichObr Melee: Yes Distance: Projectiles Type: Demon/Undead Brightmaps: Yes Actor modification: No ACS: No ZScript: Yes Format: PK3  Credits: Submitted: MObreck Zscript: MObreck GLDefs: MObreck Sounds: Unreal 1, DOOM 64, Duke Nukem 3D Sprites: MObreck, Mixamo Community, DOOM 64, FreeDOOM Palette: DOOM  Description: A giant undead/demon hybrid. Fights like a cross of a Cyberdemon and a Manacubus with also a brutal melee attack that has massive knockbak.  Image:  Link to Zip: https://www.sendspace.com/file/32qodz  Preview Video:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 2 months ago, by MObreck       [Last Post](https://www.realm667.com/forum/closed-submissions/1611-submission-omega-lich#9004 "Better shading would be a good idea, but what really needs work is its attack, it needs a more interesting pattern than just the Mancubus attack. Also it is not very clear from where does it fire...") 5 years 2 months ago     by Gothic | Replies:2  Views:2898 | [Last Post](https://www.realm667.com/forum/closed-submissions/1611-submission-omega-lich#9004 "Better shading would be a good idea, but what really needs work is its attack, it needs a more interesting pattern than just the Mancubus attack. Also it is not very clear from where does it fire...") by Gothic      5 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1610-submission-thunderbolt) | [\[SUBMISSION\] Thunderbolt](https://www.realm667.com/forum/closed-submissions/1610-submission-thunderbolt "Name: Thunderbolt Class: 6 Type: Hitscan Palette: Custom\Doom Summon: Thunderbolt Ammo Type: Cell Altfire: No Powered Mode: No  Submitted: KILLA DIO Code: KILLA DIO GLDefs: KILLA DIO Sounds: Librequake Project Sprites: Librequake Project, ID Software, Banjo Software Sprite Edit: KILLA DIO Idea base: Quake Lightning gun  Sprite:  Download https://www.dropbox.com/s/1jqod6iiekikb6a/Lightgun.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 2 months ago, by KILLA DIO       [Last Post](https://www.realm667.com/forum/closed-submissions/1610-submission-thunderbolt#9003) 5 years 2 months ago     by Gothic | Replies:5  Views:2739 | [Last Post](https://www.realm667.com/forum/closed-submissions/1610-submission-thunderbolt#9003) by Gothic      5 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1600-parallaxing-sky-viewpoint-source-engine-like-3d-skybox) | [Parallaxing Sky Viewpoint/Source Engine-like 3D Skybox](https://www.realm667.com/forum/closed-submissions/1600-parallaxing-sky-viewpoint-source-engine-like-3d-skybox "Information:  Type: Custom sky camera Connections: None (Inherits from a built-in (G)ZDoom actor.) Spawn Offsets: Where the camera will be is determined by the mapper themselves/ Spawn Ceiling: No, can be raised to it in-editor. Variants: None Summon: ParallaxingSkyViewpoint Brightmaps: N/A Actor Modification: Only inherits from the pre-existing SkyViewpoint that is inside the engine archive. ACS: No  Credits:  Code: inkoalawetrust (Improved code), DrPyspy (Original base code) GLDEFS: N/A Sounds: N/A Sprite Edit: Custom sky camera graphic by Tabijaky, made from GZDB/UDB's sky viewpoint graphic. Idea Base: Source Engines' 3D skyboxes.  Description: An improved variant of ZDoom's existing static sky viewpoint actor, unlike the ZDoom sky camera, this camera will move relative to the players' camera, making it so you can move closer or further from objects like distant hills that exist within a skybox sector, instead of the camera staying in place, similar to 3D skyboxes in the Source Engine. The amount of parallax can be changed through the User_SkyParallax use variable. For more info, read the DOCUMENT.txt file.  Sprite/In-editor graphic:  Download link: https://drive.google.com/file/d/1rdoqY-MlMCX0-xGZDLbsO-G8zX7wwOVV/view?usp=sharing  This is a submission I've wanted to make for about a month, the code for it was already finished and I've even used this sky camera for some of my unreleased maps already.  The only thing that was missing was a custom sprite for the actor, to not use the pre-existing graphic for the normal sky viewpoint. But earlier today I finally got around to having someone make that graphic (Tabijaky), though originally I wanted to make it myself. Also I'm not really sure where it would fit, so I decided to post it here in the SFX Shoppe.  The original code was written by DrPyspy and used with his permission, while I'm the one that updated it, such as by adding the User_SkyParallax variable, so the mapper can control how much the sky camera moves relative to the player without having to change the cameras' source code.  Also if I can, tommorow I'll make and attach a video here of this sky camera actor in action.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 2 months ago, by inkoalawetrust       [Last Post](https://www.realm667.com/forum/closed-submissions/1600-parallaxing-sky-viewpoint-source-engine-like-3d-skybox#8994 "Yeah, I didn't, since I was focused on testing the tank.") 5 years 2 months ago     by Blue Shadow | Replies:3  Views:3569 | [Last Post](https://www.realm667.com/forum/closed-submissions/1600-parallaxing-sky-viewpoint-source-engine-like-3d-skybox#8994 "Yeah, I didn't, since I was focused on testing the tank.") by Blue Shadow      5 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1613-submission-bayonet-rifle) | [\[SUBMISSION\] Bayonet Rifle](https://www.realm667.com/forum/closed-submissions/1613-submission-bayonet-rifle "Name: Bayonet Rifle Class: 3 Type: Hitscan\Melee Palette: Custom\Doom Summon: Bayonetrifle Ammo Type: Rbullet (Custom) Altfire: Yes Powered Mode: No  Submitted: KILLA DIO Code: KILLA DIO GLDefs: N\A Sounds: Valve, Sega Sprites: ID Software Sprite Edit: KILLA DIO  Sprite:  Download")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 2 months ago, by KILLA DIO       [Last Post](https://www.realm667.com/forum/closed-submissions/1613-submission-bayonet-rifle#8990) 5 years 2 months ago     by Gothic | Replies:3  Views:3051 | [Last Post](https://www.realm667.com/forum/closed-submissions/1613-submission-bayonet-rifle#8990) by Gothic      5 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1585-submission-mismatched-pistols) | [\[SUBMISSION\] Mismatched Pistols](https://www.realm667.com/forum/closed-submissions/1585-submission-mismatched-pistols "INFORMATION: Name: Mismatched Pistols Class: 2 or 4Type: Hitscan (And Melee) Palette: DoomSummon: MismatchedPistols Ammo Type: Clip Altfire: Yes Powered Mode: Yes Brightmaps: None Actor Modifications: None ACS: None  CREDITS: Code: ctlcdn Sounds: Valve Sprites: Jredalert, Millenia, Kimono, Thanez, Naky, MG, Kais, LAM, Dayofdefeat123, Teh Snake, CadeOpreto, PillowBlaster, and ID Software Sprite Edit: ctlcdn Idea Base: Very loosely based on Dante's pistols from Devil May Cry  Description: A pair of mismatched pistols, miraculously they use the same ammo.The pistol on the right is rather accurate and hits with moderate force, taking most small demons down in a few shots.On the other hand, while the left pistol lacks in firepower it has a deadly, albeit inaccurate, 3-shot burst firemode.You are able to reload them at lightning speed, pistol-whipping nearby hellspawn while you spin them around.If you pick up a berzerk pack, your pistol whips will pack a much bigger punch too.  Sprites:   Download: https://drive.google.com/file/d/10mS4tM4nSyecbG_07v0PwS2pnAW9X4eX/view?usp=sharing")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 3 months ago, by ctlcdn       [Last Post](https://www.realm667.com/forum/closed-submissions/1585-submission-mismatched-pistols?start=10#8980 "Approved.  Edit: .") 5 years 2 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/1585-submission-mismatched-pistols?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1585-submission-mismatched-pistols?start=10 "Page:2") | Replies:18  Views:7576 | [Last Post](https://www.realm667.com/forum/closed-submissions/1585-submission-mismatched-pistols?start=10#8980 "Approved.  Edit: .") by Blue Shadow      5 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1594-submission-flamer) | [\[Submission\] Flamer](https://www.realm667.com/forum/closed-submissions/1594-submission-flamer)        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 3 months ago, by Xim       [Last Post](https://www.realm667.com/forum/closed-submissions/1594-submission-flamer#8954 "Approved. I'll add it a little later.  Edit: .") 5 years 2 months ago     by Blue Shadow | Replies:7  Views:2807 | [Last Post](https://www.realm667.com/forum/closed-submissions/1594-submission-flamer#8954 "Approved. I'll add it a little later.  Edit: .") by Blue Shadow      5 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1587-submission-sniper-commando-zombie) | [\[Submission\] Sniper Commando Zombie](https://www.realm667.com/forum/closed-submissions/1587-submission-sniper-commando-zombie "Thought I'd share this version of the zombie commando with a sniper rifle I put together.  Information: Name: Sniper Commando Difficulty: Easy Connection: M40Rifle Summon: SniperCommando Melee: No Distance: Hitscan Type: Human, Undead Brightmaps: No Actor modification: No ACS: No  Credits: Code: Xim, Ghastly GLDefs: Xim Sounds: VALVe Sprites: Id Software Sprite Edit: Xim, David G  Description: A zombie commando armed with a hitscan sniper rifle. They have high accuracy and damage but a slow fire rate.  Sprite:  Download Link:  ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 3 months ago, by Xim       [Last Post](https://www.realm667.com/forum/closed-submissions/1587-submission-sniper-commando-zombie#8911) 5 years 3 months ago     by Blue Shadow | Replies:6  Views:2904 | [Last Post](https://www.realm667.com/forum/closed-submissions/1587-submission-sniper-commando-zombie#8911) by Blue Shadow      5 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1172-fire-flies) | [Fire Flies](https://www.realm667.com/forum/closed-submissions/1172-fire-flies "Name: FireFly Connection: None Palette: PNG Summon: FireFly(Red,Green,White,Yellow) Ambient Sounds: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: None Actor Modifications: None ACS: None  Code: Doomedarchviledemon GLDEFS: Doomedarchviledemon Sounds: None Sprites: Blood Sprite Edits: Doomedarchviledemon Idea Base: Population animal  Description: Tiny lanterns in the night sky.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 2 weeks ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/1172-fire-flies#8902 "Closing due to lack of feedback from the author.") 5 years 3 months ago     by Blue Shadow | Replies:4  Views:7509 | [Last Post](https://www.realm667.com/forum/closed-submissions/1172-fire-flies#8902 "Closing due to lack of feedback from the author.") by Blue Shadow      5 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1588-update-duke-shotgun) | [\[UPDATE\] Duke Shotgun](https://www.realm667.com/forum/closed-submissions/1588-update-duke-shotgun "Code: Captain Toenail Sprites: id Software, 3D Realms Sprite Edit: JoeyTD, Minigunner Sounds: id Software, Ryan Williams Idea Base: The shotgun from Duke3D centred  What's new:  * New sprites, courtesy of Minigunner.  * Camera shake uses A_ZoomFactor instead of Radius_Quake.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 3 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1588-update-duke-shotgun#8901) 5 years 3 months ago     by Blue Shadow | Replies:6  Views:3082 | [Last Post](https://www.realm667.com/forum/closed-submissions/1588-update-duke-shotgun#8901) by Blue Shadow      5 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1515-closed-hell-barrel) | [\[CLOSED\] Hell Barrel](https://www.realm667.com/forum/closed-submissions/1515-closed-hell-barrel "Information: Name: Hell Barrel Connection: Nope, uses code borrowed from Captain Toenail's Soul Spawner. Palette: Doom Summon: HellBarrel Ambient Sound: Nope De-/Activatable: Nope Destroyable: Oh yeah. Special Effects: Spits out souls when it explodes. Brightmaps: Yes. Actor modification: Nope. ACS: Nope.  Credits: Code: Volasaurus GLDefs: Volasaurus Sounds: Id Software (Doom 3) Sprites: Original, by Volasaurus Sprite Edit: Soul graphic is an edit of a portion of an existing wall texture, by Volasaurus Idea Base: It's always bothered me that there's barrels of toxic waste littering Hell, and I really liked the idea of the Hell Barrels in Doom 2016/Eternal. What's in them? Souls? Our hopes and Dreams? Sin? Who knows?  Description: A Hell-themed barrel that produces ambient souls when it explodes.  Sprite: https://imgur.com/a/O9uRL6T")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 1 week ago, by Volasaurus       [Last Post](https://www.realm667.com/forum/closed-submissions/1515-closed-hell-barrel?start=10#8899 "I'd assume the author lost interest. Closing.") 5 years 3 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/1515-closed-hell-barrel?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1515-closed-hell-barrel?start=10 "Page:2") | Replies:10  Views:8626 | [Last Post](https://www.realm667.com/forum/closed-submissions/1515-closed-hell-barrel?start=10#8899 "I'd assume the author lost interest. Closing.") by Blue Shadow      5 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1570-main-battle-tank) | [Main Battle Tank](https://www.realm667.com/forum/closed-submissions/1570-main-battle-tank "Information:  Name: Main Battle Tank Difficulty: Hard-Very Hard Connections: None Summon: MainBattleTank, MainBattleTankDead, MainBattleTankEmpty Melee: Yes, crushes things in front of it, can be turned off through enabling User_NoCrushing. Distance: Projectile, smart aiming can be turned off through enabling User_NoSmartAim. Type: Human, Machine, Vehicle Brightmaps: No Actor Modification: No ACS: No, only ZScript  Credits: Code: inkoalawetrust GLDEFS: inkoalawetrust Sounds: Multiple sources (Read CREDITS lump), edited by inkoalawetrust and Gorman Freebmane Sprites: Gorman Freebmane, some editing by me. Idea Base: Original, several modern Western tank designs  Description: A modern main battle tank based on multiple Western tank designs, has 1000 more HP than the Cyberdemon and each shell does 1200 damage. Very hard to destroy. Read the included DOCUMENT lump/file on info on how to properly and fully use it.  Sprite:  Standing still/Idle  Firing with the chassis and turret at different angles.  Download link:  https://drive.google.com/file/d/15owP9c8LSSHKiLwoi-2640XnJahpxs4K/view?usp=sharing  Also includes this 184 KB render of the tank firing. The image below is in 1/4th the resolution due to the full image being too large to fit in this thread box.  Video demonstration/Showcase:  .tb_button {padding:1px;cursor:pointer;border-right: 1px solid #8b8b8b;border-left: 1px solid #FFF;border-bottom: 1px solid #fff;}.tb_button.hover {borer:2px outset #def; background-color: #f8f8f8 !important;}.ws_toolbar {z-index:100000} .ws_toolbar .ws_tb_btn {cursor:pointer;border:1px solid #555;padding:3px} .tb_highlight{background-color:yellow} .tb_hide {visibility:hidden} .ws_toolbar img {padding:2px;margin:0px}.tb_button {padding:1px;cursor:pointer;border-right: 1px solid #8b8b8b;border-left: 1px solid #FFF;border-bottom: 1px solid #fff;}.tb_button.hover {borer:2px outset #def; background-color: #f8f8f8 !important;}.ws_toolbar {z-index:100000} .ws_toolbar .ws_tb_btn {cursor:pointer;border:1px solid #555;padding:3px} .tb_highlight{background-color:yellow} .tb_hide {visibility:hidden} .ws_toolbar img {padding:2px;margin:0px}.tb_button {padding:1px;cursor:pointer;border-right: 1px solid #8b8b8b;border-left: 1px solid #FFF;border-bottom: 1px solid #fff;}.tb_button.hover {borer:2px outset #def; background-color: #f8f8f8 !important;}.ws_toolbar {z-index:100000} .ws_toolbar .ws_tb_btn {cursor:pointer;border:1px solid #555;padding:3px} .tb_highlight{background-color:yellow} .tb_hide {visibility:hidden} .ws_toolbar img {padding:2px;margin:0px}")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 5 months ago, by inkoalawetrust       [Last Post](https://www.realm667.com/forum/closed-submissions/1570-main-battle-tank?start=20#8892) 5 years 3 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1570-main-battle-tank?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1570-main-battle-tank?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/1570-main-battle-tank?start=20 "Page:3") | Replies:22  Views:10.7k | [Last Post](https://www.realm667.com/forum/closed-submissions/1570-main-battle-tank?start=20#8892) by Gothic      5 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1586-submission-duke3d-shotgun) | [Submission: Duke3D Shotgun](https://www.realm667.com/forum/closed-submissions/1586-submission-duke3d-shotgun "Information: Name: Duke 3D Shotgun Class: 3 Type: Hitscan Palette: Custom Summon: DukiNukiShotgun Ammo Type: Shell  Credits: Submitter: Super Piter Decorate: Super Piter GLDefs: None Sounds: 3D Realms Sprites: 3D Realms, HMNuke93 Idea Base: The inspiration is quite obvious, Duh.  Description: It's time to kick ass, and chew bubblegum, and i'm all out of gum.  Sprite: https://imgur.com/FUJ0vUs  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 3 months ago, by SuperPiter\_Official\_Realm667       [Last Post](https://www.realm667.com/forum/closed-submissions/1586-submission-duke3d-shotgun#8869 "Yeah, it's a pretty basic shotgun, and as pointed early, we already have that shotgun in the armory. Even if it doesn't get approved I can give you some advice to improve it a little bit:  * The firing sound gets cut off by the cocking sound because it's playing on the same channel, you shound replace it with CHAN_AUTO instead of CHAN_WEAPON (and also don't use A_PlaySound, use A_StartSound instead since it is more flexible)  * The spread of the bullets is the exact same as the Doom Shotgun, the Duke Shotgun has a little more vertical spread and less horizontal spread.  Next time you should check the Armory first to see what hasn't been done yet.") 5 years 3 months ago     by Gothic | Replies:5  Views:2802 | [Last Post](https://www.realm667.com/forum/closed-submissions/1586-submission-duke3d-shotgun#8869 "Yeah, it's a pretty basic shotgun, and as pointed early, we already have that shotgun in the armory. Even if it doesn't get approved I can give you some advice to improve it a little bit:  * The firing sound gets cut off by the cocking sound because it's playing on the same channel, you shound replace it with CHAN_AUTO instead of CHAN_WEAPON (and also don't use A_PlaySound, use A_StartSound instead since it is more flexible)  * The spread of the bullets is the exact same as the Doom Shotgun, the Duke Shotgun has a little more vertical spread and less horizontal spread.  Next time you should check the Armory first to see what hasn't been done yet.") by Gothic      5 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1584-submission-baphomets-heart) | [\[SUBMISSION\] Baphomet's Heart](https://www.realm667.com/forum/closed-submissions/1584-submission-baphomets-heart "Name: Baphomet's Heart Class: 7 Type: Hitscan Palette: Custom\Doom Summon: BaphometsHeart Ammo Type: None Altfire: No Powered Mode: No  Submitted: KILLA DIO Decorate: KILLA DIO GLDefs: N\A Sounds: Freedoom Sprites: 3d realms, NeoWorm Sprite Edit: KILLA DIO  Description: A powerful weapon that can leach life from others, but will drain yours if you miss  Sprite:      Download https://www.dropbox.com/s/673v60281xy0f0s/Baphomet%27s%20Heart.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 3 months ago, by KILLA DIO       [Last Post](https://www.realm667.com/forum/closed-submissions/1584-submission-baphomets-heart#8863 "I changed its class to 2 instead of 7. A class 7 weapon would imply something like the BFG in terms of firepower, this weapon is basically a mix of the Pistol with the powered Gauntlets.") 5 years 3 months ago     by Gothic | Replies:3  Views:3070 | [Last Post](https://www.realm667.com/forum/closed-submissions/1584-submission-baphomets-heart#8863 "I changed its class to 2 instead of 7. A class 7 weapon would imply something like the BFG in terms of firepower, this weapon is basically a mix of the Pistol with the powered Gauntlets.") by Gothic      5 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1579-submission-flamer-baron) | [\[Submission\] Flamer Baron](https://www.realm667.com/forum/closed-submissions/1579-submission-flamer-baron "This is my first post here, so apologies for errors...  Anyway, I've been hanging out at DW and tinkering with mapping for about a year and I finally built my first DECORATE custom monster. It is a subclass of the standard Baron of Hell, modified to use the flamethrower action of the Flamer Zombie I found on this very site last year.  Information: Name: Flamer Baron of Hell Difficulty: Medium Connections: BoH Summon: FlamerBaron Melee: Yes (long, flamer spray) Distance: Projectile Type: Demon Brightmaps: No Actor modifications: No (but extends existing BoH) ACS: No  Credits: Code: Smeghammer, adapted from original flamer code from FlamerZombie (scalliano, GreyGhost, Ghastly) Sounds: from FlamerZombie (scalliano, GreyGhost, Ghastly) Sprites: Uses unmodified frames from base Baron of Hell Sprite Edit: n/a Idea Base: Inspired by Flamer Zombie  Description: An upgraded variation to the original Baron of Hell, replacing the melee attack with 'long range' (256 units) melee flamethrower style attack from upraised hand. The flamethrower projectile code uses the existing Baron of Hell green hellfire sprites.   Sprite:  (it's the standard BoH, but in upraised hand pose)  Download Link:   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 4 months ago, by smeghammer       [Last Post](https://www.realm667.com/forum/closed-submissions/1579-submission-flamer-baron#8847 "Agreed, it needs new sprites, not just for the enemy but for the "fire" as well, reusing the stock Baron Ball sprites doesn't look good.") 5 years 3 months ago     by Gothic | Replies:3  Views:3487 | [Last Post](https://www.realm667.com/forum/closed-submissions/1579-submission-flamer-baron#8847 "Agreed, it needs new sprites, not just for the enemy but for the "fire" as well, reusing the stock Baron Ball sprites doesn't look good.") by Gothic      5 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1574-submission-legionary-converted-to-dsparil) | [\[submission\] Legionary converted to D'Sparil](https://www.realm667.com/forum/closed-submissions/1574-submission-legionary-converted-to-dsparil "Name: Converted  to D'Sparil Legionary [make sense if you read Heretic lore] Difficulty: Easy Connections: None Summon: Warrior Melee: yes Distance: no Type: human Brightmaps: no  Actor modification: no ACS: no  Code: Lagi Sounds: BouncyTEM - Hollywood Edge Historical Series SFX Library Sprites: Bungie (Myth: the fallen lords). Sprites edit:  Tyr, Lagi  Idea Base: Heretic was always lacking for me, without a normal human knight with sword and shield. I always want to have guy looking like a Warrior from Myth the fallen lords. So I just add one, i edit his legs so he looks less isometric.  Description: Covering with his shield, and self-healing. But he is not immortal like Centaur, if you move behind him you can shoot him down normally. He has 50hp.  Sprite:  Download Link: https://www.m*diafire.com/file/5e0c7sthy26b1m1/converted_legionary.wad/file")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 4 months ago, by Lagi       [Last Post](https://www.realm667.com/forum/closed-submissions/1574-submission-legionary-converted-to-dsparil#8843) 5 years 3 months ago     by Blue Shadow | Replies:5  Views:3048 | [Last Post](https://www.realm667.com/forum/closed-submissions/1574-submission-legionary-converted-to-dsparil#8843) by Blue Shadow      5 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1565-submission-wandering-eye) | [\[Submission\] Wandering Eye](https://www.realm667.com/forum/closed-submissions/1565-submission-wandering-eye "Name: Wandering Eye Connection: Evileye Palette: Doom Summon: Wanderingeye Ambient Sounds: No De-/Activatable: No Destroyable: Yes Special Effects: None Brightmaps: None Actor Modifications: None ACS: None  Submitted: TheDoomedArchvile Decorate: TheDoomedArchvile Sounds: Doom 2, Doom 64 Sprites: JoeyTD Sprite Edits: TheDoomedArchvile Idea Base: Population critter fitting for hell or other-worldly areas  Descrpition: A floating eye that wanders the planes of hell. Unlike its more developed kin these eyes typically do not engage with others and simply keep watch over the hellscape.  Note: If a non-warping variation is desired, simply remove the ANIMDEFS.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 6 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/1565-submission-wandering-eye#8842) 5 years 3 months ago     by Blue Shadow | Replies:8  Views:3315 | [Last Post](https://www.realm667.com/forum/closed-submissions/1565-submission-wandering-eye#8842) by Blue Shadow      5 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1571-submission-glock-21) | [Submission: Glock 21](https://www.realm667.com/forum/closed-submissions/1571-submission-glock-21 "I found this cool sprite sheet for a Glock 21 and decided to turn it into a weaponName: Glock 21Class: 2Type: HitscanPalette: Custom\DoomSummon: Glock21Ammo Type: ClipAltfire: YesPowered Mode: NoSubmitted: HawkwithGlockDecorate: HawkwithGlockGLDefs: N\ASounds: UbisoftSprites: TorridGristleSprite Edit: HawkwithGlockDescription:A standard Glock 21. Alt-Fire to reloadSprite:https://imgur.com/0j8pONjhttps://imgur.com/Zj85d2gDownload:https://www.dropbox.com/s/dhx8t0y4xyn03m5/Glock21.zip?dl=0 ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 4 months ago, by HawkwithGlock       [Last Post](https://www.realm667.com/forum/closed-submissions/1571-submission-glock-21#8827 "When updating your main post, please reply to let us know.") 5 years 4 months ago     by Gothic | Replies:5  Views:3277 | [Last Post](https://www.realm667.com/forum/closed-submissions/1571-submission-glock-21#8827 "When updating your main post, please reply to let us know.") by Gothic      5 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1355-submission-harpy) | [\[Submission\] Harpy](https://www.realm667.com/forum/closed-submissions/1355-submission-harpy "Name: Harpy Difficulty: Easy Connection: None Summon: Harpy Melee: Yes Distance: No Type: Demon Brightmaps: No Actor modification: No ACS: No  Code: whirledtsar Sounds: Raven Software (Heretic 2, Mageslayer), Lobotomy Software (Powerslave) Sprites: ID Software, Konami, Paddy, BreadBagFly, Maelstorm, Horror Movie Guy Sprite Edit: Craneo  A flying harpy that charges similarly to a lost soul, but stops its charge after 1 second to reorient. Hovers in the air and plays wing flapping sound when idle, unless the STANDSTILL flag is checked.  Download: https://mega.nz/#!cWZmUaKD!jEBBiazn2MyQM071Nsw6AgRgw_tj-KzwnCl5udaFby4")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 8 months ago, by whirl       [Last Post](https://www.realm667.com/forum/closed-submissions/1355-submission-harpy#8814) 5 years 4 months ago     by Gothic | Replies:6  Views:6140 | [Last Post](https://www.realm667.com/forum/closed-submissions/1355-submission-harpy#8814) by Gothic      5 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1389-submission-lava-mud-golem) | [\[Submission\] Lava &amp; Mud Golem](https://www.realm667.com/forum/closed-submissions/1389-submission-lava-mud-golem "Name: Lava Golem & Mud Golem Difficulty: Medium Connections: none Summon: lavagolem, mudgolem Melee: Yes Distance: Projectile Type: Demon, Magical Brightmaps: No Actor Modification: No ACS: No  Credits: Code: me GLDefs: none Sounds: Raven Software Sprites: Raven Software  I updated the wad with some changes, I added Gothic's death sprites for the lava golem, and I made an extra frame for the mud golem's death so it didn't look weird next to the lava golem I also changed the sounds for the mud golem's projectile to some sounds from hexen, which are included  Description: Two golems, a lava golem who throws homing fire balls, and a mud golem who tosses poison at you. Both of them can't experience pain since they're not creatures of flesh and blood.  Download: https://drive.google.com/file/d/1Us7ob2t3bhQ3e8nJvgRYhecnFhKMPpnd/view?usp=sharing  Since the monsters in shadowcaster don't have rotational sprites for attacking, I used a walking sprite for their rotations  Sprites:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 7 months ago, by Himalayanapplebutter       [Last Post](https://www.realm667.com/forum/closed-submissions/1389-submission-lava-mud-golem#8813 "Hopefully somebody in the future will make proper rotations for their attacks") 5 years 4 months ago     by Gothic | Replies:8  Views:5358 | [Last Post](https://www.realm667.com/forum/closed-submissions/1389-submission-lava-mud-golem#8813 "Hopefully somebody in the future will make proper rotations for their attacks") by Gothic      5 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1564-submission-descent-powerup-and-keys) | [\[Submission\] Descent Powerup and Keys](https://www.realm667.com/forum/closed-submissions/1564-submission-descent-powerup-and-keys "Information: Name: Descent Powerup and Key Sprites Type: Unspecified/Blank Slate Palette: Custom Summon: DRedKey, DYellowKey, DBlueKey, DPowerUp1 - 7, Hostage Use type: Instant Duration: Instant Brightmaps: No Actor modification: Yes ACS: No  Credits: Code: Rifleman GLDefs: Rifleman Sounds: N/A Sprites: Descent by Parallax Software Sprite Edit: Rifleman Idea Base: Ability to add more powerups to Doom, Descent sprites look nice in Doom. No need to recolour the Megasphere for the 1000th time.  Description: Several new powerup actors without defined powers(except for the keys). User needs to define those.  I didn't want to use the original powers, because it would create several duplicates  of the existing powerups.  All actors except for hostage have GLDEFS defined.  Sprites:  Sprites in motion:  Download Link: ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 6 months ago, by 9Rifleman       [Last Post](https://www.realm667.com/forum/closed-submissions/1564-submission-descent-powerup-and-keys#8782 "Ok, I suppose you can consider this closed. I agree with Gothic that at least the spheres would fit, so I'll see if I can think of some interesting powerups. If so, I'll resubmit single complete items. Thanks for your time!") 5 years 5 months ago     by 9Rifleman | Replies:5  Views:3573 | [Last Post](https://www.realm667.com/forum/closed-submissions/1564-submission-descent-powerup-and-keys#8782 "Ok, I suppose you can consider this closed. I agree with Gothic that at least the spheres would fit, so I'll see if I can think of some interesting powerups. If so, I'll resubmit single complete items. Thanks for your time!") by 9Rifleman      5 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/334-closed-wolfenstein-3d-objects-pack-in-progress) | [\[CLOSED\] Wolfenstein 3D Objects Pack (In Progress)](https://www.realm667.com/forum/closed-submissions/334-closed-wolfenstein-3d-objects-pack-in-progress "Information: Name: Wolfenstein 3D Objects Connection: None Palette: Custom, Doom, Wolf 3D Summon: varies Ambient Sound: No De-/Activatable: varies Destroyable: No Special Effects: varies ACS: No Brightmaps: varies  Credits: Submitted: MagicWazard Decorate: MagicWazard GLDefs: MagicWazard Sounds: n/a Sprites: id Software, FormGen Sprite Edit: MagicWazard Idea Base: Wolf 3D objects  Description: Includes all decorative objects from Wolfenstein 3D, Spear of Destiny, and the Lost Episodes, reformatted for Doom usage. Includes recolored and restyled variants of most objects.  Preview:  Download: https://www.dropbox.com/s/znvf1mmxuzmyrdp/Wolf3DObjects.zip?dl=0  Backstory:  This pack includes the vast majority of decorative objects from Wolf 3D, both in their "original" form and coloration (minus the shadows), as well as variants with new colors, textures, or lighting, most of which are designed to fit the Doom style better. Objects also have dynamic lights and brightmaps as applicable. Some have extra functionality; the stove is switchable on and off, and the glowing bubbles have args that control their display behavior.  Right now this pack is NOT 100% complete. It does not include any gore/corpses, or cages, or a couple random objects (like the zappers or science table). I also plan on making more variants of some specific objects, like the tables and lamps. Still, the pack is already approaching 200 objects, and may hit around 250 once everything is said and done.  I also have a few fixes I need to do, in particular any sprite that warps (they need more padding to prevent wrapping of the image). Most objects aren't using any inheritance (which would save some code space), and naming/numbering conventions will probably get smoothed out once I get the included assets finalized.  Anyways, the set isn't complete yet, and nothing that's already in here needs to be considered "final" if you guys aren't satisfied with it. I'm specifically looking for suggestions on new items as well as improving anything already in here. So please leave feedback! The more detailed, the better. And I really wanted to get this posted before WolfenDoom got TOO far along, in case any of this stuff proves useful to the project.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 3 months ago, by MagicWazard       [Last Post](https://www.realm667.com/forum/closed-submissions/334-closed-wolfenstein-3d-objects-pack-in-progress?start=10#8779 "At this point we can assume the submission is dead and never going to be worked on further, so closing.") 5 years 5 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/334-closed-wolfenstein-3d-objects-pack-in-progress?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/334-closed-wolfenstein-3d-objects-pack-in-progress?start=10 "Page:2") | Replies:15  Views:28.4k | [Last Post](https://www.realm667.com/forum/closed-submissions/334-closed-wolfenstein-3d-objects-pack-in-progress?start=10#8779 "At this point we can assume the submission is dead and never going to be worked on further, so closing.") by Blue Shadow      5 years 5 months ago |

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