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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/992-golden-fleece-sheep) | [Golden Fleece Sheep](https://www.realm667.com/forum/closed-submissions/992-golden-fleece-sheep "Name: The Golden Sheep Type: Morph Palette: Hexen Summon: For Sheep Actor: Goldensheep \| For Item: Goldenfleece Use Type: Inventory Duration: 60 seconds Brightmaps: None Actor Modifications: None ACS: None  Credits: Decorate: Ghastly_dragon, Tormentor667, TheDoomedArchvile, BlueShadow Sprites: Raven Software, Neoworm Sprite Edits: TheDoomedArchvile Sounds: FreeSounds Idea Base: Icon of the Raven Variants  Description: Shepards have long told the story of the sheep with golden fleece. The fleece protects the sheep from all sorts of elemental damage and can reflect projectiles off its surface. If harmed, the sheep will magically disappear, leaving behind a piece of the magical fleece that will also vanish if not obtained quickly. With the piece of fleece the user can turn into a golden sheep for a time, giving them the same protections at the cost of their human form.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 2 weeks ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/992-golden-fleece-sheep?start=10#8771 "You forgot to add a tag to the inventory item, so I did that myself") 5 years 5 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/992-golden-fleece-sheep?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/992-golden-fleece-sheep?start=10 "Page:2") | Replies:10  Views:12.4k | [Last Post](https://www.realm667.com/forum/closed-submissions/992-golden-fleece-sheep?start=10#8771 "You forgot to add a tag to the inventory item, so I did that myself") by Gothic      5 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1543-submission-asmd-shock-rifle) | [\[Submission\] ASMD Shock Rifle](https://www.realm667.com/forum/closed-submissions/1543-submission-asmd-shock-rifle "Info: Name: ASMD Class: 6 - 7 Type: Fast Projectile Palette: Doom Summon: ASMD Ammo Type: Custom 'Shock' ammo Altfire: Slow explosive projectile/Shock Combo Powered Mode: No Brightmaps: Yes Actor modification: No ACS: No  Credits: Code: Rifleman GLDefs: Rifleman Sounds: Unreal Tournament(Epic MegaGames)/Doom(id Software) Sprites: [strike]Descent I and II(Parallax Software[/strike]), EMS Rifle made by BadMojo(with his kind permission), rest from scratch Sprite Edit: Rifleman Idea Base: ASMD Shock Rifle from UT99  Description: Primary fire shoots superfast energy bolt, secondary fires slow explosive ball. It's possible to shoot the ball with the bolt to create a devastating explosion.  Sprite:  Download Link: https://1drv.ms/u/s!Ah6QW7KGO2TPuYo_3EmaArUqMS27ag?e=uUMKQS")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 10 months ago, by 9Rifleman       [Last Post](https://www.realm667.com/forum/closed-submissions/1543-submission-asmd-shock-rifle#8769) 5 years 5 months ago     by Gothic | Replies:5  Views:3638 | [Last Post](https://www.realm667.com/forum/closed-submissions/1543-submission-asmd-shock-rifle#8769) by Gothic      5 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1327-submission-blackhole-imp) | [\[Submission\] Blackhole Imp](https://www.realm667.com/forum/closed-submissions/1327-submission-blackhole-imp "Name: Blackhole Imp Difficulty: Medium Connection: Imp Summon: BlackHoleImp Melee: Yes Distance: Projectile Type: Demon, Entity Brightmaps: No Actor modification: No ACS: No  Code: Yuzoo Sprites: Yuzoo Sounds: Doom, Stock sounds Idea Base: Monster concept based on League of Legends Dark Star theme, fused with an imp  A simple imp from hell, corrupted by the dark and infinite space, letting place to an horrible creature with nothing but obliteration on its mind. It got rid of its legs, now being able to fly freely to spread the horrors of space.  This monster can manipulate gravity, it shoots mini blackholes, that will attract anything it meets on the projectile. This thing can also abduct you from distance, in hope to lacerate you to shreds. And if it wasn't enough, it can also travel via portals while moving around, to make sure they keep being close. When it dies, it provoke a huge shockwave, obliterating the monster in the process.  It may be just an imp, but do not underestimate it. They can be a quite a challenge to take on if you're inside an enclosed space, and even worse if they are in pack.  UPDATED: Added GLDEF back with better lightning.  Download Link: https://www.m*diafire.com/file/gi57c0d5hq515dk/BlackholeImp.wad/file")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 9 months ago, by Yuzoo       [Last Post](https://www.realm667.com/forum/closed-submissions/1327-submission-blackhole-imp#8767 "Thank you very much for your comment !  I probably didn't pay attention to the filesize, but I will change that for sure, thank you :) As for the sprite, sadly I have never done sprite editing in my life before, so this is a first time for me, I guess it's far from perfect but eventually I will change that once I get better !") 5 years 5 months ago     by Yuzoo | Replies:7  Views:5970 | [Last Post](https://www.realm667.com/forum/closed-submissions/1327-submission-blackhole-imp#8767 "Thank you very much for your comment !  I probably didn't pay attention to the filesize, but I will change that for sure, thank you :) As for the sprite, sadly I have never done sprite editing in my life before, so this is a first time for me, I guess it's far from perfect but eventually I will change that once I get better !") by Yuzoo      5 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1307-drog) | [Drog](https://www.realm667.com/forum/closed-submissions/1307-drog "[SUBMISSION]:  Information: Name: Drog Difficulty: Easy Connections: Cacodemon Summon: Drog Melee: No Distance: projectile Type: Demon Brightmaps: No Actor modification: No ACS: No  Code: RaspberryJames / Id Software Sounds: Doom / Frog sounds from YouTube Sprites: RaspberryJames Sprite Edit: RaspberryJames  Description: A hellspawn derived from a type of frog that had absorbed an abnormal amount of argent energy, now a cousin of sorts to the Cacodemon as it fires the same projectiles. It is slightly weaker, but a little faster than Cacodemons.  Sprite: https://imgur.com/BvzlH2f https://imgur.com/iubV4fg")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 11 months ago, by RaspberryJames       [Last Post](https://www.realm667.com/forum/closed-submissions/1307-drog#8753 "I'm sorry for bumping this, but do we still have the monster's file? For some reason, it does not appear here for me to download it. I'd like to see it in action.") 5 years 6 months ago     by ravick | Replies:8  Views:6843 | [Last Post](https://www.realm667.com/forum/closed-submissions/1307-drog#8753 "I'm sorry for bumping this, but do we still have the monster's file? For some reason, it does not appear here for me to download it. I'd like to see it in action.") by ravick      5 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1563-update-bruiser-demon) | [\[UPDATE\] Bruiser Demon](https://www.realm667.com/forum/closed-submissions/1563-update-bruiser-demon "What's new:  * Sounds converted from FLAC to OGG, and reduced their size.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 7 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1563-update-bruiser-demon#8742 "Updated.") 5 years 7 months ago     by Blue Shadow | Replies:1  Views:2557 | [Last Post](https://www.realm667.com/forum/closed-submissions/1563-update-bruiser-demon#8742 "Updated.") by Blue Shadow      5 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1562-update-cybruiser) | [\[UPDATE\] Cybruiser](https://www.realm667.com/forum/closed-submissions/1562-update-cybruiser "Code: Amuscaria, Ghastly (ZScript conversion) GLDefs: Dreadopp, SandyPaper (Brightmaps) Sounds: id Software, Amuscaria Sprites: id Software, Raven Software, Wolfendoom Sprite Edit: Amuscaria Idea Base: Doom 2 Cyberdemon  What's new:  * Sprite frames were renamed CBRU instead of BRUS, so they don't clash with the Bruiser Demon sprites. Old and new code were updated, and GLDEFS were adjusted.  * Credits refer to Amuscaria, instead of Eriance")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 7 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1562-update-cybruiser#8741 "Updated.") 5 years 7 months ago     by Blue Shadow | Replies:1  Views:2648 | [Last Post](https://www.realm667.com/forum/closed-submissions/1562-update-cybruiser#8741 "Updated.") by Blue Shadow      5 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1561-update-diabolist-diabloist) | [\[UPDATE\] Diabolist/Diabloist](https://www.realm667.com/forum/closed-submissions/1561-update-diabolist-diabloist "Code: Amuscaria, Ghastly Dragon (ZScript conversion) GLDefs: Ghastly Dragon, Sandypaper (Brightmaps) Sounds: Id Software, Raven Software, Rogue Entertainment, Amuscaria Sprites: Id Software, Raven Software Sprite Edit: Amuscaria Idea Base: Doom 2 Arch-Vile  What's new:  * Fixed typos in the GLDEFS  * Credits refer to Amuscaria, instead of Eriance")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 7 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1561-update-diabolist-diabloist#8740 "Updated.") 5 years 7 months ago     by Blue Shadow | Replies:1  Views:2506 | [Last Post](https://www.realm667.com/forum/closed-submissions/1561-update-diabolist-diabloist#8740 "Updated.") by Blue Shadow      5 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1560-update-hades-elemental) | [\[UPDATE\] Hades Elemental](https://www.realm667.com/forum/closed-submissions/1560-update-hades-elemental "Code: Amuscaria, Blue Shadow, MagicWazard, Ghastly Dragon (ZScript conversion) GLDefs: Ghastly Dragon, Keksdose, Sandypaper (Brightmaps) Sounds: Banjo Software, Raven Software, Rogue Entertainment, Amuscaria Sprites: Amuscaria, Raven Software Idea Base: Cacodemon  What's new:  * Fixed typos in the GLDEFS  * Credits refer to Amuscaria, instead of Eriance")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 7 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1560-update-hades-elemental#8739 "Updated.") 5 years 7 months ago     by Blue Shadow | Replies:1  Views:2358 | [Last Post](https://www.realm667.com/forum/closed-submissions/1560-update-hades-elemental#8739 "Updated.") by Blue Shadow      5 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1559-update-hell-warrior) | [\[UPDATE\] Hell Warrior](https://www.realm667.com/forum/closed-submissions/1559-update-hell-warrior "What's new:  * Fixed typos in the GLDEFS")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 7 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1559-update-hell-warrior#8738 "Updated.") 5 years 7 months ago     by Blue Shadow | Replies:1  Views:2310 | [Last Post](https://www.realm667.com/forum/closed-submissions/1559-update-hell-warrior#8738 "Updated.") by Blue Shadow      5 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1557-update-rocket-zombie) | [\[UPDATE\] Rocket Zombie](https://www.realm667.com/forum/closed-submissions/1557-update-rocket-zombie "What's new:  * Raise state has the right order of frames. Both old and new code were updated.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 7 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1557-update-rocket-zombie#8737 "Updated.") 5 years 7 months ago     by Blue Shadow | Replies:1  Views:2350 | [Last Post](https://www.realm667.com/forum/closed-submissions/1557-update-rocket-zombie#8737 "Updated.") by Blue Shadow      5 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1074-closed-update-icon-of-the-raven) | [\[CLOSED\]\[UPDATE\] Icon of the Raven](https://www.realm667.com/forum/closed-submissions/1074-closed-update-icon-of-the-raven "When I initially made the Icon of the Raven, I didn't really have any clue how to make an invisibility powerup. While working on something else today, I figured it out, so I just removed the...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 6 months ago, by Ghastly       [Last Post](https://www.realm667.com/forum/closed-submissions/1074-closed-update-icon-of-the-raven#8716 "It doesn't look like we'll be seeing this updated. Closing...") 5 years 7 months ago     by Blue Shadow | Replies:9  Views:7698 | [Last Post](https://www.realm667.com/forum/closed-submissions/1074-closed-update-icon-of-the-raven#8716 "It doesn't look like we'll be seeing this updated. Closing...") by Blue Shadow      5 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1309-explosive-super-shotgun) | [Explosive Super Shotgun](https://www.realm667.com/forum/closed-submissions/1309-explosive-super-shotgun "Name: Explosive Super Shotgun Class: 3Type: HitscanPalette: OtherSummon: ExplosiveSuperShotgunAmmo Type: ShellAltfire: NoPowered Mode: NoSubmitted: SalahmanderDecorate: SalahmanderSprites:...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 11 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/1309-explosive-super-shotgun?start=10#8715) 5 years 7 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/1309-explosive-super-shotgun?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1309-explosive-super-shotgun?start=10 "Page:2") | Replies:10  Views:10.3k | [Last Post](https://www.realm667.com/forum/closed-submissions/1309-explosive-super-shotgun?start=10#8715) by Blue Shadow      5 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1422-closed-ultra-spas-12) | [\[CLOSED\] Ultra Spas-12](https://www.realm667.com/forum/closed-submissions/1422-closed-ultra-spas-12 "Information Name: Ultra Spas-12 Class: 3 Type: Hitscan Palette: Doom Summon: Spas Ammotype: Shell AltFire: Yes Powered Mode: No Brightmaps: No Actor Modification: No ACS: No  Credits Submitted: Wmafranz Zscript: Wmafranz GLDEFs: None Sprites: id Software, Wmafranz Sounds: id Software, Valve Software Base Idea: Half Life 2's Spas-12  Description Heavily based on Half Life 2's Spas-12 shotgun. The alt fire does a powerful double blast but it uses two shells and has a longer animation.  Sprite  Download Link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 5 months ago, by Wmafranz       [Last Post](https://www.realm667.com/forum/closed-submissions/1422-closed-ultra-spas-12#8709 "Since there was no response from the author, this is now closed.") 5 years 7 months ago     by Blue Shadow | Replies:5  Views:5019 | [Last Post](https://www.realm667.com/forum/closed-submissions/1422-closed-ultra-spas-12#8709 "Since there was no response from the author, this is now closed.") by Blue Shadow      5 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1484-in-pursuit-of-greed-textures) | [In Pursuit Of Greed Textures](https://www.realm667.com/forum/closed-submissions/1484-in-pursuit-of-greed-textures "Information: Source: In Pursuit Of Greed Count: 494 Palette: Custom Format: No PNAMES and TEXTUREx or TEXTURES Anims/Switches: no ANIMDEFs included, although there are switch textures included Description: Textures from In Pursuit Of Greed  Credits: Conversion: sergeirocks100 Author: Mind Shear Software Submitted: sergeirocks100  Description: textures and flats i ripped from In Pursuit Of Greed with SLADE  Preview:  Download Link: https://www9.zippyshare.com/v/7NXUreWt/file.html")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 3 months ago, by sergeirocks100       [Last Post](https://www.realm667.com/forum/closed-submissions/1484-in-pursuit-of-greed-textures#8698 "There were a couple of duplicate textures, so I removed them. Please make sure to use the Check Duplicate Entry Content option in Archive/Maintenance next time submitting a texture pack.") 5 years 7 months ago     by Gothic | Replies:5  Views:4359 | [Last Post](https://www.realm667.com/forum/closed-submissions/1484-in-pursuit-of-greed-textures#8698 "There were a couple of duplicate textures, so I removed them. Please make sure to use the Check Duplicate Entry Content option in Archive/Maintenance next time submitting a texture pack.") by Gothic      5 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1395-power-globes) | [Power Globes](https://www.realm667.com/forum/closed-submissions/1395-power-globes "Information: Name: Power Globes Connection: None Palette: Custom (Tyrian) Summon: PowerGlobe_GravityShock, PowerGlobe_EnvironmentalPain, EnvironmentalPainkiller Ambient Sound: Yes De-/Activatable: No Destroyable: Yes Special Effects: No Brightmaps: No Actor Modification: No ACS: Yes  Submitted: Cyantusk Code: Cyantusk GLDefs: Cyantusk Sounds: Mind Shear Software, Eclipse Software (ripped by Magma MK-II) Sprites: Eclipse Software (ripped by Magma MK-II), Ion Storm (Daikatana), and Id Software (Quake) Sprite Edit: Gothic Idea Base: New idea from scratch  Description: Its a prop set which, after destroyed, gives a debuff for every player and monster in the map. The debuffs are as follows:  - Gravity Shock: greatly reduces the gravity of the map - Environmental Pain: damages both players and enemies periodically, forcing pain on players and non-boss enemies  These effects last until the map is changed.  It's also coded an Environmental Painkiller item, which allows players to stop suffering damage and pain from Environmental Pain Power Globe while it's in their inventory.  Lore: these globes are responsible for maintaining atmosphere stability. Once destroyed, every inhabitant of the region (being on a planet, moon or installation, for instance) will suffer with a discomfort, reducing their life expectancy and labor effectiveness, until restored.  Sprite:  Download Link: https://gitlab.com/WilliamWeberBerrutti/power-globes/-/archive/1.2/power-globes-1.2.zip  All feedback is welcome!")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 6 months ago, by Cyantusk       [Last Post](https://www.realm667.com/forum/closed-submissions/1395-power-globes?start=10#8674) 5 years 8 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1395-power-globes?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1395-power-globes?start=10 "Page:2") | Replies:13  Views:9870 | [Last Post](https://www.realm667.com/forum/closed-submissions/1395-power-globes?start=10#8674) by Gothic      5 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1419-romeros-doom-dump-gore) | [Romero's Doom Dump Gore](https://www.realm667.com/forum/closed-submissions/1419-romeros-doom-dump-gore "Name: Romero's Doom Dump Gore Connection: NA Palette: Doom Summon: HumanBBQ1, HumanBBQ2 BloodySkulls SkullCandles1, SkullCandles2 Hanging1. Hanging2, Hanging3, Hanging4, Hanging5, Hanging6, Hanging7, Hanging8, Hanging9, Hanging10, Hanging11, Hanging12 BigPool SkullCandles1, SkullCandles2 Skulls1, Skulls2, Skulls3, Skulls4, Skulls5, Skulls6 Spine CorpsePile Arm1, Arm2 Gib1, Gib2, Gib3, Gib4, Gib5 Head1, Head2, Head3, Head4, Head5 DeadPlayer1, DeadPlayer2, DeadPlayer3  Credits: Code: NaturalTvventy, Gothic, Ghastly_dragon Sprites: IdSoftware Sprite Edit: NaturalTvventy, Xaser, Jimmy, Minigunner Idea Base: Romero's Doom Dump  Description: Dead things pulled from Romero's Doom Dump:  https://github.com/fragglet/RomeroDoomDump  Sprites:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 5 months ago, by NaturalTvventy       [Last Post](https://www.realm667.com/forum/closed-submissions/1419-romeros-doom-dump-gore#8670 "A few things were changed:  * All non solid props now have the NOBLOCKMAP and MOVEWITHSECTOR flags.  * The BloodySkulls and Spine actors were solid for some reason. I removed the SOLID flag from them.  * The hanging corpses are more thin now, including the ones with extended arms.  * The BloodySkulls sprites were conflicting with the Lost Soul sprites, so I renamed them.  * Added GLDEFS for the luminiscent props.") 5 years 8 months ago     by Gothic | Replies:2  Views:5083 | [Last Post](https://www.realm667.com/forum/closed-submissions/1419-romeros-doom-dump-gore#8670 "A few things were changed:  * All non solid props now have the NOBLOCKMAP and MOVEWITHSECTOR flags.  * The BloodySkulls and Spine actors were solid for some reason. I removed the SOLID flag from them.  * The hanging corpses are more thin now, including the ones with extended arms.  * The BloodySkulls sprites were conflicting with the Lost Soul sprites, so I renamed them.  * Added GLDEFS for the luminiscent props.") by Gothic      5 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/989-starving-rat) | [Starving Rat](https://www.realm667.com/forum/closed-submissions/989-starving-rat "As an Item: Name: Starving Rat's Soul Type: Morph Palette: Hexen Summon: DeadSRat Use Type: Inventory Duration: 60 seconds Brightmaps: None Actor Modifications: None ACS: None  As an Enemy: Name: The Starving Rat Difficulty: Very East Connections: Small Rat Summon: Starvingrat Melee: Yes Distance: No Type: Animal Brightmaps: None Actor Modification: None ACS: None  Description: A rat that is so hungry it glows red with rage. It is said that if you should ever eat one of these enraged rats you will turn into one yourself.  Credits: Decorate: Ghastly_dragon, Tormentor667, TheDoomedArchvile Sprites: Raven Software, Neoworm Sounds: FreeSounds Idea Base: Icon of the Raven Variants")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 3 weeks ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/989-starving-rat#8669) 5 years 8 months ago     by Gothic | Replies:9  Views:8619 | [Last Post](https://www.realm667.com/forum/closed-submissions/989-starving-rat#8669) by Gothic      5 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/988-the-magic-squirrel) | [The Magic Squirrel](https://www.realm667.com/forum/closed-submissions/988-the-magic-squirrel "Name: The Magic Squirrel Type: Morph Palette: Hexen Summon: TheMagicSquirrel Use Type: Inventory Duration: 60 seconds Brightmaps: Yes Actor Modifications: None ACS: None  Credits: Decorate: Ghastly_dragon, Tormentor667, TheDoomedArchvile Sprites: Raven Software, Neoworm Sounds: FreeSounds Idea Base: Icon of the Raven Variants  Description: Deep in the forests there is said to be a magic squirrel that can grant those who are able to catch it the power to morph into a squirrel themselves.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 3 weeks ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/988-the-magic-squirrel#8668) 5 years 8 months ago     by Gothic | Replies:7  Views:9258 | [Last Post](https://www.realm667.com/forum/closed-submissions/988-the-magic-squirrel#8668) by Gothic      5 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1538-descent-i-ii-textures) | [Descent I &amp; II textures](https://www.realm667.com/forum/closed-submissions/1538-descent-i-ii-textures "Information: Source: Descent & Descent II Count: 719 Palette: Truecolor PNGs Format: Folders Anims/Switches: ZDoom compatible Description: Textures from Descent I & II  Credits: Conversion: Rifleman Author: Parallax Software Submitted: Rifleman  Description: Couldn't find these anywhere, so I made them.  Included: Majority of the games' textures including ANIMDEFS plus a few bonus sprites(useful as key replacements or new powerups).  DECORATE for the sprites - no effect added to the powerups as they can be used for many things. Keys should work the same way the original ones do.  Not included: textures of wall displays, lights and some doors - Descent allows to have two textures combined(on on top of the other)creating the many combinations of walls and doors/displays/lights. It would take forever to make all the combinations, as there are about 300 backgrounds.  No sounds included. [strike]No DECORATE for the sprites.[/strike]  Download link: https://1drv.ms/u/s!Ah6QW7KGO2TPuYolQe-g6VxKq0sQzw?e=6HfyVK")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 10 months ago, by 9Rifleman       [Last Post](https://www.realm667.com/forum/closed-submissions/1538-descent-i-ii-textures#8664 "Thank you! I already have the items separate, was working on adding more textures(I managed to rip about 200 more), but then I found out the new batch was all corrupted thanks to an error of mine and...") 5 years 9 months ago     by 9Rifleman | Replies:8  Views:3874 | [Last Post](https://www.realm667.com/forum/closed-submissions/1538-descent-i-ii-textures#8664 "Thank you! I already have the items separate, was working on adding more textures(I managed to rip about 200 more), but then I found out the new batch was all corrupted thanks to an error of mine and...") by 9Rifleman      5 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1394-armor-converter) | [Armor Converter](https://www.realm667.com/forum/closed-submissions/1394-armor-converter "Information: Name: Armor Converter Type: Armor Conversion Palette: Custom (Tyrian) Summon: ArmorConverter Use type: Armor Conversion Duration: Instant Brightmaps: No Actor Modification: No ACS: Yes  Credits: Code: Cyantusk (both Decorate and ACS) GLDefs: none Sounds: Eclipse Software (ripped by Magma MK-II) Sprites: Eclipse Software (ripped by Magma MK-II) Sprite Edit: Cyantusk Idea Base: New idea from scratch  Description: This inventory item converts all player's armor into health. The value converted is weighted on the current armor's save percent.  Sprite:  Download Link: https://gitlab.com/WilliamWeberBerrutti/armor-converter/-/archive/1.1/armor-converter-1.1.zip  All feedback is welcome!")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 6 months ago, by Cyantusk       [Last Post](https://www.realm667.com/forum/closed-submissions/1394-armor-converter#8659 ".") 5 years 9 months ago     by Blue Shadow | Replies:9  Views:5620 | [Last Post](https://www.realm667.com/forum/closed-submissions/1394-armor-converter#8659 ".") by Blue Shadow      5 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1063-closed-the-mad-fly-king) | [\[CLOSED\] The Mad Fly King](https://www.realm667.com/forum/closed-submissions/1063-closed-the-mad-fly-king "As an Item: Name: Mad Fly King Type: Morph Palette: PNG Summon: MadFlyKing Use Type: Inventory Duration: 60 seconds  As an Enemy: Difficulty: Very East Summon: MadFlyKing Melee: Yes Distance: No Type: Insect  Decorate: Doomedarchviledemon Sprites: Blood Sounds: FreeSounds Sprite Edits: Doomedarchviledemon Idea Base: Morphable that allows the player near complete access through the smallest of cracks, but is also ultra fragile.  Description: An enormous fly that's gone mad! It summons its mad minions to attack. Even when you clip its wings it'll chase after you and bite your toe! If you kill it and eat its corpse you will gain the abilities of the Mad Fly King. Able to fly and fit in just about anywhere! You can even spawn in your own minions to fight for you. Unfortunately being a fly means you are super weak. One hit from anything and you are dead.  Edit: I did toy around with including +TOUCHY to this to make it a little less op but decided to not include it for the time being. If this addition would make this a little more balanced then I will go ahead and add it. Additionally, I would like it if the player gets hit while transformed that they die instead of turning back to normal, which was the initial plan but not sure how to accomplish this. Is this possible?")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 7 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/1063-closed-the-mad-fly-king#8637 "Done.") 5 years 10 months ago     by Blue Shadow | Replies:3  Views:7369 | [Last Post](https://www.realm667.com/forum/closed-submissions/1063-closed-the-mad-fly-king#8637 "Done.") by Blue Shadow      5 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1537-closed-moregore) | [\[CLOSED\] MoreGore](https://www.realm667.com/forum/closed-submissions/1537-closed-moregore "MoreGore is a mod that i'm working on that adds... more gore. Currently i have made Dead variants of these enemies: Arch-vile Baron of hell Chaingunner Mancubus Wolf3D Schutzstaffel Just for shits and giggles, Commander Keen I will add more in the future. Take care.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 10 months ago, by Telemassacre       [Last Post](https://www.realm667.com/forum/closed-submissions/1537-closed-moregore#8636 "Please follow the .") 5 years 10 months ago     by Blue Shadow | Replies:1  Views:3122 | [Last Post](https://www.realm667.com/forum/closed-submissions/1537-closed-moregore#8636 "Please follow the .") by Blue Shadow      5 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/716-mosin-nagant) | [Mosin-Nagant](https://www.realm667.com/forum/closed-submissions/716-mosin-nagant "Update: 12/06/2016: - Fixed transparency on DOOM hands. - Replaced ammo sprite.  Update 11/06/2016: - Added 2 variants with Doom and Blood hands. - Fixed transparent edges on the sprites. - Fixed the ammo issue and created new sprite for Rifle Ammo. -New world sprite. ( Great thanks to MagicWazard.) - Other minor tweaks.  A Russian Mosin-Nagant 1891-30 Model. I didn't like the lack of historical weapons in DOOM. I made this weapon for my DOOM wad and I decided to share it online as well. This is my first attempt at making weapons for DOOM and I wanted to see people's opinion on it.  INFO: Name: Mosin-Nagant Class: 4 Type: Hitscan Palette: Custom Summon: Mosin Ammo Type: Rifle Ammo Altfire: No Powered Mode: No Added States: No  CREDITS: Submitted: Br0leg Decorate: Shotgun edit Sounds: The bolt sound taken from: FINDSOUNDS.com and the gunshots are same as the DukeShotgun, by: Id Software, Ryan Williams Sprites: Doom and Monolith Productions, as well as MagicWizard for the pickup sprite. Sprite Edit: Sprite made by using Mosin Nagant model in Garry's Mod. The hands are hands of Caleb from Blood. Idea Base: Real life World War II inspiration ACS: No  LINK FOR THE IMAGE: http://imgur.com/uP2Cj7e")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 2 months ago, by Br0leg       [Last Post](https://www.realm667.com/forum/closed-submissions/716-mosin-nagant?start=10#8626 "since people were mostly ok with this weapon. Some major changes were made: the animations are handled by A_WeaponOffsets functions, instead of the same sprite copied with different offsets, as suggested by MagicWazard, the muzzleflash was changed to something I think it's more appealing (if OP wants to change this, feel free to update this), the Flash state is called with A_Overlay instead to render behind the sprite, and both INFO and CREDITS were updated.") 5 years 10 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/716-mosin-nagant?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/716-mosin-nagant?start=10 "Page:2") | Replies:18  Views:25k | [Last Post](https://www.realm667.com/forum/closed-submissions/716-mosin-nagant?start=10#8626 "since people were mostly ok with this weapon. Some major changes were made: the animations are handled by A_WeaponOffsets functions, instead of the same sprite copied with different offsets, as suggested by MagicWazard, the muzzleflash was changed to something I think it's more appealing (if OP wants to change this, feel free to update this), the Flash state is called with A_Overlay instead to render behind the sprite, and both INFO and CREDITS were updated.") by Gothic      5 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/717-dp-28) | [DP-28](https://www.realm667.com/forum/closed-submissions/717-dp-28 "A Soviet DP-28 Machinegun. My second weapon creation, also created for my wad. I decided to begin working on more weapons.  INFO: Name: DP28 Class: 4 Type: Hitscan Palette: Custom Summon: DP28 Ammo Type: Rifle Ammo Altfire: No Powered Mode: No Added States: No  CREDITS: Submitted: Br0leg Decorate: M60 Edit Sounds: VALVE Sprites: Doom and Monolith Productions. (Hands) and Lobotomy (Firing flash) Sprite Edit: Sprite made by using DP28 model in Garry's Mod. The hands are hands of Caleb from Blood. (or DOOM guy) Idea Base: Real life World War II inspiration ACS: No")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 2 months ago, by Br0leg       [Last Post](https://www.realm667.com/forum/closed-submissions/717-dp-28?start=10#8625 "Oh lmao, Thank you guys for adding it in, I completely forgot about this xD") 5 years 10 months ago     by Br0leg   - [1](https://www.realm667.com/forum/closed-submissions/717-dp-28?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/717-dp-28?start=10 "Page:2") | Replies:13  Views:15.6k | [Last Post](https://www.realm667.com/forum/closed-submissions/717-dp-28?start=10#8625 "Oh lmao, Thank you guys for adding it in, I completely forgot about this xD") by Br0leg      5 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1358-submission-rocketman) | [\[Submission\] Rocketman](https://www.realm667.com/forum/closed-submissions/1358-submission-rocketman "Name: Rocketman Difficulty: normal Connections: rocket Summon: Rocketman Melee: none Distance: projectile Type: human Brightmaps: none Actor modification: none ACS: none  Credits: Code: thenosid GLDefs: Sounds: alterred sound from https://www.youtube.com/watch?v=kLwy1uYfpRo and ED 209 steps sound from Robocop, by ndroidz and thenosid Sprites: original by thenosid and ndroidz Sprite Edit: none Idea Base: blue big guys from super smash tv, also look like a fat blue chaingunner  Description: It is a fat guy with a blue armor, his right arm is a rocket launcher and he drop a box of rockets when he dies, he is slow and has footsteps sound.  Sprites:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 8 months ago, by thenosid       [Last Post](https://www.realm667.com/forum/closed-submissions/1358-submission-rocketman#8620) 5 years 10 months ago     by Gothic | Replies:2  Views:5064 | [Last Post](https://www.realm667.com/forum/closed-submissions/1358-submission-rocketman#8620) by Gothic      5 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1001-update-gatekeeper) | [\[UPDATE\] GateKeeper](https://www.realm667.com/forum/closed-submissions/1001-update-gatekeeper "An update to address a few issues found with the GateKeeper. Originally brought up to fix the Flame Breath and Grande attacks which MagicWarzard has so kindly taken the time to fix the issue as well...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 11 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/1001-update-gatekeeper?start=20#8618) 5 years 10 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1001-update-gatekeeper?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1001-update-gatekeeper?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/1001-update-gatekeeper?start=20 "Page:3") | Replies:27  Views:24k | [Last Post](https://www.realm667.com/forum/closed-submissions/1001-update-gatekeeper?start=20#8618) by Gothic      5 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1530-submission-benellus-the-god-of-shotguns) | [(Submission) Benellus, the god of shotguns.](https://www.realm667.com/forum/closed-submissions/1530-submission-benellus-the-god-of-shotguns "Information Name: Benellus Difficulty: Hard Connections: None Summon: Benellus1 Melee: No Distance: Projectile Type: Boss Brightmaps: No Actor Modification: No ACS: No  Credits Sprites: TeminusEst13 Sounds: Painkiller, Left 4 Dead 2 Code: TerminusEst13 Idea Base: A boss based on the meme from the Doom Community Description:Benellus, god of shotguns, is a divine being who controls weapons that fire spreads of hot lead at high velocities. His health is small, but it makes up for his attacks, which consist of the following: Firing empty shotgun shells, summoning floating shotguns, summoning shotgun minions, and regular hitscan attacks. Also, he can fly, so it can be good for a mini boss or an end-game boss fight. Upon death, he drops a pile of shotguns and ammo.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 11 months ago, by gman829       [Last Post](https://www.realm667.com/forum/closed-submissions/1530-submission-benellus-the-god-of-shotguns#8612 "It doesn't seem appropriate to be a real monster or a god.") 5 years 10 months ago     by JohnCook1994 | Replies:5  Views:3426 | [Last Post](https://www.realm667.com/forum/closed-submissions/1530-submission-benellus-the-god-of-shotguns#8612 "It doesn't seem appropriate to be a real monster or a god.") by JohnCook1994      5 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1532-closed-dead-elite-guard) | [\[CLOSED\] Dead Elite Guard](https://www.realm667.com/forum/closed-submissions/1532-closed-dead-elite-guard "Info Connection: None Palette: Doom 2016 Summon: eliteguard Ambient Sound: None Animated: No Activate: No Destroyable: No Brightmaps: No Actor Modification: No ACS: No  Credits Code: gman829 Sprites: Doomkrakken, Bethesda Softworks, id Software Idea Base: A prop from Doom 2016 Description A soldier killed by Lazurus waves in the UAC facilities on Mars  Sprite  Get it here")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 11 months ago, by gman829       [Last Post](https://www.realm667.com/forum/closed-submissions/1532-closed-dead-elite-guard#8610 "Closing, as the OP didn't get permission from the mod's author to submit this.") 5 years 10 months ago     by Blue Shadow | Replies:2  Views:2905 | [Last Post](https://www.realm667.com/forum/closed-submissions/1532-closed-dead-elite-guard#8610 "Closing, as the OP didn't get permission from the mod's author to submit this.") by Blue Shadow      5 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1531-closed-rune-trial-non-functional) | [\[CLOSED\] Rune Trial (non functional)](https://www.realm667.com/forum/closed-submissions/1531-closed-rune-trial-non-functional "Info Name: Rune Trial Connection: None Palette: Doom 2016 Summon: runetrial Ambient Sound: None Animated: Yes Activate: No Destroyable: No Brightmaps: No Actor Modification: No ACS: No  Credits Code: gman829 Sprites: Doomkrakken, Bethesda Softworks, id Software Idea Base: A prop from Doom 2016 Description A hellish stone to boost the atmosphere of Hell or tech-base environments.  Sprite  Get it here")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 11 months ago, by gman829       [Last Post](https://www.realm667.com/forum/closed-submissions/1531-closed-rune-trial-non-functional#8609 "Closing, as the OP didn't get permission from the mod's author to submit this.") 5 years 10 months ago     by Blue Shadow | Replies:2  Views:2849 | [Last Post](https://www.realm667.com/forum/closed-submissions/1531-closed-rune-trial-non-functional#8609 "Closing, as the OP didn't get permission from the mod's author to submit this.") by Blue Shadow      5 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1529-update-avatar) | [\[UPDATE\] Avatar](https://www.realm667.com/forum/closed-submissions/1529-update-avatar "Update:  * Fixed some conflicts with Hexen sprite names (thanks to Lazarus), now the red lightning and soul attacks have their own sprite names. Both the old and new code were corrected, and the GLDEFS were adjusted.  * Fixed poor audio quality for some sound files.  * Credits updated to refer to Amuscaria, instead of Eriance.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 11 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1529-update-avatar#8597) 5 years 11 months ago     by Blue Shadow | Replies:1  Views:2832 | [Last Post](https://www.realm667.com/forum/closed-submissions/1529-update-avatar#8597) by Blue Shadow      5 years 11 months ago |

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