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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1124-update-blood-amulet) | [\[UPDATE\] Blood Amulet](https://www.realm667.com/forum/closed-submissions/1124-update-blood-amulet "Updated submission:  Changes:  * Converted the code from DECORATE + ACS to ZScript.  * The item operates on one of two modes, with #2 being the default:  * Ammo is given for all supported ammo types by the item (original behavior).  * Ammo is given for ammo types used by the weapon the player is equipped with.  * Reduced the ammo gain by half.  * The sustained damage is now the actual damage the player received, and not the difference in their health between now and the previous tic.  * The item ignores self-inflicted damage.  * While active, the item's icon is displayed on the HUD.  * Disabled the screen blend.  * The item is no longer rendered fully bright.  * Utilized the LANGUAGE lump for the pickup message and tag.  * In addition to the description in the tag, the item's name is also included.  Download:  https://www.dropbox.com/s/qmxnam2ifos5iig/BloodAmulet.zip?dl=1")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 3 months ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/closed-submissions/1124-update-blood-amulet#8590) 5 years 11 months ago     by Gothic | Replies:4  Views:6458 | [Last Post](https://www.realm667.com/forum/closed-submissions/1124-update-blood-amulet#8590) by Gothic      5 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1264-update-zscriptification-a-through-m) | [\[UPDATE\] ZScriptification, A through M](https://www.realm667.com/forum/closed-submissions/1264-update-zscriptification-a-through-m "Apotheosis, BFG10k, Blood Scepter, Cult Staff, Double Grenade Launcher, Flamethrower, Flashlight, Frost Fang, KDiZD Grenade Launcher, Skulltag Grenade Launcher, Hellstorm Cannon, Karasawa,...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 4 months ago, by Ghastly       [Last Post](https://www.realm667.com/forum/closed-submissions/1264-update-zscriptification-a-through-m#8582 "I took care of the problematic weapons listed above. All weapons have been updated on the repository.  A couple of notes regarding the Blood Scepter and Frost Fang:  Blood Scepter  * I've gone with my idea of using an event handler for the health steal ability.  Frost Fang  * Replaced Random() with FRandom() to resolve the floating point truncation warnings. This means it now behaves as was intended, as opposed to how it actually behaved.") 5 years 11 months ago     by Blue Shadow | Replies:5  Views:5755 | [Last Post](https://www.realm667.com/forum/closed-submissions/1264-update-zscriptification-a-through-m#8582 "I took care of the problematic weapons listed above. All weapons have been updated on the repository.  A couple of notes regarding the Blood Scepter and Frost Fang:  Blood Scepter  * I've gone with my idea of using an event handler for the health steal ability.  Frost Fang  * Replaced Random() with FRandom() to resolve the floating point truncation warnings. This means it now behaves as was intended, as opposed to how it actually behaved.") by Blue Shadow      5 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1206-arx-fatalis-textures) | [Arx Fatalis Textures](https://www.realm667.com/forum/closed-submissions/1206-arx-fatalis-textures "Information: Source: Arx Fatalis Count: 1353 Palette: Truecolor PNGs Format: Textures Folder Anims/Switches: Yes Description: Textures from Arx Fatalis  Credits: Conversion: Ozymandias81 Author: Arkane Studios Submitted: Ozymandias81  Preview:  Description: All textures from Arx Fatalis.  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 8 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/1206-arx-fatalis-textures#8579) 5 years 11 months ago     by Gothic | Replies:5  Views:7621 | [Last Post](https://www.realm667.com/forum/closed-submissions/1206-arx-fatalis-textures#8579) by Gothic      5 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1523-fists-of-fury) | [Fists of Fury](https://www.realm667.com/forum/closed-submissions/1523-fists-of-fury "Name: Fists of Fury Class: 1 Type: Melee Palette: Doom Summon: FistsOfFury Ammo Type: None Altfire: No Powered Mode: No Brightmaps: No Actor modification: No ACS: No  Code: Gothic Sounds: id Software (Doom 3 & D3 alpha), 3DRealms (Shadow Warrior) Sprites: 3DRealms (Shadow Warrior & SW prototype), id Software (Doom) Sprite Edit: Gothic Idea Base: Fists from Shadow Warrior  How's that for kung-fu fighting you chicken shit?!")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 11 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1523-fists-of-fury#8569 "Approved.  Edit: .") 5 years 11 months ago     by Blue Shadow | Replies:5  Views:3199 | [Last Post](https://www.realm667.com/forum/closed-submissions/1523-fists-of-fury#8569 "Approved.  Edit: .") by Blue Shadow      5 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1433-submission-flemoidus-tenacious) | [\[Submission\] Flemoidus Tenacious](https://www.realm667.com/forum/closed-submissions/1433-submission-flemoidus-tenacious "Information: Essentially the Cacodemon, but with a faster projectile. Name: Flemoidus Tenacious Difficulty: Medium Connections: None Summon: Tenacious Melee: Yes Distance: Yes Type: Flemoid Brightmaps: No Actor modification: No ACS: No  Credits: Code: DeathEgg, Strife Sprites: Strife Source: Taken from "Strife's Level Packs" with author permission  Description: One of two Flemoids created for the classic Chex Quest mod "Strife's Level Packs". With Strife's permission, uploaded for others to use in their own Chex Quest mods.  Sprite:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 4 months ago, by Death Egg       [Last Post](https://www.realm667.com/forum/closed-submissions/1433-submission-flemoidus-tenacious#8565 "The editor number and language lump were removed, the user should define them.") 5 years 11 months ago     by Gothic | Replies:2  Views:4471 | [Last Post](https://www.realm667.com/forum/closed-submissions/1433-submission-flemoidus-tenacious#8565 "The editor number and language lump were removed, the user should define them.") by Gothic      5 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1432-submission-flemoidus-arachnus) | [\[Submission\] Flemoidus Arachnus](https://www.realm667.com/forum/closed-submissions/1432-submission-flemoidus-arachnus "Information: Kamikaze Flemoid that explodes on impact. Easy to deal with on their own, a hassle in hordes. Name: Flemoidus Arachnus Difficulty: Easy Connections: None Summon: Arachnus Melee: Yes Distance: No Type: Flemoid Brightmaps: No Actor modification: No ACS: No  Credits: Code: DeathEgg, Strife, zeldavxa Sounds: Strife Sprites: Strife Source: Taken from "Strife's Level Packs" with author permission  Description: One of two Flemoids created for the classic Chex Quest mod "Strife's Level Packs". With Strife's permission, uploaded for others to use in their own Chex Quest mods.  Sprite:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 4 months ago, by Death Egg       [Last Post](https://www.realm667.com/forum/closed-submissions/1432-submission-flemoidus-arachnus#8564 "I removed the editor number and language lump, let the user define them.") 5 years 11 months ago     by Gothic | Replies:6  Views:4498 | [Last Post](https://www.realm667.com/forum/closed-submissions/1432-submission-flemoidus-arachnus#8564 "I removed the editor number and language lump, let the user define them.") by Gothic      5 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1385-submission-super-devil) | [\[Submission\] Super Devil](https://www.realm667.com/forum/closed-submissions/1385-submission-super-devil "Name: Super Devil Difficulty: Easy Connections: Doom Imp, Super Imp, Devil Summon: SuperDevil Distance: Baron Projectile Type: Demon Brightmaps: None Actor modification: None ACS: None  Credits: Code: Eriance Sounds: Id Software, Midway, Eriance Sprites: Id Software Sprite Edit: Eriance, The Innocent Crew, NaturalTvventy Idea Base: Hellstorm Imp, Devil, Super Imp  Description: A melding of the Devil and the Super Imp. A more powerful imp who shoots double baron balls.  Sprite:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 7 months ago, by NaturalTvventy       [Last Post](https://www.realm667.com/forum/closed-submissions/1385-submission-super-devil#8563 "Adressed my previous complains myself, since they were easy to deal with.") 5 years 11 months ago     by Gothic | Replies:3  Views:4144 | [Last Post](https://www.realm667.com/forum/closed-submissions/1385-submission-super-devil#8563 "Adressed my previous complains myself, since they were easy to deal with.") by Gothic      5 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/189-crusaders-of-might-magic-textures) | [Crusaders Of Might &amp; Magic Textures](https://www.realm667.com/forum/closed-submissions/189-crusaders-of-might-magic-textures "Information: Source: Crusaders Of Might & Magic Count: 1262 Palette: Truecolor PNGs Format: Textures Folder Anims/Switches: No Description: Textures from Crusaders Of Might & Magic  Credits: Conversion: Ozymandias81 Author: 3DO Company Submitted: Ozymandias81  Preview:  Description: All textures from Crusaders Of Might & Magic which have been crushed too.  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 7 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/189-crusaders-of-might-magic-textures?start=10#8562 "Took care of the duplicates myself.") 5 years 11 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/189-crusaders-of-might-magic-textures?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/189-crusaders-of-might-magic-textures?start=10 "Page:2") | Replies:14  Views:21.8k | [Last Post](https://www.realm667.com/forum/closed-submissions/189-crusaders-of-might-magic-textures?start=10#8562 "Took care of the duplicates myself.") by Gothic      5 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1524-the-king) | [The King](https://www.realm667.com/forum/closed-submissions/1524-the-king "Information: Name: The King Difficulty: Very Hard Connections: None Summon: King Melee: Yes Distance: Projectile Type: Demon Brightmaps: No Actor modification: No ACS: No  Credits: Code: KILLA DIO GLDefs: None Sounds: Id Software, Raven Software, Rogue Entertainment Sprites: Id Software, Raven Software Sprite Edit: KILLA DIO Idea Base: Heretic iron lich, Doom Cacodemon  Description: The King of all Caco's, The King can shoot powerful energy balls, unleash the spirits of the damned, create sandstorms, breath fire, bite, charge and turn into metal.  Sprite:  Download Link: https://www.dropbox.com/s/6ncrx86zb5xej3o/The%20King.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 11 months ago, by KILLA DIO       [Last Post](https://www.realm667.com/forum/closed-submissions/1524-the-king#8561 "I love the effort of your coding, but the looks of King Caco and the projectile sprites don't look too attractive. It's not a King, it's just another recolor and use of existing sprites.") 5 years 11 months ago     by JohnCook1994 | Replies:6  Views:3193 | [Last Post](https://www.realm667.com/forum/closed-submissions/1524-the-king#8561 "I love the effort of your coding, but the looks of King Caco and the projectile sprites don't look too attractive. It's not a King, it's just another recolor and use of existing sprites.") by JohnCook1994      5 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1522-brute-and-bruiser) | [Brute and Bruiser](https://www.realm667.com/forum/closed-submissions/1522-brute-and-bruiser "Information: Name: Bruiser/Brute Difficulty: Hard (Bruiser) / Medium (Brute) Connections: None Summon: Bruiser (Bruiser) / Brute (Brute) Melee: Yes Distance: Projectile Type: Demon Brightmaps: No Actor modification: No ACS: No  Credits: Code: KILLA DIO Sounds: Id Software (included in iwad) Sprites: Eriance (Hierophant), Id Software Sprite Edit: KILLA DIO Idea Base: stronger version of the Baron of hell/hell knight  Description: Advanced forms of the baron and hell knight, the bruisers and brutes are powerful demons capable of launching 3 projectiles in rapid succesion  Sprite:  Download Link: https://www.dropbox.com/s/kelwbnzqljuwfiu/Bruiser%20and%20Brute.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 11 months ago, by KILLA DIO       [Last Post](https://www.realm667.com/forum/closed-submissions/1522-brute-and-bruiser#8551 "Nevermind the proportions then, but you should consider the rest of my comment.") 5 years 11 months ago     by Gothic | Replies:8  Views:4567 | [Last Post](https://www.realm667.com/forum/closed-submissions/1522-brute-and-bruiser#8551 "Nevermind the proportions then, but you should consider the rest of my comment.") by Gothic      5 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1520-submission-loper) | [\[Submission\] Loper](https://www.realm667.com/forum/closed-submissions/1520-submission-loper "Name: Loper Difficulty: Hard Connection: none Summon: loper Melee: Yes Distance: No Type: Demon Brightmaps: No Actor modification: No ACS: No  Code: Pierre Ramirez(DoomX) Sounds: Raven Software, ID Software, Rogue Entertainment Sprites: Pierre Ramirez (DoomX) Idea Base: The Loper from RtCW  Description: This legless creature has the ability to electrocute you when you are close. It can also teleport while moving.  Update #1: I've updated the download, so the Loper sounds are converted to ogg.  Update #2: I've updated the download link again, this time the Loper has GLDEFS.  Download: https://drive.google.com/file/d/1dan4QPYmqlje8f34wZbei9LYFZd5ce0h/view?usp=sharing")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 5 years 11 months ago, by Undeadmonk354       [Last Post](https://www.realm667.com/forum/closed-submissions/1520-submission-loper?start=10#8529 "Added it to other styles. Thanks for submitting the Loper. I was gonna upload him to "Doom Style," but since it's from Wolfenstein, I decided to place it under others.") 5 years 11 months ago     by JohnCook1994   - [1](https://www.realm667.com/forum/closed-submissions/1520-submission-loper?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1520-submission-loper?start=10 "Page:2") | Replies:10  Views:7547 | [Last Post](https://www.realm667.com/forum/closed-submissions/1520-submission-loper?start=10#8529 "Added it to other styles. Thanks for submitting the Loper. I was gonna upload him to "Doom Style," but since it's from Wolfenstein, I decided to place it under others.") by JohnCook1994      5 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1514-closed-zombie-black-ops-a-ss-guard-replacement) | [\[CLOSED\] Zombie Black Ops, a SS Guard Replacement](https://www.realm667.com/forum/closed-submissions/1514-closed-zombie-black-ops-a-ss-guard-replacement "So the point of this was supposed to be an SS Guard replacement for folks who use the BFG edition. I understand why this is against the rules here, I appreciate your time, and I will post it elsewhere.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 1 week ago, by Volasaurus       [Last Post](https://www.realm667.com/forum/closed-submissions/1514-closed-zombie-black-ops-a-ss-guard-replacement#8513 "Since there's no submission here anymore, then there's no point in keeping the topic opened. So closing.  The OP can re-submit it if they want to.") 6 years 1 day ago     by Blue Shadow | Replies:7  Views:3860 | [Last Post](https://www.realm667.com/forum/closed-submissions/1514-closed-zombie-black-ops-a-ss-guard-replacement#8513 "Since there's no submission here anymore, then there's no point in keeping the topic opened. So closing.  The OP can re-submit it if they want to.") by Blue Shadow      6 years 1 day ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1518-cybernobledemon) | [CyberNobleDemon](https://www.realm667.com/forum/closed-submissions/1518-cybernobledemon "[SUBMISSION] Info: Name: Cybernobledemon Difficulty: Very Hard Connection: None Summon:Cybernobledemon Melee: No Distance: Projectile Type: Demon, Cybernetic Brightmaps: No Actor modification: No ACS: No  Description:One of the nobles of hell turned into cybernetic form and made very powerful as a result. This monster is really just a much larger blueish Cyberdemon that fires either three rockets or nine imp balls at a time. It also has almost twice the hitpoints of a normal cyberdemon. A simple but difficult challenge.  Credits: yolo69_420 (I wrote the code and edited the sounds myself)  Download link: https://www.dropbox.com/s/zem8s0ipvldm2z6/CyberNobleDemon.wad?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 3 days ago, by yolo69\_420       [Last Post](https://www.realm667.com/forum/closed-submissions/1518-cybernobledemon#8512 "So, no response from the OP to the feedback, and since I agree with Gothic, this gets a no.") 6 years 1 day ago     by Blue Shadow | Replies:7  Views:3485 | [Last Post](https://www.realm667.com/forum/closed-submissions/1518-cybernobledemon#8512 "So, no response from the OP to the feedback, and since I agree with Gothic, this gets a no.") by Blue Shadow      6 years 1 day ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1517-hell-paladin) | [Hell Paladin](https://www.realm667.com/forum/closed-submissions/1517-hell-paladin "Name: Hell Paladin Difficulty: Hard Connections: none Summon: Paladin Melee: Yes Distance: Projectile, Tracer Type: Demon, Medieval, Cybernetic Brightmaps: No Actor Modification: No ACS: No  Credits: Code: Finalizer, Tormentor667, Vader, JohnCook1994 GLDefs: JohnCook1994, Gothic Sounds: Id Software Sprites: Id Software, Raven Software, Wolfendoom, Eriance, Vader, HorrorMovieGuy, Finalizer Idea Base: Cybruiser/Hell Warrior hybrid  Description: The Hell Warrior and Cybruiser merged itself to become the Paladin of Hell. His shield becomes powerful enough to shoot red seeking projectiles. The grenade launcher also packs a punch, good for ricochetting and bouncing off walls for Doomguy's surprise. Do not play Dodgeball with Hell Warrior!  This monster belongs to Finalizer since the download links are dead. The first post that he stated is "use and abuse at your leisure."  https://mega.nz/file/flYGGSoT#cp1ECb86nheB8SmB6BvM7F5wuaKDr3Q7tZN-aqmVLRs")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 1 week ago, by JohnCook1994       [Last Post](https://www.realm667.com/forum/closed-submissions/1517-hell-paladin?start=20#8503 "Thank you Gothic and Salamander. I think both of you are brilliant friends to work with. Kudos! Hopefully the Paladin can be enrolled to Knee Deep Into ZDOOM as a semiboss in Command Center :p") 6 years 6 days ago     by JohnCook1994   - [1](https://www.realm667.com/forum/closed-submissions/1517-hell-paladin?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1517-hell-paladin?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/1517-hell-paladin?start=20 "Page:3") | Replies:20  Views:10.7k | [Last Post](https://www.realm667.com/forum/closed-submissions/1517-hell-paladin?start=20#8503 "Thank you Gothic and Salamander. I think both of you are brilliant friends to work with. Kudos! Hopefully the Paladin can be enrolled to Knee Deep Into ZDOOM as a semiboss in Command Center :p") by JohnCook1994      6 years 6 days ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1456-submission-tactical-shotgun) | [\[SUBMISSION\] Tactical Shotgun](https://www.realm667.com/forum/closed-submissions/1456-submission-tactical-shotgun "Information: Name: TacticalShotgun Class: 5 Type: Hitscan Palette: Doom Summon: TacticalShotgun Ammo Type: Shell AltFire: no Credits: Code: hannsg Sounds: Id Software Sprites: Id Software Idea Base: Doom 2 beta ssg Description: Pump action ssg Sprite: i.imgur.com/6fws7ko.png Download Link:  edit: ive changed the amount of pellets from 20 to 15 and removed the AmmoType2 and AmmoUse2 sorry i am so late with this")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 4 months ago, by hannsg       [Last Post](https://www.realm667.com/forum/closed-submissions/1456-submission-tactical-shotgun?start=10#8444 "Added I removed the Ammo2 part in Decorate. In future reference, you need to be more detailed with the credits, so that way I won't be too confused.") 6 years 3 weeks ago     by JohnCook1994   - [1](https://www.realm667.com/forum/closed-submissions/1456-submission-tactical-shotgun?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1456-submission-tactical-shotgun?start=10 "Page:2") | Replies:10  Views:9522 | [Last Post](https://www.realm667.com/forum/closed-submissions/1456-submission-tactical-shotgun?start=10#8444 "Added I removed the Ammo2 part in Decorate. In future reference, you need to be more detailed with the credits, so that way I won't be too confused.") by JohnCook1994      6 years 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1509-submission-plasma-splitter) | [\[SUBMISSION\] Plasma Splitter](https://www.realm667.com/forum/closed-submissions/1509-submission-plasma-splitter "Info: Name: Plasma Splitter Class: 7.5 Type: Projectile Beam Palette: Doom Summon: PlasmaSplitter Ammo: Cells Altfire: No Brightmaps: No Actor Modification: No ACS: No  Credits: Code: Robot J, Project Brutality GLDefs: Robot J Sounds: Half Life, Doom 3 Sprites: Id Software, Skulltag Team Sprite Edit: Robot J Idea Base: Project Brutality's BFG 11k Beam thingy  Description: After years of experimenting the U.A.C has made the first prototype of the Plasma Splitter. This weapon fires a lethal beam of Pure BFG Plasma, and can disintegrate anything.  Sprites:  Download:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 3 weeks ago, by Robot J       [Last Post](https://www.realm667.com/forum/closed-submissions/1509-submission-plasma-splitter#8441 "For future submissions, remember to include who submitted the resource in the credits for the article on the repository page. Its presence in the CREDITS lump in the submission itself is not needed, however.") 6 years 3 weeks ago     by Blue Shadow | Replies:6  Views:3927 | [Last Post](https://www.realm667.com/forum/closed-submissions/1509-submission-plasma-splitter#8441 "For future submissions, remember to include who submitted the resource in the credits for the article on the repository page. Its presence in the CREDITS lump in the submission itself is not needed, however.") by Blue Shadow      6 years 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1261-destructible-fantasy-props) | [Destructible fantasy props](https://www.realm667.com/forum/closed-submissions/1261-destructible-fantasy-props "Statues, columns, tombstones, and a brazier that can be destroyed, spawning stone chunks, a cloud of dust, and leaving behind broken variants of their sprites.  Name: Destructible fantasy Connection: None Palette: Custom Summon: StatueLion, StatueAngel, BrazierDestructible, ColumnDestructible/Broke1/Broke2/Broke3/Slant/Base/Rubble1/Rubble2, TombstoneWide/Tall/Tall2/Short/Short2 Ambient Sound: No De-/Activatable: No Destroyable: Yes Special Effects: No Brightmaps: No ACS: No  Submitted: whirledtsar Decorate: whirledtsar Sprites: Raven Software/Necrodome Sounds: Raven Software")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 4 months ago, by whirl       [Last Post](https://www.realm667.com/forum/closed-submissions/1261-destructible-fantasy-props?start=10#8394 "Actually, since it's such a small issue, I took care of it myself.") 6 years 4 weeks ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1261-destructible-fantasy-props?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1261-destructible-fantasy-props?start=10 "Page:2") | Replies:11  Views:11.6k | [Last Post](https://www.realm667.com/forum/closed-submissions/1261-destructible-fantasy-props?start=10#8394 "Actually, since it's such a small issue, I took care of it myself.") by Gothic      6 years 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1326-submission-pyropork) | [\[Submission\] Pyropork](https://www.realm667.com/forum/closed-submissions/1326-submission-pyropork "Name: Pyropork Difficulty: Easy Connection: Uses the fire sprite and fire sound of the Archvile. (easy to change) Summon: Pyropork Melee: No Distance: Projectile Type: Demon, Could pass as alien Brightmaps: No Actor modification: No ACS: No  Code: Conejo Sprites: Stopsignal Conejo Sounds: Half-Life 1 DooM 2 Idea Base: Original  Twisted pig demons from hell, with a flamethrower built into their flesh. They close in fast and scorch you in flames for their enjoyment. They can explode, so don't let them get close. Exorcise them with a good few shotgun shots.  Version with fixed chance of explosion: https://drive.google.com/file/d/1rQID71N_pqVyqfrNb6uSD5uUh2DQO-WL/view?usp=sharing  old: https://drive.google.com/file/d/1GhiTC4vNj6sDvsN8o0g-BFJCWdyV2VfF/view?usp=sharing")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 9 months ago, by Stopsignal       [Last Post](https://www.realm667.com/forum/closed-submissions/1326-submission-pyropork?start=10#8390) 6 years 4 weeks ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/1326-submission-pyropork?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1326-submission-pyropork?start=10 "Page:2") | Replies:10  Views:10.1k | [Last Post](https://www.realm667.com/forum/closed-submissions/1326-submission-pyropork?start=10#8390) by Gothic      6 years 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1263-demonic-props) | [Demonic Props](https://www.realm667.com/forum/closed-submissions/1263-demonic-props "Demonic statues, columns, fire braziers, & pedestal.  Name: Demonic Props Connection: None Palette: Doom Summon: DemonBrazier[1/2], FireStatue, DemonPedestal, Candle[1/2], ImpStatue, ImpStatueBroke[1/2/3], MarbleColumn, MarbleBase Ambient Sound: No De-/Activatable: Yes (some) Destroyable: No Special Effects: No Brightmaps: No ACS: No  Submitted: whirledtsar Decorate: whirledtsar Sprites: zrriontheinsect")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 4 months ago, by whirl       [Last Post](https://www.realm667.com/forum/closed-submissions/1263-demonic-props?start=10#8385 "Good job!") 6 years 4 weeks ago     by JohnCook1994   - [1](https://www.realm667.com/forum/closed-submissions/1263-demonic-props?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1263-demonic-props?start=10 "Page:2") | Replies:12  Views:11.1k | [Last Post](https://www.realm667.com/forum/closed-submissions/1263-demonic-props?start=10#8385 "Good job!") by JohnCook1994      6 years 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1340-holy-snow) | [Holy Snow](https://www.realm667.com/forum/closed-submissions/1340-holy-snow "Name: Holy Snow Class: 3 Type: Projectile Palette: Hexen Summon: Holysnow Ammo Type: Mana1 Altfire: Yes Powered Mode: No Added States: No  Submitted: TheDoomedArchvile Code: Ceeb, Tormentor667, TheDoomedArchvile, Blue Shadow GLDEFS: TheDoomedArchvile Sounds: TheDoomedArchvile Sprites: Tormentor667, Ravensoft Idea Base: A weapon with a large AOE affect that slowly drains monster's health over time  Description: Evil spreads far and wide, from the scorching sands in the east to the frozen lands of the north. Though the frozen lands are harsh enough to stop most creatures, some are resilient enough to endure the frozen wastes. To combat these evils the frost mages developed a new magic that infuses holy energies into the snow that naturally falls from the sky. Though not terribly strong this Holy Snow slowly drains the health of evil creatures. Calling upon the holy energies requires reciting the spell, 'Sanctus Nix, conjectus auferetur malum!'  Starting from where this left off, I added a quiet wind whooshy sound to the primary attack now and there are a few notes in the code that states the weapon has many spawning things and that if desired they may remove the GLDEFS if it causes issues to help with the issue. Same for forcing the user to stop while casting the AOE attack.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 9 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/1340-holy-snow#8374 "Published") 6 years 4 weeks ago     by JohnCook1994 | Replies:7  Views:5168 | [Last Post](https://www.realm667.com/forum/closed-submissions/1340-holy-snow#8374 "Published") by JohnCook1994      6 years 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1383-submission-chubbs) | [\[Submission\] Chubbs](https://www.realm667.com/forum/closed-submissions/1383-submission-chubbs "Name: Chubbs Difficulty: Easy Connection: Uses the baron's fireball sprites. Summon: Chubbs Melee: No Distance: Projectile Type: Demon, Could pass as alien Brightmaps: No Actor modification: No ACS: No  Code: Stopsignal Sounds: Id Software, Freesounds.org, edited by Stopsignal Sprites: Stopsignal Idea Base: Original  Small snorting imps that shoot a barrage of fireballs to anything they don't like. Easy to kill, but hard to hit due to their size, they will pester you from afar without stopping. Prioritize and snipe unless you are good evading fast projectiles. Could be used as a projectile based alternative to the Chaingunner.  link: https://drive.google.com/file/d/1L30gGjQZH4nVYlSL4IxI7-HiY0V_1WCp/view?usp=sharing")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 7 months ago, by Stopsignal       [Last Post](https://www.realm667.com/forum/closed-submissions/1383-submission-chubbs?start=10#8354 "Alrighty, Adorable Chubbs is now published to the Beastiary! Thank you very much for submitting it! :D") 6 years 1 month ago     by JohnCook1994   - [1](https://www.realm667.com/forum/closed-submissions/1383-submission-chubbs?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1383-submission-chubbs?start=10 "Page:2") | Replies:16  Views:10.7k | [Last Post](https://www.realm667.com/forum/closed-submissions/1383-submission-chubbs?start=10#8354 "Alrighty, Adorable Chubbs is now published to the Beastiary! Thank you very much for submitting it! :D") by JohnCook1994      6 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1060-fly-king) | [Fly King](https://www.realm667.com/forum/closed-submissions/1060-fly-king "Name: Fly King Difficulty: Very Easy Connections: None Summon: FlyKing, BadFly Melee: Yes Distance: Spawns smaller flies Type: Insect Brightmaps: No Added States: No ACS: No  Decorate: TheDoomedArchvile Sprites: Blood Sounds: FreeSounds Sprite Edits: TheDoomedArchvile Idea Base: Very weak animal variant of a Pain Elemental  Description: Yuck! That's a big fly, and an angry one at that. It's spawning its smaller minions after you. Luckily they don't do much damage and die with just a touch. What did you expect? They're just flies after all.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 8 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/1060-fly-king#8317 "Okay, I published King Fly, thank you very much sir Enjoy guys.") 6 years 1 month ago     by JohnCook1994 | Replies:8  Views:7368 | [Last Post](https://www.realm667.com/forum/closed-submissions/1060-fly-king#8317 "Okay, I published King Fly, thank you very much sir Enjoy guys.") by JohnCook1994      6 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1494-submission-nightmare-demon-from-eviternity) | [\[Submission\] Nightmare Demon from Eviternity](https://www.realm667.com/forum/closed-submissions/1494-submission-nightmare-demon-from-eviternity "Name: Nightmare Demon Difficulty: Medium Connections: Eviternity Summon: nightmaredemon Melee: Bite Distance: Melee Type: Demonic Brightmaps: No Actor Modification: No ACS: No  Descritption: A faster and stronger version of Doom's Demon, allowing it to take a pummeling to the face. Best to fight these in open areas that don't have many obstacles.  Download:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 2 months ago, by gman829       [Last Post](https://www.realm667.com/forum/closed-submissions/1494-submission-nightmare-demon-from-eviternity#8309 "Colors aside, the sprite edit is good quality, which isn't a surprise, as who is not even mentioned in the credits*.  Beyond that, it doesn't offer anything interesting or new, so I'm strongly leaning towards rejecting this.  * From the credits and info, this looks like it was lifted from Eviternity and submitted. Was permission granted to even submit this to the repository from the Eviternity crew?") 6 years 1 month ago     by Blue Shadow | Replies:6  Views:4594 | [Last Post](https://www.realm667.com/forum/closed-submissions/1494-submission-nightmare-demon-from-eviternity#8309 "Colors aside, the sprite edit is good quality, which isn't a surprise, as who is not even mentioned in the credits*.  Beyond that, it doesn't offer anything interesting or new, so I'm strongly leaning towards rejecting this.  * From the credits and info, this looks like it was lifted from Eviternity and submitted. Was permission granted to even submit this to the repository from the Eviternity crew?") by Blue Shadow      6 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1184-shadow-panther) | [Shadow Panther](https://www.realm667.com/forum/closed-submissions/1184-shadow-panther "Name: Shadow Panther Difficulty: Very Easy Connections: None Summon: ShadowPanther Melee: Yes Distance: No Type: Beast Brightmaps: No Added States: No ACS: No  Decorate: Myself Sprites: Shadow Warrior Alpha, 3D Realms Sounds: 3D Realms (Sprites from Shadow Warrior Alpha) Looking Glass Technologies (See and Active sound from System Shock) Capcom (Attack sound from Resident Evil 2) Blizzard Entertainment (Death sound from Diablo) Sprite Edits: Modified Hexen sprites by Raven Software Idea Base: None  Description: A demonic panther that will lunge at its prey.  https://ufile.io/9251j")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 10 months ago, by callum       [Last Post](https://www.realm667.com/forum/closed-submissions/1184-shadow-panther#8305 "By seeing the preview of it reminds me of DmC1's Shadow. I will test it out eventually.") 6 years 1 month ago     by JohnCook1994 | Replies:3  Views:7372 | [Last Post](https://www.realm667.com/forum/closed-submissions/1184-shadow-panther#8305 "By seeing the preview of it reminds me of DmC1's Shadow. I will test it out eventually.") by JohnCook1994      6 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1501-update-horned-imp-grin-update) | [\[UPDATE\] Horned Imp (Grin) Update](https://www.realm667.com/forum/closed-submissions/1501-update-horned-imp-grin-update "Update to the Horned Imp:  File Attachment:  -New Hurt frames, so it shows the damage feedback better. -Completely reworked code. Less spaghetti, easier to edit. -It has less life, its painchance is now 100% so you actually can stop it from running away with the chaingun, and puts less mines, more consistently, which deal less damage. It also runs away less before stopping. Doesn't shoot while running anymore.  Also, is it possible that i change this monster's name? I grew to really dislike it, as it is kinda generic and sounds like an Imp variation, which could mislead people. I put another version with the name "Grin", so if it is possible, i'd be really thankful!  Happy holidays!")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 1 month ago, by Stopsignal       [Last Post](https://www.realm667.com/forum/closed-submissions/1501-update-horned-imp-grin-update#8294) 6 years 1 month ago     by Blue Shadow | Replies:1  Views:3589 | [Last Post](https://www.realm667.com/forum/closed-submissions/1501-update-horned-imp-grin-update#8294) by Blue Shadow      6 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1500-submission-b-r-p-s) | [\[SUBMISSION\] B.R.P.S](https://www.realm667.com/forum/closed-submissions/1500-submission-b-r-p-s "Info: Name: BRPS Class: 7 Type: Explosive Plasma Palette: Doom Summon: BRPS Ammo Type: Cell Altfire: No Powered Mode: No ACS: No Description: Something new from the UAC has been brewing, This gun will fire a red ball of plasma that can instakill almost anything on impact! be careful about firing it in close quarters or you might get cooked! Credits: Submitted: Robot J Decorate: Robot J, Gothic Sounds: Doom 64, Doom 3 Sprites: Doom 64, Doom Sprite Edit: Robot J GLDEFS: Robot J Idea Base: Doom 64 + Doom Plasma Rifle Combonation  Download:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 1 month ago, by Robot J       [Last Post](https://www.realm667.com/forum/closed-submissions/1500-submission-b-r-p-s?start=20#8291 "Alright my buddy ol' pal, your BRPS is published for everyone to use. Thank you very much for making this epic weapon for all doomguys to use.") 6 years 1 month ago     by JohnCook1994   - [1](https://www.realm667.com/forum/closed-submissions/1500-submission-b-r-p-s?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1500-submission-b-r-p-s?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/1500-submission-b-r-p-s?start=20 "Page:3") | Replies:23  Views:12.1k | [Last Post](https://www.realm667.com/forum/closed-submissions/1500-submission-b-r-p-s?start=20#8291 "Alright my buddy ol' pal, your BRPS is published for everyone to use. Thank you very much for making this epic weapon for all doomguys to use.") by JohnCook1994      6 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1404-update-damage-effects-and-blood-splats) | [\[UPDATE\]Damage effects and blood splats](https://www.realm667.com/forum/closed-submissions/1404-update-damage-effects-and-blood-splats "Had an urge to play some doom today... its been a while..  Long story short, I updated the "Damage and Low Health Effects" wad, nothing major: -Added the damagefx settings menu to the options menu -Removed the keybind to the damagefx menu, felt it wasn't necessary now due to the above and also didn't want the default bind to interfere with other mods  https://www.dropbox.com/s/08coontj4z6f9xo/DAMAGEFX_UPDATED.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 6 years 6 months ago, by BadMojo       [Last Post](https://www.realm667.com/forum/closed-submissions/1404-update-damage-effects-and-blood-splats#8287) 6 years 1 month ago     by Blue Shadow | Replies:1  Views:4341 | [Last Post](https://www.realm667.com/forum/closed-submissions/1404-update-damage-effects-and-blood-splats#8287) by Blue Shadow      6 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_onhold.png)](https://www.realm667.com/forum/closed-submissions/987-fluxglutton) | [FluxGlutton](https://www.realm667.com/forum/closed-submissions/987-fluxglutton "INFORMATION:  Name: FluxGlutton Difficulty: Medium Connections: None Summon: fluxglutton, fluxgluttonwhite Melee: No Distance: Yes Type: Demon, Cybernetic Brightmaps: No Added States: No ACS: No  A frog-like demon, grafted with an UnMaker and other equipment. Demonic capacitors store the energy of unmade souls. Gorging itself on souls has bloated and warped its body. It fires a single stream of laser bolts, at a rate that allows skillful players to narrowly dodge through the stream without taking damage. Future edits will include the following behaviors and mechanics: melee attack, UnMaker charge states, cannibalism, and dropping an UnMaker upon dying. This pack includes a white-belly recolor. (2017  CREDITS:  Submitted: RoboticRocketeer Decorate: RoboticRocketeer Sounds: FreeSound.org, YouTube videos of elephant seals and sea lions, Audacity audio filters, UnMaker sounds Sprites: RoboticRocketeer Idea Base: RoboticRocketeer asked a bunch of Doom livestreamers what kind of original monster they'd like to see. A streamer named HyperChrisTV reflected that he'd always wanted to see the Doom64 UnMaker on an enemy; RoboticRocketeer thought up the rest.  PREVIEW SPRITE:  DOWNLOAD LINK:  http://trickyrobot.com/FLUXGLUTTON.zip  Bonus High-Resolution Animated .gif Rotation:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 3 weeks ago, by RoboticRocketeer       [Last Post](https://www.realm667.com/forum/closed-submissions/987-fluxglutton?start=10#8277 "Yep, I'm still around. The "notify by email" option is active. Every few months or so, I still think about this project.  Gradually, the distance of time and additional practice have allowed me to see where this design needs redoing. I've come around to basically agree with Blue Shadow on this.  As for reuploading, I plan to switch domains. Until I do that, I'll have to upload these files to a GitHub account or something. Will probably do that this weekend. I'll leave a post to confirm it, once I do.") 6 years 1 month ago     by RoboticRocketeer   - [1](https://www.realm667.com/forum/closed-submissions/987-fluxglutton?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/987-fluxglutton?start=10 "Page:2") | Replies:17  Views:21.3k | [Last Post](https://www.realm667.com/forum/closed-submissions/987-fluxglutton?start=10#8277 "Yep, I'm still around. The "notify by email" option is active. Every few months or so, I still think about this project.  Gradually, the distance of time and additional practice have allowed me to see where this design needs redoing. I've come around to basically agree with Blue Shadow on this.  As for reuploading, I plan to switch domains. Until I do that, I'll have to upload these files to a GitHub account or something. Will probably do that this weekend. I'll leave a post to confirm it, once I do.") by RoboticRocketeer      6 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1210-submission-worker-zombie-in-boilersuit) | [\[submission\] worker zombie in boilersuit](https://www.realm667.com/forum/closed-submissions/1210-submission-worker-zombie-in-boilersuit "ok then. two submissions in one here: zombie workers pack:  info:  and:  zombie worker with chainsaw:  info:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 8 months ago, by osjclatchford       [Last Post](https://www.realm667.com/forum/closed-submissions/1210-submission-worker-zombie-in-boilersuit?start=10#8268 "The zombie workers are actually very good in game. Do what other people recommended you with this and it will be good to go.") 6 years 1 month ago     by JohnCook1994   - [1](https://www.realm667.com/forum/closed-submissions/1210-submission-worker-zombie-in-boilersuit?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1210-submission-worker-zombie-in-boilersuit?start=10 "Page:2") | Replies:12  Views:14.1k | [Last Post](https://www.realm667.com/forum/closed-submissions/1210-submission-worker-zombie-in-boilersuit?start=10#8268 "The zombie workers are actually very good in game. Do what other people recommended you with this and it will be good to go.") by JohnCook1994      6 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1245-soul-blob) | [Soul Blob](https://www.realm667.com/forum/closed-submissions/1245-soul-blob "Name: Soul Blob Difficulty: Easy Connections: Lost Soul Summon: SoulBlob Melee: No Distance: Summon Type: Demon Summon Brightmaps: No ACS: No  Credits: Submitted: Sir Squidly Decorate: Sir Squidly Sounds: ID Software Sprites: ID Software unused sprite sheet Sprite Edit: Rotations and additional flair by Sir Squidly Idea Base: Based off Romero's descriptions of the sprite, and personal interpretation.  Description: The Soul Blob is not an enemy in itself, but rather the nasty suprise of a Lost Soul hiding in the environment. It becomes more visible the closer you are to it, and makes a groan before firing off a Soul Soul, before dying.  It's transparency is hooked to the user's set Lost Soul Transparency, making it consistent with normal Lost Souls.  Sprite:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 6 months ago, by Sir Squidly       [Last Post](https://www.realm667.com/forum/closed-submissions/1245-soul-blob#8266 "Fucker scared me when I first tried it, nice job. Since it is supposed to be a wall hugger, you should get rid of its rotations and make it a FLATSPRITE.") 6 years 1 month ago     by Gothic | Replies:1  Views:6458 | [Last Post](https://www.realm667.com/forum/closed-submissions/1245-soul-blob#8266 "Fucker scared me when I first tried it, nice job. Since it is supposed to be a wall hugger, you should get rid of its rotations and make it a FLATSPRITE.") by Gothic      6 years 1 month ago |

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