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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1126-piggy) | [Piggy](https://www.realm667.com/forum/closed-submissions/1126-piggy "Name: Piggy Connection: None Palette: Hexen Summon: Piggy Ambient Sounds: Yes De-/Activatable: No Destroyable: Yes Special Effects: None Brightmaps: None Actor Modifications: None ACS: None  Code: Doomedarchviledemon GLDefs: None Sounds: FreeSounds Sprites: Raven Software Sprite Edits: None Idea Base: Population animal  They like to play in the mud, eat a lot of grub, and make cute little oinks and grunts. Who doesn't like a good pig around?")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 3 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/1126-piggy#7459 ".") 7 years 1 month ago     by Blue Shadow | Replies:7  Views:7043 | [Last Post](https://www.realm667.com/forum/closed-submissions/1126-piggy#7459 ".") by Blue Shadow      7 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1196-update-alternative-pillar-gizmo-decorate-for-thing-placement-use) | [\[Update\] Alternative Pillar Gizmo Decorate (for thing-placement use)](https://www.realm667.com/forum/closed-submissions/1196-update-alternative-pillar-gizmo-decorate-for-thing-placement-use "Note that the pillars appear fine if spawned via script or summon command. If spawned via thing placement, they look wrong. This is just an alternative decorate with the orbs changed to 52 if being placed in a map instead of script-summoned; this should not replace the pre-existing decorate file.  Changes:  * Changed offset of orb from 44 to 52 so it may be placed in a map from the builder and not be bugged.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 9 months ago, by SArais       [Last Post](https://www.realm667.com/forum/closed-submissions/1196-update-alternative-pillar-gizmo-decorate-for-thing-placement-use#7456 "Closing due to lack of feedback and improper submission update.") 7 years 1 month ago     by Blue Shadow | Replies:4  Views:6466 | [Last Post](https://www.realm667.com/forum/closed-submissions/1196-update-alternative-pillar-gizmo-decorate-for-thing-placement-use#7456 "Closing due to lack of feedback and improper submission update.") by Blue Shadow      7 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1218-liquidator) | [Liquidator](https://www.realm667.com/forum/closed-submissions/1218-liquidator "Name: Liquidator Difficulty: Hard Connections: None Summon: Liquidator Melee: No Distance: Projectile, Homing Projectile Type: Cybernetic Brightmaps: No Actor modification: No ACS: No  Code: Gothic GLDefs: Gothic Sounds: Blizzard Entertainment (Starcraft), id Software (Quake 2), Xatrix Entertainment (Q2: The Reckoning) Sprites: Mind Shear Software (In Pursuit of Greed), Accolade (Erradicator), Midway (Doom 64), Rogue Entertainment (Strife), Gothic Sprite Edit: Gothic Idea Base: IPoG being a good source for Strife content  The latest in anti-rebel technology, the Liquidator is equiped with a powerful plasma cannon that can shoot 3 explosive projectiles, and a powerful homing BFG-like energy shot, capable of vaporizing armies of enemies.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 8 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1218-liquidator#7453 ".") 7 years 1 month ago     by Blue Shadow | Replies:1  Views:5773 | [Last Post](https://www.realm667.com/forum/closed-submissions/1218-liquidator#7453 ".") by Blue Shadow      7 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1216-update-chaos-wyvern) | [\[UPDATE\] Chaos Wyvern](https://www.realm667.com/forum/closed-submissions/1216-update-chaos-wyvern "Updated submission:  Changes:  * The WyvernBreath actor no longer inherits from PhoenixFX2. This so as to decouple it from PhoenixFX2's built-in behavior where it renders players temporarily immobile upon impact ().  * General code formatting, tidying and clean-up.  * Removed redundant code.  * Updated INFO and CREDITS lumps.  Download:  https://www.dropbox.com/s/7ipoqymthkioxut/ChaosWyvern.zip?dl=1")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 8 months ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/closed-submissions/1216-update-chaos-wyvern#7452 "Added.") 7 years 1 month ago     by Blue Shadow | Replies:1  Views:5460 | [Last Post](https://www.realm667.com/forum/closed-submissions/1216-update-chaos-wyvern#7452 "Added.") by Blue Shadow      7 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1194-update-lava-demon) | [\[UPDATE\] Lava Demon](https://www.realm667.com/forum/closed-submissions/1194-update-lava-demon "Updated submission:  Changes:  * The phoenixFX3 actor no longer inherits from PhoenixFX2. This so as to decouple it from PhoenixFX2's built-in behavior where it renders players temporarily immobile upon impact ().  * Removed the BRIGHT flag. The last state of the monster's death state sequence doesn't have the Bright keyword, so I'm assuming the idea was that the monster's corpse appears unlit, but because of the flag it'll still be lit.  * General code formatting, tidying and clean-up.  * Removed redundant code.  * Updated INFO and CREDITS lumps.  Download:  https://www.dropbox.com/s/8ja8rgh2ql5x1ae/LavaDemon.zip?dl=1")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 9 months ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/closed-submissions/1194-update-lava-demon#7451 "Added.") 7 years 1 month ago     by Blue Shadow | Replies:3  Views:5807 | [Last Post](https://www.realm667.com/forum/closed-submissions/1194-update-lava-demon#7451 "Added.") by Blue Shadow      7 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/192-return-to-castle-wolfenstein-textures-r230115) | [Return To Castle Wolfenstein Textures (r230115)](https://www.realm667.com/forum/closed-submissions/192-return-to-castle-wolfenstein-textures-r230115 "Information: Source: Return To Castle Wolfenstein Count: 1039 Palette: Truecolor PNGs Format: Textures Folder Anims/Switches: Yes Description: Textures from Return To Castle Wolfenstein  Credits: Conversion: Ozymandias81 Author: Gray Matter Interactive, iD Software & Nerve Software Submitted: Ozymandias81  Description: All textures from Return To Castle Wolfenstein (Single+Multi) scaled with ImageResizePortable then crushed  Preview:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 7 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/192-return-to-castle-wolfenstein-textures-r230115?start=20#7449 ".") 7 years 1 month ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/192-return-to-castle-wolfenstein-textures-r230115?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/192-return-to-castle-wolfenstein-textures-r230115?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/192-return-to-castle-wolfenstein-textures-r230115?start=20 "Page:3") | Replies:25  Views:32.4k | [Last Post](https://www.realm667.com/forum/closed-submissions/192-return-to-castle-wolfenstein-textures-r230115?start=20#7449 ".") by Blue Shadow      7 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1059-fly) | [Fly](https://www.realm667.com/forum/closed-submissions/1059-fly "Name: Fly Connection: None Palette: PNG Summon: Fly Destroyable: No Special Effects: None  Decorate: Doomedarchviledemon Sprites: Blood Sounds: FreeSounds Sprite Edits: Doomedarchviledemon Idea Base: Population animal  Description: Buzz buzz buzz! Annoying little buggers.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 8 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/1059-fly?start=20#7442 "Approved.  Edit: .") 7 years 1 month ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/1059-fly?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1059-fly?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/1059-fly?start=20 "Page:3") | Replies:24  Views:20.9k | [Last Post](https://www.realm667.com/forum/closed-submissions/1059-fly?start=20#7442 "Approved.  Edit: .") by Blue Shadow      7 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/946-insanity-sphere) | [Insanity Sphere](https://www.realm667.com/forum/closed-submissions/946-insanity-sphere "[INFO] Name: Insanity Sphere Type: Protection, Damage, Regeneration Palette: Custom Summon: InsanitySphere Use Type: Instant Duration: 60 seconds Brightmaps: None Added States: None  Actor Modification: Morphs the player, but no changes to any settings needed. ACS: None  [CREDITS] Submitted: DBJ87 Code: DBJ87, Blue Shadow (Decorate Edit & ZScript) GLDefs: DBJ87 Sounds: Id Software (Doom 3) Sprites: Id Software (Doom 2), Midway (Doom64) Sprite Edit: Blue Shadow, That_One_Doom_Mod (Fist Redux) Idea Base: Own Idea, Doom 3  //Insanity Sphere You’ve been succumbed to Demonic Torment, but embrace it & unleash Hell's fury! You take 50% less damage & gain a more powerful Punch based offence, using both arms for faster attacks. You'll heal yourself or increase your health (up to 200%) while damaging others & will pull yourself towards your target to ensure your rage is fully spread! While enraged, you can't swap weapons. However, you can pick up items as normal & other Sphere's powers will stack with this. If you have inventory items, such as Sentry Bots or Medical Supply Packs, they can also be used as normal.  [Note] -Remember, you are restricted to punching. -Being overrun by large groups is still a danger, especially if your armour gets destroyed, but if you can keep hitting targets you will at least recover health. -Don't expect to kill bosses easily! You've got a strength improvement but big bosses such as the Cyberdemon won't die in 2-3 hits. -Berserk packs will NOT increase your punching damage, you already get that from the Sphere, you'll just be healed as normal. -Any other item/power up that can increase damage, speed or protection (example- Radiation Suits, Guard Spheres, Quad Damage) will be added onto the Player while under the Insanity Sphere. But even then, running head first into bosses will most likely get you killed from powerful attacks or once your armour is smashed!  [UPDATE HISTORY]  04/06/18 -Sprite update, overall changes finalised -Edited Credits & Info lumps -Download link to MediaFire removed & will now be downloaded from Dropbox  [PREVIEW]  [DOWNLOAD] https://www.dropbox.com/s/umnx2wd8pkm0llq/InsanitySphere.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 3 months ago, by DBJ87       [Last Post](https://www.realm667.com/forum/closed-submissions/946-insanity-sphere?start=20#7381 "Well, I decided to . Sorry for the massive delay.") 7 years 4 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/946-insanity-sphere?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/946-insanity-sphere?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/946-insanity-sphere?start=20 "Page:3") | Replies:26  Views:25.3k | [Last Post](https://www.realm667.com/forum/closed-submissions/946-insanity-sphere?start=20#7381 "Well, I decided to . Sorry for the massive delay.") by Blue Shadow      7 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1164-update-time-freeze-sphere) | [\[UPDATE\] Time Freeze Sphere](https://www.realm667.com/forum/closed-submissions/1164-update-time-freeze-sphere "Updated submission:  Changes:  * Fixed an error in the code where a bogus inventory flag was used. This led to the engine aborting on launch.  * Updated the INFO and CREDITS lumps.  Download:  https://www.dropbox.com/s/u6p72xft07eh9lx/TimeFreezeSphere.zip?dl=1")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 3 weeks ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/closed-submissions/1164-update-time-freeze-sphere#7380) 7 years 4 months ago     by Blue Shadow | Replies:1  Views:6535 | [Last Post](https://www.realm667.com/forum/closed-submissions/1164-update-time-freeze-sphere#7380) by Blue Shadow      7 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1256-hexen-tree-leaf-variants) | [Hexen tree &amp; leaf variants](https://www.realm667.com/forum/closed-submissions/1256-hexen-tree-leaf-variants "Information: Name: Hexen tree & leaf variants Connection: None Palette: Hexen Summon: LeaflessTree2, GnarledTree3, TreeLarge3, TreeLarge4, LeafSpawner64 Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: whirledtsar Sprites: Raven Software, edits by Ettingrinder and the Hexen 64 devs  Description: Four tree variants and an invisible leaf spawning actor.  Sprite:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 4 months ago, by whirl       [Last Post](https://www.realm667.com/forum/closed-submissions/1256-hexen-tree-leaf-variants#7379) 7 years 4 months ago     by Blue Shadow | Replies:2  Views:5241 | [Last Post](https://www.realm667.com/forum/closed-submissions/1256-hexen-tree-leaf-variants#7379) by Blue Shadow      7 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1229-update-zscriptification-o-through-z) | [\[UPDATE\] ZScriptification, O through Z](https://www.realm667.com/forum/closed-submissions/1229-update-zscriptification-o-through-z "Overlord, Plasma Zombie, Pyro Zombie, Quad Shotgun Zombie, Rail Arachnotron, Rapid-Fire Trooper, Repeater Zombie, Rictus, Roach, Rocket Zombie 1 and 2, Rottweiler, Satyr, Sentinel, Shadow, SMG Zombie,...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 7 months ago, by Ghastly       [Last Post](https://www.realm667.com/forum/closed-submissions/1229-update-zscriptification-o-through-z#7378 "All seems good - approved.  Edit: ... and uploaded.") 7 years 4 months ago     by Blue Shadow | Replies:3  Views:5860 | [Last Post](https://www.realm667.com/forum/closed-submissions/1229-update-zscriptification-o-through-z#7378 "All seems good - approved.  Edit: ... and uploaded.") by Blue Shadow      7 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1225-closed-lurker) | [\[CLOSED\] Lurker](https://www.realm667.com/forum/closed-submissions/1225-closed-lurker "Info: Name: Lurker Difficulty: Easy-Medium Connecion: None Info: A stealth monter that you won't see coming. Summon: Lurker Melee: Yes Distance: None Type: Spectre Brightmaps: None  Credits: Submitted: Doomfan667 Decorate: Doomfan667 Sounds: Id Software Sprites: Id Software Sprite Edit: Amuscaria (Formerly Eriance), Doomfan667 (recolour) Idea Base: The lack of stealth monsters on this website and in Doom.  Sprite:  Download: https://www.dropbox.com/s/5a35k5s9o8pqjp1/Lurker.wad?dl=0 (Thank you Blue Shadow!)")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 7 months ago, by DoomFan667       [Last Post](https://www.realm667.com/forum/closed-submissions/1225-closed-lurker?start=10#7371 "I take it no progress has been made here to make it better.  Closing.") 7 years 4 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/1225-closed-lurker?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1225-closed-lurker?start=10 "Page:2") | Replies:10  Views:12.7k | [Last Post](https://www.realm667.com/forum/closed-submissions/1225-closed-lurker?start=10#7371 "I take it no progress has been made here to make it better.  Closing.") by Blue Shadow      7 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1262-ammo-satchel) | [Ammo Satchel](https://www.realm667.com/forum/closed-submissions/1262-ammo-satchel "The info, credits, and description are in the wad.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 4 months ago, by TheMindbender2048       [Last Post](https://www.realm667.com/forum/closed-submissions/1262-ammo-satchel#7370 "Never really cared to much for the double-firing-speed powerup, and since this submission offers nothing but a pickup for the powerup, something which is easily made, I don't see a reason to accept it.") 7 years 4 months ago     by Blue Shadow | Replies:3  Views:4401 | [Last Post](https://www.realm667.com/forum/closed-submissions/1262-ammo-satchel#7370 "Never really cared to much for the double-firing-speed powerup, and since this submission offers nothing but a pickup for the powerup, something which is easily made, I don't see a reason to accept it.") by Blue Shadow      7 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1249-update-bakers-legacy-texture-pack) | [\[UPDATE\] Baker's Legacy Texture Pack](https://www.realm667.com/forum/closed-submissions/1249-update-bakers-legacy-texture-pack "Updated submission:  Changes:  * Credits update: replaced "BlazingPhoenix" with "JadedLexi" by request from the author.  Download:  https://www.dropbox.com/s/7tdg1jlk1m7iqgp/BAK_LEG.ZIP?dl=1")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 5 months ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/closed-submissions/1249-update-bakers-legacy-texture-pack#7341 "Added.") 7 years 5 months ago     by Blue Shadow | Replies:1  Views:4489 | [Last Post](https://www.realm667.com/forum/closed-submissions/1249-update-bakers-legacy-texture-pack#7341 "Added.") by Blue Shadow      7 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1186-update-zscriptification-f-through-n) | [\[UPDATE\] ZScriptification, F through N](https://www.realm667.com/forum/closed-submissions/1186-update-zscriptification-f-through-n "Fallen, Female Scientist, Flamer Zombie, Fleshspawn, Flesh Wizard, Former Scientists 1 and 2, Freezer Zombie, Fusion Spider, Ghoul, Grell, Guardian Cube, Hangman, Hazmat Zombie, Hectebus, Helemental,...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 10 months ago, by Ghastly       [Last Post](https://www.realm667.com/forum/closed-submissions/1186-update-zscriptification-f-through-n?start=10#7319 "Good. This set is now fully uploaded to the repository.") 7 years 7 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/1186-update-zscriptification-f-through-n?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1186-update-zscriptification-f-through-n?start=10 "Page:2") | Replies:13  Views:13.9k | [Last Post](https://www.realm667.com/forum/closed-submissions/1186-update-zscriptification-f-through-n?start=10#7319 "Good. This set is now fully uploaded to the repository.") by Blue Shadow      7 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1217-rocket-turret) | [Rocket Turret](https://www.realm667.com/forum/closed-submissions/1217-rocket-turret "Name: Rocket Turret Difficulty: Medium Connections: Spawns Strife RocketTrails, sprites are included. Summon: RocketTurret Melee: No Distance: Projectile Type: Cybernetic Brightmaps: No Actor modification: No ACS: No  Code: Gothic GLDefs: Gothic Sounds: People Can Fly (Painkiller), Rogue Entertainment (Q1: Dissolution of Eternity, Q2: Ground Zero) Sprites: Accolade (Erradicator), Rogue Entertainment (Strife), id Software (Doom), Amuscaria Sprite Edit: Gothic  A rocket firing turret... I feel like that's enough of an explanation. Like the acolytes in Strife, it will only react to gunfire, so be careful.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 8 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1217-rocket-turret#7302) 7 years 7 months ago     by Blue Shadow | Replies:4  Views:5297 | [Last Post](https://www.realm667.com/forum/closed-submissions/1217-rocket-turret#7302) by Blue Shadow      7 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1219-update-mini-sentinel-now-renamed-security-drone) | [\[UPDATE\] Mini Sentinel (now renamed Security Drone)](https://www.realm667.com/forum/closed-submissions/1219-update-mini-sentinel-now-renamed-security-drone "Name: Security Drone Difficulty: Easy Connections: None Summon: SecurityDrone Melee: No Distance: Projectile, Charge Type: Cybernetic Brightmaps: No Actor modification: No ACS: No  Code: Gothic GLDefs: Gothic Sounds: LucasArts (Dark Forces), Rogue Entertainment (Strife) Sprites: Apogee (Blake Stone), Rogue Entertainment (Strife), id Software (Doom) Sprite Edit: Gothic Idea Base: A smaller version of the Sentinel  A small drone made for security purposes. On large distances it will charge at the enemy just to get enough distance to shoot its laser cannon. Easy to kill but can be an annoyance on large groups.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 8 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1219-update-mini-sentinel-now-renamed-security-drone#7259 ".") 7 years 8 months ago     by Blue Shadow | Replies:3  Views:5597 | [Last Post](https://www.realm667.com/forum/closed-submissions/1219-update-mini-sentinel-now-renamed-security-drone#7259 ".") by Blue Shadow      7 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1220-fireblu-torches) | [FIREBLU Torches](https://www.realm667.com/forum/closed-submissions/1220-fireblu-torches "Name: FIREBLU Torches Connection: None Palette: Doom Summon: FireBluTorch, ShortFireBluTorch Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Code: Gothic GLDefs: Gothic Sprites: id Software (Doom) Sprite Edit: Gothic Idea Base: FIREBLU texture  Everyone's favorite texture, now turned into a prop!")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 8 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1220-fireblu-torches#7258 ".") 7 years 8 months ago     by Blue Shadow | Replies:2  Views:5584 | [Last Post](https://www.realm667.com/forum/closed-submissions/1220-fireblu-torches#7258 ".") by Blue Shadow      7 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1153-update-zscriptification-a-through-e) | [\[UPDATE\] ZScriptification, A through E](https://www.realm667.com/forum/closed-submissions/1153-update-zscriptification-a-through-e "Finished ZScriptifying the Acolyte, Afrit, Agathodemon, Annihilator, Apprentice of D'Sparil, Arachnophyte, Archon of Hell, Auto-Shotgun Zombie, Avatar, Beam Zombie, Belphegor, BFG Commando, Blood...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 1 month ago, by Ghastly       [Last Post](https://www.realm667.com/forum/closed-submissions/1153-update-zscriptification-a-through-e?start=10#7240 "Uploading is complete.") 7 years 8 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/1153-update-zscriptification-a-through-e?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1153-update-zscriptification-a-through-e?start=10 "Page:2") | Replies:17  Views:14k | [Last Post](https://www.realm667.com/forum/closed-submissions/1153-update-zscriptification-a-through-e?start=10#7240 "Uploading is complete.") by Blue Shadow      7 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1203-sentient-glowing-mushroom) | [Sentient Glowing Mushroom](https://www.realm667.com/forum/closed-submissions/1203-sentient-glowing-mushroom "Information:  Sprite Examples:  I made this monster for a map with lots of dark cave areas full of glowing mushrooms. It's basically a recolor of the Sentient Mushroom monster, with a 0.5 scale to match the larger variants from Captain Toenail's glowing mushrooms prop, and of course a green pulse light for the glow effect. It's intended as a low level trap, so it has only 50 hitpoints and does much less damage than the original sentient shroom. When the player is within a certain range, it releases a toxic spore cloud which lasts for about 6 seconds and does minor poison damage. The spore cloud is fluorescent as well, so the careful player may use it to their advantage in dark areas. Killing the mushroom will release a final spore cloud, unless you burn or freeze it. It uses the same sounds as the original sentient mushroom, but I got rid of the idle sound because it contradicts the purpose as a trap. The monster is pretty much done in context of my own map, but I'm open for suggestions regarding this submission.  Edits: - fixed spore cloud damage in Hexen - fixed obituaries, improved spore cloud animations - fixed damage consistency")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 8 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/1203-sentient-glowing-mushroom#7231) 7 years 8 months ago     by Blue Shadow | Replies:9  Views:6043 | [Last Post](https://www.realm667.com/forum/closed-submissions/1203-sentient-glowing-mushroom#7231) by Blue Shadow      7 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1204-hazmat-suit) | [Hazmat Suit](https://www.realm667.com/forum/closed-submissions/1204-hazmat-suit "Information:  Sprite:  Another item from my probably never to be released Map project, the Hazmat Suit is intended to be a much better variant of the Rad Suit. The sprite design was inspired by the Bio-Suit Zombie from Doom 3. Unlike the original suit, this doesn't have the full brightness flag but comes with a dim pulselight, which in my opinion looks much better. Also I changed the effect's screen tint from green to a slight violet. I made this item because I noticed the original Rad Suit lacks protection from various damage types, especially PoisonCloud. I added a bit of fire/ice/electrical protection to make it more useful in other sitations as well.  Edits: - Now the Hazmat Suit additionally grants the RadSuit's PowerIronFeet powerup, so you no longer receive extra damage when the effect wears off while underwater.  - Optimized code, changed pickup sound.  - Removed "Pickupflash", fixed dynamic light.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 8 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/1204-hazmat-suit#7216) 7 years 8 months ago     by Blue Shadow | Replies:7  Views:6243 | [Last Post](https://www.realm667.com/forum/closed-submissions/1204-hazmat-suit#7216) by Blue Shadow      7 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1188-laser-scout) | [Laser-Scout](https://www.realm667.com/forum/closed-submissions/1188-laser-scout "Information: Name: Laser-Scout Difficulty: Easy Connections: Sentinel Summon: Laser-Scout Melee: No Distance: Projectile Type: Robot Brightmaps: Yes Added States: No ACS: No  Credits: Submitted: TheMightyHeracross Decorate: TheMightyHeracross GLDefs: Graf Zhal (lights.pk3) Sounds: Rogue Sprites: ENGINE Technology (Mars 3D) Sprite Edit: TheMightyHeracross Idea Base: A lower-tier ground Strife robot.  Description: A simple enemy, the Laser-Scout has 250 HP and fires lasers similar to the Sentinel's own. Basically, a tankier ground-based Sentinel.  This is actually a resubmission, the first was closed due to lack of attention, but it seemed to be ready to go. Differences include proper GLDefs brightmaps (since Strife's palette hack only works in software IIRC) and lights, a more aggressive attack sequence, full rotations and a standing frame (by Enjay), a modified death sound (to remove that last "boom" from the Sentinel death), a separate XDeath sound (that is, using the stock Reaver death), and changing the class name to simply "LaserScout" to avoid errors. Additionally, both a DECORATE and ZScript version is offered. This enemy must be loaded with Strife.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 9 months ago, by TheMightyHeracross       [Last Post](https://www.realm667.com/forum/closed-submissions/1188-laser-scout#7214) 7 years 8 months ago     by Blue Shadow | Replies:9  Views:6147 | [Last Post](https://www.realm667.com/forum/closed-submissions/1188-laser-scout#7214) by Blue Shadow      7 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1090-thompson-smg) | [Thompson SMG](https://www.realm667.com/forum/closed-submissions/1090-thompson-smg "Name: Thompson Class: Level 4 Type: Hitscan Palette: Doom Summon: Thompson Ammotype: Clip AltFire: No  Submitted: XLightningStormL Decorate: XLightningStormL Sprites: Captain Toenail, Chronoteeth, GAA1992, Bourbon Cowboy, Monolith, Id Software, YukesVonFaust, edgymemester Sprites Edit: XLightningStormL Sounds: Infinity Ward Idea Base: WW2-era Thompson M1A1  Description: The World War II-Vietnam Era classic, a sub-machine gun with a fast fire rate, decent damage, useful for short-medium ranges. Fits Vietnam, and World War II-era wads best.  Sprite:  Download Link: Attached")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 4 months ago, by XLightningStormL       [Last Post](https://www.realm667.com/forum/closed-submissions/1090-thompson-smg#7204 "Thanks. .") 7 years 8 months ago     by Blue Shadow | Replies:6  Views:7795 | [Last Post](https://www.realm667.com/forum/closed-submissions/1090-thompson-smg#7204 "Thanks. .") by Blue Shadow      7 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1091-closed-bandit-sawbar) | [\[CLOSED\] Bandit Sawbar](https://www.realm667.com/forum/closed-submissions/1091-closed-bandit-sawbar "Name: Bandit Sawbar Class: 4 Type: Projectile Palette: Doom Summon: BanditSawbar Ammo Type: Clip (consumes 2 ammo per shot) Altfire: No Powered Mode: No Brightmaps: No Added States: No ACS: No  Submitted: Momopate ZScript: Momopate GLDefs: Momopate Sounds: 3D Realms (Duke Nukem 64), Raven Software (Hexen) Sprites: Raven Software, Lobotomy Software, id Software, Whoever did that old smoke sprite that is used everywhere Sprite Edit: Momopate, though it's just a simple recolor Idea Base: Sawbar from Borderlands 2  Description: A rapid-firing machinegun designed specially for mobbing. Fires a projectile that after travelling a short distance explode and spawn 3 additional projectiles, damaging every monster near the fiery explosion. Surpressing Fires!!!  Sprite:  Download link: Attached to this post.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 4 months ago, by Momopate       [Last Post](https://www.realm667.com/forum/closed-submissions/1091-closed-bandit-sawbar#7172 "I guess not. Closing.") 7 years 9 months ago     by Blue Shadow | Replies:3  Views:7023 | [Last Post](https://www.realm667.com/forum/closed-submissions/1091-closed-bandit-sawbar#7172 "I guess not. Closing.") by Blue Shadow      7 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1189-approved-update-zombie-plasma-scientist) | [\[APPROVED\]\[UPDATE\] Zombie Plasma Scientist](https://www.realm667.com/forum/closed-submissions/1189-approved-update-zombie-plasma-scientist "An update to the Zombie Plasma Scientist already in the repository, thanks to Enjay! He added full rotations for the sprites, some brightmaps and new sounds.  ---  Name: Zombie Plasma Scientist Difficulty: Easy (Imp) Connections: Zombie Scientist (based on) Summon: ZombieScientistPlasma Melee: No Distance: Projectile (11-15 damage) Type: Human, Undead Brightmaps: Yes Added States: None ACS: No  Submitted: DavidN Code: DavidN/Enjay GLDefs: DavidN/Enjay Sounds: Id Software, adapted by Enjay Sprites: Scalliano (base for zombie scientist) Sprite Edit: DavidN/Enjay Idea Base: Needed a ranged-weapon scientist! Description: A scientist monster based on scalliano's great zombie scientist suite. It carries a plasma pistol that does 11-15 damage per hit. It is about as tough as an imp, but moves a little faster.  Sprite:  Download Link: http://teamouse.net/games/doom/ZombieScientistPlasma.wad")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 7 years 9 months ago, by DavidN       [Last Post](https://www.realm667.com/forum/closed-submissions/1189-approved-update-zombie-plasma-scientist#7160) 7 years 9 months ago     by Blue Shadow | Replies:1  Views:7705 | [Last Post](https://www.realm667.com/forum/closed-submissions/1189-approved-update-zombie-plasma-scientist#7160) by Blue Shadow      7 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1142-dead-receptionist) | [Dead Receptionist](https://www.realm667.com/forum/closed-submissions/1142-dead-receptionist "﻿Name: Dead Receptionist Connection: No Palette: Custom Summon: DeadReceptionist Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Code: scalliano GLDefs: none Sprites: Id Software (Zombieman), the Skulltag Team (Illucia), DavidRaven, Mike12, Marty Kirra Sprite Edit: scalliano Idea Base: The UAC's apparent lack of staff  Description: Pretty to the point, can always use a variety of unlucky UAC staff.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 2 months ago, by CARRiON       [Last Post](https://www.realm667.com/forum/closed-submissions/1142-dead-receptionist#7123 "Closed.") 7 years 11 months ago     by Blue Shadow | Replies:5  Views:6787 | [Last Post](https://www.realm667.com/forum/closed-submissions/1142-dead-receptionist#7123 "Closed.") by Blue Shadow      7 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1146-troian-nightmare-baron) | [Troian (Nightmare Baron)](https://www.realm667.com/forum/closed-submissions/1146-troian-nightmare-baron "Name: Troian (Nightmare Baron) Difficulty: Medium - Hard Connections: Baron of Hell Summon: Troian Melee: Yes Distance: Fast Projectiles Type: Demon Brightmaps: None Actor modification: None ACS: None  Credits: Code: El_phelix, Lila Feuer GLDefs: Lila Feuer Sounds: Midway Sprites: id Software Sprite Edit: El_phelix Idea Base: A nightmare version of the Baron of Hell.  A fast and aggressive Baron of Hell in the same vain as the nightmare varients of DOOM monsters.  Removed")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 2 months ago, by CARRiON       [Last Post](https://www.realm667.com/forum/closed-submissions/1146-troian-nightmare-baron#7122 "Closed.") 7 years 11 months ago     by Blue Shadow | Replies:5  Views:6704 | [Last Post](https://www.realm667.com/forum/closed-submissions/1146-troian-nightmare-baron#7122 "Closed.") by Blue Shadow      7 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun) | [Single Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun "Info:  Name: Single Barrel Shotgun Class: 3 Type: Hitscan Palette: Custom Summon: SingleShot Ammo Type: Shell Altfire: No Powered Mode: No Added States: No  Credits:  Submitted: Quantum_Dranger Decorate: Quantum_Dranger, BadMojo GLDefs: None Sounds: Id Software Sprites: Id Software, BadMojo Sprite Edit: Quantum_Dranger Idea Base: Quantum_Dranger ACS: None  Description:  A single barrel hunting shotgun the fires 10 pellets but at a worse accuracy than the regular shotgun.  Images:  http://realm667.com/index.php/en/forum-board/attachment/678  Link:  http://www.m*diafire.com/file/4ts8waups9ur9ti/SingleShot.zip/file")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 4 months ago, by Quantum\_Dranger       [Last Post](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=30#7121) 7 years 11 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=20 "Page:3") - [4](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=30 "Page:4") | Replies:36  Views:31.5k | [Last Post](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=30#7121) by Blue Shadow      7 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1154-update-multi-update) | [{Update} Multi-update](https://www.realm667.com/forum/closed-submissions/1154-update-multi-update "Alright! Here is the main event of my big update. All of the submissions I put up that have already been accepted and put on the site, I went ahead and optimized all of the sprites for each entry. I'm...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 1 month ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/1154-update-multi-update#7087 "Submissions have been updated.") 8 years 1 month ago     by Blue Shadow | Replies:3  Views:6037 | [Last Post](https://www.realm667.com/forum/closed-submissions/1154-update-multi-update#7087 "Submissions have been updated.") by Blue Shadow      8 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1157-revenant-gore) | [Revenant gore](https://www.realm667.com/forum/closed-submissions/1157-revenant-gore "Name: Revenant gore Connection: Revenant Palette: Doom Summon: DeadRevenant, DeadRevenantlegs, DeadRevenantHang, DeadRevenantStick, Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No Actor modification: No ACS: No  Credits: Code: Skelegant Sprites: ID software Sprite Edit: Skelegant Idea Base: Doom 2's lack of deceased revenant props  A bunch o' dead revenants.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 1 month ago, by Skelegant       [Last Post](https://www.realm667.com/forum/closed-submissions/1157-revenant-gore#7074 "Approved.  Edit: .") 8 years 1 month ago     by Blue Shadow | Replies:3  Views:5803 | [Last Post](https://www.realm667.com/forum/closed-submissions/1157-revenant-gore#7074 "Approved.  Edit: .") by Blue Shadow      8 years 1 month ago |

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