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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1095-closed-doom-rpg-bull-demon) | [\[CLOSED\] Doom RPG Bull Demon](https://www.realm667.com/forum/closed-submissions/1095-closed-doom-rpg-bull-demon "Information: Name: Doom RPG Bull Demon Difficulty: Easy Connections: None Summon: BullDemon Distance: Charge Type: Demon Brightmaps: Yes Added States: None ACS: No  Credits: Submitted: SpacemanStrife Decorate: SpacemanStrife GLDefs: Sandypaper (Brightmaps) Sounds: Id Software Sprites: Id Software (Gib sprites from Shades of Doom) Sprite Edit: Recolored by SpacemanStrife Idea Base: Doom RPG based monster recreations such as DBJ87's Ghoul  Description: Based on the weakest Demon class from Doom RPG. It has slightly less health than the standard Demon, but it makes up for it with the ability to sprint and lunge short distances.  Sprite:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 4 months ago, by SpacemanStrife       [Last Post](https://www.realm667.com/forum/closed-submissions/1095-closed-doom-rpg-bull-demon#7066 "Closed due to lack of feedback from the author.") 8 years 1 month ago     by Blue Shadow | Replies:6  Views:7314 | [Last Post](https://www.realm667.com/forum/closed-submissions/1095-closed-doom-rpg-bull-demon#7066 "Closed due to lack of feedback from the author.") by Blue Shadow      8 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1055-blind-pinky) | [Blind Pinky](https://www.realm667.com/forum/closed-submissions/1055-blind-pinky "Name: Blind Pinky Difficulty: Medium Connections: Pinky Demon Summon: BlindPinky Melee: Yes Distance: No Type: Demon Brightmaps: No Added States: No ACS: No  Submitted: DoomedArchvileDemon Decorate: DoomedArchvileDemon Sounds: Doom 64 Sprites: HorrorMovieGuy Idea Base: Enemy that reacts to sound  Description: This deformed pinky demon has adapted to living in areas of complete darkness. Unlike its cousin it has no eyes or horns. While this may seem like it would make for a less threatening creature, that's far from the truth. With lack of vision it has extremely good hearing and will use its superior speed to quickly attack its prey before they can escape. Additionally, it has sharper teeth which gives more ripping power. They wander around aimlessly but as long as you stay quite you should be safe... shh.  [strike]Note: Currently not happy with the sounds but wanted to get this up now to get any feedback on this while I'm figuring out something that will better fit for sounds.[/strike]")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 8 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/1055-blind-pinky?start=10#7065 ".") 8 years 1 month ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/1055-blind-pinky?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1055-blind-pinky?start=10 "Page:2") | Replies:14  Views:15.3k | [Last Post](https://www.realm667.com/forum/closed-submissions/1055-blind-pinky?start=10#7065 ".") by Blue Shadow      8 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/935-bayonet-rifle) | [Bayonet Rifle](https://www.realm667.com/forum/closed-submissions/935-bayonet-rifle "Info:  Name: Bayonet Rifle Class: 2 Type: Hitscan/Melee Charge Palette: Custom Summon: BayonetRifle Ammo Type: Clip Altfire: Yes Powered Mode: No Added States: No  Credits:  Submitted: Quantum_Dranger Decorate: Quantum_Dranger GLDefs: None Sounds: Freesound.org, SoundBible Sprites: Id Software Sprite Edit: None Idea Base: Id Software ACS: None  Images:  http://imgur.com/U2Lqnfk  http://imgur.com/EyNwKLk  Download:  http://www.m*diafire.com/file/4dm6ofcqz116rod/BayonetRifle.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 4 months ago, by Quantum\_Dranger       [Last Post](https://www.realm667.com/forum/closed-submissions/935-bayonet-rifle?start=10#7060 ".") 8 years 1 month ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/935-bayonet-rifle?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/935-bayonet-rifle?start=10 "Page:2") | Replies:19  Views:18.5k | [Last Post](https://www.realm667.com/forum/closed-submissions/935-bayonet-rifle?start=10#7060 ".") by Blue Shadow      8 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1002-uac-assault-rifle) | [UAC Assault Rifle](https://www.realm667.com/forum/closed-submissions/1002-uac-assault-rifle "Information: Name: AssaultRifle Class: 4 Type: Hitscan Palette: Custom Summon: assaultrifle Ammo Type: Clip Altfire: None Powered Mode: None Added States: None  Credits: Submitted: Cabo Fiambre Decorate: Cabo Fiambre GLDefs: None Sounds: LorDofDemons167 Sprites: Mike12, ID Software Sprite Edit: Mike12 Idea Base: Doom 2 Chaingun ACS: None  Description: A better version of the chaingun fires faster but drains ammo quickly.  Sprite:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 11 months ago, by Cabo Fiambre       [Last Post](https://www.realm667.com/forum/closed-submissions/1002-uac-assault-rifle#7047 "Closing due to lack of follow-up by the author.") 8 years 1 month ago     by Blue Shadow | Replies:4  Views:8782 | [Last Post](https://www.realm667.com/forum/closed-submissions/1002-uac-assault-rifle#7047 "Closing due to lack of follow-up by the author.") by Blue Shadow      8 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1081-skeletal-revenge) | [Skeletal Revenge](https://www.realm667.com/forum/closed-submissions/1081-skeletal-revenge "Name: Skeletal Revenge Class: Level 4 Type: Projectile, Seeker Palette: Custom Summon: SkeletalRevenge Ammotype: SoulRocketAmmo, RevSkullAmmo AltFire: Yes Powered Mode: None Brightmaps: Yes Actor Modifications: None ACS: None  Submitted: Doomedarchviledemon Code: Doomedarchviledemon, PillowBlaster Sounds: Valve Software, FreeDoom, Lobotomy Software Sprites: Doom, Blood, Touhou Hisouten, Simpletonnn, Eriance GLFEDS: Doomedarchviledemon Sprite Edits: Doomedarchviledemon Idea Base: The utilizing of demon parts to make new weapons  A UAC weapons expert has had it with these mother eff'n Skeletons and Skulls in this mother eff'n universe! Time to take revenge and takes their heads and bones to make an all new weapon. Using Lost Souls as rockets and Revenant heads as grenades they are now tools to kill their brethren. The still living Lost Souls and Revenants watch as they struggle to steer themselves away from attacking their own, but thanks to utilizing the Revenant's homing tech their struggles are in vain. A bit weaker than a regular rocket launcher, but the satisfaction of revenge is too great to not use it.  [strike]Note: There is only one remaining issue that I am running into, that I know of at least. The Revenant Bombs will fly as they home in on their targets. However, they are suppose to be grenades and not actually fly, but still home in on a grounded target. I added the -NOGRAVITY which I thought would keep it from flying but that's not the case. Is it possible to have a non-flying homing grenade projectile?[/strike]")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 6 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/1081-skeletal-revenge?start=10#7043 ".") 8 years 1 month ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/1081-skeletal-revenge?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1081-skeletal-revenge?start=10 "Page:2") | Replies:10  Views:14.3k | [Last Post](https://www.realm667.com/forum/closed-submissions/1081-skeletal-revenge?start=10#7043 ".") by Blue Shadow      8 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1067-minodrake) | [MinoDrake](https://www.realm667.com/forum/closed-submissions/1067-minodrake "Name: MinoDrake Difficulty: Easy Connections: None Summon: MinoDrake Melee: Yes Distance: No Type: Demon Brightmaps: No Added States: No ACS: No  Submitted: Gothic Decorate: Gothic Sounds: Capstone Software, Raven Software Sprites: Capstone Software Sprite Edit: Gothic Idea Base: The only good looking sprite on Witchaven")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 7 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1067-minodrake#6906 "Since this didn't gain much interest and the fact I didn't like the sprites, I'm rejecting it.") 8 years 3 months ago     by Blue Shadow | Replies:2  Views:6600 | [Last Post](https://www.realm667.com/forum/closed-submissions/1067-minodrake#6906 "Since this didn't gain much interest and the fact I didn't like the sprites, I'm rejecting it.") by Blue Shadow      8 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1068-metal-torches) | [Metal Torches](https://www.realm667.com/forum/closed-submissions/1068-metal-torches "Name: Metal Torches Connection: None Palette: Hexen Summon: (Gold,Silver,Bronze)Torch Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No ACS: No  Submitted: Gothic Decorate: Gothic GLDefs: Gothic Sprites: Lobotomy Software, Raven Software Sprite Edit: Gothic")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 7 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1068-metal-torches#6816) 8 years 5 months ago     by Blue Shadow | Replies:7  Views:7302 | [Last Post](https://www.realm667.com/forum/closed-submissions/1068-metal-torches#6816) by Blue Shadow      8 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1069-ceiling-brazier) | [Ceiling Brazier](https://www.realm667.com/forum/closed-submissions/1069-ceiling-brazier "Name: Ceiling Brazier Connection: None Palette: Heretic Summon: Ceiling Brazier Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No Brightmaps: No ACS: No  Submitted: Gothic Decorate: Gothic GLDefs: Gothic Sprites: Lobotomy Software, Raven Software Sprite Edit: Gothic")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 7 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/1069-ceiling-brazier#6813) 8 years 5 months ago     by Blue Shadow | Replies:4  Views:6790 | [Last Post](https://www.realm667.com/forum/closed-submissions/1069-ceiling-brazier#6813) by Blue Shadow      8 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1044-xeno-cacodemon) | [Xeno Cacodemon](https://www.realm667.com/forum/closed-submissions/1044-xeno-cacodemon "Name: Xeno Cacodemon Difficulty: Easy-Medium Connections: Cacodemon Summon: Xenodemon Melee: Yes Distance: Projectile Type: Demon, Alien Brightmaps: No GLDEFS: Yes Added States: No ACS: No  Decorate: Captain Toenail Sounds: Doom64, HalfLife, Strife Sprites: Doom, Doom64 Sprite Edit: Captain Toenail Idea Base: Xen aliens from Half Life  This is a purple Cacodemon with longer bottom horns that spits multiple smaller projectiles in a row at you (15) in a volly. This is a good quality recolor with slight edits (the horns). In essence, a more "alien" cacodemon. I think he deserves a spot on the repository. What do you think?  http://www.m*diafire.com/file/xcfpa0dc8tz2l2b/XenoDemon.7z")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 8 months ago, by CARRiON       [Last Post](https://www.realm667.com/forum/closed-submissions/1044-xeno-cacodemon#6810 "Sorry, I had a drive failure and completely forgot about this. Honestly I might have to come back to this at a later point. I thought I made a double backup of the sprites but I didn't :/  You can close this thread if you wish, maybe I'll revisit this monster another day.") 8 years 5 months ago     by CARRiON | Replies:9  Views:8081 | [Last Post](https://www.realm667.com/forum/closed-submissions/1044-xeno-cacodemon#6810 "Sorry, I had a drive failure and completely forgot about this. Honestly I might have to come back to this at a later point. I thought I made a double backup of the sprites but I didn't :/  You can close this thread if you wish, maybe I'll revisit this monster another day.") by CARRiON      8 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1073-kronos-monster-from-doom-rpg) | [Kronos monster from Doom RPG](https://www.realm667.com/forum/closed-submissions/1073-kronos-monster-from-doom-rpg "Name: Kronos Difficulty: medium. Connections: It uses the same projectile of revenants. Summon: kronos Melee: yes. Distance: yes, it summons the revenant missile. Type: Its kind of a devil demon made of bones. Brightmaps: no. Added States: no. ACS: no.  Credits: Base Sprite from DOOM RPG Sprites made by me.  Description: This monster is from Doom RPG, it can fly and shoot you in the distance, also he can attack you directly. Any suggestions are welcome and if you are going to use it in your project is free to use, just dont forget to give me credits. Sprite:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 7 months ago, by sDracox01       [Last Post](https://www.realm667.com/forum/closed-submissions/1073-kronos-monster-from-doom-rpg#6767 "I'll go ahead and reject this. If you manage to supply rotations, you can make a new submission later. And while you're at, the monster could do with some new sounds and something more interesting...") 8 years 7 months ago     by Blue Shadow | Replies:3  Views:7520 | [Last Post](https://www.realm667.com/forum/closed-submissions/1073-kronos-monster-from-doom-rpg#6767 "I'll go ahead and reject this. If you manage to supply rotations, you can make a new submission later. And while you're at, the monster could do with some new sounds and something more interesting...") by Blue Shadow      8 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1023-submission-update-dark-devil-plus-dark-imp-pack-tweaks) | [\[submission+update\] Dark Devil (plus Dark Imp pack tweaks)](https://www.realm667.com/forum/closed-submissions/1023-submission-update-dark-devil-plus-dark-imp-pack-tweaks "Name: Dark Devil Difficulty: Medium Connections: None Summon: DarkDevil Melee: No Distance: Missile Type: Demon Brightmaps: None GLDEFS: Yes Added States: None ACS: None  Credits: Decorate: Eriance, Skelegant GLDEFS: Ghastly Dragon, Skelegant Sounds: Id Software, Midway, Eriance Sprites: Id Software Sprite Edit: Eriance, ItsNatureToDie  This beast lobs loads of dark energy balls at you and is fairly speedy. Not something you want to turn your back on.  Sprite:  Updated dark imp pack download: http://www.m*diafire.com/file/2cwqw29gfef9qem/DarkImpPack.zip  I also updated the Nami dark imp with ItsNatureToDie's fixed attack rotations, gave the Nether Imp green blood to match its death sprites, and deleted the surplus DRKI sprites.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 10 months ago, by Skelegant       [Last Post](https://www.realm667.com/forum/closed-submissions/1023-submission-update-dark-devil-plus-dark-imp-pack-tweaks?start=10#6766 ".") 8 years 7 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/1023-submission-update-dark-devil-plus-dark-imp-pack-tweaks?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1023-submission-update-dark-devil-plus-dark-imp-pack-tweaks?start=10 "Page:2") | Replies:10  Views:16.3k | [Last Post](https://www.realm667.com/forum/closed-submissions/1023-submission-update-dark-devil-plus-dark-imp-pack-tweaks?start=10#6766 ".") by Blue Shadow      8 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1045-submission-melee-revenant) | [\[Submission\] Melee Revenant](https://www.realm667.com/forum/closed-submissions/1045-submission-melee-revenant "Name: Melee Revenant Difficulty: Easy Connections: None Summon: MeleeRevenant Melee: Yes Distance: None Type: Demon, Undead Brightmaps: No GLDEFS: No Added States: No ACS: No  Decorate: 00_Zombie_00 Sounds: id Software Sprites: id Software Sprite Edit: 00_Zombie_00 Idea Base: A naked Revenant.  This is a fantastic and simple sprite edit that gives the mapper a completely melee based Revenant who is a bit weaker, but still packs a hell of a wallop.  E: DEADLINK")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 8 months ago, by CARRiON       [Last Post](https://www.realm667.com/forum/closed-submissions/1045-submission-melee-revenant?start=10#6759) 8 years 7 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/1045-submission-melee-revenant?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1045-submission-melee-revenant?start=10 "Page:2") | Replies:10  Views:15.4k | [Last Post](https://www.realm667.com/forum/closed-submissions/1045-submission-melee-revenant?start=10#6759) by Blue Shadow      8 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/990-squirrel) | [Squirrel](https://www.realm667.com/forum/closed-submissions/990-squirrel "Name: Squirrel Connection: None Palette: PNG Summon: Squirrel Destroyable: Yes Special Effects: None  Decorate: Ghastly_dragon, Doomedarchviledemon Sprites: Raven Software, Neoworm Sounds: FreeSounds Sprite Edits: Doomedarchviledemon Idea Base: Population animal  A small critter who wanders and jumps around minding their own business. Aww, look at how cute they are!  Used to populate levels with wildlife.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 3 weeks ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/990-squirrel?start=10#6698 "Thanks for the follow-up!") 8 years 8 months ago     by MagicWazard   - [1](https://www.realm667.com/forum/closed-submissions/990-squirrel?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/990-squirrel?start=10 "Page:2") | Replies:16  Views:17k | [Last Post](https://www.realm667.com/forum/closed-submissions/990-squirrel?start=10#6698 "Thanks for the follow-up!") by MagicWazard      8 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1048-update-flesh-feast-textures) | [\[UPDATE\] Flesh Feast Textures](https://www.realm667.com/forum/closed-submissions/1048-update-flesh-feast-textures "Updated submission:  Changes:  * Fixed: the file couldn't be opened by SLADE due to unsupported or invalid archive format.  Download:  https://www.dropbox.com/s/zt6lvrpzveogb3f/FleshFeastTexs.pk3?dl=1")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 8 months ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/closed-submissions/1048-update-flesh-feast-textures#6694 "Cool. Thanks, Blue Shadow.") 8 years 8 months ago     by Dreadopp | Replies:1  Views:5755 | [Last Post](https://www.realm667.com/forum/closed-submissions/1048-update-flesh-feast-textures#6694 "Cool. Thanks, Blue Shadow.") by Dreadopp      8 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1049-update-legend-of-the-seven-paladins) | [\[UPDATE\] Legend of the Seven Paladins](https://www.realm667.com/forum/closed-submissions/1049-update-legend-of-the-seven-paladins "Updated submission:  Changes:  * Fixed: the file couldn't be opened by SLADE due to unsupported or invalid archive format.  Download:  https://www.dropbox.com/s/1m5qh6o9d7etwyo/SevenPaladinsTexs.pk3?dl=1")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 8 months ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/closed-submissions/1049-update-legend-of-the-seven-paladins#6693 "Nice, thanks for the update.") 8 years 8 months ago     by Dreadopp | Replies:1  Views:6664 | [Last Post](https://www.realm667.com/forum/closed-submissions/1049-update-legend-of-the-seven-paladins#6693 "Nice, thanks for the update.") by Dreadopp      8 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/993-sheep) | [Sheep](https://www.realm667.com/forum/closed-submissions/993-sheep "Name: Sheep Connection: None Palette: PNG Summon: Sheep Destroyable: Yes Special Effects: None  Decorate: Ghastly_dragon, Doomedarchviledemon Sprites: Raven Software, Neoworm Sounds: FreeSounds Idea Base: Population animal  A soft and fluffy sheepy!")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 2 weeks ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/993-sheep?start=10#6687 "It isn't showing up on the yet, though. (Might be a backend thing.)") 8 years 8 months ago     by MagicWazard   - [1](https://www.realm667.com/forum/closed-submissions/993-sheep?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/993-sheep?start=10 "Page:2") | Replies:13  Views:15.8k | [Last Post](https://www.realm667.com/forum/closed-submissions/993-sheep?start=10#6687 "It isn't showing up on the yet, though. (Might be a backend thing.)") by MagicWazard      8 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1011-submission-shinobi) | [\[SUBMISSION\] Shinobi](https://www.realm667.com/forum/closed-submissions/1011-submission-shinobi "[INFO] Name: Shinobi Difficulty: Easy Connection: Hell Knight, Satyr Melee: Yes Distance: None Type: Demon, Shadow  [CREDITS] Submitted: skelepound Sprites: id Software Sprite EditsL skelepound Original DECORATE: Vader(I used alot of the Satyr DECORATE) DECORATE Edits: skelepound Idea Base: My own idea  [DESCRIPTION]  Among the noble demons of Hell, few are so feared as the Shinobi. They hold no domains, but are among the most deadly beasts to wander the foetid bowels of perdition. Physically frail though they may be, they make up for their lack of endurance and ability to attack at a distance with their incredible speed and the raw destructive power of the Black Flame they wield, seized from the claws of Death Himself.  Essentially designed for ambushes, the Shinobi has low health but an enormous damage score and a very high speed as well. This means that an ambush from one of these creatures can tear a huge chunk of health from a clumsy player, as it can close the distance between a player and itself incredibly fast. Also makes for good cannon fodder distractions, for if the player fails to prioritize killing the Shinobi, it will VERY quickly kill the player. On its own, if not hidden, though, even the handgun can kill it reasonably quickly.  Image here: https://postimg.org/image/6hsdf04lh/  Download the WAD here: http://www.m*diafire.com/file/8vygoxev2vq5121/Shinobi.wad")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 11 months ago, by skelepound       [Last Post](https://www.realm667.com/forum/closed-submissions/1011-submission-shinobi?start=20#6646 "Closing. Feel free to resubmit when it's ready.") 8 years 8 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/1011-submission-shinobi?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1011-submission-shinobi?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/1011-submission-shinobi?start=20 "Page:3") | Replies:21  Views:20.8k | [Last Post](https://www.realm667.com/forum/closed-submissions/1011-submission-shinobi?start=20#6646 "Closing. Feel free to resubmit when it's ready.") by Blue Shadow      8 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/919-submission-doom-rpg-ghoul) | [\[SUBMISSION\] Doom RPG Ghoul](https://www.realm667.com/forum/closed-submissions/919-submission-doom-rpg-ghoul "[INFO] Name: Ghoul Difficulty: Medium Connection: Doom RPG's Ghoul Summon: RevGhoul Melee: Yes Distance: Projectile, Poison Type: Demon, Undead Brightmaps: Yes GLDefs: Yes  [CREDITS] WAD Created by: DBJ87 Decorate: DBJ87, MagicWazard Palette: PNG Palette Sprites: ID Software, Raven Software, IMX Sprite Edit: IMX, MagicWazard, DBJ87 Brightmaps: DBJ87 GLDefs: DBJ87, Raven Software, MagicWazard SFX: ID Software, IMX, Raven Software, DBT (Doom 4 Monster sounds Ripped by DBT) Idea Base: Own Idea  [DESCRIPTION] A Revenant that attacks using poison as it's offence. Using stinging poisoned fists or shooting explosive poisoned gas spewing tracers. On death, he leaves a final toxic concoction for you, so you better stay out of his way! Tracers will spawn poison gas on Impact & may leave clouds while chasing you.  [UPDATES]  13/09/17 -Carrying forward "Final File" to complete Submission.  05/11/17 -Dynamic Light Effects on all spawned poison clouds & trails removed to decrease projectile visibility. -Duplicate Sprites found & removed.  [PREVIEW]  [Melee Preview]  [DOWNLOAD] http://www.m*diafire.com/file/ugualtf3zc89enc/Ghoul.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 4 months ago, by DBJ87       [Last Post](https://www.realm667.com/forum/closed-submissions/919-submission-doom-rpg-ghoul?start=20#6632) 8 years 9 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/919-submission-doom-rpg-ghoul?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/919-submission-doom-rpg-ghoul?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/919-submission-doom-rpg-ghoul?start=20 "Page:3") | Replies:25  Views:23.4k | [Last Post](https://www.realm667.com/forum/closed-submissions/919-submission-doom-rpg-ghoul?start=20#6632) by Blue Shadow      8 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/982-submission-bullet-ant-venom) | [\[SUBMISSION\] Bullet Ant Venom](https://www.realm667.com/forum/closed-submissions/982-submission-bullet-ant-venom "INFO  Name: Bullet Ant Venom Type: Offensive Type: Hitscan Palette: WOLF3D/Doom Alpha Summon: ItemSyringe Use Type: Manual Duration: Infinite Added States: No ACS: No  CREDITS  Submitted: Quantum_Dranger Decorate: Quantum_Dranger GLDefs: None Sounds: IWAD Sprites: WOLF 3D, Doom Alpha Sprite Edit: Quantum_Dranger Idea Base: Quantum_Dranger ACS: None  DESCRIPTION  The end result of a project to create a cheaper form of execution for the money-strapped Phobos base, this syringe contains enough bullet ant poison to kill a human and leave an elephant reeling. The power of the most painful insect on earth can be seen immediately as anything the needle strikes is turned into a blinded screaming spasm pile.  LINK  http://www.m*diafire.com/file/t6hglrenmsqoo0m/Syringe.zip  IMAGE:  http://imgur.com/Mj24H53")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 1 month ago, by Quantum\_Dranger       [Last Post](https://www.realm667.com/forum/closed-submissions/982-submission-bullet-ant-venom?start=10#6631) 8 years 9 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/982-submission-bullet-ant-venom?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/982-submission-bullet-ant-venom?start=10 "Page:2") | Replies:19  Views:16.5k | [Last Post](https://www.realm667.com/forum/closed-submissions/982-submission-bullet-ant-venom?start=10#6631) by Blue Shadow      8 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/995-shadow-hunter) | [Shadow Hunter](https://www.realm667.com/forum/closed-submissions/995-shadow-hunter "Name: Shadow Hunter Difficulty: Medium Connections: None Summon: ShadowHunter Melee: No Distance: Projectile Type: Ghost Brightmaps: No Added States: No ACS: No  Submitted: DoomedArchvileDemon Decorate: DoomedArchvileDemon, TheMightyHeracross Sounds: Freesounds, SeriousSam Sprites: HorrorMovieGuy Idea Base: HorrorMovieGuy's sprite sheet on this enemy  Description: In the dead of night this clocked figure emerges from the darkness to hunt down the living. Hard to see and hard to keep a beat on them, even in the light, these ghosts are excellent stealth hunters.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 1 week ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/995-shadow-hunter?start=10#6621) 8 years 9 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/995-shadow-hunter?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/995-shadow-hunter?start=10 "Page:2") | Replies:16  Views:15.1k | [Last Post](https://www.realm667.com/forum/closed-submissions/995-shadow-hunter?start=10#6621) by Blue Shadow      8 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/959-submission-no-one-lives-forever-textures) | [\[SUBMISSION\] No One Lives Forever Textures](https://www.realm667.com/forum/closed-submissions/959-submission-no-one-lives-forever-textures "Extracted and sorted by me (Rolo)  Information: Source: No One Lives Forever by Monolith Productions (current license holder unknown) Count: 2638 textures Palette: True colour PNGs Format: TX_markers Anims/Switches: None Description: Textures ripped from No One Lives Forever; mainly generic all-purpose brick, stone, terrain and urban textures with some 60s spy-fi with moonbase and evil lair textures.  Credits: Conversion: Rolo Author: Monolith Submitted: Rolo  Description: A wad file containing 2500+ textures from No One Lives Forever. There are markers placed in the TX list to indicate how the textures were originally organized by Monolith.  Preview: [image]  Download Link: http://www.m*diafire.com/file/euj6a6s4rau4wo6/nolftex.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 2 months ago, by Rolo       [Last Post](https://www.realm667.com/forum/closed-submissions/959-submission-no-one-lives-forever-textures#6620 "Closed due to lack of feedback.  If this is ever resubmitted, I suggest to pack it as a PK3. That would allow you to use folders to group the textures, thus resolving those errors Dreadopp reported.") 8 years 9 months ago     by Blue Shadow | Replies:4  Views:9003 | [Last Post](https://www.realm667.com/forum/closed-submissions/959-submission-no-one-lives-forever-textures#6620 "Closed due to lack of feedback.  If this is ever resubmitted, I suggest to pack it as a PK3. That would allow you to use folders to group the textures, thus resolving those errors Dreadopp reported.") by Blue Shadow      8 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/475-submission-corridor-8-textures) | [\[SUBMISSION\] Corridor 8 Textures](https://www.realm667.com/forum/closed-submissions/475-submission-corridor-8-textures "This is my first Submission, I believe I am following the guidelines. So go easy on me. :XD:  Information: 125 textures With some that could use some good polishing/tlc Source: From the unfinished Corridor 8: Galactic Wars game Count: 125 Palette: PNG Format: TX_ markers Anims/Switches: N/A Description: Rustic and Modern Sci-fi that could fit as a techbase.  Credits: Conversion: Kalinus Using bastART, Slade, and Gimp Author: Capstone Software Submitted: Kalinus  Preview:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 1 month ago, by kalinus       [Last Post](https://www.realm667.com/forum/closed-submissions/475-submission-corridor-8-textures#6619 "Closed due to lack of feedback.") 8 years 9 months ago     by Blue Shadow | Replies:5  Views:7338 | [Last Post](https://www.realm667.com/forum/closed-submissions/475-submission-corridor-8-textures#6619 "Closed due to lack of feedback.") by Blue Shadow      8 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1035-update-devilworms) | [Update: Devilworms](https://www.realm667.com/forum/closed-submissions/1035-update-devilworms "A small update to the Devil Worms in response to the changes made on the Shadow Hunter.  -Devil Worms are no longer Solid when in their Underground states.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 9 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/1035-update-devilworms#6608 "I tested it briefly. I didn't find any issues. So it's updated.") 8 years 9 months ago     by Blue Shadow | Replies:2  Views:5639 | [Last Post](https://www.realm667.com/forum/closed-submissions/1035-update-devilworms#6608 "I tested it briefly. I didn't find any issues. So it's updated.") by Blue Shadow      8 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/934-submission-ghost-revenant) | [\[Submission\] Ghost Revenant](https://www.realm667.com/forum/closed-submissions/934-submission-ghost-revenant "[INFO] Name: Ghost Difficulty: Medium Connection: Revenant, Spectre, Death Incarnate Summon: GhostRevenant Melee: Yes Distance: Hitscan Type: Spectre, Undead Brightmaps: Yes GLDefs: Yes  [CREDITS] WAD Created by: DBJ87 Decorate: DBJ87 Palette: PNG Palette/PNG True Colour [Recoloured D64 Sprites] Sprites: ID Software (Doom 2 & Doom 64), DBJ87 Brightmaps: DBJ87 GLDefs: DBJ87 SFX: ID Software (PS1 Revenant) Idea Base: Own Idea  [DESCRIPTION] Spectral Revenant that uses a weak Blinding Flash attack as it's ranged offence while it closes in to use it's more powerful Melee Attack. It moves a lot faster than standard Revenants & is almost completely invisible. Breaks it's invisibility briefly when attacking at a distance, before rapidly returning back to it's Ghostly status. When blinded by the flash attack, the player is more open to damage from the Ghost's attacks as well as Melee* damage & any attacks from other enemies for 12 seconds.  *Any attack that has its Damage Type defined as "Melee". -Under it's current configuration all attacks (including punches) are the "SkeletonBurn" Damage Type, so I've defined it's Punch Attack as having a Melee Damage output. - Submitted as a Stealth Monster. It's configured to coincide with the most stable version of GZDoom 2.4 onward.  [ADDITIONAL INFO]  I take credit for the Revenant Sprite edit & creating this monster's Brightmap, Decorate, Sound Info & GLDefs.  I don't take credit for the Doom 64 Sprites used, they were taken from a sprite sheet (which I now cannot find online, to credit who made it) for a Doom 64 Cacodemon based enemy.  [UPDATES] 19/04/17 -Ghost leaves a small "Trail" of Shadow copies of itself while walking, they are purely for decorative purposes. -Hitscan Damage reduced & spread randomised. -Puff & Ghost's Hitscan have been given the new damage type "SkeletonBurn" & any Pain causing flags removed to stop Ghosts fighting each other. -The puff unleashes a "Power-Up" that is given to the player when blinded, your defence to damage from "SkeletonBurn", "Normal" & "Melee" drops. The player's HUD turns Yellow for 8 seconds. (Increases with each hit, for testing purposes, until a stable, safer duration can be decided).  23/04/17 -Blind Duration lasts 12 Seconds. Every time you are blinded the timer resets. -+ADDITIVEDURATION Flag removed from Blinding Set-up with notes on the Attack added to INFO -1 "Bullet" is fired by the Ghost to attempt to blind you, accuracy & Damage increased from last update  28/08/17 -Decorate spelling error corrected.  13/09/17 -Credits, Info, Decorate & GLDef update. -Blinding Puff Sprites replaced. -Passover sequence of the penalty given to the player by the Flash has been placed higher in it's Decorate so you can't "avoid" it when hit. -Vertical Offset of Missile attack reduced.  21/10/17 -Summon renamed to "GhostRevenant", GLDef & Info changed accordingly.  [PREVIEW]  [DOWNLOAD] http://www.m*diafire.com/file/98xhh0aueus09m0/GhostRevenant.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 4 months ago, by DBJ87       [Last Post](https://www.realm667.com/forum/closed-submissions/934-submission-ghost-revenant?start=10#6584) 8 years 9 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/934-submission-ghost-revenant?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/934-submission-ghost-revenant?start=10 "Page:2") | Replies:14  Views:16.1k | [Last Post](https://www.realm667.com/forum/closed-submissions/934-submission-ghost-revenant?start=10#6584) by Blue Shadow      8 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/996-chaos-cube) | [Chaos Cube](https://www.realm667.com/forum/closed-submissions/996-chaos-cube "Name: Chaos Cube Difficulty: Medium Connection: None Summon: ChaosCube Melee: No Distance: Projectile Type: Mechanical, Magical Brightmaps: Yes  Submitted: DoomedArchvileDemon Decorate: DoomedArchvileDemon, Eriance GLDEFs: DoomedArchvileDemon Sounds: RavenSoftware Sprites: Neoworm Idea Base: Guardian Cube and Neoworm's sprite sheet of this enemy  Description: These large cubes were created by powerful wizards who sought out to create magical bombs by storing massive amount of magical energies inside. While they did not create the weapon they were attempting to make, they did create something more unique. With the amount of energy stored inside these cubes are unstable, have erratic movements, and can fire a variety of magical projectiles. With such behavior they have earned the name Chaos Cubes.  [strike]Note: Currently having an issue with killing this monster with the Mage's Ice attack. When it dies it doesn't enter its death state and continues to attack like normal, though it will now no longer have a hit box and cannot be removed from the stage. I have +NoIceDeath and I thought that might solve the issue but it hasn't. Any help with this would be appreciated.[/strike]")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 1 week ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/996-chaos-cube?start=10#6571) 8 years 9 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/996-chaos-cube?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/996-chaos-cube?start=10 "Page:2") | Replies:10  Views:15.2k | [Last Post](https://www.realm667.com/forum/closed-submissions/996-chaos-cube?start=10#6571) by Blue Shadow      8 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/997-submission-cybertron) | [(Submission) Cybertron](https://www.realm667.com/forum/closed-submissions/997-submission-cybertron "Name: Cybertron Difficulty: Hard Connection: None Summon: Cybertron Melee: No Distance: Projectile Type: Demon, Cybernetic Brightmaps: No  Submitted: Me Decorate: Me Sounds: 3d Realms Sprites: 3d Realms, ID software Sprite Edit: Me Idea Base: Duke Nukem 3D Cycloid Emperor  Sprite:  Download: http://www.m*diafire.com/file/e736yhf1doc7afi/Cybertron.rar")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 1 week ago, by DoomFan667       [Last Post](https://www.realm667.com/forum/closed-submissions/997-submission-cybertron#6550 "I'm going to have to echo what's already been stated, but I'll add that the damage on the attacks seemed rather high to me. At 200 health and armor I got killed in one hit by the red projectile and...") 8 years 9 months ago     by Dreadopp | Replies:5  Views:7313 | [Last Post](https://www.realm667.com/forum/closed-submissions/997-submission-cybertron#6550 "I'm going to have to echo what's already been stated, but I'll add that the damage on the attacks seemed rather high to me. At 200 health and armor I got killed in one hit by the red projectile and...") by Dreadopp      8 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/1004-submission-annihilating-demolisher) | [\[SUBMISSION\] Annihilating Demolisher](https://www.realm667.com/forum/closed-submissions/1004-submission-annihilating-demolisher "[PREVIEW]  [INFO] Name: Annihilating Demolisher Difficulty: Very Hard Connection: Annihilator, Demolisher Summon: AnnihilatingDemolisher Melee: No Distance: Hitscan, Projectile, Homing Projectile Type: Demon, Cybernetic Brightmaps: No Added States: No ACS: No  [CREDITS] Submitted: Alley (T_Alj5) Decorate: Alley (T_Alj5) GLDEFs: Alley (T_Alj5) Sounds: Id Software, Midway, Hard Doom Sprites: Id Software, Raven Software, Wolfendoom, Eriance, Town Infection Sprite Edit: Alley (T_Alj5) Idea Base: Cyber Mastermind  [DESCRIPTION] Annihilator on Demolisher legs. All weapon owned by the both monsters also in use of one deadly opponent. In sight of this cybernetic beast even old the most powerful monsters can die just in few seconds.  [DOWNLOAD] The Cyber Annihilating Demolisher")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 11 months ago, by TheBlueLeader       [Last Post](https://www.realm667.com/forum/closed-submissions/1004-submission-annihilating-demolisher?start=20#6542 "Well, I've gone ahead and closed it for now, but if you change your mind in the future, you can always submit again.") 8 years 10 months ago     by MagicWazard   - [1](https://www.realm667.com/forum/closed-submissions/1004-submission-annihilating-demolisher?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1004-submission-annihilating-demolisher?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/1004-submission-annihilating-demolisher?start=20 "Page:3") | Replies:27  Views:20.1k | [Last Post](https://www.realm667.com/forum/closed-submissions/1004-submission-annihilating-demolisher?start=20#6542 "Well, I've gone ahead and closed it for now, but if you change your mind in the future, you can always submit again.") by MagicWazard      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/964-submission-maludemon) | [\[SUBMISSION\] Maludemon](https://www.realm667.com/forum/closed-submissions/964-submission-maludemon "Information: Name: Maludemon Difficulty: Medium Connections: Original Cacodemon Summon: Maludemon Melee: Yes Distance: Projectile Type: Demon Brightmaps: No Added States: No ACS: No  Credits: Submitted: Dragorin284 Decorate: Dragorin284 GLDefs: Dragorin284 Sounds: ID Software, Dragorin284 Sprites: ID Software Sprite Edit: Dragorin284 Idea Base: Own idea  Description: This monster is a more powerful and dangerous version of the Cacodemon. He shoots nine fireballs, three times three balls, with a small scatter and high damage. He has twice as much health than the Cacodemon  Sprite:  Download Link: https://drive.google.com/open?id=0B7ENuXyDn1EMUkJQY2hHeEtrZWM")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 2 months ago, by Dragorin284       [Last Post](https://www.realm667.com/forum/closed-submissions/964-submission-maludemon#6540 "I'm going to close this submission since there hasn't been any replies for a while. Feel free to make another submission if there are revisions in the future.") 8 years 10 months ago     by Dreadopp | Replies:4  Views:6859 | [Last Post](https://www.realm667.com/forum/closed-submissions/964-submission-maludemon#6540 "I'm going to close this submission since there hasn't been any replies for a while. Feel free to make another submission if there are revisions in the future.") by Dreadopp      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/529-submission-venom-maiden) | [\[SUBMISSION\] Venom Maiden](https://www.realm667.com/forum/closed-submissions/529-submission-venom-maiden "Information:  Name: Venom Maiden Difficulty: Hard Connections: None Summon: VenomMaiden, VenomMaidenLeader Melee: No Distance: Projectile Type: Demon, Poison Brightmaps: No Added states: No ACS: No  Credits:  Submitted: Jaeden Decorate: Jaeden GLDefs: Jaeden Sounds: Raven Software, ID Software, Jaeden Sprites: Jaeden, Raven Software Sprite Edit: Jaeden  Description:  A tough monster, throws poisonous shards which do decent damage on impact and poison the player for a few seconds. Also throws venomous clouds that damage whatever it passes through. The "Leader" one has more health and sometimes shoots petrifying projectiles (in addition to the two standard attacks)  Sprite:  [image]  Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 10 months ago, by jaeden7734       [Last Post](https://www.realm667.com/forum/closed-submissions/529-submission-venom-maiden?start=10#6539 "I'm still not certain that the sprites really fit on the whole, the style is still quite a bit different than what's already present. As a result, I'm going to close this submission.") 8 years 10 months ago     by Dreadopp   - [1](https://www.realm667.com/forum/closed-submissions/529-submission-venom-maiden?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/529-submission-venom-maiden?start=10 "Page:2") | Replies:14  Views:19.1k | [Last Post](https://www.realm667.com/forum/closed-submissions/529-submission-venom-maiden?start=10#6539 "I'm still not certain that the sprites really fit on the whole, the style is still quite a bit different than what's already present. As a result, I'm going to close this submission.") by Dreadopp      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/939-submission-nightmare-witch) | [\[SUBMISSION\] Nightmare Witch](https://www.realm667.com/forum/closed-submissions/939-submission-nightmare-witch "Information: Name: Nightmare Witch Difficulty: Easy Connections: None Summon: NightmareWitch Melee: No Distance: Projectile Type: Human, Magical Brightmaps: No Added States: No ACS: No  Credits: Submitted: Jaeden Decorate: Jaeden GLDefs: Jaeden Sounds: Raven, Blizzard, Jaeden Sprites: Jaeden, Raven Sprite Edit: Jaeden  Description: A shadowy sorceress that throws magical bolts. When her health gets low, she gets more aggressive - will throw 3 or 5 bolts instead of just one.  Sprite: [image]  Download:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 3 months ago, by jaeden7734       [Last Post](https://www.realm667.com/forum/closed-submissions/939-submission-nightmare-witch#6537 "I agree that the projectiles are pretty sweet. :)  However, like Blue Shadow, I don't think the sprites work. I'm going to close this as a result.") 8 years 10 months ago     by Dreadopp | Replies:6  Views:6525 | [Last Post](https://www.realm667.com/forum/closed-submissions/939-submission-nightmare-witch#6537 "I agree that the projectiles are pretty sweet. :)  However, like Blue Shadow, I don't think the sprites work. I'm going to close this as a result.") by Dreadopp      8 years 10 months ago |

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