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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/969-arachnocubus) | [Arachnocubus](https://www.realm667.com/forum/closed-submissions/969-arachnocubus "Information: Name: Arachnocubus Difficulty: Medium Connections: Arachnotron, Mancubus Summon: Arachnocubus Melee: No Distance: Projectile Type: Demon, Cybernetic Brightmaps:Yes Added States: No ACS: No  Credits: Submitted: TheArchDemon Decorate: TheArchDemon Sounds: ID Software, TheArchDemon Sprites: ID Software Sprite Edit: TheArchDemon Idea Base: My own.  Description: As if the Fatso wasn't good enought, he just got freshly remade legs and a plasma gun to finish his job. You're not dealing with the average fatso anymore. It's simply a mancubus top body on the arachnotron legs. He may be fat, but he will hurt you badly if you dare to stay in his sight. He can switch between 3 attacks to make your life an hell.  Sprite:  Download: http://www.m*diafire.com/file/r8sbncbqpcge4wr/Arachnocubus.wad")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 1 month ago, by TheArchDemon       [Last Post](https://www.realm667.com/forum/closed-submissions/969-arachnocubus#6536 "There hasn't been a reply for a while so I'm going to close this. If there are revisions in the future, feel free to make another submission.") 8 years 10 months ago     by Dreadopp | Replies:5  Views:6721 | [Last Post](https://www.realm667.com/forum/closed-submissions/969-arachnocubus#6536 "There hasn't been a reply for a while so I'm going to close this. If there are revisions in the future, feel free to make another submission.") by Dreadopp      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/329-submission-undying-textures) | [\[SUBMISSION\] Undying Textures](https://www.realm667.com/forum/closed-submissions/329-submission-undying-textures "Information: Source: Clive Barker's Undying Count: 1597 Palette: Truecolor PNGs Format: Textures Folder Anims/Switches: Yes Description: Clive Barker's Undying textures  Credits: Conversion: Ozymandias81 Author: Electronic Arts Submitted: Ozymandias81  Description: Quite all textures from Clive Barker's Undying in PNG Truecolor format.  Preview:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 4 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/329-submission-undying-textures?start=10#6531) 8 years 10 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/329-submission-undying-textures?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/329-submission-undying-textures?start=10 "Page:2") | Replies:10  Views:16.6k | [Last Post](https://www.realm667.com/forum/closed-submissions/329-submission-undying-textures?start=10#6531) by Blue Shadow      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/876-radiation-submission) | [Radiation \[SUBMISSION\]](https://www.realm667.com/forum/closed-submissions/876-radiation-submission "Information: Type: Damaging SFX Connections: None Spawn Offsets: N/A Documentation: None Spawn Ceiling: No Variants: 3 variants: ColdSpot, WarmSpot and HotSpot. Each with differing degrees of radiation. Summon: RADColdspot RADWarmspot RADHotspot ACS: No  Credits: Submitted: HexenMapper Decorate: HexenMapper Sounds: Sounddogs.com. Edited by HexenMapper Idea Base: S.T.A.L.K.E.R. and real life radiation  Description: 3 Types of Radiation actors, to give a somewhat realistic radiation effect. Geiger counter sounds get more intense as you get closer to the actor, and there is a threshold where damage is applied. The coldspot is mostly just Geiger sounds, and some low damage right in the middle. warmspot has more intense Geiger sounds and more damage applied further from the center. Hotspot has the most intense Geiger sounds, and the most damage.  Screenshots:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 6 months ago, by HexenMapper       [Last Post](https://www.realm667.com/forum/closed-submissions/876-radiation-submission?start=20#6518 "Closing then.") 8 years 10 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/876-radiation-submission?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/876-radiation-submission?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/876-radiation-submission?start=20 "Page:3") | Replies:24  Views:22.1k | [Last Post](https://www.realm667.com/forum/closed-submissions/876-radiation-submission?start=20#6518 "Closing then.") by Blue Shadow      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/190-submission-heavy-metal-f-a-k-k-ii-textures) | [\[SUBMISSION\] Heavy Metal F.A.K.K. II Textures](https://www.realm667.com/forum/closed-submissions/190-submission-heavy-metal-f-a-k-k-ii-textures "Information: Source: Heavy Metal F.A.K.K. II Count: 1094 Palette: Truecolor PNGs Format: Textures Folder Anims/Switches: Yes Description: Textures from Heavy Metal F.A.K.K. II  Credits: Conversion: Ozymandias81 Author: Metal Mammoth & Ritual Entertainment Submitted: Ozymandias81  Description: All the textures from Heavy Metal FAKK II, Much of them are PNGOUT'd and resized.  Preview:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 7 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/190-submission-heavy-metal-f-a-k-k-ii-textures#6516) 8 years 10 months ago     by Blue Shadow | Replies:7  Views:9252 | [Last Post](https://www.realm667.com/forum/closed-submissions/190-submission-heavy-metal-f-a-k-k-ii-textures#6516) by Blue Shadow      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/541-submission-quiver-textures) | [\[SUBMISSION\] Quiver Textures](https://www.realm667.com/forum/closed-submissions/541-submission-quiver-textures "Information: Source: Quiver Count: 201 Palette: Truecolor PNGs Format: Textures Folder Anims/Switches: Yes Description: Quiver textures  Credits: Conversion: Dynamo, Ozymandias81 Author: ADvertainment Software Submitted: Ozymandias81  Description: Textures from Quiver, an obscure forgotten DOS FPS game, No animations, only switches.  Preview:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 9 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/541-submission-quiver-textures?start=10#6515) 8 years 10 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/541-submission-quiver-textures?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/541-submission-quiver-textures?start=10 "Page:2") | Replies:13  Views:17.1k | [Last Post](https://www.realm667.com/forum/closed-submissions/541-submission-quiver-textures?start=10#6515) by Blue Shadow      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/621-plasma-quad-shotgun) | [Plasma Quad Shotgun](https://www.realm667.com/forum/closed-submissions/621-plasma-quad-shotgun "v3 is here.  Information: Name: PlasmaQuadShotgun Class: 6. Type: Hitscan. (Projectile-style) Palette: PNG (Truecolor). Summon: PlasmaQuadShotgun. Ammo Type: Cell. Altfire: No. Powered Mode: No. Added States: No.  Credits: Submitted: NourPrince. Decorate: NourPrince. GLDefs: Nothing. Sounds: The fire sound comes from PlasmaFire, so it's Doom. While the reload is unknown. Sprites: Doom 2. Sprite Edit: NourPrince. Idea Base: Call of Duty: Advanced Warfare. The original idea resembles TAC-19. ACS: No.  Description: The unique idea of being able to have not only one, nor two, but 4! Yes. The Quad Barreled Plasma Shotgun has made by UAC, this is probably the second strongest weapon next to BFG9K. accurate shots. A baron equals 3 accurate shots. Sprites:  Download Link: https://drive.google.com/file/d/0B6KNGdGG49RUUzF6TDJfaGEyRnc/view?usp=sharing")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 5 months ago, by NourPrince       [Last Post](https://www.realm667.com/forum/closed-submissions/621-plasma-quad-shotgun?start=10#6513 "I'm closing this submission. If there is an update to the sprites in the future, feel free to resubmit.") 8 years 10 months ago     by Dreadopp   - [1](https://www.realm667.com/forum/closed-submissions/621-plasma-quad-shotgun?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/621-plasma-quad-shotgun?start=10 "Page:2") | Replies:14  Views:18.5k | [Last Post](https://www.realm667.com/forum/closed-submissions/621-plasma-quad-shotgun?start=10#6513 "I'm closing this submission. If there is an update to the sprites in the future, feel free to resubmit.") by Dreadopp      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/902-submission-burst-rifle) | [\[SUBMISSION\] Burst Rifle](https://www.realm667.com/forum/closed-submissions/902-submission-burst-rifle "Information:  Name: Burst Rifle Class: 2 Type: Hitscan Palette: Custom Summon: BurstRifle Ammo: Clip Altfire: No Powered Mode: No Added States: No  Credits:  Submitted: Quantum_Dranger Decorate: Quantum_Dranger GLDefs: None Sounds: Freesound.org Sprites: Quantum_Dranger, Id Software Sprite Edit: None Idea Base: Quantum_Dranger ACS: None  Description:  An assault rifle that fires in 5 round bursts and drops empty clips when depleted.  Images:  http://imgur.com/DzHQNdo  http://imgur.com/rquUo0G  Download:  http://www.m*diafire.com/file/oq2umxkpp2kcvnc/BurstRifle.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 5 months ago, by Quantum\_Dranger       [Last Post](https://www.realm667.com/forum/closed-submissions/902-submission-burst-rifle?start=10#6512 "I'm still not entirely sold on the sprites so I'm going to close this submission. I think the main issue is that the gun itself appears to be lacking of details (as Magic_Wazard has previously stated).") 8 years 10 months ago     by Dreadopp   - [1](https://www.realm667.com/forum/closed-submissions/902-submission-burst-rifle?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/902-submission-burst-rifle?start=10 "Page:2") | Replies:12  Views:15k | [Last Post](https://www.realm667.com/forum/closed-submissions/902-submission-burst-rifle?start=10#6512 "I'm still not entirely sold on the sprites so I'm going to close this submission. I think the main issue is that the gun itself appears to be lacking of details (as Magic_Wazard has previously stated).") by Dreadopp      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/267-plasma-rocket-launcher) | [Plasma Rocket Launcher](https://www.realm667.com/forum/closed-submissions/267-plasma-rocket-launcher "Information: Name: Plasma Rocket Launcher Class: 5th Class Type: Projectile Palette: Truecolor PNG Summon: PlasmaRocketLauncher Altfire: No Powered Mode: No Added States: No  Credits: Submitted: NourPrince Decorate: NourPrince (main code and alitlle bit modification to MagicWazard's decorate), MagicWazard (Upgrade) Sounds: Quake's BFG 10K Sprites: Doom by Id Software, Rise of the Triad by Apogee. Sprite Edit: MagicWazard  Description: The Rocket Launcher have been sucessfully popular and good weapon for people who doesn't have ammo cells, but because it's dmg took along time to kill monsters like Spider Mastermind and Cyberdemon, UAC decided to make a prototype project that is slower but 2x stronger than Rokcet Launcher, shoots plasma rockets and uses 15 cell power. The weapon is the Plasma Rocket Launcher, It's 2x stronger than Rocket Launcher. That could fix the problems when cells run out fast and when you need to destroy Cyberdemon as fast as you could.  Sprite:  Download Link: https://drive.google.com/file/d/0B6KNGdGG49RUUVEzTHgtcmVOU0k/view?usp=sharing  Upgrade: Mega Thanks to MagicWazard for this Upgrade of the sprites and the wad itself... i really apperciate it!, although as i learned about offsets which is really useful and compact way to animate, i modified it alittle bit.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 6 months ago, by NourPrince       [Last Post](https://www.realm667.com/forum/closed-submissions/267-plasma-rocket-launcher?start=30#6510 "There hasn't been a response for a while so I'm going to close this. Feel free to submit again if there is an update in the future.") 8 years 10 months ago     by Dreadopp   - [1](https://www.realm667.com/forum/closed-submissions/267-plasma-rocket-launcher?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/267-plasma-rocket-launcher?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/267-plasma-rocket-launcher?start=20 "Page:3") - [4](https://www.realm667.com/forum/closed-submissions/267-plasma-rocket-launcher?start=30 "Page:4") | Replies:34  Views:28.8k | [Last Post](https://www.realm667.com/forum/closed-submissions/267-plasma-rocket-launcher?start=30#6510 "There hasn't been a response for a while so I'm going to close this. Feel free to submit again if there is an update in the future.") by Dreadopp      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1026-floor-and-ceiling-lanterns) | [Floor and Ceiling Lanterns](https://www.realm667.com/forum/closed-submissions/1026-floor-and-ceiling-lanterns "Name: Floor and Ceiling Lanterns Connection: None Palette: Full-color Summon: (Floor/Ceiling)Lantern[Tall][_Animated] Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: None  Submitted: Jimmy Decorate: Jimmy GLDEFS: Jimmy Sprites: id Software Sprite Edit: Jimmy Idea Base: The small floor lamps found in Mapgame  Description: Shorter, non-blocking versions of the stock light columns.  Preview:  Download: http://jimmy.the-powerhouse.net/WAD/Lanterns.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 10 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/1026-floor-and-ceiling-lanterns#6508) 8 years 10 months ago     by Blue Shadow | Replies:5  Views:5986 | [Last Post](https://www.realm667.com/forum/closed-submissions/1026-floor-and-ceiling-lanterns#6508) by Blue Shadow      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/937-update-even-moar-stained-glass-windows) | [\[UPDATE\] Even MOAR Stained glass windows...](https://www.realm667.com/forum/closed-submissions/937-update-even-moar-stained-glass-windows "I don't have the full file together yet, but I felt like leaving this here.  Yes, that's a mostly-complete rendition of Corvus for version 2 of the .  If anyone wants to throw anything in the new one, please let me know!")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 3 months ago, by Raccoon       [Last Post](https://www.realm667.com/forum/closed-submissions/937-update-even-moar-stained-glass-windows#6504 "There hasn't been a reply for a while so I'm going to close this. Feel free to submit the pack again if there are any updates in the future.") 8 years 10 months ago     by Dreadopp | Replies:7  Views:6705 | [Last Post](https://www.realm667.com/forum/closed-submissions/937-update-even-moar-stained-glass-windows#6504 "There hasn't been a reply for a while so I'm going to close this. Feel free to submit the pack again if there are any updates in the future.") by Dreadopp      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/553-submission-wolfschanze-textures) | [\[SUBMISSION\] Wolfschanze Textures](https://www.realm667.com/forum/closed-submissions/553-submission-wolfschanze-textures "Information: Source: Wolfschanze Count: 334 Palette: Truecolor PNGs Format: Textures Folder Anims/Switches: No Description: Wolfschanze textures  Credits: Conversion: Ozymandias81 Author: City Interactive Submitted: Ozymandias81  Description: Textures & relative Skyboxes from the weird Wolfschanze FPS game for PC.  Preview:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 8 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/553-submission-wolfschanze-textures?start=10#6500 "I'm going to close this submission. There are a few textures in here that would be alright, but I feel that most of them are not in the art style that mappers would be able to easily use.") 8 years 10 months ago     by Dreadopp   - [1](https://www.realm667.com/forum/closed-submissions/553-submission-wolfschanze-textures?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/553-submission-wolfschanze-textures?start=10 "Page:2") | Replies:16  Views:16.8k | [Last Post](https://www.realm667.com/forum/closed-submissions/553-submission-wolfschanze-textures?start=10#6500 "I'm going to close this submission. There are a few textures in here that would be alright, but I feel that most of them are not in the art style that mappers would be able to easily use.") by Dreadopp      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/632-submission-highly-animated-fluids) | [\[SUBMISSION\] Highly Animated Fluids](https://www.realm667.com/forum/closed-submissions/632-submission-highly-animated-fluids "https://www.dropbox.com/s/vgy26uw0s4sefzw/hi-anim-fluids.pk3?dl=0  Source: Summoner: A Goddess Reborn + edits Count: 5 (170 images) Palette: Truecolor PNGs Format: Textures Folder Anims/Switches: ANIMDEFS Description: Highly animated fluids based of a animated water texture from Summoner: A Goddess Reborn (Gamecube) EDIT: Fixed the animation issue with Blue Shadow's suggestion, every runs at full frames now  Conversion: DrDoctor Author: THQ Submitted: DrDoctor")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 4 months ago, by dr. doctor       [Last Post](https://www.realm667.com/forum/closed-submissions/632-submission-highly-animated-fluids?start=10#6499 "There hasn't been a reply for a while, so I'm going to close this.") 8 years 10 months ago     by Dreadopp   - [1](https://www.realm667.com/forum/closed-submissions/632-submission-highly-animated-fluids?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/632-submission-highly-animated-fluids?start=10 "Page:2") | Replies:12  Views:15.6k | [Last Post](https://www.realm667.com/forum/closed-submissions/632-submission-highly-animated-fluids?start=10#6499 "There hasn't been a reply for a while, so I'm going to close this.") by Dreadopp      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/536-submission-cybermage-textures) | [\[SUBMISSION\] Cybermage Textures](https://www.realm667.com/forum/closed-submissions/536-submission-cybermage-textures "Information: Source: Cybermage - Darklight Awakening Count: 731 + 12 Palette: Truecolor PNGs Format: Textures Folder Anims/Switches: Yes Description: Cybermage textures  Credits: Conversion: Dynamo, Ozymandias81 Author: Origin Submitted: Ozymandias81  Description: Textures & relative Skyboxes from Cybermage - Darklight Awakening.  Preview:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 9 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/536-submission-cybermage-textures#6497 "I'm going to close this submission. There are a lot of textures that would be more difficult for mappers to use because of the sizing differences.") 8 years 10 months ago     by Dreadopp | Replies:4  Views:8791 | [Last Post](https://www.realm667.com/forum/closed-submissions/536-submission-cybermage-textures#6497 "I'm going to close this submission. There are a lot of textures that would be more difficult for mappers to use because of the sizing differences.") by Dreadopp      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/543-submission-cia-operative-solo-missions-textures) | [\[SUBMISSION\] CIA Operative: Solo Missions Textures](https://www.realm667.com/forum/closed-submissions/543-submission-cia-operative-solo-missions-textures "Information: Source: CIA Operative: Solo Missions Count: 557 Palette: Truecolor PNGs Format: Textures Folder (Longnames) Anims/Switches: No Description: CIA Operative: Solo Missions textures  Credits: Conversion: Ozymandias81 Author: Trainwreck Studios Submitted: Ozymandias81  Description: Textures from CIA Operative: Solo Missions, an obscure FPS done in 2001 with iDTech 2 Engine,  Preview:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 9 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/543-submission-cia-operative-solo-missions-textures#6496 "I'm going to close this submission. As I stated previously, I think the art style for these is outside what mappers would generally need/use.") 8 years 10 months ago     by Dreadopp | Replies:3  Views:7568 | [Last Post](https://www.realm667.com/forum/closed-submissions/543-submission-cia-operative-solo-missions-textures#6496 "I'm going to close this submission. As I stated previously, I think the art style for these is outside what mappers would generally need/use.") by Dreadopp      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/325-submission-last-rites-gory-props) | [\[SUBMISSION\] Last Rites Gory Props](https://www.realm667.com/forum/closed-submissions/325-submission-last-rites-gory-props "Information: Name: Last Rites Gory Props Connection: LRGore_Base (internal) Palette: Doom Summon: LRGore1 to 8 Ambient Sound: No De-/Activatable: None Destroyable: No Special Effects: None ACS: None  Credits: Submitted: Ozymandias81 Decorate: Ozymandias81 Sprites: Ocean Software Sprite Edit: Ozymandias81 Idea Base: Gory props from Last Rites  Description: Just some useful gore-ish props from Last Rites. Could beautify/zombify really cities and hellish themed maps.  Sprite:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 4 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/325-submission-last-rites-gory-props?start=10#6490 "There hasn't been an update for a while, so I'm going to close this. Feel free to resubmit if there are any updates to it in the future. :)") 8 years 10 months ago     by Dreadopp   - [1](https://www.realm667.com/forum/closed-submissions/325-submission-last-rites-gory-props?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/325-submission-last-rites-gory-props?start=10 "Page:2") | Replies:15  Views:18.4k | [Last Post](https://www.realm667.com/forum/closed-submissions/325-submission-last-rites-gory-props?start=10#6490 "There hasn't been an update for a while, so I'm going to close this. Feel free to resubmit if there are any updates to it in the future. :)") by Dreadopp      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/712-submission-holographic-decoy) | [\[Submission\] Holographic Decoy](https://www.realm667.com/forum/closed-submissions/712-submission-holographic-decoy "Information: Name: Holographic Decoy Type: Inventory item Palette: PNG Summon: HolographicDecoy Use type: Inventory Duration: 14 seconds Added States: No ACS: No  Credits: Submitted: DavidRaven Decorate: DavidRaven GLDefs: DavidRaven Sounds: freesounds.org Sprites: DavidRaven Sprite Edit: DavidRaven Idea Base: Doom(2016)  Description: A portable holographic projector developed by UAC, it emits the (almost) perfect image replica of a marine. While it can't deceive the enhanced sense of smell of zombies and demons, it may work on human opponents...  (Note: it won't work on AI enemies, but it may be useful for deathmatchs :) )  Download link: https://www.dropbox.com/s/1fg9c2c84hvkjyx/HolographicDecoy.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 2 months ago, by davidraven       [Last Post](https://www.realm667.com/forum/closed-submissions/712-submission-holographic-decoy#6486 "There hasn't been any update for a while now so I'm going to close this. Feel free to make another submission if you'd like to give this item go in the future. :)") 8 years 10 months ago     by Dreadopp | Replies:6  Views:8360 | [Last Post](https://www.realm667.com/forum/closed-submissions/712-submission-holographic-decoy#6486 "There hasn't been any update for a while now so I'm going to close this. Feel free to make another submission if you'd like to give this item go in the future. :)") by Dreadopp      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1024-improved-dbigfont-variants) | [Improved DBigFont + Variants](https://www.realm667.com/forum/closed-submissions/1024-improved-dbigfont-variants "Information: Name: Improved DBigFont + Variants Variants: 15 Type: BigFont Format: FON2 Replaces: BigFont Size: 10px (small), 12px (regular), 17 (with uppercases) Paletted: Doom Lower-cases: Yes Individual glyphs/character maps included: Yes Standard GFX included: N/A  Credits: Submitted: Jimmy Author: randi, Jimmy (edits) Original font: Doom menu font  Additional Credits: id software and randi for the original glyphs. Eriance for some of the large uppercase glyphs.  Description: Our friend the Doom/ZDoom bigfont. Comes with some new glyphs to fill in some of the formerly blank characters, plus some custom uppercases/lowercases. "Condensed" version features slightly smaller characters. "Lowercase" version features these smaller characters for the lowercase characters. "Uppercase" version features the large characters from the menu graphics as the uppercase characters. "Square" version features all rounded corners sharpened into right angles.  Key:  * DBIGF * _ *  * L = lowercases  * U = uppercases  * C = condensed  * SQ = square  * _N/_NO = no outline  * _S = 1px drop shadow  Preview:  Download: http://jimmy.the-powerhouse.net/WAD/fonts/DBigFontVariants.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 10 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/1024-improved-dbigfont-variants#6464 "Approved.  Edit: ... and .") 8 years 10 months ago     by Blue Shadow | Replies:3  Views:5789 | [Last Post](https://www.realm667.com/forum/closed-submissions/1024-improved-dbigfont-variants#6464 "Approved.  Edit: ... and .") by Blue Shadow      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/991-small-rat) | [Small Rat](https://www.realm667.com/forum/closed-submissions/991-small-rat "Name: SmallRat Difficulty: Very East Summon: Smallrat Melee: Yes Distance: No Type: Animal  Decorate: Ghastly_dragon, Doomedarchviledemon Sprites: Raven Software, Neoworm Sounds: FreeSounds Sprite Edits: Doomedarchviledemon Idea Base: Hostile population animal  Small critters that are hungry for human flesh. They are very small and are only able to nibble at a player's feet. More of a nuisance than anything.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 3 weeks ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/991-small-rat#6450) 8 years 10 months ago     by Blue Shadow | Replies:6  Views:5797 | [Last Post](https://www.realm667.com/forum/closed-submissions/991-small-rat#6450) by Blue Shadow      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1003-doom-64-textures) | [Doom 64 Textures](https://www.realm667.com/forum/closed-submissions/1003-doom-64-textures "Information: Source: Doom 64 Count: 598 Palette: .PNG Format: /Textures (directory) Anims/Switches: ZDoom compatible Description: All textures from Doom 64  Credits: Authors: Sukru Gilman, Francisco Gracia, and Andy Wilson Submitted: Sir_Squidly  Description: Every texture from Doom 64, organized, converted to RBG for editing, and all cut textures stitched for easy usage. Even includes some custom bright maps!  Preview:  Download Link:  Here is a test map I made showing all of the bright maps, stitched textures, and all the switches:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 11 months ago, by Sir Squidly       [Last Post](https://www.realm667.com/forum/closed-submissions/1003-doom-64-textures?start=10#6434 "[strike]Added[/strike]  Edit: Link is temporarily unavailable.") 8 years 10 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/1003-doom-64-textures?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/1003-doom-64-textures?start=10 "Page:2") | Replies:11  Views:20.8k | [Last Post](https://www.realm667.com/forum/closed-submissions/1003-doom-64-textures?start=10#6434 "[strike]Added[/strike]  Edit: Link is temporarily unavailable.") by Blue Shadow      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/962-mars-3d-texture-pack) | [Mars 3D Texture Pack](https://www.realm667.com/forum/closed-submissions/962-mars-3d-texture-pack "Source: Mars 3D Count: 417 Palette: Doom Format: TX_Markers Anims/Switches: ZDoom Compatible Description: Textures from the taiwanese Doom clone Mars 3D.  Conversion: Player Lin Author: ENGINE Technology Submitted: Gothic  Textures from the taiwanese Doom clone Mars 3D. Most of these are edits of textures from Doom, Heretic, Hexen, Strife and Duke Nukem 3D.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 2 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/962-mars-3d-texture-pack#6433) 8 years 10 months ago     by Blue Shadow | Replies:2  Views:7287 | [Last Post](https://www.realm667.com/forum/closed-submissions/962-mars-3d-texture-pack#6433) by Blue Shadow      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/998-patched-up-texture-pack) | [Patched Up Texture Pack](https://www.realm667.com/forum/closed-submissions/998-patched-up-texture-pack "Source: Doom 2 Count: 458 Palette: Doom Format: TEXTURE1 & PNAMES Anims/Switches: Vanilla Description: Textures made with Doom 2 patches.  Conversion: N/A Author: Gothic Submitted: Gothic  Description: Textures made using vanilla Doom 2 patches, without importing new graphics, very light weight and useful for vanilla projects.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 1 week ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/998-patched-up-texture-pack#6432 ""... and then the days turn into a month..." :P  Anyway, .") 8 years 10 months ago     by Blue Shadow | Replies:4  Views:5477 | [Last Post](https://www.realm667.com/forum/closed-submissions/998-patched-up-texture-pack#6432 ""... and then the days turn into a month..." :P  Anyway, .") by Blue Shadow      8 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1008-submission-deflection-sphere) | [\[Submission\] Deflection Sphere](https://www.realm667.com/forum/closed-submissions/1008-submission-deflection-sphere "Info: Name: Deflection Sphere Type: Deflection Palette: Doom Summon: DeflectionSphere Use Type: Instant Duration: 60 seconds  Credits: Submitted: Jaeden Decorate: Jaeden ZScript: Jaeden GLDefs: Jaeden Sprites: ID Software Sprite Edit: Jaeden  Description: A powerup that causes non-homing projectiles fired at you to be deflected away.  Sprite: [image]  Download:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 8 years 11 months ago, by jaeden7734       [Last Post](https://www.realm667.com/forum/closed-submissions/1008-submission-deflection-sphere#6405) 8 years 11 months ago     by Blue Shadow | Replies:7  Views:5628 | [Last Post](https://www.realm667.com/forum/closed-submissions/1008-submission-deflection-sphere#6405) by Blue Shadow      8 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection) | [Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection "Information: Name: Pentacle of Projection Type: Repulsion Palette: Custom Summon: PentacleOfProjection Use type: Inventory Duration: Instant Added States: No ACS: No  Credits: Submitted: MagicWazard Decorate: MagicWazard GLDefs: N/A Sounds: id Software Sprites: MagicWazard (pentacle); Raven (blast effect) Sprite Edit: MagicWazard Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection  Description: A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.  Preview:  Download: https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0  This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)  I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.  EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.  EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.  EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.  EDIT 4: All sprites converted and compressed.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 7 months ago, by MagicWazard       [Last Post](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=30#6404) 8 years 11 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=20 "Page:3") - [4](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=30 "Page:4") | Replies:30  Views:25.2k | [Last Post](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=30#6404) by Blue Shadow      8 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/356-submission-poltergeist) | [\[SUBMISSION\] Poltergeist](https://www.realm667.com/forum/closed-submissions/356-submission-poltergeist "I've had this monster sitting on my hard disk for some months, now I finally decided to finish it. Hope you'll find it useful. :cool:  Information: Name: Poltergeist Difficulty: easy Connections: none Summon: poltergeist1-10 Melee: none Distance: Projectile Type: Ghost Brightmaps: None Added States: None ACS: None  Credits: Submitted: David Raven Decorate: David Raven GLDefs: DavidRaven, the Skulltag Team Sounds: freesounds.org, Doom64 Sprites: ID games Sprite Edit: Captain Toenail Idea Base: David Raven  Description: Some kinds of "common" objects (explosive barrels, candlesticks and standard ammo) thrown at the player by a malicious ghost. You can't kill the ghost, but you can destroy an object before it's launched towards you!  Download link: https://www.dropbox.com/s/s5nvjfxeckcl0n7/poltergeist.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 2 months ago, by davidraven       [Last Post](https://www.realm667.com/forum/closed-submissions/356-submission-poltergeist?start=30#6403) 8 years 11 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/356-submission-poltergeist?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/356-submission-poltergeist?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/356-submission-poltergeist?start=20 "Page:3") - [4](https://www.realm667.com/forum/closed-submissions/356-submission-poltergeist?start=30 "Page:4") | Replies:35  Views:26.5k | [Last Post](https://www.realm667.com/forum/closed-submissions/356-submission-poltergeist?start=30#6403) by Blue Shadow      8 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/1000-update-fajitamaker) | [\[UPDATE\] FajitaMaker](https://www.realm667.com/forum/closed-submissions/1000-update-fajitamaker "I couldn't reply to the closed thread, so this is just a reply to that.  Firstly, Thanks for accepting the FajitaMaker :)  Theres a small mistake in the description/info tab though, under summon, it should just be FajitaMaker... I double checked the INFO lump aswell, and as it turns out that was wrong too. So In the INFO lump under summon, I just removed FajitaMaker2, and under ammo type, I changed it from cells to fireballs. heres the fixed version for convenience: https://www.dropbox.com/s/4lkn5qy3x7wltit/FajitaV5.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 5 days ago, by BadMojo       [Last Post](https://www.realm667.com/forum/closed-submissions/1000-update-fajitamaker#6295 "Sounds good. Thanks!") 8 years 11 months ago     by MagicWazard | Replies:3  Views:5894 | [Last Post](https://www.realm667.com/forum/closed-submissions/1000-update-fajitamaker#6295 "Sounds good. Thanks!") by MagicWazard      8 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/73-devil-worms-pack) | [Devil Worms Pack](https://www.realm667.com/forum/closed-submissions/73-devil-worms-pack "Name: Devil Worms Pack Difficulty: Easy - Hard Summon: Wormegg, Babyworm, Teenworm, TeenwormH, Adultworm, AdultwormH, Elderworm, ElderwormH Melee: Yes Distance: Projectile Type: Demon  Submitted: Doomedarchviledemon Decorate: Captain Toenail, Doomedarchviledemon Sprites: Exhumed / Powerslave Sprite Edits: Doomedarchviledemon Sounds: Serious Sam, Freesounds Idea Base: Tremors  Description:  In the world of Doom this is one can of worms you most certainly do not want to open. This package comes with four worms, which is really just a normal worm but in its four stages of life. Each one stronger than the last and comes with at least one attack as it learns new ways to hunt its prey grows older.  Baby worm: At this stage in a Devil Worm's life they are very small and weak, not able to endure much more than a few bullets. Though they tend to stay in a pack of ten or more worms in this stage to better hunt and survive. While being very weak they make up for in their small size and speed. They are great ambush predators and can overwhelm their prey in a large enough hoard waiting for the right time to strike.  Teen worm: During this stage in a Devil Worm's life these worms grow slightly slower than when they were babies but they make up for it with a little more strength and two new hunting skills. Instead of only being able to bite they can now charge towards their prey and spit out chunks of earth to attack from a slight distance. They also tend to split away from the large pack of ten to smaller packs of four or five.  Adult worm: Nearing the end of a Devil Worm's life cycle these worms become larger but also slower. Though what they lack in speed they make up for in strength. Their hide toughened up by the years of digging through hard earth and their teeth and horns becoming harder and heavy they have become one of the best earth dwelling predators. They have learned another hunting skill where they use the element of surprise to blindside its prey. Their pack size has also reduced to only two worms who will later on actually become each other's mate during breeding season. The Devil Worm's will only mate with another who has been with them for years. This means that if one of the worms die during this part of its life cycle it is very unlikely that the other mate will be able to reproduce.  Eggs During mating season the Devil Worm's will dig closer to the surface to breed and lay their eggs in a nest of up to one hundred eggs. These eggs are small and can usually be seen in a large spread out area that can carpet a large cave nest. They are very fragile and can be easily broken with a single bullet or even a punch. However, they are also very sensitive to sound and will prematurely open if disturbed, letting out a baby Devil Worm who will attack any potential predators.  Elder worm: At this point in the Devil Worm's life cycle mating season has already passed and most of the worms have passes away shortly after breeding. However, in the event of a worm not being able to reproduce due to their mate dying before matting season, the worm will continue to live on. As it reaches this stage they have grown massively in size and have produced spikes in the rest of its body. These worms become highly aggressive and much more prone to attack using a new hunting skill that allows it to spit out their own spikes at their prey. They only appear by themselves due to being especially aggressive towards their own kind in a fight for dominates. Even though it is only one Devil Worm, at this stage not many other predators can even stand against it.  Note: There is also a function for the Adult Worm that can only run on a development version of Zdoom 4468365 or higher. This function has, for now, been commented out in the code. To use the function simply un-comment it and it should work.  Devil Worms")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 9 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/73-devil-worms-pack?start=40#6274 "Silence is golden, so I've . Good job on this, and hats off to sticking with it so long through so many revisions!") 9 years 1 day ago     by MagicWazard   - [1](https://www.realm667.com/forum/closed-submissions/73-devil-worms-pack?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/73-devil-worms-pack?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/73-devil-worms-pack?start=20 "Page:3") - <a class="disabled">...</a> - [5](https://www.realm667.com/forum/closed-submissions/73-devil-worms-pack?start=40 "Page:5") | Replies:49  Views:36.8k | [Last Post](https://www.realm667.com/forum/closed-submissions/73-devil-worms-pack?start=40#6274 "Silence is golden, so I've . Good job on this, and hats off to sticking with it so long through so many revisions!") by MagicWazard      9 years 1 day ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/542-submission-normality-textures) | [\[SUBMISSION\] Normality Textures](https://www.realm667.com/forum/closed-submissions/542-submission-normality-textures "Information: Source: Normality Count: 892 Palette: Truecolor PNGs Format: Textures Folder Anims/Switches: No Description: Normality textures  Credits: Conversion: Ozymandias81 Author: Gremlin Interactive Submitted: Ozymandias81  Description: Textures from Normality.  Preview: - TO ADD WHEN DONE -  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 9 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/542-submission-normality-textures#6266 "I'll go ahead and move this to closed submissions.") 9 years 4 days ago     by Dreadopp | Replies:6  Views:8514 | [Last Post](https://www.realm667.com/forum/closed-submissions/542-submission-normality-textures#6266 "I'll go ahead and move this to closed submissions.") by Dreadopp      9 years 4 days ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/631-submission-fajita-maker-quiver) | [\[SUBMISSION\] Fajita Maker (Quiver)](https://www.realm667.com/forum/closed-submissions/631-submission-fajita-maker-quiver "Information: Name: Fajita Maker Class: 6 Type: Projectile Palette: Doom Summon: FajitaMaker or FajitaMaker2 (for the alternate spawn sprite) Ammo Type: FireBalls Altfire: Nope Powered Mode: No  Credits: Submitted: BadMojo Decorate: BadMojo Sounds: BadMojo Sprites: ESD Games, Yagotzirck, Dynamo Sprite Edit: BadMojo  Idea Base: Fajita Maker from Quiver  Description: The Fajita Maker from Quiver remade for zdoom. Fires 3 projectiles, uses 1 cell, 5 damage per projectile.  Spawn:  Idle:  Download:  https://www.dropbox.com/s/4lkn5qy3x7wltit/FajitaV5.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 4 months ago, by BadMojo       [Last Post](https://www.realm667.com/forum/closed-submissions/631-submission-fajita-maker-quiver?start=20#6264 "Let me know if there's any issues.") 9 years 6 days ago     by MagicWazard   - [1](https://www.realm667.com/forum/closed-submissions/631-submission-fajita-maker-quiver?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/631-submission-fajita-maker-quiver?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/631-submission-fajita-maker-quiver?start=20 "Page:3") | Replies:26  Views:24k | [Last Post](https://www.realm667.com/forum/closed-submissions/631-submission-fajita-maker-quiver?start=20#6264 "Let me know if there's any issues.") by MagicWazard      9 years 6 days ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/588-submission-allied-marines) | [\[SUBMISSION\]: Allied Marines](https://www.realm667.com/forum/closed-submissions/588-submission-allied-marines "[INFO] Name: Allied Marines Difficulty: Easy-Hard (Based off weapons used & if you disable Friendly Flag. They are intended to help the Player) Connection: Doom, Ally Marines, Cooperative Gameplay in Single Player Summon: MarineAlly"xx" (Fist, Pistol, MG, CG, SG, Minigun, Chainsaw, Plasma, Rocket, BFG9000, SSG, Railgun, HSMissile, GL, BFG10K, Flamethrower, Sniper) Melee: Yes (Melee Marine & Chainsaw Marine) Distance: Hitscan, Projectile, Explosive, Railgun, Seeker, Fire. Type: Human, Marines, Allies Brightmaps: Yes GLDefs: Yes  [CREDITS] Submitted by: DBJ87 Decorate Created by: DBJ87 Palette: PNG Palette Sprites: ID Software, DBJ87, Mark Quinn, Anthony Cole, Xim, CaptainToenail, FuzzballFox, Alando1, Skulltag Sprite Edit: DBJ87 Brightmaps Edit: DBJ87 SFX: Custom, That_One_Doom_Mod, Doom3, CthulhuCultist, Tormentor667, Skulltag Team, Eriance, Raven Software, Rise of the Triad, Xim, Doom64 Idea Base: Own Idea, yuraofthehairfan  [DESCRIPTION] 17 Allied Marines with extensive behaviour changes including shooting, reaction timing, movement speed & parameters, tracking & targeting as well as a Large Arsenal of weapons to assist the Player. Also includes Captive Marines & Colour Blend templates to increase diversity as Allies or additional Enemies.  All the Marines by default, have 200% Health, varied pain chances & internal Flags to change shooting behaviour. (Full Descriptions & Credits on File's INFO & CREDITS)  //Melee/Punch: MarineAllyFist -Attacks with fast, powerful punches. -Has a charge attack, making him jump very quickly towards targets. -Can use the jump attack to climb up low walls.  //Pistol: MarineAllyPistol Has 2 sets of firing modes making the most of his wimpy weapon. -A standard single shot, usually his main offence. -A Quick burst of 3 shots.  //Machinegun: MarineAllyMG Standard Infantry. Has 2 firing modes. -A 3 Burst Shot, usually his main offence. -A Rapid-Fire shot like the Chaingunner.  //Chaingun: MarineAllyCG -Marine that uses a Chaingun  //Shotgun: MarineAllySG -Marine that uses a Shotgun  //Minigun: MarineAllyMinigun -Marine that uses a Minigun, faster & double damage output of the Chaingunner.  //Chainsaw: MarineAllyChainsaw -Marine that uses a Chainsaw  //Plasmagun: MarineAllyPlasma -Marine that uses a Plasmagun. -Set to stand & fire repeatedly when attacking.  //Rocket Launcher: MarineAllyRocket -Marine that uses a Rocket Launcher, with 2 attacks. A single shot or 3 Rockets are fired like the Cyberdemon. -Retreats to get a clearer shot if targets are too close.  //BFG-9000: MarineAllyBFG9000 -Marine armed with the BFG-9000. Be aware of Tracer Damage. -Careful placement recommended, there is a high risk of Friendly Fire.  //Super-Shotgun MarineAllySSG -Marine that uses a Super-Shotgun.  //Railgun: MarineAllyRailgun -Stationary Sniper when attacking, uses the Railgun. -Set to stand & fire repeatedly when attacking rather than shoot & walk away. -Retreats to get a clearer shot if targets are too close.  //Bombardier: MarineAllyHSMissile -Shoots a Fast & Accurate Homing Missile. -Retreats to get a clearer shot if targets are too close.  //Grenadier: MarineAllyGL -Fires timed Grenades using Skulltag based Grenade Launcher. -Retreats to get a clearer shot if targets are too close.  //BFG-10K: MarineAllyBFG10K -Marine that uses the BFG-10K. -Set to stand & fire repeatedly when attacking. -Careful placement recommended as Damage behaviour matches Skulltag's BFG-10K. -Retreats to get a clearer shot if targets are too close.  //Flamethrower: MarineAllyFlamethrower -Attacks with a powerful, Mid-Range Flamethrower. -Careful placement recommended. Fire spawned after hitting targets can damage the player.  //Sniper: MarineAllySniper: -Stationary Sniper when attacking, Bullets fired as fast projectiles dealing mid to high damage. -Set to stand & fire repeatedly when attacking rather than shoot & walk away. -Retreats to get a clearer shot if targets are too close.  This Submission also includes 15 Tested Colour Blends, listed with a tutorial, that can be added to a Marine's decorate to change it's colour. This Submission is offering a more stable & versatile roster to choose from, instead of overpowered marines that will kill everything , leaving you standing with nothing to do, it is trying to offer more co-operative gameplay. Credit (and thank you) also goes to yuraofthehairfan.  [CAPTIVE MARINES] Bound Marines that can be killed by enemies & killed by you for a couple of Stimpacks (you Monster!) or freed if you activate them. The Spawned Marines are exactly the same as their counterparts, meaning Health is reset to 200% & they will follow & help you as normal. They will arm themselves (randomly) with 1 of 9 Weapons: - Fist - Pistol - Machinegun - Chaingun - Shotgun - Chainsaw - Minigun - Plasmagun - Super-Shotgun  Radius is larger than the standard Allies to help with placement & activation at a safer distance (if you stand too close or something solid gets in their way, they will not appear (due to collision set-up) when the freed marines are spawned). Credit (and thank you) also goes to yuraofthehairfan.  [UPDATE HISTORY]  [15/05/17] -Bug Fix on Ally 17's XDeath. Sprites OP were used twice in Extreme Death Sequence. -Decorate & additional notes checked over.  [16/05/17] -Activation Radius for Captive Marines increased from Default (20) to 40 (tested at 32, 48 & 56), allowing quicker access to saving Marines & reducing chances of losing them due to collision checks in place. -Updated notes on Captive Marines. Regarding activation & placement.  [19/05/17] -Extreme Death Sprite bug on BFG Marine fixed. (Non-Existent Sprite was put into Decorate ending) -Wander Loop cycle shortened to reduce file size. (On all Marines that use it)  If there's any issues let me know, otherwise I consider this completed.  [PREVIEW]  [DOWNLOAD] Allied Marines Pack http://www.m*diafire.com/file/t4ha2hco1i9bx1a/Allied_Marines_Pack.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 6 months ago, by DBJ87       [Last Post](https://www.realm667.com/forum/closed-submissions/588-submission-allied-marines?start=70#6093 "They're up! If there's any issues, please let me know.") 9 years 2 months ago     by MagicWazard   - [1](https://www.realm667.com/forum/closed-submissions/588-submission-allied-marines?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/588-submission-allied-marines?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/588-submission-allied-marines?start=20 "Page:3") - <a class="disabled">...</a> - [8](https://www.realm667.com/forum/closed-submissions/588-submission-allied-marines?start=70 "Page:8") | Replies:73  Views:54.8k | [Last Post](https://www.realm667.com/forum/closed-submissions/588-submission-allied-marines?start=70#6093 "They're up! If there's any issues, please let me know.") by MagicWazard      9 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/711-submission-airstrike-marker) | [\[Submission\] Airstrike Marker](https://www.realm667.com/forum/closed-submissions/711-submission-airstrike-marker "Information: Name: Airstrike Marker Type: Puzzle item Palette: PNG Summon: ASmarker, ASmarkerHolder Use type: Inventory Duration: n/a Added States: No ACS: Yes  Credits: Submitted: DavidRaven Decorate: DavidRaven, Blue Shadow GLDefs: DavidRaven Sounds: id Software, freesounds.org Sprites: id Software, DavidRaven Sprite Edit: DavidRaven Idea Base: Quake 2  Description: The airstrike marker is a small device used by UAC to direct TCM airstrikes.  Download Link: https://www.dropbox.com/s/kw6e8xpl24h7gs3/AirStrikeMarker.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 2 months ago, by davidraven       [Last Post](https://www.realm667.com/forum/closed-submissions/711-submission-airstrike-marker?start=10#5962 "Approved.  Edit: .") 9 years 2 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/711-submission-airstrike-marker?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/711-submission-airstrike-marker?start=10 "Page:2") | Replies:13  Views:15.7k | [Last Post](https://www.realm667.com/forum/closed-submissions/711-submission-airstrike-marker?start=10#5962 "Approved.  Edit: .") by Blue Shadow      9 years 2 months ago |

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