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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/950-solid-snake-small) | [Solid Snake Small](https://www.realm667.com/forum/closed-submissions/950-solid-snake-small "Information: Name: Solid Snake Small Variants: 3 Type: SmallFont Format: FON2 Replaces: N/A Size: 8px Paletted: Doom (Mayhem 1600; provided) Lower-cases: No Individual glyphs/character maps included: Yes (gray only) Standard GFX included: No  Credits: Submitted: Jimmy Author: Jimmy Original font: "Techno Hideo" by TracerTong (taken from dafont.com) Palette: Urthar (taken from Mayhem '16)  Description: Made for the recently released "Mayhem 1600" megawad. Variants include: SMSKFONT = original font in gray. SMSKFNTO = original font in orange. SMSKFNTY = original font in yellow. SMALLFNT = same as SMSKFONT - named SMALLFNT for use in ZDoom.  Preview:  Download: http://jimmy.the-powerhouse.net/WAD/fonts/SolidSnakeSmallFont.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 2 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/950-solid-snake-small#5956) 9 years 2 months ago     by Blue Shadow | Replies:2  Views:6095 | [Last Post](https://www.realm667.com/forum/closed-submissions/950-solid-snake-small#5956) by Blue Shadow      9 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/949-solid-snake-big) | [Solid Snake Big](https://www.realm667.com/forum/closed-submissions/949-solid-snake-big "Information: Name: Solid Snake Big Variants: 3 Type: BigFont Format: FON2 Replaces: N/A Size: 14px Paletted: Doom (Mayhem 1600; provided) Lower-cases: No Individual glyphs/character maps included: Yes (gray only) Standard GFX included: No  Credits: Submitted: Jimmy Author: Jimmy Original font: "Techno Hideo" by TracerTong (taken from dafont.com) Palette: Urthar (taken from Mayhem '16)  Description: Made for the recently released "Mayhem 1600" megawad. Variants include: SLSKFONT = original font in gray. SLSKFNTO = original font in orange. SLSKFNTY = original font in yellow. DBIGFONT = same as SLSKFONT - named DBIGFONT for use in ZDoom.  Preview:  Download: http://jimmy.the-powerhouse.net/WAD/fonts/SolidSnakeBigFont.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 2 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/949-solid-snake-big#5955) 9 years 2 months ago     by Blue Shadow | Replies:2  Views:6116 | [Last Post](https://www.realm667.com/forum/closed-submissions/949-solid-snake-big#5955) by Blue Shadow      9 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/618-submission-dynamic-sky-viewpoint) | [\[SUBMISSION\] Dynamic Sky Viewpoint](https://www.realm667.com/forum/closed-submissions/618-submission-dynamic-sky-viewpoint "Information: Type: SkyViewpoint editor Thing Connections: SkyViewpoint Spawn Offsets: None Documentation: Yes Spawn Ceiling: No Variants: 1 (DynamicSkyViewpoint, editor number 9084) Summon: DynamicSkyViewpoint ACS: Yes  Credits:  Submitted: A-Bomb Decorate: A-Bomb Idea Base: Source and similar engines' approach to skyboxes  Actor/ Thing: extends the existing ZDoom SkyViewpoint Actor  Description:  This is a single player intended editor Thing which expands upon the existing SkyViewpoint functionality used to create static skyboxes. The DynamicSkyViewpoint Actor moves according to the player's movement and a user-defined displacement constant.  Screenshots:  [image] [image]")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 5 months ago, by A-Bomb       [Last Post](https://www.realm667.com/forum/closed-submissions/618-submission-dynamic-sky-viewpoint?start=10#5918 "Closed.") 9 years 3 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/618-submission-dynamic-sky-viewpoint?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/618-submission-dynamic-sky-viewpoint?start=10 "Page:2") | Replies:15  Views:16.9k | [Last Post](https://www.realm667.com/forum/closed-submissions/618-submission-dynamic-sky-viewpoint?start=10#5918 "Closed.") by Blue Shadow      9 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/573-diogenes-and-lycanthrope) | [Diogenes and Lycanthrope](https://www.realm667.com/forum/closed-submissions/573-diogenes-and-lycanthrope "Information: Name: Diogenes Variants: 1 Type: BigFont Format: FON2 Replaces: N/A Size: 16px Paletted: Doom Lower-cases: No Individual glyphs/character maps included: Yes Standard GFX included: N/A  Credits: Submitted: Jimmy Author: Jimmy Original font: "Diogenes" by Apostrophic Labs Idea Base: Made for "Temple of the Lizardmen 3" by Alando1, not used.  Description: A spiky, Turok-esque tribal font.  Preview:  Download: http://jimmy.the-powerhouse.net/WAD/fonts/DiogenesFont.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 7 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/573-diogenes-and-lycanthrope#5917 "Added . The Diogenes one can always be updated later if need be.") 9 years 3 months ago     by Blue Shadow | Replies:9  Views:7909 | [Last Post](https://www.realm667.com/forum/closed-submissions/573-diogenes-and-lycanthrope#5917 "Added . The Diogenes one can always be updated later if need be.") by Blue Shadow      9 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/666-submission-zombie-fodder) | [\[SUBMISSION\] Zombie Fodder](https://www.realm667.com/forum/closed-submissions/666-submission-zombie-fodder "Name: Zombie Fodder Difficulty: Very Easy Summon: ZombieFodder, QuakeFodder Melee: Yes Distance: Yes(Quake variant only) Type: Human, Undead  Credits: Submitted: Horror Movie Guy Decorate: Horror Movie Guy Sounds: Id Software, Raven Software Sprites: Vader, Raven Software Sprite Edit: Finalizer, Horror Movie Guy Idea Base: Classic movie zombie, Doom 4's "possessed" enemy, Quake's Zombie  Description: The lowest of the lowest in hell's army? Or perhaps a reanimation experiment gone wrong? Who knows what these creatures are. And who cares? They are more of a decoration piece than an actual threat. Slow, weak, and fragile, they aren't even worth the ammo it would take to put them down. One thing is for sure, they do make for great punching bags.  Sprite:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 3 months ago, by HorrorMovieGuy       [Last Post](https://www.realm667.com/forum/closed-submissions/666-submission-zombie-fodder?start=10#5916 "Considering the projectile's speed isn't an actual bug, I've decided to this.") 9 years 3 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/666-submission-zombie-fodder?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/666-submission-zombie-fodder?start=10 "Page:2") | Replies:16  Views:17.2k | [Last Post](https://www.realm667.com/forum/closed-submissions/666-submission-zombie-fodder?start=10#5916 "Considering the projectile's speed isn't an actual bug, I've decided to this.") by Blue Shadow      9 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/778-dbigfont-variants) | [DBigFont Variants](https://www.realm667.com/forum/closed-submissions/778-dbigfont-variants "Information: Name: DBigFont Variants Variants: 15 Type: BigFont Format: FON2 Replaces: BigFont Size: 10px (small), 12px (regular), 17 (with uppercases) Paletted: Doom Lower-cases: Yes Individual glyphs/character maps included: Yes Standard GFX included: N/A  Credits: Submitted: Jimmy Author: randi, Jimmy (edits) Original font: Doom menu font  Additional Credits: id software and randi for the original glyphs. Eriance for some of the large uppercase glyphs.  Description: Our friend the Doom/ZDoom bigfont. Comes with some new glyphs to fill in some of the formerly blank characters, plus some custom uppercases/lowercases. "Condensed" version features slightly smaller characters. "Lowercase" version features these smaller characters for the lowercase characters. "Uppercase" version features the large characters from the menu graphics as the uppercase characters. "Square" version features all rounded corners sharpened into right angles.  Key:  * DBIGF * _ *  * L = lowercases  * U = uppercases  * C = condensed  * SQ = square  * _N or NO = no outline  * _S = 1px drop shadow  Preview:  Download: https://www.dropbox.com/s/00cv6nkjm5azz7i/DBigFontVariants.pk3?dl=1")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 11 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/778-dbigfont-variants#5906 "Closed.") 9 years 3 months ago     by Blue Shadow | Replies:5  Views:7418 | [Last Post](https://www.realm667.com/forum/closed-submissions/778-dbigfont-variants#5906 "Closed.") by Blue Shadow      9 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/270-buried-soul) | [Buried Soul](https://www.realm667.com/forum/closed-submissions/270-buried-soul "Information: Name: Buried Soul Difficulty: Easy Connections: WraithBuried (hexen) Summon: SoulBuried Melee: No Distance: A_SkullAttack Type: Lost Soul Brightmaps: No Added States: No ACS: No  Credits: Submitted: zrrion the insect Decorate: zrrion the insect Sounds: Doom/Doom 2 (Not included) Sprites: id Software (Not included), Raven Sprite Edit: N/A Idea Base: The buried Wraith from Hexen  Description: A variation of the Lost Soul that rises out of the ground.  Sprite: It is just the stock Lost Soul sprite.  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 5 months ago, by zrrion the insect       [Last Post](https://www.realm667.com/forum/closed-submissions/270-buried-soul?start=10#5904 "Seeing that he's active at the ZDoom forums, I sent zrrion the insect a private message like a month ago but got no reply. So this is closed.  I'm sorry BadMojo, but I won't accept that fixed version without the original author's approval.") 9 years 3 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/270-buried-soul?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/270-buried-soul?start=10 "Page:2") | Replies:17  Views:16.2k | [Last Post](https://www.realm667.com/forum/closed-submissions/270-buried-soul?start=10#5904 "Seeing that he's active at the ZDoom forums, I sent zrrion the insect a private message like a month ago but got no reply. So this is closed.  I'm sorry BadMojo, but I won't accept that fixed version without the original author's approval.") by Blue Shadow      9 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/872-3-satyrs-from-inquisitor-3) | [3 Satyrs from Inquisitor 3](https://www.realm667.com/forum/closed-submissions/872-3-satyrs-from-inquisitor-3 "[INFO] Name: Satyr Warrior Difficulty: Medium Connections: Satyr Summon: SatyrWarrior Melee: Yes Distance: Projectile Type: Demon, Magic  [CREDITS] Submitted: Shadowman Decorate: Shadowman, Guest GLDefs: Shadowman Sounds: Id software, Vader Sprites: Id Software, Vader Sprite Edit: Shadowman Idea Base: Satyr  [DESCRIPTION] The impact force of the legions of hell. They are very dangerous, because they are skilled warriors and attack enemies with their clubs in close quarters. Also their shields were forged in the depths of hell and can shoot magic projectiles at enemies.  [PREVIEW]  [INFO] Name: Satyr Pikeman Difficulty: Medium Connections: Satyr Summon: SatyrPikeman Melee: Yes Distance: Projectile Type: Demon  [CREDITS] Submitted: BigMemka Decorate: Shadowman, BigMemka GLDefs: Shadowman Sounds: Id software, Vader Sprites: Id Software, Vader Sprite Edit: BigMemka Idea Base: Satyr  [DESCRIPTION] Some satyrs prefer to use a lance. Because of its long shafts, they can attack at long range and throw their enemies aside. Every satyr also takes with himself a supply of darts, which it can throw with great accuracy.  [PREVIEW]  [INFO] Name: Satyr Berserk Difficulty: Medium - Hard Connections: Satyr Summon: SatyrBerserk Melee: Yes Distance: No Type: Demon  [CREDITS] Submitted: BigMemka Decorate: Shadowman GLDefs: Shadowman Sounds: Id software, Vader, Blizzard (Diablo), Raven Software Sprites: Id Software, Vader Sprite Edit: BigMemka Idea Base: Satyr  [DESCRIPTION] The strongest and most ferocious satyrs are becoming fierce warriors. They cut into the enemy groups and smash them, not noticing their own pain. Armed with two sharp swords, berserkers are deadly at close distance. In addition, they may fall into a rage and then their attack speed increases many times.  [PREVIEW]  [DOWNLOAD] https://drive.google.com/file/d/0BzqytIXSGDtVS0pwbkJ3RWpZVnc/view?usp=sharing")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 6 months ago, by BigMemka       [Last Post](https://www.realm667.com/forum/closed-submissions/872-3-satyrs-from-inquisitor-3?start=10#5902 "Closed due to lack of feedback from the author.") 9 years 3 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/872-3-satyrs-from-inquisitor-3?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/872-3-satyrs-from-inquisitor-3?start=10 "Page:2") | Replies:13  Views:16k | [Last Post](https://www.realm667.com/forum/closed-submissions/872-3-satyrs-from-inquisitor-3?start=10#5902 "Closed due to lack of feedback from the author.") by Blue Shadow      9 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/506-submission-void-soul) | [\[SUBMISSION\] Void Soul](https://www.realm667.com/forum/closed-submissions/506-submission-void-soul "[INFO]: Name: Void Soul Difficulty: Medium Connection: Lost Soul Summon: VoidSoul Melee: Charge Attack Distance: Projectile Type: Demon, Undead Brightmaps: Not yet  [CREDITS]: Submitted: EffinghamHuffnagel Decorate: HorrorMovieGuy (original concept), EffinghamHuffnagel GLDefs: Not yet Sounds: SigFloyd (Brutal Doom SE), Freesound.org (Creative Commons 0) Sprites: id, zrrion the insect Sprite Edit: EffinghamHuffnagel Idea Base: A new Lost Soul variant  [DESCRIPTION] A Lost Soul variant that can resurrect like an Arch-Vile at the cost of its life. It has Arch-Vile speed and more health than a normal Lost Soul. It also has a distance weapon: the Void Ball; a small, slow-moving, homing projectile that hurts a lot more than it looks like it should. It uses the missile attack 25% of the time. When it dies, it implodes and is sucked back into the Void, causing damage to all those near it. It also pulls all creatures for a certain distance towards the Void hole it creates.  [PREVIEW]  [DOWNLOAD]  https://www.dropbox.com/s/d368s9u3g048daj/VoidSoul.zip?dl=0  Updated - 9/7/15 ----- I added Info and Credits lumps, converted all the sounds/graphics to ogg/png, added the +NOBLOOD flag and increased health to 150 so one close-up SSG shot will not always kill them. I also added the SMF_PRECISE flag to the VoidBall so it won't crash into the ground anymore.  I'd still like someone with more Decorate experience to look at my code and see if it's okay. These two Souls are the first monsters I've created. I don't know that I used A_FadeOut correctly. Or is that more for use in GZDoom?  I also checked and found that A_Chase now has increased functionality and supersedes A_VileChase, so I'll try to redo the code there. And I still need to learn how to do GLDefs and Brightmaps (although the Void Soul should probably have a negative brightness, if that's possible).")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 12 hours ago, by EffinghamHuffnagel       [Last Post](https://www.realm667.com/forum/closed-submissions/506-submission-void-soul#5901 "Closed due to lack of feedback from the author.") 9 years 3 months ago     by Blue Shadow | Replies:8  Views:8181 | [Last Post](https://www.realm667.com/forum/closed-submissions/506-submission-void-soul#5901 "Closed due to lack of feedback from the author.") by Blue Shadow      9 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/651-submission-cryocubus) | [\[SUBMISSION\] Cryocubus](https://www.realm667.com/forum/closed-submissions/651-submission-cryocubus "Name: Cryocubus Difficulty: Medium Connections: None Summon: Cryocubus Melee: No Distance: projectile Type: Demon Brightmaps: No Added States: No ACS: No  Credits: Submitted: 00_Zombie_00 Decorate: Thanuris Sounds: Id software Sprites: Id software Sprite Edit: 00_Zombie_00 & Eriance (death animation)  Description: Mancubus variant with properties of ice. dangerous at close range  Sprite:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 3 months ago, by 00\_Zombie\_00       [Last Post](https://www.realm667.com/forum/closed-submissions/651-submission-cryocubus?start=10#5900 "Closed due to lack of feedback from the author.") 9 years 3 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/651-submission-cryocubus?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/651-submission-cryocubus?start=10 "Page:2") | Replies:17  Views:17.5k | [Last Post](https://www.realm667.com/forum/closed-submissions/651-submission-cryocubus?start=10#5900 "Closed due to lack of feedback from the author.") by Blue Shadow      9 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/284-ceratopsilisk) | [Ceratopsilisk](https://www.realm667.com/forum/closed-submissions/284-ceratopsilisk "[INFO] Name: Ceratopsilisk Difficulty: Easy Connections: Weredragon, D'sparil Summon: SCCeratopsilisk Melee: No Distance: Projectile Type: Monster, Magical Brightmaps: Yes by ozymandias81 Added States: CeratopsBall ACS: N/A  [CREDITS] Submitted: WhiteMagicRaven Decorate: Reiko (Kenon) GLDEFs: ozymandias81 Sounds: Raven Software Sprites: Raven Software Sprite Edit: No Idea Base: Monster from ShadowCaster  [PREVIEW]  [DOWNLOAD]")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 5 months ago, by raven       [Last Post](https://www.realm667.com/forum/closed-submissions/284-ceratopsilisk?start=30#5899 "Closed.") 9 years 3 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/284-ceratopsilisk?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/284-ceratopsilisk?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/284-ceratopsilisk?start=20 "Page:3") - [4](https://www.realm667.com/forum/closed-submissions/284-ceratopsilisk?start=30 "Page:4") | Replies:33  Views:25.4k | [Last Post](https://www.realm667.com/forum/closed-submissions/284-ceratopsilisk?start=30#5899 "Closed.") by Blue Shadow      9 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/908-submission-vios) | [\[SUBMISSION\] VIOS](https://www.realm667.com/forum/closed-submissions/908-submission-vios "Info:  Name: VIOS Difficulty: Hard Connections: DOOM 2 RPG, Lightning_demo.pk3 Summon: VIOS Melee: No Distance: Lightning Type: Hologram Brightmaps: No Added States: Yes ACS: Yes  Credits:  Submitted: Quantum_Dranger Decorate: Quantum_Dranger, Scroton* GLDefs: Scroton* ACS: Scroton*, Insanity Bringer*, Ijon Tichy* Sounds: G-Police*, Half Life*, Freesound.org Sprites: Id Software, Scroton* Sprite Edit: Scroton* Idea Base: Id Software *used in the lightning effects (lightning_demo.pk3)  Description:  Based on the enemy from DOOM 2 RPG, this enemy shoots deadly arcs of electricity and relentlessly stalks the player. Upon death, it bursts into a fountain of lightning and fades away.  Images:  http://imgur.com/UELMtkh  Download:  http://www.m*diafire.com/file/wf2srafwakmgfmp/VIOS.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 5 months ago, by Quantum\_Dranger       [Last Post](https://www.realm667.com/forum/closed-submissions/908-submission-vios?start=10#5800 "Off to the Closed Submissions it goes, then.  This is moot at this point, but I'd like to comment on the behavior. The monster does quite a lot of damage. Its attack is almost undodgeable, and if you hide, it pops up behind you or something to kill you. I don't know how to deal with this thing. The only way I see is to charge at it with the BFG, and hope you kill it in one hit before it kills you.  Also, its attack causes a bit of lag. Then again, my computer isn't powerful.") 9 years 4 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/908-submission-vios?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/908-submission-vios?start=10 "Page:2") | Replies:12  Views:13.2k | [Last Post](https://www.realm667.com/forum/closed-submissions/908-submission-vios?start=10#5800 "Off to the Closed Submissions it goes, then.  This is moot at this point, but I'd like to comment on the behavior. The monster does quite a lot of damage. Its attack is almost undodgeable, and if you hide, it pops up behind you or something to kill you. I don't know how to deal with this thing. The only way I see is to charge at it with the BFG, and hope you kill it in one hit before it kills you.  Also, its attack causes a bit of lag. Then again, my computer isn't powerful.") by Blue Shadow      9 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/765-submission-rifle-zombieman-w-rifle-pickup) | [\[SUBMISSION\] Rifle Zombieman w/rifle pickup](https://www.realm667.com/forum/closed-submissions/765-submission-rifle-zombieman-w-rifle-pickup "Name: Rifle zombieman Difficulty: Easy Connections: None Summon: RifleGuy, deadrifleguy Melee: No Distance: Hitscan Type: Undead, human Brightmaps: None Added States: None ACS: None  Credits: Submitted: Skelegant Decorate: Skelegant Sounds: Id software, Skelegant, Valve Software Sprites: Id software, David G. Sprite Edit: Skelegant, David G. Idea Base: Alpha rifle (plus those armour bonuses had to have come from somewhere :P)  A heavily-armored undead trooper. He's fairly accurate and does a decent amount of damage, but his helmet can be picked up to regain an armour point. Comes with an impaled corpse, complete with still-beating heart.  Sprites:  Download link: http://download1510.mediafire.com/ceku0j39z5bg/v3r71tec6x6d58x/RifleZombieman.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 11 months ago, by Skelegant       [Last Post](https://www.realm667.com/forum/closed-submissions/765-submission-rifle-zombieman-w-rifle-pickup?start=10#5792 "I like the sprite edit of the armor bonus. I also like how its dynamic light flickers. :)  Approved.  Edit: .") 9 years 4 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/765-submission-rifle-zombieman-w-rifle-pickup?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/765-submission-rifle-zombieman-w-rifle-pickup?start=10 "Page:2") | Replies:13  Views:15.7k | [Last Post](https://www.realm667.com/forum/closed-submissions/765-submission-rifle-zombieman-w-rifle-pickup?start=10#5792 "I like the sprite edit of the armor bonus. I also like how its dynamic light flickers. :)  Approved.  Edit: .") by Blue Shadow      9 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/864-submission-rocket-imp) | [\[SUBMISSION\] Rocket Imp](https://www.realm667.com/forum/closed-submissions/864-submission-rocket-imp "Name: Rocket Imp Difficulty: Medium Connections: Doomimp (sounds) Summon: RocketImp, HungRocketImp Melee: No Distance: Missile Type: Undead, cybernetic Brightmaps: None Added States: None ACS: None  Credits: Submitted: Skelegant Decorate: Skelegant Sounds: Id software Sprites: Id software Sprite Edit: Skelegant  A cyborg imp with dual rocket launchers. Gibbing causes it to explode. Comes with hanging corpse.  Sprites:  Download link: http://download1645.mediafire.com/b58bedbuo1ig/66ook333eyl7136/RocketImp.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 7 months ago, by Skelegant       [Last Post](https://www.realm667.com/forum/closed-submissions/864-submission-rocket-imp?start=10#5783 "Approved.  Edit: .") 9 years 4 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/864-submission-rocket-imp?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/864-submission-rocket-imp?start=10 "Page:2") | Replies:10  Views:14.7k | [Last Post](https://www.realm667.com/forum/closed-submissions/864-submission-rocket-imp?start=10#5783 "Approved.  Edit: .") by Blue Shadow      9 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/909-submission-flak-cannon) | [\[SUBMISSION\] Flak Cannon](https://www.realm667.com/forum/closed-submissions/909-submission-flak-cannon "Information: Name: Flak Cannon Class: 5 Type: Hitscan/Projectile Palette: Doom Summon: FlakCannon Ammo Type: Custom type - FlakAmmo Powered Mode: No Added States: No (but uses SSG damage type if you want to use it with Brutal)  Credits: Submitted: DavidN Decorate: DavidN GLDefs: DavidN Sounds: id Software, DavidN Sprites: DavidN, PillowBlaster Idea Base: Unreal Tournament's Flak Cannon ACS: None  Description: An Unreal Tournament-inspired flak cannon. It fires a hitscan attack similar to the super shotgun, with an additional random spread of rebounding flak projectiles. With some skill, this allows you to damage enemies around corners!  Sprites  Video https://youtu.be/9VYaEcq8vTs  Download http://www.teamouse.net/games/doom/FlakCannon.wad  ---  Originally made for my first Doom experiment-turned-episode Vulkan. After I released the mod, Mr. Guncaster himself spontaneously offered a redraw of the sprite, and this is the version in the WAD! Both black-glove and Doom-glove variants are included - to use black fingerless gloves, move the six FKGN sprites in XTRASTRT/XTRAEND between the SS markers and delete the six frames that they duplicate.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 5 months ago, by DavidN       [Last Post](https://www.realm667.com/forum/closed-submissions/909-submission-flak-cannon?start=30#5782 "Approved.  Edit: .") 9 years 4 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/909-submission-flak-cannon?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/909-submission-flak-cannon?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/909-submission-flak-cannon?start=20 "Page:3") - [4](https://www.realm667.com/forum/closed-submissions/909-submission-flak-cannon?start=30 "Page:4") | Replies:30  Views:22.8k | [Last Post](https://www.realm667.com/forum/closed-submissions/909-submission-flak-cannon?start=30#5782 "Approved.  Edit: .") by Blue Shadow      9 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/210-submission-sabaoth) | [\[SUBMISSION\] Sabaoth](https://www.realm667.com/forum/closed-submissions/210-submission-sabaoth "[INFO] Name: Sabaoth Difficulty: Hard Connections: Zombie Tank Summon: Sabaoth Melee: Yes Distance: Projectile Type: Human, Undead, Cybernetic  [CREDITS] Submitted: scalliano Decorate: scalliano GLDefs: scalliano Sounds: Id software, 3D Realms Sprites: Id Software, 3D Realms Sprite Edit: Dulle, scalliano Idea Base: Dulle's original unfinished work for Ghastly_dragon's Doom 3 monsters in Doom 2 project.  [DESCRIPTION] It looks like Hell's denizens have given your commanding officer the VIP treatment. Fast, aggressive and packing the latest in state-of-the-art firepower and a claw arm that will definitely reach out and touch you, this guy mightn't be the biggest threat you'll face, but he's no pushover.  My first submission to the new and improved R667!  [PREVIEW]  [DOWNLOAD] https://www.m*diafire.com/?58dehpazpk0zglr")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 7 months ago, by scalliano       [Last Post](https://www.realm667.com/forum/closed-submissions/210-submission-sabaoth?start=10#5773 "I'd have approved and added this if the explosion effect issue mentioned above by MagicWazard was fixed...  Closed due to lack of feedback.") 9 years 4 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/210-submission-sabaoth?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/210-submission-sabaoth?start=10 "Page:2") | Replies:18  Views:18.8k | [Last Post](https://www.realm667.com/forum/closed-submissions/210-submission-sabaoth?start=10#5773 "I'd have approved and added this if the explosion effect issue mentioned above by MagicWazard was fixed...  Closed due to lack of feedback.") by Blue Shadow      9 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/590-submission-laser-scout) | [\[SUBMISSION\] Laser-Scout](https://www.realm667.com/forum/closed-submissions/590-submission-laser-scout "Information: Name: Laser-Scout Difficulty: Easy Connections: Sentinel Summon: Laser-Scout Melee: No Distance: Projectile Type: Robot Brightmaps: No (Although Strife's palette can make it look that way) Added States: No ACS: No  Credits: Submitted: TheMightyHeracross Decorate: TheMightyHeracross GLDefs: Graf Zhal (lights.pk3) Sounds: Rogue Sprites: ENGINE Technology (Mars 3D) Sprite Edit: TheMightyHeracross Idea Base: A lower-tier ground Strife robot.  Description: A simple enemy, the Laser-Scout has 250 HP and fires lasers similar to the Sentinel's own. Basically, a tankier ground-based Sentinel.  https://www.dropbox.com/s/x8hnau1q2uzzbwa/Laser-Scout.zip?dl=1")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 6 months ago, by TheMightyHeracross       [Last Post](https://www.realm667.com/forum/closed-submissions/590-submission-laser-scout?start=10#5772 "Closed due to lack of feedback.") 9 years 4 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/590-submission-laser-scout?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/590-submission-laser-scout?start=10 "Page:2") | Replies:10  Views:14.5k | [Last Post](https://www.realm667.com/forum/closed-submissions/590-submission-laser-scout?start=10#5772 "Closed due to lack of feedback.") by Blue Shadow      9 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/808-submission-slug-shotgun) | [\[Submission\] Slug Shotgun](https://www.realm667.com/forum/closed-submissions/808-submission-slug-shotgun "Information: Name: Slug Shotgun. Class: 3 Type: Hitscan. Palette: PNG (Truecolor) Summon: SlugShotgun Ammo Type: Shells. Altfire: Nope. Powered Mode: Nope. Added States: Nope.  Credits: Submitted: NourPrince Decorate: NourPrince GLDefs: Nope. Sounds: Unknown. Help me find the original creator/company who made them. Sprites: Doom 64 by Midway Sprite Edit: Cage(?) for pumping animations. Idea Base: Various strong shotguns from mods. ACS: Nope.  Description: UAC has been asking itself about a new weapon. Something that brings glory to UAC's Standard Shotgun but at the same time make it stronger than the Shotgun but weaker than Super Shotgun. And so, a new weapon is born. 6-Gauge Slug Shotgun has been made to counter this taste. By recycling the Doom 64 shotgun into a powerful weapon that can shoot a blow easily.  Sprite:  Download Link: https://drive.google.com/file/d/0B6KNGdGG49RUMF90OGtHZnJuVDQ/view?usp=sharing")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 9 months ago, by NourPrince       [Last Post](https://www.realm667.com/forum/closed-submissions/808-submission-slug-shotgun#5768 "Closed to due lack of feedback.") 9 years 4 months ago     by Blue Shadow | Replies:6  Views:6137 | [Last Post](https://www.realm667.com/forum/closed-submissions/808-submission-slug-shotgun#5768 "Closed to due lack of feedback.") by Blue Shadow      9 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/810-submission-ems-rifle) | [\[SUBMISSION\] EMS Rifle](https://www.realm667.com/forum/closed-submissions/810-submission-ems-rifle "Information: Name: EMS Rifle Class: 3 Type: Hitscan Summon: EMSRifle Ammo Type: Slugs (Custom Ammo)  Credits: Submitted: BadMojo Decorate: BadMojo Sounds: BadMojo Sprites: BadMojo, Doom64 (Ammo Sprites) Sprite Edit: BadMojo ZScript: Ed the Bat, BlueShadow, BadMojo  Description: Slow fire rate, powerful damage, shoots through enemies, 6 shot mag with "duke3d" style reload, custom ammo.  Sprite:  Download Link:  https://www.dropbox.com/s/8r7p6vu5epx8ygz/RIFLEv4.ZIP?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 9 months ago, by BadMojo       [Last Post](https://www.realm667.com/forum/closed-submissions/810-submission-ems-rifle?start=20#5750) 9 years 4 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/810-submission-ems-rifle?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/810-submission-ems-rifle?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/810-submission-ems-rifle?start=20 "Page:3") | Replies:21  Views:17.8k | [Last Post](https://www.realm667.com/forum/closed-submissions/810-submission-ems-rifle?start=20#5750) by Blue Shadow      9 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/913-submission-new-extra-large-stained-glass-windows-for-hexen-and-heretic) | [\[SUBMISSION\] New, extra-large Stained-Glass windows for Hexen (and Heretic)](https://www.realm667.com/forum/closed-submissions/913-submission-new-extra-large-stained-glass-windows-for-hexen-and-heretic "We all wanted this. Raven needed this back in the 90s. Here it is. You're welcome Hexen community.  Stained Glass Windows - The Essentials Information: Source: Hexen, Hexen Beta, Heretic Count: 20 or so Palette: Hexen / Heretic Format: PNG Anims/Switches: ACS from my in-hiatus ZHexen project is included  Credits: Author: Raven, Raccoon, ItsNatureToDie Submitted: Raccoon  Description: More Stained Glass Windows for and from Hexen (and Heretic). This pack contains 128px wide and 256px tall versions of Hexen's Stained-Glass textures, a Heresiarch one, blank ones for new characters, the ones from Heretic, and the ones from the Hexen beta.  Special thanks to RaVeN-05 for posting the and ItsNatureToDie for the versions without characters.  Preview (there are more than these!)  Download Link: https://drive.google.com/open?id=0B469xa5rIBNJRTJsanBveDh3ek0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 4 months ago, by Raccoon       [Last Post](https://www.realm667.com/forum/closed-submissions/913-submission-new-extra-large-stained-glass-windows-for-hexen-and-heretic?start=10#5717) 9 years 4 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/913-submission-new-extra-large-stained-glass-windows-for-hexen-and-heretic?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/913-submission-new-extra-large-stained-glass-windows-for-hexen-and-heretic?start=10 "Page:2") | Replies:16  Views:15.4k | [Last Post](https://www.realm667.com/forum/closed-submissions/913-submission-new-extra-large-stained-glass-windows-for-hexen-and-heretic?start=10#5717) by Blue Shadow      9 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/768-submission-frag-grenades) | [\[Submission\] Frag Grenades](https://www.realm667.com/forum/closed-submissions/768-submission-frag-grenades "[INFO] Name: Frag Grenade Class: Level 5 Type: Projectile, Explosive Palette: PNG Palette Summon: FragGrenade Ammotype: FragGrenadeAmmo AltFire: Yes  [CREDITS] Submitted: DBJ87 Decorate: DBJ87 Sprites: Kronos (Doom 2.5), BloodyAcid (ClipBox Variant used for GrenadeBox) Sprite Edit: Kronos, DBJ87 Sounds: Id Software (Doom 3), Froon Idea Base: Doom 3, Extra Grenades or Mines thrown by hand instead of fired from a gun.  I only take credit for: -Weapon's Decorate -Additional Ammo created & Dropped Weapon as Ammo set up.  Thank you to Skelegant for Additional Sprite Resources. Thank you to Wild Weasel for helping me find the right people to credit for Sprites. Thank you to Blue Shadow, DreadOpp, MagicWazard & NourPrince for Feedback.  Cooking Grenade set-up based off of the Hand Grenades submitted to Realm667. Decorate created by Froon & submitted by Xim.  [DESCRIPTION] //Frag Grenades Standard issue UAC Infantry Frag Grenades. Dealing high damage for crowd control, wiping out weaker enemies quickly & dealing moderate damage to tougher enemies. You can take advantage of various throwing distances, bouncing the grenades off walls or the floor, as well as throwing the grenade at full speed and with little bounce, adding a faster, less accurate attack, causing the grenades to explode quickly after landing, almost acting as a timed mine.  //Firing Modes Primary Fire has a better offence at enemies at long distance, you can "cook" the grenades increasing Speed & distance the longer the Primary Fire is held. Cooking the Grenades will also help with accuracy.  Secondary Fire instantly throws a Grenade at full speed that doesn't bounce as much as the Primary Firing Mode. It is an effective, fast attack & acts as a timed mine.  //Auto-Aim Flags Tested under GZDoom's free look settings switched on with Auto Aim flags on & off.  Changing -NoAutoAim to +AutoAim on drastically restricts the weapon's distance & ability to hit targets above the player on high platforms & is almost impossible to hit flying enemies without closing in on them which usually results in damaging yourself in the process & when the grenade explodes.  "Smart Auto-Aiming" won't change the behaviour of the thrown Grenade, so they can be thrown in all directions freely, the distance thrown depends on the Player's Angle (tilt upward it will travel farther) & if using Primary how long you cook the grenade (although it charges to full speed quickly & is added mainly for aim assistance.  [UPDATES]  20/03/17 //Version 2 Update -Have had to make the Weapon's "GrenSpeed" (the speed increase factor for Primary Fire) an Inventory Item* to stop giving the player unlimited Primary or Secondary Grenades. Ammo was originally taken by scripted action but after further testing, it has failed to stop you running out of ammo. *Because of this you can't see the charge level number. But it rises fast & isn't a huge problem at the moment. -Reload Check on Raising Weapon removed (it raised, then deselected, slowing down weapon scrolling time) it will still swap out when you try firing but you have no Grenades.  20/03/17 -Renamed to Frag Grenades (Originally Hand Grenades) -Decorate layout modified. (Presentation) -Auto-Aim is now enabled, for testing purposes & user feedback. -Grenades give +1 Ammo if a single Grenade is picked up.  21/03/17 -Auto-Aim is disabled. With notes about the restrictions it created added to INFO. -Fixed an issue with presentation, weapon selection (when empty) & automatic deselection with no grenades left. -You should now, not be raising the weapon until more ammo is collected. -You should not be seeing the Player lowering any weapon when deselecting if there is no Grenades left. -Weapon Flagged as an Explosive. -Grenades have an extra kickback added, knocking targets back slightly or blasting weaker enemies aside (crowd control).  [PREVIEW]  [DOWNLOAD] http://www.m*diafire.com/file/aeouq4hk44dsb2h/Frag_Grenades.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 11 months ago, by DBJ87       [Last Post](https://www.realm667.com/forum/closed-submissions/768-submission-frag-grenades?start=20#5716) 9 years 4 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/768-submission-frag-grenades?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/768-submission-frag-grenades?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/768-submission-frag-grenades?start=20 "Page:3") | Replies:26  Views:20.6k | [Last Post](https://www.realm667.com/forum/closed-submissions/768-submission-frag-grenades?start=20#5716) by Blue Shadow      9 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/910-submission-fire-blast-for-mage) | [\[SUBMISSION\] Fire Blast for Mage](https://www.realm667.com/forum/closed-submissions/910-submission-fire-blast-for-mage "Information: Name: Fire Blast Class: 3 Type: Projectile Spread Palette: Hexen Summon: MWeapFire Ammo Type: Blue Mana Altfire: No Powered Mode: No Added States: No  Credits: Submitted: RockstarRaccoon Decorate: RockstarRaccoon Sounds: Raven Software Sprites: Raven Software Sprite Edit: RockstarRaccoon Idea Base: Needed the Mage to deal fire damage ACS: No  Description: A fire-damage attack for Hexen's mage, based on the Frost Shards and about that power level, because the ZHexen project needed it for flammable scenery. Great if you're using damage-types and need the mage to have a fire-based attack alongside the ice one. Also included are the higher-res versions of the sprites made while editing them.  Preview Image  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 5 months ago, by Raccoon       [Last Post](https://www.realm667.com/forum/closed-submissions/910-submission-fire-blast-for-mage?start=10#5712) 9 years 4 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/910-submission-fire-blast-for-mage?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/910-submission-fire-blast-for-mage?start=10 "Page:2") | Replies:16  Views:13.6k | [Last Post](https://www.realm667.com/forum/closed-submissions/910-submission-fire-blast-for-mage?start=10#5712) by Blue Shadow      9 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/906-submission-headless-zombie-scientist) | [\[SUBMISSION\] Headless Zombie Scientist](https://www.realm667.com/forum/closed-submissions/906-submission-headless-zombie-scientist "Information: Name: Headless Zombie Scientist Difficulty: Very Easy Connections: Based on scalliano's great Zombie Scientist suite Summon: ZombieScientistHeadless Melee: Kind of - special projectile attack when within melee range Distance: Hitscan, multiple shots dealing 3-9 damage Type: Human, Scientist Brightmaps: No Added States: No ACS: No  Credits: Submitted: DavidN Decorate: DavidN GLDefs: DavidN Sounds: Monolith Productions, Id software Sprites: scalliano (base for zombie scientist) Sprite Edit: DavidN Idea Base: The need for an inaccurate, chaotic grunt enemy  Description: This former scientist doesn't have very good aim, for reasons that are understandable in the circumstances. When he detects your presence he'll be quick to fire some shots off with his uzi, but will usually miss. However, if you touch him he'll fire a devastating point-blank attack.  Sprite:  Download Link: http://www.teamouse.net/games/doom/ZombieScientistHeadless.wad")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 5 months ago, by DavidN       [Last Post](https://www.realm667.com/forum/closed-submissions/906-submission-headless-zombie-scientist?start=10#5700) 9 years 4 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/906-submission-headless-zombie-scientist?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/906-submission-headless-zombie-scientist?start=10 "Page:2") | Replies:14  Views:13.9k | [Last Post](https://www.realm667.com/forum/closed-submissions/906-submission-headless-zombie-scientist?start=10#5700) by Blue Shadow      9 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/911-submission-berserk-sphere) | [\[Submission\] Berserk Sphere](https://www.realm667.com/forum/closed-submissions/911-submission-berserk-sphere "Credits: Submitted: angry cat Decorate: angry cat GLDefs: None Sounds: None Sprites: ID Software Sprite Edit: angry cat Idea Base: The name says it all. A Berserk Sphere.  Info: Name: Berserk Sphere Type: Damage (Berserk/Fist Only) Palette: PNG/Doom Summon: BerserkSphere Use Type: Instant Duration: Instant Added States: None ACS: None  Description: A Berserk Sphere that acts like a Megasphere but gives you about Twice the damage as a normal Berserk would.  Sprite:  Download:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 5 months ago, by AngryCat       [Last Post](https://www.realm667.com/forum/closed-submissions/911-submission-berserk-sphere#5673 "Well, in case you decide to return to it, here's the original version:  https://www.dropbox.com/s/sg51p1kkh8purn3/BerserkSphere.zip?dl=0") 9 years 4 months ago     by MagicWazard | Replies:6  Views:5797 | [Last Post](https://www.realm667.com/forum/closed-submissions/911-submission-berserk-sphere#5673 "Well, in case you decide to return to it, here's the original version:  https://www.dropbox.com/s/sg51p1kkh8purn3/BerserkSphere.zip?dl=0") by MagicWazard      9 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/608-submission-new-railgun) | [\[Submission\] New Railgun](https://www.realm667.com/forum/closed-submissions/608-submission-new-railgun "Information: Name: NewRailgun Class: Level 6 Type: Hitscan...ish. Palette: Doom Summon: NewRailgun Ammotype: Cell AltFire: No Powered Mode: No  Submitted: (The creator of the Skulltag gun) Decorate: colBoh Sprites: (The creator of the Skulltag railgun) Sprite Edit: (The creator of the Skulltag railgun) Sounds: Quake II (firing?), Quake 4 (removing/reloading cell) ACS: No  Nothing too special. This is a modification of the Skulltag/Zandronum railgun with a few minor differences (sounds from Quake 4; it has a reload mechanism like the SSG), and one big one: it can auto-aim up and down, making it viable in standard maps that don't use freelook. To accomplish this, it fires a bullet which does no damage, leaves no puff, and costs 20 cells, and uses a monster-coded rail attack.  This is my first submission, so I submitted this incorrectly, or if I made it too strong or too weak... let me know.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 6 months ago, by colboh       [Last Post](https://www.realm667.com/forum/closed-submissions/608-submission-new-railgun#5668 "Using the monster version instead of the weapon version for doing the attack seems fishy to me. Also, I agree with Dreadopp regarding the sprites.  However, since there hasn't been any feedback from the author, I'm closing this. A year is too long, even for an on-hold submission.") 9 years 4 months ago     by Blue Shadow | Replies:5  Views:9886 | [Last Post](https://www.realm667.com/forum/closed-submissions/608-submission-new-railgun#5668 "Using the monster version instead of the weapon version for doing the attack seems fishy to me. Also, I agree with Dreadopp regarding the sprites.  However, since there hasn't been any feedback from the author, I'm closing this. A year is too long, even for an on-hold submission.") by Blue Shadow      9 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/114-tesla-arm) | [Tesla Arm](https://www.realm667.com/forum/closed-submissions/114-tesla-arm "Name: Tesla Arm Class: Level 2 Type: Melee/Projectile Palette: Custom Summon: (Strife: TeslaarmS) (Doom: TeslaarmD) Ammotype: TeslaCell (Custom) AltFire: Yes Powered Mode: No  Submitted: Doomedarchviledemon Decorate: Doomedarchviledemon, BlueShadow GLDEFs: None Sprites: HacX, Hexen Sprite Edit: None Sounds: Quake, Half Life Base Idea: Nothing in particullar. Just wanted to finally create something fun and unique.  Description: The Tesla Arm is a glove-like tazer weapon used to stun and immobilize hostile beings both up close and from a distance. In close encounters the Tesla Arm's design allows for the user to quickly jab at the enemy and continue to shock them. When the user pulls their arm away the Tesla Arm will release a burst of electric particles that will stun enemies, giving the user time to attack again or make a quick escape.  At longer distances the user can force the weapon to output more energy towards the ends of the spikes. This focused energy then shoots out as large amounts of condensed electricity that forms in multiple blade-like projectiles. These projectiles travel at high speeds and can pass through enemies.  Download:  Note: This was uploaded previously before the Realm upgraded. I believe that there was something someone said to change but I have forgotten what it was. So if there is anything that should be changed please let me know.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 8 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/114-tesla-arm?start=10#5667 "If the above plan still stands, then it's better that this is closed (considering 3 to 4 months have passed and no progress). When you're done reworking the weapon, feel free to submit it again.") 9 years 4 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/114-tesla-arm?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/114-tesla-arm?start=10 "Page:2") | Replies:13  Views:17.7k | [Last Post](https://www.realm667.com/forum/closed-submissions/114-tesla-arm?start=10#5667 "If the above plan still stands, then it's better that this is closed (considering 3 to 4 months have passed and no progress). When you're done reworking the weapon, feel free to submit it again.") by Blue Shadow      9 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/841-submission-desert-eagle) | [\[Submission\] Desert Eagle](https://www.realm667.com/forum/closed-submissions/841-submission-desert-eagle "Information: Name: Desert Eagle Class: Level 1 Type: Hitscan Palette: Doom Summon: DesertEagle Ammotype: Clip AltFire: No Powered Mode: No Brightmaps: No Added States: No ACS: No  Credits: Submitted: XLightningStormL Decorate: XLightningStormL Sprites: ID Software, JoeyTD Sprite Edits: XLightningStormL Sounds: Generic Sound from somewhere, (taken from DooMRL Arsenal) Idea Base: Lack of a faithful Desert Eagle for Doom  Description: Commonly Seen in various 20th Century films, and Early 21st Century Films, the Desert Eagle is a pop culture icon, but impractical. Well until now that is. The Desert Eagle Deals massive damage, enough to kill a commando in one shot.  Sprite:  Download Link: http://www.m*diafire.com/file/9094b6rt3k43k17/DesertEagle.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 8 months ago, by XLightningStormL       [Last Post](https://www.realm667.com/forum/closed-submissions/841-submission-desert-eagle#5666 "Closing due to lack of feedback from the author.") 9 years 4 months ago     by Blue Shadow | Replies:4  Views:10.2k | [Last Post](https://www.realm667.com/forum/closed-submissions/841-submission-desert-eagle#5666 "Closing due to lack of feedback from the author.") by Blue Shadow      9 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/358-submission-armorbelt) | [\[SUBMISSION\] ArmorBelt](https://www.realm667.com/forum/closed-submissions/358-submission-armorbelt "INFORMATION: Name: Armor Belt Type: Armor Palette: Doom Summon: ArmorBelt Use Type: Instant Duration: Depends on how much damage do you take and how many bullets do you waste Added States: gives both armor and ammo ACS: none  CREDITS: Submitted: TOMISURRO Decorate: TOMISURRO GLDefs: none Sounds: Id Software Sprites: Id Software Sprite Edit: TOMISURRO Idea Base: Lack of armor items in the item store,  Description: -This a new type of armor that makes possible to add armor and ammo together! This can save your life on difficult situations  Preview:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 2 months ago, by tomisurro       [Last Post](https://www.realm667.com/forum/closed-submissions/358-submission-armorbelt#5635 "Since there is no word from the author, and I agree with Dreadopp that it's fine as is, I might as well approve it rather than reject it.  .") 9 years 4 months ago     by Blue Shadow | Replies:9  Views:7201 | [Last Post](https://www.realm667.com/forum/closed-submissions/358-submission-armorbelt#5635 "Since there is no word from the author, and I agree with Dreadopp that it's fine as is, I might as well approve it rather than reject it.  .") by Blue Shadow      9 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/898-submission-bullet-cluster) | [\[SUBMISSION\] Bullet Cluster](https://www.realm667.com/forum/closed-submissions/898-submission-bullet-cluster "Basics: Name: Bullet Cluster Type: CustomInventory, Ammo Palette: DOOM Summon: BulletCluster Use Type: Instant Duration: Instant Added States: No ACS: No GLDEFs: No  Credits: Submitted: Ultimate Freedoomer Decorate: Ultimate Freedoomer Sprite: Brutal Doom clip pickup sprite Sprite Edit: Ultimate Freedoomer LANGUAGE lump: Ultimate Freedoomer SNDINFO lump: Ultimate Freedoomer Sound: Complex doom v27 clip pickup sound Idea base: Easy way of managing small bullet pickups in cases where the mod uses more than 1 "bullet"-type ammunition  Description: Gives 1 small pickup's worth of each bullet-type ammo. Note to modders: unless the modder adds the relevant bullet ammo types for their mod, this pickup does nothing. For instance, if your mod's pistol, SMG, rifle, & LMG all use separate ammo from each other, you'll have to add them to this item's pickup state Preview (before anyone asks, the pickup sprite is a placeholder):  Download:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 6 months ago, by Ultimate Freedoomer       [Last Post](https://www.realm667.com/forum/closed-submissions/898-submission-bullet-cluster#5634 "People who create gameplay mods (weapon mods specifically) are usually capable of implementing such a feature if they wanted. I'd be effortless. Pure mappers, who might not even touched DECORATE, won't need it because they have full control over their own maps.  If this submission was a time-saver, I wouldn't have any issue with it. But in reality, it is not.  Closing...") 9 years 4 months ago     by Blue Shadow | Replies:5  Views:6394 | [Last Post](https://www.realm667.com/forum/closed-submissions/898-submission-bullet-cluster#5634 "People who create gameplay mods (weapon mods specifically) are usually capable of implementing such a feature if they wanted. I'd be effortless. Pure mappers, who might not even touched DECORATE, won't need it because they have full control over their own maps.  If this submission was a time-saver, I wouldn't have any issue with it. But in reality, it is not.  Closing...") by Blue Shadow      9 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/346-uac-prototype-znf-1069-pulse-shotgun) | [UAC Prototype ZNF-1069 Pulse Shotgun](https://www.realm667.com/forum/closed-submissions/346-uac-prototype-znf-1069-pulse-shotgun "Information: Name: Plasma Rocket Launcher Class: 6th Class Type: Hitscan (Modified) Palette: Truecolor PNG Summon: PulseShotgun Altfire: No Powered Mode: No Added States: No  Credits: Submitted: NourPrince Decorate: NourPrince Sounds: The firing sound is an improvised railgun fire sound. I do not know about the reload sound yet. Sprites: Doom by Id Software, credits to MidoriMan for those sprites Sprite Edit: Just a little recolor to the pickup sprite.  Description: UAC Prototype ZNF-1069 Pulse Shotgun, or just simply Pulse Shotgun, is an amazing shotgun plasmificated by UAC after the success of Plasma Rifle. It uses 5 cells to split 7 bfg-like projectiles when you shoot. so it makes it 2x stronger than Plasma Rifle but 2x weaker than Rocket Launcher.  Sprites:  Download Link: https://drive.google.com/file/d/0B6KNGdGG49RUNmd3V0NDd2xHUkk/view?usp=sharing  Update: Thank you MagicWazard for noticing some issues in the weapon. v3 is here! For comparison. Baron now gets killed by 8 shots instead of 6. It's now 2x weaker than Rocket Launcher but 2x stronger than Plasma Rifle. and 8 shots equals to 35 cells.  As always, if there is an issue, tell me and I will definitely going to take closer examination.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 3 months ago, by NourPrince       [Last Post](https://www.realm667.com/forum/closed-submissions/346-uac-prototype-znf-1069-pulse-shotgun?start=10#5604 "Closing due to lack of feedback/updates. Feel free to submit this again once it's complete.") 9 years 5 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/346-uac-prototype-znf-1069-pulse-shotgun?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/346-uac-prototype-znf-1069-pulse-shotgun?start=10 "Page:2") | Replies:10  Views:16.9k | [Last Post](https://www.realm667.com/forum/closed-submissions/346-uac-prototype-znf-1069-pulse-shotgun?start=10#5604 "Closing due to lack of feedback/updates. Feel free to submit this again once it's complete.") by Blue Shadow      9 years 5 months ago |

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