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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/751-plasmachine-gun) | [PlasMachine Gun](https://www.realm667.com/forum/closed-submissions/751-plasmachine-gun "Info: Name: PlasMachine Gun Class: 6 Type: Projectile Palette: Doom Summon: PlasMachineGun Ammo Type: Cell Altfire: No Added States: No  Credits: Submitted: Kaapeli47 Decorate: Kaapeli47 Sprites: Kaapeli47, Id Software Sprites Edit: Kaapeli47 Idea Base: a twin-barreled variant of the Plasma Gun ACS: No  Description: A twin-barreled mid-range variant of the original Plasma Gun. It has a better rate of fire and is great against bigger enemies, but is less accurate.  Spawn:  Idle:  Wad file:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 2 weeks ago, by Kaapeli47       [Last Post](https://www.realm667.com/forum/closed-submissions/751-plasmachine-gun#4905 "I'm going to close this submission. If you're able to come up with some more sprites, feel free to make another submission.") 9 years 9 months ago     by Dreadopp | Replies:5  Views:6231 | [Last Post](https://www.realm667.com/forum/closed-submissions/751-plasmachine-gun#4905 "I'm going to close this submission. If you're able to come up with some more sprites, feel free to make another submission.") by Dreadopp      9 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/596-seeking-hellfire-shotgun) | [Seeking Hellfire Shotgun](https://www.realm667.com/forum/closed-submissions/596-seeking-hellfire-shotgun "[Information] Name:HELLFIRE SHOTGUN Class:Shotgun Type;Projectile Palette:Custom Summon:HellfireSG Ammotype:Noammo Altfire:No Powered mode:Yes Added States:No [Credits] Submitted by:CaptainManiac Decorate:CaptainManiac Sprites:CaptainManiac,ID Software IdeaBase:Ghost Rider ACS:No [Description] That Shotgun uses berserk optionally(intended to use berserk as requirement,but it was no success).Another intended feature was 3d model projectile,but after fails i refused it and i made Heavier version of the Fatso missile.The weapon fires Heavy Mancubus Hellfire missiles,that can liquidise the most difficult monsters.It is good for BOSS battles and you can achieve easier gameplay in i,another advantage:it does not use ammo and get time for reloading.Sorry for the crappy spriting,the drawing was never my good side.Pls,dont use it for cheating or on servers,I fear that the strong firepower might cause ban,because of that be careful. Sprite:See attached pictures Download link:http://www.m*diafire.com/download/jcjrp2qs5mimcqq/HFSG.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 6 months ago, by CaptainManiac       [Last Post](https://www.realm667.com/forum/closed-submissions/596-seeking-hellfire-shotgun#4886 "Sorry, but this weapon is way too overpowered and the sprites don't match the style of anything else here.") 9 years 9 months ago     by Dreadopp | Replies:3  Views:7173 | [Last Post](https://www.realm667.com/forum/closed-submissions/596-seeking-hellfire-shotgun#4886 "Sorry, but this weapon is way too overpowered and the sprites don't match the style of anything else here.") by Dreadopp      9 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/782-submission-sinister-machine) | [\[SUBMISSION\] Sinister Machine](https://www.realm667.com/forum/closed-submissions/782-submission-sinister-machine "Name: Sinister Machine Format: OGG Random: No Delay: no Looping: Continuous Surround: Point  Credits: Submitted: BadMojo SNDINFO: BadMojo Sounds: BadMojo Sound Edit: BadMojo Source: BadMojo(me and an fm synth, not the game) Other: MagicWazard  Description: Industrial machine likeness to the sound... Im not sure how else to describe it... listen to intro of Pink Floyd's Welcome to the machine, sounds similar to that to an extent.  [strike]Take it or leave it, I wont be doing any more work on this sound, I've pretty well lost the original patch I made for it so any modification the timbres wont be possible unless done outside of the synthesizer that I originally made it from.[/strike] I lied, I just found the patch...  (actual sound goes for around 1:20): https://www.dropbox.com/s/aavxko97cmgmfid/bm-ambience-preview.mp3?dl=0  https://www.dropbox.com/s/m18vq1q4giuis1f/BadMojosMachine.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 10 months ago, by BadMojo       [Last Post](https://www.realm667.com/forum/closed-submissions/782-submission-sinister-machine#4874 "Ok, it's now uploaded! All I really did was remove a bit of directory nesting. No other real changes made. :)") 9 years 9 months ago     by MagicWazard | Replies:8  Views:5582 | [Last Post](https://www.realm667.com/forum/closed-submissions/782-submission-sinister-machine#4874 "Ok, it's now uploaded! All I really did was remove a bit of directory nesting. No other real changes made. :)") by MagicWazard      9 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/793-update-ak-47) | [\[UPDATE\] AK-47](https://www.realm667.com/forum/closed-submissions/793-update-ak-47 "I did very minor changes to this weapon:  * Fixed all caps / indentations inside the Decorate lump  * all sprites  Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 10 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/793-update-ak-47#4870 "I'm going to go ahead and say "OK" to this. The only change I made was to convert the sound to OGG (saved a few more kB).  (Amusingly, the zipped version is actually about 0.5 kB LARGER than the original, but the unzipped assets saved about 6 kB.)") 9 years 9 months ago     by MagicWazard | Replies:1  Views:5564 | [Last Post](https://www.realm667.com/forum/closed-submissions/793-update-ak-47#4870 "I'm going to go ahead and say "OK" to this. The only change I made was to convert the sound to OGG (saved a few more kB).  (Amusingly, the zipped version is actually about 0.5 kB LARGER than the original, but the unzipped assets saved about 6 kB.)") by MagicWazard      9 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/788-update-drone-now-with-rotations) | [\[UPDATE\] Drone (Now with rotations!)](https://www.realm667.com/forum/closed-submissions/788-update-drone-now-with-rotations "Name: Drone Difficulty: Medium (hard in groups) Connections: None Palette: Custom Summon: Drone Melee: None Distance: Projectile Type: Robotic  Submitted: CodenniumRed, Cryomundus Decorate: CodenniumRed, Cryomundus GLDefs: Dreadopp Sounds: Railbot, Sprites: CodenniumRed, Raven (modified from Ettin pauldrons, would you believe it!), Sprite Edit: CodenniumRed, Dreadopp (projectile), Cryomundus (rotations) Idea Base: A slightly demonic machine with rending capabilities  -----  One day while browsing the R667 beastiary, I found this lil guy, who looked really, REALLY neat. Except, unlike practically every other monster in R667, he lacked rotations, so all you got was a forward facing sprite. Which sadly doomed it to obscurity, as it looked severely out of place if you used it. So, after about a week of constant fiddling, I've managed to produce a full set of rotations for the lil guy! Hope you enjoy using him!  Oh, and I changed a few minor things in the decorate, such as removing the "bright" except when its firing, and adding 2 A_facetargets since its got rotations.  [image]  Download here!  http://www.m*diafire.com/download/r05r34jma22khad/Drone.wad")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 10 months ago, by Cryomundus       [Last Post](https://www.realm667.com/forum/closed-submissions/788-update-drone-now-with-rotations?start=10#4785 "Well, the updated update looked and sounded fine; I didn't see any issues with it, so I've uploaded the optimized version. I've kept a backup of the unoptimized version just-in-case.") 9 years 10 months ago     by MagicWazard   - [1](https://www.realm667.com/forum/closed-submissions/788-update-drone-now-with-rotations?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/788-update-drone-now-with-rotations?start=10 "Page:2") | Replies:16  Views:12.9k | [Last Post](https://www.realm667.com/forum/closed-submissions/788-update-drone-now-with-rotations?start=10#4785 "Well, the updated update looked and sounded fine; I didn't see any issues with it, so I've uploaded the optimized version. I've kept a backup of the unoptimized version just-in-case.") by MagicWazard      9 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/623-submission-plasma-repeater) | [\[SUBMISSION\] Plasma Repeater](https://www.realm667.com/forum/closed-submissions/623-submission-plasma-repeater "Information: Name: Plasma Repeater Class: 6 Type: Projectile Palette: Blake Stone Summon: PlasmaRepeater Ammo Type: Cells Altfire: No Powered Mode: No Added States: No  Credits: Submitted: BadMojo Decorate: BadMojo Sounds: Quake3... Until I make my own sounds Sprites: BadMojo Sprite Edit: BadMojo GLDefs:BadMojo Idea Base: My brain had the idea.. it gets the credit :) Name as suggested by: MagicWazard  Description: Slower fire rate than plasmagun, slow projectile, more ammo consumption, deals heavy damage.  Spawn:  Idle:  :  https://www.dropbox.com/s/kszpf7sn9q2h4vj/PLASMAREPEATERv6zip.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 5 months ago, by BadMojo       [Last Post](https://www.realm667.com/forum/closed-submissions/623-submission-plasma-repeater?start=30#4747 "Thanks MW, all good now :)  As for the info files.... I thought I read in the rules to put the info file in both the wad and zip... but re-reading it now, it sais "both submission and wad".... hehe, my bad... This is why I probably failed miserably in school all those years ago.. Thanks for letting me know about that.") 9 years 10 months ago     by BadMojo   - [1](https://www.realm667.com/forum/closed-submissions/623-submission-plasma-repeater?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/623-submission-plasma-repeater?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/623-submission-plasma-repeater?start=20 "Page:3") - [4](https://www.realm667.com/forum/closed-submissions/623-submission-plasma-repeater?start=30 "Page:4") | Replies:31  Views:23.7k | [Last Post](https://www.realm667.com/forum/closed-submissions/623-submission-plasma-repeater?start=30#4747 "Thanks MW, all good now :)  As for the info files.... I thought I read in the rules to put the info file in both the wad and zip... but re-reading it now, it sais "both submission and wad".... hehe, my bad... This is why I probably failed miserably in school all those years ago.. Thanks for letting me know about that.") by BadMojo      9 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/774-submission-dual-barrel-laser-rifle) | [\[SUBMISSION\] Dual Barrel Laser Rifle](https://www.realm667.com/forum/closed-submissions/774-submission-dual-barrel-laser-rifle " Name: Dual Barrel Laser Rifle Class: 6 (I guess?.. being a plasma weapon.. or 4 based on power to rate of fire) Type: Projectile Palette: png palleted Summon: DualLaser Ammo Type: Cells Altfire: No Powered Mode: No Added States: No   Submitted: BadMojo Decorate: BadMojo GLDefs: BadMojo Sounds: BadMojo Sprites: BadMojo Idea Base: A mod for quake called "Pain", had a dual laser gun, also a single laser gun, which was the sound idea base for the firing sound. ACS: No   Light weight, accurate, fast projectile, dual firing laser rifle.   https://www.dropbox.com/s/0zinmc2ypvm1ofy/DUALLASERv7.1.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 11 months ago, by BadMojo       [Last Post](https://www.realm667.com/forum/closed-submissions/774-submission-dual-barrel-laser-rifle?start=20#4740 "Uploaded!") 9 years 10 months ago     by MagicWazard   - [1](https://www.realm667.com/forum/closed-submissions/774-submission-dual-barrel-laser-rifle?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/774-submission-dual-barrel-laser-rifle?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/774-submission-dual-barrel-laser-rifle?start=20 "Page:3") | Replies:20  Views:16.9k | [Last Post](https://www.realm667.com/forum/closed-submissions/774-submission-dual-barrel-laser-rifle?start=20#4740 "Uploaded!") by MagicWazard      9 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/771-simply-unreal) | [Simply Unreal](https://www.realm667.com/forum/closed-submissions/771-simply-unreal "Information: Name: Simply Unreal Variants: 16 Type: SmallFont Format: FON2 Replaces: SmallFont Size: 8px Paletted: Custom (for green), Doom (for red) Lower-cases: Yes Individual glyphs/character maps included: Yes Standard GFX included: N/A  Credits: Submitted: Jimmy Author: Jimmy Original font: Epic Megagames  Description: The Unreal message font. Comes with and without lowercases. Red version recolored manually, uses Doom palette. "Condensed" version features slightly narrower characters, plus misc. minor edits. "UNRC_R" is more or less identical to the message font found in Ultimate Simplicity.  Key:  * UNR * * *  * K = 1px kerning  * L = lowercases  * C = condensed  * _R = red  Preview:  Download: http://jimmy.the-powerhouse.net/WAD/fonts/SimplyUnrealFont.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 11 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/771-simply-unreal#4713 ".") 9 years 10 months ago     by Blue Shadow | Replies:3  Views:5852 | [Last Post](https://www.realm667.com/forum/closed-submissions/771-simply-unreal#4713 ".") by Blue Shadow      9 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/770-id-condensed) | [Id Condensed](https://www.realm667.com/forum/closed-submissions/770-id-condensed "Information: Name: Id Condensed Variants: 17 Type: SmallFont Format: Graphical, FON2 Replaces: SmallFont Size: 8px Paletted: Doom Lower-cases: Yes Individual glyphs/character maps included: Yes Standard GFX included: N/A  Credits: Submitted: Jimmy Author: Jimmy Original font: id Software  Description: A FON2 version of our old friend the Doom message font, complete with lowercases. Contains red and white variants, plus ones with 1px kerning and the original uppercases. Also contains graphical glyphs (STCFN097-122) for use with the original Doom message font.  Key:  * IDC * * *  * K = 1px kerning  * L = lowercases  * S = shadowed  * _W = white  Caution: The FON2 versions of this font translate/recolor differently to the way the graphical version of this font does. For the FON2 types, use the white variant(s) for maximum translation compatibility.  Preview:  Download: http://jimmy.the-powerhouse.net/WAD/fonts/IdCondensedFont.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 11 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/770-id-condensed#4712 ".") 9 years 10 months ago     by Blue Shadow | Replies:6  Views:5333 | [Last Post](https://www.realm667.com/forum/closed-submissions/770-id-condensed#4712 ".") by Blue Shadow      9 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/779-removal-dbigfont-square-and-id-shadowed-big) | [\[Removal\] DBIGFONT SQUARE and ID SHADOWED BIG](https://www.realm667.com/forum/closed-submissions/779-removal-dbigfont-square-and-id-shadowed-big "Hi, please remove these fonts from the repo, as they're now encompassed (better) by the new I just submitted.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 11 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/779-removal-dbigfont-square-and-id-shadowed-big#4704 "Done. They're now unavailable from the repo.") 9 years 11 months ago     by MagicWazard | Replies:1  Views:5344 | [Last Post](https://www.realm667.com/forum/closed-submissions/779-removal-dbigfont-square-and-id-shadowed-big#4704 "Done. They're now unavailable from the repo.") by MagicWazard      9 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/777-update-gatling-laser) | [\[UPDATE\] Gatling Laser](https://www.realm667.com/forum/closed-submissions/777-update-gatling-laser "Gatling Laser v7.2 -New GLDefs  https://www.dropbox.com/s/4z7uss0t7c5y0zv/GATLINGLASERv7.2.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 11 months ago, by BadMojo       [Last Post](https://www.realm667.com/forum/closed-submissions/777-update-gatling-laser#4702 "Ah I see now, thanks for letting me know :)") 9 years 11 months ago     by BadMojo | Replies:5  Views:5263 | [Last Post](https://www.realm667.com/forum/closed-submissions/777-update-gatling-laser#4702 "Ah I see now, thanks for letting me know :)") by BadMojo      9 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/776-update-auto-shotgun) | [\[UPDATE\] Auto Shotgun](https://www.realm667.com/forum/closed-submissions/776-update-auto-shotgun "AutoShotgun v7.3 -Changed LAZRA through to whatever to ARLD... LAZR was clashing with the gatlaser, should work fine together now.  https://www.dropbox.com/s/rxgen35790037xm/AUTOSHOTGUNv7.3.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 11 months ago, by BadMojo       [Last Post](https://www.realm667.com/forum/closed-submissions/776-update-auto-shotgun#4695 "I tested this in conjunction with all 3 of your other weapons, and didn't run into any problems. So I'm moving it to OK.") 9 years 11 months ago     by MagicWazard | Replies:1  Views:4971 | [Last Post](https://www.realm667.com/forum/closed-submissions/776-update-auto-shotgun#4695 "I tested this in conjunction with all 3 of your other weapons, and didn't run into any problems. So I'm moving it to OK.") by MagicWazard      9 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/764-submission-heavy-carbine-zombieman) | [\[SUBMISSION\] Heavy Carbine Zombieman](https://www.realm667.com/forum/closed-submissions/764-submission-heavy-carbine-zombieman "Name: Heavy Carbine zombieman Difficulty: Medium Connections: Heavy Carbine (optional), Bluearmor Summon: HeavyCarbineGuy, deadcarbineguy1, deadcarbineguy2 Melee: Yes Distance: Missile Type: Undead, human Brightmaps: Yes Added States: None ACS: None  Credits: Submitted: Skelegant Decorate: Skelegant Sounds: Id software, Skelegant, FatSoundEffects's (http://www.freesfx.co.uk/sfx/knife?p=2) Sprites: Id software Sprite Edit: Skelegant, David G. Idea Base: Skelegant's heavy carbine  This meaty bloke will mow you down in seconds, and he'll kebab you if you manage to get near him. He's got a 40 in 255 chance of dropping a damaged Mega Armour. Also comes with two dead guys :D  Sprites:  Download link: http://www.m*diafire.com/download/mqxvqy4rds8hj9p/HeavyCarbineGuy.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 11 months ago, by Skelegant       [Last Post](https://www.realm667.com/forum/closed-submissions/764-submission-heavy-carbine-zombieman?start=10#4656 "Uploaded!") 9 years 11 months ago     by MagicWazard   - [1](https://www.realm667.com/forum/closed-submissions/764-submission-heavy-carbine-zombieman?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/764-submission-heavy-carbine-zombieman?start=10 "Page:2") | Replies:15  Views:12.4k | [Last Post](https://www.realm667.com/forum/closed-submissions/764-submission-heavy-carbine-zombieman?start=10#4656 "Uploaded!") by MagicWazard      9 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/762-submission-machinegun-zombieman) | [\[SUBMISSION\] Machinegun zombieman](https://www.realm667.com/forum/closed-submissions/762-submission-machinegun-zombieman "Name: Machinegun Zombieman Difficulty: Easy Connections: Machinegun (optional) Summon: Machinegunguy, deadmachinegunguy Melee: None Distance: Hitscan Type: Undead, human Brightmaps: Yes Added States: Optional chainsaw death state ACS: None  Credits: Submitted: Skelegant Decorate: Skelegant Sounds: Id software, Skelegant Sprites: Id software Sprite Edit: Skelegant, David G. Idea Base: The alpha machinegun  This feller fires hitscan shots in short bursts. Less annoying in open areas than the regular chaingunner, but still more dangerous than a regular zombieman. Comes with an optional chainsaw death state (set the damagetype of the weapon you want to trigger this to "chainsaw") Also comes with a gory torso prop :D  Sprites  Download link: http://www.m*diafire.com/download/45su42vce0bzoo1/machinegunzombie.zip  Chainsaw death demonstration: https://youtu.be/Fp_TLvnr69U")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 11 months ago, by Skelegant       [Last Post](https://www.realm667.com/forum/closed-submissions/762-submission-machinegun-zombieman?start=10#4655 "And uploaded! I forgot to wait for Blue Shadow to give it the thumbs-up; if he spots anything anomalous now, it'll have to be updated. :) As far as I can tell, it's all good.") 9 years 11 months ago     by MagicWazard   - [1](https://www.realm667.com/forum/closed-submissions/762-submission-machinegun-zombieman?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/762-submission-machinegun-zombieman?start=10 "Page:2") | Replies:12  Views:12.6k | [Last Post](https://www.realm667.com/forum/closed-submissions/762-submission-machinegun-zombieman?start=10#4655 "And uploaded! I forgot to wait for Blue Shadow to give it the thumbs-up; if he spots anything anomalous now, it'll have to be updated. :) As far as I can tell, it's all good.") by MagicWazard      9 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/540-heavy-carbine) | [Heavy Carbine](https://www.realm667.com/forum/closed-submissions/540-heavy-carbine "Name: Heavy Carbine Class: 4 Type: Projectile Palette: Doom Summon: HeavyCarbine, BloodyCarbine, Bloodycarbineguy Ammotype: Clip AltFire: Yes Requires zdoom 2.8.1 or later  Submitted: Skelegant Decorate: Skelegant, ozymandias81 Gldefs: Skelegant Sprites: Id Software, Uboa, Wildweasel (puff sprites), David G. Sprites Edit: Skelegant Sounds: Id Software, FatSoundEffects's (http://www.freesfx.co.uk/sfx/knife?p=2)  This bad girl's ready to whup some demon tush! Mow down foes with streams of hot lead, or skewer them with the twin bayonets. Comes with an impaled corpse, complete with removable carbine (just press use to haul it out and start shootin')  Clean version:  Salvaged version:  Pickup:  Download: http://www.m*diafire.com/download/ulk80de3vkjcjaq/HeavyCarbine_updated.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 9 months ago, by Skelegant       [Last Post](https://www.realm667.com/forum/closed-submissions/540-heavy-carbine?start=20#4654 "And uploaded!") 9 years 11 months ago     by MagicWazard   - [1](https://www.realm667.com/forum/closed-submissions/540-heavy-carbine?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/540-heavy-carbine?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/540-heavy-carbine?start=20 "Page:3") | Replies:27  Views:19.6k | [Last Post](https://www.realm667.com/forum/closed-submissions/540-heavy-carbine?start=20#4654 "And uploaded!") by MagicWazard      9 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior) | [\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior "Name: Skeletal Warrior Difficulty: Easy Connections: None Summon: dagfallskeleton Melee: Yes Distance: no Type: Undead Brightmaps: no Added States: none ACS: No  Credits:  Ripped by: ramon.dexter Submitted: Sir Squidly Decorate: Sir Squidly GLDefs: None Sounds: Bethesda Softworks, Dagerfall Sprites: Bethesda Softworks, Daggerfall Sprite Edit: Sir Squidly Idea Base: When is more skeletons a bad thing?  Description:  A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into pieces. It's horrific screech is worse than it's bite though, as it only has it's axe to attack with, leaving it defencless against ranged opponents.  Sprite:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 1 month ago, by Sir Squidly       [Last Post](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=30#4653 "Well, for any further Daggerfall-based submissions, I would suggest resampling the sprites so that they more closely match the pixel density of a Doom/Raven sprite. I'm willing to let this go with...") 9 years 11 months ago     by MagicWazard   - [1](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=20 "Page:3") - [4](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=30 "Page:4") | Replies:35  Views:23.2k | [Last Post](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=30#4653 "Well, for any further Daggerfall-based submissions, I would suggest resampling the sprites so that they more closely match the pixel density of a Doom/Raven sprite. I'm willing to let this go with...") by MagicWazard      9 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/767-quake-2-small) | [Quake 2 Small](https://www.realm667.com/forum/closed-submissions/767-quake-2-small "Information: Name: Quake 2 Small Variants: 7 Type: SmallFont Format: FON2 Replaces: SmallFont Size: 10px Paletted: Doom Lower-cases: Yes Individual glyphs/character maps included: Yes Standard GFX included: N/A  Credits: Submitted: Jimmy Author: Jimmy Original font: id Software  Description: Our old friend the Quake 2 message font. Variants include: default, outlined, no monospacing, outlined + no monospacing, outlined + no monospacing + kerning, no monospacing + shadowed, no monospacing + red shadowed.  Download: https://www.dropbox.com/s/tsr8xu8a10a7mhj/Quake2SmallFont.pk3?dl=1")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 11 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/767-quake-2-small#4623 ".") 9 years 11 months ago     by Blue Shadow | Replies:3  Views:4840 | [Last Post](https://www.realm667.com/forum/closed-submissions/767-quake-2-small#4623 ".") by Blue Shadow      9 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/766-id) | [Id](https://www.realm667.com/forum/closed-submissions/766-id "Information: Name: Id Variants: 6 Type: SmallFont Format: FON2 Replaces: N/A Size: 8px Paletted: Doom Lower-cases: No Individual glyphs/character maps included: Yes Standard GFX included: N/A  Credits: Submitted: Jimmy Author: Jimmy Original font: id Software  Description: A FON2 version of our old friend the Doom message font. Contains white and inverted white variants, plus ones with 1px kerning.  Caution: This version of the font translates/recolors differently to the way the standard graphical Doom font does. Use the white variant(s) for maximum translation compatibility.  Preview:  Download: https://www.dropbox.com/s/mayv88b48zxmlxm/IdFont.pk3?dl=1")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 9 years 11 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/766-id#4622 ".") 9 years 11 months ago     by Blue Shadow | Replies:4  Views:4727 | [Last Post](https://www.realm667.com/forum/closed-submissions/766-id#4622 ".") by Blue Shadow      9 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/737-submission-divine-shadow) | [\[SUBMISSION\] Divine Shadow](https://www.realm667.com/forum/closed-submissions/737-submission-divine-shadow "Information: Name: Divine Shadow Difficulty: Very Hard Connections: None Summon: DivineShadow Melee: No Distance: Homing BFG projectile; horizontal wave of weaker BFG projectiles (rare) Type: Demon Brightmaps: No Added States: No ACS: Yes (second DIVSHADW lump, too long to put in INFO, all named, no static TIDs involved)  Credits: Submitted: ZZYZX Decorate: ZZYZX GLDefs: Nope Sounds: id software Sprites: id software Sprite Edit: ZZYZX Idea Base: Bijuudama  Description: Basically this is an endurant and quite healthy archvile that will shoot slowly homing BFG balls at you, and sometimes also throw a lot of non-homing weaker BFG balls in all directions. Despite obviously being boss level, the monster is beatable and was used in my WAD (Jashin). Didn't release it earlier because I remember there was a rule that forbids ACS.  Sprite:  Download Link: http://www.m*diafire.com/download/0g115kqc9wve396/divshadw.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 4 weeks ago, by ZZYZX       [Last Post](https://www.realm667.com/forum/closed-submissions/737-submission-divine-shadow?start=20#4598 "And now it's uploaded. Thanks for listening to our feedback! This has become an impressive, entertaining monster to battle against.") 9 years 11 months ago     by MagicWazard   - [1](https://www.realm667.com/forum/closed-submissions/737-submission-divine-shadow?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/737-submission-divine-shadow?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/737-submission-divine-shadow?start=20 "Page:3") | Replies:28  Views:17.5k | [Last Post](https://www.realm667.com/forum/closed-submissions/737-submission-divine-shadow?start=20#4598 "And now it's uploaded. Thanks for listening to our feedback! This has become an impressive, entertaining monster to battle against.") by MagicWazard      9 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/627-gatling-laser) | [Gatling Laser](https://www.realm667.com/forum/closed-submissions/627-gatling-laser "Information: Name: Gatling Laser Class: 6 Type: Projectile Palette: Custom Summon: GatLaser Ammo Type: Cells Altfire: Nope Powered Mode: Nope Added States;: Nope  Credits: Submitted: BadMojo Decorate: BadMojo Sounds: BadMojo Sprites: IdSoftware, BadMojo Sprite Edit: BadMojo Idea Base: I guess it reminds me of the gatling laser from fallout 4 but doom style ACS: Nope  Description: Fully Automatic Laser Gatling Gun... Around half the damage of the PlasmaGun, but alot faster projectile and fire rate  Spawn:  Idle:  Fire:  :  https://www.dropbox.com/s/2gl8xs93hb44wfl/GATLINGLASERv7.1.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 4 months ago, by BadMojo       [Last Post](https://www.realm667.com/forum/closed-submissions/627-gatling-laser?start=30#4596 "Aaaand uploaded.") 9 years 11 months ago     by MagicWazard   - [1](https://www.realm667.com/forum/closed-submissions/627-gatling-laser?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/627-gatling-laser?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/627-gatling-laser?start=20 "Page:3") - [4](https://www.realm667.com/forum/closed-submissions/627-gatling-laser?start=30 "Page:4") | Replies:38  Views:23.7k | [Last Post](https://www.realm667.com/forum/closed-submissions/627-gatling-laser?start=30#4596 "Aaaand uploaded.") by MagicWazard      9 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/625-automatic-shotgun) | [Automatic Shotgun](https://www.realm667.com/forum/closed-submissions/625-automatic-shotgun "============= Information =============  Name: Automatic Shotgun Class: 3 Type: Hitscan Palette: Custom Summon: AutoShot Ammo Type: Shells Altfire: No Powered Mode: No Added States: No  ============= Credits =============  Submitted: BadMojo Decorate: BadMojo Sounds: psx doom, BadMojo Sprites: idSoftware, BadMojo Sprite Edit: BadMojo, MagicWazard Idea Base: ?? ACS: No  Description: Union Aerospace standard issue automatic shotgun.  Spawn:  Idle:  :  https://www.dropbox.com/s/5ch1iaiobsglhur/AUTOSHOTGUNv7.2.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 4 months ago, by BadMojo       [Last Post](https://www.realm667.com/forum/closed-submissions/625-automatic-shotgun?start=50#4595 "Uploaded. Congratulations!") 9 years 11 months ago     by MagicWazard   - [1](https://www.realm667.com/forum/closed-submissions/625-automatic-shotgun?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/625-automatic-shotgun?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/625-automatic-shotgun?start=20 "Page:3") - <a class="disabled">...</a> - [6](https://www.realm667.com/forum/closed-submissions/625-automatic-shotgun?start=50 "Page:6") | Replies:52  Views:29.4k | [Last Post](https://www.realm667.com/forum/closed-submissions/625-automatic-shotgun?start=50#4595 "Uploaded. Congratulations!") by MagicWazard      9 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/317-submission-haedexebus) | [\[SUBMISSION\] Haedexebus](https://www.realm667.com/forum/closed-submissions/317-submission-haedexebus "[INFO]: Name: Haedexebus Difficulty: Medium Connection: Fatso, Blood Summon: Haedexebus Melee: No Distance: Projectile (2 types) Type: Demon, Cybernetic Brightmaps: Yes  [CREDITS]: Submitted: Ozymandias81 Decorate: DeVloek, Ozymandias81 GLDefs: Ozymandias81 Sounds: 3DRealms, FreeRadical Design, Eriance Sprites: yuraofthehairfan, zrrion the insect, Eriance Sprite Edit: Ozymandias81 Idea Base: An hellish simple variant Volacubi-like monster for Doom  [DESCRIPTION] After been jailed by a Cyberdemon for betrayal, a Mancubus lived so long in the depths of Mount Olympus on Mars, until a day encountered some Mindflyers that gnarled and morphed him into an horrible abomination: the Haedexebus. Provided with Hellforge Cannons, it has 2 different types of projectile attacks: a new custom railgun attack with bloody tracers with limited range and a really dangerous maceball that spreads minimaces while exploding onto targets. Not such a big threaten monster to fight alone, but when it fires maceballs or in packs it's really fearsome to deal with.  [PREVIEW]  [DOWNLOAD]")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 4 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/317-submission-haedexebus?start=40#4436 "Thanks, it worked! Funny how I didn't come to think of it :D") 10 years 3 days ago     by Nebula\_Kristian   - [1](https://www.realm667.com/forum/closed-submissions/317-submission-haedexebus?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/317-submission-haedexebus?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/317-submission-haedexebus?start=20 "Page:3") - <a class="disabled">...</a> - [5](https://www.realm667.com/forum/closed-submissions/317-submission-haedexebus?start=40 "Page:5") | Replies:49  Views:31.8k | [Last Post](https://www.realm667.com/forum/closed-submissions/317-submission-haedexebus?start=40#4436 "Thanks, it worked! Funny how I didn't come to think of it :D") by Nebula\_Kristian      10 years 3 days ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/566-super-chaingun) | [Super Chaingun](https://www.realm667.com/forum/closed-submissions/566-super-chaingun "Name: Super Chaingun Class: 4 Type: Projectile Palette: Doom Summon: superchaingun Ammotype: Clip AltFire: No  Submitted: Hellsmith1 Decorate: Hellsmith1 Sprites: Id Software, Hellsmith1 Sprites Edit: Hellsmith1 Sounds: 3D Realms  Its the next level up from the original Chaingun but more powerful. The super chaingun is an excellent weapon to use if you are stuck in a bad situation and its a excellent weapon to use in a death battle or a boss fight. If you are using the ragerune item on the super chaingun its 5 times more powerful then before and it will even take down a cyberdemon less then a minute or 2  This is my very first time.  Have fun! & Enjoy your New Weapon.  http://www.m*diafire.com/download/nc9k8cy8a185iyv/SUPERCHAINGUN.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 7 months ago, by Hellsmith1       [Last Post](https://www.realm667.com/forum/closed-submissions/566-super-chaingun#4412 "No feedback from the author and none of the issues have been addressed. Rejecting.") 10 years 6 days ago     by Blue Shadow | Replies:6  Views:7430 | [Last Post](https://www.realm667.com/forum/closed-submissions/566-super-chaingun#4412 "No feedback from the author and none of the issues have been addressed. Rejecting.") by Blue Shadow      10 years 6 days ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/503-uac-strm-248-the-storm-rifle) | [UAC STRM-248 "The Storm" Rifle](https://www.realm667.com/forum/closed-submissions/503-uac-strm-248-the-storm-rifle "INFORMATION: Name: UAC STRM-248 "The Storm" Rifle Class: 7th Type: Projectile Palette: Doom Summon: StormRifle Ammo Type: Cell Altfire: Yes Powered Mode: No Brightmaps: No Added States: No ACS: No  CREDITS: Submitted: Momopate Decorate: Momopate GLDefs: Momopate Sounds: Epic Games, Monolith Sprites: Monolith, 3D Realms, LucasArts Sprite Edit: Momopate, though it's just a simple recolor Idea Base: Maliwan Storm from Borderlands 2  DESCRIPTION: The Storm is a next-gen heavy sniper rifle manufactured by the UAC. While it doesn't fire bullets it shoots lightning bolts at high speed that upon hitting any surface will explode doing a nova like explosion of electricity also leaving four electric orbs that will seek any hostile, leaving them without cover very often.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 6 days ago, by Momopate       [Last Post](https://www.realm667.com/forum/closed-submissions/503-uac-strm-248-the-storm-rifle#4411 "It's been a year, and none of the issues/criticism have been addressed. To keep things tidy and less cluttered. I'm closing this.") 10 years 6 days ago     by Blue Shadow | Replies:4  Views:6792 | [Last Post](https://www.realm667.com/forum/closed-submissions/503-uac-strm-248-the-storm-rifle#4411 "It's been a year, and none of the issues/criticism have been addressed. To keep things tidy and less cluttered. I'm closing this.") by Blue Shadow      10 years 6 days ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/689-submission-duke-nukem) | [\[Submission\] Duke Nukem](https://www.realm667.com/forum/closed-submissions/689-submission-duke-nukem "Name: Duke Nukem Difficulty: Hard/Very Hard Connection: Duke Nukem, Summon: DukeNukem Melee: Yes Distance: Hitscan, Projectile Type: Human Brightmaps: No  WAD Created by: DBJ87 Decorate Created by: DBJ87 Palette: Doom Sprites: 3D-Realms, Duke Nukem 3D, Ultimecia, lolo_is_cool, DBJ87 Sprite Edit: DBJ87 SFX: 3D-Realms, Duke Nukem 3D, Ryan Williams (Duke Shotgun) Idea Base: A Rival vs. Rival Scenario. Own Idea.  [DESCRIPTION] We knew it was coming, he's headed to Mars to kill some scum after wiping all his bad-guys out but, he's bumped into you, The Doom Guy! The Marine!! OUR HERO!!! Surely, you're not gonna sit there while this jerk steals your thunder right?  He's certainly not! Armed with a Shotgun, a Pistol & an RPG, Duke is literally "Ready for Action" One of the few reliefs is that he has to reload all his weapons (which buys you some time). He also can't fire the RPG at close range. But the Pistol, Shotgun or a Boot below the belt, make up for that...  Time to show this jackass how a real Hero fights! He'll take a lot of punishment, but he stepped on the wrong person's toes tonight...  I think it's "Time to Kill"... ... Him ;)  [COMBAT] All weapons have to reload at some point in combat which offers multiple chances to counter attack. -Duke keeps firing the pistol or the shotgun until the gun has ran out of bullets, or if you take cover. -If the any clip is empty he has to reload the weapon. -He will run away when reloading the shotgun & stay static when reloading the Pistol or RPG. -The RPG has a very slow reload time & has to reload after 1 shot. -He also can't shoot the RPG at close range so will either close in for a Melee attack or switch to the Pistol or Shotgun. -He can chase you almost anywhere due to an advanced configuration that allow easier climbing up & dropping down from platforms & steps.  {ADDITIONAL INFO] The RPG Missile is taken from Duke 3D's Heat-Seeker Bazooka, which has been submitted to Realm 667 by lolo_is_cool. Shotgun Sounds are taken from the Duke Shotgun submitted to Realm667 by Captain Toenail. Pistol Sounds taken from the Duke 3D were used in the Weapons Resource Wad. Pistol's decorate is created from scratch. Ultimecia created the PNG sprite sheet with the sprites I have used, from (Update 27/05) onwards.  I only take credit for I have created, edited, restructured. - Created a proper shooting Sprite set - Created the Decorate & Sound Set-up for this WAD.  [Updates]  Thank you to yuraofthehairfan & MagicWazard for feedback.  [Preview]  Download Removed. File is Offline.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 2 months ago, by DBJ87       [Last Post](https://www.realm667.com/forum/closed-submissions/689-submission-duke-nukem?start=20#4391 "MagicWazard, Blue Shadow, I've got a lot to thank you for too. Especially the finer tweaks with the homing missile set up on this, especially damage balance, tracking & trails, it also helped improve the Seeker-Missile Launcher & all the Heavy Weapon Marines in the Allied Marine Squad.  MagicWazard, I'd also like to thank you again for helping me find a better suited sprite set, to fix the recolored legs & skin colour, the original sprites were Doom Player replacement skins so pants were Green (I had recolored them back to Blue but this was with Doom's palette) & skin was more faded. He's gone from an overpowered 3 weapon stand & shoot, reload, repeat to a mix & match badass.  I've had a look at Doomworld and can't figure out how/where you'd submit Monsters as the majority of the content is highly advanced Map based projects. I'm a bit skeptical & uncomfortable about using the ZDoom forum anymore at the moment after some real nasty feedback from "Advanced" or Experienced users in the past. This has been why I submitted this and everything I've done so far here, after the Quad-Shotgun, everyone is a lot more tolerant, open-minded and most importantly friendly to each other.  I'll gladly send this elsewhere (ZDoom & Doomworld) or anybody can feel free to do the same as long as credit is given.") 10 years 1 week ago     by DBJ87   - [1](https://www.realm667.com/forum/closed-submissions/689-submission-duke-nukem?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/689-submission-duke-nukem?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/689-submission-duke-nukem?start=20 "Page:3") | Replies:20  Views:17.9k | [Last Post](https://www.realm667.com/forum/closed-submissions/689-submission-duke-nukem?start=20#4391 "MagicWazard, Blue Shadow, I've got a lot to thank you for too. Especially the finer tweaks with the homing missile set up on this, especially damage balance, tracking & trails, it also helped improve the Seeker-Missile Launcher & all the Heavy Weapon Marines in the Allied Marine Squad.  MagicWazard, I'd also like to thank you again for helping me find a better suited sprite set, to fix the recolored legs & skin colour, the original sprites were Doom Player replacement skins so pants were Green (I had recolored them back to Blue but this was with Doom's palette) & skin was more faded. He's gone from an overpowered 3 weapon stand & shoot, reload, repeat to a mix & match badass.  I've had a look at Doomworld and can't figure out how/where you'd submit Monsters as the majority of the content is highly advanced Map based projects. I'm a bit skeptical & uncomfortable about using the ZDoom forum anymore at the moment after some real nasty feedback from "Advanced" or Experienced users in the past. This has been why I submitted this and everything I've done so far here, after the Quad-Shotgun, everyone is a lot more tolerant, open-minded and most importantly friendly to each other.  I'll gladly send this elsewhere (ZDoom & Doomworld) or anybody can feel free to do the same as long as credit is given.") by DBJ87      10 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/740-update-shrink-sphere) | [\[UPDATE\] Shrink Sphere](https://www.realm667.com/forum/closed-submissions/740-update-shrink-sphere "Updated submission:  Changes:  * Fixed: if hurt, the morphed player did not play the pain sound.  * Fixed: the sound lump's name of the *xdeath sound was misnamed.  * Replaced all instances of A_PlaySoundEx with A_PlaySound.  * Utilized inheritance for the shrink special effect actors, to reduce duplicate code.  * The shrink special effect actor faces the same direction as the player.  * Player's translation is transferred to the morphed actor.  * Optimized the sprites.  Download:  https://dl.dropboxusercontent.com/s/7f43go7rfzkwsb2/ShrinkSphere.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 3 weeks ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/closed-submissions/740-update-shrink-sphere?start=10#4358 "Cool. Well, I've gone ahead and uploaded the update. Thank you for this!") 10 years 2 weeks ago     by MagicWazard   - [1](https://www.realm667.com/forum/closed-submissions/740-update-shrink-sphere?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/740-update-shrink-sphere?start=10 "Page:2") | Replies:13  Views:11.5k | [Last Post](https://www.realm667.com/forum/closed-submissions/740-update-shrink-sphere?start=10#4358 "Cool. Well, I've gone ahead and uploaded the update. Thank you for this!") by MagicWazard      10 years 2 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/744-minecraftia) | [Minecraftia](https://www.realm667.com/forum/closed-submissions/744-minecraftia "Information: Name: Minecraftia Variants: 6 Type: SmallFont, BigFont Format: FON2 Replaces: SmallFont AND BigFont Size: 9px, 18px Paletted: Doom (indices 0 and 247 swapped) Lower-cases: Yes Individual glyphs/character maps included: Yes Standard GFX included: N/A  Credits: Submitted: Jimmy Author: Jimmy / Andrew Tyler of textcraft.net / Mojang Original font: Minecraft's in-game font  Description: Something pixelly yet legible. Comes in both 1x and 2x size variants, plus three colors: plain B&W, silver (gradient) and red (gradient).  Preview:  Download:  http://jimmy.the-powerhouse.net/WAD/fonts/MinecraftiaFont.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 3 weeks ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/744-minecraftia#4331 ".") 10 years 2 weeks ago     by Blue Shadow | Replies:3  Views:5111 | [Last Post](https://www.realm667.com/forum/closed-submissions/744-minecraftia#4331 ".") by Blue Shadow      10 years 2 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/741-update-forcefield-laserbeams) | [\[UPDATE\] Forcefield Laserbeams](https://www.realm667.com/forum/closed-submissions/741-update-forcefield-laserbeams "Updated submission:  Changes:  * Fixed: The laser beams did not spawn in "no monsters" mode.  * The spawners no longer need to be shootable.  * Some code cleanup.  Download:  https://www.dropbox.com/s/hol6433bmkyrefy/Forcefield.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 3 weeks ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/closed-submissions/741-update-forcefield-laserbeams#4299 "Thanks :). Although, the changes that I've done broke compatibility with Zandronum, so I decided to leave the now old DECORATE version in.") 10 years 3 weeks ago     by Blue Shadow | Replies:2  Views:4609 | [Last Post](https://www.realm667.com/forum/closed-submissions/741-update-forcefield-laserbeams#4299 "Thanks :). Although, the changes that I've done broke compatibility with Zandronum, so I decided to leave the now old DECORATE version in.") by Blue Shadow      10 years 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/739-update-adrenaline-kit) | [\[UPDATE\] Adrenaline Kit](https://www.realm667.com/forum/closed-submissions/739-update-adrenaline-kit "Updated submission:  Changes:  * The item was not put in the inventory upon pickup, even though it was meant to.  * Adjusted the item's icon on the status bar.  * Added an inventory tag.  * Added a use sound.  * Removed editor numbers from the individual powers (they are not meant to be placeable).  * Fixed a grammatical error in the pickup message.  * General DECORATE code cleanup.  * Optimized the sprite.  Download:  https://dl.dropboxusercontent.com/s/ctb5g4p4a47p39z/AdrenalineKit.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 4 weeks ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/closed-submissions/739-update-adrenaline-kit#4280 "Seems good to me. I'll upload the update shortly.  EDIT: Update uploaded.") 10 years 4 weeks ago     by MagicWazard | Replies:1  Views:4762 | [Last Post](https://www.realm667.com/forum/closed-submissions/739-update-adrenaline-kit#4280 "Seems good to me. I'll upload the update shortly.  EDIT: Update uploaded.") by MagicWazard      10 years 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/479-submission-dragon-imp) | [\[SUBMISSION\] Dragon Imp](https://www.realm667.com/forum/closed-submissions/479-submission-dragon-imp "Name: Dragon Imp Difficulty: Easy Connection: None Summon: DragonImp Melee: No Distance: Projectile Type: Demon  Submitted: enderkevin13 Decorate: Maelstrom GLDEFs: Dreadopp Sounds: Id Software Sprites: Id Software, Raven Software Sprite Edit: enderkevin13 Idea Base: Enjay's Flying Imp front angle from Nightmare's "Beastiary"  It Can Be Downloaded .")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 1 month ago, by enderkevin13       [Last Post](https://www.realm667.com/forum/closed-submissions/479-submission-dragon-imp#4259 "Not much to add to what others have said. It's a very "weak" submission. Sorry.") 10 years 4 weeks ago     by Blue Shadow | Replies:4  Views:6460 | [Last Post](https://www.realm667.com/forum/closed-submissions/479-submission-dragon-imp#4259 "Not much to add to what others have said. It's a very "weak" submission. Sorry.") by Blue Shadow      10 years 4 weeks ago |

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