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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher) | [\[SUBMISSION\]: Heat-Seeker Launcher](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher "Info: Name: Heat-Seeker Launcher Class: Level 5 Type: Projectile, Seeker Palette: Doom Summon: SeekerLauncher Ammotype: HomingMissile AltFire: No  Credits: Submitted: DBJ87 Decorate: DBJ87 Sprites: Apogee's Rise of the Triad Sprite Edit: DBJ87 Sounds: ID Software (Quake), Magic Wazard Idea Base: Own Idea  Description: A Heat Seeking Missile Launcher. Fires very fast & accurate Missiles that lock onto the target most likely to be hit as most Doom weapons do, the closer target is to the central area of your field of vision, the more likely it will be targeted. Homing Missiles may track their own targets (excluding allies) if their original target has died before the missile hits it, but the new target must be in the player's field of vision. This weapon has a strong recoil, but it makes a better choice for taking out fast moving enemies & flying enemies, then the Rocket Launcher or most other weapons due to it's speed & very high accuracy. Uses separate ammo. Carrying 40-80 Homing Missiles.  Field of Vision: The Field of vision is defined by a 84° cone from the shooter. This is the Player's field of vision, most noticed by how far all 40 BFG-9000 tracers spread after the the BFG-Ball explodes. Anything in that area is instantly targeted by a missile. It then depends on how close they are to you, the closer they are, the more likely they will be targeted first.  Finding a new target: The chances of finding a new target are 75/256, the missiles will only chase any valid target that is within a preset map unit distance of that missile. It keeps searching (traveling in direction fired) until it explodes. (Default = 50/256 if you feel this is too high)  Targeting Allies: This weapon won't target Allies but will damage them if they get in the way of the Missile.  More information on SMF_LOOK tracking flag used, taken from ZDOOM-WIKI:  [UPDATES]  01/06/30 Added new flags to: -Increase effectiveness of Long Distance Targeting. -Increase Missile chance to Target Flying Enemies.  Missiles fired might track a target on their own: -Only if no target was is acquired before shooting -Only if that new target is in the Player's line of sight.  Missiles have an improved curve when chasing targets to increase accuracy: -Missiles maintain speed while changing direction -Increased accuracy does not guarantee a 100% success rate of hitting the target  09/07/16 -As requested by Administration all image files have been swapped from DOOM to PNG format. -Key Config & Lump summon numbers removed as requested by Administration.  -The Weapon's kickback has been reduced (from 800 to 300), this does not affect damage, it reduces the chances of enemies being pushed out of sight too easily. Harder enemies are now less likely to be forced backward. -The Missile's trial now appears behind the rocket instead of inside or in front of it (Thank you for pointing this out Blue Shadow)  I only take credit for creating the weapon's decorate & deciding to make this as my own weapon and creating the ammo used.  -Sprites taken from "99 Weapons" Wad submitted onto DoomWorld by Daniel. -Sounds taken from "Armas29" Wad submitted onto DoomWorld by Daniel.  Formerly known as the Bazooka, until an update on 27/05/2016.  I am also crediting Magic Wazard for Sounds as he has helped me find the right people/game to give credit for these and he has shared his own version of a homing missile, using the same firing sounds, for comparison to my own.  [IMAGES] Weapon:  Weapon Ready:  Ammo:  [DOWNLOAD] http://www.m*diafire.com/download/ms5spqqsitgdj2w/Heat-Seeker_Launcher.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 4 months ago, by DBJ87       [Last Post](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=20#4250 "Thanks for beating me to it! :)") 10 years 1 month ago     by MagicWazard   - [1](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=20 "Page:3") | Replies:27  Views:20k | [Last Post](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=20#4250 "Thanks for beating me to it! :)") by MagicWazard      10 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/729-enlightening-big-small) | [Enlightening Big + Small](https://www.realm667.com/forum/closed-submissions/729-enlightening-big-small "Information: Name: Enlightening Big Variants: 2 Type: BigFont Format: FON2 Replaces: BigFont Size: 9px Paletted: Doom Lower-cases: No Individual glyphs/character maps included: Yes Standard GFX included: N/A  Credits: Submitted: Jimmy Author: Ola Björling / Jimmy / Cage Original font: Found in Darkening E2's level name graphics Idea Base: Full font based on Darkening E2's level name graphics. "AA" denotes an anti-aliased variant edited by Cage. Many glyphs edited slightly for maximised readability.  Description: A wide, squashed-down, harshly-colored technical font. 1px kerning included.  Preview:  Download: http://jimmy.the-powerhouse.net/WAD/fonts/EnlighteningBigFont.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 1 month ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/729-enlightening-big-small#4209 "It's the usual font-porn, thanks for sharing these") 10 years 1 month ago     by Tormentor667 | Replies:2  Views:5140 | [Last Post](https://www.realm667.com/forum/closed-submissions/729-enlightening-big-small#4209 "It's the usual font-porn, thanks for sharing these") by Tormentor667      10 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/474-update-zombie-railgunner-brightmaps) | [\[Update\] Zombie Railgunner (brightmaps)](https://www.realm667.com/forum/closed-submissions/474-update-zombie-railgunner-brightmaps "Info: Name: Zombie Railgunner Difficulty: Easy Connection: none Summon: ZombieRailgunner Melee: No Distance: Rail Type: Human, Undead Brightmaps: Yes  Credits: Submitted: Tormentor667 Decorate: Tormentor667 GLDEFs: Dreadopp, MagicWazard (brightmaps) Sounds: Id Software Sprites: Id Software Sprite Edit: Ghastly Dragon, Xim, Fuzzballfox, Tormentor667, MagicWazard  Download: https://www.dropbox.com/s/3haur65otujrjwj/ZombieRailgunner.zip?dl=0  This update adds brightmaps to the monster, as well as INFO and CREDITS lumps. Also, there was an empty SNDINFO lump I removed. The only other change I made was to add muzzle flash illumination to his attack frames, like I did with Ghastly's ZSpecOps a while back. Here's what that looks like:  I can easily revert back to the originals if you don't like the change.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 1 month ago, by MagicWazard       [Last Post](https://www.realm667.com/forum/closed-submissions/474-update-zombie-railgunner-brightmaps#4204 "Beautriful!") 10 years 1 month ago     by Tormentor667 | Replies:4  Views:6136 | [Last Post](https://www.realm667.com/forum/closed-submissions/474-update-zombie-railgunner-brightmaps#4204 "Beautriful!") by Tormentor667      10 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/476-arachnoflyer) | [ArachnoFlyer](https://www.realm667.com/forum/closed-submissions/476-arachnoflyer "Information: Name: ArachnoFlyer Difficulty: Hard Connection: Arachnotron, ArachnoPhyte Summon: ArachnoFlyer Melee: No Distance: Projectiles Type: Alien, Cybernetic Brightmaps: None Added States: Chaingun attack state ACS: None  Credits: Submitted: TOMISURRO Decorate: TOMISURRO GLDEFs: None Sounds: Id Software Sprites: TOMISURRO, Eriance, Daedalus, Xaser, Quasar and N30N Idea Base: Complex Doom BabySentient  Description: A faster and agressive version of the arachnotron this hybrid is capable to kill the player in a few shots.  Download:  I deleted the link because im ramaking the monster sprites and the code")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 1 month ago, by tomisurro       [Last Post](https://www.realm667.com/forum/closed-submissions/476-arachnoflyer#4175 "Well, since there's no download link anymore, and there's been no activity on this in nearly a year, I'm going to reject this for now. Feel free to bump it if you have any progress to share, and we...") 10 years 1 month ago     by MagicWazard | Replies:6  Views:6153 | [Last Post](https://www.realm667.com/forum/closed-submissions/476-arachnoflyer#4175 "Well, since there's no download link anymore, and there's been no activity on this in nearly a year, I'm going to reject this for now. Feel free to bump it if you have any progress to share, and we...") by MagicWazard      10 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/692-submission-angst-scattergun) | [\[Submission\] ANGST Scattergun](https://www.realm667.com/forum/closed-submissions/692-submission-angst-scattergun "Information: Name:ANGST_Scattergun Class: 3 Type: Hitscan Palette: Doom Summon: ANGST_Scattergun Ammotype: Shell AltFire: No  Credits: Submitted: MetallicaSepultura Decorate: MetallicaSepultura Sprites: ManMachineGames (now MachineWorks Northwest) Sprite Edit: MetallicaSepultura(added a new frame), LunarSplendens (for the pickup sprite) Sounds: DigitaxF3AR Idea Base: Original Scattergun from the game Angst Rahz Revenge  Description:  The original Scattergun from the infamous game called Angst: Rahz's Revenge. the original weapon was very bad, with only two animation frames, no reloading and no proper power. so i decided to bring it to DOOM and make a simple overhaul of it.  reload animation have been added, as well as a better shooting one, in terms of power, the weapon itself behaves a lot like the SSG from DOOM with basically the same damage and the same reload speed,  here's the download for it: http://www.m*diafire.com/download/cisxalmb3troe89/ANGST_Scattergun.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 2 months ago, by MetallicaSepultura       [Last Post](https://www.realm667.com/forum/closed-submissions/692-submission-angst-scattergun#4172 "I'm going to have to say "no thanks" to this one. It's not a bad effort, and I appreciate being exposed to some new art from more obscure games, but the art itself isn't particularly good and the...") 10 years 1 month ago     by MagicWazard | Replies:4  Views:8429 | [Last Post](https://www.realm667.com/forum/closed-submissions/692-submission-angst-scattergun#4172 "I'm going to have to say "no thanks" to this one. It's not a bad effort, and I appreciate being exposed to some new art from more obscure games, but the art itself isn't particularly good and the...") by MagicWazard      10 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/710-submission-chaos-sphere) | [\[Submission\] Chaos Sphere](https://www.realm667.com/forum/closed-submissions/710-submission-chaos-sphere "Name: Chaos Sphere Connection: Hexen Ending Screen Palette: Custom Summon: Chaossphereholder Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No ACS: No  Submitted: Salahmander Decorate: Salahmander Sprites: EttinGrinder, Salahmander, MagicWizard  Description: The Chaos Sphere from the ending screen in Hexen, now in sprite form.  Preview:  Download link. https://www.dropbox.com/s/v66705jxyqrjkc2/ChaosSphere.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 2 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/710-submission-chaos-sphere#4133 "All fixed, link is the same as before. :)") 10 years 1 month ago     by Salahmander | Replies:8  Views:5406 | [Last Post](https://www.realm667.com/forum/closed-submissions/710-submission-chaos-sphere#4133 "All fixed, link is the same as before. :)") by Salahmander      10 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/706-submission-power-cube) | [\[Submission\] Power Cube](https://www.realm667.com/forum/closed-submissions/706-submission-power-cube "Information: Name: Power Cube Type: Puzzle item Palette: PNG Summon: PowerCube, PowerCubeHolder Use type: Inventory Duration: n/a Added States: No ACS: Yes  Credits: Submitted: DavidRaven Decorate: DavidRaven, Blue Shadow GLDefs: DavidRaven Sounds: id Software, freesounds.org Sprites: id Software, DavidRaven, Rogue Entertainment Sprite Edit: DavidRaven Idea Base: Quake 2  Description: Power cubes are used to power certain equipments in some UAC bases.  Download Link: https://www.dropbox.com/s/rsirhe8imm2o3tb/PowerCube.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 2 months ago, by davidraven       [Last Post](https://www.realm667.com/forum/closed-submissions/706-submission-power-cube#4069 "Thanks for the quick turnaround! I think this is pretty much perfect now.") 10 years 2 months ago     by MagicWazard | Replies:3  Views:5409 | [Last Post](https://www.realm667.com/forum/closed-submissions/706-submission-power-cube#4069 "Thanks for the quick turnaround! I think this is pretty much perfect now.") by MagicWazard      10 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/675-duke-nukem-big) | [Duke Nukem Big](https://www.realm667.com/forum/closed-submissions/675-duke-nukem-big "Information: Name: Duke Nukem Big Variants: 1 Type: BigFont Format: FONTDEFS Replaces: BigFont Size: 15px Paletted: Doom Lower-cases: No Individual glyphs/character maps included: Yes Standard GFX included: N/A  Credits: Submitted: Jimmy Author: 3D Realms Original font: Used as the menu font in Duke Nukem 3D v1.3d  Description: A thin, outlined menu bigfont. This font has been recolored (and manually slightly retouched) from the original to match Doom's reds.  Preview:  Download: http://jimmy.the-powerhouse.net/WAD/fonts/DukeNukemBigFont.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 2 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/675-duke-nukem-big#4064 "Ready to go and be added to the repo, thanks alot kindly for this!") 10 years 2 months ago     by Tormentor667 | Replies:5  Views:5869 | [Last Post](https://www.realm667.com/forum/closed-submissions/675-duke-nukem-big#4064 "Ready to go and be added to the repo, thanks alot kindly for this!") by Tormentor667      10 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/361-submission-deployable-shield) | [\[SUBMISSION\] Deployable Shield](https://www.realm667.com/forum/closed-submissions/361-submission-deployable-shield "I've always liked the Shield Gun from the repository, but found it of limited usefulness, so I converted it in a more useful version :)  Information; Name: Deployable Shield Type: Defensive Palette: Custom Summon: deployableshield Use type: Inventory Duration: 35 seconds Added States: none ACS: none  Credits: Submitted: David Raven Decorate: Captain Toenail, David Raven Sounds: Quake 2, Half Life Sprites: Doom, Duke3D, Rogue Entertainment Sprite Edit: Captain Toenail, scalliano, David Raven Idea Base: David Raven  Description: - This item generates a powerful force field that lasts for about 35 seconds. Perfect for areas with no cover. Beware: it doesn't protect you from explosions!  Download Link: https://www.dropbox.com/s/el0b77newuiyutu/DeployableShield.wad?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 2 months ago, by davidraven       [Last Post](https://www.realm667.com/forum/closed-submissions/361-submission-deployable-shield#4063 "I totally agree, this is perfect stuff!") 10 years 2 months ago     by Tormentor667 | Replies:7  Views:6478 | [Last Post](https://www.realm667.com/forum/closed-submissions/361-submission-deployable-shield#4063 "I totally agree, this is perfect stuff!") by Tormentor667      10 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre) | [\[Submission\] Nightmare Spectre](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre "[INFO] Name: Nightmare Spectre Difficulty: Easy/Medium Connection: Demon/Spectre Summon: NightmareSpectre Melee: Yes Distance: No Type: Demon Brightmaps: No  WAD Created by: DBJ87 Decorate Created by: DBJ87 Palette: Doom Sprites: ID Software SFX: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Dreamcast Doom) Idea Base: Nightmare Spectre from the PS1 & Dreamcast Version of Doom  Credit & thank you to MagicWizard for help with: -Subtractive Blending -Blood Colour  [DESCRIPTION] "If you thought, the Spectre was bad, meet his tougher brother!"  More health than Demons/Spectres, attacks slightly faster & has his minimum damage increased from the Demon's Default. Not too tough on his own, but add a pack of about 3-5 or more, throw a couple in amongst an ambush and you'll see the little differences do indeed add up. You're going to need something better then a Shotgun because, if he doesn't eat you, he will certainly distract you and use up your ammo.  Note: The Sprites replace the Demon as the Spectre's do, so I have included a PNG image in the file which is to act as a Sprite to help you easily identify where you have placed the Nightmare Spectre on your map when editing, otherwise it will appear as a Standard Demon, like the Spectre does which can get confusing.  [UPDATE] 30/05/16 Total conversion so it now shares the same, class & set up as the Demon & Spectre. -All Sprites removed as they are now not needed, one is left only to help identify the placement on maps. -File is now half it's original size. Due to Sprite Removal & Update changes. -Blood colour changed. -Final Checks on it's custom Melee attack minimum damage changes completed.  31-05-2016 -Sound Files converted to "recommended" OGG Format  [PREVIEW]  [DOWNLOAD] http://www.m*diafire.com/download/4s7n5eo60l9vq1i/Nightmare_Spectre.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 5 months ago, by DBJ87       [Last Post](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre?start=20#4049 "Thanks to everybody for their help & feedback. I've really enjoyed working on this :)") 10 years 2 months ago     by DBJ87   - [1](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre?start=20 "Page:3") | Replies:24  Views:18.1k | [Last Post](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre?start=20#4049 "Thanks to everybody for their help & feedback. I've really enjoyed working on this :)") by DBJ87      10 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/674-submission-marine-supply-pack) | [\[Submission\] Marine Supply Pack](https://www.realm667.com/forum/closed-submissions/674-submission-marine-supply-pack "Information: Name: Marine Supply Pack Type: Heath, Armor, Ammo Palette: Doom Summon: SupplyPack Use Type: Instant Duration: Instant Brightmaps: No  Credits: Submitted: DBJ87 Decorate: DBJ87 Palette: Doom Sprites: ID Software Sprite Edit: DBJ87 Sounds: ID Software, Doom 3 Idea Base: Own Idea  Description: It's handy carrying an emergency supply of health and armor with you right? Gives the player Deployable Green Armor, a Deployable and more powerful Medikit as well a standard Backpack. Everything a Marine needs to keep on fighting! This is literally a life saver against Bosses, groups of harder enemies or simply, when the going gets tough, but you can't get going...  The Deployable Armor, behaves exactly like Green Armor, It cannot replace Mega-Armor and cannot be used if the current armor stats are over 100%.  The Deployable Medikit heals up to 50% instead of 25%. Like Doom's Medikits it will only be used if your health is below 100%. This makes it worth saving if there is already plenty of health available.  You can only carry 1 set of the Deployable Health & Armor. If you haven't used either but collect another Supply Pack, you will just get an extra Backpack, but you can restock anything that was used. Again, this can help make saving the Health & Armor given more tactical.  Special thanks to Tormenter667 & MagicWizard for feedback & suggestions on better improvements made to it's original appearance.  [Update] 20/05/16 Replaced original Armor sprites with Doom's Green Armor, added bright effect and timed the animation sequences to match the Green Armor's flashing animation. (Left the original preview to clarify what has been changed).  31/05/16 All sounds converted to OGG format  02/06/16 GL-Def light effects added, showing the pulsing glow of the Green Armor  [Preview]  [Download] http://www.m*diafire.com/download/02n1lt2zrd4fzxz/Marine_Supply_Pack.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 2 months ago, by DBJ87       [Last Post](https://www.realm667.com/forum/closed-submissions/674-submission-marine-supply-pack?start=10#4048 "Yes. That's fixed it, thank you :)") 10 years 2 months ago     by DBJ87   - [1](https://www.realm667.com/forum/closed-submissions/674-submission-marine-supply-pack?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/674-submission-marine-supply-pack?start=10 "Page:2") | Replies:15  Views:11.7k | [Last Post](https://www.realm667.com/forum/closed-submissions/674-submission-marine-supply-pack?start=10#4048 "Yes. That's fixed it, thank you :)") by DBJ87      10 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/676-duke-nukem-atomic) | [Duke Nukem Atomic](https://www.realm667.com/forum/closed-submissions/676-duke-nukem-atomic "Information: Name: Duke Nukem Atomic Variants: 1 Type: BigFont Format: FONTDEFS Replaces: BigFont Size: 15px Paletted: Doom Lower-cases: No Individual glyphs/character maps included: Yes Standard GFX included: N/A  Credits: Submitted: Jimmy Author: 3D Realms Original font: Used as the menu font in Duke Nukem 3D v1.4/1.5  Description: A thick, chunky, embossed menu bigfont. This font has been recolored from the original to match Doom's reds.  Preview:  Download: http://jimmy.the-powerhouse.net/WAD/fonts/DukeNukemAtomicFont.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 2 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/676-duke-nukem-atomic#4045 "Wow, this is awesome work jimmy, well done on the additional glyphs, they look perfect!") 10 years 2 months ago     by Tormentor667 | Replies:5  Views:6000 | [Last Post](https://www.realm667.com/forum/closed-submissions/676-duke-nukem-atomic#4045 "Wow, this is awesome work jimmy, well done on the additional glyphs, they look perfect!") by Tormentor667      10 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/465-submission-flare-zombie-man) | [\[SUBMISSION\] Flare Zombie Man](https://www.realm667.com/forum/closed-submissions/465-submission-flare-zombie-man "Information: Name: Flare Zombie Man Difficulty: Very Easy Connections: None. Summon: FlareZombieMan Melee: No Distance: Projectile Type: Human Brightmaps: No Added States: No ACS: No  Credits: Submitted: NourPrince Decorate: NourPrince (literally) GLDefs: I don't know how to make GLDefs :( Sounds: The monster sounds is from ID Software, the flare sound is from Blood Sprites: Zombieman's head and Doomguy's marine by Id Software Sprite Edit: Me (recoloring), the fusion was made by one of my friends Idea Base: Nothing. Because i extracted it from my own mod.  Description: Flare Zombie Man is one of the Former Human's relatives that uses the Flare Ammunition instead of Pistol Ammunition, although he is slightly faster and stronger, The flare he shoots is weaker, so you can either finish him off with Pistol or cut him into pieces with chainsaw.  Sprite:  Download Link: https://drive.google.com/file/d/0B6KNGdGG49RUM0tpQkNWY3hETE0/view?usp=sharing")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 1 month ago, by NourPrince       [Last Post](https://www.realm667.com/forum/closed-submissions/465-submission-flare-zombie-man#4041 "I'm going to have to say "no" to this one for now. None of the issues listed have been addressed, and the sprite edit is too baasic. You are welcome to resubmit, or update this thread, if you have...") 10 years 2 months ago     by MagicWazard | Replies:2  Views:5588 | [Last Post](https://www.realm667.com/forum/closed-submissions/465-submission-flare-zombie-man#4041 "I'm going to have to say "no" to this one for now. None of the issues listed have been addressed, and the sprite edit is too baasic. You are welcome to resubmit, or update this thread, if you have...") by MagicWazard      10 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/481-submission-laser-shark) | [\[SUBMISSION\] Laser Shark](https://www.realm667.com/forum/closed-submissions/481-submission-laser-shark "Name: Shark with Laser (So it fits alphabetically next to 'Shark') Difficulty: Easy Connections: Shark Summon: LaserShark Melee: Yes Distance: Rail gun/laser beam attack Type: Animal, Cybernetic Brightmaps: No Added States: None ACS: None  Credits: Submitted: Krispy Decorate: Krispy, zrrion the insect, IOP team (gibs) GLDefs: Krispy Sounds: 3D Realms Sprites: 3D Realms Sprite Edit: Krispy Idea Base: This was a request after I submitted the regular shark.  Description: I had one simple request. And that was to have sharks with frickin' laser beams attached to their heads! This shark behaves like the other shark , in that it has a nasty bite and stays underwater in maps with height transfers and 3D floors. However, it also packs a laser beam that deals a big blow but can be easily dodged.  Download Link: https://www.m*diafire.com/?e19jktdxt16os1e")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 1 month ago, by krispy       [Last Post](https://www.realm667.com/forum/closed-submissions/481-submission-laser-shark#3873 "It certainly works as advertised, though I find the beam to be a bit less easy to dodge than implied (though this is mostly if you are also underwater and dangerously close). I wish the rail effect...") 10 years 2 months ago     by MagicWazard | Replies:3  Views:5593 | [Last Post](https://www.realm667.com/forum/closed-submissions/481-submission-laser-shark#3873 "It certainly works as advertised, though I find the beam to be a bit less easy to dodge than implied (though this is mostly if you are also underwater and dangerously close). I wish the rail effect...") by MagicWazard      10 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants) | [\[SUBMISSION\] Breakable Hydrant Variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants "Information: Name: Breakable Hydrant Variations Connection: HSBase (internal) Palette: PNG Paletted for Doom Summon: HSWater/Sewer/Blood/Nuke Ambient Sound: Yes De-/Activatable: None Destroyable: Yes Special Effects: None ACS: None  Credits: Submitted: Ozymandias81 Decorate: Ozymandias81 Sounds: 3d Realms, iD Software & Gray Matter Interactive Sprites: 3d Realms Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps) Idea Base: Old destroyable hydrant from Duke Nukem 3d  Description: Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.  Sprite:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 5 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants?start=30#3868 "Works fine for me now! I'm going to give this the OK; I don't see anything further that needs to be done with it.") 10 years 2 months ago     by MagicWazard   - [1](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants?start=20 "Page:3") - [4](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants?start=30 "Page:4") | Replies:32  Views:25.5k | [Last Post](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants?start=30#3868 "Works fine for me now! I'm going to give this the OK; I don't see anything further that needs to be done with it.") by MagicWazard      10 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/480-submisson-noir-pack) | [\[SUBMISSON!\] Noir Pack](https://www.realm667.com/forum/closed-submissions/480-submisson-noir-pack "Here is a thing! :V Some black textures I've been making recently~ Information: NOIR PACK Source: Scratch Count: ~200 Palette: Doom Format: Pname and Texture1 Anims/Switches: Switches are in! Description: Black textures with a range of uses, each with their own style!  Preview:  Credits: Author: Textures made by FuzzballFox and compiled by TheGreenHerring Submitted: FuzzballFox  Description: A mix of black themed textures complete with flats, bricks, warning strips and other goodies!  LINK: http://www.m*diafire.com/download/fc28tn86b56zpjn/NOIRPACK.zip  It has been a while since I've uploaded anything so... :V")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 1 month ago, by fuzzball       [Last Post](https://www.realm667.com/forum/closed-submissions/480-submisson-noir-pack#3846 "There hasn't been any activity on this in a while, but there's really nothing missing or holding up approval at this point, so I'm going to approve the pack as-is.  EDIT: Added to repo.") 10 years 2 months ago     by MagicWazard | Replies:3  Views:5683 | [Last Post](https://www.realm667.com/forum/closed-submissions/480-submisson-noir-pack#3846 "There hasn't been any activity on this in a while, but there's really nothing missing or holding up approval at this point, so I'm going to approve the pack as-is.  EDIT: Added to repo.") by MagicWazard      10 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/538-update-catharsi) | [\[UPDATE\] Catharsi](https://www.realm667.com/forum/closed-submissions/538-update-catharsi "Updated submission:  Changes:  * Used user variables to manage the monster's sweeping "motion" for its attack.  * Added an obituary message for the detonator.  * The detonator is no longer part of the monsters kill count.  * When it explodes, the detonator shows an explosion animation instead of just vanishing.  * General DECORATE code clean/tidying up.  Download:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 9 months ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/closed-submissions/538-update-catharsi#3825 "Approved. I'll get this up post-haste.  EDIT: It should be up now.") 10 years 2 months ago     by MagicWazard | Replies:1  Views:5693 | [Last Post](https://www.realm667.com/forum/closed-submissions/538-update-catharsi#3825 "Approved. I'll get this up post-haste.  EDIT: It should be up now.") by MagicWazard      10 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/635-update-napalm-launcher) | [\[UPDATE\] Napalm Launcher](https://www.realm667.com/forum/closed-submissions/635-update-napalm-launcher "Updated submission:  Changes:  * Fixed: The ammo pickup caused the engine to lock up.  * Fixed: When not having enough ammo for the altfire mode, any attempts to use said mode resulted in the weapon lowering and raising.  * Got rid of "NULL" as a sprite name for "no sprite".  * Fixed a typo in the pickup message of the ammo pickup.  * Commented out the SpawnID (it was using the Rocket Launcher's).  * Moved weapon slot setting from KEYCONF to DECORATE, and as such, KEYCONF was removed.  * Converted sprites to PNG (optimized) and sounds to OGG.  * Added INFO and CREDITS lumps.  * General code formatting and cleaning up.  Download:  https://dl.dropboxusercontent.com/s/m6wn59bfvfdlwfm/NapalmLauncher.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 4 months ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/closed-submissions/635-update-napalm-launcher#3822 "I'm going to give this an OK too.  EDIT: And, uploaded!") 10 years 2 months ago     by MagicWazard | Replies:4  Views:5014 | [Last Post](https://www.realm667.com/forum/closed-submissions/635-update-napalm-launcher#3822 "I'm going to give this an OK too.  EDIT: And, uploaded!") by MagicWazard      10 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/238-update-dune-warrior) | [\[UPDATE\] Dune Warrior](https://www.realm667.com/forum/closed-submissions/238-update-dune-warrior "Updated submission:  Changes:  * Fixed: the grenade was causing a crash in the newest ZDoom versions.  * Fixed: the monster could not do its rockets attack when choosing it from the Missile state due to an incorrect offset/state jump.  * Removed a duplicate sound definition from SNDINFO.  * General DECORATE code clean/tidying up.  Download:  https://dl.dropboxusercontent.com/s/tljrfa5pn93gieb/DuneWarrior.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 6 months ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/closed-submissions/238-update-dune-warrior#3808 "I'm going to take the liberty of approving this. Since it's an update that fixes an existing submission, I'm surprised it's sat in the queue this long.  EDIT: Update uploaded. Thread moved to "Closed Submissions". Let me know if it works for you guys too!") 10 years 2 months ago     by MagicWazard | Replies:5  Views:6070 | [Last Post](https://www.realm667.com/forum/closed-submissions/238-update-dune-warrior#3808 "I'm going to take the liberty of approving this. Since it's an update that fixes an existing submission, I'm surprised it's sat in the queue this long.  EDIT: Update uploaded. Thread moved to "Closed Submissions". Let me know if it works for you guys too!") by MagicWazard      10 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/571-teevee-gold) | [Teevee Gold](https://www.realm667.com/forum/closed-submissions/571-teevee-gold "Another custom thingy. Woooooo. :P  Information: Name: Teevee Gold Variants: 3 Type: SmallFont Format: FON2 Replaces: N/A Size: 9px Paletted: Doom Lower-cases: No Individual glyphs/character maps included: Yes Standard GFX included: N/A  Credits: Submitted: Jimmy Author: Jimmy / Thomas van der Velden Original font: Found on TVR! credit pic Idea Base: Full font based on short bit of custom text on the CREDIT pic of Thomas van der Velden's "Revolution!" megawad.  Description: The three variants are "Gold" (previewed), "Gold shadowed" and "Dark". "Teevee Dark" is the original color of the font. The uploader recommends the "shadowed" variant of this font above the two others, which are mainly included for preservation purposes. Only glyphs changed from original are A and L. Numbers and symbols all custom.  Preview:  Download: http://jimmy.the-powerhouse.net/WAD/fonts/TeeveeGoldFont.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 7 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/571-teevee-gold#3703 "It's indeed not up to the quality that we are used to before :) But I am sure there will be places where it might be of good use, so I think approving is just okay.") 10 years 2 months ago     by Tormentor667 | Replies:3  Views:6041 | [Last Post](https://www.realm667.com/forum/closed-submissions/571-teevee-gold#3703 "It's indeed not up to the quality that we are used to before :) But I am sure there will be places where it might be of good use, so I think approving is just okay.") by Tormentor667      10 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/657-mementwo-big-small) | [Mementwo Big + Small](https://www.realm667.com/forum/closed-submissions/657-mementwo-big-small "Information: Name: Mementwo Big Variants: 3 Type: BigFont Format: FON2 Replaces: N/A Size: 12px Paletted: Doom Lower-cases: No Individual glyphs/character maps included: Yes Standard GFX included: N/A  Credits: Submitted: Jimmy Author: Jimmy / Memento Mori 2 team Original font: Memento Mori 2's titlepatch font  Description: The Memento Mori II level name font expanded to incorporate numbers and symbols. Comes in three variants - regular, shadowed, outlined.  Preview:  Download: http://jimmy.the-powerhouse.net/WAD/fonts/MementwoBigFont.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 3 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/657-mementwo-big-small#3702 "The small variant is very cool and catches the spirit perfectly") 10 years 2 months ago     by Tormentor667 | Replies:2  Views:4629 | [Last Post](https://www.realm667.com/forum/closed-submissions/657-mementwo-big-small#3702 "The small variant is very cool and catches the spirit perfectly") by Tormentor667      10 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/656-status-report-big) | [Status Report Big](https://www.realm667.com/forum/closed-submissions/656-status-report-big "Information: Name: Status Report Big Variants: 16 Type: BigFont Format: FON2 Replaces: N/A Size: 13px Paletted: Doom (except blue variants) Lower-cases: Yes Individual glyphs/character maps included: Yes Standard GFX included: N/A  Credits: Submitted: Jimmy Author: Jimmy / id Software Original font: Jimmy's Status Report font based on the Doom STBAR  Description: The Doom status bar label font resized to 2x and cleaned up. Comes in grey, red, blue, and green, plus shadowed variants of each, plus variants with lowercase letters.  Preview:  Download: http://jimmy.the-powerhouse.net/WAD/fonts/StatusReportBigFont.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 3 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/656-status-report-big#3701 "Crazy :) Very nice, and thanks for all the variants.") 10 years 2 months ago     by Tormentor667 | Replies:2  Views:4845 | [Last Post](https://www.realm667.com/forum/closed-submissions/656-status-report-big#3701 "Crazy :) Very nice, and thanks for all the variants.") by Tormentor667      10 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/659-duke-nukem-small) | [Duke Nukem Small](https://www.realm667.com/forum/closed-submissions/659-duke-nukem-small "Information: Name: Duke Nukem Small Variants: 1 Type: SmallFont Format: FONTDEFS Replaces: SmallFont Size: 7px Paletted: Doom Lower-cases: No Individual glyphs/character maps included: Yes Standard GFX included: N/A  Credits: Submitted: Jimmy Author: 3D Realms Original font: Used as the message font in Duke Nukem 3D  Description: A slightly wider font for messages. This font has been recolored from the original to match Doom's reds.  Preview:  Download: http://jimmy.the-powerhouse.net/WAD/fonts/DukeNukemSmallFont.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 3 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/659-duke-nukem-small#3700 "The problem with your submissions are: They are perfect and insta-accepted :P I can't suggest anything, it looks beautiful, really!") 10 years 2 months ago     by Tormentor667 | Replies:2  Views:5393 | [Last Post](https://www.realm667.com/forum/closed-submissions/659-duke-nukem-small#3700 "The problem with your submissions are: They are perfect and insta-accepted :P I can't suggest anything, it looks beautiful, really!") by Tormentor667      10 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/578-submission-zombie-plasma-scientist) | [\[SUBMISSION\] Zombie Plasma Scientist](https://www.realm667.com/forum/closed-submissions/578-submission-zombie-plasma-scientist "[INFO] Name: Zombie Plasma Scientist Difficulty: Easy (Imp-level) Connections: Zombie Scientist (based on) Summon: ZombieScientistPlasma Melee: No Distance: Projectile (11-15 damage) Type: Human, Undead Brightmaps: No Added States: None ACS: No  [CREDITS] Submitted: DavidN Decorate: DavidN GLDefs: DavidN Sounds: Id Software (edited plasma sound) Sprites: scalliano (base for zombie scientist) Sprite Edit: DavidN Idea Base: Needed a ranged-weapon scientist!  [DESCRIPTION] After getting back into Doom again and seeing the monsters on offer in the Beastiary I wanted to give something back to the community! This is a scientist monster based on scalliano's great zombie scientist suite - to make him a little more threatening I've given him a plasma pistol that does 11-15 damage per hit. He's about as tough as the Imp, but moves a little faster.  [PREVIEW]  [DOWNLOAD] http://www.teamouse.net/games/ZombieScientistPlasma.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 6 months ago, by DavidN       [Last Post](https://www.realm667.com/forum/closed-submissions/578-submission-zombie-plasma-scientist#3460) 10 years 4 months ago     by Blue Shadow | Replies:3  Views:5555 | [Last Post](https://www.realm667.com/forum/closed-submissions/578-submission-zombie-plasma-scientist#3460) by Blue Shadow      10 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/626-duplicate-shadow-caster-textures) | [\[DUPLICATE\] Shadow Caster Textures](https://www.realm667.com/forum/closed-submissions/626-duplicate-shadow-caster-textures "Information: Source: RaVeN (i can link the site i got these from if necessary) Count: 327 Palette: Custom Format: PNG Anims/Switches: No, they need to be manually done  Credits: Conversion: RaVeN (im pretty sure thats his name, again, i can link the site if need be) Author: RavenSoftware Submitted: BadMojo91  Description: Textures from the old gem Shadow Caster, couldnt see them here so i thought id share.  :")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 4 months ago, by BadMojo       [Last Post](https://www.realm667.com/forum/closed-submissions/626-duplicate-shadow-caster-textures#3324 "Ah, missed them, i must need glasses :P  Please remove this thread if possible :)") 10 years 4 months ago     by BadMojo | Replies:2  Views:4946 | [Last Post](https://www.realm667.com/forum/closed-submissions/626-duplicate-shadow-caster-textures#3324 "Ah, missed them, i must need glasses :P  Please remove this thread if possible :)") by BadMojo      10 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/620-update-cloud-spawner) | [\[UPDATE\] Cloud Spawner](https://www.realm667.com/forum/closed-submissions/620-update-cloud-spawner "This fix for the Cloud Spawner actor. [strike]Also I commented out the DoomEdNum plus removed a couple of empty useless rows though.[/strike] DoomEdNum moved inside MAPINFO, also added a name to the map (Cloud Spawner TestMap, with levelnumber and music defs). I also left a comment inside the decorate concerning the DoomEdNum because Zandronum doesn't support DeNums defined inside MAPINFO afaik.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 5 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/620-update-cloud-spawner#3300 "Updated.") 10 years 5 months ago     by Blue Shadow | Replies:3  Views:5524 | [Last Post](https://www.realm667.com/forum/closed-submissions/620-update-cloud-spawner#3300 "Updated.") by Blue Shadow      10 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/619-update-bronze-lamps) | [\[UPDATE\] Bronze Lamps](https://www.realm667.com/forum/closed-submissions/619-update-bronze-lamps "One of the lamps (BronzeColumn3) wasn't casting light due to a typo in GLDEFs (variant 2 was listed twice). This fixes that. No other changes made.  https://www.dropbox.com/s/l8mnstk7b3wivww/BronzeLamps.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 5 months ago, by MagicWazard       [Last Post](https://www.realm667.com/forum/closed-submissions/619-update-bronze-lamps#3287 "Updated.") 10 years 5 months ago     by Blue Shadow | Replies:1  Views:5419 | [Last Post](https://www.realm667.com/forum/closed-submissions/619-update-bronze-lamps#3287 "Updated.") by Blue Shadow      10 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/605-update-ambient-sounds-with-missing-volume) | [\[Update\] Ambient sounds with missing volume](https://www.realm667.com/forum/closed-submissions/605-update-ambient-sounds-with-missing-volume "Hey guys,  Here's fixed versions of . Literally all I did in each case was add a volume of 1.0; I didn't modify anything else, or repackage/reformat them in any way. I figured I'd drop all the affected ones in one thread.  Computer Machines: https://www.dropbox.com/s/czm7l4x80y7u4gw/ComputerMachines.pk3?dl=0  Demon Drones: https://www.dropbox.com/s/xfcvgvscrvaorja/Demondrones.pk3?dl=0  Evil Bass: https://www.dropbox.com/s/wlh1vzqzqe3vkfn/EvilBass.zip?dl=0  Explosions: https://www.dropbox.com/s/gynbcd4hmp66rih/Explosions.pk3?dl=0  Lava Flow: https://www.dropbox.com/s/gwl7lzay5gvh2dd/LavaFlow.pk3?dl=0  Wind Sound Pack: https://www.dropbox.com/s/dx4nnrfug4h3kz2/WindSoundPack.pk3?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 6 months ago, by MagicWazard       [Last Post](https://www.realm667.com/forum/closed-submissions/605-update-ambient-sounds-with-missing-volume#3219 "Updated.") 10 years 6 months ago     by Blue Shadow | Replies:1  Views:5193 | [Last Post](https://www.realm667.com/forum/closed-submissions/605-update-ambient-sounds-with-missing-volume#3219 "Updated.") by Blue Shadow      10 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/567-miniplicity) | [Miniplicity](https://www.realm667.com/forum/closed-submissions/567-miniplicity "Whoa things are different here. What happened to all the posts? I think I recall a move but yeah I guess this is the first topic ever made in this forum since then. Wowzers trousers.  Anyways! Have a font.  Information:  Name: Miniplicity Variants: 9 Type: SmallFont Format: FON2 Replaces: N/A Size: 9px Paletted: Doom (indices 0 and 247 swapped) Lower-cases: No Individual glyphs/character maps included: Yes Standard GFX included: N/A  Credits: Submitted: Jimmy Author: Jimmy / Agent Spork Original font: Ultimate Simplicity's bigfont Idea Base: Inspired by Valiant which extensively uses the Ultimate Simplicity bigfont.  Description: A grey smallfont, based on the large font first featured (to my knowledge) in Ultimate Simplicity by Agent Spork. Apparently the font is not his own, but he still gets a credit for bringing a great-looking font to the Doom community. Comes in 9 variants:  * Normal  * Normal, white  * Normal, "Valiant green"  * Normal + 1px kerning  * Normal, white + 1px kerning  * Normal, "Valiant green" + 1px kerning  * Shadowed  * Shadowed, white  * Shadowed, "Valiant green" (for use with the megawad "Valiant" by skillsaw)  Preview:  Download: http://jimmy.the-powerhouse.net/WAD/fonts/MiniplicityFont.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 7 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/567-miniplicity#3139 "Added.  I think it's fine as it is. :)") 10 years 6 months ago     by Blue Shadow | Replies:8  Views:5367 | [Last Post](https://www.realm667.com/forum/closed-submissions/567-miniplicity#3139 "Added.  I think it's fine as it is. :)") by Blue Shadow      10 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/570-id-big-id-upper-bold-id-shadowed-big) | [Id Big, Id Upper + Bold, Id Shadowed + Big](https://www.realm667.com/forum/closed-submissions/570-id-big-id-upper-bold-id-shadowed-big "Information: Name: Id Big Variants: 1 Type: SmallFont Format: Default Replaces: STCFN*** Size: 8px Paletted: Yes (Doom) Lower-cases: No Individual glyphs/character maps included: Yes Standard GFX included: N/A  Credits: Submitted: Jimmy Author: Jimmy / id Software Original font: From Doom 2's CREDIT pic  Description: A variant of id's smallfont from Doom that emboldens nearly all the characters by 1px.  Preview:  Download: http://jimmy.the-powerhouse.net/WAD/fonts/IdBigFont.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 7 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/570-id-big-id-upper-bold-id-shadowed-big#3138 "Added.") 10 years 6 months ago     by Blue Shadow | Replies:5  Views:5432 | [Last Post](https://www.realm667.com/forum/closed-submissions/570-id-big-id-upper-bold-id-shadowed-big#3138 "Added.") by Blue Shadow      10 years 6 months ago |

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