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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/269-update-shield-spells) | [\[UPDATE\] Shield Spells](https://www.realm667.com/forum/closed-submissions/269-update-shield-spells "Updated submission:  Changes:  * Removed the NOGRAVITY flag.  Download:  -----  When I created this submission, it was at a time when floatbobbing items from Heretic and Hexen had that flag. Since the Shield Spell items were based on Raven's items, they got the flag, too. Due to recent changes in ZDoom, the flag was removed from those Heretic/Hexen items. Hence, the removal of the flag from these.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 5 months ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/closed-submissions/269-update-shield-spells#3115 "Added this despite not being approved by someone else. The change is very small and I don't see a reason for the submission to sit there for ages in the queue just because of that.") 10 years 6 months ago     by Blue Shadow | Replies:1  Views:5548 | [Last Post](https://www.realm667.com/forum/closed-submissions/269-update-shield-spells#3115 "Added this despite not being approved by someone else. The change is very small and I don't see a reason for the submission to sit there for ages in the queue just because of that.") by Blue Shadow      10 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/574-tormentstein-3d) | [Tormentstein 3D](https://www.realm667.com/forum/closed-submissions/574-tormentstein-3d "I just reminded myself that Tormentor totally allowed me to put this one up here. :P  Information: Name: Tormentstein 3D Variants: 4 Type: BigFont Format: FON2 Replaces: N/A Size: 14px Paletted: Doom Lower-cases: No Individual glyphs/character maps included: Yes Standard GFX included: No  Credits: Submitted: Jimmy Author: Jimmy / id Software Original font: Wolfenstein 3D's bigfont Idea Base: Done for Tormentor667's "WolfenDoom: Blade of Agony".  Description: A grittier rendition of the Wolfenstein 3D bigfont. Variants include the noisy version (pictured), a smoother version, and properly-kerned variants of both of these.  Preview:  Download: http://jimmy.the-powerhouse.net/WAD/fonts/Tormentstein3DFont.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 7 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/574-tormentstein-3d#3114 "Added.") 10 years 6 months ago     by Blue Shadow | Replies:3  Views:5386 | [Last Post](https://www.realm667.com/forum/closed-submissions/574-tormentstein-3d#3114 "Added.") by Blue Shadow      10 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/572-zdoom-2012-upper-big) | [ZDoom 2012 + Upper + Big](https://www.realm667.com/forum/closed-submissions/572-zdoom-2012-upper-big "Information: Name: ZDoom 2012 Variants: 1 Type: SmallFont Format: FONTDEFS Replaces: N/A Size: 7px Paletted: Yes (Doom) Lower-cases: No Individual glyphs/character maps included: Yes Standard GFX included: N/A  Credits: Submitted: Jimmy Author: Jimmy Original font: N/A Idea Base: Smallfont equivalent for "ZDoom 2012 Big", which was created to make a font based loosely on the ZDoom "Z" icon.  Description: A small, sharp industrial font, mimicking and staying aesthetically similar to the Doom smallfont.  Preview:  Download: http://jimmy.the-powerhouse.net/WAD/fonts/ZDoom2012Font.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 7 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/572-zdoom-2012-upper-big#3104 "Added.") 10 years 6 months ago     by Blue Shadow | Replies:4  Views:5476 | [Last Post](https://www.realm667.com/forum/closed-submissions/572-zdoom-2012-upper-big#3104 "Added.") by Blue Shadow      10 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/569-update-gargoyle-wing-small) | [\[UPDATE\] Gargoyle Wing Small](https://www.realm667.com/forum/closed-submissions/569-update-gargoyle-wing-small "And another one whoaly crapogne :O  This one is about a year in the making. Sorry, Neural!  As far as I know the info won't have to be updated, but the file and preview will:  Preview:  Download: http://jimmy.the-powerhouse.net/WAD/fonts/GargoyleWingSmallFont.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 7 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/569-update-gargoyle-wing-small#3103 "[strike]I can't really download this at the moment. The link doesn't work.[/strike]  [strike]Does anybody have a mirror for this?[/strike]  -----  Edit: When I tried it today, it worked. Added.") 10 years 6 months ago     by Blue Shadow | Replies:3  Views:5379 | [Last Post](https://www.realm667.com/forum/closed-submissions/569-update-gargoyle-wing-small#3103 "[strike]I can't really download this at the moment. The link doesn't work.[/strike]  [strike]Does anybody have a mirror for this?[/strike]  -----  Edit: When I tried it today, it worked. Added.") by Blue Shadow      10 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/560-3do-baron) | [3DO Baron](https://www.realm667.com/forum/closed-submissions/560-3do-baron "Name: 3DO Baron Difficulty: Hard(ish) Connection: Baron of Hell Summon: 3DOBaron Melee: Claws Distance: Projectile Type: Demon, Boss Brightmaps: No  - Description: - Based on the baron costume from the unproduced 3DO Doom FMV sequences, and inspired by the  It replaces the Baron of Hell with a faster, more aggressive version. He's tougher to avoid on classic Doom maps, but takes the same amount of damage.  ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 7 months ago, by Impie       [Last Post](https://www.realm667.com/forum/closed-submissions/560-3do-baron#3010 "If this is meant to be a joke-monster, then it doesn't belong here, I'm afraid. As ark said, we don't have a section for that kind of submission, and I don't believe it'd be a good idea to have one.") 10 years 7 months ago     by Blue Shadow | Replies:8  Views:7318 | [Last Post](https://www.realm667.com/forum/closed-submissions/560-3do-baron#3010 "If this is meant to be a joke-monster, then it doesn't belong here, I'm afraid. As ark said, we don't have a section for that kind of submission, and I don't believe it'd be a good idea to have one.") by Blue Shadow      10 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/511-update-aracnorb-queen-polished-a-bit) | [\[UPDATE\] Aracnorb Queen polished a bit](https://www.realm667.com/forum/closed-submissions/511-update-aracnorb-queen-polished-a-bit "Well, as I previously stated inside the original AracnorbQueen topic, I thought this creature needed some polishments here and there. What's new:  * PNGOUT'd all sprites, saved 300kb  * Polished all .ogg sounds with Audacity, saved 6kb in total among all files  https://www.dropbox.com/s/9gbsbfflogl8766/OPTAracnorbQueen.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 10 years 11 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/511-update-aracnorb-queen-polished-a-bit#2806 "Updated.") 10 years 11 months ago     by Blue Shadow | Replies:1  Views:4960 | [Last Post](https://www.realm667.com/forum/closed-submissions/511-update-aracnorb-queen-polished-a-bit#2806 "Updated.") by Blue Shadow      10 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/471-submission-acracnorbqueen) | [\[SUBMISSION\] AcracnorbQueen](https://www.realm667.com/forum/closed-submissions/471-submission-acracnorbqueen "Name: AracnorbQueen Difficulty: Hard Connection: Thamuz (BFG Projectile), Electro Gun Summon: aracnorbqueen Melee: Yes Distance: projectile(s) Type: Alien  Submitted: Yuraofthehairfan Decorate: Yuraofthehairfan, MagicWazard GLDEFs: Dreadopp, MagicWazard, Graf Zahl Sounds: (edits), id Software, 3DRealms (Electro Gun sound), Monolith Producties Sprites: id Software, 3DRealms (Electro Gun sprite), Jimmy, Beaublen (Thamuz BFG Projectile), Jimmy91 Idea Base: Duke Nukem 3D Octabrain, Jimmy91's Aracnorb  Description: The mother of all the Aracnorbs, the Queen can project multiple forms of plasma attack, including a stream, scatter shot, or a powerful homing shot.  Think this should be good  Download link http://www.m*diafire.com/download/toq2xq83cysby9o/AracnorbQueen.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 1 month ago, by yuraofthehairfan       [Last Post](https://www.realm667.com/forum/closed-submissions/471-submission-acracnorbqueen#2794 "Submit that as an update.") 10 years 11 months ago     by Blue Shadow | Replies:8  Views:5716 | [Last Post](https://www.realm667.com/forum/closed-submissions/471-submission-acracnorbqueen#2794 "Submit that as an update.") by Blue Shadow      10 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/473-update-sawed-off-zombie-brightmaps) | [\[Update\] Sawed-Off Zombie (brightmaps)](https://www.realm667.com/forum/closed-submissions/473-update-sawed-off-zombie-brightmaps "Info: Name: Sawed-Off Shotgun Zombie Difficulty: Easy Connection: None Summon: SawedOffShotgunGuy Melee: None Distance: Hitscan Type: Human, Undead Brightmaps: Yes  Credits Submitted: Xim Decorate: Xim GLDEFs: Xim, MagicWazard (brightmaps) Sounds: Id Software, Monolith Productions Sprites: Id Software Sprite Edit: Xim  Download: https://www.dropbox.com/s/8emf4cqcfl6z6xe/SawedOffZombie.zip?dl=0  This update adds brightmaps to the monster, as well as INFO and CREDITS lumps. No other changes have been made. For my own personal use, though, I did make retouched versions of his C2C8/D2D8 frames, since his gun flops around in his hand during those frames, and I wanted to remove that; and, I did also make "regular" death frames without the headshot effect. I figure I'll put them into a sheet a little later and post it here for anyone who wants them. But I didn't slip them into the update--the update only includes the original sprites.  EDIT: Here's that sheet of retouches I made:  Like I said, these are NOT included in the update. I just figured I'd share them here.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 1 month ago, by MagicWazard       [Last Post](https://www.realm667.com/forum/closed-submissions/473-update-sawed-off-zombie-brightmaps#2647 "Added.") 11 years 1 month ago     by Blue Shadow | Replies:6  Views:5205 | [Last Post](https://www.realm667.com/forum/closed-submissions/473-update-sawed-off-zombie-brightmaps#2647 "Added.") by Blue Shadow      11 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/472-update-ssg-zombie-brightmaps) | [\[UPDATE\] SSG Zombie (brightmaps)](https://www.realm667.com/forum/closed-submissions/472-update-ssg-zombie-brightmaps "Info: Name: SSG Zombie Difficulty: Medium Connection: None Summon: SSGZombie Melee: No Distance: Hitscan Type: Human, Undead Brightmaps: Yes  Credits: Decorate: Rhoq, Aerial GLDefs: Dreadopp, MagicWazard (brightmaps) Sounds: Id Software Sprites: The Skulltag Team Idea Base: Skulltag's Super Shotgun Zombie  Download: https://www.dropbox.com/s/8z53j4trclwqmsp/SuperShotgunZombie.zip?dl=0  This update adds brightmaps to the SSG Zombie. No other changes made.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 1 month ago, by MagicWazard       [Last Post](https://www.realm667.com/forum/closed-submissions/472-update-ssg-zombie-brightmaps#2646 "Added.") 11 years 1 month ago     by Blue Shadow | Replies:4  Views:4955 | [Last Post](https://www.realm667.com/forum/closed-submissions/472-update-ssg-zombie-brightmaps#2646 "Added.") by Blue Shadow      11 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/341-submission-super-armor-bonus) | [\[SUBMISSION\] Super Armor Bonus](https://www.realm667.com/forum/closed-submissions/341-submission-super-armor-bonus "Name: Super Armor Bonus Type: Armor Palette: Doom Summon: SuperArmorBonus Use Type: Instant Duration: Instant Added States: No ACS: No  Submitted: Jimmy Decorate:Infirnex / Jimmy GLDefs: Infirnex / Jimmy Sprites: ID Software Sounds: N/A Sprite Edit: N/A Idea Base: Unused armor bonus sprite from 1993 recently released by Romero  Description: A much more powerful and valuable armor bonus. Adds 10 armor bonus per pickup. If no armor is present at time of pickup, armor will act like green armor.  Preview:  Download Link: https://dl.dropboxusercontent.com/u/28031369/SuperArmorBonus.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 3 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/341-submission-super-armor-bonus#2067 "Well, we haven't heard from Jimmy since he made the submission about a week ago, and since the icon thing isn't detrimental to the workings of the item, the item has been .") 11 years 3 months ago     by Blue Shadow | Replies:9  Views:5118 | [Last Post](https://www.realm667.com/forum/closed-submissions/341-submission-super-armor-bonus#2067 "Well, we haven't heard from Jimmy since he made the submission about a week ago, and since the icon thing isn't detrimental to the workings of the item, the item has been .") by Blue Shadow      11 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/251-update-grey-lamp) | [\[Update\] Grey Lamp](https://www.realm667.com/forum/closed-submissions/251-update-grey-lamp "Information: see WAD  Credits: see WAD  I decided to combine both the Broken Lamp and the Grey Lamp, they have been updated to use a couple of sprites from the Alpha Doom, so now the lamps are breakable, of course, there are unbreakable ones too, more over, the broken lamps are updated, I hope this will come in useful.  https://www.dropbox.com/s/71b0s5f3j1b7728/Grey%20Lamp.wad?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 6 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/251-update-grey-lamp#2039 "Two months later, but no feedback. So, this is closed.  You are free to post this again, but make sure you follow what I said above.") 11 years 3 months ago     by Blue Shadow | Replies:2  Views:5071 | [Last Post](https://www.realm667.com/forum/closed-submissions/251-update-grey-lamp#2039 "Two months later, but no feedback. So, this is closed.  You are free to post this again, but make sure you follow what I said above.") by Blue Shadow      11 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/209-update-catharsi-source-guardian) | [\[UPDATE\] Catharsi &amp; Source Guardian](https://www.realm667.com/forum/closed-submissions/209-update-catharsi-source-guardian "Updated the Catharsi and SourceGuardian as the detonator was using A_Die to call the explosion sound. This was causing (G)ZDoom to crash to desktop.  [DOWNLOAD] Catharsi: https://www.m*diafire.com/?ura6xprpdczyear Source Guardian: https://www.m*diafire.com/?ik6qbjxx4tjt3rb")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 7 months ago, by scalliano       [Last Post](https://www.realm667.com/forum/closed-submissions/209-update-catharsi-source-guardian#1733 "Update: the change that was introduced to A_Die to handle killing projectiles* was , and as a result, these monsters (the Source Guardian, at least) won't cause the engine to crash anymore.  And since the only change that was introduced here was to fix the crash issue, which is no longer a problem, I'm closing this.  I'll probably make a "maintenance" update for these two monster submissions later on.") 11 years 4 months ago     by Blue Shadow | Replies:2  Views:5778 | [Last Post](https://www.realm667.com/forum/closed-submissions/209-update-catharsi-source-guardian#1733 "Update: the change that was introduced to A_Die to handle killing projectiles* was , and as a result, these monsters (the Source Guardian, at least) won't cause the engine to crash anymore.  And since the only change that was introduced here was to fix the crash issue, which is no longer a problem, I'm closing this.  I'll probably make a "maintenance" update for these two monster submissions later on.") by Blue Shadow      11 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/280-wolfenstein-gore-update) | [Wolfenstein Gore \[UPDATE\]](https://www.realm667.com/forum/closed-submissions/280-wolfenstein-gore-update "Download: https://www.dropbox.com/s/r34s936mzhjhf6z/WolfGore.zip?dl=0  Just an update to the submission that eliminates the extra 50kb of garbage data from the skull/bones pile sprite. All 4 sprites have been PNGOUTed; the whole thing is now just over 3kb. No other changes or edits.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 5 months ago, by MagicWazard       [Last Post](https://www.realm667.com/forum/closed-submissions/280-wolfenstein-gore-update#1506 ".") 11 years 5 months ago     by Blue Shadow | Replies:1  Views:5438 | [Last Post](https://www.realm667.com/forum/closed-submissions/280-wolfenstein-gore-update#1506 ".") by Blue Shadow      11 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/263-update-bubble-boiling) | [\[Update\] Bubble Boiling](https://www.realm667.com/forum/closed-submissions/263-update-bubble-boiling "Download: https://www.dropbox.com/s/zigrv12ga8hphuo/BubbleBoiling.zip?dl=0  I was using this in a map earlier today, and I noticed that the lava bubble spawner wasn't properly making use of the arg to disable sound; the check to play sound was in the very first state of the spawner, and thus was being skipped, causing sound to always play. I'm submitting a quick update with a fix that allows the lava bubble spawner to have its sound disabled. The rest of the spawners appear to work correctly, and I haven't made any other changes (not even to the odd state label names used by some of the particles).")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 6 months ago, by MagicWazard       [Last Post](https://www.realm667.com/forum/closed-submissions/263-update-bubble-boiling#1415 ".") 11 years 6 months ago     by Blue Shadow | Replies:7  Views:4939 | [Last Post](https://www.realm667.com/forum/closed-submissions/263-update-bubble-boiling#1415 ".") by Blue Shadow      11 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/71-new-lock-textures) | [New Lock Textures](https://www.realm667.com/forum/closed-submissions/71-new-lock-textures "Information: Source: Doom IWAD, recolored Count: 15 Palette: Custom, Doom Format: TEXTURES Anims/Switches: No Description: Key lock textures for community key colors (black, brown, green, pink, silver, orange, white), plus a new yellow skull lock texture  Credits: Conversion: N/A Author: id Software, MagicWazard, Blue Shadow (alternate pink skull) Submitted: MagicWazard Brightmaps: Virtue  Description: Includes a set of new lock textures for community key colors, including black, brown, green, pink, silver, orange, and white. Also includes a new yellow skull lock texture for greater contrast against the orange type.  Preview:  Previous version:  Download: https://www.dropbox.com/s/sel0ym87sjo8o4l/NewLockTextures.zip?dl=0  This is a pretty straightforward set of textures designed to provide lock texture variants themed to all of the community-made key types. There's 15 total textures in here--a "tech" and skull version for each of 7 colors (listed above), as well as a new yellow skull lock texture I provided as an alternate to the stock version, since the original yellow skull texture was really more of an orange to begin with. Although this is a smaller texture submission than usual, I'm hoping the utility of the textures will make up for the smaller quantity. That said, I'm open to requests for new variants if anybody has anything in particular they want (either new colors, or taking community lock textures and recoloring them for the new key types).  Now, one minor issue I had was whether or not I even needed to provide a new orange skull patch. Like I said above, the original "yellow" one was more of an orange to begin with, so in theory I could just provide a new yellow patch for the yellow texture and remap the original patch to use in the orange texture. I'm curious if you guys think I ought to do that. I actually like the original patch better than the one that's included in the pack. That said, I do have an alternate orange patch I came up with, though I'm not sure if it's an improvement over either the original or the one currently in the pack:  Also, is the new yellow patch satisfactory? I'm thinking of taking another shot at it, since it doesn't remap to software mode quite as well as I wanted it to.  EDIT: Revised orange skull, yellow skull, and green tech patches. EDIT 2: Added Blue Shadow's alternate software-friendly pink skull patch. Updated credits. EDIT 3: Included alternate silver/gray tech patch with no gradient. Included a NOTES lump with usage instructions.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 9 months ago, by MagicWazard       [Last Post](https://www.realm667.com/forum/closed-submissions/71-new-lock-textures?start=20#1404 ".") 11 years 6 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/71-new-lock-textures?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/71-new-lock-textures?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/71-new-lock-textures?start=20 "Page:3") | Replies:22  Views:19.8k | [Last Post](https://www.realm667.com/forum/closed-submissions/71-new-lock-textures?start=20#1404 ".") by Blue Shadow      11 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/182-update-final-doom-textures) | [\[Update\] Final Doom Textures](https://www.realm667.com/forum/closed-submissions/182-update-final-doom-textures "Source: Final Doom Count: ~ 200 Palette: Doom Format: TEXTURES Anims/Switches: Yes (ANIMDEFS) Description: All of Final Doom's textures recompiled for Doom/Doom II usage. Some texture and patch names have been changed for compatibility or ease-of-use. All switches and animations have been redefined.  Conversion: MagicWazard Author: id Software, Team TNT Submitted: MagicWazard  Download: https://www.dropbox.com/s/0werde17jlforug/FinalDoomTextures.zip?dl=0  This update is designed to make all of Final Doom's textures play nicely in a Doom/Doom II environment. Everything has been converted to TEXTURES format, so only the new definitions are included. I've renamed textures and patches as necessary to avoid conflicts, as well as for TEXTURES compliance (more details below). All switches and animated sequences have also been redefined, so they no longer piggyback off of existing sequences. Additionally, I've split up TNT's multi-use animations into individual textures, so they're easier to use (no more counting offsets).  While I was cleaning things up, I also went and retouched a handful of patches from TNT that had issues (such as the visible edges of the "burning switch" texture, the color artifacts on the webs, and the row of black pixels on 2 of the cavern patches). I also wound up re-doing the "large skull" switch from Plutonia since the original was pixelated due to slightly crude resizing. In all cases, I've included the original patches for purists. (I originally started retouching a few more TNT patches [like DOBWIRE], but decided to give up on that since that's a project in and of itself.)  I had a couple odd issues with the move to TEXTURES. If anybody knowledgeable would like to chime in on whether these are "bugs" or expected behavior, see the spoiler below:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 7 months ago, by MagicWazard       [Last Post](https://www.realm667.com/forum/closed-submissions/182-update-final-doom-textures#1351 ".") 11 years 6 months ago     by Blue Shadow | Replies:8  Views:5819 | [Last Post](https://www.realm667.com/forum/closed-submissions/182-update-final-doom-textures#1351 ".") by Blue Shadow      11 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/188-clive-barkers-undying-textures) | [Clive Barker's Undying Textures](https://www.realm667.com/forum/closed-submissions/188-clive-barkers-undying-textures "Information: Source: Clive Barker's Undying Count: 1629 + 210 Palette: Truecolor PNGs Format: Textures Folder Anims/Switches: Yes Description: Clive Barker's Undying textures  Credits: Conversion: Ozymandias81 Author: Electronic Arts & Clive Barker Submitted: Ozymandias81  Description: These are all Clive Barker's Undying textures in PNGs truecolor format plus 210 wonderful skyboxes from the original game. 2/4 of these textures are 256x256.  Preview:  OPENED A NEW THREAD WITH EVERYTHING FIXED: THE FILE NOW IT'S ONLY 23mb.  For more info please forget this useless thread and go for .")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 7 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/188-clive-barkers-undying-textures#1242 "Then I will next time try to shrink more file size and move all textures inside a wad, using TEXTURES formats. BTW Anachronox textures are 72mb in a wad file... and we are in 2015...") 11 years 7 months ago     by ozymandias81 | Replies:3  Views:8625 | [Last Post](https://www.realm667.com/forum/closed-submissions/188-clive-barkers-undying-textures#1242 "Then I will next time try to shrink more file size and move all textures inside a wad, using TEXTURES formats. BTW Anachronox textures are 72mb in a wad file... and we are in 2015...") by ozymandias81      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/58-default-textures-for-gzdoom-builder) | [Default Textures for GZDoom Builder](https://www.realm667.com/forum/closed-submissions/58-default-textures-for-gzdoom-builder "Information: Source: Scratch via Photoshop. Count: 260 total (26 textures per color) Palette: None Format: PNG Format Anims/Switches: N/A Description: Textures meant for brainstorming your level. Includes generic squares as well as placeholders for common door and panel sizes.  Credits: Conversion: N/A Author: BlackFish via Photoshop Submitted: BlackFish  What you get 10 Colors - Black, White, Blue, Cyan, Green, Orange, Purple, Red, Tan, and Yellow Various sizes per color - 8, 16, 32, 64, 128, 256, and 512 A "Fuzz" and Solid texture per color for brainstorming sectors in odd shapes. Door/Panel shapes per color in various sizes including  Preview http://imgur.com/6vWPeh6 http://imgur.com/AwtUN3f  Download Link: https://www.dropbox.com/s/gmm5qm75rpdj37v/DefaultTextures.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 9 months ago, by blackfish       [Last Post](https://www.realm667.com/forum/closed-submissions/58-default-textures-for-gzdoom-builder#1223 ".") 11 years 7 months ago     by Blue Shadow | Replies:6  Views:7897 | [Last Post](https://www.realm667.com/forum/closed-submissions/58-default-textures-for-gzdoom-builder#1223 ".") by Blue Shadow      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/214-submission-gargantuan-horror-from-powerslave) | [\[SUBMISSION\] Gargantuan Horror from Powerslave](https://www.realm667.com/forum/closed-submissions/214-submission-gargantuan-horror-from-powerslave "Name: Gargantuan Horror Difficulty: Very Hard Connections: BishopFX from Hexen's Bishop Summon: GHorror Melee: No Distance: Projectile, Homing Projectile, Earthquakes Type: Demon, Giant Brightmaps: Yes Added States: None ACS: None  Submitted: Ozymandias81 Decorate: Ozymandias81 GLDefs: Ozymandias81 Sounds: 3d Realms Sprites: Lobotomy Software, 3d Realms Sprite Edit: Ozymandias81 Idea Base: A giant boss from Powerslave (aka Exhumed)  Description: This mountain of muscles is a challenging giant boss monster, incredibly tall and really noisy. It spreads randomly wall of fires, homing horrorballs and, only when is near death, a giant homing orb called Sentence, with very small chances to dodge it. It is best if you use it inside open spaces, because it is very large and tall. PNG Truecolor format only.  Sprite:  Download Link: ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 7 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/214-submission-gargantuan-horror-from-powerslave#1208 "Closed by request from the submitter.") 11 years 7 months ago     by Blue Shadow | Replies:6  Views:5653 | [Last Post](https://www.realm667.com/forum/closed-submissions/214-submission-gargantuan-horror-from-powerslave#1208 "Closed by request from the submitter.") by Blue Shadow      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/213-submission-piranha-from-powerslave-exhumed) | [\[SUBMISSION\] Piranha from Powerslave (Exhumed)](https://www.realm667.com/forum/closed-submissions/213-submission-piranha-from-powerslave-exhumed "Name: Piranha Difficulty: Easy Connections: None Summon: Piranha Melee: Yes Distance: None Type: Animal Brightmaps: None Added States: None ACS: None  Submitted: Ozymandias81 Decorate: Ozymandias81 Sounds: 3d Realms Sprites: Lobotomy Software, 3d Realms Sprite Edit: Ozymandias81 Idea Base: The fast creeping fish from Powerslave (aka Exhumed).  Description: I was tired to see only sharks/humanoid-sharks inside the repository, and this creepy Piranha from Powerslave seems to be the right answer for me. Easy to kill all alone, but hard when chomping your butt in many. Useful ONLY underwater. PNG Truecolor only.  Sprite:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 7 months ago, by ozymandias81       [Last Post](https://www.realm667.com/forum/closed-submissions/213-submission-piranha-from-powerslave-exhumed#1207 "Closed by request from the submitter.") 11 years 7 months ago     by Blue Shadow | Replies:1  Views:5517 | [Last Post](https://www.realm667.com/forum/closed-submissions/213-submission-piranha-from-powerslave-exhumed#1207 "Closed by request from the submitter.") by Blue Shadow      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/200-mageslayer-textures) | [Mageslayer Textures](https://www.realm667.com/forum/closed-submissions/200-mageslayer-textures "Source: Mageslayer Count: 354 Palette: Custom Format: TX_Markers Anims/Switches: Yes (Zdoom compatible) Description: Textures from Mageslayer.  Conversion: RaVeN-05 Author: Raven Software Submitted: Gothic  Description: All textures from Mageslayer minus duplicates.  http://i.imgur.com/1A0kDoQ.png  removed")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 7 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/200-mageslayer-textures#1206 ".") 11 years 7 months ago     by Blue Shadow | Replies:3  Views:5250 | [Last Post](https://www.realm667.com/forum/closed-submissions/200-mageslayer-textures#1206 ".") by Blue Shadow      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/48-submission-magical-drones) | [\[SUBMISSION\] Magical Drones](https://www.realm667.com/forum/closed-submissions/48-submission-magical-drones "Information:  Name: Magical Drones Format: FLAC Variants: 5 Random: No Delay: None Looping: Yes Surround: Point  Credits: Submitted: jdagenet SNDINFO: jdagenet Sounds: Spectrasonics Sound Edit: jdagenet Source: Spectrasonics Idea Base: Textural Loops to inhance the magical feeling of a map  Description: These loops were created to give any map a magical or fantasy atmosphere.  Each sample has pre-defined loop points that are imbedded in the audio file to allow the sounds to loop seamlessly.  Sound: http://www.m*diafire.com/listen/qup6roli5ah57v9/Magical_Drones_-_Preview.mp3  Download: http://www.m*diafire.com/download/o1naizs24kaayyx/Magical_Drones.zip")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 9 months ago, by jdagenet       [Last Post](https://www.realm667.com/forum/closed-submissions/48-submission-magical-drones#1198 ".") 11 years 7 months ago     by Blue Shadow | Replies:4  Views:5400 | [Last Post](https://www.realm667.com/forum/closed-submissions/48-submission-magical-drones#1198 ".") by Blue Shadow      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/50-hanging-wizard-corpse) | [Hanging Wizard Corpse](https://www.realm667.com/forum/closed-submissions/50-hanging-wizard-corpse "Name: Hanging Wizard Corpse Connection: None Palette: Heretic Summon: HangingWizard Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No ACS: No  Submitted: Gothic Decorate: Gothic Sprites: Raven Software Sprite Edit: Gothic Idea Base: The ending of Heretic ep.3  http://i.imgur.com/QGy3x91.png  removed")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 9 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/50-hanging-wizard-corpse#1153 ".") 11 years 7 months ago     by Blue Shadow | Replies:4  Views:5418 | [Last Post](https://www.realm667.com/forum/closed-submissions/50-hanging-wizard-corpse#1153 ".") by Blue Shadow      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/158-marble-brazier) | [Marble Brazier](https://www.realm667.com/forum/closed-submissions/158-marble-brazier "Name: Marble Brazier Connection: None Palette: Doom Summon: MarbleBrazier Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No ACS: No  Submitted: Gothic Decorate: Gothic GLDefs: Gothic Sprites: Id Software Sprite Edit: , Gothic  http://i.imgur.com/ZkqZiqf.png  Download removed")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 8 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/158-marble-brazier#1152 ".") 11 years 7 months ago     by Blue Shadow | Replies:4  Views:5408 | [Last Post](https://www.realm667.com/forum/closed-submissions/158-marble-brazier#1152 ".") by Blue Shadow      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/157-bushes) | [Bushes](https://www.realm667.com/forum/closed-submissions/157-bushes "Name: Bushes Connection: None Palette: Doom Summon: Bush1-3, BushTall1-3 Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No ACS: No  Submitted: Gothic Decorate: Gothic Sprites:Id Software Sprite Edit:  http://i.imgur.com/dzLJzkY.png  Download removed")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 8 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/157-bushes#1151 ".") 11 years 7 months ago     by Blue Shadow | Replies:2  Views:5230 | [Last Post](https://www.realm667.com/forum/closed-submissions/157-bushes#1151 ".") by Blue Shadow      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/156-corpse-pile) | [Corpse Pile](https://www.realm667.com/forum/closed-submissions/156-corpse-pile "Name: Corpse Pile Connection: None Palette: Doom Summon: CorpsePile Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No ACS: No  Submitted: Gothic Decorate: Gothic Sprites:Id Software Sprite Edit: .  http://i.imgur.com/D7eJItT.png  Download: removed")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 8 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/156-corpse-pile#1150 ".") 11 years 7 months ago     by Blue Shadow | Replies:3  Views:5808 | [Last Post](https://www.realm667.com/forum/closed-submissions/156-corpse-pile#1150 ".") by Blue Shadow      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/159-doom-93) | [Doom 93](https://www.realm667.com/forum/closed-submissions/159-doom-93 "Information: Name: Doom 93 Variants: 3 Type: BigFont Format: FON2 Replaces: N/A Size: 20-23px Paletted: Doom Lower-cases: Yes Individual glyphs/character maps included: Yes Standard GFX included: N/A  Credits: Submitted: Jimmy Author: Jimmy / id Software Original font: Unused Doom alpha font posted on Romero's Twitter 12/11/14  Additional Credits: - Xaser for the "6"  Description: Romero posted this font along with a bunch of other really cool unused Doom assets to his Twitter on 12/11/14. This could have been the Bigfont we'd still be using today.  Here are the variants: DOOM93MO = original (monospaced) font DOOM93 = kerned properly, with vertical cropping, minor consistency edits DOOM93_2 = same as above but with -1 kerning space DBIGFONT = same as KCFONTK - named DBIGFONT for use in ZDoom  Preview:  Download Link: http://jimmy.the-powerhouse.net/WAD/fonts/Doom93Font.pk3")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 8 months ago, by jimmy       [Last Post](https://www.realm667.com/forum/closed-submissions/159-doom-93#1141 ".") 11 years 7 months ago     by Blue Shadow | Replies:2  Views:6025 | [Last Post](https://www.realm667.com/forum/closed-submissions/159-doom-93#1141 ".") by Blue Shadow      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/152-demon-wizard) | [Demon Wizard](https://www.realm667.com/forum/closed-submissions/152-demon-wizard "Name: Demon Wizard Difficulty: Medium Connections: Spawns the Bishop Puff when dies, sprites included. Summon: DemonWizard Melee: No Distance: Projectile Type: Demon, Magical Brightmaps: No Added States: None ACS: No  Submitted: Gothic Decorate: Gothic GLDefs: Gothic Sounds: Rogue Entertainment, Freedoom Sprites: Black Magic Software, Raven Software, MagicWazard Sprite Edit: Gothic  http://i.imgur.com/IHSYHn4.png  Download Link: removed")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 8 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/closed-submissions/152-demon-wizard#1116 ".") 11 years 7 months ago     by Blue Shadow | Replies:7  Views:6177 | [Last Post](https://www.realm667.com/forum/closed-submissions/152-demon-wizard#1116 ".") by Blue Shadow      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/72-update-mp5-submachinegun-pack) | [\[Update\] MP5 submachinegun pack](https://www.realm667.com/forum/closed-submissions/72-update-mp5-submachinegun-pack "Information: see WADs  Credits: see WADs  Description: Includes JoeyTD's original MP5 submachinegun along with a suppressed variant that has a slower rate-of-fire, but won't alert enemies beyond 384 units distance and has no muzzle climb.  Download: https://www.dropbox.com/s/z44pjm4p3c3n2a3/MP5%20pack.zip?dl=0  I had produced a suppressed version of JoeyTD's MP5 submachinegun a while back, and since it was based off JoeyTD's custom sprite artwork, the idea came up that instead of submitting it on its own, I could include it with JoeyTD's original version as a pack and submit it as an update. I got his permission before the last hack attack, but it didn't get through the approval process before the site got hacked and rebuilt, so I'm resubmitting it again. Since it's technically an "update" I skimped on the details and preview, but I can add them in if you want (though there's multiple WADs in the pack so it might get messy if I put all the details in).  I was able to get the suppressed version to produce no light when used in ZDoom, but it still creates a localized light in GZDoom; this appears to be a limitation of the engine (since the light is tied to the player frame and not any weapon property).")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 9 months ago, by MagicWazard       [Last Post](https://www.realm667.com/forum/closed-submissions/72-update-mp5-submachinegun-pack#1113 ".") 11 years 7 months ago     by Blue Shadow | Replies:6  Views:6084 | [Last Post](https://www.realm667.com/forum/closed-submissions/72-update-mp5-submachinegun-pack#1113 ".") by Blue Shadow      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/117-update-possession-sphere-update-2) | [\[UPDATE\] Possession Sphere (update #2)](https://www.realm667.com/forum/closed-submissions/117-update-possession-sphere-update-2 "Updated submission:  Changes:  * Fixed: when a monster dies while possessed, the monster kill count gets messed up, thus preventing 100% kills achievement.  Download:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 8 months ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/closed-submissions/117-update-possession-sphere-update-2#987 "Thanks for the update") 11 years 7 months ago     by Tormentor667 | Replies:1  Views:4987 | [Last Post](https://www.realm667.com/forum/closed-submissions/117-update-possession-sphere-update-2#987 "Thanks for the update") by Tormentor667      11 years 7 months ago |

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